272 lines
7.9 KiB
Lua
272 lines
7.9 KiB
Lua
local gc=love.graphics
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local gc_draw,gc_rectangle,gc_print,gc_printf=gc.draw,gc.rectangle,gc.print,gc.printf
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local gc_setColor,gc_setLineWidth,gc_translate=gc.setColor,gc.setLineWidth,gc.translate
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local gc_stencil,gc_setStencilTest=gc.stencil,gc.setStencilTest
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local ins,rem=table.insert,table.remove
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local setFont=FONT.set
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local posLists={
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-- 1~5
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(function()
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local L={}
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for i=1,5 do
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L[i]={x=70,y=20+90*i,w=790,h=80}
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end
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return L
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end)(),
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-- 6~17
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(function()
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local L={}
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for i=1,10 do
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L[i]={x=40,y=60+55*i,w=520,h=50}
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end
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for i=1,7 do
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L[10+i]={x=600,y=60+55*i,w=520,h=50}
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end
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return L
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end)(),
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-- 18~31
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(function()
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local L={}
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for i=1,11 do L[i]= {x=40,y=65+50*i,w=330,h=45} end
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for i=1,11 do L[11+i]={x=400,y=65+50*i,w=330,h=45} end
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for i=1,9 do L[22+i]= {x=760,y=65+50*i,w=330,h=45} end
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return L
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end)(),
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-- 32~49
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(function()
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local L={}
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for i=1,10 do L[i]= {x=30,y=60+50*i,w=200,h=45} end
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for i=1,10 do L[10+i]={x=240,y=60+50*i,w=200,h=45} end
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for i=1,10 do L[20+i]={x=450,y=60+50*i,w=200,h=45} end
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for i=1,10 do L[30+i]={x=660,y=60+50*i,w=200,h=45} end
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for i=1,9 do L[40+i]= {x=870,y=60+50*i,w=200,h=45} end
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return L
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end)(),
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-- 50~99
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(function()
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local L={}
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for i=1,11 do L[i]= {x=30,y=60+50*i,w=100,h=45} end
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for i=1,11 do L[i+11]={x=135,y=60+50*i,w=100,h=45} end
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for i=1,11 do L[i+22]={x=240,y=60+50*i,w=100,h=45} end
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for i=1,11 do L[i+33]={x=345,y=60+50*i,w=100,h=45} end
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for i=1,11 do L[i+44]={x=450,y=60+50*i,w=100,h=45} end
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for i=1,11 do L[i+55]={x=555,y=60+50*i,w=100,h=45} end
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for i=1,11 do L[i+66]={x=660,y=60+50*i,w=100,h=45} end
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for i=1,11 do L[i+77]={x=765,y=60+50*i,w=100,h=45} end
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for i=1,7 do L[i+88]= {x=870,y=60+50*i,w=100,h=45} end
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for i=1,4 do L[i+95]= {x=975,y=60+50*i,w=100,h=45} end
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return L
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end)(),
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}
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local posList
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local function _placeSort(a,b) return a.place<b.place end
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local NETPLY
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local nullIndex={
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__index=function(self,k)
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MES.traceback()
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MES.new('error',"User not loaded: "..k)
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NETPLY.add{
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uid=k,
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group=-1,
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role='Normal',
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playMode='Spectator',
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readyMode='Standby',
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config="",
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place=1e99,
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stat=false,
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}
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return self[k]
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end
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}
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local PLYlist,PLYmap=setmetatable({},nullIndex),setmetatable({},nullIndex)
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local function _freshPos()
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table.sort(PLYlist,_placeSort)
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if #PLYlist<=5 then
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posList=posLists[1]
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elseif #PLYlist<=17 then
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posList=posLists[2]
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elseif #PLYlist<=31 then
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posList=posLists[3]
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elseif #PLYlist<=49 then
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posList=posLists[4]
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else-- if #PLY<=99 then
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posList=posLists[5]
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end
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end
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NETPLY={
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list=PLYlist,
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map=PLYmap,
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freshPos=_freshPos,
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}
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function NETPLY.clear()
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TABLE.cut(PLYlist)
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TABLE.clear(PLYmap)
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end
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function NETPLY.add(d)
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local p={
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uid=d.uid,
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group=d.group,
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role=d.role,-- 'Normal'|'Admin'
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playMode=d.playMode,-- 'Gamer'|'Spectator'
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readyMode=d.readyMode,-- 'Standby'|'Ready'|'Playing'|'Finished'
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config=d.config,-- A long string generated by dumpBasicConfig()
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place=1e99,
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stat=false,
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}
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local a=math.random()*MATH.tau
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p.x,p.y,p.w,p.h=640+2600*math.cos(a),360+2600*math.sin(a),47,47
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ins(PLYlist,p)
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PLYmap[p.uid]=p
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_freshPos()
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end
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function NETPLY.remove(uid)
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for i=1,#PLYlist do
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if PLYlist[i].uid==uid then
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PLYmap[PLYlist[i].uid]=nil
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rem(PLYlist,i)
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_freshPos()
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break
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end
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end
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end
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function NETPLY.exist(uid)
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return rawget(PLYmap,uid) and true or false
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end
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function NETPLY.setPlace(uid,place) PLYmap[uid].place=place end
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function NETPLY.setStat(uid,S)
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PLYmap[uid].stat={
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lpm=("%.1f %s"):format(S.piece/S.time*24,text.radarData[5]),
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apm=("%.1f %s"):format(S.atk/S.time*60,text.radarData[3]),
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adpm=("%.1f %s"):format((S.atk+S.dig)/S.time*60,text.radarData[2]),
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}
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end
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local selP,mouseX,mouseY
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function NETPLY.mouseMove(x,y)
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selP=nil
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for i=1,#PLYlist do
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local p=PLYlist[i]
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if x>p.x and y>p.y and x<p.x+p.w and y<p.y+p.h then
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mouseX,mouseY=x,y
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selP=p
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break
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end
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end
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end
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function NETPLY.update(dt)
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for i=1,#PLYlist do
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local p=PLYlist[i]
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local t=posList[i]
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local d=dt*12
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p.x=MATH.expApproach(p.x,t.x,d)
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p.y=MATH.expApproach(p.y,t.y,d)
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p.w=MATH.expApproach(p.w,t.w,d)
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p.h=MATH.expApproach(p.h,t.h,d)
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end
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end
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local stencilW,stencilH
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local function _playerFrameStencil()
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gc_rectangle('fill',0,0,stencilW,stencilH)
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end
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function NETPLY.draw()
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for i=1,#PLYlist do
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local p=PLYlist[i]
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gc_translate(p.x,p.y)
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-- Rectangle
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if p.playMode=='Gamer' then
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if p.readyMode=='Standby' then
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gc_setColor(COLOR.Z)
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elseif p.readyMode=='Ready' then
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gc_setColor(COLOR.N)
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else
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gc_setColor(.26,.62,.26,.26)
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gc_rectangle('fill',0,0,p.w,p.h)
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gc_setColor(COLOR.lG)
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end
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else
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gc_setColor(COLOR.dX)
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gc_rectangle('fill',0,0,p.w,p.h)
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gc_setColor(COLOR.dH)
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end
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gc_setLineWidth(p.role=='Admin' and 4 or 2)
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gc_rectangle('line',0,0,p.w,p.h)
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-- Stencil
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stencilW,stencilH=p.w,p.h
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gc_setStencilTest('equal',1)
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gc_stencil(_playerFrameStencil)
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gc_setColor(1,1,1)
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-- Avatar
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local avatarSize=math.min(p.h,50)/128*.9
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gc_draw(USERS.getAvatar(p.uid),2,2,nil,avatarSize)
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-- Stat
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local S=p.stat
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if S and (p.h>=55 or p.w>=180) then
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setFont(20)
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local x=p.w-155
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if p.h>=55 then
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gc_printf(S.adpm,x,2,150,'right')
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gc_printf(S.apm,x,24,150,'right')
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gc_printf(S.lpm,x,46,150,'right')
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else
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gc_printf(S.adpm,x,0,150,'right')
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gc_printf(S.lpm,x,19,150,'right')
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end
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end
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-- UID & Username
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gc_setColor(GROUP_COLORS[p.group] or COLOR.dH)
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if p.h>=47 then
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setFont(40)
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gc_print("#"..p.uid,50,-5)
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gc_print(USERS.getUsername(p.uid),210,-5)
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else
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setFont(15)
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gc_print("#"..p.uid,46,-1)
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setFont(30)
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gc_print(USERS.getUsername(p.uid),p.h,8)
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end
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gc_setStencilTest()
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gc_translate(-p.x,-p.y)
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end
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if selP then
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gc_translate(math.min(mouseX,880),math.min(mouseY,460))
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gc_setColor(COLOR.X)
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gc_rectangle('fill',0,0,400,260)
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gc_setColor(1,1,1)
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gc_setLineWidth(2)
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gc_rectangle('line',0,0,400,260)
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gc_draw(USERS.getAvatar(selP.uid),5,5,nil,.5)
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setFont(30)
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gc_print("#"..selP.uid,75,0)
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setFont(35)
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gc_print(USERS.getUsername(selP.uid),75,25)
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setFont(20)
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gc_printf(USERS.getMotto(selP.uid),5,70,390)
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if selP.stat then
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local S=selP.stat
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gc_print(S.lpm,5,193)
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gc_print(S.apm,5,213)
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gc_print(S.adpm,5,233)
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end
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gc_translate(-math.min(mouseX,880),-math.min(mouseY,460))
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end
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end
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return NETPLY
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