39 lines
1.2 KiB
Lua
39 lines
1.2 KiB
Lua
local dropSpeed={50,40,30,25,20,15,12,9,7,5,4,3,2,1,1,.5,.5,.25,.25}
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return {
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drop=60,
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wait=8,
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fall=20,
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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PLY.draw.drawTargetLine(P,200-P.stat.row)
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end,
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task=function(P)
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P.modeData.target=10
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end,
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hook_drop=function(P)
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local flag
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local l=P.lastPiece
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if P.combo>1 then flag=true;P:showText("2x",0,-220,40,'flicker',.3) end
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if l.spin then flag=true;P:showText("spin",0,-180,40,'flicker',.3) end
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if l.row>1 then flag=true;P:showText("1+",0,-140,40,'flicker',.3) end
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if l.hpc then flag=true;P:showText("HPC",0,-100,40,'flicker',.3) end
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if l.pc then P:showText("PC",0,-90,100,'beat',.5) end
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if flag then
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P:lose()
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else
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local T=P.modeData.target
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if P.stat.row>=T then
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if T==200 then
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P:win('finish')
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else
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T=T+10
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P.gameEnv.drop=dropSpeed[T/10]
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P.modeData.target=T
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SFX.play('reach')
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end
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end
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end
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end,
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}
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