local dropSpeed={50,40,30,25,20,15,12,9,7,5,4,3,2,1,1,.5,.5,.25,.25} return { drop=60, wait=8, fall=20, mesDisp=function(P) PLY.draw.drawProgress(P.stat.row,P.modeData.target) PLY.draw.drawTargetLine(P,200-P.stat.row) end, task=function(P) P.modeData.target=10 end, hook_drop=function(P) local flag local l=P.lastPiece if P.combo>1 then flag=true;P:showText("2x",0,-220,40,'flicker',.3) end if l.spin then flag=true;P:showText("spin",0,-180,40,'flicker',.3) end if l.row>1 then flag=true;P:showText("1+",0,-140,40,'flicker',.3) end if l.hpc then flag=true;P:showText("HPC",0,-100,40,'flicker',.3) end if l.pc then P:showText("PC",0,-90,100,'beat',.5) end if flag then P:lose() else local T=P.modeData.target if P.stat.row>=T then if T==200 then P:win('finish') else T=T+10 P.gameEnv.drop=dropSpeed[T/10] P.modeData.target=T SFX.play('reach') end end end end, }