Files
Techmino/parts/eventsets/infinite.lua
MrZ_26 481ea06e61 完善几个语言文件
微调无尽模式代码
2023-09-07 14:51:33 +08:00

36 lines
1.2 KiB
Lua

return {
mesDisp=function(P)
setFont(45)
GC.mStr(("%d"):format(P.stat.atk),63,190)
GC.mStr(("%.2f"):format(P.stat.atk/P.stat.row),63,310)
mText(TEXTOBJ.atk,63,243)
mText(TEXTOBJ.eff,63,363)
local opacity=math.max(.4,1-(P.stat.time-P.modeData.lastChange))
if #P.field>15 then opacity=opacity*.7 end
setFont(25)
GC.setColor(1,1,1,opacity)
GC.mStr(P.modeData.infHeight and text.infHeightOn or text.infHeightOff,300,80)
setFont(20)
GC.mStr(text.infHeightHint,300,120)
end,
task=function(P)
P.modeData.infHeight=false
P.modeData.lastChange=0
end,
fkey1=function(P)
P.modeData.infHeight=not P.modeData.infHeight
P.modeData.lastChange=P.stat.time
end,
hook_drop=function(P)
local heightTarget=P.field and #P.field+8 or 20
local env=P.gameEnv
if P.modeData.infHeight then
env.fieldH=math.max(env.fieldH,heightTarget)
elseif env.fieldH~=20 then
-- if not infHeight, then only decrease height
env.fieldH=MATH.clamp(env.fieldH,heightTarget,20)
end
end
}