return { mesDisp=function(P) setFont(45) GC.mStr(("%d"):format(P.stat.atk),63,190) GC.mStr(("%.2f"):format(P.stat.atk/P.stat.row),63,310) mText(TEXTOBJ.atk,63,243) mText(TEXTOBJ.eff,63,363) local opacity=math.max(.4,1-(P.stat.time-P.modeData.lastChange)) if #P.field>15 then opacity=opacity*.7 end setFont(25) GC.setColor(1,1,1,opacity) GC.mStr(P.modeData.infHeight and text.infHeightOn or text.infHeightOff,300,80) setFont(20) GC.mStr(text.infHeightHint,300,120) end, task=function(P) P.modeData.infHeight=false P.modeData.lastChange=0 end, fkey1=function(P) P.modeData.infHeight=not P.modeData.infHeight P.modeData.lastChange=P.stat.time end, hook_drop=function(P) local heightTarget=P.field and #P.field+8 or 20 local env=P.gameEnv if P.modeData.infHeight then env.fieldH=math.max(env.fieldH,heightTarget) elseif env.fieldH~=20 then -- if not infHeight, then only decrease height env.fieldH=MATH.clamp(env.fieldH,heightTarget,20) end end }