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Author SHA1 Message Date
MrZ_26
527352ce15 0.8.10 2020-02-20 00:44:51 +08:00
21 changed files with 61 additions and 47 deletions

BIN
BGM/distortion.ogg Normal file

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@@ -1,4 +1,4 @@
gameVersion="Alpha V0.8.9"
gameVersion="Alpha V0.8.10"
function love.conf(t)
t.identity="Techmino"--SaveDir name
t.version="11.1"

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@@ -91,7 +91,7 @@ return{
highScore="最佳成绩",
newRecord="打破纪录",
invalidGame="成绩无效",
errorMsg="Techmino遇到了问题,需要重新启动.\n我们已收集了一些错误信息,你可以向作者进行反馈.",
errorMsg="Techmino遇到了问题,需要重新启动.\n我们已收集了一些错误信息,你可以向作者进行反馈.(回车/双击重启)",
actName=actName,

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@@ -91,7 +91,7 @@ return{
highScore="最佳成绩",
newRecord="打破纪录",
invalidGame="成绩无效",
errorMsg="Techmino遇到了问题,需要重新启动.\n我们已收集了一些错误信息,你可以向作者进行反馈.",
errorMsg="Techmino遇到了问题,需要重新启动.\n我们已收集了一些错误信息,你可以向作者进行反馈.(回车/双击重启)",
actName=actName,

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@@ -89,7 +89,7 @@ return{
highScore="Highscore",
newRecord="New Rocord",
invalidGame="Invalid Game",
errorMsg="Techmino ran into a problem and needs to restart.\nWe collected some error info,and you can send them to author.",
errorMsg="Techmino ran into a problem and needs to restart.\nWe collected some error info,and you can send them to author.(enter/DblClick to restart)",
actName=actName,

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@@ -91,7 +91,8 @@ bgm={
"rockblock",
"8-bit happiness",
"shining terminal",
"chlorine",
"oxygen",
"distortion",
"end",
}
voiceBank={}--{{srcs1},{srcs2},...}
@@ -146,10 +147,12 @@ musicID={
"secret7th",
"secret8th",
"shining terminal",
"oxygen",
"distortion",
"rockblock",
"8-bit happiness",
"cruelty",
"final",
"8-bit happiness",
"end",
}
customID={

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@@ -1145,14 +1145,19 @@ function love.errorhandler(msg)
local CAP
local function _(_)CAP=gc.newImage(_)end
gc.captureScreenshot(_)
local egg=rnd()>.026
local T=true
return function()
PUMP()
for e,a,b in POLL()do
for e,a,_,_,_,b in POLL()do
if e=="quit"or a=="escape"then
destroyPlayers()
return 1
elseif a=="return"or a=="start"then
elseif
a=="return"or
a=="start"or
e=="mousepressed"and b==2
then
destroyPlayers()
return"restart"
elseif e=="resize"then
@@ -1166,7 +1171,11 @@ function love.errorhandler(msg)
T=false
else
gc.discard()
gc.clear(.3,.5,.9)
if egg then
gc.clear(.3,.5,.9)
else
gc.clear(.62,.3,.926)
end
gc.setColor(1,1,1)
gc.push("transform")
gc.replaceTransform(xOy)
@@ -1176,10 +1185,10 @@ function love.errorhandler(msg)
setFont(38)
gc.printf(text.errorMsg,100,200,1280-100)
setFont(20)
gc.print(err[1],626,360)
gc.print("TRACEBACK",626,410)
gc.printf(err[1],626,360,1260-626)
gc.print("TRACEBACK",626,426)
for i=4,#err-2 do
gc.print(err[i],626,355+20*i)
gc.print(err[i],626,370+20*i)
end
gc.pop()
end

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@@ -38,7 +38,7 @@ return{
drop=5,lock=30,
dropPiece=check_c4w,
freshLimit=15,ospin=false,
bg="rgb",bgm="chlorine",
bg="rgb",bgm="oxygen",
},
pauseLimit=true,
load=function()

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@@ -36,7 +36,7 @@ return{
drop=30,lock=60,oncehold=false,
dropPiece=check_c4w,
freshLimit=15,ospin=false,
bg="rgb",bgm="chlorine",
bg="rgb",bgm="oxygen",
},
pauseLimit=true,
load=function()

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@@ -40,7 +40,6 @@ return{
target=10,dropPiece=check_LVup,
bg="rgb",bgm="rockblock",
},
pauseLimit=true,
slowMark=true,
load=function()
newPlayer(1,340,15)

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@@ -75,7 +75,7 @@ return{
return a[1]>b[1]or(a[1]==b[1]and(a[2]<b[2]or a[2]==b[2]and a[3]<b[3]))
end,
getRank=function(P)
local L=P.stat.techrash
local L=P.stat.clear_4
local S=P.modeData.point
if S==500 then
return

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@@ -79,7 +79,7 @@ return{
return a[1]>b[1]or(a[1]==b[1]and(a[2]<b[2]or a[2]==b[2]and a[3]<b[3]))
end,
getRank=function(P)
local L=P.stat.techrash
local L=P.stat.clear_4
local S=P.modeData.point
if S==500 then
return

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@@ -57,7 +57,7 @@ return{
mindas=5,minarr=1,
freshLimit=15,
easyFresh=false,bone=true,
bg="none",bgm="shining terminal",
bg="none",bgm="distortion",
},
slowMark=true,
load=function()

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@@ -88,7 +88,7 @@ return{
freshLimit=15,
dropPiece=newPC,
ospin=false,
bg="rgb",bgm="chlorine",
bg="rgb",bgm="oxygen",
},
pauseLimit=true,
load=function()

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@@ -71,7 +71,7 @@ return{
sequence="none",
dropPiece=newPC,
ospin=false,
bg="rgb",bgm="chlorine",
bg="rgb",bgm="oxygen",
},
pauseLimit=true,
load=function()

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@@ -15,7 +15,7 @@ return{
"在两分钟内尽可能拿到最多的分数",
"Score attack in 120s",
},
color=color.grey,
color=color.lightGrey,
env={
drop=1e99,lock=1e99,
task=function(P)
@@ -34,7 +34,7 @@ return{
gc.setColor(1,0,0)
gc.arc("fill",-40,100,50,0,1)
end,
score=function(P)return{P.score}end,
score=function(P)return{P.stat.score}end,
scoreDisp=function(D)return tostring(D[1])end,
comp=function(a,b)return a[1]>b[1]end,
getRank=function(P)

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@@ -82,22 +82,19 @@ end
function Pnt.BG.grey()
gc.clear(.3,.3,.3)
end
function Pnt.BG.lightGrey()
gc.clear(.5,.5,.5)
end
function Pnt.BG.glow()
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
local t=(sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+10))*.1
gc.clear(t,t,t)
end
function Pnt.BG.rgb()
gc.clear(
sin(Timer()*1.2)*.15+.5,
sin(Timer()*1.5)*.15+.5,
sin(Timer()*1.9)*.15+.5
sin(Timer()*1.2)*.15+.2,
sin(Timer()*1.5)*.15+.2,
sin(Timer()*1.9)*.15+.2
)
end
function Pnt.BG.strap()
gc.setColor(1,1,1)
gc.setColor(.5,.5,.5)
local x=Timer()%16*-64
::L::
gc.draw(background2,x,0,nil,8,scr.h)
@@ -106,24 +103,24 @@ function Pnt.BG.strap()
end
function Pnt.BG.flink()
local t=.13-Timer()%3%1.7
if t<.25 then gc.clear(t,t,t)
if t<.2 then gc.clear(t,t,t)
else gc.clear(0,0,0)
end
end
function Pnt.BG.game1()
gc.setColor(1,1,1)
gc.setColor(.5,.5,.5)
gc.draw(background1,scr.w*.5,scr.h*.5,Timer()*.15,scr.rad*.0625,nil,16,16)
end--Rainbow
function Pnt.BG.game2()
gc.setColor(1,.5,.5)
gc.setColor(.5,.26,.26)
gc.draw(background1,scr.w*.5,scr.h*.5,Timer()*.15,scr.rad*.0625,nil,16,16)
end--Red rainbow
function Pnt.BG.game3()
gc.setColor(.6,.6,1)
gc.setColor(.4,.4,.8)
gc.draw(background1,scr.w*.5,scr.h*.5,Timer()*.15,scr.rad*.0625,nil,16,16)
end--Blue rainbow
function Pnt.BG.game4()
gc.setColor(.1,.5,.5)
gc.setColor(.05,.4,.4)
local x=Timer()%8*-128
::L::
gc.draw(background2,x,0,nil,8,scr.h)
@@ -132,17 +129,17 @@ function Pnt.BG.game4()
end--Fast strap
function Pnt.BG.game5()
local t=2.5-Timer()%20%6%2.5
if t<.5 then gc.clear(t,t,t)
if t<.3 then gc.clear(t,t,t)
else gc.clear(0,0,0)
end
end--Lightning
local scs={1,2,1,2,1,2,1,2,1,2,1.5,1.5,.5,2.5}
function Pnt.BG.game6()
local t=1.2-Timer()%10%3%1.2
if t<.5 then gc.clear(t,t,t)
if t<.3 then gc.clear(t,t,t)
else gc.clear(0,0,0)
end
gc.setColor(.3,.3,.3)
gc.setColor(.1,.1,.1)
local r=7-int(Timer()*.5)%7
gc.draw(miniBlock[r],640,360,Timer()%3.1416*6,400,400,scs[2*r]-.5,#blocks[r][0]-scs[2*r-1]+.5)
end--Fast lightning&spining tetromino
@@ -150,11 +147,10 @@ local matrixT={}for i=1,20 do matrixT[i]={}for j=1,20 do matrixT[i][j]=love.math
function Pnt.BG.matrix()
gc.scale(scr.k)
gc.clear(.15,.15,.15)
local _=ceil(scr.y/80)
for i=1,ceil(scr.x/80)do
local _=ceil(scr.h/80)
for i=1,ceil(scr.w/80)do
for j=1,_ do
local t=sin(matrixT[i][j]*Timer())*.2+.2
gc.setColor(1,1,1,t)
gc.setColor(1,1,1,sin(matrixT[i][j]*Timer())*.1+.1)
gc.rectangle("fill",80*i,80*j,-80,-80)
end
end

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@@ -818,8 +818,8 @@ function player.update(P,dt)
local O=P.fieldOff
O.vx,O.vy=O.vx*.8-abs(O.x)^1.2*(O.x>0 and .1 or -.1),O.vy*.8-abs(O.y)^1.2*(O.y>0 and .1 or -.1)
O.x,O.y=O.x+O.vx,O.y+O.vy
if abs(O.x)<1 then O.x=0 end
if abs(O.y)<1 then O.y=0 end
if abs(O.x)<.3 then O.x=0 end
if abs(O.y)<.3 then O.y=0 end
end--field shaking
updateText(P.bonus)
for i=#P.atkBuffer,1,-1 do

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@@ -47,7 +47,7 @@ local sceneInit={
end
end,
mode=function()
curBG="grey"
curBG="none"
BGM("blank")
destroyPlayers()
local cam=mapCam
@@ -160,7 +160,7 @@ local sceneInit={
}
end,
history=function()
curBG="lightGrey"
curBG="strap"
sceneTemp={require("updateLog"),1}--scroll pos
end,
quit=function()

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@@ -29,11 +29,18 @@ Future outlook:
new AI:task-Z
more FXs & 3d features & animations
Encrypt source code(compile to byte code)
0.8.10:
new BGM:Distortion
all background darker
better error page
bug fixed:error when finish master/ultra mode
bug fixed:shakeFX no effect when below 3
0.8.9:
invalid game when pause too much
quick play re-added
new BGM:Oxygen
space background little changed
bugs fixed
bug fixed:touch/press release with no press(don't know why)
0.8.8+:
fixed many fatal bugs
0.8.8: