Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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f82e979f9c | ||
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c9a3e3ce1b | ||
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72dcb84662 | ||
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4af2126254 | ||
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42d7b1be94 |
BIN
BGM/end.ogg
Normal file
BIN
BGM/end.ogg
Normal file
Binary file not shown.
BIN
BGM/newera.ogg
BIN
BGM/newera.ogg
Binary file not shown.
BIN
BGM/rockblock.ogg
Normal file
BIN
BGM/rockblock.ogg
Normal file
Binary file not shown.
BIN
SFX/collect.ogg
Normal file
BIN
SFX/collect.ogg
Normal file
Binary file not shown.
BIN
SFX/drop.ogg
BIN
SFX/drop.ogg
Binary file not shown.
BIN
SFX/lock.ogg
Normal file
BIN
SFX/lock.ogg
Normal file
Binary file not shown.
BIN
SFX/spin.ogg
BIN
SFX/spin.ogg
Binary file not shown.
33
ai.lua
33
ai.lua
@@ -51,7 +51,7 @@ function ifoverlapAI(f,bk,x,y)
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if y<1 then return true end
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if y>#f then return end
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for i=1,#bk do for j=1,#bk[1]do
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if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
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if f[y+i-1]and bk[i][j]and f[y+i-1][x+j-1]>0 then return true end
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end end
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end
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function resetField(f0,f,start)
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@@ -60,7 +60,7 @@ function resetField(f0,f,start)
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goto L
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end
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for i=start,#f0 do
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f[i]=getNewRow()
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f[i]=getNewRow(0)
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for j=1,10 do
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f[i][j]=f0[i][j]
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end
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@@ -69,19 +69,17 @@ end
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function getScore(field,bn,cb,cx,cy)
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local score=0
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local highest=0
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local height=getNewRow()
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local height=getNewRow(0)
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local clear=0
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local hole=0
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for i=cy+#cb-1,cy,-1 do
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local f=true
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for j=1,10 do
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if field[i][j]==0 then f=false;break end
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end
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if f then
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removeRow(field,i)
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clear=clear+1
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if field[i][j]==0 then goto L end
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end
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removeRow(field,i)
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clear=clear+1
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::L::
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end
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if #field==0 then return 9e99 end--PC best
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for x=1,10 do
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@@ -119,21 +117,21 @@ function getScore(field,bn,cb,cx,cy)
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+clearScore[clear]*(8+#field)
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-hole*50
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if #field>6 then score=score-highest*5 end
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if mh1>3 then score=score-50-mh1*40 end
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if mh1>3 then score=score-40-mh1*30 end
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return score
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end
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function AI_getControls(ctrl)
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local Tfield={}--test field
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local field_org=P.field
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for i=1,#field_org do
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Tfield[i]=getNewRow()
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Tfield[i]=getNewRow(0)
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for j=1,10 do
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Tfield[i][j]=field_org[i][j]
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end
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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for ifhold=0,P.gameEnv.hold and 1 or 0 do
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local bn=ifhold==0 and P.bid or P.hid>0 and P.hid or P.nxt[1]
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local bn=ifhold==0 and P.cur.id or P.hold.id>0 and P.hold.id or P.next[1].id
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for dir=0,dirCount[bn] do--each dir
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--each pos
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@@ -144,9 +142,9 @@ function AI_getControls(ctrl)
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end--move to bottom
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for i=1,#cb do
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local y=cy+i-1
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if not Tfield[y]then Tfield[y]=getNewRow()end
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if not Tfield[y]then Tfield[y]=getNewRow(0)end
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for j=1,#cb[1]do
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if cb[i][j]~=0 then
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if cb[i][j]then
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Tfield[y][cx+j-1]=1
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end
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end
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@@ -173,11 +171,4 @@ function AI_getControls(ctrl)
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ins(ctrl,l[i])
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end
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ins(ctrl,6)
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if rnd()<.1 then
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if P.atkMode~=4 and P==mostDangerous then
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ins(P.ai.controls,9)
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--Smarter AI???
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end
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end
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end
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513
call&sys.lua
513
call&sys.lua
@@ -1,5 +1,108 @@
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local gc,tm=love.graphics,love.timer
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local ms,kb,tc=love.mouse,love.keyboard,love.touch
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local wd=love.window
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local setFont=setFont
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local Timer=tm.getTime
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local scr=scr
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local xOy=love.math.newTransform()
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local focus=true
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local mx,my,mouseShow=-20,-20,false
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local touching=nil--1st touching ID
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local sceneInit={
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load=function()
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curBG="none"
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keeprun=true
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loading=1--Loading mode
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loadnum=1--Loading counter
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loadprogress=0--Loading bar(0~1)
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end,
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intro=function()
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curBG="none"
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count=0
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keeprun=true
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end,
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main=function()
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curBG="none"
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keeprun=true
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collectgarbage()
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end,
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mode=function()
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saveData()
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modeSel=modeSel or 1
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levelSel=levelSel or 3
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curBG="none"
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keeprun=true
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end,
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custom=function()
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optSel=optSel or 1
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curBG="matrix"
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keeprun=true
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end,
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draw=function()
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kb.setKeyRepeat(true)
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clearSureTime=0
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pen=1
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sx,sy=1,1
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curBG="none"
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keeprun=true
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end,
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play=function()
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keeprun=false
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resetGameData()
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sysSFX("ready")
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end,
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setting=function()
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curBG="none"
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keeprun=true
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end,
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setting2=function()
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curBG="none"
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keeprun=true
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curBoard=1
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keyboardSet=1
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joystickSet=1
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keyboardSetting=false
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joystickSetting=false
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end,--Control settings
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setting3=function()
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curBG="game1"
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keeprun=true
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defaultSel=1
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sel=nil
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snapLevel=1
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end,--Touch setting
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help=function()
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curBG="none"
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keeprun=true
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end,
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stat=function()
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curBG="none"
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keeprun=true
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end,
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quit=function()
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love.event.quit()
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end,
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}
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BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
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local BGblock={tm=150,next=7,ct=0}
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local function getNewBlock()
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BGblock.ct=BGblock.ct+1
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if BGblock.ct==17 then BGblock.ct=1 end
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local t=BGblockList[BGblock.ct]
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t.bn,t.size=BGblock.next,2+3*rnd()
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t.b=blocks[t.bn][rnd(0,3)]
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t.x=rnd(-#t.b[1]*t.size*30+100,1180)
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t.y=-#t.b*30*t.size
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t.v=t.size*(1+rnd())
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BGblock.next=BGblock.next%7+1
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return t
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end
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local scs={{1,2},nil,nil,nil,nil,{1.5,1.5},{0.5,2.5}}for i=2,5 do scs[i]=scs[1]end
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function onVirtualkey(x,y)
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local x,y=xOy:inverseTransformPoint(x,y)
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local d2,nearest,distance
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for K=1,#virtualkey do
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local b=virtualkey[K]
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@@ -14,37 +117,32 @@ function onVirtualkey(x,y)
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end
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function buttonControl_key(i)
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if i=="up"or i=="down"or i=="left"or i=="right"then
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if not Buttons.sel then
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if Buttons[scene][1]then
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Buttons.sel=1
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end
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if Buttons.sel then
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Buttons.sel=Buttons[scene][Buttons.sel[i]]or Buttons.sel
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else
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Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
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Buttons.sel=select(2,next(Buttons[scene]))
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mouseShow=false
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end
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elseif i=="space"or i=="return"then
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if not sceneSwaping and Buttons.sel then
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local B=Buttons[scene][Buttons.sel]
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B.code()
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B.alpha=1
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Buttons.sel.alpha=1
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Buttons.sel.code()
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sysSFX("button")
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end
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end
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end
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function buttonControl_gamepad(i)
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if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
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if not Buttons.sel then
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if Buttons[scene][1]then
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Buttons.sel=1
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end
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mouseShow=false
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if Buttons.sel then
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Buttons.sel=Buttons[scene][Buttons.sel[i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]]or Buttons.sel
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else
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Buttons.sel=Buttons[scene][Buttons.sel][i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]or Buttons.sel
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Buttons.sel=select(2,next(Buttons[scene]))
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mouseShow=false
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end
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elseif i=="start"then
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if not sceneSwaping and Buttons.sel then
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local B=Buttons[scene][Buttons.sel]
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B.code()
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B.alpha=1
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Buttons.sel.alpha=1
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Buttons.sel.code()
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sysSFX("button")
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end
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end
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@@ -59,6 +157,122 @@ function mouseDown.intro(x,y,k)
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gotoScene("main")
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end
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end
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function mouseDown.draw(x,y,k)
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mouseMove.draw(x,y)
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return sx and sy
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end
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function mouseDown.setting3(x,y,k)
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if k==2 then back()end
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x,y=xOy:inverseTransformPoint(x,y)
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for K=1,#virtualkey do
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local b=virtualkey[K]
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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sel=K
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end
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end
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end
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mouseMove={}
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function mouseMove.draw(x,y,dx,dy)
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sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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if sx<1 or sx>10 then sx=nil end
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if sy<1 or sy>20 then sy=nil end
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if sx and sy and ms.isDown(1,2)then
|
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preField[sy][sx]=ms.isDown(1)and pen or 0
|
||||
end
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||||
end
|
||||
function mouseMove.setting3(x,y,dx,dy)
|
||||
x,y=xOy:inverseTransformPoint(x,y)
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||||
dx,dy=dx*scr.k,dy*scr.k
|
||||
if sel and ms.isDown(1)then
|
||||
local b=virtualkey[sel]
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
end
|
||||
end
|
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mouseUp={}
|
||||
function mouseUp.setting3(x,y,k)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
local k=snapLevelValue[snapLevel]
|
||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||
end
|
||||
end
|
||||
wheelmoved={}
|
||||
function wheelmoved.draw(x,y)
|
||||
if y<0 then
|
||||
pen=pen+1
|
||||
if pen==8 then pen=9 elseif pen==14 then pen=0 end
|
||||
else
|
||||
pen=pen-1
|
||||
if pen==8 then pen=7 elseif pen==-1 then pen=13 end
|
||||
end
|
||||
end
|
||||
function wheelmoved.mode(x,y)
|
||||
modeSel=min(max(modeSel+(y>0 and -1 or 1),1),#modeID)
|
||||
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||
end
|
||||
touchDown={}
|
||||
function touchDown.intro(id,x,y)
|
||||
gotoScene("main")
|
||||
end
|
||||
function touchDown.draw(id,x,y)
|
||||
end
|
||||
function touchDown.setting3(id,x,y)
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||
sel=K
|
||||
end
|
||||
end
|
||||
end
|
||||
function touchDown.play(id,x,y)
|
||||
if setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
pressKey(t,players[1])
|
||||
end
|
||||
end
|
||||
end
|
||||
touchUp={}
|
||||
function touchUp.setting3(id,x,y)
|
||||
if sel then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
local k=snapLevelValue[snapLevel]
|
||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||
end
|
||||
end
|
||||
end
|
||||
function touchUp.play(id,x,y)
|
||||
if setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
releaseKey(t,players[1])
|
||||
end
|
||||
end
|
||||
end
|
||||
touchMove={}
|
||||
function touchMove.setting3(id,x,y)
|
||||
dx,dy=dx*scr.k,dy*scr.k
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
end
|
||||
end
|
||||
function touchMove.play(id,x,y)
|
||||
if setting.virtualkeySwitch then
|
||||
local l=tc.getTouches()
|
||||
for n=1,#virtualkey do
|
||||
local b=virtualkey[n]
|
||||
for i=1,#l do
|
||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
|
||||
end
|
||||
releaseKey(n,players[1])
|
||||
::L::
|
||||
end
|
||||
end
|
||||
end
|
||||
keyDown={}
|
||||
function keyDown.intro(key)
|
||||
if key=="escape"then
|
||||
@@ -105,12 +319,40 @@ function keyDown.custom(key)
|
||||
optSel=optSel%#customID+1
|
||||
elseif key=="up"then
|
||||
optSel=(optSel-2)%#customID+1
|
||||
elseif key=="d"then
|
||||
gotoScene("draw")
|
||||
elseif key=="return"then
|
||||
loadGame(0,1)
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
end
|
||||
end
|
||||
function keyDown.draw(key)
|
||||
if key=="delete"then
|
||||
Buttons.draw.clear.code()
|
||||
elseif key=="up"or key=="down"or key=="left"or key=="right"then
|
||||
if not sx then sx=1 end
|
||||
if not sy then sy=1 end
|
||||
if key=="up"and sy<20 then sy=sy+1
|
||||
elseif key=="down"and sy>1 then sy=sy-1
|
||||
elseif key=="left"and sx>1 then sx=sx-1
|
||||
elseif key=="right"and sx<10 then sx=sx+1
|
||||
end
|
||||
if kb.isDown("space")then
|
||||
preField[sy][sx]=pen
|
||||
end
|
||||
elseif key=="space"then
|
||||
if sx and sy then
|
||||
preField[sy][sx]=pen
|
||||
end
|
||||
elseif key=="backspace"then
|
||||
pen=0
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
else
|
||||
pen=find("123qwea#sdzxc",key)or pen
|
||||
end
|
||||
end
|
||||
function keyDown.setting2(key)
|
||||
if key=="escape"then
|
||||
if keyboardSetting then
|
||||
@@ -141,9 +383,9 @@ function keyDown.setting2(key)
|
||||
end
|
||||
end
|
||||
function keyDown.play(key)
|
||||
if key=="escape"then back()return end
|
||||
if key=="escape"then back()end
|
||||
local m=setting.keyMap
|
||||
for p=1,4 do
|
||||
for p=1,human do
|
||||
local lib=setting.keyLib[p]
|
||||
for s=1,#lib do
|
||||
for k=1,12 do
|
||||
@@ -158,7 +400,7 @@ end
|
||||
keyUp={}
|
||||
function keyUp.play(key)
|
||||
local m=setting.keyMap
|
||||
for p=1,4 do
|
||||
for p=1,human do
|
||||
local lib=setting.keyLib[p]
|
||||
for s=1,#lib do
|
||||
for k=1,12 do
|
||||
@@ -248,106 +490,82 @@ function gamepadUp.play(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
wheelmoved={}
|
||||
function wheelmoved.mode(x,y)
|
||||
modeSel=min(max(modeSel-sgn(y),1),#modeID)
|
||||
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||
end
|
||||
|
||||
|
||||
|
||||
function love.mousemoved(x,y,dx,dy,t)
|
||||
if not t then
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
Buttons.sel=nil
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||
Buttons.sel=i
|
||||
return
|
||||
end
|
||||
end
|
||||
function love.mousepressed(x,y,k,t,num)
|
||||
if t then return end
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
if mouseDown[scene]then
|
||||
mouseDown[scene](mx,my,k)
|
||||
elseif k==2 then
|
||||
back()
|
||||
end
|
||||
if k==1 then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(x,y,0,0)
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.mousepressed(x,y,k,t,num)
|
||||
if not t then
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
if mouseDown[scene]then
|
||||
mouseDown[scene](mx,my,k)
|
||||
else
|
||||
if k==1 then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(x,y)
|
||||
sysSFX("button")
|
||||
end
|
||||
elseif k==2 then
|
||||
back()
|
||||
function love.mousemoved(x,y,dx,dy,t)
|
||||
if t then return end
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
Buttons.sel=nil
|
||||
if mouseMove[scene]then
|
||||
mouseMove[scene](mx,my,dx,dy)
|
||||
end
|
||||
for N,B in next,Buttons[scene]do
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||
Buttons.sel=B
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.mousereleased(x,y,k,t,num)
|
||||
if t then return end
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
if mouseUp[scene]then
|
||||
mouseUp[scene](mx,my,k)
|
||||
end
|
||||
end
|
||||
function love.wheelmoved(x,y)
|
||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||
end
|
||||
|
||||
function love.touchpressed(id,x,y)
|
||||
if not touching then
|
||||
touching=id
|
||||
love.mousemoved(x,y)
|
||||
mouseShow=false
|
||||
end
|
||||
if scene=="play"then
|
||||
if setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
pressKey(t,players[1])
|
||||
end
|
||||
end
|
||||
elseif scene=="setting3"then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||
sel=K
|
||||
end
|
||||
end
|
||||
elseif scene=="intro"then
|
||||
gotoScene("main")
|
||||
if touchDown[scene]then
|
||||
touchDown[scene](id,xOy:inverseTransformPoint(x,y))
|
||||
end
|
||||
end
|
||||
function love.touchreleased(id,x,y)
|
||||
if id==touching then
|
||||
touching=nil
|
||||
if Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
local B=Buttons.sel
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
sysSFX("button")
|
||||
end
|
||||
Buttons.sel=nil
|
||||
mouseShow=false
|
||||
end
|
||||
if scene=="play"and setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
releaseKey(t,players[1])
|
||||
end
|
||||
elseif scene=="setting3"and sel then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
local k=snapLevelValue[snapLevel]
|
||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||
end
|
||||
if touchUp[scene]then
|
||||
x,y=
|
||||
touchUp[scene](id,xOy:inverseTransformPoint(x,y))
|
||||
end
|
||||
end
|
||||
function love.touchmoved(id,x,y,dx,dy)
|
||||
@@ -356,41 +574,26 @@ function love.touchmoved(id,x,y,dx,dy)
|
||||
if not Buttons.sel then
|
||||
touching=nil
|
||||
end
|
||||
if scene=="play"and setting.virtualkeySwitch then
|
||||
local l=tc.getTouches()
|
||||
for n=1,#virtualkey do
|
||||
local b=virtualkey[n]
|
||||
for i=1,#l do
|
||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then return end
|
||||
end
|
||||
if P.keyPressing[n]then
|
||||
releaseKey(n,players[1])
|
||||
end
|
||||
end
|
||||
elseif scene=="setting3"then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
dx,dy=dx*screenK,dy*screenK
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
end
|
||||
if touchMove[scene]then
|
||||
touchMove[scene](id,xOy:inverseTransformPoint(x,y))
|
||||
end
|
||||
end
|
||||
|
||||
function love.keypressed(i)
|
||||
if i=="f12"then devMode=not devMode end
|
||||
if i=="f8"then devMode=not devMode end
|
||||
if devMode then
|
||||
if i=="k"then
|
||||
P=players.alive[rnd(#players.alive)]
|
||||
Event.gameover.lose()
|
||||
Event_gameover.lose()
|
||||
--Test code here
|
||||
elseif i=="q"then
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
for k,B in next,Buttons[scene]do
|
||||
print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
|
||||
end
|
||||
elseif i=="s"then
|
||||
print(scr.x,scr.y,scr.w,scr.h,scr.k)
|
||||
elseif Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
local B=Buttons.sel
|
||||
if i=="left"then B.x=B.x-10
|
||||
elseif i=="right"then B.x=B.x+10
|
||||
elseif i=="up"then B.y=B.y-10
|
||||
@@ -435,8 +638,34 @@ end
|
||||
function love.joystickhat(js,hat,dir)
|
||||
|
||||
end
|
||||
|
||||
function love.sendData(data)
|
||||
return
|
||||
end
|
||||
function love.receiveData(id,data)
|
||||
return
|
||||
end
|
||||
]]
|
||||
|
||||
function love.lowmemory()
|
||||
collectgarbage()
|
||||
end
|
||||
function love.resize(w,h)
|
||||
if w>=h then scr.w,scr.h=w,h
|
||||
else scr.w,scr.h=h,w
|
||||
end
|
||||
scr.r=h/w
|
||||
if h/w>=.5625 then
|
||||
scr.k=w/1280
|
||||
scr.x,scr.y=0,(h-w*9/16)*.5
|
||||
else
|
||||
scr.k=h/720
|
||||
scr.x,scr.y=(w-h*16/9)*.5,0
|
||||
end
|
||||
xOy=xOy:setTransformation(w*.5,h*.5,nil,scr.k,nil,640,360)
|
||||
gc.replaceTransform(xOy)
|
||||
collectgarbage()
|
||||
end
|
||||
function love.update(dt)
|
||||
--[[
|
||||
if players then
|
||||
@@ -450,18 +679,18 @@ function love.update(dt)
|
||||
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||
end
|
||||
if setting.bgblock then
|
||||
BGblock.ct=BGblock.ct-1
|
||||
if BGblock.ct==0 then
|
||||
BGblock.tm=BGblock.tm-1
|
||||
if BGblock.tm==0 then
|
||||
ins(BGblock,getNewBlock())
|
||||
BGblock.ct=rnd(20,30)
|
||||
BGblock.tm=rnd(20,30)
|
||||
end
|
||||
end
|
||||
if sceneSwaping then
|
||||
sceneSwaping.time=sceneSwaping.time-1
|
||||
if sceneSwaping.time==sceneSwaping.mid then
|
||||
for i=1,#Buttons[scene]do
|
||||
Buttons[scene][i].alpha=0
|
||||
end--Reset buttons' state
|
||||
for k,B in next,Buttons[scene]do
|
||||
B.alpha=0
|
||||
end--Reset buttons' alpha
|
||||
scene=sceneSwaping.tar
|
||||
BGM("blank")
|
||||
sceneInit[scene]()
|
||||
@@ -469,26 +698,24 @@ function love.update(dt)
|
||||
elseif sceneSwaping.time==0 then
|
||||
sceneSwaping=nil
|
||||
end
|
||||
elseif Tmr[scene]then
|
||||
end
|
||||
if Tmr[scene]then
|
||||
Tmr[scene](dt)
|
||||
end
|
||||
for i=#Task,1,-1 do
|
||||
Task[i]:update()
|
||||
end
|
||||
updateButton()
|
||||
end
|
||||
function love.sendData(data)
|
||||
return
|
||||
end
|
||||
function love.receiveData(id,data)
|
||||
return
|
||||
end
|
||||
function love.draw()
|
||||
gc.clear()
|
||||
gc.discard()
|
||||
Pnt.BG[curBG]()
|
||||
gc.setColor(1,1,1,.3)
|
||||
gc.setColor(1,1,1,.22)
|
||||
for n=1,#BGblock do
|
||||
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||
local size=BGblock[n].size
|
||||
for i=1,#b do for j=1,#b[1]do
|
||||
if b[i][j]>0 then
|
||||
if b[i][j]then
|
||||
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||
end
|
||||
end end
|
||||
@@ -499,7 +726,7 @@ function love.draw()
|
||||
local r=Timer()*.5
|
||||
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
|
||||
r=int(r)%7+1
|
||||
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][0][2]-.5,#blocks[r][0]-scs[r][0][1]+.5)
|
||||
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.circle("fill",mx,my,5)
|
||||
gc.setColor(1,1,1)
|
||||
@@ -507,28 +734,24 @@ function love.draw()
|
||||
end
|
||||
if sceneSwaping then sceneSwaping.draw()end
|
||||
|
||||
if wh/ww>.5625 then
|
||||
gc.setColor(0,0,0)
|
||||
gc.rectangle("fill",0,0,1280,ww*9/16-wh)
|
||||
gc.rectangle("fill",0,720,1280,wh-ww*9/16)
|
||||
elseif wh/ww<.5625 then
|
||||
gc.setColor(0,0,0)
|
||||
gc.rectangle("fill",0,0,wh*16/9-ww,720)
|
||||
gc.rectangle("fill",1280,0,ww-wh*16/9,720)
|
||||
end
|
||||
if scr.r==.5625 then goto L end
|
||||
if scr.r>.5625 then
|
||||
gc.setColor(0,0,0)
|
||||
gc.rectangle("fill",0,0,1280,scr.w*9/16-scr.h)
|
||||
gc.rectangle("fill",0,720,1280,scr.h-scr.w*9/16)
|
||||
else
|
||||
gc.setColor(0,0,0)
|
||||
gc.rectangle("fill",0,0,scr.h*16/9-scr.w,720)
|
||||
gc.rectangle("fill",1280,0,scr.w-scr.h*16/9,720)
|
||||
end
|
||||
::L::
|
||||
setFont(20)gc.setColor(1,1,1)
|
||||
gc.print(tm.getFPS(),5,700)
|
||||
if devMode then
|
||||
gc.print(gcinfo(),5,680)
|
||||
gc.print(freeRow and #freeRow or 0,5,660)
|
||||
gc.print(#freeRow or 0,5,660)
|
||||
end
|
||||
end
|
||||
function love.resize(w,h)
|
||||
ww,wh=w,h
|
||||
screenK=h/w>=.5625 and w/1280 or h/720
|
||||
xOy=xOy:setTransformation(w*.5,h*.5,nil,screenK,nil,640,360)
|
||||
gc.replaceTransform(xOy)
|
||||
end
|
||||
function love.run()
|
||||
local frameT=Timer()
|
||||
local readyDrawFrame=0
|
||||
|
||||
44
class.lua
Normal file
44
class.lua
Normal file
@@ -0,0 +1,44 @@
|
||||
Task={}
|
||||
metatable_task={__index=Task}
|
||||
function newTask(code,P,data)
|
||||
local obj={
|
||||
code=code,
|
||||
P=P,
|
||||
data=data,
|
||||
}
|
||||
setmetatable(obj,metatable_task)
|
||||
ins(Task,obj)
|
||||
end
|
||||
function clearTask(opt)
|
||||
if opt=="all"then
|
||||
while Task[1]do
|
||||
rem(Task,i)
|
||||
end
|
||||
elseif opt=="play"then
|
||||
for i=#Task,1,-1 do
|
||||
if Task[i].P then
|
||||
rem(Task,i)
|
||||
end
|
||||
end
|
||||
else--Player table
|
||||
for i=#Task,1,-1 do
|
||||
if Task[i].P==P then
|
||||
rem(Task,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function Task:update()
|
||||
if self.code(self.P,self.data)then
|
||||
self:destroy()
|
||||
return nil
|
||||
end
|
||||
end
|
||||
function Task:destroy()
|
||||
for i=#Task,1,-1 do
|
||||
if Task[i]==self then
|
||||
rem(Task,i)
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
4
conf.lua
4
conf.lua
@@ -9,7 +9,7 @@ function love.conf(t)
|
||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||
|
||||
local W=t.window
|
||||
W.title="Techmino V0.7.9"
|
||||
W.title="Techmino V0.7.14"
|
||||
W.icon="/image/icon.png"
|
||||
W.width,W.height=1280,720
|
||||
W.minwidth,W.minheight=640,360
|
||||
@@ -17,7 +17,7 @@ function love.conf(t)
|
||||
W.resizable=true
|
||||
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||
W.fullscreen=X
|
||||
W.vsync=X--0 to set ∞fps
|
||||
W.vsync=0--0→∞fps
|
||||
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||
W.depth=X--Bits per sample in the depth buffer
|
||||
W.stencil=1--The number of bits per sample in the stencil buffer
|
||||
|
||||
1170
dataList.lua
Normal file
1170
dataList.lua
Normal file
File diff suppressed because it is too large
Load Diff
Binary file not shown.
755
gamefunc.lua
755
gamefunc.lua
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.5 KiB |
BIN
image/mess/groupcode.png
Normal file
BIN
image/mess/groupcode.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 31 KiB |
BIN
image/mess/light.png
Normal file
BIN
image/mess/light.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 423 B |
BIN
image/mess/lightBulb.png
Normal file
BIN
image/mess/lightBulb.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 421 B |
BIN
image/mess/paycode.png
Normal file
BIN
image/mess/paycode.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 60 KiB |
185
language/chi.lua
185
language/chi.lua
@@ -1,18 +1,19 @@
|
||||
return{
|
||||
royale_remain=function(n)
|
||||
return "剩余 "..n.." 名玩家"
|
||||
end,
|
||||
cmb={nil,nil,"3连击","4连击","5连击","6连击","7连击","8连击","9连击","10连击!","11连击!","12连击!","13连击!","14连击!","15连击!","16连击!","17连击!","18连击!","19连击!","巨型连击"},
|
||||
techrash="四清",
|
||||
techrashB2B="四清 B2B",
|
||||
techrashB3B="四清 B2B2B",
|
||||
atkModeName={"随机","徽章","击杀","反击"},
|
||||
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="Techrash",
|
||||
techrashB2B="Techrash B2B",
|
||||
techrashB3B="Techrash B2B2B",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
spin={"Z旋","S旋","L旋","J旋","T旋","O旋","I旋"},
|
||||
clear={"单消","双消","三清"},
|
||||
b2b="B2B",
|
||||
b3b="B2B2B",
|
||||
mini="次级",
|
||||
PC="场地全清",
|
||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||
clear={" single"," double"," triple"},
|
||||
b2b="B2B ",
|
||||
b3b="B2B2B ",
|
||||
mini="Mini",
|
||||
PC="Perfect Clear",
|
||||
hold="暂存",
|
||||
next="下一个",
|
||||
|
||||
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||
maxspeed="最高速度",
|
||||
@@ -22,22 +23,51 @@ return{
|
||||
lose="失败",
|
||||
|
||||
custom="自定义游戏",
|
||||
customOption={
|
||||
drop="下落延迟:",
|
||||
lock="锁定延迟:",
|
||||
wait="放块延迟:",
|
||||
fall="消行延迟:",
|
||||
next="序列数量:",
|
||||
hold="暂存:",
|
||||
sequence="序列:",
|
||||
visible="可见性:",
|
||||
target="目标行数:",
|
||||
freshLimit="锁延刷新次数:",
|
||||
opponent="对手速度等级:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"开","关"},
|
||||
sequence={"bag7","his4","随机"},
|
||||
visible={"可见","半隐","全隐","瞬隐"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
||||
},
|
||||
softdropdas="软降DAS:",
|
||||
softdroparr="软降ARR:",
|
||||
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||
keyboard="键盘",
|
||||
joystick="手柄",
|
||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||
|
||||
|
||||
actName={"左移:","右移:","顺时针旋转:","顺时针旋转:","180°旋转","硬降:","软降:","暂存:","切换攻击:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","切换攻击:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
modeName={
|
||||
[0]="自定义",
|
||||
"竞速","马拉松","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||
"全清训练","全清挑战","41人混战","99人混战","干旱","多人",
|
||||
},
|
||||
modeInfo={
|
||||
sprint="挑战世界纪录",
|
||||
marathon="尝试坚持到最后",
|
||||
master="成为方块大师",
|
||||
classic="高速经典",
|
||||
zen="无重力消除200行",
|
||||
infinite="科研沙盒",
|
||||
solo="打败AI",
|
||||
@@ -81,7 +111,7 @@ return{
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
"这只是一个方块游戏,请勿过度解读和随意联想",
|
||||
"不过就当成TOP/C2/KOS/TGM3玩好了",
|
||||
"不过就当成TOP/C2/KOS/TGM3/JS玩好了",
|
||||
"游戏还在测试阶段,请 勿 外 传",
|
||||
"",
|
||||
"使用LOVE2D引擎",
|
||||
@@ -91,71 +121,94 @@ return{
|
||||
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
support="支持作者",
|
||||
group="官方QQ群",
|
||||
ButtonText={
|
||||
main={
|
||||
"开始",
|
||||
"设置",
|
||||
"帮助",
|
||||
"统计信息",
|
||||
"退出",
|
||||
play="开始",
|
||||
setting="设置",
|
||||
stat="统计信息",
|
||||
help="帮助",
|
||||
quit="退出",
|
||||
},
|
||||
mode={
|
||||
"Λ",
|
||||
"v",
|
||||
"<",
|
||||
">",
|
||||
"开始",
|
||||
"自定义(C)",
|
||||
"返回",
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start="开始",
|
||||
custom="自定义(C)",
|
||||
back="返回",
|
||||
},
|
||||
custom={
|
||||
"Λ",
|
||||
"v",
|
||||
"<",
|
||||
">",
|
||||
"开始",
|
||||
"返回",
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start="开始",
|
||||
draw="画图(D)",
|
||||
back="返回",
|
||||
},
|
||||
draw={
|
||||
block1="■",
|
||||
block2="■",
|
||||
block3="■",
|
||||
block4="■",
|
||||
block5="■",
|
||||
block6="■",
|
||||
block7="■",
|
||||
gb1="■",
|
||||
gb2="■",
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
erase="×",
|
||||
clear="清空",
|
||||
back="返回",
|
||||
},
|
||||
play={
|
||||
back="返回",
|
||||
},
|
||||
setting={
|
||||
function()return setting.ghost and"阴影 开"or"阴影 关"end,
|
||||
function()return setting.center and"旋转中心 开"or"旋转中心 关"end,
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
function()return setting.sfx and"音效 开"or"音效 关"end,
|
||||
function()return setting.bgm and"音乐 开"or"音乐 关"end,
|
||||
function()return "震动强度:"..setting.vib end,
|
||||
function()return setting.fullscreen and"全屏 开"or"全屏 关"end,
|
||||
function()return setting.bgblock and"背景动画 开"or"背景动画 关"end,
|
||||
function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||
"控制设置",
|
||||
"触摸设置",
|
||||
function()return langName[setting.lang]end,
|
||||
"保存&返回",
|
||||
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
||||
center=function()return setting.center and"旋转中心:开"or"旋转中心:关"end,
|
||||
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
||||
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
sfx=function()return setting.sfx and"音效:开"or"音效:关"end,
|
||||
bgm=function()return setting.bgm and"音乐:开"or"音乐:关"end,
|
||||
vib=function()return "震动强度:"..setting.vib end,
|
||||
fullscreen=function()return setting.fullscreen and"全屏:开"or"全屏:关"end,
|
||||
bgblock=function()return setting.bgblock and"背景动画:开"or"背景动画:关"end,
|
||||
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||
control="控制设置",
|
||||
touch="触摸设置",
|
||||
lang=function()return langName[setting.lang]end,
|
||||
back="保存&返回",
|
||||
},
|
||||
setting2={
|
||||
"返回",
|
||||
back="返回",
|
||||
},
|
||||
setting3={
|
||||
"返回",
|
||||
function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||
"默认组合",
|
||||
function()return snapLevelName[snapLevel]end,
|
||||
function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
"图标",
|
||||
"大小",
|
||||
back="返回",
|
||||
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||
default="默认组合",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
icon="图标",
|
||||
size="大小",
|
||||
},
|
||||
help={
|
||||
"返回",
|
||||
"作者QQ",
|
||||
back="返回",
|
||||
qq="作者QQ",
|
||||
},
|
||||
stat={
|
||||
"返回",
|
||||
back="返回",
|
||||
path="打开存储目录",
|
||||
},
|
||||
},
|
||||
}--中文→
|
||||
}--中文■
|
||||
171
language/eng.lua
171
language/eng.lua
@@ -1,18 +1,19 @@
|
||||
return{
|
||||
royale_remain=function(n)
|
||||
return n.." Players Remain"
|
||||
end,
|
||||
atkModeName={"Random","Badges","K.O.s","Counters"},
|
||||
royale_remain=function(n)return n.." Players Remain"end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="Techrash",
|
||||
techrashB2B="Techrash B2B",
|
||||
techrashB3B="Techrash B2B2B",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
spin={"Z spin","S spin","L spin","J spin","T spin","O spin","I spin"},
|
||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||
clear={" single"," double"," triple"},
|
||||
b2b=" B2B",
|
||||
b3b=" B2B2B",
|
||||
b2b="B2B ",
|
||||
b3b="B2B2B ",
|
||||
mini="Mini",
|
||||
PC="Perfect Clear",
|
||||
hold="Hold",
|
||||
next="Next",
|
||||
|
||||
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
||||
maxspeed="Max speed",
|
||||
@@ -22,8 +23,35 @@ return{
|
||||
lose="LOSE",
|
||||
|
||||
custom="Custom Game",
|
||||
customOption={
|
||||
drop="Drop delay:",
|
||||
lock="Lock delay:",
|
||||
wait="Next piece delay:",
|
||||
fall="Clear row delay:",
|
||||
next="Next count:",
|
||||
hold="Hold:",
|
||||
sequence="Sequence:",
|
||||
visible="Visible:",
|
||||
target="Line limit:",
|
||||
freshLimit="Lock fresh limit:",
|
||||
opponent="Opponent speed:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"ON","OFF"},
|
||||
sequence={"bag7","his4","random"},
|
||||
visible={"normal","time","invisible","sudden"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
|
||||
},
|
||||
softdropdas="softdropDAS:",
|
||||
softdroparr="softdropARR:",
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
||||
keyboard="Keyboard",
|
||||
joystick="Joystick",
|
||||
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||
@@ -32,12 +60,14 @@ return{
|
||||
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Swap:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||
modeName={
|
||||
[0]="Custom",
|
||||
"Sprint","Marathon","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
||||
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
||||
"PC Train","PC Challenge","Techmino41","Techmino99","Drought","Hotseat",
|
||||
},
|
||||
modeInfo={
|
||||
sprint="Speed run",
|
||||
marathon="Survive and reach target",
|
||||
master="To be Grand Master",
|
||||
classic="Vintage car drag racing",
|
||||
zen="Clear 200 Lines without gravity",
|
||||
infinite="Infinite game,infinite happiness",
|
||||
solo="Beat AI",
|
||||
@@ -79,7 +109,7 @@ return{
|
||||
"Total spin:",
|
||||
},
|
||||
help={
|
||||
"I think you don't need \"help\".",
|
||||
"I don't think you need \"help\".",
|
||||
"THIS IS ONLY A SMALL BLOCK GAME",
|
||||
"But just play like playing TOP/C2/KOS/TGM3",
|
||||
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||
@@ -91,71 +121,98 @@ return{
|
||||
"Special thanks:Farter,Teatube,196,Flyz,T830,[all test staff] and YOU!",
|
||||
"Any bugs/suggestions to my E-mail.",
|
||||
},
|
||||
support="Support Author",
|
||||
group="Official QQ Group",
|
||||
ButtonText={
|
||||
main={
|
||||
"Play",
|
||||
"Settings",
|
||||
"Help",
|
||||
"Statistics",
|
||||
"Quit",
|
||||
play="Play",
|
||||
setting="Settings",
|
||||
stat="Statistics",
|
||||
help="Help",
|
||||
quit="Quit",
|
||||
},
|
||||
mode={
|
||||
"Λ",
|
||||
"v",
|
||||
"<",
|
||||
">",
|
||||
"Start",
|
||||
"Custom(C)",
|
||||
"Back",
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start="Start",
|
||||
custom="Custom(C)",
|
||||
back="Back",
|
||||
},
|
||||
custom={
|
||||
"Λ",
|
||||
"v",
|
||||
"<",
|
||||
">",
|
||||
"Start",
|
||||
"Back",
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start="Start",
|
||||
draw="Draw(D)",
|
||||
back="Back",
|
||||
},
|
||||
draw={
|
||||
block1="■",
|
||||
block2="■",
|
||||
block3="■",
|
||||
block4="■",
|
||||
block5="■",
|
||||
block6="■",
|
||||
block7="■",
|
||||
gb1="■",
|
||||
gb2="■",
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
erase="×",
|
||||
clear="clear",
|
||||
back="back",
|
||||
},
|
||||
play={
|
||||
back="Back",
|
||||
},
|
||||
setting={
|
||||
function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
||||
function()return setting.center and"Center:ON"or"Center:OFF"end,
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
"-",
|
||||
"+",
|
||||
function()return setting.sfx and"SFX:on"or"SFX:off"end,
|
||||
function()return setting.bgm and"BGM:on"or"BGM:off"end,
|
||||
function()return "Vibrate level:"..setting.vib end,
|
||||
function()return setting.fullscreen and"Fullscreen:on"or"Fullscreen:off"end,
|
||||
function()return setting.bgblock and"BG animation:on"or"BG animation:off"end,
|
||||
function()return"FrameDraw:"..setting.frameMul.."%"end,
|
||||
"Control settings",
|
||||
"Touch settings",
|
||||
function()return langName[setting.lang]end,
|
||||
"Save&Back",
|
||||
ghost=function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
||||
center=function()return setting.center and"Center:ON"or"Center:OFF"end,
|
||||
grid=function()return setting.grid and"Grid:ON"or"Grid:OFF"end,
|
||||
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
|
||||
fxs=function()return setting.fxs and"FXs:ON"or"FXs:OFF"end,
|
||||
dasD="-",
|
||||
dasU="+",
|
||||
arrD="-",
|
||||
arrU="+",
|
||||
sddasD="-",
|
||||
sddasU="+",
|
||||
sdarrD="-",
|
||||
sdarrU="+",
|
||||
sfx=function()return setting.sfx and"SFX:ON"or"SFX:OFF"end,
|
||||
bgm=function()return setting.bgm and"BGM:ON"or"BGM:OFF"end,
|
||||
vib=function()return "Vibrate level:"..setting.vib end,
|
||||
fullscreen=function()return setting.fullscreen and"Fullscreen:ON"or"Fullscreen:OFF"end,
|
||||
bgblock=function()return setting.bgblock and"BG animation:ON"or"BG animation:OFF"end,
|
||||
frame=function()return"FrameDraw:"..setting.frameMul.."%"end,
|
||||
control="Control settings",
|
||||
touch="Touch settings",
|
||||
lang=function()return langName[setting.lang]end,
|
||||
back="Save&Back",
|
||||
},
|
||||
setting2={
|
||||
"Back",
|
||||
back="Back",
|
||||
},
|
||||
setting3={
|
||||
"Back",
|
||||
function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
||||
"Defaults",
|
||||
function()return snapLevelName[snapLevel]end,
|
||||
function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
"Icon",
|
||||
"Size",
|
||||
back="Back",
|
||||
hide=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
||||
default="Defaults",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
icon="Icon",
|
||||
size="Size",
|
||||
},
|
||||
help={
|
||||
"Back",
|
||||
"Author's qq",
|
||||
back="Back",
|
||||
qq="Author's qq",
|
||||
},
|
||||
stat={
|
||||
"Back",
|
||||
back="Back",
|
||||
path="Open Data Folder",
|
||||
},
|
||||
}
|
||||
}
|
||||
672
main.lua
672
main.lua
@@ -1,67 +1,56 @@
|
||||
lib={
|
||||
gc=love.graphics,
|
||||
kb=love.keyboard,
|
||||
ms=love.mouse,
|
||||
tc=love.touch,
|
||||
tm=love.timer,
|
||||
fs=love.filesystem,
|
||||
wd=love.window,
|
||||
mt=love.math,
|
||||
sys=love.system,
|
||||
}for k,v in pairs(lib)do _G[k]=v end lib=nil
|
||||
toN,toS=tonumber,tostring
|
||||
local gc,tm=love.graphics,love.timer
|
||||
local ms,kb=love.mouse,love.keyboard
|
||||
local fs,sys=love.filesystem,love.system
|
||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||
ins,rem,sort=table.insert,table.remove,table.sort
|
||||
null=function()end
|
||||
|
||||
ww,wh=gc.getWidth(),gc.getHeight()
|
||||
Timer=tm.getTime--Easy&Quick to get time!
|
||||
mx,my,mouseShow=-20,-20,false
|
||||
xOy=love.math.newTransform()
|
||||
focus=true
|
||||
|
||||
system=sys.getOS()
|
||||
touching=nil--1st touching ID
|
||||
|
||||
scr={x=0,y=0,w=gc.getWidth(),h=gc.getHeight(),k=1}
|
||||
scene=""
|
||||
bgmPlaying=nil
|
||||
curBG="none"
|
||||
BGblock={ct=150,next=7}
|
||||
|
||||
kb.setKeyRepeat(false)
|
||||
kb.setTextInput(false)
|
||||
ms.setVisible(false)
|
||||
|
||||
Fonts={}
|
||||
local Fonts={}
|
||||
function setFont(s)
|
||||
if s~=currentFont then
|
||||
if Fonts[s]then
|
||||
gc.setFont(Fonts[s])
|
||||
else
|
||||
local t=gc.setNewFont("allph.ttf",s-5)
|
||||
local t=gc.setNewFont("font.ttf",s-5)
|
||||
Fonts[s]=t
|
||||
gc.setFont(t)
|
||||
end
|
||||
currentFont=s
|
||||
end
|
||||
return Fonts[s]
|
||||
end
|
||||
|
||||
gameEnv0={
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
grid=false,swap=true,
|
||||
_20G=false,bone=false,
|
||||
drop=30,lock=45,
|
||||
wait=1,fall=1,
|
||||
wait=0,fall=0,
|
||||
next=6,hold=true,oncehold=true,
|
||||
sequence="bag7",visible=1,
|
||||
_20G=false,target=1e99,
|
||||
freshLimit=15,
|
||||
|
||||
keepVisible=true,visible="show",
|
||||
sequence="bag7",
|
||||
block=true,
|
||||
Fkey=false,
|
||||
ospin=true,
|
||||
freshLimit=1e99,
|
||||
target=1e99,
|
||||
reach=null,
|
||||
bg="none",
|
||||
bgm="race"
|
||||
--not all is actually used,some only provide a key
|
||||
}
|
||||
customSel={
|
||||
drop=20,
|
||||
@@ -76,599 +65,24 @@ customSel={
|
||||
freshLimit=3,
|
||||
opponent=1,
|
||||
}
|
||||
loadmode={
|
||||
sprint=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
marathon=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
zen=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
infinite=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
solo=function()
|
||||
createPlayer(1,200,15)
|
||||
createPlayer(2,830,220,.7,customRange.opponent[3*curMode.lv])
|
||||
end,
|
||||
tsd=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
blind=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
dig=function()
|
||||
createPlayer(1,340,15)
|
||||
local P=players[1]
|
||||
if curMode.lv==1 then
|
||||
ins(players[1].task,Event.task.dig_normal)
|
||||
pushSpeed=1
|
||||
elseif curMode.lv==2 then
|
||||
ins(players[1].task,Event.task.dig_lunatic)
|
||||
pushSpeed=1
|
||||
end
|
||||
end,
|
||||
survivor=function()
|
||||
createPlayer(1,340,15)
|
||||
local P=players[1]
|
||||
ins(players[1].task,Event.task[curMode.lv==1 and"survivor_easy"or curMode.lv==2 and"survivor_normal"or curMode.lv==3 and"survivor_hard"or curMode.lv==4 and"survivor_lunatic"])
|
||||
pushSpeed=curMode.lv>2 and 2 or 1
|
||||
end,
|
||||
tech=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
pctrain=function()
|
||||
createPlayer(1,340,15)
|
||||
P=players[1]
|
||||
Event.newPC()
|
||||
P.freshNext()
|
||||
end,
|
||||
pcchallenge=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
techmino41=function()
|
||||
createPlayer(1,340,15)--Player
|
||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
||||
local n,min,max=2
|
||||
if curMode.lv==1 then min,max=5,30
|
||||
elseif curMode.lv==2 then min,max=3,25
|
||||
elseif curMode.lv==3 then min,max=2,20
|
||||
elseif curMode.lv==4 then min,max=2,10
|
||||
elseif curMode.lv==5 then min,max=1,6
|
||||
end
|
||||
for i=1,4 do for j=1,5 do
|
||||
createPlayer(n,77*i-55,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
for i=9,12 do for j=1,5 do
|
||||
createPlayer(n,77*i+275,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
--AIs
|
||||
|
||||
end,
|
||||
techmino99=function()
|
||||
createPlayer(1,340,15)--Player
|
||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
||||
local n,min,max=2
|
||||
if curMode.lv==1 then min,max=5,32
|
||||
elseif curMode.lv==2 then min,max=3,25
|
||||
elseif curMode.lv==3 then min,max=2,18
|
||||
elseif curMode.lv==4 then min,max=2,12
|
||||
elseif curMode.lv==5 then min,max=1,12
|
||||
end
|
||||
for i=1,7 do for j=1,7 do
|
||||
createPlayer(n,46*i-36,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
for i=15,21 do for j=1,7 do
|
||||
createPlayer(n,46*i+264,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
--AIs
|
||||
|
||||
end,
|
||||
drought=function()
|
||||
createPlayer(1,340,15)
|
||||
end,
|
||||
hotseat=function()
|
||||
if curMode.lv==1 then
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,650,15)
|
||||
elseif curMode.lv==2 then
|
||||
createPlayer(1,20,100,.65)
|
||||
createPlayer(2,435,100,.65)
|
||||
createPlayer(3,850,100,.65)
|
||||
elseif curMode.lv==3 then
|
||||
createPlayer(1,25,160,.5)
|
||||
createPlayer(2,335,160,.5)
|
||||
createPlayer(3,645,160,.5)
|
||||
createPlayer(4,955,160,.5)
|
||||
end
|
||||
end,
|
||||
custom=function()
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
modeEnv[k]=customRange[k][customSel[k]]
|
||||
end
|
||||
modeEnv._20G=modeEnv.drop==-1
|
||||
if modeEnv.opponent==0 then
|
||||
createPlayer(1,340,15)
|
||||
else
|
||||
modeEnv.target=nil
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,660,85,.9,modeEnv.opponent)
|
||||
end
|
||||
end,
|
||||
}
|
||||
mesDisp={
|
||||
--Default:font=35,white
|
||||
sprint=function()
|
||||
setFont(70)
|
||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-75,260)
|
||||
end,
|
||||
zen=function()
|
||||
setFont(75)
|
||||
mStr(max(200-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
infinite=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.atk,-75,310)
|
||||
mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,420)
|
||||
setFont(20)
|
||||
mStr("Attack",-75,363)
|
||||
mStr("Efficiency",-75,475)
|
||||
end,
|
||||
marathon=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,320)
|
||||
mStr(P.gameEnv.target,-75,370)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
tsd=function()
|
||||
setFont(35)
|
||||
mStr("TSD",-75,405)
|
||||
setFont(80)
|
||||
mStr(P.cstat.event,-75,330)
|
||||
end,
|
||||
blind=function()
|
||||
setFont(25)
|
||||
mStr("Rows",-75,300)
|
||||
mStr("Techrash",-75,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-75,220)
|
||||
mStr(P.cstat.techrash,-75,340)
|
||||
end,
|
||||
dig=function()
|
||||
setFont(70)
|
||||
mStr(P.cstat.event,-75,310)
|
||||
setFont(30)
|
||||
mStr("Wave",-75,375)
|
||||
end,
|
||||
survivor=function()
|
||||
setFont(70)
|
||||
mStr(P.cstat.event,-75,310)
|
||||
setFont(30)
|
||||
mStr("Wave",-75,375)
|
||||
end,
|
||||
pctrain=function()
|
||||
setFont(25)
|
||||
mStr("Perfect Clear",-75,410)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,330)
|
||||
end,
|
||||
pcchallenge=function()
|
||||
setFont(25)
|
||||
mStr("Perfect Clear",-75,430)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,350)
|
||||
setFont(50)
|
||||
mStr(max(100-P.cstat.row,0),-75,250)
|
||||
end,
|
||||
techmino41=function()
|
||||
setFont(40)
|
||||
mStr(#players.alive.."/41",-75,175)
|
||||
mStr(P.ko,-60,215)
|
||||
setFont(25)
|
||||
gc.print("KO",-115,225)
|
||||
gc.setColor(1,.5,0,.6)
|
||||
gc.print(P.badge,-35,227)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print(up0to4[P.strength],-125,290)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,16*i-130,260)
|
||||
end
|
||||
end,
|
||||
techmino99=function()
|
||||
setFont(40)
|
||||
mStr(#players.alive.."/99",-75,175)
|
||||
mStr(P.ko,-60,215)
|
||||
setFont(25)
|
||||
gc.print("KO",-115,225)
|
||||
gc.setColor(1,.5,0,.6)
|
||||
gc.print(P.badge,-35,227)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print(up0to4[P.strength],-125,290)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,16*i-130,260)
|
||||
end
|
||||
end,
|
||||
drought=function()
|
||||
setFont(75)
|
||||
mStr(max(100-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
custom=function()
|
||||
if P.gameEnv.target<1e4 then
|
||||
setFont(75)
|
||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-75,280)
|
||||
end
|
||||
end
|
||||
}
|
||||
Event={
|
||||
gameover={
|
||||
win=function()
|
||||
local P=players.alive[1]
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
if modeEnv.royaleMode then
|
||||
P.rank=1
|
||||
P.result="WIN"
|
||||
showText(P,1,"appear",60,120,nil,true)
|
||||
changeAtk(P)
|
||||
end
|
||||
::L::if P.task[1]then
|
||||
rem(P.task)
|
||||
goto L
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText(P,text.win,"beat",90,nil,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
||||
ins(P.task,Event.task.win)
|
||||
end,
|
||||
lose=function()
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
::L::if P.task[1]then
|
||||
rem(P.task)
|
||||
goto L
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i]==P then
|
||||
rem(players.alive,i)
|
||||
break
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
changeAtk(P)
|
||||
P.result="K.O."
|
||||
P.rank=#players.alive+1
|
||||
showText(P,P.rank,"appear",60,120,nil,true)
|
||||
P.strength=0
|
||||
local A=P
|
||||
::L::
|
||||
A=A.lastRecv
|
||||
if A and not A.alive and A~=P then goto L end
|
||||
if A and A~=P then
|
||||
if P.id==1 or A.id==1 then
|
||||
throwBadge(P,A,P.badge)
|
||||
P.killMark=A.id==1
|
||||
end
|
||||
A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
||||
for i=A.strength+1,4 do
|
||||
if A.badge>=modeEnv.royalePowerup[i]then
|
||||
A.strength=i
|
||||
end
|
||||
end
|
||||
if P==mostBadge then
|
||||
mostBadge,secBadge=secBadge
|
||||
elseif P==secBadge then
|
||||
secBadge=nil
|
||||
end
|
||||
if mostBadge then
|
||||
if A.badge>mostBadge.badge then
|
||||
if A~=mostBadge then
|
||||
mostBadge,secBadge=A,mostBadge
|
||||
end
|
||||
elseif secBadge then
|
||||
if A.badge>secBadge.badge then
|
||||
secBadge=A
|
||||
end
|
||||
else
|
||||
secBadge=A
|
||||
end
|
||||
else
|
||||
mostBadge=A
|
||||
end
|
||||
end
|
||||
freshMostDangerous()
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].atking==P then
|
||||
freshTarget(players.alive[i])
|
||||
end
|
||||
end
|
||||
if #players.alive==modeEnv.royaleRemain[gameStage]then
|
||||
royaleLevelup()
|
||||
end
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText(P,text.lose,"appear",90,nil,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
||||
ins(P.task,Event.task.lose)
|
||||
if #players.alive==1 then
|
||||
local t=P
|
||||
P=players.alive[1]
|
||||
Event.gameover.win()
|
||||
P=t
|
||||
end
|
||||
end,
|
||||
},
|
||||
marathon_reach=function()
|
||||
local s=int(P.cstat.row*.1)
|
||||
if s>=20 then
|
||||
P.cstat.row=200
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.drop=marathon_drop[s]
|
||||
if s==18 then P.gameEnv._20G=true end
|
||||
P.gameEnv.target=s*10+10
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
marathon_reach_lunatic=function()
|
||||
if P.gameEnv.target==250 then
|
||||
P.cstat.row=250
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+50
|
||||
local t=P.gameEnv.target/50
|
||||
P.gameEnv.lock=rush_lock[t]
|
||||
P.gameEnv.wait=rush_wait[t]
|
||||
P.gameEnv.fall=rush_fall[t]
|
||||
showText(P,text.stage[t],"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
marathon_reach_ultimate=function()
|
||||
if P.cstat.event==5 then
|
||||
P.cstat.row=250
|
||||
Event.gameover.win()
|
||||
else
|
||||
local t=P.cstat.event+1
|
||||
if t==1 then t=2 end
|
||||
P.gameEnv.target=50*t
|
||||
P.cstat.event=t
|
||||
P.gameEnv.lock=death_lock[t]
|
||||
P.gameEnv.wait=death_wait[t]
|
||||
P.gameEnv.fall=death_fall[t]
|
||||
showText(P,text.stage[t],"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
tsd_reach=function()
|
||||
if P.lastClear~=52 then
|
||||
Event.gameover.lose()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+2
|
||||
P.cstat.event=P.cstat.event+1
|
||||
if #P.field>11 and P.cstat.event%5~=1 then
|
||||
ins(P.clearing,1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
tech_reach=function()
|
||||
if #P.clearing>0 and P.lastClear<10 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
tech_reach_hard=function()
|
||||
if #P.clearing>0 and P.lastClear<10 or P.lastClear==74 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
newPC=function()
|
||||
local P=players[1]
|
||||
if P.cstat.piece%4==0 then
|
||||
if #P.field==#P.clearing then
|
||||
P.counter=P.cstat.piece==0 and 20 or 0
|
||||
ins(P.task,Event.task.PC)
|
||||
if curMode.lv==2 then
|
||||
local s=P.cstat.pc*.5
|
||||
if int(s)==s and s>0 then
|
||||
P.gameEnv.drop=pc_drop[s]or 10
|
||||
P.gameEnv.lock=pc_lock[s]or 20
|
||||
P.gameEnv.fall=pc_fall[s]or 5
|
||||
if s==10 then
|
||||
showText(P,text.maxspeed,"appear",80,-140)
|
||||
else
|
||||
showText(P,text.speedup,"appear",30,-140)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end
|
||||
end,
|
||||
task={
|
||||
win=function()
|
||||
P.endCounter=P.endCounter+1
|
||||
if P.endCounter>80 then
|
||||
if P.gameEnv.visible==1 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.endCounter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.endCounter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
lose=function()
|
||||
P.endCounter=P.endCounter+1
|
||||
if P.endCounter>80 then
|
||||
if P.gameEnv.visible==1 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.endCounter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.endCounter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
dig_normal=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if #P.clearing==0 and P.counter>=max(90,180-2*P.cstat.event)then
|
||||
ins(P.field,1,getNewRow(13))
|
||||
ins(P.visTime,1,getNewRow(1e99))
|
||||
P.field[1][rnd(10)]=0
|
||||
P.fieldBeneath=P.fieldBeneath+30
|
||||
P.cy,P.y_img=P.cy+1,P.y_img+1
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
dig_lunatic=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if #P.clearing==0 and P.counter>=max(40,60-.5*P.cstat.event)then
|
||||
ins(P.field,1,getNewRow(13))
|
||||
ins(P.visTime,1,getNewRow(1e99))
|
||||
P.field[1][rnd(10)]=0
|
||||
P.fieldBeneath=P.fieldBeneath+30
|
||||
P.cy,P.y_img=P.cy+1,P.y_img+1
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_easy=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
||||
P.counter=0
|
||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_normal=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
local d=P.cstat.event+1
|
||||
if d%4==0 then ins (P.atkBuffer,{rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
||||
elseif d%4==1 then ins(P.atkBuffer,{rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
||||
elseif d%4==2 then ins(P.atkBuffer,{rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
||||
elseif d%4==3 then ins(P.atkBuffer,{rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||
end
|
||||
P.counter=0
|
||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_hard=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
if P.cstat.event%3<2 then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||
else
|
||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
||||
end
|
||||
P.counter=0
|
||||
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_lunatic=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(90,150-P.cstat.event)then
|
||||
local t=max(60,90-P.cstat.event)
|
||||
ins(P.atkBuffer,{rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
P.counter=0
|
||||
if P.cstat.event==30 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
PC=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==21 then
|
||||
local t=P.cstat.pc%2
|
||||
for i=1,4 do
|
||||
local r=getNewRow()
|
||||
for j=1,10 do
|
||||
r[j]=PCbase[4*t+i][j]
|
||||
end
|
||||
ins(P.field,1,r)
|
||||
ins(P.visTime,1,getNewRow(P.showTime))
|
||||
end
|
||||
P.fieldBeneath=P.fieldBeneath+120
|
||||
-- P.cy=P.cy+4
|
||||
P.y_img=P.y_img+4
|
||||
freshgho()
|
||||
return true
|
||||
end
|
||||
end,
|
||||
},
|
||||
}
|
||||
preField={}for i=1,20 do preField[i]={0,0,0,0,0,0,0,0,0,0}end
|
||||
freeRow={}
|
||||
for i=1,40 do
|
||||
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||
end
|
||||
--Game system Data
|
||||
setting={
|
||||
lang=1,
|
||||
ghost=true,center=true,
|
||||
grid=false,swap=true,
|
||||
fxs=true,
|
||||
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
|
||||
sfx=true,bgm=true,vib=3,
|
||||
fullscreen=false,
|
||||
bgblock=true,
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
lang=1,
|
||||
keyMap={
|
||||
{"left","right","x","z","c","up","down","space","tab","r","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
@@ -742,9 +156,18 @@ virtualkey={
|
||||
virtualkeyDown={false,false,false,false,false,false,false,false,false,false,false,false,false}
|
||||
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||
--User Data&User Setting
|
||||
require("toolfunc")
|
||||
userData=fs.newFile("userdata")
|
||||
userSetting=fs.newFile("usersetting")
|
||||
require"toolfunc"
|
||||
require"list"
|
||||
require"class"
|
||||
require"gamefunc"
|
||||
require"ai"
|
||||
require"timer"
|
||||
require"paint"
|
||||
require"call&sys"
|
||||
require"dataList"
|
||||
require"texture"
|
||||
|
||||
userData,userSetting=fs.newFile("userdata"),fs.newFile("usersetting")
|
||||
if fs.getInfo("userdata")then
|
||||
loadData()
|
||||
end
|
||||
@@ -752,13 +175,6 @@ if fs.getInfo("usersetting")then
|
||||
loadSetting()
|
||||
elseif system=="Android" or system=="iOS"then
|
||||
setting.virtualkeySwitch=true
|
||||
setting.swap=false
|
||||
end
|
||||
|
||||
require("gamefunc")
|
||||
require("ai")
|
||||
require("timer")
|
||||
require("paint")
|
||||
require("call&sys")
|
||||
require("list")
|
||||
swapLanguage(setting.lang)
|
||||
require("texture")
|
||||
swapLanguage(setting.lang)
|
||||
528
paint.lua
528
paint.lua
@@ -1,40 +1,59 @@
|
||||
swapDeck_data={
|
||||
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
||||
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
||||
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
||||
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
||||
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
||||
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
||||
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
||||
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||
}--Block id [ZSLJTOI] ,dir,x,y
|
||||
swap={
|
||||
none={2,1,d=function()end},
|
||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||
deck={50,8,d=function()
|
||||
local t=sceneSwaping.time
|
||||
gc.setColor(1,1,1)
|
||||
if t>8 then
|
||||
local t=max(t,15)
|
||||
for i=1,51-t do
|
||||
local bn=swapDeck_data[i][1]
|
||||
local b=blocks[bn][swapDeck_data[i][2]]
|
||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]>0 then
|
||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||
end
|
||||
end end
|
||||
end
|
||||
end
|
||||
if t<17 then
|
||||
gc.setColor(1,1,1,(8-abs(t-8))*.125)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end
|
||||
local gc=love.graphics
|
||||
local mt=love.math
|
||||
local setFont=setFont
|
||||
local Timer=love.timer.getTime
|
||||
|
||||
local attackColor={
|
||||
{color.darkGrey,color.white},
|
||||
{color.grey,color.white},
|
||||
{color.lightPurple,color.white},
|
||||
{color.lightRed,color.white},
|
||||
{color.darkGreen,color.cyan},
|
||||
}
|
||||
local frameColor={
|
||||
[0]=color.white,
|
||||
color.lightGreen,
|
||||
color.lightBlue,
|
||||
color.lightPurple,
|
||||
color.lightOrange,
|
||||
}
|
||||
local modeLevelColor={
|
||||
EASY=color.cyan,
|
||||
NORMAL=color.green,
|
||||
HARD=color.magenta,
|
||||
["HARD+"]=color.darkMagenta,
|
||||
LUNATIC=color.red,
|
||||
EXTRA=color.lightMagenta,
|
||||
ULTIMATE=color.lightYellow,
|
||||
|
||||
MESS=color.lightGrey,
|
||||
GM=color.blue,
|
||||
DEATH=color.lightRed,
|
||||
CTWC=color.lightBlue,
|
||||
["10L"]=color.cyan,
|
||||
["20L"]=color.lightBlue,
|
||||
["40L"]=color.green,
|
||||
["100L"]=color.orange,
|
||||
["400L"]=color.red,
|
||||
["1000L"]=color.darkRed,
|
||||
}
|
||||
|
||||
local miniTitle_rect={
|
||||
{2,0,5,1},{4,1,1,6},
|
||||
{9,0,4,1},{9,3,4,1},{9,6,4,1},{8,0,1,7},
|
||||
{15,0,3,1},{15,6,3,1},{14,0,1,7},
|
||||
{19,0,1,7},{23,0,1,7},{20,3,3,1},
|
||||
{0,8,1,6},{6,8,1,6},{1,9,1,1},{2,10,1,1},{3,11,1,1},{4,10,1,1},{5,9,1,1},
|
||||
{8,8,5,1},{8,13,5,1},{10,9,1,4},
|
||||
{14,8,1,6},{19,8,1,6},{15,9,1,1},{16,10,1,1},{17,11,1,1},{18,12,1,1},
|
||||
{21,8,5,1},{21,13,5,1},{21,9,1,4},{25,9,1,4},
|
||||
}
|
||||
local function stencil_miniTitle()
|
||||
for i=1,#miniTitle_rect do
|
||||
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
||||
end
|
||||
},
|
||||
}--Scene swapping animations
|
||||
end
|
||||
|
||||
FX={
|
||||
flash=0,--Black screen(frame)
|
||||
shake=0,--Screen shake(frame)
|
||||
@@ -87,7 +106,7 @@ FX={
|
||||
zoomout=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
local k=t.t^.5*.2+1
|
||||
local k=t.t^.5*.1+1
|
||||
gc.translate(150,290+t.dy)
|
||||
gc.scale(k,k)
|
||||
gc.setColor(1,1,1,a)
|
||||
@@ -109,38 +128,35 @@ FX={
|
||||
}
|
||||
|
||||
function updateButton()
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
local t=i==Buttons.sel and .4 or 0
|
||||
for k,B in next,Buttons[scene]do
|
||||
local t=B==Buttons.sel and .4 or 0
|
||||
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
||||
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
||||
end
|
||||
end
|
||||
function drawButton()
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
for k,B in next,Buttons[scene]do
|
||||
if not(B.hide and B.hide())then
|
||||
local C=B.rgb or color.white
|
||||
gc.setColor(C[1],C[2],C[3],B.alpha)
|
||||
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
gc.setColor(C)
|
||||
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||
gc.setColor(C[1],C[2],C[3],.3)
|
||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||
local t=B.t
|
||||
local y0
|
||||
if t then
|
||||
if type(t)=="function"then t=t()end
|
||||
setFont(B.f or 40)
|
||||
y0=B.y-7-currentFont*.5
|
||||
mStr(t,B.x-1,y0)
|
||||
mStr(t,B.x+1,y0)
|
||||
mStr(t,B.x-1,y0+2)
|
||||
mStr(t,B.x+1,y0+2)
|
||||
end
|
||||
gc.setColor(C)
|
||||
if t then
|
||||
y0=B.y-currentFont*.64
|
||||
gc.printf(t,B.x-201,y0+2,400,"center")
|
||||
gc.printf(t,B.x-199,y0+2,400,"center")
|
||||
gc.printf(t,B.x-201,y0,400,"center")
|
||||
gc.printf(t,B.x-199,y0,400,"center")
|
||||
gc.setColor(C)
|
||||
mStr(t,B.x,y0+1)
|
||||
end
|
||||
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -151,21 +167,22 @@ function drawDial(x,y,speed)
|
||||
gc.setColor(1,1,1,.6)
|
||||
gc.draw(dialNeedle,x,y,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
|
||||
end
|
||||
function drawPixel(y,x,id,alpha)
|
||||
gc.setColor(1,1,1,alpha)
|
||||
function drawPixel(y,x,id)
|
||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||
end
|
||||
function drawAtkPointer(x,y)
|
||||
gc.setColor(0,.6,1,.35+sin(Timer()*20)*.2)
|
||||
local t=sin(Timer()*20)
|
||||
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
|
||||
gc.circle("fill",x,y,25,6)
|
||||
local a=Timer()*3%1*.8
|
||||
gc.setColor(0,.6,1,.8-a)
|
||||
gc.circle("line",x,y,25*(1+a),6)
|
||||
gc.circle("line",x,y,30*(1+a),6)
|
||||
end
|
||||
|
||||
function VirtualkeyPreview()
|
||||
for i=1,#virtualkey do
|
||||
gc.setColor(1,sel==i and .5 or 1,sel==i and .5 or 1,setting.virtualkeyAlpha*.2)
|
||||
local c=sel==i and .8 or 1
|
||||
gc.setColor(c,c,c,setting.virtualkeyAlpha*.2)
|
||||
local b=virtualkey[i]
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
@@ -176,72 +193,73 @@ function drawVirtualkey()
|
||||
local a=setting.virtualkeyAlpha*.2
|
||||
local P=players[1]
|
||||
for i=1,#virtualkey do
|
||||
local p,b=virtualkeyDown[i],virtualkey[i]
|
||||
if p then gc.setColor(.75,.75,.75,a)
|
||||
else gc.setColor(1,1,1,a)
|
||||
end
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2]+virtualkeyPressTime[i],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2]+virtualkeyPressTime[i],nil,b[4]*.025,nil,18,18)end
|
||||
if virtualkeyPressTime[i]>0 then
|
||||
gc.setColor(1,1,1,a*virtualkeyPressTime[i]*.1)
|
||||
gc.circle("line",b[1],b[2],b[4]*(1.4-virtualkeyPressTime[i]*.04))
|
||||
if i~=9 or modeEnv.Fkey then
|
||||
local p,b=virtualkeyDown[i],virtualkey[i]
|
||||
if p then gc.setColor(.7,.7,.7,a)
|
||||
else gc.setColor(1,1,1,a)
|
||||
end
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2]+virtualkeyPressTime[i],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2]+virtualkeyPressTime[i],nil,b[4]*.025,nil,18,18)end
|
||||
if virtualkeyPressTime[i]>0 then
|
||||
gc.setColor(1,1,1,a*virtualkeyPressTime[i]*.1)
|
||||
gc.circle("line",b[1],b[2],b[4]*(1.4-virtualkeyPressTime[i]*.04))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Pnt={}
|
||||
Pnt.BG={
|
||||
none=function()
|
||||
gc.clear(.2,.2,.2)
|
||||
end,
|
||||
glow=function()
|
||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||
gc.clear(t,t,t)
|
||||
end,
|
||||
game1=function()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
||||
end,
|
||||
game2=function()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
||||
end,
|
||||
game3=function()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||
end,
|
||||
rgb=function()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end,
|
||||
strap=function()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end,
|
||||
matrix=function()
|
||||
for i=0,15 do
|
||||
for j=0,8 do
|
||||
-- local t=sin(Timer()*((2.468*i-1.357*j)%3))*.3
|
||||
local t=(sin((mt.noise(i,j)+2)*Timer())+1)*.2
|
||||
gc.setColor(t,t,t)
|
||||
gc.rectangle("fill",80*i,80*j,80,80)
|
||||
end
|
||||
Pnt={BG={}}
|
||||
function Pnt.BG.none()
|
||||
gc.clear(.15,.15,.15)
|
||||
end
|
||||
function Pnt.BG.glow()
|
||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||
gc.clear(t,t,t)
|
||||
end
|
||||
function Pnt.BG.game1()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game2()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game3()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.rgb()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end
|
||||
function Pnt.BG.strap()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end
|
||||
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=mt.noise(i,j)+2 end end
|
||||
function Pnt.BG.matrix()
|
||||
gc.clear(.15,.15,.15)
|
||||
for i=0,15 do
|
||||
for j=0,8 do
|
||||
local t=sin(matrixT[i][j]*Timer())*.2+.2
|
||||
gc.setColor(1,1,1,t)
|
||||
gc.rectangle("fill",80*i,80*j,80,80)
|
||||
end
|
||||
end,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function Pnt.load()
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.rectangle("fill",300,330,loadprogress*680,60)
|
||||
gc.rectangle("fill",300,330,loadprogress*680,60,5)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",300,330,680,60)
|
||||
gc.rectangle("line",300,330,680,60,5)
|
||||
setFont(40)
|
||||
mStr(text.load[loading],640,335)
|
||||
setFont(25)
|
||||
@@ -256,20 +274,19 @@ function Pnt.intro()
|
||||
gc.setColor(1,1,1,min(count,80)*.005)
|
||||
gc.rectangle("fill",0,0,26,14)
|
||||
gc.pop()
|
||||
gc.setColor(1,1,1)
|
||||
gc.setColor(1,1,1,.125)
|
||||
for i=19,5,-2 do
|
||||
gc.setColor(1,1,1,.06)
|
||||
for i=41,5,-2 do
|
||||
gc.setLineWidth(i)
|
||||
gc.line(250+(count-80)*25,150,(count-80)*25-150,570)
|
||||
gc.line(200+(count-80)*25,130,(count-80)*25,590)
|
||||
end
|
||||
gc.setStencilTest()
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(titleImage,300,30)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.7.9",370,140)
|
||||
gc.print(system,530,110)
|
||||
gc.draw(titleImage,30,30)
|
||||
gc.print("Alpha V0.7.14",290,140)
|
||||
gc.print(system,800,110)
|
||||
end
|
||||
function Pnt.mode()
|
||||
setFont(40)
|
||||
@@ -291,23 +308,54 @@ function Pnt.mode()
|
||||
end
|
||||
end
|
||||
function Pnt.custom()
|
||||
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
|
||||
gc.rectangle("fill",25,95+40*optSel,465,40)
|
||||
setFont(80)
|
||||
gc.setColor(color.lightGrey)
|
||||
gc.print(text.custom,20,20)
|
||||
gc.setColor(color.white)
|
||||
gc.print(text.custom,22,23)
|
||||
gc.setColor(.8,.8,.8)gc.print(text.custom,20,20)
|
||||
gc.setColor(1,1,1)gc.print(text.custom,22,23)
|
||||
setFont(40)
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
local y=90+40*i
|
||||
gc.print(customOption[k],50,y)
|
||||
if customVal[k]then
|
||||
gc.print(customVal[k][customSel[k]],350,y)
|
||||
gc.printf(text.customOption[k],30,y,320,"right")
|
||||
if text.customVal[k]then
|
||||
gc.print(text.customVal[k][customSel[k]],350,y)
|
||||
else
|
||||
gc.print(customRange[k][customSel[k]],350,y)
|
||||
end
|
||||
end
|
||||
gc.print("→",10,90+40*optSel)
|
||||
end
|
||||
function Pnt.draw()
|
||||
gc.translate(200,60)
|
||||
gc.setColor(1,1,1,.2)
|
||||
gc.setLineWidth(1)
|
||||
for x=1,9 do gc.line(30*x,0,30*x,600)end
|
||||
for y=0,19 do gc.line(0,30*y,300,30*y)end
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(3)
|
||||
gc.rectangle("line",-2,-2,304,604)
|
||||
for y=1,20 do for x=1,10 do
|
||||
if preField[y][x]>0 then
|
||||
drawPixel(y,x,preField[y][x])
|
||||
end
|
||||
end end
|
||||
if sx and sy then
|
||||
gc.setLineWidth(2)
|
||||
gc.rectangle("line",30*sx-30,600-30*sy,30,30)
|
||||
end
|
||||
gc.translate(-200,-60)
|
||||
if clearSureTime>0 then
|
||||
gc.setColor(1,1,1,clearSureTime*.02)
|
||||
gc.draw(drawableText.question,1100,570)
|
||||
end
|
||||
if pen>0 then
|
||||
gc.setLineWidth(13)
|
||||
gc.setColor(blockColor[pen])
|
||||
gc.rectangle("line",945,605,70,70)
|
||||
else
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.draw(drawableText.x,950,560)
|
||||
end
|
||||
end
|
||||
function Pnt.play()
|
||||
for p=1,#players do
|
||||
@@ -316,20 +364,22 @@ function Pnt.play()
|
||||
gc.push("transform")
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
||||
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,60,120)--Black Background
|
||||
gc.stencil(stencil_field_small,"replace",1)
|
||||
gc.translate(0,P.fieldBeneath*.2)
|
||||
gc.setStencilTest("equal",1)
|
||||
gc.setScissor(scr.x+P.x*scr.k,scr.y+P.y*scr.k,60*P.size*scr.k,120*P.size*scr.k)
|
||||
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
||||
local h=#P.clearing
|
||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||
if P.falling<=0 or without(P.clearing,j)then
|
||||
if j==P.clearing[h]and P.falling>-1 then
|
||||
h=h-1
|
||||
else
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
gc.draw(blockSkinmini[P.field[j][i]],6*i-6,120-6*j)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
gc.setStencilTest()--In-playField mask
|
||||
end--Field
|
||||
gc.setScissor()
|
||||
gc.translate(0,-P.fieldBeneath*.2)
|
||||
gc.setLineWidth(2)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",-1,-1,62,122)--Draw boarder
|
||||
@@ -356,54 +406,81 @@ function Pnt.play()
|
||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.setLineWidth(7)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
||||
gc.stencil(stencil_field,"replace", 1)
|
||||
gc.translate(150,70+P.fieldBeneath)
|
||||
gc.setStencilTest("equal",1)
|
||||
gc.translate(150,70)
|
||||
if P.gameEnv.grid then
|
||||
gc.setLineWidth(1)
|
||||
gc.setColor(1,1,1,.2)
|
||||
for x=1,9 do gc.line(30*x,-10,30*x,600)end
|
||||
for y=0,19 do gc.line(0,30*y,300,30*y)end
|
||||
end--Grid lines
|
||||
gc.translate(0,P.fieldBeneath)
|
||||
gc.setScissor(scr.x+P.absFieldPos[1]*scr.k,scr.y+P.absFieldPos[2]*scr.k,300*P.size*scr.k,610*P.size*scr.k)
|
||||
local h=#P.clearing
|
||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||
if P.falling<=0 or without(P.clearing,j)then
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
drawPixel(j,i,P.field[j][i],min(P.visTime[j][i],20)*.05)
|
||||
end
|
||||
end
|
||||
else
|
||||
if j==P.clearing[h]and P.falling>-1 then
|
||||
h=h-1
|
||||
gc.setColor(1,1,1,P.falling/P.gameEnv.fall)
|
||||
gc.rectangle("fill",0,600-30*j,320,30)
|
||||
else
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
gc.setColor(1,1,1,min(P.visTime[j][i]*.05,1))
|
||||
drawPixel(j,i,P.field[j][i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Field
|
||||
if P.waiting<=0 then
|
||||
for i=1,#P.shade do
|
||||
local S=P.shade[i]
|
||||
gc.setColor(1,1,1,S[1]*.12)
|
||||
for x=S[3],S[5]do
|
||||
for y=S[6],S[4]do
|
||||
drawPixel(y,x,S[2])
|
||||
end
|
||||
end
|
||||
end--shade FX
|
||||
if P.waiting==-1 then
|
||||
if P.gameEnv.ghost then
|
||||
gc.setColor(1,1,1,.3)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cb[i][j]>0 then
|
||||
drawPixel(i+P.y_img-1,j+P.cx-1,P.bc,.3)
|
||||
if P.cur.bk[i][j]then
|
||||
drawPixel(i+P.y_img-1,j+P.curX-1,P.cur.color)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cb[i][j]>0 then
|
||||
gc.rectangle("fill",30*(j+P.cx-1)-34,596-30*(i+P.cy-1),38,38)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cb[i][j]>0 then
|
||||
drawPixel(i+P.cy-1,j+P.cx-1,P.bc,1)
|
||||
end
|
||||
end end--Block
|
||||
if P.gameEnv.block then
|
||||
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cur.bk[i][j]then
|
||||
gc.rectangle("fill",30*(j+P.curX-1)-33,597-30*(i+P.curY-1),36,36)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cur.bk[i][j]then
|
||||
drawPixel(i+P.curY-1,j+P.curX-1,P.cur.color)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
if P.gameEnv.center then
|
||||
local x=30*(P.cx+P.sc[2]-1)-30+15
|
||||
gc.draw(spinCenter,x,600-30*(P.cy+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
gc.setColor(1,1,1)
|
||||
local x=30*(P.curX+P.sc[2]-1)-30+15
|
||||
gc.draw(spinCenter,x,600-30*(P.curY+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.draw(spinCenter,x,600-30*(P.y_img+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
end--Rotate center
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.draw(PTC.dust[p])
|
||||
--Draw game field
|
||||
gc.setScissor()--In-playField mask
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
||||
|
||||
gc.setLineWidth(2)
|
||||
gc.rectangle("line",301,0,16,601.5)--Draw atkBuffer boarder
|
||||
local h=0
|
||||
for i=1,#P.atkBuffer do
|
||||
local a=P.atkBuffer[i]
|
||||
@@ -416,59 +493,63 @@ function Pnt.play()
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",304,600-h,12,-bar+3)
|
||||
gc.rectangle("fill",304,599-h,11,-bar+3)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",304,600-h+(-bar+3),12,-(-bar+3)*(1-a.countdown/a.cd0))
|
||||
gc.rectangle("fill",304,599-h+(-bar+3),11,-(-bar+3)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",304,600-h,12,-bar+3)
|
||||
local t=sin((Timer()-i)*30)*.5+.5
|
||||
local c1,c2=attackColor[a.lv][1],attackColor[a.lv][2]
|
||||
gc.setColor(c1[1]*t+c2[1]*(1-t),c1[2]*t+c2[2]*(1-t),c1[3]*t+c2[3]*(1-t))
|
||||
gc.rectangle("fill",304,599-h,11,-bar+3)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",304,600-h,12,-bar+2)
|
||||
gc.rectangle("fill",304,599-h,11,-bar+2)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-13,600,10,-P.b2b1)
|
||||
gc.setColor(color.red)
|
||||
gc.rectangle("fill",-19,600-40,16,5)
|
||||
gc.setColor(color.blue)
|
||||
gc.rectangle("fill",-19,600-480,16,5)
|
||||
--B2B bar
|
||||
|
||||
setFont(40)
|
||||
local a,b=P.b2b,P.b2b1 if a>b then a,b=b,a end
|
||||
gc.setColor(.8,1,.2)
|
||||
gc.rectangle("fill",-15,599.5,11,-b*.5)
|
||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=1e3 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-15,599.5,11,-a*.5)
|
||||
gc.setColor(1,1,1,.5+sin(Timer()*30)*.5)
|
||||
gc.rectangle("fill",-16,b<40 and 578.5 or 98.5,13,3)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",-17,-3,16,604.5)--Draw b2b bar boarder
|
||||
--B2B indictator
|
||||
|
||||
if P.gameEnv.hold then
|
||||
gc.print("Hold",-115,-10)
|
||||
for i=1,#P.hb do
|
||||
for j=1,#P.hb[1] do
|
||||
if P.hb[i][j]>0 then
|
||||
drawPixel(i+17.5-#P.hb*.5,j-2.5-#P.hb[1]*.5,P.holded and 13 or P.hid,1)
|
||||
gc.draw(drawableText.hold,-75-drawableText.hold:getWidth()*.5,-10)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,#P.hold.bk do
|
||||
for j=1,#P.hold.bk[1] do
|
||||
if P.hold.bk[i][j]then
|
||||
drawPixel(i+17.5-#P.hold.bk*.5,j-2.5-#P.hold.bk[1]*.5,P.holded and 9 or P.hold.color)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Hold
|
||||
gc.print("Next",336,-10)
|
||||
for N=1,P.gameEnv.next do
|
||||
local b=P.nb[N]
|
||||
for i=1,#b do
|
||||
for j=1,#b[1] do
|
||||
if b[i][j]>0 then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,P.nxt[N],1)
|
||||
end
|
||||
gc.draw(drawableText.next,382-drawableText.next:getWidth()*.5,-10)
|
||||
local N=1
|
||||
::L::
|
||||
local b,c=P.next[N].bk,P.next[N].color
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,#b do for j=1,#b[1] do
|
||||
if b[i][j]then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.7-#b[1]*.5,c)
|
||||
end
|
||||
end
|
||||
end--Next
|
||||
setFont(30)
|
||||
end end
|
||||
N=N+1
|
||||
if N<=P.gameEnv.next and P.next[N]then goto L end
|
||||
--Next
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.print(curMode.modeName,-135,-65)
|
||||
gc.printf(curMode.levelName,240,-65,200,"right")
|
||||
gc.draw(drawableText.modeName,-135,-65)
|
||||
gc.draw(drawableText.levelName,437-drawableText.levelName:getWidth(),-65)
|
||||
if frame<180 then
|
||||
local count=179-frame
|
||||
gc.push("transform")
|
||||
@@ -489,9 +570,8 @@ function Pnt.play()
|
||||
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(15)
|
||||
gc.print("BPM",390,490)
|
||||
gc.print("KPM",350,583)
|
||||
gc.draw(drawableText.bpm,390,490)
|
||||
gc.draw(drawableText.kpm,350,583)
|
||||
setFont(30)
|
||||
drawDial(360,520,P.dropSpeed)
|
||||
drawDial(405,575,P.keySpeed)
|
||||
@@ -508,18 +588,16 @@ function Pnt.play()
|
||||
end
|
||||
end--Draw players
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,3 do
|
||||
gc.draw(PTC.attack[i])
|
||||
end
|
||||
if setting.virtualkeySwitch then
|
||||
drawVirtualkey()
|
||||
end
|
||||
gc.draw(PTC.attack[1])
|
||||
gc.draw(PTC.attack[2])
|
||||
gc.draw(PTC.attack[3])
|
||||
if setting.virtualkeySwitch then drawVirtualkey()end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#FX.badge do
|
||||
local b=FX.badge[i]
|
||||
local t=b.t<10 and 0 or b.t<50 and(sin(1.5*(b.t/20-1.5))+1)*.5 or 1
|
||||
local t=b.t<10 and 0 or b.t<50 and .5+sin(1.5*(b.t/20-1.5))*.5 or 1
|
||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,b.size,nil,14,14)
|
||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,nil,nil,14,14)
|
||||
end
|
||||
P=players[1]
|
||||
gc.setLineWidth(5)
|
||||
@@ -541,30 +619,31 @@ end
|
||||
function Pnt.setting()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(35)
|
||||
mStr("DAS:"..setting.das,288,158)
|
||||
mStr("ARR:"..setting.arr,503,158)
|
||||
mStr("DAS:"..setting.das,290,278)
|
||||
mStr("ARR:"..setting.arr,506,278)
|
||||
setFont(18)
|
||||
mStr(text.softdropdas..setting.sddas,288,249)
|
||||
mStr(text.softdroparr..setting.sdarr,503,249)
|
||||
mStr(text.softdropdas..setting.sddas,290,361)
|
||||
mStr(text.softdroparr..setting.sdarr,506,361)
|
||||
end
|
||||
function Pnt.setting2()
|
||||
local a=.3+sin(Timer()*15)*.1
|
||||
if keyboardSetting then
|
||||
gc.setColor(1,.5,.5,.2+(sin(Timer()*15)+1)*.1)
|
||||
gc.setColor(1,.5,.5,a)
|
||||
else
|
||||
gc.setColor(.9,.9,.9,.2+(sin(Timer()*15)+1)*.1)
|
||||
gc.setColor(.9,.9,.9,a)
|
||||
end
|
||||
gc.rectangle("fill",240,40*keyboardSet-10,200,40)
|
||||
if joystickSetting then
|
||||
gc.setColor(1,.5,.5,.2+(sin(Timer()*15)+1)*.1)
|
||||
gc.setColor(1,.5,.5,a)
|
||||
else
|
||||
gc.setColor(.9,.9,.9,.2+(sin(Timer()*15)+1)*.1)
|
||||
gc.setColor(.9,.9,.9,a)
|
||||
end
|
||||
gc.rectangle("fill",440,40*joystickSet-10,200,40)
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(25)
|
||||
for y=1,13 do
|
||||
mStr(text.actName[y],150,40*y)
|
||||
mStr(text.actName[y],150,40*y-5)
|
||||
for x=1,2 do
|
||||
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y-3)
|
||||
end
|
||||
@@ -574,8 +653,8 @@ function Pnt.setting2()
|
||||
gc.line(200*x-160,30,200*x-160,550)
|
||||
end
|
||||
gc.line(40,550,640,550)
|
||||
gc.print(text.keyboard,335,1)
|
||||
gc.print(text.joystick,420,1)
|
||||
mStr(text.keyboard,340,0)
|
||||
mStr(text.joystick,540,0)
|
||||
gc.print(text.setting2Help,50,620)
|
||||
setFont(40)
|
||||
gc.print("< P"..curBoard.."/P8 >",430,570)
|
||||
@@ -601,17 +680,21 @@ function Pnt.help()
|
||||
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
||||
end
|
||||
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
gc.draw(payCode,20,20)
|
||||
gc.draw(groupCode,1080,20)
|
||||
gc.setColor(1,1,1,sin(Timer()*10)*.5+.5)
|
||||
setFont(35)
|
||||
mStr(text.support,150,283)
|
||||
setFont(25)
|
||||
mStr(text.group,1170,210)
|
||||
end
|
||||
function Pnt.stat()
|
||||
setFont(35)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,10 do
|
||||
gc.print(text.stat[i],350,20+40*i)
|
||||
end
|
||||
|
||||
for i=1,10 do gc.print(text.stat[i],350,20+40*i)end
|
||||
gc.print(stat.run,650,60)
|
||||
gc.print(stat.game,650,100)
|
||||
gc.print(format("%0.2f",stat.gametime).."s",650,140)
|
||||
gc.print(format("%0.1fhr",stat.gametime*2.78e-4),650,140)
|
||||
gc.print(stat.piece,650,180)
|
||||
gc.print(stat.row,650,220)
|
||||
gc.print(stat.atk,650,260)
|
||||
@@ -619,6 +702,5 @@ function Pnt.stat()
|
||||
gc.print(stat.rotate,650,340)
|
||||
gc.print(stat.hold,650,380)
|
||||
gc.print(stat.spin,650,420)
|
||||
|
||||
gc.draw(titleImage,260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
|
||||
end
|
||||
112
texture.lua
112
texture.lua
@@ -1,12 +1,13 @@
|
||||
local N=gc.newImage
|
||||
function C(x,y)
|
||||
local gc=love.graphics
|
||||
local N,c=gc.newImage
|
||||
local function T(s,t)return gc.newText(setFont(s),t)end
|
||||
local function C(x,y)
|
||||
c=gc.newCanvas(x,y)
|
||||
gc.setCanvas(c)
|
||||
return c
|
||||
end
|
||||
|
||||
gc.setDefaultFilter("nearest","nearest")
|
||||
|
||||
local blockImg=N("/image/block/1.png")
|
||||
blockSkin,blockSkinmini={},{}
|
||||
for i=1,13 do
|
||||
@@ -17,21 +18,8 @@ for i=1,13 do
|
||||
gc.draw(blockImg,6-6*i,0,nil,.2)
|
||||
blockSkinmini[i]=c
|
||||
end
|
||||
for i=1,13 do
|
||||
end
|
||||
blockImg:release()
|
||||
|
||||
RCPB={10,33,200,33,105,5,105,60}
|
||||
do royaleCtrlPad=C(300,100)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(25)
|
||||
gc.setLineWidth(2)
|
||||
for i=1,4 do
|
||||
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
||||
mStr(atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
||||
end
|
||||
end
|
||||
|
||||
virtualkeyIcon={}
|
||||
for i=1,10 do
|
||||
virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
|
||||
@@ -43,8 +31,8 @@ for i=1,7 do
|
||||
local b=blocks[i][0]
|
||||
mouseBlock[i]=C(#b[1],#b)
|
||||
gc.setColor(blockColor[i])
|
||||
for x=1,#b[1]do for y=1,#b do
|
||||
if b[y][x]==1 then
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]then
|
||||
gc.rectangle("fill",x-1,#b-y,1,1)
|
||||
end
|
||||
end end
|
||||
@@ -87,77 +75,21 @@ dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
badgeIcon=N("/image/mess/badge.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
lightBulb=N("/image/mess/lightBulb.png")
|
||||
light=N("/image/mess/light.png")
|
||||
|
||||
background1=N("/image/BG/bg1.jpg")
|
||||
background2=N("/image/BG/bg2.png")
|
||||
|
||||
c=nil
|
||||
gc.setCanvas()
|
||||
|
||||
sceneInit={
|
||||
load=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar(0~1)
|
||||
end,
|
||||
intro=function()
|
||||
curBG="none"
|
||||
count=0
|
||||
keeprun=true
|
||||
end,
|
||||
main=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
collectgarbage()
|
||||
end,
|
||||
mode=function()
|
||||
saveData()
|
||||
modeSel=modeSel or 1
|
||||
levelSel=levelSel or 3
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
custom=function()
|
||||
optSel=optSel or 1
|
||||
curBG="matrix"
|
||||
keeprun=true
|
||||
end,
|
||||
play=function()
|
||||
keeprun=false
|
||||
resetGameData()
|
||||
sysSFX("ready")
|
||||
mouseShow=false
|
||||
end,
|
||||
setting=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
setting2=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
curBoard=1
|
||||
keyboardSet=1
|
||||
joystickSet=1
|
||||
keyboardSetting=false
|
||||
joystickSetting=false
|
||||
end,--Control settings
|
||||
setting3=function()
|
||||
curBG="game1"
|
||||
keeprun=true
|
||||
defaultSel=1
|
||||
sel=nil
|
||||
snapLevel=1
|
||||
end,--Touch setting
|
||||
help=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
stat=function()
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
end,
|
||||
quit=function()
|
||||
love.event.quit()
|
||||
end,
|
||||
}
|
||||
groupCode=N("/image/mess/groupcode.png")
|
||||
payCode=N("/image/mess/paycode.png")
|
||||
drawableText={
|
||||
question=T(100,"?"),
|
||||
x=T(110,"×"),
|
||||
bpm=T(15,"BPM"),
|
||||
kpm=T(15,"KPM"),
|
||||
modeName=T(30),
|
||||
levelName=T(30),
|
||||
next=T(40),
|
||||
hold=T(40),
|
||||
}
|
||||
c=gc.setCanvas()
|
||||
177
timer.lua
177
timer.lua
@@ -1,10 +1,12 @@
|
||||
local Timer=love.timer.getTime
|
||||
|
||||
Tmr={}
|
||||
function Tmr.load()
|
||||
if loading==1 then
|
||||
loadnum=loadnum+1
|
||||
loadprogress=loadnum/10
|
||||
if loadnum==5 then
|
||||
--require("load_texture")
|
||||
--require("texture")
|
||||
elseif loadnum==10 then
|
||||
loadnum=1
|
||||
loading=2
|
||||
@@ -13,6 +15,7 @@ function Tmr.load()
|
||||
if loadnum<=#bgm then
|
||||
bgm[bgm[loadnum]]=love.audio.newSource("/BGM/"..bgm[loadnum]..".ogg","stream")
|
||||
bgm[bgm[loadnum]]:setLooping(true)
|
||||
bgm[bgm[loadnum]]:setVolume(0)
|
||||
loadprogress=loadnum/#bgm
|
||||
loadnum=loadnum+1
|
||||
else
|
||||
@@ -42,6 +45,9 @@ function Tmr.intro()
|
||||
count=count+1
|
||||
if count==200 then count=80 end
|
||||
end
|
||||
function Tmr.draw()
|
||||
if clearSureTime>0 then clearSureTime=clearSureTime-1 end
|
||||
end
|
||||
function Tmr.play(dt)
|
||||
frame=frame+1
|
||||
stat.gametime=stat.gametime+dt
|
||||
@@ -69,10 +75,9 @@ function Tmr.play(dt)
|
||||
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
||||
end
|
||||
end
|
||||
for i=1,3 do
|
||||
PTC.attack[i]:update(dt)
|
||||
end
|
||||
|
||||
PTC.attack[1]:update(dt)
|
||||
PTC.attack[2]:update(dt)
|
||||
PTC.attack[3]:update(dt)
|
||||
if frame<180 then
|
||||
if frame==179 then
|
||||
gameStart()
|
||||
@@ -82,24 +87,33 @@ function Tmr.play(dt)
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.keyPressing[1]or P.keyPressing[2]then
|
||||
P.moving=P.moving+sgn(P.moving)
|
||||
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
end
|
||||
return
|
||||
end--Counting,include pre-das
|
||||
end--Counting,include pre-das,directy RETURN
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.timing then P.time=P.time+dt end
|
||||
if P.alive then
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||
v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
if not P.small then
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||
v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
if modeEnv.royaleMode then
|
||||
if P.keyPressing[9]then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
else
|
||||
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if P.ai and P.waiting<=0 then
|
||||
if P.ai and P.waiting==-1 then
|
||||
P.ai.controlDelay=P.ai.controlDelay-1
|
||||
if P.ai.controlDelay==0 then
|
||||
if #P.ai.controls>0 then
|
||||
@@ -110,16 +124,22 @@ function Tmr.play(dt)
|
||||
else
|
||||
AI_getControls(P.ai.controls)
|
||||
P.ai.controlDelay=P.ai.controlDelay0+2
|
||||
if Timer()-P.cstat.point>P.cstat.event then
|
||||
P.cstat.point=Timer()
|
||||
P.cstat.event=P.ai.controlDelay0+rnd(2,10)
|
||||
changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.35 and 2 or 3)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if not P.keepVisible then
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
||||
end end
|
||||
end--Fresh visible time
|
||||
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
||||
end end
|
||||
--Fresh visible time
|
||||
if P.keyPressing[1]or P.keyPressing[2]then
|
||||
P.moving=P.moving+sgn(P.moving)
|
||||
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||
local d=abs(P.moving)-P.gameEnv.das
|
||||
if d>1 then
|
||||
if P.gameEnv.arr>0 then
|
||||
@@ -134,8 +154,8 @@ function Tmr.play(dt)
|
||||
P.moving=0
|
||||
end
|
||||
if P.keyPressing[7]and not P.keyPressing[9]then
|
||||
P.downing=P.downing+1
|
||||
local d=abs(P.downing)-P.gameEnv.sddas
|
||||
P.downing=P.downing+1
|
||||
if d>1 then
|
||||
if P.gameEnv.sdarr>0 then
|
||||
if d%P.gameEnv.sdarr==0 then
|
||||
@@ -148,76 +168,82 @@ function Tmr.play(dt)
|
||||
else
|
||||
P.downing=0
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
if P.keyPressing[9]then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
else
|
||||
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||
end
|
||||
end
|
||||
if P.falling>0 then
|
||||
if P.falling>=0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling<=0 then
|
||||
if #P.field>P.clearing[1]then SFX("fall")end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
::L::if P.clearing[1]then
|
||||
rem(P.clearing)
|
||||
goto L
|
||||
end
|
||||
if P.falling>=0 then goto stop end
|
||||
if P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
elseif P.waiting>0 then
|
||||
::L::
|
||||
rem(P.clearing)
|
||||
if P.clearing[1]then goto L end
|
||||
end
|
||||
if P.waiting>=0 then
|
||||
P.waiting=P.waiting-1
|
||||
if P.waiting<=0 then
|
||||
resetblock()
|
||||
if P.waiting==-1 then resetblock()end
|
||||
goto stop
|
||||
end
|
||||
if P.curY~=P.y_img then
|
||||
if P.dropDelay>=0 then
|
||||
P.dropDelay=P.dropDelay-1
|
||||
if P.dropDelay>=0 then goto stop end
|
||||
end
|
||||
drop()
|
||||
P.dropDelay=P.gameEnv.drop
|
||||
if P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
end
|
||||
else
|
||||
if P.cy~=P.y_img then
|
||||
if P.dropDelay>0 then
|
||||
P.dropDelay=P.dropDelay-1
|
||||
else
|
||||
drop()
|
||||
P.dropDelay=P.gameEnv.drop
|
||||
if P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
end
|
||||
end
|
||||
else
|
||||
if P.lockDelay>0 then P.lockDelay=P.lockDelay-1
|
||||
else drop()
|
||||
end
|
||||
end
|
||||
P.lockDelay=P.lockDelay-1
|
||||
if P.lockDelay>=0 then goto stop end
|
||||
drop()
|
||||
end
|
||||
::stop::
|
||||
if P.b2b1==P.b2b then
|
||||
elseif P.b2b1<P.b2b then
|
||||
P.b2b1=min(P.b2b1*.98+P.b2b*.02+.4,P.b2b)
|
||||
else
|
||||
P.b2b1=max(P.b2b1*.95+P.b2b*.05-.6,P.b2b)
|
||||
end
|
||||
P.b2b1=P.b2b1*.92+P.b2b*.08
|
||||
--Alive
|
||||
else
|
||||
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
||||
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
||||
--Final average speeds
|
||||
if P.falling>0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling<=0 then
|
||||
if #P.field>P.clearing[1]then
|
||||
SFX("fall")
|
||||
if P.id==1 then VIB(1)end
|
||||
end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
if not P.small then
|
||||
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
||||
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
||||
--Final average speeds
|
||||
if modeEnv.royaleMode then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
end
|
||||
end--Rows cleared drop
|
||||
end
|
||||
if P.falling>=0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling>=0 then goto stop end
|
||||
if P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
::L::
|
||||
rem(P.clearing)
|
||||
if P.clearing[1]then goto L end
|
||||
end::stop::
|
||||
if P.endCounter<40 then
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
||||
end end--Make field visible
|
||||
end
|
||||
if P.b2b1>0 then P.b2b1=max(P.b2b1-3,0)end
|
||||
if P.b2b1>0 then P.b2b1=max(0,P.b2b1*.92-1)end
|
||||
--Dead
|
||||
end
|
||||
for i=#P.shade,1,-1 do
|
||||
local S=P.shade[i]
|
||||
S[1]=S[1]-1
|
||||
if S[1]==0 then
|
||||
rem(P.shade,i)
|
||||
end
|
||||
end
|
||||
for i=#P.bonus,1,-1 do
|
||||
local b=P.bonus[i]
|
||||
if b.inf then
|
||||
@@ -229,9 +255,6 @@ function Tmr.play(dt)
|
||||
if b.t>=60 then rem(P.bonus,i)end
|
||||
end
|
||||
end
|
||||
for i=#P.task,1,-1 do
|
||||
if P.task[i]()then rem(P.task,i)end
|
||||
end
|
||||
for i=#P.atkBuffer,1,-1 do
|
||||
local atk=P.atkBuffer[i]
|
||||
atk.time=atk.time+1
|
||||
@@ -250,5 +273,5 @@ function Tmr.play(dt)
|
||||
PTC.dust[p]:update(dt)
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode and frame%60==0 then freshMostDangerous()end
|
||||
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
|
||||
end
|
||||
262
toolfunc.lua
262
toolfunc.lua
@@ -1,4 +1,9 @@
|
||||
function string.splitS(s,sep)
|
||||
local gc=love.graphics
|
||||
local kb=love.keyboard
|
||||
local setFont=setFont
|
||||
local toN,toS=tonumber,tostring
|
||||
|
||||
local function splitS(s,sep)
|
||||
local t={}
|
||||
::L::
|
||||
local i=find(s,sep)or #s+1
|
||||
@@ -7,27 +12,18 @@ function string.splitS(s,sep)
|
||||
if #s~=0 then goto L end
|
||||
return t
|
||||
end
|
||||
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end--Row numbe is A-uth-or's id!
|
||||
function stringPack(s,v)return s..toS(v)end
|
||||
function without(t,v)
|
||||
for i=1,#t do
|
||||
if t[i]==v then return end
|
||||
end
|
||||
return true
|
||||
end
|
||||
function mStr(s,x,y)
|
||||
gc.printf(s,x-300,y,600,"center")
|
||||
end
|
||||
|
||||
function getNewRow(val)
|
||||
if not val then val=0 end
|
||||
local t=rem(freeRow)
|
||||
for i=1,10 do
|
||||
t[i]=val or 0
|
||||
t[i]=val
|
||||
end
|
||||
--clear a row and move to active list
|
||||
if #freeRow==0 then
|
||||
for i=1,20 do
|
||||
for i=1,10 do
|
||||
ins(freeRow,{0,0,0,0,0,0,0,0,0,0})
|
||||
end
|
||||
end
|
||||
@@ -38,47 +34,38 @@ function removeRow(t,k)
|
||||
ins(freeRow,rem(t,k))
|
||||
end
|
||||
|
||||
local count=0
|
||||
BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
|
||||
function getNewBlock()
|
||||
count=count+1
|
||||
if count==17 then count=1 end
|
||||
local t=BGblockList[count]
|
||||
t.bn,t.size=BGblock.next,2+3*rnd()
|
||||
t.b=blocks[t.bn][rnd(0,3)]
|
||||
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
||||
t.y=-#t.b*30*t.size
|
||||
t.v=t.size*(1+rnd())
|
||||
BGblock.next=BGblock.next%7+1
|
||||
return t
|
||||
end
|
||||
--Background animation
|
||||
|
||||
function timeSort(a,b)
|
||||
return a.time>b.time
|
||||
end
|
||||
function stencil_miniTitle()
|
||||
for i=1,#miniTitle_rect do
|
||||
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
||||
end
|
||||
end
|
||||
function stencil_field()
|
||||
gc.rectangle("fill",150,60,300,610)
|
||||
end
|
||||
function stencil_field_small()
|
||||
gc.rectangle("fill",0,0,60,120)
|
||||
end
|
||||
--Single-usage funcs
|
||||
langName={"中文","English"}
|
||||
local langID={"chi","eng"}
|
||||
function swapLanguage(l)
|
||||
text=require("language/"..langID[l])
|
||||
Buttons.sel=nil
|
||||
for scene,list in pairs(Buttons)do
|
||||
for num=1,#list do
|
||||
list[num].alpha=0
|
||||
list[num].t=text.ButtonText[scene][num]
|
||||
for S,L in next,Buttons do
|
||||
for N,B in next,L do
|
||||
B.alpha=0
|
||||
B.t=text.ButtonText[S][N]
|
||||
end
|
||||
end
|
||||
drawableText.next:set(text.next)
|
||||
drawableText.hold:set(text.hold)
|
||||
if royaleCtrlPad then royaleCtrlPad:release()end
|
||||
gc.push("transform")
|
||||
gc.origin()
|
||||
royaleCtrlPad=gc.newCanvas(300,100)
|
||||
gc.setCanvas(royaleCtrlPad)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(25)
|
||||
gc.setLineWidth(2)
|
||||
for i=1,4 do
|
||||
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
||||
mStr(text.atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
||||
end
|
||||
gc.setCanvas()
|
||||
gc.pop()
|
||||
collectgarbage()
|
||||
end
|
||||
|
||||
local vibrateLevel={0,0,.03,.04,.05,.07,.9}
|
||||
function VIB(t)
|
||||
if setting.vib>0 then
|
||||
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||
@@ -118,14 +105,64 @@ function SFX(s,v)
|
||||
end
|
||||
function BGM(s)
|
||||
if setting.bgm and bgmPlaying~=s then
|
||||
for k,v in pairs(bgm)do v:stop()end
|
||||
if s then bgm[s]:play()end
|
||||
if bgmPlaying then newTask(Event_task.bgmFadeOut,nil,bgmPlaying)end
|
||||
for i=1,#Task do
|
||||
if Task[i].code==Event_task.bgmFadeIn then
|
||||
Task[i].code=Event_task.bgmFadeOut
|
||||
end
|
||||
end
|
||||
if s then
|
||||
newTask(Event_task.bgmFadeIn,nil,s)
|
||||
bgm[s]:play()
|
||||
end
|
||||
bgmPlaying=s
|
||||
end
|
||||
end
|
||||
|
||||
local swapDeck_data={
|
||||
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
||||
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
||||
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
||||
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
||||
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
||||
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
||||
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
||||
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||
}--Block id [ZSLJTOI] ,dir,x,y
|
||||
local swap={
|
||||
none={2,1,d=function()end},
|
||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||
fade={30,15,d=function()
|
||||
local t=1-abs(sceneSwaping.time*.06667-1)
|
||||
gc.setColor(0,0,0,t)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end},
|
||||
deck={50,8,d=function()
|
||||
local t=sceneSwaping.time
|
||||
gc.setColor(1,1,1)
|
||||
if t>8 then
|
||||
local t=max(t,15)
|
||||
for i=1,51-t do
|
||||
local bn=swapDeck_data[i][1]
|
||||
local b=blocks[bn][swapDeck_data[i][2]]
|
||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]then
|
||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||
end
|
||||
end end
|
||||
end
|
||||
end
|
||||
if t<17 then
|
||||
gc.setColor(1,1,1,(8-abs(t-8))*.125)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end
|
||||
end},
|
||||
}--Scene swapping animations
|
||||
function gotoScene(s,style)
|
||||
if not sceneSwaping and s~=scene then
|
||||
style=style or"deck"
|
||||
style=style or"fade"
|
||||
sceneSwaping={
|
||||
tar=s,style=style,
|
||||
time=swap[style][1],mid=swap[style][2],
|
||||
@@ -134,6 +171,30 @@ function gotoScene(s,style)
|
||||
Buttons.sel=nil
|
||||
end
|
||||
end
|
||||
local prevMenu={
|
||||
load=love.event.quit,
|
||||
intro="quit",
|
||||
main="intro",
|
||||
mode="main",
|
||||
custom="mode",
|
||||
draw=function()
|
||||
kb.setKeyRepeat(false)
|
||||
gotoScene("custom")
|
||||
end,
|
||||
ready="mode",
|
||||
play=function()
|
||||
clearTask("play")
|
||||
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||
end,
|
||||
help="main",
|
||||
stat="main",
|
||||
setting=function()
|
||||
saveSetting()
|
||||
gotoScene("main")
|
||||
end,
|
||||
setting2="setting",
|
||||
setting3="setting",
|
||||
}
|
||||
function back()
|
||||
local t=prevMenu[scene]
|
||||
if type(t)=="string"then
|
||||
@@ -142,10 +203,46 @@ function back()
|
||||
t()
|
||||
end
|
||||
end
|
||||
|
||||
local dataOpt={
|
||||
"run",
|
||||
"game",
|
||||
"gametime",
|
||||
"piece",
|
||||
"row",
|
||||
"atk",
|
||||
"key",
|
||||
"rotate",
|
||||
"hold",
|
||||
"spin",
|
||||
}
|
||||
local saveOpt={
|
||||
"lang",
|
||||
"ghost",
|
||||
"center",
|
||||
"grid",
|
||||
"swap",
|
||||
"sfx",
|
||||
"bgm",
|
||||
"vib",
|
||||
"fxs",
|
||||
|
||||
"das",
|
||||
"arr",
|
||||
"sddas",
|
||||
"sdarr",
|
||||
|
||||
"fullscreen",
|
||||
"bgblock",
|
||||
"virtualkeyAlpha",
|
||||
"virtualkeyIcon",
|
||||
"virtualkeySwitch",
|
||||
"frameMul",
|
||||
}
|
||||
function loadData()
|
||||
userData:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userData:read(),"\r\n")
|
||||
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=splitS(userData:read(),"\r\n")
|
||||
userData:close()
|
||||
for i=1,#t do
|
||||
local i=t[i]
|
||||
@@ -160,18 +257,11 @@ function loadData()
|
||||
end
|
||||
end
|
||||
function saveData()
|
||||
local t=table.concat({
|
||||
stringPack("run=",stat.run),
|
||||
stringPack("game=",stat.game),
|
||||
stringPack("gametime=",stat.gametime),
|
||||
stringPack("piece=",stat.piece),
|
||||
stringPack("row=",stat.row),
|
||||
stringPack("atk=",stat.atk),
|
||||
stringPack("key=",stat.key),
|
||||
stringPack("rotate=",stat.rotate),
|
||||
stringPack("hold=",stat.hold),
|
||||
stringPack("spin=",stat.spin),
|
||||
},"\r\n")
|
||||
local t={}
|
||||
for i=1,#dataOpt do
|
||||
ins(t,dataOpt[i].."="..toS(stat[dataOpt[i]]))
|
||||
end
|
||||
t=table.concat(t,"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userData:open("w")
|
||||
userData:write(t)
|
||||
@@ -179,8 +269,8 @@ function saveData()
|
||||
end
|
||||
function loadSetting()
|
||||
userSetting:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userSetting:read(),"\r\n")
|
||||
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=splitS(userSetting:read(),"\r\n")
|
||||
userSetting:close()
|
||||
for i=1,#t do
|
||||
local i=t[i]
|
||||
@@ -195,17 +285,17 @@ function loadSetting()
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
elseif t=="keymap"then
|
||||
v=string.splitS(v,"/")
|
||||
v=splitS(v,"/")
|
||||
for i=1,16 do
|
||||
local v1=string.splitS(v[i],",")
|
||||
local v1=splitS(v[i],",")
|
||||
for j=1,#v1 do
|
||||
setting.keyMap[i][j]=v1[j]
|
||||
end
|
||||
end
|
||||
elseif t=="keylib"then
|
||||
v=string.splitS(v,"/")
|
||||
v=splitS(v,"/")
|
||||
for i=1,4 do
|
||||
local v1=string.splitS(v[i],",")
|
||||
local v1=splitS(v[i],",")
|
||||
for j=1,#v1 do
|
||||
setting.keyLib[i][j]=toN(v1[j])
|
||||
end
|
||||
@@ -218,10 +308,10 @@ function loadSetting()
|
||||
end
|
||||
end
|
||||
elseif t=="virtualkey"then
|
||||
v=string.splitS(v,"/")
|
||||
v=splitS(v,"/")
|
||||
for i=1,10 do
|
||||
if not v[i]then goto c end
|
||||
virtualkey[i]=string.splitS(v[i],",")
|
||||
virtualkey[i]=splitS(v[i],",")
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||
end
|
||||
@@ -236,7 +326,7 @@ function loadSetting()
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
setting[t]=int(v)
|
||||
elseif t=="ghost"or t=="center"then
|
||||
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="fxs"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="lang"then
|
||||
setting[t]=toN(v:match("[12]"))or 1
|
||||
@@ -260,25 +350,15 @@ function saveSetting()
|
||||
for i=1,4 do
|
||||
lib[i]=table.concat(setting.keyLib[i],",")
|
||||
end
|
||||
local t=table.concat({
|
||||
stringPack("lang=",setting.lang),
|
||||
stringPack("sfx=",setting.sfx),
|
||||
stringPack("bgm=",setting.bgm),
|
||||
stringPack("vib=",setting.vib),
|
||||
stringPack("fullscreen=",setting.fullscreen),
|
||||
stringPack("bgblock=",setting.bgblock),
|
||||
stringPack("das=",setting.das),
|
||||
stringPack("arr=",setting.arr),
|
||||
stringPack("sddas=",setting.sddas),
|
||||
stringPack("sdarr=",setting.sdarr),
|
||||
stringPack("keymap=",table.concat(map,"/")),
|
||||
stringPack("keylib=",table.concat(lib,"/")),
|
||||
stringPack("virtualkey=",table.concat(vk,"/")),
|
||||
stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
|
||||
stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
|
||||
stringPack("virtualkeySwitch=",setting.virtualkeySwitch),
|
||||
stringPack("frameMul=",setting.frameMul),
|
||||
},"\r\n")
|
||||
local t={
|
||||
"keymap="..toS(table.concat(map,"/")),
|
||||
"keylib="..toS(table.concat(lib,"/")),
|
||||
"virtualkey="..toS(table.concat(vk,"/")),
|
||||
}
|
||||
for i=1,#saveOpt do
|
||||
ins(t,saveOpt[i].."="..toS(setting[saveOpt[i]]))
|
||||
end
|
||||
t=table.concat(t,"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userSetting:open("w")
|
||||
userSetting:write(t)
|
||||
|
||||
Reference in New Issue
Block a user