Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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|
c35152cf6e | ||
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1b0ad009b0 |
BIN
BGM/cruelty.ogg
Normal file
BIN
BGM/cruelty.ogg
Normal file
Binary file not shown.
BIN
BGM/final.ogg
Normal file
BIN
BGM/final.ogg
Normal file
Binary file not shown.
BIN
SFX/blip_1.ogg
Normal file
BIN
SFX/blip_1.ogg
Normal file
Binary file not shown.
BIN
SFX/blip_2.ogg
Normal file
BIN
SFX/blip_2.ogg
Normal file
Binary file not shown.
BIN
SFX/emit.ogg
Normal file
BIN
SFX/emit.ogg
Normal file
Binary file not shown.
BIN
albbph.ttf
Normal file
BIN
albbph.ttf
Normal file
Binary file not shown.
83
call&sys.lua
83
call&sys.lua
@@ -16,7 +16,9 @@ end
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function buttonControl_key(i)
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if i=="up"or i=="down"or i=="left"or i=="right"then
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if not Buttons.sel then
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Buttons.sel=1
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if Buttons[scene][1]then
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Buttons.sel=1
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end
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else
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Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
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end
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@@ -32,7 +34,9 @@ end
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function buttonControl_gamepad(i)
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if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
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if not Buttons.sel then
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Buttons.sel=1
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if Buttons[scene][1]then
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Buttons.sel=1
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end
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mouseShow=false
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else
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Buttons.sel=Buttons[scene][Buttons.sel][i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]or Buttons.sel
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@@ -66,11 +70,25 @@ function keyDown.intro(key)
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end
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function keyDown.mode(key)
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if key=="down"then
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if modeSel<#modeID then modeSel=modeSel+1 end
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if modeSel<#modeID then
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modeSel=modeSel+1
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levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
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end
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elseif key=="up"then
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if modeSel>1 then modeSel=modeSel-1 end
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if modeSel>1 then
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modeSel=modeSel-1
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levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
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end
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elseif key=="left"then
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if levelSel>1 then
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levelSel=levelSel-1
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end
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elseif key=="right"then
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if levelSel<#modeLevel[modeID[modeSel]]then
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levelSel=levelSel+1
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end
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elseif key=="return"then
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startGame(modeID[modeSel])
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loadGame(modeSel,levelSel)
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elseif key=="c"then
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gotoScene("custom")
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elseif key=="escape"then
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@@ -89,7 +107,7 @@ function keyDown.custom(key)
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elseif key=="up"then
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optSel=(optSel-2)%#customID+1
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elseif key=="return"then
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startGame("custom")
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loadGame(0,1)
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elseif key=="escape"then
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back()
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end
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@@ -167,7 +185,7 @@ function gamepadDown.mode(key)
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elseif key=="dpup"then
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if modeSel>1 then modeSel=modeSel-1 end
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elseif key=="start"then
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startGame(modeID[modeSel])
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loadGame(modeSel,levelSel)
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elseif key=="back"then
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back()
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end
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@@ -234,6 +252,7 @@ end
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wheelmoved={}
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function wheelmoved.mode(x,y)
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modeSel=min(max(modeSel-sgn(y),1),#modeID)
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levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
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end
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--Warning,these are not system callbacks!
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@@ -347,7 +366,7 @@ function love.touchmoved(id,x,y,dx,dy)
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break
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end
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end
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if not p and players[1].keyPressing then
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if not p and players[1].isKeyDown then
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releaseKey(n,players[1])
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end
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end
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@@ -362,10 +381,39 @@ function love.touchmoved(id,x,y,dx,dy)
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end
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function love.keypressed(i)
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if i=="f12"then devMode=true end
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if keyDown[scene]then keyDown[scene](i)
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elseif i=="escape"or i=="back"then back()
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else buttonControl_key(i)
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if i=="f12"then devMode=not devMode end
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if devMode then
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if Buttons.sel then
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local B=Buttons[scene][Buttons.sel]
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if i=="left"then
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B.x=B.x-10
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elseif i=="right"then
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B.x=B.x+10
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elseif i=="up"then
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B.y=B.y-10
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elseif i=="down"then
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B.y=B.y+10
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elseif i==","then
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B.w=B.w-10
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elseif i=="."then
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B.w=B.w+10
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elseif i=="/"then
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B.h=B.h-10
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elseif i=="'"then
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B.h=B.h+10
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end
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end
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if i=="q"then
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for i=1,#Buttons[scene]do
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local B=Buttons[scene][i]
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print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
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end
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end
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else
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if keyDown[scene]then keyDown[scene](i)
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elseif i=="escape"or i=="back"then back()
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else buttonControl_key(i)
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end
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end
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mouseShow=false
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end
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@@ -376,9 +424,10 @@ end
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function love.gamepadpressed(joystick,i)
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if gamepadDown[scene]then return gamepadDown[scene](i)
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elseif i=="back"then return back()
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elseif i=="back"then back()
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else buttonControl_gamepad(i)
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end
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mouseShow=false
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end
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function love.gamepadreleased(joystick,i)
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if gamepadUp[scene]then gamepadUp[scene](i)
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@@ -418,8 +467,6 @@ function love.update(dt)
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BGblock.ct=rnd(20,30)
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end
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end
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--Background blocks update
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if sceneSwaping then
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sceneSwaping.time=sceneSwaping.time-1
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if sceneSwaping.time==sceneSwaping.mid then
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@@ -434,7 +481,7 @@ function love.update(dt)
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elseif Tmr[scene]then
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Tmr[scene](dt)
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end
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--scene swapping & Timer
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updateButton()
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end
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function love.sendData(data)
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return nil
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@@ -453,7 +500,7 @@ function love.draw()
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if b[i][j]>0 then
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gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
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end
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end end--Block
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end end
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end
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if Pnt[scene]then Pnt[scene]()end
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drawButton()
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@@ -520,7 +567,7 @@ function love.run()
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if bgmPlaying then bgm[bgmPlaying]:pause()end
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if scene=="play"then
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for i=1,#players.alive do
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local l=players.alive[i].keyPressing
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local l=players.alive[i].isKeyDown
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for j=1,#l do
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if l[j]then
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releaseKey(j,players.alive[i])
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2
conf.lua
2
conf.lua
@@ -9,7 +9,7 @@ function love.conf(t)
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t.audio.mixwithsystem=true--Switch on to keep sysBGM
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local W=t.window
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W.title="Techmino V0.7.5"
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W.title="Techmino V0.7.7"
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W.icon="/image/icon.png"
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W.width,W.height=1280,720
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W.borderless=X
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281
gamefunc.lua
281
gamefunc.lua
@@ -1,8 +1,17 @@
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function loadGame(mode,level)
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--rec={}
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print(mode)
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curMode={id=modeID[mode],lv=level,modeName=modeName[mode],levelName=modeLevel[modeID[mode]][level]}
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gotoScene("play")
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end
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function resetGameData()
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frame=0
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garbageSpeed=1
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pushSpeed=3
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players={alive={}}
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loadmode[gamemode]()
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modeEnv=defaultModeEnv[curMode.id][curMode.lv]or defaultModeEnv[curMode.id][1]
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loadmode[curMode.id]()
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FX.beam={}
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for k,v in pairs(PTC.dust)do
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@@ -16,14 +25,12 @@ function resetGameData()
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end
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if modeEnv.royaleMode then
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for i=1,#players do
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local P=players[i]
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if not P.atking then
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repeat
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P.atking=players.alive[rnd(#players.alive)]
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until P.atking~=P
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end
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changeAtk(players[i],randomTarget(players[i]))
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end
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mostBadge,mostDangerous,secBadge,secDangerous=nil
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gameStage=1
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garbageSpeed=.3
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pushSpeed=2
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end
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for i=1,#virtualkey do
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virtualkey[i].press=false
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@@ -63,7 +70,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
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if AIspeed then
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P.ai={
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controls={},
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controlDelay=60,
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controlDelay=30,
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controlDelay0=AIspeed,
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}
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end
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@@ -72,15 +79,16 @@ function createPlayer(id,x,y,size,AIspeed,data)
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P.control=false
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P.timing=false
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P.time=0
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P.cstat={key=0,piece=0,row=0,atk=0,techrash=0,pc=0}--Current gamestat
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P.cstat={key=0,piece=0,row=0,atk=0,techrash=0,pc=0,event=0}--Current gamestat
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P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
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P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
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P.field,P.visTime,P.atkBuffer={},{},{}
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P.field,P.visTime={},{}
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P.atkBuffer={sum=0}
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P.ko,P.badge,P.strength=0,0,0
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P.atkMode,P.swappingAtkMode,P.atking,P.lastRecv=1,20
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P.atkMode,P.swappingAtkMode=1,20
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P.atker,P.atking,P.lastRecv={}
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--Royale-related
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P.gameEnv={}--Game setting vars,like dropDelay setting
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@@ -100,16 +108,28 @@ function createPlayer(id,x,y,size,AIspeed,data)
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P.nxt,P.nb={},{}
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P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
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P.freshTime=0
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P.lastSpin=false
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if P.gameEnv.sequence==3 then
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P.spinLast,P.lastClear=nil
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if P.gameEnv.sequence<3 then
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local bag1={1,2,3,4,5,6,7}
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for i=1,7 do
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P.nxt[i]=rem(bag1,rnd(#bag1))
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P.nb[i]=blocks[P.nxt[i]][0]
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end
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elseif P.gameEnv.sequence==3 then
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for i=1,6 do
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local r=rnd(7)
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P.nxt[i]=r
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P.nb[i]=blocks[r][0]
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end
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elseif P.gameEnv.sequence<5 then
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local bag1={1,2,3,4,5,6,7}
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for i=1,7 do
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elseif P.gameEnv.sequence==5 then
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local bag1={1,2,3,4,5,6}
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for i=1,6 do
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P.nxt[i]=rem(bag1,rnd(#bag1))
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P.nb[i]=blocks[P.nxt[i]][0]
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end--First bag
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elseif P.gameEnv.sequence==6 then
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local bag1={1,2,3,4,6,7}
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for i=1,6 do
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P.nxt[i]=rem(bag1,rnd(#bag1))
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P.nb[i]=blocks[P.nxt[i]][0]
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end--First bag
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@@ -123,7 +143,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
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P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
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P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
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P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
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P.keyPressing,P.isKeyDown={},{}for i=1,12 do P.keyPressing[i],P.isKeyDown[i]=false,false end
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P.moving,P.downing=0,0
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P.waiting,P.falling=0,0
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P.clearing={}
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@@ -133,14 +153,15 @@ function createPlayer(id,x,y,size,AIspeed,data)
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P.b2b=0
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P.b2b1=0
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P.endCounter=0
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P.counter=0
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P.result=nil--string,"win"/"lose"
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P.task={}
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P.bonus={}
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end
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function showText(text,type,font,dy,inf)
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end
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function showText(P,text,type,font,dy,spd,inf)
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if not P.small then
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ins(P.bonus,{t=0,text=text,draw=FX[type],font=font,dy=dy or 0,inf=inf,solid=inf})
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ins(P.bonus,{t=0,text=text,draw=FX[type],font=font,dy=dy or 0,speed=spd or 1,inf=inf})
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end
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end
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function createBeam(S,R,lv)--Player id
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@@ -167,9 +188,9 @@ function throwBadge(S,R,amount)--Player id
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if R.small then
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x2,y2=R.x+150*R.size,R.y+300*R.size
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else
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x2,y2=R.x+308*R.size,R.y+450*R.size
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x2,y2=R.x+73*R.size,R.y+360*R.size
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end
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ins(FX.badge,{x1,y1,x2,y2,t=0,size=(10+min(amount,10))*.1})
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ins(FX.badge,{x1,y1,x2,y2,t=0,size=(9+min(amount,12))*.1})
|
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end
|
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function randomTarget(p)
|
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if #players.alive>1 then
|
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@@ -180,29 +201,92 @@ function randomTarget(p)
|
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return r
|
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end
|
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end
|
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function freshRoyaleTarget()
|
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mostBadge,secBadge,mostDangerous,secDangerous=nil
|
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local h,b=0,0
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function freshTarget(P)
|
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if P.atkMode==1 then
|
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if not P.atking.alive or rnd()<.1 then
|
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changeAtk(P,randomTarget(P))
|
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end
|
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elseif P.atkMode==2 then
|
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changeAtk(P,P~=mostBadge and mostBadge or secBadge or randomTarget(P))
|
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elseif P.atkMode==3 then
|
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changeAtk(P,P~=mostDangerous and mostDangerous or secDangerous or randomTarget(P))
|
||||
elseif P.atkMode==4 then
|
||||
for i=1,#P.atker do
|
||||
if not P.atker[i].alive then
|
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rem(P.atker,i)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function changeAtk(P,R)
|
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if P.atking then
|
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local K=P.atking.atker
|
||||
for i=1,#K do
|
||||
if K[i]==P then
|
||||
rem(K,i)
|
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break
|
||||
end
|
||||
end
|
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end
|
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if R then
|
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P.atking=R
|
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ins(R.atker,P)
|
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else
|
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P.atking=nil
|
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end
|
||||
end
|
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function freshMostBadge()
|
||||
mostBadge,secBadge=nil
|
||||
local m=0
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].badge>=h then
|
||||
if players.alive[i].badge>=m then
|
||||
mostBadge,secBadge=players.alive[i],mostBadge
|
||||
h=players[i].badge
|
||||
m=players.alive[i].badge
|
||||
end
|
||||
if #players.alive[i].field>=b then
|
||||
end
|
||||
end
|
||||
function freshMostDangerous()
|
||||
mostDangerous,secDangerous=nil
|
||||
local m=0
|
||||
for i=1,#players.alive do
|
||||
if #players.alive[i].field>=m then
|
||||
mostDangerous,secDangerous=players.alive[i],mostDangerous
|
||||
b=#players[i].field
|
||||
m=#players.alive[i].field
|
||||
end
|
||||
end
|
||||
end
|
||||
function royaleLevelup()
|
||||
gameStage=gameStage+1
|
||||
local spd
|
||||
if(gameStage==3 or gameStage>4)and players[1].alive then
|
||||
showText(players[1],#players.alive.." Players Remain","beat",50,-100,.3)
|
||||
end
|
||||
if gameStage==2 then
|
||||
spd=30
|
||||
elseif gameStage==3 then
|
||||
spd=15
|
||||
garbageSpeed=.6
|
||||
BGM("cruelty")
|
||||
elseif gameStage==4 then
|
||||
spd=10
|
||||
pushSpeed=3
|
||||
elseif gameStage==5 then
|
||||
spd=5
|
||||
garbageSpeed=1
|
||||
elseif gameStage==6 then
|
||||
spd=3
|
||||
BGM("final")
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
local P=players.alive[i]
|
||||
if P.atkMode==1 then
|
||||
if not P.atking then
|
||||
P.atking=randomTarget(P)
|
||||
end
|
||||
elseif P.atkMode==2 then
|
||||
P.atking=P~=mostBadge and mostBadge or secBadge
|
||||
elseif P.atkMode==3 then
|
||||
P.atking=P~=mostDangerous and mostDangerous or secDangerous
|
||||
P.gameEnv.drop=spd
|
||||
end
|
||||
if curMode.lv==5 and players[1].alive then
|
||||
local P=players[1]
|
||||
P.gameEnv.drop=int(P.gameEnv.drop*.3)
|
||||
if P.gameEnv.drop==0 then
|
||||
P.gameEnv._20G=true
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -285,6 +369,7 @@ end
|
||||
function pressKey(i,p)
|
||||
P=p
|
||||
P.keyPressing[i]=true
|
||||
P.isKeyDown[i]=true
|
||||
if i==10 then
|
||||
act.restart()
|
||||
elseif P.alive then
|
||||
@@ -294,7 +379,7 @@ function pressKey(i,p)
|
||||
elseif P.keyPressing[9]then
|
||||
if i==1 then
|
||||
P.atkMode=1
|
||||
P.atking=randomTarget(P)
|
||||
changeAtk(P,randomTarget(P))
|
||||
elseif i==2 then
|
||||
P.atkMode=2
|
||||
elseif i==6 then
|
||||
@@ -317,6 +402,7 @@ function pressKey(i,p)
|
||||
end
|
||||
function releaseKey(i,p)
|
||||
p.keyPressing[i]=false
|
||||
p.isKeyDown[i]=false
|
||||
-- if playmode=="recording"then ins(rec,{-i,frame})end
|
||||
end
|
||||
function spin(d,ifpre)
|
||||
@@ -373,7 +459,7 @@ function hold(ifpre)
|
||||
|
||||
freshgho()
|
||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
||||
if ifoverlap(P.cb,P.cx,P.cy) then lock()Event.gameover.lose()end
|
||||
if ifoverlap(P.cb,P.cx,P.cy)then lock()Event.gameover.lose()end
|
||||
P.holded=P.gameEnv.oncehold
|
||||
SFX(ifpre and"prehold"or"hold")
|
||||
if P.id==1 then
|
||||
@@ -425,98 +511,94 @@ function drop()
|
||||
P.combo=P.combo+1--combo=0 is under
|
||||
if cc==4 then
|
||||
if P.b2b>480 then
|
||||
showText("Techrash B2B2B","fly",70)
|
||||
showText(P,"Techrash B2B2B","fly",70)
|
||||
csend=6
|
||||
sendTime=80
|
||||
exblock=exblock+1
|
||||
elseif P.b2b>=30 then
|
||||
showText("Techrash B2B","drive",70)
|
||||
showText(P,"Techrash B2B","drive",70)
|
||||
sendTime=70
|
||||
csend=5
|
||||
else
|
||||
showText("Techrash","stretch",80)
|
||||
showText(P,"Techrash","stretch",80)
|
||||
sendTime=60
|
||||
csend=4
|
||||
end
|
||||
P.b2b=P.b2b+100
|
||||
P.lastClear=74
|
||||
P.cstat.techrash=P.cstat.techrash+1
|
||||
elseif cc>0 then
|
||||
if dospin then
|
||||
if P.b2b>480 then
|
||||
showText(spinName[cc][P.bn].." B2B2B","spin",40)
|
||||
showText(P,spinName[cc][P.bn].." B2B2B","spin",40)
|
||||
csend=b2bATK[cc]+1
|
||||
exblock=exblock+1
|
||||
elseif P.b2b>=30 then
|
||||
showText(spinName[cc][P.bn].." B2B","spin",40)
|
||||
showText(P,spinName[cc][P.bn].." B2B","spin",40)
|
||||
csend=b2bATK[cc]
|
||||
else
|
||||
showText(spinName[cc][P.bn],"spin",50)
|
||||
showText(P,spinName[cc][P.bn],"spin",50)
|
||||
csend=2*cc
|
||||
end
|
||||
sendTime=20+csend*20
|
||||
if mini then
|
||||
showText("Mini","drive",40,10)
|
||||
showText(P,"Mini","drive",40,10)
|
||||
csend=ceil(csend*.5)
|
||||
sendTime=sendTime+60
|
||||
P.b2b=P.b2b+b2bPoint[cc]*.8
|
||||
else
|
||||
P.b2b=P.b2b+b2bPoint[cc]
|
||||
end
|
||||
SFX(spin_n[cc])
|
||||
P.lastClear=P.bn*10+cc
|
||||
if P.id==1 then
|
||||
stat.spin=stat.spin+1
|
||||
end
|
||||
SFX(spin_n[cc])
|
||||
elseif #P.clearing<#P.field then
|
||||
P.b2b=P.b2b-150-cc*50
|
||||
showText(clearName[cc],"appear",50)
|
||||
showText(P,clearName[cc],"appear",50)
|
||||
csend=cc-1
|
||||
sendTime=20+csend*20
|
||||
P.lastClear=cc
|
||||
end
|
||||
if #P.clearing==#P.field then
|
||||
showText(P,"Perfect Clear","flicker",70,-80)
|
||||
csend=csend+min(6+P.cstat.pc,10)
|
||||
exblock=exblock+2
|
||||
sendTime=sendTime+30
|
||||
if P.cstat.row>4 then
|
||||
P.b2b=600
|
||||
end
|
||||
P.cstat.pc=P.cstat.pc+1
|
||||
P.lastClear=P.bn*10+5
|
||||
SFX("perfectclear")
|
||||
end
|
||||
else
|
||||
P.combo=0
|
||||
if dospin then
|
||||
showText(spinName[0][P.bn],"appear",50)
|
||||
showText(P,spinName[0][P.bn],"appear",50)
|
||||
SFX("spin_0")
|
||||
P.b2b=P.b2b+15
|
||||
end
|
||||
end
|
||||
|
||||
if cc>0 and #P.clearing==#P.field then
|
||||
showText("Perfect Clear","flicker",70,-80)
|
||||
csend=csend+min(6+P.cstat.pc,10)
|
||||
exblock=exblock+2
|
||||
sendTime=sendTime+30
|
||||
if P.cstat.row>10 then
|
||||
P.b2b=600
|
||||
end
|
||||
SFX("perfectclear")
|
||||
P.cstat.pc=P.cstat.pc+1
|
||||
end
|
||||
|
||||
csend=csend+(renATK[P.combo]or 4)
|
||||
if P.combo>2 then
|
||||
showText(renName[min(P.combo,20)],P.combo<10 and"appear"or"flicker",20+P.combo*3,60)
|
||||
showText(P,renName[min(P.combo,20)],P.combo<10 and"appear"or"flicker",20+P.combo*3,60)
|
||||
end
|
||||
sendTime=sendTime+20*P.combo
|
||||
if cc>0 then
|
||||
SFX(clear_n[cc])
|
||||
SFX(ren_n[min(P.combo,11)])
|
||||
if P.id==1 then VIB(cc<3 and 1 or cc-1)end
|
||||
end
|
||||
P.b2b=max(min(P.b2b,600),0)
|
||||
|
||||
if cc>0 and modeEnv.royaleMode then
|
||||
local atker=0
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].atking==P then
|
||||
atker=atker+1
|
||||
if atker==9 then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if atker>1 then
|
||||
csend=csend+reAtk[atker]
|
||||
exblock=exblock+reDef[atker]
|
||||
local i=min(#P.atker,9)
|
||||
if i>1 then
|
||||
csend=csend+reAtk[i]
|
||||
exblock=exblock+reDef[i]
|
||||
end
|
||||
end
|
||||
|
||||
@@ -532,9 +614,9 @@ function drop()
|
||||
--ATK statistics
|
||||
|
||||
if csend>0 then
|
||||
showText(csend,"zoomout",25,70)
|
||||
showText(P,csend,"zoomout",25,70)
|
||||
if exblock>0 then
|
||||
showText(exblock,"zoomout",10,70)
|
||||
showText(P,exblock,"zoomout",10,70)
|
||||
end
|
||||
end
|
||||
while csend>0 and P.atkBuffer[1]do
|
||||
@@ -544,33 +626,29 @@ function drop()
|
||||
csend=csend-1
|
||||
end
|
||||
P.atkBuffer[1].amount=P.atkBuffer[1].amount-1
|
||||
P.atkBuffer.sum=P.atkBuffer.sum-1
|
||||
if P.atkBuffer[1].amount==0 then
|
||||
rem(P.atkBuffer,1)
|
||||
end
|
||||
if P.atkBuffer[1]and csend==0 then
|
||||
local s=P.atkBuffer[1].amount
|
||||
P.atkBuffer[1].lv=s<4 and 1 or s<7 and 2 or 3
|
||||
end
|
||||
end
|
||||
if csend>0 then
|
||||
if modeEnv.royaleMode then
|
||||
if P.atkMode==4 then
|
||||
local f
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].atking==P then
|
||||
garbageSend(P,players.alive[i],csend,sendTime)
|
||||
f=true
|
||||
if #P.atker>0 then
|
||||
for i=1,#P.atker do
|
||||
garbageSend(P,P.atker[i],csend,sendTime)
|
||||
end
|
||||
end
|
||||
if not f then
|
||||
garbageSend(P,P.atking or randomTarget(P),csend,sendTime)
|
||||
else
|
||||
garbageSend(P,randomTarget(P),csend,sendTime)
|
||||
end
|
||||
else
|
||||
garbageSend(P,P.atking or randomTarget(P),csend,sendTime)
|
||||
freshTarget(P)
|
||||
garbageSend(P,P.atking,csend,sendTime)
|
||||
end
|
||||
elseif #players.alive>1 then
|
||||
garbageSend(P,randomTarget(P),csend,sendTime)
|
||||
end
|
||||
if P.id==1 and csend>3 then sysSFX("emit",min(csend,8)*.125)end
|
||||
end
|
||||
elseif cc==0 then
|
||||
if P.b2b>480 then
|
||||
@@ -605,18 +683,20 @@ function lock()
|
||||
end
|
||||
function garbageSend(S,R,send,time)
|
||||
local pos=rnd(10)
|
||||
local level=send<4 and 1 or send<7 and 2 or 3
|
||||
createBeam(S,R,level)
|
||||
createBeam(S,R,send<4 and 1 or send<7 and 2 or 3)
|
||||
R.lastRecv=S
|
||||
if #R.atkBuffer<15 then
|
||||
ins(R.atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=level})
|
||||
if R.atkBuffer.sum<20 then
|
||||
send=min(send,20-R.atkBuffer.sum)
|
||||
R.atkBuffer.sum=R.atkBuffer.sum+send
|
||||
ins(R.atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=send<4 and 1 or send<7 and 2 or 3})
|
||||
if R.id==1 then sysSFX(send<4 and "blip_1"or"blip_2",min(send+1,5)*.1)end
|
||||
end
|
||||
end
|
||||
function garbageRelease()
|
||||
local t=P.showTime*2
|
||||
for i=1,#P.atkBuffer do
|
||||
local atk=P.atkBuffer[i]
|
||||
if not atk.sent and atk.countdown==0 then
|
||||
if not atk.sent and atk.countdown<=0 then
|
||||
for j=1,atk.amount do
|
||||
ins(P.field,1,getNewRow(13))
|
||||
ins(P.visTime,1,getNewRow(t))
|
||||
@@ -624,6 +704,7 @@ function garbageRelease()
|
||||
P.field[1][atk[k]]=0
|
||||
end
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum-atk.amount
|
||||
atk.sent=true
|
||||
atk.time=0
|
||||
P.fieldBeneath=P.fieldBeneath+atk.amount*30
|
||||
@@ -635,6 +716,7 @@ act={
|
||||
if P.keyPressing[9]then
|
||||
if P.atkMode~=1 then
|
||||
P.atkMode=1
|
||||
changeAtk(P,randomTarget(P))
|
||||
end
|
||||
else
|
||||
if not auto then
|
||||
@@ -653,7 +735,7 @@ act={
|
||||
if P.keyPressing[9]then
|
||||
if P.atkMode~=2 then
|
||||
P.atkMode=2
|
||||
P.atking=P~=mostBadge and mostBadge or secBadge
|
||||
changeAtk(P,P~=mostBadge and mostBadge or secBadge or randomTarget(P))
|
||||
end
|
||||
else
|
||||
if not auto then
|
||||
@@ -675,7 +757,7 @@ act={
|
||||
if P.keyPressing[9]then
|
||||
if P.atkMode~=3 then
|
||||
P.atkMode=3
|
||||
P.atking=P~=mostDangerous and mostDangerous or secDangerous
|
||||
changeAtk(P,P~=mostDangerous and mostDangerous or secDangerous or randomTarget(P))
|
||||
end
|
||||
else
|
||||
if P.waiting<=0 then
|
||||
@@ -683,6 +765,7 @@ act={
|
||||
P.cy=P.y_img
|
||||
P.spinLast=false
|
||||
SFX("drop")
|
||||
if P.id==1 then VIB(0)end
|
||||
end
|
||||
drop()
|
||||
end
|
||||
@@ -692,7 +775,7 @@ act={
|
||||
if P.keyPressing[9]then
|
||||
if P.atkMode~=4 then
|
||||
P.atkMode=4
|
||||
P.atking=nil
|
||||
changeAtk(P)
|
||||
end
|
||||
else
|
||||
if P.cy~=P.y_img then
|
||||
@@ -718,7 +801,7 @@ act={
|
||||
end,
|
||||
restart=function()
|
||||
resetGameData()
|
||||
frame=90
|
||||
frame=30
|
||||
end,
|
||||
insDown=function()if P.cy~=P.y_img then P.cy,P.lockDelay,P.spinLast=P.y_img,P.gameEnv.lock,false end end,
|
||||
insLeft=function()
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.2 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 201 B |
620
list.lua
620
list.lua
@@ -1,12 +1,14 @@
|
||||
--[["four name"
|
||||
Techrash
|
||||
Zestris
|
||||
x Quadruple
|
||||
x Tequeno
|
||||
x Techzino
|
||||
x Tectris
|
||||
Techris
|
||||
|
||||
Techmino
|
||||
Tequéno
|
||||
Zestris
|
||||
Quadruple
|
||||
Tequeno
|
||||
Techzino
|
||||
Tectris
|
||||
]]
|
||||
PCbase={
|
||||
{3,3,3,0,0,0,0,0,2,2},
|
||||
@@ -22,12 +24,12 @@ PClist={--ZSLJTOI
|
||||
{7,7,4,5},{7,7,6,4},{7,7,2,4},{7,7,1,3},{7,7,5,6},{7,7,5,2},{7,7,5,4},{7,7,5,3},
|
||||
{7,4,1,2},{7,3,5,7},{7,5,4,3},{7,5,1,2},{7,1,4,2},{7,4,2,5},{7,6,4,5},{7,5,4,2},
|
||||
{7,5,6,4},{7,5,3,6},{7,2,5,6},{7,2,6,4},{7,2,1,3},{7,5,2,7},{7,5,7,2},{7,5,2,3},
|
||||
{7,5,3,2},{7,6,4,5},{7,6,5,4},{7,3,1,5},{7,3,2,5},{7,4,1,5},{7,4,5,2},{7,7,3,6},
|
||||
{7,3,7,6},{7,3,6,2},{7,3,7,1},{7,6,4,2},{3,2,7,6},{3,2,6,7},{7,7,4,5},{7,5,3,4},
|
||||
{7,3,6,5},{7,3,2,5},{7,4,6,5},{7,6,4,5},{7,5,2,3},{7,3,5,7},{7,3,2,5},{7,3,5,1},
|
||||
{7,5,2,3},{3,6,2,5},{3,1,2,5},{3,1,1,5},{3,1,5,2},{3,1,5,1},{3,5,1,2},{4,5,3,2},
|
||||
{4,2,6,5},{6,5,3,2},{1,4,2,5},{1,5,3,6},{5,2,6,3},{5,2,1,3},{5,2,7,4},{2,4,1,5},
|
||||
{2,4,5,1},{2,1,4,5},{2,5,4,3},{2,5,6,7},{7,5,4,2},
|
||||
{7,5,3,2},{7,6,5,4},{7,3,1,5},{7,3,2,5},{7,4,1,5},{7,4,5,2},{7,7,3,6},{7,3,7,6},
|
||||
{7,3,6,2},{7,3,7,1},{7,6,4,2},{3,2,7,6},{3,2,6,7},{7,7,4,5},{7,5,3,4},{7,3,6,5},
|
||||
{7,3,2,5},{7,4,6,5},{7,5,2,3},{7,3,5,7},{7,3,2,5},{7,3,5,1},{7,5,2,3},{3,6,2,5},
|
||||
{3,1,2,5},{3,1,1,5},{3,1,5,2},{3,1,5,1},{3,5,1,2},{4,5,3,2},{4,2,6,5},{6,5,3,2},
|
||||
{1,4,2,5},{1,5,3,6},{5,2,6,3},{5,2,1,3},{5,2,7,4},{2,4,1,5},{2,4,5,1},{2,1,4,5},
|
||||
{2,5,4,3},{2,5,6,7},{7,5,4,2},
|
||||
}
|
||||
color={
|
||||
red={1,0,0},
|
||||
@@ -66,10 +68,10 @@ attackColor={
|
||||
gc.setColor(1,t,0)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(1,0,t)
|
||||
gc.setColor(1,.4,.3+t*.7)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(t,t,1)
|
||||
gc.setColor(.2+t*.8,.2+t*.8,1)
|
||||
end,
|
||||
}--3 animation-colorsets of attack buffer bar
|
||||
}
|
||||
@@ -102,7 +104,7 @@ for j=1,7 do
|
||||
spinName[0][j]=blockName[j].." spin"
|
||||
end
|
||||
|
||||
miniTitle_pixel={
|
||||
miniTitle_rect={
|
||||
{2,0,5,1},{4,1,1,6},
|
||||
{9,0,4,1},{9,3,4,1},{9,6,4,1},{8,0,1,7},
|
||||
{15,0,3,1},{15,6,3,1},{14,0,1,7},
|
||||
@@ -123,6 +125,7 @@ sfx={
|
||||
"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
"spin_0","spin_1","spin_2","spin_3",
|
||||
"emit","blip_1","blip_2",
|
||||
"perfectclear",
|
||||
}
|
||||
bgm={
|
||||
@@ -132,6 +135,8 @@ bgm={
|
||||
"push",
|
||||
"reason",
|
||||
"infinite",
|
||||
"cruelty",
|
||||
"final",
|
||||
}
|
||||
|
||||
prevMenu={
|
||||
@@ -142,7 +147,7 @@ prevMenu={
|
||||
custom="mode",
|
||||
ready="mode",
|
||||
play=function()
|
||||
gotoScene(gamemode~="custom"and"mode"or"custom")
|
||||
gotoScene(curMode.id~="custom"and"mode"or"custom")
|
||||
end,
|
||||
help="main",
|
||||
stat="main",
|
||||
@@ -154,33 +159,6 @@ prevMenu={
|
||||
setting3="setting",
|
||||
}
|
||||
|
||||
modeID={
|
||||
"sprint","marathon","zen","infinite","solo","death","tsd","blind",
|
||||
"pctrain","pcchallenge","techmino41","techmino99","gmroll","p2","p3","p4"
|
||||
}
|
||||
modeName={
|
||||
"Sprint","Marathon","Zen","Infinite","1v1","Death","TSD-only","Blind",
|
||||
"PC Train","PC Challenge","Techmino41","Techmino99","GM roll","2P","3P","4P"
|
||||
}
|
||||
modeInfo={
|
||||
sprint="Clear 40 Lines",
|
||||
marathon="Clear 200 Lines",
|
||||
zen="Clear 200 Lines without gravity",
|
||||
infinite="Infinite game,infinite happiness",
|
||||
solo="Beat AI",
|
||||
death="Survive under terrible speed",
|
||||
tsd="T-spin-double Only!",
|
||||
blind="Invisible board!",
|
||||
pctrain="Let's learn some PCs",
|
||||
pcchallenge="Make PCs in 100 Lines",
|
||||
techmino41="Melee fight with 40 AIs",
|
||||
techmino99="Melee fight with 98 AIs",
|
||||
gmroll="Who want to be the grand master?",
|
||||
p2="2 players game",
|
||||
p3="3 players game",
|
||||
p4="4 players game",
|
||||
}
|
||||
|
||||
customID={
|
||||
"drop",
|
||||
"lock",
|
||||
@@ -214,7 +192,7 @@ customVal={
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"on","off"},
|
||||
sequence={"bag","his4","random"},
|
||||
sequence={"bag7","his4","random"},
|
||||
visible={"normal","time","invisible"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
@@ -246,11 +224,15 @@ testScore={[0]=0,[-1]=1,[-2]=0,[-3]=1,2,2,2}
|
||||
spin_n={"spin_1","spin_2","spin_3"}
|
||||
clear_n={"clear_1","clear_2","clear_3","clear_4"}
|
||||
ren_n={"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11"}
|
||||
vibrateLevel={0,.02,.03,.04,.06,.08,.1}
|
||||
atkModeName={"Random","Badges","K.O.s","Counters"}
|
||||
up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
|
||||
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}
|
||||
snapLevelValue={1,10,20,40,60,80}
|
||||
reAtk={0,0,1,1,1,2,2,3,3}
|
||||
reDef={0,1,1,2,3,3,4,4,5}
|
||||
|
||||
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||
death_lock={12,11,10,9,8}
|
||||
death_wait={9,8,7,6,5}
|
||||
@@ -258,9 +240,400 @@ death_fall={10,9,8,7,6}
|
||||
pc_drop={50,45,40,35,30,26,22,18,15,12}
|
||||
pc_lock={55,50,45,40,36,32,30}
|
||||
pc_fall={18,16,14,12,10,9,8,7,6}
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}
|
||||
snapLevelValue={1,10,20,40,60,80}
|
||||
|
||||
defaultModeEnv={
|
||||
sprint={
|
||||
{
|
||||
drop=60,
|
||||
target=10,
|
||||
reach=Event.gameover.win,
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=20,
|
||||
reach=Event.gameover.win,
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=40,
|
||||
reach=Event.gameover.win,
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=400,
|
||||
reach=Event.gameover.win,
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=1000,
|
||||
reach=Event.gameover.win,
|
||||
},
|
||||
},
|
||||
marathon={
|
||||
{
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
target=200,
|
||||
reach=Event.marathon_reach,
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
fall=20,
|
||||
target=10,
|
||||
reach=Event.marathon_reach,
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
fall=20,
|
||||
target=200,
|
||||
reach=Event.marathon_reach,
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,
|
||||
lock=death_lock[1],
|
||||
wait=death_wait[1],
|
||||
fall=death_fall[1],
|
||||
target=50,
|
||||
reach=Event.marathon_reach_lunatic,
|
||||
arr=1,
|
||||
},
|
||||
},
|
||||
zen={
|
||||
{
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
target=200,
|
||||
reach=Event.gameover.win,
|
||||
},
|
||||
},
|
||||
infinite={
|
||||
{
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
oncehold=false,
|
||||
},
|
||||
},
|
||||
solo={
|
||||
{},
|
||||
},
|
||||
tsd={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
lock=60,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
},
|
||||
},
|
||||
blind={
|
||||
{
|
||||
drop=30,
|
||||
lock=60,
|
||||
visible=2,
|
||||
},
|
||||
{
|
||||
drop=15,
|
||||
lock=30,
|
||||
visible=0,
|
||||
freshLimit=10,
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
lock=60,
|
||||
visible=0,
|
||||
freshLimit=15,
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,
|
||||
lock=15,
|
||||
wait=10,
|
||||
fall=15,
|
||||
visible=0,
|
||||
arr=1,
|
||||
},
|
||||
},
|
||||
dig={
|
||||
{
|
||||
drop=60,
|
||||
lock=120,
|
||||
fall=20,
|
||||
},
|
||||
{
|
||||
drop=10,
|
||||
lock=30,
|
||||
},
|
||||
},
|
||||
survivor={
|
||||
{
|
||||
drop=60,
|
||||
lock=120,
|
||||
fall=30,
|
||||
},
|
||||
{
|
||||
drop=30,
|
||||
lock=60,
|
||||
fall=20,
|
||||
},
|
||||
{
|
||||
drop=10,
|
||||
lock=20,
|
||||
fall=15,
|
||||
},
|
||||
{
|
||||
drop=5,
|
||||
lock=15,
|
||||
fall=10,
|
||||
},
|
||||
},
|
||||
sudden={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
target=0,
|
||||
reach=Event.sudden_reach,
|
||||
},
|
||||
{
|
||||
drop=30,
|
||||
lock=60,
|
||||
target=0,
|
||||
reach=Event.sudden_reach,
|
||||
},
|
||||
{
|
||||
drop=15,
|
||||
lock=60,
|
||||
target=0,
|
||||
reach=Event.sudden_reach_hard,
|
||||
},
|
||||
{
|
||||
drop=5,
|
||||
lock=20,
|
||||
target=0,
|
||||
reach=Event.sudden_reach_hard,
|
||||
},
|
||||
},
|
||||
pctrain={
|
||||
{
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=120,
|
||||
lock=120,
|
||||
fall=20,
|
||||
sequence=4,
|
||||
target=0,
|
||||
freshLimit=1e99,
|
||||
reach=Event.newPC,
|
||||
},
|
||||
{
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=60,
|
||||
lock=60,
|
||||
fall=15,
|
||||
sequence=4,
|
||||
target=0,
|
||||
reach=Event.newPC,
|
||||
},
|
||||
},
|
||||
pcchallenge={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=300,
|
||||
lock=1e99,
|
||||
sequence=1,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
freshLimit=1e99,
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
lock=120,
|
||||
fall=10,
|
||||
sequence=1,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
},
|
||||
{
|
||||
drop=20,
|
||||
lock=60,
|
||||
fall=20,
|
||||
sequence=1,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
},
|
||||
},
|
||||
techmino41={
|
||||
{
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
royalePowerup={2,5,10,20},
|
||||
royaleRemain={30,20,15,10,5},
|
||||
pushSpeed=2,
|
||||
},
|
||||
},
|
||||
techmino99={
|
||||
{
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
royalePowerup={2,6,14,30},
|
||||
royaleRemain={75,50,35,20,10},
|
||||
pushSpeed=2,
|
||||
},
|
||||
},
|
||||
drought={
|
||||
{
|
||||
drop=20,
|
||||
lock=30,
|
||||
sequence=5,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
},
|
||||
{
|
||||
drop=20,
|
||||
lock=30,
|
||||
sequence=6,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
},
|
||||
},
|
||||
hotseat={
|
||||
{},
|
||||
},
|
||||
custom={
|
||||
{
|
||||
reach=Event.gameover.win
|
||||
},
|
||||
},
|
||||
}
|
||||
modeLevel={
|
||||
sprint={"10L","20L","40L","100L","400L","1000L"},
|
||||
marathon={"EASY","NORMAL","EXTRA","DEATH"},
|
||||
zen={"NORMAL"},
|
||||
infinite={"NORMAL"},
|
||||
solo={"EASY","NORMAL","HARD","LUNATIC"},
|
||||
tsd={"NORMAL","HARD"},
|
||||
blind={"EASY","HARD","LUNATIC","GM"},
|
||||
dig={"NORMAL","LUNATIC"},
|
||||
survivor={"EASY","NORMAL","HARD","LUNATIC"},
|
||||
sudden={"EASY","NORMAL","HARD","LUNATIC"},
|
||||
pctrain={"HARD","LUNATIC"},
|
||||
pcchallenge={"NORMAL","HARD","LUNATIC"},
|
||||
techmino41={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
techmino99={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
drought={"NORMAL","MESS"},
|
||||
hotseat={"2P","3P","4P",},
|
||||
custom={""},
|
||||
}
|
||||
modeLevelColor={
|
||||
EASY=color.cyan,
|
||||
NORMAL=color.green,
|
||||
HARD=color.purple,
|
||||
LUNATIC=color.red,
|
||||
EXTRA=color.lightPurple,
|
||||
|
||||
MESS=color.lightGrey,
|
||||
GM=color.blue,
|
||||
ULTIMATE=color.lightYellow,
|
||||
DEATH=color.lightRed,
|
||||
["10L"]=color.cyan,
|
||||
["20L"]=color.lightBlue,
|
||||
["40L"]=color.green,
|
||||
["100L"]=color.orange,
|
||||
["400L"]=color.red,
|
||||
["1000L"]=color.darkRed,
|
||||
}
|
||||
modeID={
|
||||
[0]="custom",
|
||||
"sprint","marathon","zen","infinite","solo","tsd","blind","dig","survivor","sudden",
|
||||
"pctrain","pcchallenge","techmino41","techmino99","drought","hotseat",
|
||||
}
|
||||
modeName={
|
||||
[0]="Custom",
|
||||
"Sprint","Marathon","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Sudden",
|
||||
"PC Train","PC Challenge","Techmino41","Techmino99","Drought","Hotseat",
|
||||
}
|
||||
modeInfo={
|
||||
sprint="Speed run.",
|
||||
marathon="Survive and reach target",
|
||||
zen="Clear 200 Lines without gravity",
|
||||
infinite="Infinite game,infinite happiness",
|
||||
solo="Beat AI",
|
||||
tsd="Make more T-spin-doubles",
|
||||
blind="Invisible board",
|
||||
dig="Downstack!",
|
||||
survivor="Hand them!",
|
||||
sudden="Techniques practice",
|
||||
pctrain="Let's learn some PCs",
|
||||
pcchallenge="Make PCs in 100 Lines",
|
||||
techmino41="Melee fight with 40 AIs",
|
||||
techmino99="Melee fight with 98 AIs",
|
||||
drought="ERRSEQ flood attack",
|
||||
hotseat="",
|
||||
}
|
||||
|
||||
freshMethod={
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
if #P.nxt<6 then
|
||||
local bag={1,2,3,4,5,6,7}
|
||||
for i=1,7 do
|
||||
ins(P.nxt,rem(bag,rnd(8-i)))
|
||||
ins(P.nb,blocks[P.nxt[#P.nxt]][0])
|
||||
end
|
||||
end
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
local i,j=nil,0
|
||||
repeat
|
||||
i,j=rnd(7),j+1
|
||||
until not(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])
|
||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||
rem(P.his,1)ins(P.his,i)
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
repeat i=rnd(7)until i~=P.nxt[5]
|
||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
--generate in newPC
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
if #P.nxt<6 then
|
||||
local bag={1,2,3,4,5,6}
|
||||
for i=1,6 do
|
||||
ins(P.nxt,rem(bag,rnd(7-i)))
|
||||
ins(P.nb,blocks[P.nxt[#P.nxt]][0])
|
||||
end
|
||||
end
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
if #P.nxt<6 then
|
||||
local bag={1,1,1,2,2,2,3,3,3,4,4,4,6,6,6,5,7}
|
||||
repeat
|
||||
ins(P.nxt,rem(bag,rnd(#bag)))
|
||||
ins(P.nb,blocks[P.nxt[#P.nxt]][0])
|
||||
until not bag[1]
|
||||
end
|
||||
end,
|
||||
}
|
||||
blocks={
|
||||
{[0]={{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}},{{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}}},
|
||||
{[0]={{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}},{{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}}},
|
||||
@@ -342,46 +715,56 @@ Buttons={
|
||||
load={},
|
||||
intro={},
|
||||
main={
|
||||
{x=250,y=300,w=330,h=60,rgb=color.red,t="Play",code=function()gotoScene("mode")end,down=2},
|
||||
{x=250,y=380,w=330,h=60,rgb=color.blue,t="Settings",code=function()gotoScene("setting")end,up=1,down=3},
|
||||
{x=165,y=460,w=160,h=60,rgb=color.yellow,t="Help",code=function()gotoScene("help")end,up=2,down=5,right=4},
|
||||
{x=335,y=460,w=160,h=60,rgb=color.cyan,t="Statistics",code=function()gotoScene("stat")end,up=2,down=5,left=3},
|
||||
{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=back,up=3},
|
||||
{x=250,y=250,w=350,h=100,rgb=color.red,f=55,t="Play",code=function()gotoScene("mode")end,down=2},
|
||||
{x=250,y=360,w=350,h=100,rgb=color.blue,f=50,t="Settings",code=function()gotoScene("setting")end,up=1,down=3},
|
||||
{x=160,y=470,w=170,h=100,rgb=color.yellow,f=50,t="Help",code=function()gotoScene("help")end,up=2,down=5,right=4},
|
||||
{x=340,y=470,w=170,h=100,rgb=color.cyan,f=40,t="Statistics",code=function()gotoScene("stat")end,up=2,down=5,left=3},
|
||||
{x=250,y=580,w=350,h=100,rgb=color.grey,f=40,t="Quit",code=function()gotoScene("quit")end,up=3},
|
||||
},
|
||||
mode={
|
||||
{x=1000,y=210,w=200,h=140,rgb=color.white,t="Λ",f=64,code=function()if modeSel>1 then modeSel=modeSel-1 end end},
|
||||
{x=1000,y=430,w=200,h=140,rgb=color.white,t="v",f=80,code=function()if modeSel<#modeID then modeSel=modeSel+1 end end},
|
||||
{x=1000,y=600,w=180,h=80,rgb=color.green,t="Start",code=function()startGame(modeID[modeSel])end},
|
||||
{x=400,y=150,w=180,h=80,rgb=color.yellow,t="Custom(c)",code=function()gotoScene("custom")end},
|
||||
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
{x=1000,y=210,w=200,h=140,rgb=color.white,hide=function()return modeSel==1 end,t="Λ",f=64,code=function()keyDown.mode("up")end},
|
||||
{x=1000,y=430,w=200,h=140,rgb=color.white,hide=function()return modeSel==#modeID end,t="v",f=80,code=function()keyDown.mode("down")end},
|
||||
{x=190,y=160,w=100,h=80,rgb=color.white,hide=function()return levelSel==1 end,t="<",code=function()keyDown.mode("left")end},
|
||||
{x=350,y=160,w=100,h=80,rgb=color.white,hide=function()return levelSel==#modeLevel[modeID[modeSel]] end,t=">",code=function()keyDown.mode("right")end},
|
||||
{x=1000,y=600,w=250,h=100,rgb=color.green,f=50,t="Start",code=function()loadGame(modeSel,levelSel)end},
|
||||
{x=270,y=540,w=190,h=85,rgb=color.yellow,t="Custom(c)",code=function()gotoScene("custom")end},
|
||||
{x=640,y=630,w=230,h=90,rgb=color.white,f=45,t="Back",code=back},
|
||||
},
|
||||
custom={
|
||||
{x=1000,y=200,w=100,h=100,rgb=color.white,t="Λ",f=40,code=function()optSel=(optSel-2)%#customID+1 end},
|
||||
{x=1000,y=440,w=100,h=100,rgb=color.white,t="v",f=50,code=function()optSel=optSel%#customID+1 end},
|
||||
{x=880,y=320,w=100,h=100,rgb=color.white,t="<",f=50,code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
||||
{x=1120,y=320,w=100,h=100,rgb=color.white,t=">",f=50,code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
||||
{x=1000,y=580,w=180,h=80,rgb=color.green,t="Start",code=function()startGame("custom")end},
|
||||
{x=1000,y=580,w=180,h=80,rgb=color.green,t="Start",code=function()loadGame(0,1)end},
|
||||
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
},
|
||||
play={
|
||||
},
|
||||
setting={--Normal setting
|
||||
{x=330,y=100,w=200,h=60,rgb=color.white,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end,down=3,right=2},
|
||||
{x=540,y=100,w=200,h=60,rgb=color.white,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end,down=5,left=1,right=11},
|
||||
{x=285,y=90,w=210,h=60,rgb=color.white,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end,down=3,right=2},
|
||||
{x=505,y=90,w=210,h=60,rgb=color.white,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end,down=5,left=1,right=11},
|
||||
--1,2
|
||||
{x=245,y=180,w=40,h=40,rgb=color.white,t="-",code=function()setting.das=(setting.das-1)%31 end,up=1,down=7,right=4},
|
||||
{x=410,y=180,w=40,h=40,rgb=color.white,t="+",code=function()setting.das=(setting.das+1)%31 end,up=1,down=8,left=3,right=5},
|
||||
{x=460,y=180,w=40,h=40,rgb=color.white,t="-",code=function()setting.arr=(setting.arr-1)%16 end,up=2,down=9,left=4,right=6},
|
||||
{x=625,y=180,w=40,h=40,rgb=color.white,t="+",code=function()setting.arr=(setting.arr+1)%16 end,up=2,down=10,left=5,right=13},
|
||||
{x=205,y=180,w=50,h=50,rgb=color.white,t="-",code=function()setting.das=(setting.das-1)%31 end,up=1,down=7,right=4},
|
||||
{x=370,y=180,w=50,h=50,rgb=color.white,t="+",code=function()setting.das=(setting.das+1)%31 end,up=1,down=8,left=3,right=5},
|
||||
{x=420,y=180,w=50,h=50,rgb=color.white,t="-",code=function()setting.arr=(setting.arr-1)%16 end,up=2,down=9,left=4,right=6},
|
||||
{x=585,y=180,w=50,h=50,rgb=color.white,t="+",code=function()setting.arr=(setting.arr+1)%16 end,up=2,down=10,left=5,right=13},
|
||||
--3~6
|
||||
{x=245,y=260,w=40,h=40,rgb=color.white,t="-",code=function()setting.sddas=(setting.sddas-1)%11 end,up=3,down=17,right=8},
|
||||
{x=410,y=260,w=40,h=40,rgb=color.white,t="+",code=function()setting.sddas=(setting.sddas+1)%11 end,up=4,down=17,left=7,right=9},
|
||||
{x=460,y=260,w=40,h=40,rgb=color.white,t="-",code=function()setting.sdarr=(setting.sdarr-1)%6 end,up=5,down=17,left=8,right=10},
|
||||
{x=625,y=260,w=40,h=40,rgb=color.white,t="+",code=function()setting.sdarr=(setting.sdarr+1)%4 end,up=6,down=17,left=9,right=14},
|
||||
{x=205,y=260,w=50,h=50,rgb=color.white,t="-",code=function()setting.sddas=(setting.sddas-1)%11 end,up=3,down=13,right=8},
|
||||
{x=370,y=260,w=50,h=50,rgb=color.white,t="+",code=function()setting.sddas=(setting.sddas+1)%11 end,up=4,down=13,left=7,right=9},
|
||||
{x=420,y=260,w=50,h=50,rgb=color.white,t="-",code=function()setting.sdarr=(setting.sdarr-1)%4 end,up=5,down=13,left=8,right=10},
|
||||
{x=585,y=260,w=50,h=50,rgb=color.white,t="+",code=function()setting.sdarr=(setting.sdarr+1)%4 end,up=6,down=13,left=9,right=14},
|
||||
--7~10
|
||||
{x=870-90,y=100,w=160,h=60,rgb=color.white,t=function()return setting.sfx and"SFX:on"or"SFX:off"end,code=function()setting.sfx=not setting.sfx end,down=13,left=2,right=12},
|
||||
{x=870+90,y=100,w=160,h=60,rgb=color.white,t=function()return setting.bgm and"BGM:on"or"BGM:off"end,code=function()BGM()setting.bgm=not setting.bgm;BGM("blank")end,down=13,left=11},
|
||||
{x=870,y=180,w=340,h=60,rgb=color.white,t=function()return setting.fullscreen and"Fullscreen:on"or"Fullscreen:off"end,
|
||||
{x=760,y=90,w=160,h=60,rgb=color.white,t=function()return setting.sfx and"SFX:on"or"SFX:off"end,code=function()setting.sfx=not setting.sfx end,down=13,left=2,right=12},
|
||||
{x=940,y=90,w=160,h=60,rgb=color.white,t=function()return setting.bgm and"BGM:on"or"BGM:off"end,code=function()
|
||||
BGM()
|
||||
setting.bgm=not setting.bgm
|
||||
BGM("blank")
|
||||
end,down=13,left=6},
|
||||
{x=850,y=160,w=340,h=60,rgb=color.white,t=function()return "Vibrate level:"..setting.vib end,code=function()
|
||||
setting.vib=(setting.vib+1)%5
|
||||
VIB(2)
|
||||
end,up=11,down=14,left=6},
|
||||
{x=850,y=230,w=340,h=60,rgb=color.white,t=function()return setting.fullscreen and"Fullscreen:on"or"Fullscreen:off"end,
|
||||
code=function()
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
@@ -389,9 +772,9 @@ Buttons={
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
end
|
||||
end,
|
||||
up=11,down=14,left=6
|
||||
up=13,down=15,left=6
|
||||
},
|
||||
{x=870,y=260,w=340,h=60,rgb=color.white,t=function()return setting.bgblock and"BG animation:on"or"BG animation:off"end,
|
||||
{x=850,y=300,w=340,h=60,rgb=color.white,t=function()return setting.bgblock and"BG animation:on"or"BG animation:off"end,
|
||||
code=function()
|
||||
setting.bgblock=not setting.bgblock
|
||||
if not setting.bgblock then
|
||||
@@ -400,18 +783,17 @@ Buttons={
|
||||
end
|
||||
end
|
||||
end,
|
||||
up=12,down=15,left=10
|
||||
up=14,down=16,left=10
|
||||
},
|
||||
|
||||
--11~14
|
||||
{x=870,y=340,w=340,h=60,rgb=color.white,t=function()return"frameDraw:"..setting.frameMul.."%"end,code=function()
|
||||
{x=850,y=370,w=340,h=60,rgb=color.white,t=function()return"frameDraw:"..setting.frameMul.."%"end,code=function()
|
||||
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
||||
if setting.frameMul>100 then setting.frameMul=25 end
|
||||
end,up=14,down=16},
|
||||
{x=870,y=420,w=340,h=60,rgb=color.green,t="Control settings",code=function()gotoScene("setting2")end,up=15,down=17},
|
||||
{x=870,y=500,w=340,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=16,down=18},
|
||||
{x=640,y=640,w=210,h=60,rgb=color.white,t="Save&Back",code=back,up=17},
|
||||
--15~18
|
||||
end,up=15,down=17},
|
||||
--11~16
|
||||
{x=850,y=440,w=340,h=60,rgb=color.green,t="Control settings",code=function()gotoScene("setting2")end,up=16,down=18},
|
||||
{x=850,y=510,w=340,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=17,down=19},
|
||||
{x=640,y=620,w=300,h=70,rgb=color.white,t="Save&Back",code=back,up=18},
|
||||
--17~19
|
||||
},
|
||||
setting2={--Control setting
|
||||
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
@@ -421,11 +803,12 @@ Buttons={
|
||||
{x=640,y=210,w=500,h=80,t=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,code=function()
|
||||
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
||||
end},
|
||||
{x=450,y=310,w=170,h=80,t="Reset",code=function()
|
||||
{x=450,y=310,w=170,h=80,t="Defaults",code=function()
|
||||
for K=1,#virtualkey do
|
||||
local b,b0=virtualkey[K],gameEnv0.virtualkey[K]
|
||||
local b,b0=virtualkey[K],virtualkeySet[defaultSel][K]
|
||||
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
|
||||
end--Reset virtualkey
|
||||
end--Default virtualkey
|
||||
defaultSel=defaultSel%5+1
|
||||
end},
|
||||
{x=640,y=310,w=170,h=80,t=function()return snapLevelName[snapLevel]end,code=function()
|
||||
snapLevel=snapLevel%6+1
|
||||
@@ -479,9 +862,78 @@ virtualkey={
|
||||
{x=0,y=0,r=0},--toDown
|
||||
]]
|
||||
}
|
||||
virtualkeySet={
|
||||
{
|
||||
{80,720-200,6400,80},--moveLeft
|
||||
{320,720-200,6400,80},--moveRight
|
||||
{1280-80,720-200,6400,80},--rotRight
|
||||
{1280-200,720-80,6400,80},--rotLeft
|
||||
{1280-200,720-320,6400,80},--rotFlip
|
||||
{200,720-320,6400,80},--hardDrop
|
||||
{200,720-80,6400,80},--softDrop
|
||||
{1280-320,720-200,6400,80},--hold
|
||||
{1280-80,280,6400,80},--swap
|
||||
{80,280,6400,80},--restart
|
||||
},--Farter's set 3
|
||||
{
|
||||
{1280-320,720-200,6400,80},--moveLeft
|
||||
{1280-80,720-200,6400,80},--moveRight
|
||||
{200,720-80,6400,80},--rotRight
|
||||
{80,720-200,6400,80},--rotLeft
|
||||
{200,720-320,6400,80},--rotFlip
|
||||
{1280-200,720-320,6400,80},--hardDrop
|
||||
{1280-200,720-80,6400,80},--softDrop
|
||||
{320,720-200,6400,80},--hold
|
||||
{80,280,6400,80},--swap
|
||||
{1280-80,280,6400,80},--restart
|
||||
},--Mirrored farter's set 3
|
||||
{
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,360,6400,80},--swap
|
||||
{80,80,6400,80},--restart
|
||||
},--Author's set
|
||||
{
|
||||
{1280-400,720-80,6400,80},--moveLeft
|
||||
{1280-80,720-80,6400,80},--moveRight
|
||||
{240,720-80,6400,80},--rotRight
|
||||
{80,720-80,6400,80},--rotLeft
|
||||
{240,720-240,6400,80},--rotFlip
|
||||
{1280-240,720-240,6400,80},--hardDrop
|
||||
{1280-240,720-80,6400,80},--softDrop
|
||||
{1280-80,720-240,6400,80},--hold
|
||||
{80,720-240,6400,80},--swap
|
||||
{80,320,6400,80},--restart
|
||||
},--Keyboard set
|
||||
{
|
||||
{1280-360,40,1600,40},--moveLeft
|
||||
{1280-280,40,1600,40},--moveRight
|
||||
{1280-520,40,1600,40},--rotRight
|
||||
{1280-600,40,1600,40},--rotLeft
|
||||
{1280-440,40,1600,40},--rotFlip
|
||||
{1280-40,40,1600,40},--hardDrop
|
||||
{1280-120,40,1600,40},--softDrop
|
||||
{1280-200,40,1600,40},--hold
|
||||
{1280-680,40,1600,40},--swap
|
||||
{-10,-10,0,0},--restart
|
||||
},--PC key feedback
|
||||
}
|
||||
|
||||
Text={
|
||||
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||
tips={
|
||||
"The whole game is made by MrZ!",
|
||||
"Back to Back 8 combo Techrash PC!",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"Is B2B2B2B possible?",
|
||||
"MrZ spin Penta!",
|
||||
},
|
||||
stat={
|
||||
"Games run:",
|
||||
"Games played:",
|
||||
@@ -504,7 +956,7 @@ Text={
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||
"Special thanks:farter,teatube,flyz,t830,[all test staff] and YOU!!",
|
||||
"Special thanks:Farter,Teatube,196,Flyz,T830,[all test staff] and YOU!",
|
||||
"Any bugs/suggestions to my E-mail.",
|
||||
},
|
||||
}
|
||||
728
main.lua
728
main.lua
@@ -25,7 +25,6 @@ system=sys.getOS()
|
||||
touching=nil--1st touching ID
|
||||
|
||||
scene=""
|
||||
gamemode=""
|
||||
bgmPlaying=nil
|
||||
curBG="none"
|
||||
BGblock={ct=150,next=7}
|
||||
@@ -40,7 +39,7 @@ function setFont(s)
|
||||
if Fonts[s]then
|
||||
gc.setFont(Fonts[s])
|
||||
else
|
||||
local t=gc.setNewFont("siyuanhei.otf",s-5)
|
||||
local t=gc.setNewFont("albbph.ttf",s-5)
|
||||
Fonts[s]=t
|
||||
gc.setFont(t)
|
||||
end
|
||||
@@ -57,19 +56,8 @@ gameEnv0={
|
||||
next=6,hold=true,oncehold=true,
|
||||
sequence=1,visible=1,
|
||||
_20G=false,target=1e99,
|
||||
freshLimit=1e99,
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,360,6400,80},--swap
|
||||
{80,80,6400,80},--restart
|
||||
},
|
||||
freshLimit=15,
|
||||
virtualkey={},
|
||||
reach=null,
|
||||
--not all is actually used,some only provide a key
|
||||
}
|
||||
@@ -86,160 +74,86 @@ customSel={
|
||||
freshLimit=3,
|
||||
opponent=1,
|
||||
}
|
||||
freshMethod={
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
if #P.nxt<6 then
|
||||
local bag={1,2,3,4,5,6,7}
|
||||
for i=1,7 do
|
||||
ins(P.nxt,rem(bag,rnd(8-i)))
|
||||
ins(P.nb,blocks[P.nxt[#P.nxt]][0])
|
||||
end
|
||||
end
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
local i,j=nil,0
|
||||
repeat
|
||||
i,j=rnd(7),j+1
|
||||
until not(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])
|
||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||
rem(P.his,1)ins(P.his,i)
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
repeat i=rnd(7)until i~=P.nxt[5]
|
||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
if #P.nxt<6 then
|
||||
local bag={1,1,2,2,3,3,4,4,5,5,5,6,6,7,7}
|
||||
repeat
|
||||
local i=rem(bag,rnd(#bag))
|
||||
ins(P.nxt,i)
|
||||
ins(P.nb,blocks[i][0])
|
||||
until #bag==0
|
||||
end
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
if P.cstat.piece%4==0 then
|
||||
local r=rnd(#PClist)
|
||||
local P=players[1]
|
||||
local f=P.cstat.pc%2==0
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
if f then
|
||||
if b<3 then b=3-b
|
||||
elseif b<5 then b=7-b
|
||||
end
|
||||
end
|
||||
ins(P.nxt,b)
|
||||
ins(P.nb,blocks[b][0])
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
loadmode={
|
||||
sprint=function()
|
||||
modeEnv={
|
||||
drop=60,
|
||||
target=40,
|
||||
reach=Event.gameover.win,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="game1"
|
||||
BGM("race")
|
||||
end,
|
||||
marathon=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
BGM("way")
|
||||
end,
|
||||
zen=function()
|
||||
modeEnv={
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
target=200,
|
||||
reach=Event.gameover.win,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
BGM("infinite")
|
||||
end,
|
||||
infinite=function()
|
||||
modeEnv={
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
BGM("infinite")
|
||||
end,
|
||||
gmroll=function()
|
||||
modeEnv={
|
||||
drop=0,
|
||||
lock=15,
|
||||
wait=10,
|
||||
fall=15,
|
||||
_20G=true,
|
||||
visible=0,
|
||||
freshLimit=15,
|
||||
arr=1,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
BGM("push")
|
||||
end,
|
||||
marathon=function()
|
||||
modeEnv={
|
||||
drop=60,
|
||||
fall=20,
|
||||
target=10,
|
||||
reach=Event.marathon_reach,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
BGM("way")
|
||||
solo=function()
|
||||
createPlayer(1,20,15)--Player
|
||||
createPlayer(2,660,85,.9,customRange.opponent[3*curMode.lv])--AI
|
||||
curBG="game2"
|
||||
BGM("race")
|
||||
end,
|
||||
death=function()
|
||||
modeEnv={
|
||||
_20G=true,
|
||||
drop=0,
|
||||
lock=death_lock[1],
|
||||
wait=death_wait[1],
|
||||
fall=death_fall[1],
|
||||
target=50,
|
||||
reach=Event.death_reach,
|
||||
freshLimit=15,
|
||||
arr=1,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="game2"
|
||||
BGM("push")
|
||||
end,
|
||||
tsd=function()
|
||||
modeEnv={
|
||||
drop=60,
|
||||
lock=60,
|
||||
sequence=4,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
BGM("infinite")
|
||||
BGM("reason")
|
||||
end,
|
||||
blind=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
BGM("push")
|
||||
end,
|
||||
dig=function()
|
||||
createPlayer(1,340,15)
|
||||
local P=players[1]
|
||||
if curMode.lv==1 then
|
||||
ins(players[1].task,Event.task.dig_normal)
|
||||
pushSpeed=1
|
||||
elseif curMode.lv==2 then
|
||||
ins(players[1].task,Event.task.dig_lunatic)
|
||||
pushSpeed=1
|
||||
end
|
||||
curBG="game2"
|
||||
BGM("push")
|
||||
end,
|
||||
survivor=function()
|
||||
createPlayer(1,340,15)
|
||||
local P=players[1]
|
||||
if curMode.lv==1 then
|
||||
ins(players[1].task,Event.task.survivor_easy)
|
||||
pushSpeed=1
|
||||
elseif curMode.lv==2 then
|
||||
ins(players[1].task,Event.task.survivor_normal)
|
||||
pushSpeed=1
|
||||
elseif curMode.lv==3 then
|
||||
ins(players[1].task,Event.task.survivor_hard)
|
||||
pushSpeed=2
|
||||
elseif curMode.lv==4 then
|
||||
ins(players[1].task,Event.task.survivor_lunatic)
|
||||
pushSpeed=2
|
||||
end
|
||||
curBG="game2"
|
||||
BGM("push")
|
||||
end,
|
||||
sudden=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
BGM("way")
|
||||
end,
|
||||
pctrain=function()
|
||||
modeEnv={
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=60,
|
||||
lock=60,
|
||||
fall=20,
|
||||
sequence=5,
|
||||
target=0,
|
||||
reach=Event.newPC,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
local r=rnd(#PClist)
|
||||
local P=players[1]
|
||||
@@ -253,39 +167,34 @@ loadmode={
|
||||
BGM("infinite")
|
||||
end,
|
||||
pcchallenge=function()
|
||||
modeEnv={
|
||||
oncehold=false,
|
||||
drop=300,
|
||||
lock=1e99,
|
||||
fall=20,
|
||||
sequence=1,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
freshLimit=1e99,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
BGM("infinite")
|
||||
end,
|
||||
techmino41=function()
|
||||
modeEnv={
|
||||
freshLimit=15,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
royale={2,5,10,20},
|
||||
}
|
||||
createPlayer(1,340,15)--Player
|
||||
|
||||
local n=2
|
||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
||||
local n,min,max=2
|
||||
if curMode.lv==1 then
|
||||
min,max=5,30
|
||||
elseif curMode.lv==2 then
|
||||
min,max=3,25
|
||||
elseif curMode.lv==3 then
|
||||
min,max=2,20
|
||||
elseif curMode.lv==4 then
|
||||
min,max=2,10
|
||||
elseif curMode.lv==5 then
|
||||
min,max=1,6
|
||||
end
|
||||
for i=1,4 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,77*i-55,140*j-125,.2,rnd(15))
|
||||
createPlayer(n,77*i-55,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
for i=9,12 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,77*i+275,140*j-125,.2,rnd(15))
|
||||
createPlayer(n,77*i+275,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end
|
||||
end--AIs
|
||||
@@ -294,24 +203,29 @@ loadmode={
|
||||
BGM("race")
|
||||
end,
|
||||
techmino99=function()
|
||||
modeEnv={
|
||||
freshLimit=15,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
royale={2,6,14,30},
|
||||
}
|
||||
createPlayer(1,340,15)--Player
|
||||
|
||||
local n=2
|
||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
||||
local n,min,max=2
|
||||
if curMode.lv==1 then
|
||||
min,max=5,32
|
||||
elseif curMode.lv==2 then
|
||||
min,max=3,25
|
||||
elseif curMode.lv==3 then
|
||||
min,max=2,18
|
||||
elseif curMode.lv==4 then
|
||||
min,max=2,12
|
||||
elseif curMode.lv==5 then
|
||||
min,max=1,12
|
||||
end
|
||||
for i=1,7 do
|
||||
for j=1,7 do
|
||||
createPlayer(n,46*i-36,97*j-72,.135,rnd()<.1 and rnd(6)or rnd(10,30))
|
||||
createPlayer(n,46*i-36,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
for i=15,21 do
|
||||
for j=1,7 do
|
||||
createPlayer(n,46*i+264,97*j-72,.135,rnd()<.1 and rnd(6)or rnd(10,30))
|
||||
createPlayer(n,46*i+264,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end
|
||||
end--AIs
|
||||
@@ -319,63 +233,35 @@ loadmode={
|
||||
curBG="game3"
|
||||
BGM("race")
|
||||
end,
|
||||
solo=function()
|
||||
modeEnv={
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)--Player
|
||||
createPlayer(2,660,85,.9,1)--AI
|
||||
|
||||
curBG="game2"
|
||||
BGM("race")
|
||||
end,
|
||||
blind=function()
|
||||
modeEnv={
|
||||
drop=15,
|
||||
lock=30,
|
||||
visible=0,
|
||||
freshLimit=10,
|
||||
}
|
||||
drought=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
BGM("reason")
|
||||
end,
|
||||
gmroll=function()
|
||||
createPlayer(1,340,15)
|
||||
|
||||
curBG="glow"
|
||||
BGM("push")
|
||||
end,
|
||||
p2=function()
|
||||
modeEnv={
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,650,15)
|
||||
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
end,
|
||||
p3=function()
|
||||
modeEnv={
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,100,.65)
|
||||
createPlayer(2,435,100,.65)
|
||||
createPlayer(3,850,100,.65)
|
||||
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
end,
|
||||
p4=function()
|
||||
modeEnv={
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,25,150,.5)
|
||||
createPlayer(2,335,150,.5)
|
||||
createPlayer(3,645,150,.5)
|
||||
createPlayer(4,955,150,.5)
|
||||
|
||||
hotseat=function()
|
||||
if curMode.lv==1 then
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,650,15)
|
||||
elseif curMode.lv==2 then
|
||||
createPlayer(1,20,100,.65)
|
||||
createPlayer(2,435,100,.65)
|
||||
createPlayer(3,850,100,.65)
|
||||
elseif curMode.lv==3 then
|
||||
createPlayer(1,25,160,.5)
|
||||
createPlayer(2,335,160,.5)
|
||||
createPlayer(3,645,160,.5)
|
||||
createPlayer(4,955,160,.5)
|
||||
end
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
end,
|
||||
custom=function()
|
||||
modeEnv={reach=Event.gameover.win}
|
||||
modeEnv={}
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
modeEnv[k]=customRange[k][customSel[k]]
|
||||
@@ -393,10 +279,10 @@ loadmode={
|
||||
end,
|
||||
}
|
||||
mesDisp={
|
||||
--Default:font=40,white
|
||||
--Default:font=35,white
|
||||
sprint=function()
|
||||
setFont(75)
|
||||
mStr(max(40-P.cstat.row,0),-75,280)
|
||||
setFont(70)
|
||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-75,260)
|
||||
end,
|
||||
zen=function()
|
||||
setFont(75)
|
||||
@@ -404,51 +290,53 @@ mesDisp={
|
||||
end,
|
||||
infinite=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.atk,-75,320)
|
||||
mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,430)
|
||||
mStr(P.cstat.atk,-75,310)
|
||||
mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,420)
|
||||
setFont(20)
|
||||
gc.print("Attack",-100,360)
|
||||
gc.print("Efficiency",-108,472)
|
||||
end,
|
||||
solo=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.atk,-75,320)
|
||||
setFont(20)
|
||||
gc.print("Attack",-100,360)
|
||||
end,
|
||||
gmroll=function()
|
||||
setFont(25)
|
||||
gc.print("Techrash",-120,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.techrash,-75,350)
|
||||
gc.print("Attack",-98,363)
|
||||
gc.print("Efficiency",-110,475)
|
||||
end,
|
||||
marathon=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,330)
|
||||
mStr(P.gameEnv.target,-75,380)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
death=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,330)
|
||||
mStr(P.gameEnv.target,-75,380)
|
||||
mStr(P.cstat.row,-75,320)
|
||||
mStr(P.gameEnv.target,-75,370)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
tsd=function()
|
||||
setFont(35)
|
||||
gc.print("TSD",-105,405)
|
||||
gc.print("TSD",-102,405)
|
||||
setFont(80)
|
||||
mStr((P.gameEnv.target-1)*.5,-75,330)
|
||||
end,
|
||||
blind=function()
|
||||
setFont(25)
|
||||
gc.print("Rows",-102,300)
|
||||
gc.print("Techrash",-123,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-75,220)
|
||||
mStr(P.cstat.techrash,-75,340)
|
||||
end,
|
||||
dig=function()
|
||||
setFont(70)
|
||||
mStr(P.cstat.event,-75,310)
|
||||
setFont(30)
|
||||
gc.print("Wave",-112,375)
|
||||
end,
|
||||
survivor=function()
|
||||
setFont(70)
|
||||
mStr(P.cstat.event,-75,310)
|
||||
setFont(30)
|
||||
gc.print("Wave",-112,375)
|
||||
end,
|
||||
pctrain=function()
|
||||
setFont(25)
|
||||
gc.print("Perfect Clear",-138,400)
|
||||
gc.print("Perfect Clear",-140,410)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,330)
|
||||
end,
|
||||
pcchallenge=function()
|
||||
setFont(25)
|
||||
gc.print("Perfect Clear",-138,420)
|
||||
gc.print("Perfect Clear",-140,430)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,350)
|
||||
setFont(50)
|
||||
@@ -456,37 +344,37 @@ mesDisp={
|
||||
end,
|
||||
techmino41=function()
|
||||
setFont(40)
|
||||
mStr(#players.alive.."/41",-80,180)
|
||||
mStr(P.ko,-65,220)
|
||||
mStr(#players.alive.."/41",-75,175)
|
||||
mStr(P.ko,-60,215)
|
||||
setFont(25)
|
||||
gc.print("KO",-120,229)
|
||||
gc.print(P.badge,-40,233)
|
||||
gc.print("KO",-115,225)
|
||||
gc.setColor(1,.5,0,.6)
|
||||
gc.print(P.badge,-35,227)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print(up0to4[P.strength],-125,295)
|
||||
gc.print(up0to4[P.strength],-125,290)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,16*i-130,260)
|
||||
end
|
||||
end,
|
||||
techmino99=function()
|
||||
setFont(40)
|
||||
mStr(#players.alive.."/99",-80,180)
|
||||
mStr(P.ko,-65,220)
|
||||
mStr(#players.alive.."/99",-75,175)
|
||||
mStr(P.ko,-60,215)
|
||||
setFont(25)
|
||||
gc.print("KO",-120,229)
|
||||
gc.print(P.badge,-40,233)
|
||||
gc.print("KO",-115,225)
|
||||
gc.setColor(1,.5,0,.6)
|
||||
gc.print(P.badge,-35,227)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print(up0to4[P.strength],-125,295)
|
||||
gc.print(up0to4[P.strength],-125,290)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,16*i-130,260)
|
||||
end
|
||||
end,
|
||||
blind=function()
|
||||
setFont(25)
|
||||
gc.print("Rows",-100,300)
|
||||
gc.print("Techrash",-120,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-75,230)
|
||||
mStr(P.cstat.techrash,-75,350)
|
||||
drought=function()
|
||||
setFont(75)
|
||||
mStr(max(100-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
custom=function()
|
||||
if P.gameEnv.target<1e4 then
|
||||
@@ -502,52 +390,14 @@ Event={
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.atking=nil
|
||||
P.b2b=0
|
||||
P.result="WIN"
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText("WIN","appear",100,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
||||
ins(P.task,Event.task.win)
|
||||
end,
|
||||
lose=function()
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.atking=nil
|
||||
P.b2b=0
|
||||
P.result=" K.O."
|
||||
showText("LOSE","appear",100,nil,true)
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i]==P then
|
||||
rem(players.alive,i)
|
||||
break
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
if P.lastRecv and P.lastRecv.alive then
|
||||
if P.lastRecv.id==1 then
|
||||
throwBadge(P,P.lastRecv,P.badge)
|
||||
end
|
||||
local A=P.lastRecv
|
||||
A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
||||
for i=A.strength+1,4 do
|
||||
if A.badge>=modeEnv.royale[i]then
|
||||
A.strength=i
|
||||
end
|
||||
end
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].atking==P then
|
||||
players.alive[i].atking=nil
|
||||
end
|
||||
end
|
||||
freshRoyaleTarget()
|
||||
P.rank=#players.alive
|
||||
P.result="WIN"
|
||||
changeAtk(P)
|
||||
end
|
||||
while P.task[1]do
|
||||
rem(P.task)
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
@@ -558,6 +408,63 @@ Event={
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText(P,"WIN","appear",90,nil,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
||||
ins(P.task,Event.task.win)
|
||||
end,
|
||||
lose=function()
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
while P.task[1]do
|
||||
rem(P.task)
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i]==P then
|
||||
rem(players.alive,i)
|
||||
break
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
changeAtk(P)
|
||||
P.result="K.O."
|
||||
P.rank=#players.alive
|
||||
P.strength=0
|
||||
if P.lastRecv and P.lastRecv.alive then
|
||||
local A=P.lastRecv
|
||||
if P.id==1 or A.id==1 then
|
||||
throwBadge(P,A,P.badge)
|
||||
P.killMark=A.id==1
|
||||
end
|
||||
A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
||||
for i=A.strength+1,4 do
|
||||
if A.badge>=modeEnv.royalePowerup[i]then
|
||||
A.strength=i
|
||||
end
|
||||
end
|
||||
end
|
||||
freshMostBadge()
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].atking==P then
|
||||
freshTarget(players.alive[i])
|
||||
end
|
||||
end
|
||||
if #players.alive==modeEnv.royaleRemain[gameStage]then
|
||||
royaleLevelup()
|
||||
end
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText(P,"LOSE","appear",90,nil,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
||||
ins(P.task,Event.task.lose)
|
||||
if #players.alive==1 then
|
||||
@@ -576,7 +483,7 @@ Event={
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
death_reach=function()
|
||||
marathon_reach_lunatic=function()
|
||||
if P.gameEnv.target==250 then
|
||||
Event.gameover.win()
|
||||
else
|
||||
@@ -585,35 +492,64 @@ Event={
|
||||
P.gameEnv.lock=death_lock[t]
|
||||
P.gameEnv.wait=death_wait[t]
|
||||
P.gameEnv.fall=death_fall[t]
|
||||
showText("STAGE "..t,"fly",80,-120)
|
||||
showText(P,"STAGE "..t,"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
tsd_reach=function()
|
||||
if not(#P.clearing==2 and P.bn==5 and P.spinLast)then
|
||||
if P.lastClear~=52 then
|
||||
Event.gameover.lose()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+2
|
||||
if P.cstat.row%10~=0 then
|
||||
ins(P.clearing,1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
sudden_reach=function()
|
||||
if #P.clearing>0 and P.lastClear<10 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
sudden_reach_hard=function()
|
||||
if #P.clearing>0 and P.lastClear<10 and P.lastClear~=74 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
newPC=function()
|
||||
local P=players[1]
|
||||
if #P.field==#P.clearing then
|
||||
P.counter=P.cstat.piece==0 and 19 or 0
|
||||
ins(P.task,Event.task.PC)
|
||||
local s=P.cstat.pc*.5
|
||||
if int(s)==s and s>0 then
|
||||
P.gameEnv.drop=pc_drop[s]or 10
|
||||
P.gameEnv.lock=pc_lock[s]or 20
|
||||
P.gameEnv.fall=pc_fall[s]or 5
|
||||
if s==10 then
|
||||
showText("Max speed","appear",80,-120)
|
||||
else
|
||||
showText("Speed up","appear",30,-130)
|
||||
if P.cstat.piece%4==0 then
|
||||
if #P.field==#P.clearing then
|
||||
P.counter=P.cstat.piece==0 and 19 or 0
|
||||
ins(P.task,Event.task.PC)
|
||||
if curMode.lv==2 then
|
||||
local s=P.cstat.pc*.5
|
||||
if int(s)==s and s>0 then
|
||||
P.gameEnv.drop=pc_drop[s]or 10
|
||||
P.gameEnv.lock=pc_lock[s]or 20
|
||||
P.gameEnv.fall=pc_fall[s]or 5
|
||||
if s==10 then
|
||||
showText(P,"Max speed","appear",80,-120)
|
||||
else
|
||||
showText(P,"Speed up","appear",30,-130)
|
||||
end
|
||||
end
|
||||
end
|
||||
local r=rnd(#PClist)
|
||||
local f=P.cstat.pc%2==0
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
if f then
|
||||
if b<3 then b=3-b
|
||||
elseif b<5 then b=7-b
|
||||
end
|
||||
end
|
||||
ins(P.nxt,b)
|
||||
ins(P.nb,blocks[b][0])
|
||||
end
|
||||
else
|
||||
Event.gameover.lose()
|
||||
end
|
||||
else
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
task={
|
||||
@@ -622,51 +558,131 @@ Event={
|
||||
return true
|
||||
end,
|
||||
win=function()
|
||||
P.counter=P.counter+1
|
||||
if P.counter>80 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
P.endCounter=P.endCounter+1
|
||||
if P.endCounter>80 then
|
||||
if P.gameEnv.visible==1 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.counter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
if P.endCounter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.endCounter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
lose=function()
|
||||
P.counter=P.counter+1
|
||||
if P.counter>80 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
P.endCounter=P.endCounter+1
|
||||
if P.endCounter>80 then
|
||||
if P.gameEnv.visible==1 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.counter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
if P.endCounter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.endCounter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
garbagepush=function()
|
||||
|
||||
dig_normal=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if #P.clearing==0 and P.counter>=max(90,180-2*P.cstat.event)then
|
||||
ins(P.field,1,getNewRow(13))
|
||||
ins(P.visTime,1,getNewRow(1e99))
|
||||
P.field[1][rnd(10)]=0
|
||||
P.fieldBeneath=P.fieldBeneath+30
|
||||
P.cy,P.y_img=P.cy+1,P.y_img+1
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
dig_lunatic=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if #P.clearing==0 and P.counter>=max(40,60-.5*P.cstat.event)then
|
||||
ins(P.field,1,getNewRow(13))
|
||||
ins(P.visTime,1,getNewRow(1e99))
|
||||
P.field[1][rnd(10)]=0
|
||||
P.fieldBeneath=P.fieldBeneath+30
|
||||
P.cy,P.y_img=P.cy+1,P.y_img+1
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_easy=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_normal=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
local d=P.cstat.event
|
||||
if rnd()<.33 then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=20,cd0=20,time=0,sent=false,lv=1})
|
||||
elseif rnd()<.33 then
|
||||
ins(P.atkBuffer,{rnd(10),amount=2,countdown=40,cd0=40,time=0,sent=false,lv=1})
|
||||
elseif rnd()<.5 then
|
||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
||||
else
|
||||
ins(P.atkBuffer,{rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||
end
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_hard=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(80,150-2*P.cstat.event)then
|
||||
if rnd()<.33 then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||
else
|
||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||
end
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
survivor_lunatic=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(90,150-P.cstat.event)then
|
||||
local t=max(30,90-2*P.cstat.event)
|
||||
ins(P.atkBuffer,{rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
end,
|
||||
PC=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==21 then
|
||||
P.gameEnv.target=P.gameEnv.target+4
|
||||
local t=P.cstat.pc%2
|
||||
for i=1,4 do
|
||||
local r=getNewRow()
|
||||
@@ -686,9 +702,8 @@ Event={
|
||||
},
|
||||
}
|
||||
--Game system Data
|
||||
|
||||
setting={
|
||||
sfx=true,bgm=true,
|
||||
sfx=true,bgm=true,vib=3,
|
||||
fullscreen=false,
|
||||
bgblock=true,
|
||||
lang="eng",
|
||||
@@ -748,7 +763,6 @@ stat={
|
||||
spin=0,
|
||||
}
|
||||
--User Data&User Setting
|
||||
--------------------------------Wrning!_G __index Plyr[n] when chng any playr's val!
|
||||
require("toolfunc")
|
||||
require("gamefunc")
|
||||
require("list")
|
||||
|
||||
238
paint.lua
238
paint.lua
@@ -54,8 +54,8 @@ FX={
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,250+t.dy)
|
||||
gc.setColor(1,1,1,a)
|
||||
if t.t<20 then gc.scale((20-t.t)*.015+1,1)end
|
||||
gc.setColor(1,1,1,a)
|
||||
mStr(t.text,0,-t.font*.5)
|
||||
gc.pop()
|
||||
end,
|
||||
@@ -63,46 +63,63 @@ FX={
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,290+t.dy)
|
||||
gc.setColor(1,1,1,a)
|
||||
if t.t<20 then gc.shear((20-t.t)*.05,0)end
|
||||
mStr(t.text,0,-t.font*.5)
|
||||
gc.setColor(1,1,1,a)
|
||||
mStr(t.text,0,-t.font*.5-15)
|
||||
gc.pop()
|
||||
end,
|
||||
spin=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,250+t.dy)
|
||||
gc.setColor(1,1,1,a)
|
||||
if t.t<20 then
|
||||
gc.rotate((20-t.t)^2*.0015)
|
||||
end
|
||||
mStr(t.text,0,-t.font*.5)
|
||||
gc.setColor(1,1,1,a)
|
||||
mStr(t.text,0,-t.font*.5-8)
|
||||
gc.pop()
|
||||
end,
|
||||
flicker=function(t,a)
|
||||
setFont(t.font)
|
||||
gc.setColor(1,1,1,a*(rnd()+.5))
|
||||
mStr(t.text,150,250-t.font*.5+t.dy)
|
||||
mStr(t.text,150,225-t.font*.5+t.dy)
|
||||
end,
|
||||
zoomout=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,290+t.dy)
|
||||
gc.setColor(1,1,1,a)
|
||||
local k=t.t^.5*.2+1
|
||||
gc.translate(150,290+t.dy)
|
||||
gc.scale(k,k)
|
||||
mStr(t.text,0,-t.font*.5)
|
||||
gc.setColor(1,1,1,a)
|
||||
mStr(t.text,0,-t.font*.5-5)
|
||||
gc.pop()
|
||||
end
|
||||
end,
|
||||
beat=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,290+t.dy)
|
||||
if t.t<20 then
|
||||
local k=.2*(5+(25-t.t)^.5)-.5
|
||||
gc.scale(k,k)
|
||||
end
|
||||
gc.setColor(1,1,1,a)
|
||||
mStr(t.text,0,-t.font*.5-5)
|
||||
gc.pop()
|
||||
end,
|
||||
}
|
||||
|
||||
function updateButton()
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
local t=i==Buttons.sel and .4 or 0
|
||||
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
||||
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
||||
end
|
||||
end
|
||||
function drawButton()
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
if not(B.hide and B.hide())then
|
||||
local t=i==Buttons.sel and .3 or 0
|
||||
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
||||
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
||||
local C=B.rgb or color.white
|
||||
gc.setColor(C[1],C[2],C[3],B.alpha)
|
||||
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
@@ -113,7 +130,7 @@ function drawButton()
|
||||
if t then
|
||||
if type(t)=="function"then t=t()end
|
||||
setFont(B.f or 40)
|
||||
y0=B.y-1-currentFont*.5
|
||||
y0=B.y-7-currentFont*.5
|
||||
mStr(t,B.x-1,y0)
|
||||
mStr(t,B.x+1,y0)
|
||||
mStr(t,B.x-1,y0+2)
|
||||
@@ -123,19 +140,16 @@ function drawButton()
|
||||
if t then
|
||||
mStr(t,B.x,y0+1)
|
||||
end
|
||||
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||
end
|
||||
end
|
||||
end
|
||||
function drawDial(x,y,speed)
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)
|
||||
gc.setColor(1,1,1)
|
||||
mStr(int(speed),0,-14)
|
||||
gc.draw(dialCircle,0,0,nil,nil,nil,32,32)
|
||||
gc.setColor(1,1,1,.6)
|
||||
gc.draw(dialNeedle,0,0,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
|
||||
gc.pop()
|
||||
gc.setColor(1,1,1)
|
||||
mStr(int(speed),x,y-18)
|
||||
gc.draw(dialCircle,x,y,nil,nil,nil,32,32)
|
||||
gc.setColor(1,1,1,.6)
|
||||
gc.draw(dialNeedle,x,y,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
|
||||
end
|
||||
function drawPixel(y,x,id,alpha)
|
||||
gc.setColor(1,1,1,alpha)
|
||||
@@ -144,22 +158,29 @@ end
|
||||
function drawPixelmini(y,x,id)
|
||||
gc.draw(blockSkinmini[id],30*x-30,600-30*y,nil,5)
|
||||
end
|
||||
function drawVirtualkey(s)
|
||||
gc.setLineWidth(10)
|
||||
if s then
|
||||
for i=1,#virtualkey do
|
||||
gc.setColor(1,s==i and 0 or 1,s==i and 0 or 1,setting.virtualkeyAlpha*.2)
|
||||
local b=virtualkey[i]
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
||||
end
|
||||
else
|
||||
gc.setColor(1,1,1,setting.virtualkeyAlpha*.2)
|
||||
for i=1,#virtualkey do
|
||||
local b=virtualkey[i]
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
||||
function VirtualkeyPreview()
|
||||
for i=1,#virtualkey do
|
||||
gc.setColor(1,sel==i and .5 or 1,sel==i and .5 or 1,setting.virtualkeyAlpha*.2)
|
||||
local b=virtualkey[i]
|
||||
gc.setLineWidth(b[4]*.08)
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
||||
end
|
||||
end
|
||||
function drawVirtualkey()
|
||||
local a=setting.virtualkeyAlpha*.2
|
||||
local P=players[1]
|
||||
for i=1,#virtualkey do
|
||||
local p=P.isKeyDown[i]
|
||||
local b=virtualkey[i]
|
||||
if p then
|
||||
gc.setColor(.75,.75,1,a)
|
||||
else
|
||||
gc.setColor(1,1,1,a)
|
||||
end
|
||||
gc.setLineWidth(b[4]*.08)
|
||||
gc.circle("line",b[1],p and b[2]+15 or b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],p and b[2]+15 or b[2],nil,b[4]*.025,nil,18,18)end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -212,13 +233,13 @@ Pnt.BG={
|
||||
function Pnt.load()
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.rectangle("fill",340,340,loadprogress*640,40)
|
||||
gc.rectangle("fill",300,330,loadprogress*680,60)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",340,340,640,40)
|
||||
setFont(30)
|
||||
mStr(Text.load[loading],640,346)
|
||||
setFont(20)
|
||||
mStr("not animation,real loading!",640,392)
|
||||
gc.rectangle("line",300,330,680,60)
|
||||
setFont(40)
|
||||
mStr(Text.load[loading],640,335)
|
||||
setFont(25)
|
||||
mStr("not animation,real loading!",640,400)
|
||||
end
|
||||
function Pnt.intro()
|
||||
gc.push()
|
||||
@@ -240,23 +261,26 @@ end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.7.5",370,150)
|
||||
gc.print("Alpha V0.7.7",370,140)
|
||||
gc.print(system,530,110)
|
||||
gc.draw(titleImage,30,30)
|
||||
end
|
||||
function Pnt.mode()
|
||||
setFont(40)
|
||||
gc.setColor(modeLevelColor[modeLevel[modeID[modeSel]][levelSel]]or color.white)
|
||||
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
|
||||
setFont(30)
|
||||
gc.setColor(color.white)
|
||||
mStr(modeInfo[modeID[modeSel]],270,305)
|
||||
mStr(modeInfo[modeID[modeSel]],270,255)
|
||||
setFont(80)
|
||||
gc.setColor(color.grey)
|
||||
mStr(modeName[modeSel],643,283)
|
||||
mStr(modeName[modeSel],643,273)
|
||||
for i=modeSel-2,modeSel+2 do
|
||||
if i>=1 and i<=#modeID then
|
||||
local f=80-abs(i-modeSel)*20
|
||||
gc.setColor(i==modeSel and color.white or abs(i-modeSel)==1 and color.grey or color.darkGrey)
|
||||
setFont(f)
|
||||
mStr(modeName[i],640,320+70*(i-modeSel)-f*.5)
|
||||
mStr(modeName[i],640,310+70*(i-modeSel)-f*.5)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -285,12 +309,12 @@ function Pnt.play()
|
||||
if P.small then
|
||||
gc.push("transform")
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
||||
gc.setColor(0,0,0,.5)gc.rectangle("fill",0,0,300,600)--Black Background
|
||||
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,300,600)--Black Background
|
||||
gc.setLineWidth(13)
|
||||
gc.stencil(stencil_field_small,"replace",1)
|
||||
gc.translate(0,P.fieldBeneath)
|
||||
gc.setStencilTest("equal",1)
|
||||
gc.setColor(1,1,1,P.result and max(20-P.counter,0)*.05 or 1)
|
||||
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||
if P.falling<=0 or without(P.clearing,j)then
|
||||
for i=1,10 do
|
||||
@@ -303,17 +327,27 @@ function Pnt.play()
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",-7,-7,314,614)--Draw boarder
|
||||
|
||||
if modeEnv.royaleMode then
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,61*i-47,15,nil,3)
|
||||
end
|
||||
end
|
||||
if P.result then
|
||||
gc.setColor(1,1,1,min(P.counter,60)*.01)
|
||||
gc.setColor(1,1,1,min(P.endCounter,60)*.01)
|
||||
setFont(100)
|
||||
mStr(P.result,150,250)
|
||||
mStr(P.result,150,235)
|
||||
if P.killMark then
|
||||
gc.setLineWidth(20)
|
||||
gc.setColor(1,0,0,min(P.endCounter,25)*.04)
|
||||
gc.circle("line",150,300,420-10*min(P.endCounter,30))
|
||||
end
|
||||
end
|
||||
gc.pop()
|
||||
else
|
||||
gc.push("transform")
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
||||
gc.setColor(0,0,0,.7)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.setLineWidth(7)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
||||
gc.stencil(stencil_field,"replace", 1)
|
||||
@@ -361,17 +395,8 @@ function Pnt.play()
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-3,-13,306,616)--Draw boarder
|
||||
|
||||
if modeEnv.royale then
|
||||
if P.atkMode then
|
||||
gc.setColor(1,.8,0,P.swappingAtkMode*.02)
|
||||
gc.rectangle("fill",RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
|
||||
end
|
||||
gc.setColor(1,1,1,P.swappingAtkMode*.025)
|
||||
gc.draw(royaleCtrlPad)
|
||||
--Draw selector
|
||||
end
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
||||
|
||||
local h=0
|
||||
for i=1,#P.atkBuffer do
|
||||
@@ -385,23 +410,22 @@ function Pnt.play()
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",308,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",307,600-h,12,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",308,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
gc.rectangle("fill",307,600-h+(-bar+5),12,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",308,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",307,600-h,12,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",308,600-h,8,-bar+3)
|
||||
gc.rectangle("fill",307,600-h,12,-bar+3)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
if h>=600 then break end
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=480 and color.lightRed or color.lightBlue)
|
||||
@@ -415,7 +439,7 @@ function Pnt.play()
|
||||
setFont(40)
|
||||
gc.setColor(1,1,1)
|
||||
if P.gameEnv.hold then
|
||||
gc.print("Hold",-113,0)
|
||||
gc.print("Hold",-115,-10)
|
||||
for i=1,#P.hb do
|
||||
for j=1,#P.hb[1] do
|
||||
if P.hb[i][j]>0 then
|
||||
@@ -424,7 +448,7 @@ function Pnt.play()
|
||||
end
|
||||
end
|
||||
end--Hold
|
||||
gc.print("Next",336,0)
|
||||
gc.print("Next",336,-10)
|
||||
for N=1,P.gameEnv.next do
|
||||
local b=P.nb[N]
|
||||
for i=1,#b do
|
||||
@@ -435,6 +459,10 @@ function Pnt.play()
|
||||
end
|
||||
end
|
||||
end--Next
|
||||
setFont(30)
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.print(curMode.modeName,-135,-65)
|
||||
gc.printf(curMode.levelName,240,-65,200,"right")
|
||||
if frame<180 then
|
||||
local count=179-frame
|
||||
gc.push("transform")
|
||||
@@ -446,22 +474,30 @@ function Pnt.play()
|
||||
gc.pop()
|
||||
end--Draw starting counter
|
||||
for i=1,#P.bonus do
|
||||
P.bonus[i]:draw(min((30-abs(P.bonus[i].t-30))*.05,1)*(not P.bonus[i].solid and #P.field>(9-P.bonus[i].dy*.03333)and .7 or 1))
|
||||
P.bonus[i]:draw(min((30-abs(P.bonus[i].t-30))*.05,1)*(not P.bonus[i].inf and #P.field>(9-P.bonus[i].dy*.0333)and .7 or 1))
|
||||
end--Effects
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.print(format("%.2f",P.time),-130,530)--Draw time
|
||||
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw other message
|
||||
setFont(35)
|
||||
mStr(format("%.2f",P.time),-75,520)--Draw time
|
||||
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
|
||||
|
||||
setFont(15)
|
||||
gc.setColor(1,1,1)
|
||||
gc.print("BPM",380,490)
|
||||
gc.print("KPM",335,580)
|
||||
setFont(15)
|
||||
gc.print("BPM",390,490)
|
||||
gc.print("KPM",350,583)
|
||||
setFont(30)
|
||||
drawDial(350,520,P.dropSpeed)
|
||||
drawDial(400,570,P.keySpeed)
|
||||
drawDial(360,520,P.dropSpeed)
|
||||
drawDial(405,575,P.keySpeed)
|
||||
--Speed dials
|
||||
if modeEnv.royaleMode then
|
||||
if P.atkMode then
|
||||
gc.setColor(1,.8,0,P.swappingAtkMode*.02)
|
||||
gc.rectangle("fill",RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
|
||||
end
|
||||
gc.setColor(1,1,1,P.swappingAtkMode*.025)
|
||||
gc.draw(royaleCtrlPad)
|
||||
end
|
||||
gc.pop()
|
||||
end
|
||||
end--Draw players
|
||||
@@ -469,16 +505,16 @@ function Pnt.play()
|
||||
for i=1,3 do
|
||||
gc.draw(PTC.attack[i])
|
||||
end
|
||||
for i=1,#FX.badge do
|
||||
local b=FX.badge[i]
|
||||
local t=b.t<10 and 0 or b.t<50 and(sin(1.5*(b.t/20-1.5))+1)*.5 or 1
|
||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,b.size,nil,14,14)
|
||||
end
|
||||
if setting.virtualkeySwitch then
|
||||
drawVirtualkey()
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#FX.badge do
|
||||
local b=FX.badge[i]
|
||||
local t=b.t<10 and 0 or b.t<50 and(sin(1.5*(b.t/20-1.5))+1)*.5 or 1
|
||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,b.size,nil,14,14)
|
||||
end
|
||||
P=players[1]
|
||||
if P.atkMode~=4 then
|
||||
gc.setLineWidth(5)
|
||||
@@ -487,15 +523,13 @@ function Pnt.play()
|
||||
gc.setLineWidth(9)
|
||||
gc.setColor(1,.6,.2,.4)
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
local p=players.alive[i]
|
||||
if p.atking==players[1]then
|
||||
gc.line(p.centerX,p.centerY,P.centerX,P.centerY)
|
||||
end
|
||||
for i=1,#players[1].atker do
|
||||
local p=players[1].atker[i]
|
||||
gc.line(p.centerX,p.centerY,P.centerX,P.centerY)
|
||||
end
|
||||
if P.atkMode~=4 then
|
||||
if P.atking then
|
||||
gc.setColor(0,.5,1,.2+(sin(Timer()*7)+1)*.1)
|
||||
gc.setColor(0,.5,1,.2+(sin(Timer()*10)+1)*.1)
|
||||
gc.line(P.centerX,P.centerY,P.atking.centerX,P.atking.centerY)
|
||||
end
|
||||
end
|
||||
@@ -504,11 +538,11 @@ end
|
||||
function Pnt.setting()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(35)
|
||||
mStr("DAS:"..setting.das,328,163)
|
||||
mStr("ARR:"..setting.arr,543,163)
|
||||
mStr("DAS:"..setting.das,288,158)
|
||||
mStr("ARR:"..setting.arr,503,158)
|
||||
setFont(18)
|
||||
mStr("softdropDAS:"..setting.sddas,328,250)
|
||||
mStr("softdropARR:"..setting.sdarr,543,250)
|
||||
mStr("softdropDAS:"..setting.sddas,288,249)
|
||||
mStr("softdropARR:"..setting.sdarr,503,249)
|
||||
end
|
||||
function Pnt.setting2()
|
||||
if keyboardSetting then
|
||||
@@ -529,7 +563,7 @@ function Pnt.setting2()
|
||||
for y=1,13 do
|
||||
mStr(actName_show[y],150,40*y)
|
||||
for x=1,2 do
|
||||
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y)
|
||||
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y-3)
|
||||
end
|
||||
gc.line(40,40*y-10,640,40*y-10)
|
||||
end
|
||||
@@ -537,13 +571,13 @@ function Pnt.setting2()
|
||||
gc.line(200*x-160,30,200*x-160,550)
|
||||
end
|
||||
gc.line(40,550,640,550)
|
||||
gc.print("Keyboard | Joystick",330,3)
|
||||
gc.print("Keyboard | Joystick",335,1)
|
||||
gc.print("Arrowkey to select/change slot,Enter to change,Esc back",50,620)
|
||||
setFont(40)
|
||||
gc.print("< P"..curBoard.."/P8 >",430,570)
|
||||
end
|
||||
function Pnt.setting3()
|
||||
drawVirtualkey(sel)
|
||||
VirtualkeyPreview()
|
||||
local d=snapLevelValue[snapLevel]
|
||||
if d>=10 then
|
||||
gc.setLineWidth(3)
|
||||
@@ -560,12 +594,12 @@ function Pnt.help()
|
||||
setFont(32)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,11 do
|
||||
mStr(Text.help[i],640,15+43*i)
|
||||
gc.printf(Text.help[i],140,15+43*i,1000,"center")
|
||||
end
|
||||
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
end
|
||||
function Pnt.stat()
|
||||
setFont(30)
|
||||
setFont(35)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,10 do
|
||||
gc.print(Text.stat[i],350,20+40*i)
|
||||
|
||||
@@ -23,6 +23,7 @@ end
|
||||
function game.mode()
|
||||
saveData()
|
||||
modeSel=modeSel or 1
|
||||
levelSel=levelSel or 3
|
||||
scene="mode"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
@@ -64,8 +65,8 @@ function game.setting3()
|
||||
scene="setting3"
|
||||
curBG="game1"
|
||||
keeprun=true
|
||||
defaultSel=1
|
||||
sel=nil
|
||||
keyssetting=nil
|
||||
snapLevel=1
|
||||
BGM("blank")
|
||||
end--Touch setting
|
||||
|
||||
BIN
siyuanhei.otf
BIN
siyuanhei.otf
Binary file not shown.
@@ -28,7 +28,7 @@ do royaleCtrlPad=C(300,100)
|
||||
gc.setLineWidth(2)
|
||||
for i=1,4 do
|
||||
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
||||
mStr(atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+6)
|
||||
mStr(atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
29
timer.lua
29
timer.lua
@@ -102,10 +102,10 @@ function Tmr.play(dt)
|
||||
pressKey(P.ai.controls[1],P)
|
||||
releaseKey(P.ai.controls[1],P)
|
||||
rem(P.ai.controls,1)
|
||||
P.ai.controlDelay=P.ai.controlDelay0+2
|
||||
P.ai.controlDelay=P.ai.controlDelay0+1
|
||||
else
|
||||
AI_getControls(P.ai.controls)
|
||||
P.ai.controlDelay=rnd(3)*P.ai.controlDelay0
|
||||
P.ai.controlDelay=2*P.ai.controlDelay0
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -159,11 +159,10 @@ function Tmr.play(dt)
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
while #P.clearing>0 do
|
||||
while P.clearing[1]do
|
||||
rem(P.clearing)
|
||||
end
|
||||
end
|
||||
--Rows cleared drop
|
||||
elseif P.waiting>0 then
|
||||
P.waiting=P.waiting-1
|
||||
if P.waiting<=0 then
|
||||
@@ -195,7 +194,10 @@ function Tmr.play(dt)
|
||||
if P.falling>0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling<=0 then
|
||||
if #P.field>P.clearing[1]then SFX("fall")end
|
||||
if #P.field>P.clearing[1]then
|
||||
SFX("fall")
|
||||
if P.id==1 then VIB(1)end
|
||||
end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
@@ -203,7 +205,7 @@ function Tmr.play(dt)
|
||||
P.clearing={}
|
||||
end
|
||||
end--Rows cleared drop
|
||||
if P.counter<40 then
|
||||
if P.endCounter<40 then
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
||||
end end--Make field visible
|
||||
@@ -215,11 +217,11 @@ function Tmr.play(dt)
|
||||
local b=P.bonus[i]
|
||||
if b.inf then
|
||||
if b.t<30 then
|
||||
b.t=b.t+1
|
||||
b.t=b.t+.5
|
||||
end
|
||||
else
|
||||
b.t=b.t+1
|
||||
if b.t==60 then rem(P.bonus,i)end
|
||||
b.t=b.t+b.speed
|
||||
if b.t>=60 then rem(P.bonus,i)end
|
||||
end
|
||||
end
|
||||
for i=#P.task,1,-1 do
|
||||
@@ -230,7 +232,7 @@ function Tmr.play(dt)
|
||||
atk.time=atk.time+1
|
||||
if not atk.sent then
|
||||
if atk.countdown>0 then
|
||||
atk.countdown=atk.countdown-1
|
||||
atk.countdown=atk.countdown-garbageSpeed
|
||||
end
|
||||
else
|
||||
if atk.time>20 then
|
||||
@@ -238,13 +240,12 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.fieldBeneath>0 then P.fieldBeneath=P.fieldBeneath-3 end
|
||||
if P.fieldBeneath>0 then P.fieldBeneath=max(P.fieldBeneath-pushSpeed,0)end
|
||||
if not P.small then
|
||||
PTC.dust[p]:update(dt)
|
||||
end
|
||||
end
|
||||
if modeEnv.royale and frame%75==0 then
|
||||
freshRoyaleTarget()
|
||||
if modeEnv.royaleMode and frame%60==0 then
|
||||
freshMostDangerous()
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
end
|
||||
37
toolfunc.lua
37
toolfunc.lua
@@ -16,7 +16,7 @@ function without(t,v)
|
||||
return true
|
||||
end
|
||||
function mStr(s,x,y)
|
||||
gc.printf(s,x-500,y,1000,"center")
|
||||
gc.printf(s,x-250,y,500,"center")
|
||||
end
|
||||
|
||||
function getNewRow(val)
|
||||
@@ -58,8 +58,8 @@ function timeSort(a,b)
|
||||
return a.time>b.time
|
||||
end
|
||||
function stencil_miniTitle()
|
||||
for i=1,#miniTitle_pixel do
|
||||
gc.rectangle("fill",unpack(miniTitle_pixel[i]))
|
||||
for i=1,#miniTitle_rect do
|
||||
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
||||
end
|
||||
end
|
||||
function stencil_field()
|
||||
@@ -70,6 +70,11 @@ function stencil_field_small()
|
||||
end
|
||||
--Single-usage funcs
|
||||
|
||||
function VIB(t)
|
||||
if setting.vib>0 then
|
||||
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||
end
|
||||
end
|
||||
function sysSFX(s,v)
|
||||
if setting.sfx then
|
||||
local n=1
|
||||
@@ -78,6 +83,7 @@ function sysSFX(s,v)
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
break
|
||||
end
|
||||
end
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
@@ -117,11 +123,6 @@ function gotoScene(s,style)
|
||||
Buttons.sel=nil
|
||||
end
|
||||
end
|
||||
function startGame(mode)
|
||||
--rec=""
|
||||
gamemode=mode
|
||||
gotoScene("play")
|
||||
end
|
||||
function back()
|
||||
local t=prevMenu[scene]
|
||||
if type(t)=="string"then
|
||||
@@ -175,13 +176,13 @@ function loadSetting()
|
||||
if find(i,"=")then
|
||||
local t=sub(i,1,find(i,"=")-1)
|
||||
local v=sub(i,find(i,"=")+1)
|
||||
if t=="sfx"or t=="bgm"then
|
||||
if t=="sfx"or t=="bgm"or t=="bgblock"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="vib"then
|
||||
setting.vib=toN(v:match("[0123]"))or 0
|
||||
elseif t=="fullscreen"then
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
elseif t=="bgblock"then
|
||||
setting.bgblock=v=="true"
|
||||
elseif t=="keymap"then
|
||||
v=string.splitS(v,"/")
|
||||
for i=1,16 do
|
||||
@@ -208,22 +209,19 @@ function loadSetting()
|
||||
elseif t=="virtualkey"then
|
||||
v=string.splitS(v,"/")
|
||||
for i=1,10 do
|
||||
if not v[i]then goto continue end
|
||||
if not v[i]then goto c end
|
||||
virtualkey[i]=string.splitS(v[i],",")
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||
end
|
||||
::continue::
|
||||
::c::
|
||||
end
|
||||
elseif t=="virtualkeyAlpha"then
|
||||
setting.virtualkeyAlpha=int(abs(toN(v)))
|
||||
elseif t=="virtualkeyIcon"then
|
||||
setting.virtualkeyIcon=v=="true"
|
||||
elseif t=="virtualkeySwitch"then
|
||||
setting.virtualkeySwitch=v=="true"
|
||||
elseif t=="virtualkeyIcon"or t=="virtualkeySwitch"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="frameMul"then
|
||||
v=min(max(toN(v)or 100,0),100)
|
||||
setting.frameMul=v
|
||||
setting.frameMul=min(max(toN(v)or 100,0),100)
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
setting[t]=int(v)
|
||||
@@ -252,6 +250,7 @@ function saveSetting()
|
||||
local t=table.concat({
|
||||
stringPack("sfx=",setting.sfx),
|
||||
stringPack("bgm=",setting.bgm),
|
||||
stringPack("vib=",setting.vib),
|
||||
stringPack("fullscreen=",setting.fullscreen),
|
||||
stringPack("bgblock=",setting.bgblock),
|
||||
stringPack("das=",setting.das),
|
||||
|
||||
Reference in New Issue
Block a user