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Author SHA1 Message Date
MrZ_26
918d17ad9a 0.7.35α 2020-02-04 19:38:28 +08:00
9 changed files with 56 additions and 48 deletions

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@@ -1,5 +1,5 @@
math.randomseed(os.time())
gameVersion="Alpha V0.7.34"
gameVersion="Alpha V0.7.35"
function love.conf(t)
t.identity="Techmino"--Save directory name
t.version="11.1"
@@ -10,12 +10,7 @@ function love.conf(t)
t.audio.mixwithsystem=true--Switch on to keep sysBGM
local W=t.window
if math.random()>.26 then
W.title="Techmino "..gameVersion
else
math.randomseed(tonumber(os.date("%Y%j")))
W.title="Your lucky number today:"..math.random(100,626)
end
W.title="Techmino "..gameVersion
W.icon="/image/icon.png"
W.width,W.height=1280,720
W.minwidth,W.minheight=640,360

BIN
font.ttf

Binary file not shown.

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@@ -141,10 +141,11 @@ return{
"有疑问?先看设置有没有你想要的",
"有建议的话可以把信息反馈给作者~",
"不要按F8",
"秘密代码:626",
"秘密数字:626",
"CLASSIC SEXY RUSSIAN BLOCKS",
"戴上耳机获得最佳体验",
"戴上耳机获得最佳体验",
"LrL,RlR LLr,RRl RRR/LLL F!!",--ZSLJTTI
"(第一次才准)今日幸运数字:"..math.random(100,626),
},
stat={
"游戏运行次数:",
@@ -298,7 +299,7 @@ return{
bgm="音乐",
vib="震动",
voc="语音",
stereo="双声道",
stereo="立体声",
back=BK,
},
setting_key={

View File

@@ -141,10 +141,11 @@ return{
"有疑问?先看设置有没有你想要的",
"有建议的话可以把信息反馈给作者~",
"不要按F8",
"秘密代码:626",
"秘密数字:626",
"CLASSIC SEXY RUSSIAN BLOCKS",
"戴上耳机获得最佳体验",
"戴上耳机获得最佳体验",
"LrL,RlR LLr,RRl RRR/LLL F!!",--ZSLJTTI
"(第一次才准)今日幸运数字:"..math.random(100,626),
},
stat={
"游戏运行次数:",
@@ -299,7 +300,7 @@ return{
bgm="音乐",
vib="震动",
voc="语音",
stereo="双声道",
stereo="立体声",
back=BK,
},
setting_key={

View File

@@ -139,11 +139,12 @@ return{
"Find out what's in the setting!",
"Any suggestions to author!",
"DO NOT PRESS F8",
"Secret code:626",
"Secret num:626",
"Techmino=Technique+Tetromino",
"CLASSIC SEXY RUSSIAN BLOCKS",
"Headphones for better experience",
"LrL,RlR LLr,RRl RRR/LLL F!!",--ZSLJTTI
"(first effective)Your luck number today:"..math.random(100,626),
},
stat={
"Games run:",

View File

@@ -1649,6 +1649,33 @@ function player:drop()--Place piece
dospin=dospin+2
end--Immobile
end
--极简检测(遮挡)
local finesse
if self.curY>18 then
finesse=true--高处防误判直接最简
else
local y0=self.curY
local x,c=self.curX,self.c
local B=self.cur.bk
for x=1,c do
local y
for i=#B,1,-1 do
if B[i][x]then y=i;goto L2 end
end
goto L1
::L2::
if y then
x=self.curX+x-1
for y=y0+y,#self.field do
if solid(self,x,y)then finesse=true;goto L1 end--有遮挡视为最简
end
end
end
::L1::
end
self:lock()
local CHN=getFreeVoiceChannel()
local cc,send,exblock=checkrow(self,self.curY,self.r),0,0--Currect clear&send&sendTime
@@ -1674,27 +1701,8 @@ function player:drop()--Place piece
dospin=false
end
--极简检测
if self.curY>18 then goto 通过测试 end--高处易误判
do
local y0=self.curY
local x,c=self.curX,self.c
local B=self.cur.bk
for x=1,c do
local y
for i=#B,1,-1 do
if B[i][x]then y=i;goto 继续 end
end
goto 操作判断法
::继续::
if y then
x=self.curX+x-1
for y=y0+y,#self.field do
if solid(self,x,y)then goto 通过测试 end
end
end
end--遮挡暂时都算最简
::操作判断法::
--极简检测(操作)
if not finesse then
if dospin then self.ctrlCount=self.ctrlCount-2 end--对无遮挡spin宽松两步
local id=self.cur.id
local dir=self.dir+1
@@ -1705,15 +1713,14 @@ function player:drop()--Place piece
end--SZI的逆态视为顺态
local R,I=self.ctrlCount,finesseCtrlPar[id][dir][self.curX]--Real key/Ideal key
local d=R-I
if d<=0 then
goto 通过测试
if d>0 then
if I==0 then I=1 end
local rate=R/I
if rate>2.5 then rate=2.5 end
self:fineError(rate)
--非最简
end
if I==0 then I=1 end
local rate=R/I
if rate>2.5 then rate=2.5 end
self:fineError(rate)
end
::通过测试::
if cc>0 then
self.combo=self.combo+1

View File

@@ -132,8 +132,8 @@ local swap={
gc.setColor(0,0,0,t)
gc.rectangle("fill",0,0,1280,720)
end},
slowFade={120,40,function(t)
local t=t>40 and 1.5-t/80 or t/40
slowFade={180,90,function(t)
local t=t>90 and 2-t/90 or t/90
gc.setColor(0,0,0,t)
gc.rectangle("fill",0,0,1280,720)
end},

View File

@@ -161,6 +161,7 @@ function SFX(s,v,pos)
end
end
S:setVolume((v or 1)*setting.sfx*.1)
print((v or 1)*setting.sfx*.1)
S:play()
end
end

View File

@@ -4,7 +4,7 @@ Patron(rmb10+):
[D*a]?
Future outlook:
Normal Things:
Normal:
powerinfo switch
splashing block
ajustable next count
@@ -18,13 +18,15 @@ Future outlook:
game recording
new AI:task-Z
auto GUI in any screen size
Technical things:
Hard:
Encrypt source code(compile to byte code)
infinite 1v1
square mode
more FXs & 3d features & animations
0.7.35:
bug fixed
0.7.34:
shaking FX more natural
0.7.33+:
MORE POWERFUL 9-stack AI
add stereo-setting slider