Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
c14124d00c | ||
|
|
f261906f1a | ||
|
|
48b68a876b |
BIN
BGM/blank.ogg
BIN
SFX/error.ogg
Normal file
BIN
SFX/error_long.ogg
Normal file
BIN
SFX/welcome.ogg
Normal file
11
ai.lua
@@ -72,7 +72,7 @@ function CC_switch20G(P)
|
||||
P.r,P.c=#P.cur.bk,#P.cur.bk[1]
|
||||
P.curX,P.curY=blockPos[P.cur.id],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||
|
||||
P.freshNext()
|
||||
P:freshNext()
|
||||
BOT.addNext(P.AI_bot,CCblockID[P.next[P.AIdata.next].id])
|
||||
collectgarbage()
|
||||
end
|
||||
@@ -119,9 +119,8 @@ local function ifoverlapAI(f,bk,x,y)
|
||||
end end
|
||||
end
|
||||
local function resetField(f0,f,start)
|
||||
::L::if f[start]then
|
||||
while f[start]do
|
||||
removeRow(f,start)
|
||||
goto L
|
||||
end
|
||||
for i=start,#f0 do
|
||||
f[i]=getNewRow(0)
|
||||
@@ -148,9 +147,8 @@ local function getScore(field,cb,cy)
|
||||
if #field==0 then return 1e99 end--PC best
|
||||
for x=1,10 do
|
||||
local h=#field
|
||||
::L::if field[h][x]==0 and h>1 then
|
||||
while field[h][x]==0 and h>1 do
|
||||
h=h-1
|
||||
goto L
|
||||
end
|
||||
height[x]=h
|
||||
if x>3 and x<8 and h>highest then highest=h end
|
||||
@@ -204,9 +202,8 @@ AI_think={
|
||||
local cb=blocks[bn][dir]
|
||||
for cx=1,11-#cb[1]do--each pos
|
||||
local cy=#Tfield+1
|
||||
::L::if not ifoverlapAI(Tfield,cb,cx,cy-1)then
|
||||
while not ifoverlapAI(Tfield,cb,cx,cy-1)do
|
||||
cy=cy-1
|
||||
goto L
|
||||
end--move to bottom
|
||||
for i=1,#cb do
|
||||
local y=cy+i-1
|
||||
|
||||
@@ -70,7 +70,7 @@ function button:draw()
|
||||
end
|
||||
end
|
||||
function button:getInfo()
|
||||
print(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x,self.y,self.w,self.h,self.font))
|
||||
print(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font))
|
||||
end
|
||||
|
||||
local switch={type="switch"}
|
||||
|
||||
10
conf.lua
@@ -1,4 +1,5 @@
|
||||
gameVersion="Alpha V0.7.25"
|
||||
math.randomseed(os.time())
|
||||
gameVersion="Alpha V0.7.30"
|
||||
function love.conf(t)
|
||||
t.identity="Techmino"--Save directory name
|
||||
t.version="11.1"
|
||||
@@ -9,7 +10,12 @@ function love.conf(t)
|
||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||
|
||||
local W=t.window
|
||||
W.title="Techmino "..gameVersion
|
||||
if math.random()>.26 then
|
||||
W.title="Techmino "..gameVersion
|
||||
else
|
||||
math.randomseed(tonumber(os.date("%Y%j")))
|
||||
W.title="Your lucky number today:"..math.random(100,626)
|
||||
end
|
||||
W.icon="/image/icon.png"
|
||||
W.width,W.height=1280,720
|
||||
W.minwidth,W.minheight=640,360
|
||||
|
||||
759
dataList.lua
@@ -1,11 +1,6 @@
|
||||
local gc=love.graphics
|
||||
local setFont=setFont
|
||||
local int,rnd,max,min=math.floor,math.random,math.max,math.min
|
||||
local format=string.format
|
||||
local ins,rem=table.insert,table.remove
|
||||
local function newNext(n)
|
||||
P.next[#P.next+1]={bk=blocks[n][0],id=n,color=P.gameEnv.bone and 8 or n,name=n}
|
||||
end
|
||||
local PCbase={
|
||||
{3,3,3,0,0,0,0,0,2,2},
|
||||
{3,6,6,0,0,0,0,2,2,5},
|
||||
@@ -16,7 +11,7 @@ local PCbase={
|
||||
{5,5,2,2,0,0,0,6,6,4},
|
||||
{5,2,2,0,0,0,0,4,4,4},
|
||||
}
|
||||
PClist={
|
||||
local PClist={
|
||||
{7,7,4,5},{7,7,6,4},{7,7,2,4},{7,7,1,3},{7,7,5,6},{7,7,5,2},{7,7,5,4},{7,7,5,3},
|
||||
{7,4,1,2},{7,3,5,7},{7,5,4,3},{7,5,1,2},{7,1,4,2},{7,4,2,5},{7,6,4,5},{7,5,4,2},
|
||||
{7,5,6,4},{7,5,3,6},{7,2,5,6},{7,2,6,4},{7,2,1,3},{7,5,2,7},{7,5,7,2},{7,5,2,3},
|
||||
@@ -37,7 +32,6 @@ local death_fall={10,9,8,7,6}
|
||||
local pc_drop={50,45,40,35,30,26,22,18,15,12}
|
||||
local pc_lock={55,50,45,40,36,32,30}
|
||||
local pc_fall={18,16,14,12,10,9,8,7,6}
|
||||
local blockColor=blockColor
|
||||
local function throwBadge(S,R)--Sender/Receiver
|
||||
local x1,y1,x2,y2
|
||||
if S.small then
|
||||
@@ -58,7 +52,7 @@ local function AITemplate(type,speedLV,next,hold,node)
|
||||
return{
|
||||
type="CC",
|
||||
next=next,
|
||||
hold=true,--hold,-------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
hold=hold,--hold,-------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
delta=AISpeed[speedLV],
|
||||
node=node,
|
||||
}
|
||||
@@ -69,445 +63,253 @@ local function AITemplate(type,speedLV,next,hold,node)
|
||||
}
|
||||
end
|
||||
end
|
||||
loadmode={
|
||||
sprint=function()
|
||||
newPlayer(1,340,15)
|
||||
end,
|
||||
marathon=function()
|
||||
newPlayer(1,340,15)
|
||||
end,
|
||||
master=function()
|
||||
newPlayer(1,340,15)
|
||||
end,
|
||||
classic=function()
|
||||
newPlayer(1,340,15)
|
||||
end,
|
||||
zen=function()
|
||||
newPlayer(1,340,15)
|
||||
end,
|
||||
infinite=function()
|
||||
newPlayer(1,340,15)
|
||||
if curMode.lv==2 then
|
||||
pushSpeed=1
|
||||
for i=1,5 do
|
||||
garbageRise(10,1,rnd(10))
|
||||
end
|
||||
end
|
||||
end,
|
||||
solo=function()
|
||||
newPlayer(1,340,15)
|
||||
if curMode.lv==1 then
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",3))
|
||||
elseif curMode.lv==2 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",2,2,false,25000))
|
||||
elseif curMode.lv==3 then
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",6))
|
||||
elseif curMode.lv==4 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",5,2,true,35000))
|
||||
elseif curMode.lv==5 then
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",9))
|
||||
elseif curMode.lv==6 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",8,3,true,50000))
|
||||
elseif curMode.lv==7 then
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",10))
|
||||
elseif curMode.lv==8 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",9,3,true,100000))
|
||||
elseif curMode.lv==9 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",10,4,true,200000))
|
||||
end
|
||||
end,
|
||||
round=function()
|
||||
newPlayer(1,340,15)
|
||||
if curMode.lv==1 then
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",nil,10))
|
||||
elseif curMode.lv==2 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",10,2,false,20000))
|
||||
elseif curMode.lv==3 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",10,3,true,50000))
|
||||
elseif curMode.lv==4 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",10,4,true,100000))
|
||||
elseif curMode.lv==5 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",10,6,true,1000000))
|
||||
end
|
||||
garbageSpeed=1e4
|
||||
end,
|
||||
tsd=function()
|
||||
newPlayer(1,340,15)
|
||||
end,
|
||||
blind=function()
|
||||
newPlayer(1,340,15)
|
||||
end,
|
||||
dig=function()
|
||||
newPlayer(1,340,15)
|
||||
loadmode={}
|
||||
function loadmode.sprint()
|
||||
newPlayer(1,340,15)
|
||||
end
|
||||
function loadmode.marathon()
|
||||
newPlayer(1,340,15)
|
||||
end
|
||||
function loadmode.master()
|
||||
newPlayer(1,340,15)
|
||||
end
|
||||
function loadmode.classic()
|
||||
newPlayer(1,340,15)
|
||||
end
|
||||
function loadmode.zen()
|
||||
newPlayer(1,340,15)
|
||||
end
|
||||
function loadmode.infinite()
|
||||
newPlayer(1,340,15)
|
||||
if curMode.lv==2 then
|
||||
pushSpeed=1
|
||||
end,
|
||||
survivor=function()
|
||||
newPlayer(1,340,15)
|
||||
pushSpeed=curMode.lv>2 and 2 or 1
|
||||
end,
|
||||
defender=function()
|
||||
newPlayer(1,340,15)
|
||||
if curMode.lv==1 then
|
||||
pushSpeed=1
|
||||
elseif curMode.lv==2 then
|
||||
pushSpeed=2
|
||||
end
|
||||
end,
|
||||
attacker=function()
|
||||
newPlayer(1,340,15)
|
||||
if curMode.lv==1 then
|
||||
pushSpeed=2
|
||||
end
|
||||
end,
|
||||
tech=function()
|
||||
newPlayer(1,340,15)
|
||||
end,
|
||||
c4wtrain=function()
|
||||
newPlayer(1,340,15)
|
||||
local P=players[1]
|
||||
local F=P.field
|
||||
for i=1,24 do
|
||||
F[i]=getNewRow(10)
|
||||
P.visTime[i]=getNewRow(20)
|
||||
for x=4,7 do F[i][x]=0 end
|
||||
end
|
||||
local r=rnd(6)
|
||||
if r==1 then F[1][5],F[1][4],F[2][4]=10,10,10
|
||||
elseif r==2 then F[1][6],F[1][7],F[2][7]=10,10,10
|
||||
elseif r==3 then F[1][4],F[2][4],F[2][5]=10,10,10
|
||||
elseif r==4 then F[1][7],F[2][7],F[2][6]=10,10,10
|
||||
elseif r==5 then F[1][4],F[1][5],F[1][6]=10,10,10
|
||||
elseif r==6 then F[1][7],F[1][6],F[1][5]=10,10,10
|
||||
end
|
||||
end,
|
||||
pctrain=function()
|
||||
newPlayer(1,340,15)
|
||||
Event.newPC(players[1])
|
||||
end,
|
||||
pcchallenge=function()
|
||||
newPlayer(1,340,15)
|
||||
end,
|
||||
techmino49=function()
|
||||
newPlayer(1,340,15)
|
||||
local LV=curMode.lv
|
||||
if LV==3 then players[1].gameEnv.drop=15 end
|
||||
local L={}for i=1,49 do L[i]=true end
|
||||
local t=system~="Windows"and 0 or 2*LV
|
||||
while t>0 do
|
||||
local r=rnd(2,49)
|
||||
if L[r]then L[r],t=false,t-1 end
|
||||
end
|
||||
local min,max
|
||||
if LV==1 then min,max=3,5
|
||||
elseif LV==2 then min,max=4,8
|
||||
elseif LV==3 then min,max=8,10
|
||||
end
|
||||
local n=2
|
||||
for i=1,4 do for j=1,6 do
|
||||
if L[n]then
|
||||
newPlayer(n,78*i-54,115*j-98,.09,AITemplate("9S",rnd(min,max)))
|
||||
else
|
||||
newPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(min,max),LV+1,true,LV^2*3500))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
for i=9,12 do for j=1,6 do
|
||||
if L[n]then
|
||||
newPlayer(n,78*i+267,115*j-98,.09,AITemplate("9S",rnd(min,max)))
|
||||
else
|
||||
newPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(min,max),LV+1,true,LV^2*3500))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
end,
|
||||
techmino99=function()
|
||||
newPlayer(1,340,15)
|
||||
local LV=curMode.lv
|
||||
if LV==3 then players[1].gameEnv.drop=15 end
|
||||
local L={}for i=1,100 do L[i]=true end
|
||||
local t=system~="Windows"and 0 or 1+3*LV
|
||||
while t>0 do
|
||||
local r=rnd(2,99)
|
||||
if L[r]then L[r],t=false,t-1 end
|
||||
end
|
||||
local min,max
|
||||
if LV==1 then min,max=3,5
|
||||
elseif LV==2 then min,max=4,9
|
||||
elseif LV==3 then min,max=7,10
|
||||
end
|
||||
local n=2
|
||||
for i=1,7 do for j=1,7 do
|
||||
if L[n]then
|
||||
newPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(min,max)))
|
||||
else
|
||||
newPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(min,max),LV+1,true,LV^2*3000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
for i=15,21 do for j=1,7 do
|
||||
if L[n]then
|
||||
newPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(min,max)))
|
||||
else
|
||||
newPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(min,max),LV+1,true,LV^2*3000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
end,
|
||||
drought=function()
|
||||
newPlayer(1,340,15)
|
||||
end,
|
||||
hotseat=function()
|
||||
if curMode.lv==1 then
|
||||
newPlayer(1,20,15)
|
||||
newPlayer(2,650,15)
|
||||
elseif curMode.lv==2 then
|
||||
newPlayer(1,20,100,.65)
|
||||
newPlayer(2,435,100,.65)
|
||||
newPlayer(3,850,100,.65)
|
||||
elseif curMode.lv==3 then
|
||||
newPlayer(1,25,160,.5)
|
||||
newPlayer(2,335,160,.5)
|
||||
newPlayer(3,645,160,.5)
|
||||
newPlayer(4,955,160,.5)
|
||||
end
|
||||
end,
|
||||
custom=function()
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
modeEnv[k]=customRange[k][customSel[i]]
|
||||
end
|
||||
modeEnv._20G=modeEnv.drop==0
|
||||
modeEnv.oncehold=customSel[6]==1
|
||||
if curMode.lv==2 then
|
||||
modeEnv.target=0
|
||||
end
|
||||
newPlayer(1,340,15)
|
||||
local L=modeEnv.opponent
|
||||
if L~=0 then
|
||||
modeEnv.target=nil
|
||||
if L<10 then
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",2*L))
|
||||
else
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),true,15000+5000*(L-10)))
|
||||
end
|
||||
end
|
||||
preField.h=20
|
||||
repeat
|
||||
for i=1,10 do
|
||||
if preField[preField.h][i]>0 or curMode.lv==2 and preField[preField.h][i]==-1 then
|
||||
goto L
|
||||
end
|
||||
end
|
||||
preField.h=preField.h-1
|
||||
until preField.h==0
|
||||
::L::
|
||||
if curMode.lv==1 then
|
||||
for _,P in next,players.alive do
|
||||
local t=P.showTime*3
|
||||
for y=1,preField.h do
|
||||
P.field[y]=getNewRow(0)
|
||||
P.visTime[y]=getNewRow(t)
|
||||
for x=1,10 do P.field[y][x]=preField[y][x]end
|
||||
end
|
||||
end
|
||||
end
|
||||
modeEnv.bg=customRange.bg[customSel[12]]
|
||||
modeEnv.bgm=customRange.bgm[customSel[13]]
|
||||
end,
|
||||
}
|
||||
mesDisp={
|
||||
--Default:font=35,white
|
||||
sprint=function(P)
|
||||
setFont(60)
|
||||
local r=max(P.gameEnv.target-P.stat.row,0)
|
||||
mStr(r,-82,265)
|
||||
if r<21 and r>0 then
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,r>10 and 0 or rnd(),.5)
|
||||
gc.line(0,600-30*r,300,600-30*r)
|
||||
end
|
||||
end,
|
||||
marathon=function(P)
|
||||
setFont(50)
|
||||
mStr(P.stat.row,-82,320)
|
||||
mStr(P.gameEnv.target,-82,370)
|
||||
gc.rectangle("fill",-125,375,90,4)
|
||||
end,
|
||||
master=function(P)
|
||||
setFont(50)
|
||||
mStr(P.modeData.point,-82,320)
|
||||
mStr((P.modeData.event+1)*100,-82,370)
|
||||
gc.rectangle("fill",-125,375,90,4)
|
||||
end,
|
||||
classic=function(P)
|
||||
setFont(80)
|
||||
local r=P.gameEnv.target*.1
|
||||
mStr(r<11 and 19+r or r==11 and"00"or r==12 and"0a"or format("%x",r*10-110),-82,210)
|
||||
setFont(20)
|
||||
mStr("speed level",-82,290)
|
||||
setFont(50)
|
||||
mStr(P.stat.row,-82,320)
|
||||
mStr(P.gameEnv.target,-82,370)
|
||||
gc.rectangle("fill",-125,375,90,4)
|
||||
end,
|
||||
zen=function(P)
|
||||
setFont(75)
|
||||
mStr(max(200-P.stat.row,0),-82,280)
|
||||
end,
|
||||
infinite=function(P)
|
||||
setFont(50)
|
||||
mStr(P.stat.atk,-82,310)
|
||||
mStr(format("%.2f",P.stat.atk/P.stat.row),-82,420)
|
||||
setFont(20)
|
||||
mStr("Attack",-82,363)
|
||||
mStr("Efficiency",-82,475)
|
||||
end,
|
||||
tsd=function(P)
|
||||
setFont(35)
|
||||
mStr("TSD",-82,407)
|
||||
setFont(80)
|
||||
mStr(P.modeData.event,-82,330)
|
||||
end,
|
||||
blind=function(P)
|
||||
setFont(25)
|
||||
mStr("Rows",-82,300)
|
||||
mStr("Techrash",-82,420)
|
||||
if curMode.lv==6 then
|
||||
mStr("Point",-82,180)
|
||||
setFont(60)
|
||||
mStr(P.modeData.point*.1,-82,110)
|
||||
end
|
||||
setFont(80)
|
||||
mStr(P.stat.row,-82,220)
|
||||
mStr(P.stat.clear_4,-82,340)
|
||||
end,
|
||||
dig=function(P)
|
||||
setFont(70)
|
||||
mStr(P.modeData.event,-82,310)
|
||||
setFont(30)
|
||||
mStr("Wave",-82,375)
|
||||
end,
|
||||
survivor=function(P)
|
||||
setFont(70)
|
||||
mStr(P.modeData.event,-82,310)
|
||||
setFont(30)
|
||||
mStr("Wave",-82,375)
|
||||
end,
|
||||
defender=function(P)
|
||||
setFont(60)
|
||||
mStr(P.modeData.point,-82,315)
|
||||
setFont(30)
|
||||
mStr("RPM",-82,375)
|
||||
end,
|
||||
attacker=function(P)
|
||||
setFont(60)
|
||||
mStr(P.modeData.point,-82,315)
|
||||
setFont(30)
|
||||
mStr("RPM",-82,375)
|
||||
end,
|
||||
tech=function(P)
|
||||
setFont(50)
|
||||
mStr(P.stat.atk,-82,310)
|
||||
mStr(format("%.2f",P.stat.atk/P.stat.row),-82,420)
|
||||
setFont(20)
|
||||
mStr("Attack",-82,363)
|
||||
mStr("Efficiency",-82,475)
|
||||
end,
|
||||
c4wtrain=function(P)
|
||||
setFont(50)
|
||||
mStr(max(100-P.stat.row,0),-82,220)
|
||||
mStr(P.combo,-82,310)
|
||||
mStr(P.modeData.point,-82,400)
|
||||
setFont(20)
|
||||
mStr("combo",-82,358)
|
||||
mStr("max combo",-82,450)
|
||||
end,
|
||||
pctrain=function(P)
|
||||
setFont(22)
|
||||
mStr("Perfect Clear",-82,412)
|
||||
setFont(80)
|
||||
mStr(P.stat.pc,-82,330)
|
||||
end,
|
||||
pcchallenge=function(P)
|
||||
setFont(22)
|
||||
mStr("Perfect Clear",-82,432)
|
||||
setFont(80)
|
||||
mStr(P.stat.pc,-82,350)
|
||||
setFont(50)
|
||||
mStr(max(100-P.stat.row,0),-82,250)
|
||||
gc.setColor(.5,.5,.5)
|
||||
if frame>179 then
|
||||
local y=72*(7-(P.stat.piece+(P.hold.id>0 and 2 or 1))%7)-36
|
||||
gc.line(320,y,442,y)
|
||||
end
|
||||
end,
|
||||
techmino49=function(P)
|
||||
setFont(40)
|
||||
mStr(#players.alive.."/49",-82,175)
|
||||
mStr(P.ko,-70,215)
|
||||
setFont(25)
|
||||
gc.print("KO",-127,225)
|
||||
gc.setColor(1,.5,0,.6)
|
||||
gc.print(P.badge,-47,227)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print(up0to4[P.strength],-132,290)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,16*i-138,260)
|
||||
end
|
||||
end,
|
||||
techmino99=function(P)
|
||||
setFont(40)
|
||||
mStr(#players.alive.."/99",-82,175)
|
||||
mStr(P.ko,-70,215)
|
||||
setFont(25)
|
||||
gc.print("KO",-127,225)
|
||||
gc.setColor(1,.5,0,.6)
|
||||
gc.print(P.badge,-47,227)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print(up0to4[P.strength],-132,290)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,16*i-138,260)
|
||||
end
|
||||
end,
|
||||
drought=function(P)
|
||||
setFont(75)
|
||||
mStr(max(100-P.stat.row,0),-82,280)
|
||||
end,
|
||||
custom=function(P)
|
||||
if P.gameEnv.puzzle or P.gameEnv.target>1e10 then
|
||||
setFont(25)
|
||||
mStr("Rows",-82,290)
|
||||
setFont(60)
|
||||
mStr(P.stat.row,-82,225)
|
||||
else
|
||||
setFont(60)
|
||||
mStr(max(P.gameEnv.target-P.stat.row,0),-82,240)
|
||||
end
|
||||
if P.gameEnv.puzzle and P.modeData.event==0 then
|
||||
gc.setLineWidth(3)
|
||||
for y=1,preField.h do for x=1,10 do
|
||||
local B=preField[y][x]
|
||||
if B>7 then
|
||||
gc.setColor(blockColor[B])
|
||||
gc.rectangle("line",30*x-23,607-30*y,16,16)
|
||||
elseif B>0 then
|
||||
local c=blockColor[B]
|
||||
gc.setColor(c[1],c[2],c[3],.6)
|
||||
gc.rectangle("line",30*x-25,605-30*y,20,20)
|
||||
gc.rectangle("line",30*x-20,610-30*y,10,10)
|
||||
elseif B==-1 then
|
||||
gc.setColor(1,1,1,.4)
|
||||
gc.line(30*x-25,605-30*y,30*x-5,625-30*y)
|
||||
gc.line(30*x-25,625-30*y,30*x-5,605-30*y)
|
||||
end
|
||||
end end
|
||||
for _=1,5 do
|
||||
players[1]:garbageRise(10,1,rnd(10))
|
||||
end
|
||||
end
|
||||
}
|
||||
end
|
||||
function loadmode.solo()
|
||||
newPlayer(1,340,15)
|
||||
if curMode.lv==1 then
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",3))
|
||||
elseif curMode.lv==2 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",2,2,false,10000))
|
||||
elseif curMode.lv==3 then
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",6))
|
||||
elseif curMode.lv==4 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",5,2,true,20000))
|
||||
elseif curMode.lv==5 then
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",9))
|
||||
elseif curMode.lv==6 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",8,3,true,30000))
|
||||
elseif curMode.lv==7 then
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",10))
|
||||
elseif curMode.lv==8 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",9,3,true,40000))
|
||||
elseif curMode.lv==9 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",10,4,true,80000))
|
||||
end
|
||||
end
|
||||
function loadmode.round()
|
||||
newPlayer(1,340,15)
|
||||
if curMode.lv==1 then
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",10))
|
||||
elseif curMode.lv==2 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",10,2,false,10000))
|
||||
elseif curMode.lv==3 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",10,3,true,30000))
|
||||
elseif curMode.lv==4 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",10,4,true,60000))
|
||||
elseif curMode.lv==5 then
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",10,6,true,100000))
|
||||
end
|
||||
garbageSpeed=1e4
|
||||
end
|
||||
function loadmode.tsd()
|
||||
newPlayer(1,340,15)
|
||||
end
|
||||
function loadmode.blind()
|
||||
newPlayer(1,340,15)
|
||||
end
|
||||
function loadmode.dig()
|
||||
newPlayer(1,340,15)
|
||||
pushSpeed=1
|
||||
end
|
||||
function loadmode.survivor()
|
||||
newPlayer(1,340,15)
|
||||
pushSpeed=curMode.lv>2 and 2 or 1
|
||||
end
|
||||
function loadmode.defender()
|
||||
newPlayer(1,340,15)
|
||||
if curMode.lv==1 then
|
||||
pushSpeed=1
|
||||
elseif curMode.lv==2 then
|
||||
pushSpeed=2
|
||||
end
|
||||
end
|
||||
function loadmode.attacker()
|
||||
newPlayer(1,340,15)
|
||||
if curMode.lv==1 then
|
||||
pushSpeed=2
|
||||
end
|
||||
end
|
||||
function loadmode.tech()
|
||||
newPlayer(1,340,15)
|
||||
end
|
||||
function loadmode.c4wtrain()
|
||||
newPlayer(1,340,15)
|
||||
local P=players[1]
|
||||
local F=P.field
|
||||
for i=1,24 do
|
||||
F[i]=getNewRow(10)
|
||||
P.visTime[i]=getNewRow(20)
|
||||
for x=4,7 do F[i][x]=0 end
|
||||
end
|
||||
local r=rnd(6)
|
||||
if r==1 then F[1][5],F[1][4],F[2][4]=10,10,10
|
||||
elseif r==2 then F[1][6],F[1][7],F[2][7]=10,10,10
|
||||
elseif r==3 then F[1][4],F[2][4],F[2][5]=10,10,10
|
||||
elseif r==4 then F[1][7],F[2][7],F[2][6]=10,10,10
|
||||
elseif r==5 then F[1][4],F[1][5],F[1][6]=10,10,10
|
||||
elseif r==6 then F[1][7],F[1][6],F[1][5]=10,10,10
|
||||
end
|
||||
end
|
||||
function loadmode.pctrain()
|
||||
newPlayer(1,340,15)
|
||||
Event.newPC(players[1])
|
||||
end
|
||||
function loadmode.pcchallenge()
|
||||
newPlayer(1,340,15)
|
||||
end
|
||||
function loadmode.techmino49()
|
||||
newPlayer(1,340,15)
|
||||
local LV=curMode.lv
|
||||
if LV==3 then players[1].gameEnv.drop=15 end
|
||||
local L={}for i=1,49 do L[i]=true end
|
||||
local t=system~="Windows"and 0 or 2*LV
|
||||
while t>0 do
|
||||
local r=rnd(2,49)
|
||||
if L[r]then L[r],t=false,t-1 end
|
||||
end
|
||||
local min,max
|
||||
if LV==1 then min,max=4,6
|
||||
elseif LV==2 then min,max=4,8
|
||||
elseif LV==3 then min,max=8,10
|
||||
end
|
||||
local n=2
|
||||
for i=1,4 do for j=1,6 do
|
||||
if L[n]then
|
||||
newPlayer(n,78*i-54,115*j-98,.09,AITemplate("9S",rnd(min,max)))
|
||||
else
|
||||
newPlayer(n,78*i-54,115*j-98,.09,AITemplate("CC",rnd(min,max)-1,LV+1,true,LV*10000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
for i=9,12 do for j=1,6 do
|
||||
if L[n]then
|
||||
newPlayer(n,78*i+267,115*j-98,.09,AITemplate("9S",rnd(min,max)))
|
||||
else
|
||||
newPlayer(n,78*i+267,115*j-98,.09,AITemplate("CC",rnd(min,max)-1,LV+1,true,LV*10000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
end
|
||||
function loadmode.techmino99()
|
||||
newPlayer(1,340,15)
|
||||
local LV=curMode.lv
|
||||
if LV==3 then players[1].gameEnv.drop=15 end
|
||||
local L={}for i=1,100 do L[i]=true end
|
||||
local t=system~="Windows"and 0 or 1+3*LV
|
||||
while t>0 do
|
||||
local r=rnd(2,99)
|
||||
if L[r]then L[r],t=false,t-1 end
|
||||
end
|
||||
local min,max
|
||||
if LV==1 then min,max=4,6
|
||||
elseif LV==2 then min,max=4,8
|
||||
elseif LV==3 then min,max=8,10
|
||||
end
|
||||
local n=2
|
||||
for i=1,7 do for j=1,7 do
|
||||
if L[n]then
|
||||
newPlayer(n,46*i-36,97*j-72,.068,AITemplate("9S",rnd(min,max)))
|
||||
else
|
||||
newPlayer(n,46*i-36,97*j-72,.068,AITemplate("CC",rnd(min,max)-1,LV+1,true,LV*10000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
for i=15,21 do for j=1,7 do
|
||||
if L[n]then
|
||||
newPlayer(n,46*i+264,97*j-72,.068,AITemplate("9S",rnd(min,max)))
|
||||
else
|
||||
newPlayer(n,46*i+264,97*j-72,.068,AITemplate("CC",rnd(min,max)-1,LV+1,true,LV*10000))
|
||||
end
|
||||
n=n+1
|
||||
end end
|
||||
end
|
||||
function loadmode.drought()
|
||||
newPlayer(1,340,15)
|
||||
end
|
||||
function loadmode.hotseat()
|
||||
if curMode.lv==1 then
|
||||
newPlayer(1,20,15)
|
||||
newPlayer(2,650,15)
|
||||
elseif curMode.lv==2 then
|
||||
newPlayer(1,20,100,.65)
|
||||
newPlayer(2,435,100,.65)
|
||||
newPlayer(3,850,100,.65)
|
||||
elseif curMode.lv==3 then
|
||||
newPlayer(1,25,160,.5)
|
||||
newPlayer(2,335,160,.5)
|
||||
newPlayer(3,645,160,.5)
|
||||
newPlayer(4,955,160,.5)
|
||||
end
|
||||
end
|
||||
function loadmode.custom()
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
modeEnv[k]=customRange[k][customSel[i]]
|
||||
end
|
||||
modeEnv._20G=modeEnv.drop==0
|
||||
modeEnv.oncehold=customSel[6]==1
|
||||
if curMode.lv==2 then
|
||||
modeEnv.target=0
|
||||
end
|
||||
newPlayer(1,340,15)
|
||||
local L=modeEnv.opponent
|
||||
if L~=0 then
|
||||
modeEnv.target=nil
|
||||
if L<10 then
|
||||
newPlayer(2,965,360,.5,AITemplate("9S",2*L))
|
||||
else
|
||||
newPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
|
||||
end
|
||||
end
|
||||
preField.h=20
|
||||
repeat
|
||||
for i=1,10 do
|
||||
if preField[preField.h][i]>0 or curMode.lv==2 and preField[preField.h][i]==-1 then
|
||||
goto L
|
||||
end
|
||||
end
|
||||
preField.h=preField.h-1
|
||||
until preField.h==0
|
||||
::L::
|
||||
if curMode.lv==1 then
|
||||
for _,P in next,players.alive do
|
||||
local t=P.showTime*3
|
||||
for y=1,preField.h do
|
||||
P.field[y]=getNewRow(0)
|
||||
P.visTime[y]=getNewRow(t)
|
||||
for x=1,10 do P.field[y][x]=preField[y][x]end
|
||||
end
|
||||
end
|
||||
end
|
||||
modeEnv.bg=customRange.bg[customSel[12]]
|
||||
modeEnv.bgm=customRange.bgm[customSel[13]]
|
||||
end
|
||||
-------------------------<Events>-------------------------
|
||||
Event={null=null}
|
||||
Event={null=NULL}
|
||||
function Event.reach_winCheck(P)
|
||||
if P.stat.row>=P.gameEnv.target then
|
||||
Event.win(P)
|
||||
@@ -806,8 +608,13 @@ function Event.c4w_reach(P)
|
||||
end
|
||||
end
|
||||
function Event.newPC(P)
|
||||
if P.curY+P.r>5-P.stat.row%4+#P.clearing then
|
||||
Event.lose(P)
|
||||
local r=P.field;r=r[#r]
|
||||
if r then
|
||||
local c=0
|
||||
for i=1,10 do if r[i]>0 then c=c+1 end end
|
||||
if c<5 then
|
||||
Event.lose(P)
|
||||
end
|
||||
end
|
||||
if P.stat.piece%4==0 and #P.field==0 then
|
||||
P.modeData.event=P.modeData.event==0 and 1 or 0
|
||||
@@ -820,7 +627,7 @@ function Event.newPC(P)
|
||||
elseif b<5 then b=7-b
|
||||
end
|
||||
end
|
||||
P:newNext(b)
|
||||
P.next[#P.next+1]={bk=blocks[b][0],id=b,color=b,name=b}--P:newNext(b)'s simple version!
|
||||
end
|
||||
P.counter=P.stat.piece==0 and 20 or 0
|
||||
newTask(Event_task.PC,P)
|
||||
@@ -906,7 +713,7 @@ function Event_task.dig_normal(P)
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(90,180-P.modeData.event)then
|
||||
P.counter=0
|
||||
garbageRise(10,1,rnd(10))
|
||||
P:garbageRise(10,1,rnd(10))
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end
|
||||
@@ -915,7 +722,7 @@ function Event_task.dig_lunatic(P)
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(45,80-.3*P.modeData.event)then
|
||||
P.counter=0
|
||||
garbageRise(11+P.modeData.event%3,1,rnd(10))
|
||||
P:garbageRise(11+P.modeData.event%3,1,rnd(10))
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end
|
||||
@@ -926,7 +733,7 @@ function Event_task.survivor_easy(P)
|
||||
P.atkBuffer[#P.atkBuffer+1]={pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1}
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+1
|
||||
P.stat.recv=P.stat.recv+1
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
if P.modeData.event==45 then P:showText(text.maxspeed,"appear",100,-140,.6)end
|
||||
P.counter=0
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
@@ -943,7 +750,7 @@ function Event_task.survivor_normal(P)
|
||||
d%4==3 and{pos=rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3}
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+d%4+1
|
||||
P.stat.recv=P.stat.recv+d%4+1
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
if P.modeData.event==45 then P:showText(text.maxspeed,"appear",100,-140,.6)end
|
||||
P.counter=0
|
||||
P.modeData.event=d
|
||||
end
|
||||
@@ -960,7 +767,7 @@ function Event_task.survivor_hard(P)
|
||||
local R=(P.modeData.event%3<2 and 1 or 3)
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+R
|
||||
P.stat.recv=P.stat.recv+R
|
||||
if P.modeData.event==60 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
if P.modeData.event==60 then P:showText(text.maxspeed,"appear",100,-140,.6)end
|
||||
P.counter=0
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
@@ -973,7 +780,7 @@ function Event_task.survivor_lunatic(P)
|
||||
P.atkBuffer[#P.atkBuffer+1]={pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3}
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+4
|
||||
P.stat.recv=P.stat.recv+4
|
||||
if P.modeData.event==60 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
if P.modeData.event==60 then P:showText(text.maxspeed,"appear",100,-140,.6)end
|
||||
P.counter=0
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
@@ -991,7 +798,7 @@ function Event_task.survivor_ultimate(P)
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+20
|
||||
P.stat.recv=P.stat.recv+20
|
||||
P.counter=0
|
||||
if P.modeData.event==31 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
if P.modeData.event==31 then P:showText(text.maxspeed,"appear",100,-140,.6)end
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end
|
||||
@@ -1001,7 +808,7 @@ function Event_task.defender_normal(P)
|
||||
local t=360-P.modeData.event*2
|
||||
if P.counter>=t then
|
||||
P.counter=0
|
||||
for i=1,3 do
|
||||
for _=1,3 do
|
||||
P.atkBuffer[#P.atkBuffer+1]={pos=rnd(2,9),amount=1,countdown=2*t,cd0=2*t,time=0,sent=false,lv=1}
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+3
|
||||
@@ -1011,16 +818,16 @@ function Event_task.defender_normal(P)
|
||||
D.event=D.event+1
|
||||
D.point=int(108e3/(360-D.event*2))*.1
|
||||
if D.event==25 then
|
||||
showText(P,text.great,"appear",100,-140,.6)
|
||||
P:showText(text.great,"appear",100,-140,.6)
|
||||
pushSpeed=2
|
||||
P.dropDelay,P.gameEnv.drop=20,20
|
||||
elseif D.event==50 then
|
||||
showText(P,text.awesome,"appear",100,-140,.6)
|
||||
P:showText(text.awesome,"appear",100,-140,.6)
|
||||
pushSpeed=3
|
||||
P.dropDelay,P.gameEnv.drop=10,10
|
||||
elseif D.event==90 then
|
||||
P.dropDelay,P.gameEnv.drop=5,5
|
||||
showText(P,text.maxspeed,"appear",100,-140,.6)
|
||||
P:showText(text.maxspeed,"appear",100,-140,.6)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1031,7 +838,7 @@ function Event_task.defender_lunatic(P)
|
||||
local t=240-2*P.modeData.event
|
||||
if P.counter>=t then
|
||||
P.counter=0
|
||||
for i=1,4 do
|
||||
for _=1,4 do
|
||||
P.atkBuffer[#P.atkBuffer+1]={pos=rnd(10),amount=1,countdown=5*t,cd0=5*t,time=0,sent=false,lv=2}
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+4
|
||||
@@ -1041,15 +848,15 @@ function Event_task.defender_lunatic(P)
|
||||
D.event=D.event+1
|
||||
D.point=int(144e3/(240-2*D.event))*.1
|
||||
if D.event==25 then
|
||||
showText(P,text.great,"appear",100,-140,.6)
|
||||
P:showText(text.great,"appear",100,-140,.6)
|
||||
pushSpeed=3
|
||||
P.dropDelay,P.gameEnv.drop=4,4
|
||||
elseif D.event==50 then
|
||||
showText(P,text.awesome,"appear",100,-140,.6)
|
||||
P:showText(text.awesome,"appear",100,-140,.6)
|
||||
pushSpeed=4
|
||||
P.dropDelay,P.gameEnv.drop=3,3
|
||||
elseif D.event==75 then
|
||||
showText(P,text.maxspeed,"appear",100,-140,.6)
|
||||
P:showText(text.maxspeed,"appear",100,-140,.6)
|
||||
P.dropDelay,P.gameEnv.drop=2,2
|
||||
end
|
||||
end
|
||||
@@ -1076,10 +883,10 @@ function Event_task.attacker_hard(P)
|
||||
D.event=D.event+1
|
||||
D.point=int(72e4/t)*.1
|
||||
if D.event==20 then
|
||||
showText(P,text.great,"appear",100,-140,.6)
|
||||
P:showText(text.great,"appear",100,-140,.6)
|
||||
pushSpeed=3
|
||||
elseif D.event==50 then
|
||||
showText(P,text.maxspeed,"appear",100,-140,.6)
|
||||
P:showText(text.maxspeed,"appear",100,-140,.6)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1112,13 +919,13 @@ function Event_task.attacker_ultimate(P)
|
||||
D.event=D.event+1
|
||||
D.point=int(s*36e3/t)*.1
|
||||
if D.event==10 then
|
||||
showText(P,text.great,"appear",100,-140,.6)
|
||||
P:showText(text.great,"appear",100,-140,.6)
|
||||
pushSpeed=4
|
||||
elseif D.event==20 then
|
||||
showText(P,text.awesome,"appear",100,-140,.6)
|
||||
P:showText(text.awesome,"appear",100,-140,.6)
|
||||
pushSpeed=5
|
||||
elseif D.event==30 then
|
||||
showText(P,text.maxspeed,"appear",100,-140,.6)
|
||||
P:showText(text.maxspeed,"appear",100,-140,.6)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1136,9 +943,7 @@ function Event_task.PC(P)
|
||||
ins(P.visTime,1,getNewRow(20))
|
||||
end
|
||||
P.fieldBeneath=P.fieldBeneath+120
|
||||
for i=1,#P.clearing do
|
||||
P.clearing[i]=P.clearing[i]+4
|
||||
end
|
||||
P.curY=P.curY+4
|
||||
P:freshgho()
|
||||
return true
|
||||
end
|
||||
@@ -1168,7 +973,7 @@ local Fkey_func={
|
||||
end
|
||||
P.keyPressing[9]=true
|
||||
else
|
||||
changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=30
|
||||
end
|
||||
end,
|
||||
@@ -1490,6 +1295,20 @@ defaultModeEnv={
|
||||
dropPiece="tech_reach_ultimate",
|
||||
bg="matrix",bgm="secret7th",
|
||||
},
|
||||
{
|
||||
drop=1e99,lock=60,
|
||||
freshLimit=15,
|
||||
fine=true,fineKill=true,
|
||||
dropPiece="tech_reach_hard",
|
||||
bg="flink",bgm="infinite",
|
||||
},
|
||||
{
|
||||
drop=1e99,lock=60,
|
||||
freshLimit=15,
|
||||
fine=true,fineKill=true,
|
||||
dropPiece="tech_reach_ultimate",
|
||||
bg="flink",bgm="infinite",
|
||||
},
|
||||
},
|
||||
c4wtrain={
|
||||
{
|
||||
|
||||
95
default_data.lua
Normal file
@@ -0,0 +1,95 @@
|
||||
setting={
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
quickR=true,swap=true,
|
||||
fine=false,
|
||||
--game
|
||||
|
||||
ghost=true,center=true,
|
||||
smo=true,grid=false,
|
||||
dropFX=3,
|
||||
shakeFX=3,
|
||||
atkFX=3,
|
||||
frameMul=100,
|
||||
--
|
||||
fullscreen=false,
|
||||
bg=true,
|
||||
bgblock=true,
|
||||
lang=1,
|
||||
skin=1,
|
||||
--graphic
|
||||
|
||||
sfx=8,bgm=6,
|
||||
vib=3,voc=0,
|
||||
--sound
|
||||
|
||||
keyMap={
|
||||
{"left","right","x","z","c","up","down","space","tab","r"},
|
||||
{},{},{},{},{},{},{},
|
||||
--keyboard
|
||||
{"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","x","leftshoulder"},
|
||||
{},{},{},{},{},{},{},
|
||||
--joystick
|
||||
},
|
||||
VKSwitch=true,
|
||||
VKTrack=true,--If tracked
|
||||
VKTchW=3,--Touch Weight
|
||||
VKCurW=4,--CurPos Weight
|
||||
VKIcon=true,
|
||||
VKAlpha=3,
|
||||
--control
|
||||
}
|
||||
local L=setting.keyMap
|
||||
for i=1,#L do
|
||||
for j=1,20 do
|
||||
if not L[i][j]then
|
||||
L[i][j]=""
|
||||
end
|
||||
end
|
||||
end
|
||||
stat={
|
||||
run=0,game=0,time=0,
|
||||
extraPiece=0,extraRate=0,
|
||||
key=0,rotate=0,hold=0,piece=0,row=0,
|
||||
atk=0,send=0,recv=0,pend=0,
|
||||
clear_1=0,clear_2=0,clear_3=0,clear_4=0,
|
||||
spin_0=0,spin_1=0,spin_2=0,spin_3=0,
|
||||
b2b=0,b3b=0,pc=0,score=0,
|
||||
}
|
||||
--Things related to virtualkey
|
||||
function restoreVirtualKey()
|
||||
for i=1,#VK_org do
|
||||
local B,O=virtualkey[i],VK_org[i]
|
||||
B.ava=O.ava
|
||||
B.x=O.x
|
||||
B.y=O.y
|
||||
B.r=O.r
|
||||
end
|
||||
end
|
||||
local O,_=true,false
|
||||
VK_org={--Original set,for restore VK' position
|
||||
{ava=O,x=80, y=720-200, r=80},--moveLeft
|
||||
{ava=O,x=320, y=720-200, r=80},--moveRight
|
||||
{ava=O,x=1280-80, y=720-200, r=80},--rotRight
|
||||
{ava=O,x=1280-200, y=720-80, r=80},--rotLeft
|
||||
{ava=O,x=1280-200, y=720-320, r=80},--rotFlip
|
||||
{ava=O,x=200, y=720-320, r=80},--hardDrop
|
||||
{ava=O,x=200, y=720-80, r=80},--softDrop
|
||||
{ava=O,x=1280-320, y=720-200, r=80},--hold
|
||||
{ava=O,x=1280-80, y=280, r=80},--func
|
||||
{ava=O,x=80, y=280, r=80},--restart
|
||||
{ava=_,x=100, y=50, r=80},--insLeft
|
||||
{ava=_,x=200, y=50, r=80},--insRight
|
||||
{ava=_,x=300, y=50, r=80},--insDown
|
||||
{ava=_,x=400, y=50, r=80},--down1
|
||||
{ava=_,x=500, y=50, r=80},--down4
|
||||
{ava=_,x=600, y=50, r=80},--down10
|
||||
{ava=_,x=700, y=50, r=80},--dropLeft
|
||||
{ava=_,x=800, y=50, r=80},--dropRight
|
||||
{ava=_,x=900, y=50, r=80},--addToLeft
|
||||
{ava=_,x=1000, y=50, r=80},--addToRight
|
||||
}
|
||||
virtualkey={}
|
||||
for i=1,#VK_org do
|
||||
virtualkey[i]={}
|
||||
end
|
||||
116
document.txt
@@ -1,31 +1,89 @@
|
||||
攻击系统:
|
||||
消1/2/3/4攻击0/1/2/4
|
||||
spin1/2/3攻击2/4/6,若mini则减半
|
||||
b2b:增加1~2(tetris)/1~3(spin)攻击
|
||||
b3b:满b2b效果+1额外抵挡
|
||||
PC:其它攻击与6~8(本局内递增)取高+2额外抵挡
|
||||
连击:0,0,1,1,2,2,3,3,4,4,3……
|
||||
游戏方法:
|
||||
控制系统提供的一个个方块,每填满场地的一行就会将其消除,根据消除方式会给对手攻击(如果有对手的话)
|
||||
完成当前游戏模式中的目标或者是活到最后即算胜利.
|
||||
|
||||
旋转系统:
|
||||
使用Techmino专属旋转系统,细节不赘述
|
||||
|
||||
spin判定:
|
||||
结合了不可移动判定和三角判定,是否为mini也与这二者有关,细节不赘述
|
||||
|
||||
攻击系统:
|
||||
消1/2/3/4攻击0/1/2/4
|
||||
spin1/2/3攻击2/4/6,若mini则减半
|
||||
b2b:增加1~2(tetris)/1~3(spin)攻击
|
||||
b3b:满b2b效果+1额外抵挡
|
||||
PC:其它攻击与6~8(本局内递增)取高+2额外抵挡
|
||||
连击:0,0,1,1,2,2,3,3,4,4,3……
|
||||
|
||||
back to back(B2B)点数说明:
|
||||
B2B点数的范围在0~1200
|
||||
在40及以上特殊消除时B2B,在1000以上特殊消除时B3B,1200封顶
|
||||
消四+100
|
||||
空spin加20,不超过1000
|
||||
spin1~3+50/100/180 (mini*.5)
|
||||
普通消除-250
|
||||
1000以上空放一块-40(不减到低于1000)
|
||||
|
||||
攻击延迟:
|
||||
消2/3的攻击生效最快,消四其次,spin攻击生效较慢,高连击生效最慢
|
||||
b2b或者b3b增加攻击力的同时也会减缓一点生效速度,mini大幅减缓生效速度
|
||||
|
||||
抵消逻辑:
|
||||
发动攻击时,若缓冲条有攻击则先用额外抵挡再用攻击力1:1抵消最先受到的攻击
|
||||
没有用上的额外抵挡会被丢弃,最后剩下的攻击力会发送给对手
|
||||
|
||||
|
||||
抵消逻辑:发动攻击时,若缓冲条有攻击则先用额外抵挡再用攻击力抵消受到的攻击,多余的攻击力会发送给对手,没有用上的额外抵挡会被丢弃。
|
||||
|
||||
|
||||
攻击延迟:消2/3的攻击生效最快,消四其次,spin攻击生效较慢,高连击生效最慢,b2b或者b3b增加攻击力的同时也会减缓一点生效时间,mini大幅增加生效时间。
|
||||
|
||||
|
||||
back to back点数说明:取值范围0~1200
|
||||
在40及以上特殊消除时b2b,在1000以上特殊消除时b3b,1200封顶
|
||||
消四+100
|
||||
空spin加20,不超过1000
|
||||
spin1~3+50/100/180 (mini*.5)
|
||||
普通消除-250
|
||||
1000以上空放一块-40(不减到低于1000)
|
||||
|
||||
|
||||
吃鸡模式:
|
||||
许多玩家同时进行一局游戏(其它的是AI,不是真人),坚持到最后的玩家胜利。随着玩家数量的减少,方块下落/垃圾生效速度/垃圾升起速度都会增加。淘汰其它玩家后可以获得一个徽章和该玩家持有的徽章,增强自己的攻击力。
|
||||
玩家可选四个攻击模式:
|
||||
1.随机:每次攻击后10%随机锁定一个玩家
|
||||
2.最多徽章:攻击后或者锁定玩家死亡时锁定徽章最多的玩家
|
||||
3.最高:攻击后或者锁定玩家死亡时锁定场地最高的玩家(每秒刷新)
|
||||
4.反击:攻击所有锁定自己的玩家(AOE),若无则伏击随机玩家
|
||||
模式说明:
|
||||
竞速:
|
||||
用你最快的速度消除40行(据难度而定)吧!
|
||||
马拉松:
|
||||
根据总消行数,速度会逐渐加快,消除两百行吧!(easy和hard就是normal开始和结束的速度,消除200行不加速)
|
||||
大师:
|
||||
马拉松进化版,如果觉得马拉松太简单了久玩这个吧,每一个难度都是一层境界,L难度和U难度攒到500点数通关,final难度为上级者专属游戏模式,不建议游玩.
|
||||
经典:
|
||||
使用低速控制设置在高速下落时尽可能消除更多的行,没有通关目标.(到90有"彩蛋")
|
||||
禅:
|
||||
闲得无聊,只是想单纯地打打块地时候可以玩此模式,无重力消除200行.
|
||||
无尽:
|
||||
无尽模式,边上会显示玩家的消行数和攻击效率,适合科研(术语).
|
||||
单挑:
|
||||
和一个电脑玩家单挑,带加号的和最后一个模式是超强机器人(仅限Windows平台),试试你能稳定打败多难的对手吧!
|
||||
回合制:
|
||||
玩法同单挑模式,只不过只有当一个人放下一个方块后另一个人才能放下一块.
|
||||
仅TSD:
|
||||
这个模式中,玩家必须用TSD(T spin double)的方式消除,否则直接判负,你能连续打出多少个TSD呢?
|
||||
隐形:
|
||||
根据不同难度,场地内(甚至当前方块)会隐形,看看你能活多久吧!(GM难度为类似TGM3的GM Roll,用于上级者练习)
|
||||
挖掘:
|
||||
每隔一定时间,系统会向场地的低端添加一行垃圾行,间隔会随着波数增加而越来越短,你能顶住几波呢?
|
||||
生存:
|
||||
每隔一定时间,系统会向玩家的垃圾缓冲槽中添加垃圾行,释放速度和间隔会随着波数增加而越来越短,玩家可以将其抵消也可以让其释放,尽可能活更久的时间.
|
||||
防守:
|
||||
系统会向玩家的垃圾缓冲槽中添加难消除的垃圾行,释放速度和间隔会随着波数增加而越来越短,玩家要尽量抵消他们来让自己存活更久.
|
||||
进攻:
|
||||
当玩家的攻击缓冲槽空时,系统会向玩家的垃圾缓冲槽中添加大量的垃圾行(高难度下后期甚至会远超过20),释放速度和间隔都会随着波数增加而越来越短,垃圾上涨速度也会提升.赶紧在其释放之前将攻击抵消到不会一下致命的量!
|
||||
科研:
|
||||
玩家只被允许做特殊消除(spin/全消/消四),在带+的难度中不允许消四,U难度下玩家甚至只被允许每一个方块都使用最简操作控制,任何违反规则的行为都会判负.
|
||||
C4W练习:(或者说是4w练习)
|
||||
系统直接提供给玩家"留4列"的场地,玩家可以自由练习4w消除,该技巧在某些时候实战很有用.(需要学会spin,否则意义不是很大)
|
||||
全清训练:
|
||||
系统会连续给玩家提供"标准开局PC套路"的场地和四个方块(不允许使用hold),玩家需要一直完成PC,否则判负.
|
||||
全清挑战:
|
||||
在消除一百行的限制内,你能全清几次?
|
||||
49人混战:
|
||||
许多玩家同时进行一局游戏(其它的是AI,不是真人).随着玩家数量的减少,方块下落/垃圾生效速度/垃圾升起速度都会增加.淘汰其它玩家后可以获得一个徽章和该玩家持有的徽章,增强自己的攻击力.
|
||||
玩家可选四个攻击模式:
|
||||
1.随机:每次攻击后10%随机挑选一个玩家锁定
|
||||
2.最多徽章:攻击后或者锁定玩家死亡时锁定徽章最多的玩家
|
||||
3.最高:攻击后或者锁定玩家死亡时锁定场地最高的玩家(每秒刷新)
|
||||
4.反击:攻击所有锁定自己的玩家(AOE),若无则伏击随机玩家
|
||||
坚持到最后的玩家就是胜利者.
|
||||
99人混战:
|
||||
同49人混战,只是增加到了99名玩家,难度系数也有调整,对设备的要求也较高.
|
||||
干旱:
|
||||
系统提供的方块序列变得奇怪了!你能消除100行不死吗,或者,多快?
|
||||
多人:
|
||||
使用键盘或者多个手柄(也许?)
|
||||
自定义:
|
||||
玩家可以自由调整下落速度等等几乎大多数设置(不包括上述各种游戏模式的特殊效果),也可以画一个场地去消除或者是作为提示模板来玩方块拼图.在拼图模式下,按功能键切换是否显示提示模板.其中打"X"的格子不允许有方块,空的格子可以是任何状态,玩家能获得的七种普通方块必须完全符合,垃圾行方块的为止只要有方块就可以,但是不能是空气,玩家拼出自己画的图后就会判定胜利.
|
||||
164
gamefunc.lua
@@ -1,164 +0,0 @@
|
||||
local gc=love.graphics
|
||||
local int,rnd=math.floor,math.random
|
||||
local rem=table.remove
|
||||
function randomTarget(p)
|
||||
if #players.alive>1 then
|
||||
local r
|
||||
::L::
|
||||
r=players.alive[rnd(#players.alive)]
|
||||
if r==p then goto L end
|
||||
return r
|
||||
end
|
||||
end
|
||||
function freshMostDangerous()
|
||||
mostDangerous,secDangerous=nil
|
||||
local m,m2=0,0
|
||||
for i=1,#players.alive do
|
||||
local h=#players.alive[i].field
|
||||
if h>=m then
|
||||
mostDangerous,secDangerous=players.alive[i],mostDangerous
|
||||
m,m2=h,m
|
||||
elseif h>=m2 then
|
||||
secDangerous=players.alive[i]
|
||||
m2=h
|
||||
end
|
||||
end
|
||||
end
|
||||
function freshMostBadge()
|
||||
mostBadge,secBadge=nil
|
||||
local m,m2=0,0
|
||||
for i=1,#players.alive do
|
||||
local h=players.alive[i].badge
|
||||
if h>=m then
|
||||
mostBadge,secBadge=players.alive[i],mostBadge
|
||||
m,m2=h,m
|
||||
elseif h>=m2 then
|
||||
secBadge=players.alive[i]
|
||||
m2=h
|
||||
end
|
||||
end
|
||||
end
|
||||
function royaleLevelup()
|
||||
gameStage=gameStage+1
|
||||
local spd
|
||||
if(gameStage==3 or gameStage>4)and players[1].alive then
|
||||
players[1]:showText(text.royale_remain(#players.alive),"beat",50,-100,.3)
|
||||
end
|
||||
if gameStage==2 then
|
||||
spd=30
|
||||
elseif gameStage==3 then
|
||||
spd=15
|
||||
garbageSpeed=.6
|
||||
if players[1].alive then BGM("cruelty")end
|
||||
elseif gameStage==4 then
|
||||
spd=10
|
||||
pushSpeed=3
|
||||
elseif gameStage==5 then
|
||||
spd=5
|
||||
garbageSpeed=1
|
||||
elseif gameStage==6 then
|
||||
spd=3
|
||||
if players[1].alive then BGM("final")end
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
players.alive[i].gameEnv.drop=spd
|
||||
end
|
||||
if curMode.lv==3 then
|
||||
for i=1,#players.alive do
|
||||
local P=players.alive[i]
|
||||
P.gameEnv.drop=int(P.gameEnv.drop*.3)
|
||||
if P.gameEnv.drop==0 then
|
||||
P.curY=P.y_img
|
||||
P.gameEnv._20G=true
|
||||
if P.AI_mode=="CC"then CC_switch20G(P)end--little cheating,never mind
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function loadGame(mode,level)
|
||||
--rec={}
|
||||
curMode={id=modeID[mode],lv=level}
|
||||
drawableText.modeName:set(text.modeName[mode])
|
||||
drawableText.levelName:set(modeLevel[modeID[mode]][level])
|
||||
needResetGameData=true
|
||||
gotoScene("play","deck")
|
||||
end
|
||||
function resetPartGameData()
|
||||
frame=30
|
||||
destroyPlayers()
|
||||
loadmode[curMode.id]()
|
||||
if modeEnv.task then
|
||||
for i=1,#players do
|
||||
newTask(Event_task[modeEnv.task],players[i])
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#players do
|
||||
players[i]:changeAtk(randomTarget(players[i]))
|
||||
end
|
||||
end
|
||||
for i=1,#virtualkey do
|
||||
virtualkey[i].press=false
|
||||
end
|
||||
collectgarbage()
|
||||
end
|
||||
function resetGameData()
|
||||
gamefinished=false
|
||||
frame=0
|
||||
garbageSpeed=1
|
||||
pushSpeed=3
|
||||
pauseTime=0--Time paused
|
||||
pauseCount=0--Times paused
|
||||
destroyPlayers()
|
||||
local E=defaultModeEnv[curMode.id]
|
||||
modeEnv=E[curMode.lv]or E[1]
|
||||
loadmode[curMode.id]()--bg/bgm need redefine in custom,so up here
|
||||
if modeEnv.task then
|
||||
for i=1,#players do
|
||||
newTask(Event_task[modeEnv.task],players[i])
|
||||
end
|
||||
end
|
||||
curBG=modeEnv.bg
|
||||
BGM(modeEnv.bgm)
|
||||
|
||||
FX_badge={}
|
||||
FX_attack={}
|
||||
for _,v in next,PTC.dust do
|
||||
v:release()
|
||||
end
|
||||
for i=1,#players do
|
||||
if not players[i].small then
|
||||
PTC.dust[i]=PTC.dust0:clone()
|
||||
PTC.dust[i]:start()
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#players do
|
||||
players[i]:changeAtk(randomTarget(players[i]))
|
||||
end
|
||||
mostBadge,mostDangerous,secBadge,secDangerous=nil
|
||||
gameStage=1
|
||||
garbageSpeed=.3
|
||||
pushSpeed=2
|
||||
end
|
||||
for i=1,#virtualkey do
|
||||
virtualkey[i].press=false
|
||||
end
|
||||
stat.game=stat.game+1
|
||||
local m,p=#freeRow,40*#players+1
|
||||
while freeRow[p]do
|
||||
m,freeRow[m]=m-1
|
||||
end
|
||||
freeRow.L=#freeRow
|
||||
SFX("ready")
|
||||
collectgarbage()
|
||||
end
|
||||
function gameStart()
|
||||
SFX("start")
|
||||
for P=1,#players do
|
||||
P=players[P]
|
||||
P:resetblock()
|
||||
P.timing=true
|
||||
P.control=true
|
||||
end
|
||||
end
|
||||
BIN
image/block.png
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 30 KiB |
BIN
image/icon.png
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 40 KiB |
BIN
image/virtualkey.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 370 B |
|
Before Width: | Height: | Size: 227 B |
|
Before Width: | Height: | Size: 246 B |
|
Before Width: | Height: | Size: 219 B |
|
Before Width: | Height: | Size: 219 B |
|
Before Width: | Height: | Size: 243 B |
|
Before Width: | Height: | Size: 262 B |
|
Before Width: | Height: | Size: 241 B |
|
Before Width: | Height: | Size: 243 B |
|
Before Width: | Height: | Size: 220 B |
@@ -1,4 +1,13 @@
|
||||
local BK="返回"
|
||||
local actName={
|
||||
"左移:","右移:",
|
||||
"顺时针旋转:","逆时针旋转:","180°旋转:",
|
||||
"硬降:","软降:",
|
||||
"暂存:","功能键:",
|
||||
"重新开始:",
|
||||
"左瞬移:","右瞬移:","软降到底:","软降一格:","软降四格:","软降十格:",
|
||||
"落在最左:","落在最右:","列在最左:","列在最右:",
|
||||
}
|
||||
return{
|
||||
atkModeName={"随机","徽章","击杀","反击"},
|
||||
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||
@@ -67,8 +76,11 @@ return{
|
||||
setting_sound="声音设置",
|
||||
musicRoom="音乐室",
|
||||
nowPlaying="正在播放:",
|
||||
VKTchW="触摸点权重",
|
||||
VKOrgW="原始点权重",
|
||||
VKCurW="当前点权重",
|
||||
|
||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
actName=actName,
|
||||
modeName={
|
||||
[0]="自定义",
|
||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","回合制","仅TSD","隐形",
|
||||
@@ -103,17 +115,15 @@ return{
|
||||
load={"加载语音ing","加载音乐ing","加载音效ing","加载完成",},
|
||||
tips={
|
||||
"不是动画,真的在加载!",
|
||||
"整个游戏都是MrZ完成的!",
|
||||
"大满贯10连击消四全清!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
"B2B2B???",
|
||||
"B2B2B2B存在吗?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O型回旋三清?",
|
||||
"只用一个输入设备就可以游玩了",
|
||||
"O spin triple!",
|
||||
"Miya:喵!",
|
||||
"225238922,哔哩哔哩 干杯~",
|
||||
"225238922 哔哩哔哩 干杯~",
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"学会使用两个旋转键,三个更好",
|
||||
@@ -128,9 +138,12 @@ return{
|
||||
"2.7182818284590452353",
|
||||
"Let-The-Bass-Kick!",
|
||||
"使用love2d引擎制作",
|
||||
"哪里不舒服的话先看看设置有没有你想要改的",
|
||||
"有疑问?先看设置有没有你想要的",
|
||||
"有建议的话可以把信息反馈给作者~",
|
||||
"本游戏不叫铁壳米诺",
|
||||
"不要按F8",
|
||||
"秘密代码:626",
|
||||
"CLASSIC SEXY RUSSIAN BLOCKS",
|
||||
"LrL,RlR LLr,RRl RRR/LLL F!!",--ZSLJTTI
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
@@ -150,6 +163,8 @@ return{
|
||||
"B2B数:",
|
||||
"PC数:",
|
||||
"效率:",
|
||||
"多余操作:",
|
||||
"最简操作率:",
|
||||
},
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
@@ -160,10 +175,18 @@ return{
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:Miya",
|
||||
"使用工具:VScode,GFIE,Beepbox,Goldwave,Cold_Clear",
|
||||
"特别感谢:Farter,Flyz,196,Teatube,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
used=[[
|
||||
使用工具:
|
||||
Beepbox
|
||||
GFIE
|
||||
Goldwave
|
||||
使用库:
|
||||
Cold_Clear[MinusKelvin]
|
||||
simple-love-lights[dylhunn]
|
||||
]],
|
||||
support="支持作者",
|
||||
group="官方QQ群",
|
||||
warning="禁 止 私 自 传 播",
|
||||
@@ -202,11 +225,11 @@ return{
|
||||
start1="消除开始",
|
||||
start2="拼图开始",
|
||||
draw="画图(D)",
|
||||
set1="40行",
|
||||
set2="1v1",
|
||||
set3="无尽",
|
||||
set4="隐形",
|
||||
set5="极限",
|
||||
set1="40行(1)",
|
||||
set2="1v1(2)",
|
||||
set3="无尽(3)",
|
||||
set4="隐形(4)",
|
||||
set5="极限(5)",
|
||||
back=BK,
|
||||
},
|
||||
draw={
|
||||
@@ -244,6 +267,9 @@ return{
|
||||
sdarrD="-",sdarrU="+",
|
||||
quickR="快速重新开始",
|
||||
swap="组合键切换攻击模式",
|
||||
fine="极简操作提示音",
|
||||
ctrl="键位设置",
|
||||
touch="触屏设置",
|
||||
back=BK,
|
||||
},
|
||||
setting_graphic={
|
||||
@@ -272,16 +298,32 @@ return{
|
||||
voc="语音",
|
||||
back=BK,
|
||||
},
|
||||
setting_control={
|
||||
setting_key={
|
||||
back=BK,
|
||||
},
|
||||
setting_touch={
|
||||
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||
hide="显示虚拟按键",
|
||||
track="按键自动跟踪",
|
||||
tkset="跟踪设置",
|
||||
default="默认组合",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
||||
alpha=function()return setting.VKAlpha.."0%"end,
|
||||
icon="图标",
|
||||
size="大小",
|
||||
toggle="开关",
|
||||
back=BK,
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= actName[1],b2=actName[2],b3=actName[3],b4=actName[4],
|
||||
b5= actName[5],b6=actName[6],b7=actName[7],b8=actName[8],
|
||||
b9= actName[9],b10=actName[10],b11=actName[11],b12=actName[12],
|
||||
b13=actName[13],b14=actName[14],b15=actName[15],b16=actName[16],
|
||||
b17=actName[17],b18=actName[18],b19=actName[19],b20=actName[20],
|
||||
norm="标准",
|
||||
pro="专业",
|
||||
back=BK,
|
||||
},
|
||||
setting_trackSetting={
|
||||
back=BK,
|
||||
},
|
||||
help={
|
||||
|
||||
@@ -1,4 +1,13 @@
|
||||
local BK="返回"
|
||||
local actName={
|
||||
"左移:","右移:",
|
||||
"顺时针旋转:","逆时针旋转:","180°旋转:",
|
||||
"硬降:","软降:",
|
||||
"暂存:","功能键:",
|
||||
"重新开始:",
|
||||
"左瞬移:","右瞬移:","软降到底:","软降一格:","软降四格:","软降十格:",
|
||||
"落在最左:","落在最右:","列在最左:","列在最右:",
|
||||
}
|
||||
return{
|
||||
atkModeName={"随机","徽章","击杀","反击"},
|
||||
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||
@@ -67,8 +76,11 @@ return{
|
||||
setting_sound="声音设置",
|
||||
musicRoom="音乐室",
|
||||
nowPlaying="正在播放:",
|
||||
VKTchW="触摸点权重",
|
||||
VKOrgW="原始点权重",
|
||||
VKCurW="当前点权重",
|
||||
|
||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
actName=actName,
|
||||
modeName={
|
||||
[0]="自定义",
|
||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","回合制","仅TSD","隐形",
|
||||
@@ -103,17 +115,15 @@ return{
|
||||
load={"加载语音ing","加载音乐ing","加载音效ing","加载完成",},
|
||||
tips={
|
||||
"不是动画,真的在加载!",
|
||||
"整个游戏都是MrZ完成的!",
|
||||
"大满贯10连击消四全清!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
"B2B2B???",
|
||||
"B2B2B2B存在吗?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O型回旋三清?",
|
||||
"只用一个输入设备就可以游玩了",
|
||||
"O型回旋三清!",
|
||||
"Miya:喵!",
|
||||
"225238922,哔哩哔哩 干杯~",
|
||||
"225238922 哔哩哔哩 干杯~",
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"学会使用两个旋转键,三个更好",
|
||||
@@ -128,9 +138,12 @@ return{
|
||||
"2.7182818284590452353",
|
||||
"Let-The-Bass-Kick!",
|
||||
"使用love2d引擎制作",
|
||||
"哪里不舒服的话先看看设置有没有你想要改的",
|
||||
"有疑问?先看设置有没有你想要的",
|
||||
"有建议的话可以把信息反馈给作者~",
|
||||
"郑重声明本游戏不叫[铁壳米诺]",
|
||||
"不要按F8",
|
||||
"秘密代码:626",
|
||||
"CLASSIC SEXY RUSSIAN BLOCKS",
|
||||
"LrL,RlR LLr,RRl RRR/LLL F!!",--ZSLJTTI
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
@@ -150,6 +163,8 @@ return{
|
||||
"满贯数:",
|
||||
"全清数:",
|
||||
"效率:",
|
||||
"多余操作:",
|
||||
"最简操作率:",
|
||||
},
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
@@ -160,10 +175,18 @@ return{
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:Miya",
|
||||
"使用工具:VScode,GFIE,Beepbox,Goldwave,Cold_Clear",
|
||||
"特别感谢:Farter,Flyz,196,Teatube,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
used=[[
|
||||
使用工具:
|
||||
Beepbox
|
||||
GFIE
|
||||
Goldwave
|
||||
使用库:
|
||||
Cold_Clear[MinusKelvin]
|
||||
simple-love-lights[dylhunn]
|
||||
]],
|
||||
support="支持作者",
|
||||
group="官方QQ群",
|
||||
warning="禁 止 私 自 传 播",
|
||||
@@ -202,11 +225,11 @@ return{
|
||||
start1="消除开始",
|
||||
start2="拼图开始",
|
||||
draw="画图(D)",
|
||||
set1="40行",
|
||||
set2="1v1",
|
||||
set3="无尽",
|
||||
set4="隐形",
|
||||
set5="极限",
|
||||
set1="40行(1)",
|
||||
set2="1v1(2)",
|
||||
set3="无尽(3)",
|
||||
set4="隐形(4)",
|
||||
set5="极限(5)",
|
||||
back=BK,
|
||||
},
|
||||
draw={
|
||||
@@ -245,6 +268,9 @@ return{
|
||||
sdarrD="-",sdarrU="+",
|
||||
quickR="快速重新开始",
|
||||
swap="组合键切换攻击模式",
|
||||
fine="极简操作提示音",
|
||||
ctrl="键位设置",
|
||||
touch="触屏设置",
|
||||
back=BK,
|
||||
},
|
||||
setting_graphic={
|
||||
@@ -273,16 +299,32 @@ return{
|
||||
voc="语音",
|
||||
back=BK,
|
||||
},
|
||||
setting_control={
|
||||
setting_key={
|
||||
back=BK,
|
||||
},
|
||||
setting_touch={
|
||||
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||
hide="显示虚拟按键",
|
||||
track="按键自动跟踪",
|
||||
tkset="跟踪设置",
|
||||
default="默认组合",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
||||
alpha=function()return setting.VKAlpha.."0%"end,
|
||||
icon="图标",
|
||||
size="大小",
|
||||
toggle="开关",
|
||||
back=BK,
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= actName[1],b2=actName[2],b3=actName[3],b4=actName[4],
|
||||
b5= actName[5],b6=actName[6],b7=actName[7],b8=actName[8],
|
||||
b9= actName[9],b10=actName[10],b11=actName[11],b12=actName[12],
|
||||
b13=actName[13],b14=actName[14],b15=actName[15],b16=actName[16],
|
||||
b17=actName[17],b18=actName[18],b19=actName[19],b20=actName[20],
|
||||
norm="标准",
|
||||
pro="专业",
|
||||
back=BK,
|
||||
},
|
||||
setting_trackSetting={
|
||||
back=BK,
|
||||
},
|
||||
help={
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
local BK="Back"
|
||||
local actName={
|
||||
"Move Left:","Move Right:",
|
||||
"Rotate Right:","Rotate Left:","Rotate Flip:",
|
||||
"Hard Drop:","Soft Drop:","Hold:","Function:","Restart:",
|
||||
"Instant Left:","Instant Right:","Ins Down:","Down 1:","Down 4:","Down 10:",
|
||||
"Left Drop:","Right Drop:","Left INS:","Right INS:",
|
||||
}
|
||||
return{
|
||||
atkModeName={"Random","Badges","K.O.s","Counters"},
|
||||
royale_remain=function(n)return n.." Players Remain"end,
|
||||
@@ -67,8 +74,11 @@ return{
|
||||
setting_sound="Sound setting",
|
||||
musicRoom="Music Room",
|
||||
nowPlaying="Now Playing:",
|
||||
VKTchW="Touch weight",
|
||||
VKOrgW="Origion weight",
|
||||
VKCurW="CurPos weight",
|
||||
|
||||
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Function:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||
actName=actName,
|
||||
modeName={
|
||||
[0]="Custom",
|
||||
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","Round","TSD-only","Blind",
|
||||
@@ -103,17 +113,15 @@ return{
|
||||
load={"Loading VOICE","Loading BGM","Loading SFX","Finished",},
|
||||
tips={
|
||||
"Not animation,real loading!",
|
||||
"The WHOLE game is made by MrZ!",
|
||||
"Back to Back 10 combo Techrash PC!",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"B2B2B???",
|
||||
"Is B2B2B2B possible?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O spin triple?",
|
||||
"You can play with any input device!",
|
||||
"O spin triple!",
|
||||
"Miya:Nya!",
|
||||
"225238922,Bilibili cheers!",
|
||||
"225238922 Bilibili cheers!",
|
||||
"Playing too much = taking drugs",
|
||||
"Disappearing doesn't mean useless",
|
||||
"Try to use two rotate button,three better",
|
||||
@@ -129,8 +137,12 @@ return{
|
||||
"Let-The-Bass-Kick!",
|
||||
"Powered by love2d",
|
||||
"Find out what's in the setting!",
|
||||
"Any suggestions to author!~",
|
||||
"Techmino=Technique+tetromino",
|
||||
"Any suggestions to author!",
|
||||
"DO NOT PRESS F8",
|
||||
"Secret code:626",
|
||||
"Techmino=Technique+Tetromino",
|
||||
"CLASSIC SEXY RUSSIAN BLOCKS",
|
||||
"LrL,RlR LLr,RRl RRR/LLL F!!",--ZSLJTTI
|
||||
},
|
||||
stat={
|
||||
"Games run:",
|
||||
@@ -140,7 +152,7 @@ return{
|
||||
"Rotate:",
|
||||
"Hold:",
|
||||
"Block used:",
|
||||
"Rows cleared:",
|
||||
"Lines cleared:",
|
||||
"Attack:",
|
||||
"Sent:",
|
||||
"Receive:",
|
||||
@@ -150,6 +162,8 @@ return{
|
||||
"B2B:",
|
||||
"PC:",
|
||||
"Efficiency:",
|
||||
"Finesse error:",
|
||||
"Finesse rate:",
|
||||
},
|
||||
help={
|
||||
"I don't think you need \"help\".",
|
||||
@@ -159,11 +173,19 @@ return{
|
||||
"",
|
||||
"Powered by LOVE2D",
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ VOICE:Miya",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave,Cold_Clear",
|
||||
"Program:MrZ Art:MrZ Music:MrZ SFX:MrZ VOICE:Miya",
|
||||
"Special thanks:Farter,Flyz,196,Teatube,T830,[all test staff] and YOU!",
|
||||
"Any bugs/suggestions to my E-mail.",
|
||||
},
|
||||
used=[[
|
||||
Tool used:
|
||||
Beepbox
|
||||
GFIE
|
||||
Goldwave
|
||||
Lib used:
|
||||
Cold_Clear[MinusKelvin]
|
||||
simple-love-lights[dylhunn]
|
||||
]],
|
||||
support="Support Author",
|
||||
group="Official QQ Group",
|
||||
warning="DO NOT DISTRIBUTE",
|
||||
@@ -202,11 +224,11 @@ return{
|
||||
start1="Clear Start",
|
||||
start2="Puzzle Start",
|
||||
draw="Draw(D)",
|
||||
set1="40L",
|
||||
set2="1v1",
|
||||
set3="infinite",
|
||||
set4="blind",
|
||||
set5="master",
|
||||
set1="40L(1)",
|
||||
set2="1v1(2)",
|
||||
set3="infinite(3)",
|
||||
set4="blind(4)",
|
||||
set5="master(5)",
|
||||
back=BK,
|
||||
},
|
||||
draw={
|
||||
@@ -244,7 +266,8 @@ return{
|
||||
sdarrD="-",sdarrU="+",
|
||||
quickR="Quick restart",
|
||||
swap="Combo key to change ATK mode",
|
||||
ctrl="Control Setting",
|
||||
fine="Finesse error SFX",
|
||||
ctrl="Key Setting",
|
||||
touch="Touch Setting",
|
||||
back=BK,
|
||||
},
|
||||
@@ -262,7 +285,7 @@ return{
|
||||
shakeFX="Shake FX level",
|
||||
atkFX="ATK FX level",
|
||||
fullscreen="Fullscreen",
|
||||
frame="drawFPS",
|
||||
frame="draw FPS",
|
||||
back=BK,
|
||||
},
|
||||
setting_sound={
|
||||
@@ -274,16 +297,32 @@ return{
|
||||
voc="VOC",
|
||||
back=BK,
|
||||
},
|
||||
setting_control={
|
||||
setting_key={
|
||||
back=BK,
|
||||
},
|
||||
setting_touch={
|
||||
hide=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
||||
hide="Show Virtual Key",
|
||||
track="Auto track",
|
||||
tkset="Track setting",
|
||||
default="Defaults",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
||||
alpha=function()return setting.VKAlpha.."0%"end,
|
||||
icon="Icon",
|
||||
size="Size",
|
||||
toggle="Toggle",
|
||||
back=BK,
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= actName[1],b2=actName[2],b3=actName[3],b4=actName[4],
|
||||
b5= actName[5],b6=actName[6],b7=actName[7],b8=actName[8],
|
||||
b9= actName[9],b10=actName[10],b11=actName[11],b12=actName[12],
|
||||
b13=actName[13],b14=actName[14],b15=actName[15],b16=actName[16],
|
||||
b17=actName[17],b18=actName[18],b19=actName[19],b20=actName[20],
|
||||
norm="Normal",
|
||||
pro="Professioanl",
|
||||
back=BK,
|
||||
},
|
||||
setting_trackSetting={
|
||||
back=BK,
|
||||
},
|
||||
help={
|
||||
|
||||
80
light.lua
Normal file
@@ -0,0 +1,80 @@
|
||||
--LIGHT MODULE(Optimized by MrZ,Original on github/love2d community/simple-love-lights)
|
||||
--Heavily based on mattdesl's libGDX implementation:
|
||||
--https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows
|
||||
local gc=love.graphics
|
||||
local C=gc.clear
|
||||
local shadowMapShader=gc.newShader("shadowMapShader.cs")--Shader for caculating the 1D shadow map.
|
||||
local lightRenderShader=gc.newShader("lightRenderShader.cs")--Shader for rendering blurred lights and shadows.
|
||||
Lights={}--Lightsource objects
|
||||
local Lights=Lights
|
||||
--Private--
|
||||
local function move(L,x,y)
|
||||
L.x,L.y=x,y
|
||||
end
|
||||
local function setPow(L,pow)
|
||||
L.size=pow
|
||||
end
|
||||
local function destroy(L)
|
||||
L.blackCanvas:release()
|
||||
L.shadowCanvas:release()
|
||||
L.renderCanvas:release()
|
||||
end
|
||||
local function draw(L)
|
||||
local r,g,b,a=love.graphics.getColor()
|
||||
gc.setCanvas(L.blackCanvas)C()
|
||||
gc.setCanvas(L.shadowCanvas)C()
|
||||
gc.setCanvas(L.renderCanvas)C()
|
||||
lightRenderShader:send("xresolution",L.size);
|
||||
shadowMapShader:send("yresolution",L.size);
|
||||
--初始化数据
|
||||
local X=L.x-L.size*.5
|
||||
local Y=L.y-L.size*.5
|
||||
--整束光的左上角
|
||||
gc.translate(-X,-Y)
|
||||
L.blackCanvas:renderTo(L.blackFn)
|
||||
gc.translate(X,Y)
|
||||
--渲染遮光物
|
||||
gc.setShader(shadowMapShader)
|
||||
gc.setCanvas(L.shadowCanvas)
|
||||
gc.draw(L.blackCanvas)
|
||||
--根据遮光物渲染阴影画布
|
||||
gc.setShader(lightRenderShader)
|
||||
gc.setCanvas(L.renderCanvas)
|
||||
gc.draw(L.shadowCanvas,0,0,0,1,L.size)
|
||||
--根据阴影画布渲染光画布
|
||||
gc.setShader()gc.setCanvas()gc.setBlendMode("add")
|
||||
--准备渲染
|
||||
gc.setColor(r,g,b,a)
|
||||
gc.draw(L.renderCanvas,X,Y+L.size,0,1,-1)
|
||||
--渲染到屏幕
|
||||
gc.setBlendMode("alpha")
|
||||
--复位
|
||||
end
|
||||
--Public--
|
||||
function drawLight()
|
||||
for i=1,#Lights do
|
||||
Lights[i]:draw()
|
||||
end
|
||||
end
|
||||
function clearLight(L)
|
||||
for i=1,#Lights do
|
||||
Lights[i]:destroy()
|
||||
Lights[i]=nil
|
||||
end
|
||||
end
|
||||
function addLight(x,y,R,F)
|
||||
local id=#Lights+1
|
||||
Lights[id]={
|
||||
id=id,
|
||||
x=x,y=y,size=R,
|
||||
blackCanvas=gc.newCanvas(R,R),--遮挡物画布
|
||||
shadowCanvas=gc.newCanvas(R,1),--1D视深画布
|
||||
renderCanvas=gc.newCanvas(R,R),--灯光画布
|
||||
blackFn=F,--遮挡物绘图函数
|
||||
--方法
|
||||
move=move,
|
||||
setPow=setPow,
|
||||
draw=draw,
|
||||
destroy=destroy,
|
||||
}
|
||||
end
|
||||
30
lightRenderShader.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
#define PI 3.14
|
||||
extern float xresolution;
|
||||
//从1D距离map采样
|
||||
float samp(vec2 coord,float r,Image u_texture){
|
||||
return step(r,Texel(u_texture,coord).r);
|
||||
}
|
||||
vec4 effect(vec4 color,Image texture,vec2 texture_coords,vec2 screen_coords){
|
||||
//直角转极坐标,用于采样1D材质的y总是0
|
||||
vec2 norm=texture_coords.st*2.-1.;
|
||||
float r=length(norm);
|
||||
vec2 tc=vec2((atan(norm.y,norm.x)+PI)/(2.*PI),0.);
|
||||
//根据离光源距离放大模糊系数,模拟影子淡出
|
||||
float blur=(1./xresolution)*smoothstep(0.,1.,r);
|
||||
|
||||
//简易高斯模糊
|
||||
float sum=
|
||||
samp(vec2(tc.x-4.*blur,tc.y),r,texture)*.5
|
||||
+samp(vec2(tc.x-3.*blur,tc.y),r,texture)*.9
|
||||
+samp(vec2(tc.x-2.*blur,tc.y),r,texture)*.12
|
||||
+samp(vec2(tc.x-1.*blur,tc.y),r,texture)*.15
|
||||
|
||||
+samp(tc,r,texture)*.16//The center tex coord,which gives us hard shadows.
|
||||
+samp(vec2(tc.x+1.*blur,tc.y),r,texture)*.15
|
||||
+samp(vec2(tc.x+2.*blur,tc.y),r,texture)*.12
|
||||
+samp(vec2(tc.x+3.*blur,tc.y),r,texture)*.9
|
||||
+samp(vec2(tc.x+4.*blur,tc.y),r,texture)*.5;
|
||||
//sum值为亮度(0~1)
|
||||
//乘上距离得到逐渐变淡的光线
|
||||
return vec4(vec3(1.),sum*smoothstep(1.,.1,r));
|
||||
}
|
||||
373
list.lua
@@ -1,10 +1,13 @@
|
||||
local gc=love.graphics
|
||||
local tc,kb=love.touch,love.keyboard
|
||||
local sys=love.system
|
||||
local fs=love.filesystem
|
||||
local mobile=system=="Android"or system=="iOS"
|
||||
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","func","restart","insLeft","insRight","insDown"}
|
||||
actName={
|
||||
"moveLeft","moveRight",
|
||||
"rotRight","rotLeft","rotFlip",
|
||||
"hardDrop","softDrop",
|
||||
"hold","func",
|
||||
"restart",
|
||||
"insLeft","insRight","insDown","down1","down4","down10",
|
||||
"dropLeft","dropRight","addLeft","addRight",--Super contorl system
|
||||
}
|
||||
color={
|
||||
red={1,0,0},
|
||||
green={0,1,0},
|
||||
@@ -53,12 +56,13 @@ blockColor={
|
||||
color.darkGreen,
|
||||
}
|
||||
sfx={
|
||||
"welcome",
|
||||
"button","swipe",
|
||||
"ready","start","win","fail","collect",
|
||||
"move","rotate","rotatekick","hold",
|
||||
"prerotate","prehold",
|
||||
"lock","drop","fall",
|
||||
"reach",
|
||||
"error","error_long","reach",
|
||||
"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11","ren_mega",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
"spin_0","spin_1","spin_2","spin_3",
|
||||
@@ -178,10 +182,10 @@ modeLevel={
|
||||
tsd={"NORMAL","HARD"},
|
||||
blind={"EASY","HARD","HARD+","LUNATIC","ULTIMATE","GM"},
|
||||
dig={"NORMAL","LUNATIC"},
|
||||
survivor={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE","EXTRA"},
|
||||
survivor={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
defender={"NORMAL","LUNATIC"},
|
||||
attacker={"HARD","ULTIMATE"},
|
||||
tech={"NORMAL","NORMAL+","HARD","HARD+","LUNATIC","LUNATIC+",},
|
||||
tech={"NORMAL","NORMAL+","HARD","HARD+","LUNATIC","LUNATIC+","ULTIMATE","ULTIMATE+",},
|
||||
c4wtrain={"NORMAL","LUNATIC"},
|
||||
pctrain={"NORMAL","EXTRA"},
|
||||
pcchallenge={"NORMAL","HARD","LUNATIC"},
|
||||
@@ -206,65 +210,76 @@ for i=1,7 do blocks[i+7]=blocks[i]end
|
||||
|
||||
local virtualkeySet={
|
||||
{
|
||||
{80,720-200,6400,80},--moveLeft
|
||||
{320,720-200,6400,80},--moveRight
|
||||
{1280-80,720-200,6400,80},--rotRight
|
||||
{1280-200,720-80,6400,80},--rotLeft
|
||||
{1280-200,720-320,6400,80},--rotFlip
|
||||
{200,720-320,6400,80},--hardDrop
|
||||
{200,720-80,6400,80},--softDrop
|
||||
{1280-320,720-200,6400,80},--hold
|
||||
{1280-80,280,6400,80},--func
|
||||
{80,280,6400,80},--restart
|
||||
},--Farter's set 3
|
||||
{1, 80, 720-200, 80},--moveLeft
|
||||
{2, 320, 720-200, 80},--moveRight
|
||||
{3, 1280-80, 720-200, 80},--rotRight
|
||||
{4, 1280-200, 720-80, 80},--rotLeft
|
||||
{5, 1280-200, 720-320, 80},--rotFlip
|
||||
{6, 200, 720-320, 80},--hardDrop
|
||||
{7, 200, 720-80, 80},--softDrop
|
||||
{8, 1280-320, 720-200, 80},--hold
|
||||
{9, 1280-80, 280, 80},--func
|
||||
{10,80, 280, 80},--restart
|
||||
},--Farter's set,thanks
|
||||
{
|
||||
{1280-320,720-200,6400,80},--moveLeft
|
||||
{1280-80,720-200,6400,80},--moveRight
|
||||
{200,720-80,6400,80},--rotRight
|
||||
{80,720-200,6400,80},--rotLeft
|
||||
{200,720-320,6400,80},--rotFlip
|
||||
{1280-200,720-320,6400,80},--hardDrop
|
||||
{1280-200,720-80,6400,80},--softDrop
|
||||
{320,720-200,6400,80},--hold
|
||||
{80,280,6400,80},--func
|
||||
{1280-80,280,6400,80},--restart
|
||||
},--Mirrored farter's set 3
|
||||
{1, 1280-320, 720-200, 80},--moveLeft
|
||||
{2, 1280-80, 720-200, 80},--moveRight
|
||||
{3, 200, 720-80, 80},--rotRight
|
||||
{4, 80, 720-200, 80},--rotLeft
|
||||
{5, 200, 720-320, 80},--rotFlip
|
||||
{6, 1280-200, 720-320, 80},--hardDrop
|
||||
{7, 1280-200, 720-80, 80},--softDrop
|
||||
{8, 320, 720-200, 80},--hold
|
||||
{9, 80, 280, 80},--func
|
||||
{10,1280-80, 280, 80},--restart
|
||||
|
||||
},--Mirrored farter's set,sknaht
|
||||
{
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,360,6400,80},--func
|
||||
{80,80,6400,80},--restart
|
||||
},--Author's set
|
||||
{1, 80, 720-80, 80},--moveLeft
|
||||
{2, 240, 720-80, 80},--moveRight
|
||||
{3, 1280-240, 720-80, 80},--rotRight
|
||||
{4, 1280-400, 720-80, 80},--rotLeft
|
||||
{5, 1280-240, 720-240, 80},--rotFlip
|
||||
{6, 1280-80, 720-80, 80},--hardDrop
|
||||
{7, 1280-80, 720-240, 80},--softDrop
|
||||
{8, 1280-80, 720-400, 80},--hold
|
||||
{9, 80, 360, 80},--func
|
||||
{10,80, 80, 80},--restart
|
||||
},--Author's set,not recommend
|
||||
{
|
||||
{1280-400,720-80,6400,80},--moveLeft
|
||||
{1280-80,720-80,6400,80},--moveRight
|
||||
{240,720-80,6400,80},--rotRight
|
||||
{80,720-80,6400,80},--rotLeft
|
||||
{240,720-240,6400,80},--rotFlip
|
||||
{1280-240,720-240,6400,80},--hardDrop
|
||||
{1280-240,720-80,6400,80},--softDrop
|
||||
{1280-80,720-240,6400,80},--hold
|
||||
{80,720-240,6400,80},--func
|
||||
{80,320,6400,80},--restart
|
||||
{1, 1280-400, 720-80, 80},--moveLeft
|
||||
{2, 1280-80, 720-80, 80},--moveRight
|
||||
{3, 240, 720-80, 80},--rotRight
|
||||
{4, 80, 720-80, 80},--rotLeft
|
||||
{5, 240, 720-240, 80},--rotFlip
|
||||
{6, 1280-240, 720-240, 80},--hardDrop
|
||||
{7, 1280-240, 720-80, 80},--softDrop
|
||||
{8, 1280-80, 720-240, 80},--hold
|
||||
{9, 80, 720-240, 80},--func
|
||||
{10,80, 320, 80},--restart
|
||||
},--Keyboard set
|
||||
{
|
||||
{1200-370,40,1600,40},--moveLeft
|
||||
{1200-280,40,1600,40},--moveRight
|
||||
{1200-530,40,1600,40},--rotRight
|
||||
{1200-610,40,1600,40},--rotLeft
|
||||
{1200-450,40,1600,40},--rotFlip
|
||||
{1200-50,40,1600,40},--hardDrop
|
||||
{1200-130,40,1600,40},--softDrop
|
||||
{1200-210,40,1600,40},--hold
|
||||
{1200-690,40,1600,40},--func
|
||||
{1200-770,40,1600,40},--restart
|
||||
},--PC key feedback
|
||||
{10,70, 50,27},--restart
|
||||
{9, 130, 50,27},--func
|
||||
{4, 190, 50,27},--rotLeft
|
||||
{3, 250, 50,27},--rotRight
|
||||
{5, 310, 50,27},--rotFlip
|
||||
{1, 370, 50,27},--moveLeft
|
||||
{2, 430, 50,27},--moveRight
|
||||
{8, 490, 50,27},--hold
|
||||
{7, 550, 50,27},--softDrop1
|
||||
{6, 610, 50,27},--hardDrop
|
||||
{11,670, 50,27},--insLeft
|
||||
{12,730, 50,27},--insRight
|
||||
{13,790, 50,27},--insDown
|
||||
{14,850, 50,27},--down1
|
||||
{15,910, 50,27},--down4
|
||||
{16,970, 50,27},--down10
|
||||
{17,1030, 50,27},--dropLeft
|
||||
{18,1090, 50,27},--dropRight
|
||||
{19,1150, 50,27},--addLeft
|
||||
{20,1210, 50,27},--addRight
|
||||
},--PC key feedback(top&in a row)
|
||||
}
|
||||
local customSet={
|
||||
{20,20,1,1,7,1,1,1,3,4,1,2,3},
|
||||
@@ -280,69 +295,79 @@ local function useDefaultSet(n)
|
||||
curBG=customRange.bg[customSel[12]]
|
||||
BGM(customRange.bgm[customSel[13]])
|
||||
end
|
||||
local function VKAdisp(n)
|
||||
return function()
|
||||
return VK_org[n].ava
|
||||
end
|
||||
end
|
||||
local function VKAcode(n)
|
||||
return function()
|
||||
VK_org[n].ava=not VK_org[n].ava
|
||||
end
|
||||
end
|
||||
Widget={
|
||||
load={},intro={},quit={},
|
||||
main={
|
||||
play= newButton(150,280,200,160,color.red, 70,function()gotoScene("mode")end, nil,"setting"),
|
||||
setting=newButton(370,280,200,160,color.lightBlue, 50,function()gotoScene("setting_game")end, nil,"music"),
|
||||
music= newButton(590,280,200,160,color.lightPurple,37,function()gotoScene("music")end, nil,"help"),
|
||||
help= newButton(150,460,200,160,color.yellow, 55,function()gotoScene("help")end, nil,"stat"),
|
||||
stat= newButton(370,460,200,160,color.cyan, 48,function()gotoScene("stat")end, nil,"qplay"),
|
||||
qplay= newButton(540,415,100,70,color.lightGreen, 28,function()loadGame(modeSel,levelSel)end, nil,"lang"),
|
||||
play= newButton(150,280,200,160,color.red, 60,function()scene.push()scene.swapTo("mode")end, nil,"setting"),
|
||||
setting=newButton(370,280,200,160,color.lightBlue, 50,function()scene.push()scene.swapTo("setting_game")end, nil,"music"),
|
||||
music= newButton(590,280,200,160,color.lightPurple,37,function()scene.push()scene.swapTo("music")end, nil,"help"),
|
||||
help= newButton(150,460,200,160,color.yellow, 55,function()scene.push()scene.swapTo("help")end, nil,"stat"),
|
||||
stat= newButton(370,460,200,160,color.cyan, 48,function()scene.push()scene.swapTo("stat")end, nil,"qplay"),
|
||||
qplay= newButton(540,415,100,70,color.lightGreen, 28,function()scene.push()loadGame(modeSel,levelSel)end, nil,"lang"),
|
||||
lang= newButton(590,505,200,70,color.lightRed, 50,function()
|
||||
setting.lang=setting.lang%#langName+1
|
||||
swapLanguage(setting.lang)
|
||||
end,nil,"quit"),
|
||||
quit= newButton(370,620,280,100,color.lightGrey, 60,function()gotoScene("quit")end, nil,"play"),
|
||||
quit= newButton(370,620,280,100,color.lightGrey, 60,function()scene.swapTo("quit")end, nil,"play"),
|
||||
},
|
||||
mode={
|
||||
up= newButton(1000,210,200,140,color.white, 80,function()love.keypressed("up")end,function()return modeSel==1 end),
|
||||
down= newButton(1000,430,200,140,color.white, 80,function()love.keypressed("down")end,function()return modeSel==#modeID end),
|
||||
left= newButton(190, 160,100,80, color.white,40,function()love.keypressed("left")end,function()return levelSel==1 end),
|
||||
right= newButton(350, 160,100,80, color.white,40,function()love.keypressed("right")end,function()return levelSel==#modeLevel[modeID[modeSel]]end),
|
||||
start= newButton(1000,600,250,100,color.green, 50,function()loadGame(modeSel,levelSel)end),
|
||||
custom= newButton(275, 420,200,90, color.yellow,40,function()gotoScene("custom")end),
|
||||
back= newButton(640, 630,230,90, color.white,45,back),
|
||||
up= newButton(1000, 210,200,140,color.white, 80,function()love.keypressed("up")end,function()return modeSel==1 end),
|
||||
down= newButton(1000, 430,200,140,color.white, 80,function()love.keypressed("down")end,function()return modeSel==#modeID end),
|
||||
left= newButton(190, 160,100,80, color.white, 40,function()love.keypressed("left")end,function()return levelSel==1 end),
|
||||
right= newButton(350, 160,100,80, color.white, 40,function()love.keypressed("right")end,function()return levelSel==#modeLevel[modeID[modeSel]]end),
|
||||
start= newButton(1000, 600,250,100,color.green, 50,function()scene.push()loadGame(modeSel,levelSel)end),
|
||||
custom= newButton(275, 420,200,90, color.yellow, 40,function()scene.push()scene.swapTo("custom")end),
|
||||
back= newButton(640, 630,230,90, color.white, 45,scene.back),
|
||||
},
|
||||
music={
|
||||
bgm= newSlider(760,80,400,8,40,nil,function()return setting.bgm end,function(i)setting.bgm=i;BGM(bgmPlaying)end),
|
||||
up= newButton(1100,200,120,120,color.white,60,function()love.keypressed("up")end),
|
||||
play= newButton(1100,340,120,120,color.white,40,function()love.keypressed("space")end,function()return setting.bgm==0 end),
|
||||
down= newButton(1100,480,120,120,color.white,60,function()love.keypressed("down")end),
|
||||
back= newButton(640, 630,230,90, color.white,45,back),
|
||||
bgm= newSlider(760, 80,400,8,40,nil,function()return setting.bgm end,function(i)setting.bgm=i;BGM(bgmPlaying)end),
|
||||
up= newButton(1100, 200,120,120,color.white,60,function()love.keypressed("up")end),
|
||||
play= newButton(1100, 340,120,120,color.white,40,function()love.keypressed("space")end,function()return setting.bgm==0 end),
|
||||
down= newButton(1100, 480,120,120,color.white,60,function()love.keypressed("down")end),
|
||||
back= newButton(640, 630,230,90, color.white,45,scene.back),
|
||||
},
|
||||
custom={
|
||||
up= newButton(1000,220,100,100,color.white, 50,function()sel=(sel-2)%#customID+1 end),
|
||||
down= newButton(1000,460,100,100,color.white, 50,function()sel=sel%#customID+1 end),
|
||||
up= newButton(1000, 220,100,100,color.white, 50,function()sel=(sel-2)%#customID+1 end),
|
||||
down= newButton(1000, 460,100,100,color.white, 50,function()sel=sel%#customID+1 end),
|
||||
left= newButton(880, 340,100,100,color.white, 50,function()love.keypressed("left")end),
|
||||
right= newButton(1120,340,100,100,color.white, 50,function()love.keypressed("right")end),
|
||||
start1= newButton(880, 580,220,70, color.green, 40,function()loadGame(0,1)end),
|
||||
start2= newButton(1120,580,220,70, color.lightPurple, 40,function()loadGame(0,2)end),
|
||||
draw= newButton(1000,90, 190,85, color.cyan, 40,function()gotoScene("draw")end),
|
||||
right= newButton(1120, 340,100,100,color.white, 50,function()love.keypressed("right")end),
|
||||
start1= newButton(880, 580,220,70, color.green, 40,function()scene.push()loadGame(0,1)end),
|
||||
start2= newButton(1120, 580,220,70, color.lightPurple, 40,function()scene.push()loadGame(0,2)end),
|
||||
draw= newButton(1000, 90, 190,85, color.cyan, 40,function()scene.push()scene.swapTo("draw")end),
|
||||
set1= newButton(640, 160,240,75, color.lightRed, 40,function()useDefaultSet(1)end),
|
||||
set2= newButton(640, 250,240,75, color.lightRed, 40,function()useDefaultSet(2)end),
|
||||
set3= newButton(640, 340,240,75, color.lightRed, 40,function()useDefaultSet(3)end),
|
||||
set4= newButton(640, 430,240,75, color.lightRed, 40,function()useDefaultSet(4)end),
|
||||
set5= newButton(640, 520,240,75, color.lightRed, 40,function()useDefaultSet(5)end),
|
||||
back= newButton(640, 630,180,60, color.white, 40,back),
|
||||
back= newButton(640, 630,180,60, color.white, 40,scene.back),
|
||||
},
|
||||
draw={
|
||||
any= newButton(700, 80, 120,120,color.lightGrey, 45,function()pen=0 end),
|
||||
block1= newButton(840, 80, 120,120,color.red, 65,function()pen=1 end),
|
||||
block2= newButton(980, 80, 120,120,color.green, 65,function()pen=2 end),
|
||||
block3= newButton(1120,80, 120,120,color.orange, 65,function()pen=3 end),
|
||||
block4= newButton(840, 220,120,120,color.blue, 65,function()pen=4 end),
|
||||
block5= newButton(980, 220,120,120,color.magenta, 65,function()pen=5 end),
|
||||
block6= newButton(1120,220,120,120,color.yellow, 65,function()pen=6 end),
|
||||
block7= newButton(840, 360,120,120,color.cyan, 65,function()pen=7 end),
|
||||
gb1= newButton(980, 360,120,120,color.darkGrey, 65,function()pen=9 end),
|
||||
gb2= newButton(1120,360,120,120,color.grey, 65,function()pen=10 end),
|
||||
gb3= newButton(840, 500,120,120,color.darkPurple, 65,function()pen=11 end),
|
||||
gb4= newButton(980, 500,120,120,color.darkRed, 65,function()pen=12 end),
|
||||
gb5= newButton(1120,500,120,120,color.darkGreen, 65,function()pen=13 end),
|
||||
space= newButton(840, 640,120,120,color.grey, 70,function()pen=-1 end),
|
||||
clear= newButton(1120,640,120,120,color.white, 45,function()love.keypressed("delete")end),
|
||||
back= newButton(1235,45, 80, 80, color.white, 35,back),
|
||||
block1= newButton(920, 80, 120,120,color.red, 65,function()pen=1 end),
|
||||
block2= newButton(1060, 80, 120,120,color.green, 65,function()pen=2 end),
|
||||
block3= newButton(1200, 80, 120,120,color.orange, 65,function()pen=3 end),
|
||||
block4= newButton(920, 220,120,120,color.blue, 65,function()pen=4 end),
|
||||
block5= newButton(1060, 220,120,120,color.magenta, 65,function()pen=5 end),
|
||||
block6= newButton(1200, 220,120,120,color.yellow, 65,function()pen=6 end),
|
||||
block7= newButton(920, 360,120,120,color.cyan, 65,function()pen=7 end),
|
||||
gb1= newButton(1060, 360,120,120,color.darkGrey, 65,function()pen=9 end),
|
||||
gb2= newButton(1200, 360,120,120,color.grey, 65,function()pen=10 end),
|
||||
gb3= newButton(920, 500,120,120,color.darkPurple, 65,function()pen=11 end),
|
||||
gb4= newButton(1060, 500,120,120,color.darkRed, 65,function()pen=12 end),
|
||||
gb5= newButton(1200, 500,120,120,color.darkGreen, 65,function()pen=13 end),
|
||||
clear= newButton(780, 80, 120,120,color.white, 45,function()love.keypressed("delete")end),
|
||||
any= newButton(780, 220,120,120,color.lightGrey, 45,function()pen=0 end),
|
||||
space= newButton(780, 360,120,120,color.grey, 70,function()pen=-1 end),
|
||||
back= newButton(1200, 640,120,120,color.white, 40,scene.back),
|
||||
},
|
||||
play={
|
||||
pause= newButton(1235,45,80,80,color.white,30,pauseGame),
|
||||
@@ -353,15 +378,15 @@ Widget={
|
||||
clearTask("play")
|
||||
updateStat()
|
||||
resetGameData()
|
||||
gotoScene("play","none")
|
||||
scene.swapTo("play","none")
|
||||
end),
|
||||
quit= newButton(640,600,240,100,color.white,50,back),
|
||||
quit= newButton(640,600,240,100,color.white,50,scene.back),
|
||||
},
|
||||
setting_game={
|
||||
graphic=newButton(200,80,240,80,color.lightGreen,40,function()gotoScene("setting_graphic")end, nil,"sound"),
|
||||
sound= newButton(1080,80,240,80,color.lightGreen,40,function()gotoScene("setting_sound")end, nil,"dasD"),
|
||||
dasD= newButton(180,230,50,50,color.white,40,function()setting.das=(setting.das-1)%31 end,nil,"dasU"),
|
||||
dasU= newButton(400,230,50,50,color.white,40,function()setting.das=(setting.das+1)%31 end,nil,"arrD"),
|
||||
graphic=newButton(200,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_graphic")end, nil,"sound"),
|
||||
sound= newButton(1080,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_sound")end, nil,"dasD"),
|
||||
dasD= newButton(180,230,50,50,color.white,40,function()setting.das=(setting.das-1)%31 end, nil,"dasU"),
|
||||
dasU= newButton(400,230,50,50,color.white,40,function()setting.das=(setting.das+1)%31 end, nil,"arrD"),
|
||||
arrD= newButton(500,230,50,50,color.white,40,function()
|
||||
setting.arr=(setting.arr-1)%16
|
||||
if setting.arr>setting.das then
|
||||
@@ -382,15 +407,16 @@ Widget={
|
||||
sddasU= newButton(400,340,50,50,color.white,40,function()setting.sddas=(setting.sddas+1)%11 end, nil,"sdarrD"),
|
||||
sdarrD= newButton(500,340,50,50,color.white,40,function()setting.sdarr=(setting.sdarr-1)%4 end, nil,"sdarrU"),
|
||||
sdarrU= newButton(720,340,50,50,color.white,40,function()setting.sdarr=(setting.sdarr+1)%4 end, nil,"quickR"),
|
||||
quickR= newSwitch(560,440,40,function()return setting.quickR end,function()setting.quickR=not setting.quickR end, nil,"swap"),
|
||||
swap= newSwitch(560,530,25,function()return setting.swap end,function()setting.swap=not setting.swap end, nil,"ctrl"),
|
||||
ctrl= newButton(1020,230,320,80,color.white,40,function()gotoScene("setting_control")end, nil,"touch"),
|
||||
touch= newButton(1020,340,320,80,color.white,40,function()gotoScene("setting_touch")end, nil,"back"),
|
||||
back= newButton(1160,600,160,160,color.white,55,back,nil,"graphic"),
|
||||
quickR= newSwitch(560,430,40,function()return setting.quickR end,function()setting.quickR=not setting.quickR end, nil,"swap"),
|
||||
swap= newSwitch(560,510,25,function()return setting.swap end,function()setting.swap=not setting.swap end, nil,"fine"),
|
||||
fine= newSwitch(560,590,25,function()return setting.fine end,function()setting.fine=not setting.fine end, nil,"ctrl"),
|
||||
ctrl= newButton(1020,230,320,80,color.white,40,function()scene.push()scene.swapTo("setting_key")end, nil,"touch"),
|
||||
touch= newButton(1020,340,320,80,color.white,40,function()scene.push()scene.swapTo("setting_touch")end, nil,"back"),
|
||||
back= newButton(1160,600,160,160,color.white,55,scene.back,nil,"graphic"),
|
||||
},
|
||||
setting_graphic={
|
||||
sound= newButton(200,80,240,80,color.lightGreen,40,function()gotoScene("setting_sound")end, nil,"game"),
|
||||
game= newButton(1080,80,240,80,color.lightGreen,40,function()gotoScene("setting_game")end, nil,"ghost"),
|
||||
sound= newButton(200,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_sound")end, nil,"game"),
|
||||
game= newButton(1080,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_game")end, nil,"ghost"),
|
||||
ghost= newSwitch(310,180,40,function()return setting.ghost end, function()setting.ghost= not setting.ghost end, nil,"center"),
|
||||
center= newSwitch(580,180,40,function()return setting.center end, function()setting.center= not setting.center end, nil,"smo"),
|
||||
smo= newSwitch(310,260,25,function()return setting.smo end, function()setting.smo= not setting.smo end, nil,"grid"),
|
||||
@@ -403,7 +429,7 @@ Widget={
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
if not setting.fullscreen then
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
love.resize(love.graphics.getWidth(),love.graphics.getHeight())
|
||||
end
|
||||
end,nil,"bg"),
|
||||
bg= newSwitch(990,250,40,function()return setting.bg end,function()setting.bg=not setting.bg end, nil,"bgblock"),
|
||||
@@ -411,68 +437,113 @@ Widget={
|
||||
setting.bgblock=not setting.bgblock--if not setting.bgblock then for i=1,16 do FX_BGblock.list[i].v=3*FX_BGblock.list[i].v end end
|
||||
end,nil,"skin"),
|
||||
skin= newButton(860,470,120,60,color.white,40,function()
|
||||
setting.skin=setting.skin%6+1
|
||||
setting.skin=setting.skin%8+1
|
||||
changeBlockSkin(setting.skin)
|
||||
end,nil,"back"),
|
||||
back= newButton(1160,600,160,160,color.white,55,back,nil,"sound"),
|
||||
back= newButton(1160,600,160,160,color.white,55,scene.back,nil,"sound"),
|
||||
},
|
||||
setting_sound={
|
||||
game= newButton(200,80,240,80,color.lightGreen,40,function()gotoScene("setting_game")end, nil,"graphic"),
|
||||
graphic=newButton(1080,80,240,80,color.lightGreen,40,function()gotoScene("setting_graphic")end, nil,"sfx"),
|
||||
game= newButton(200,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_game")end, nil,"graphic"),
|
||||
graphic=newButton(1080,80,240,80,color.lightGreen,40,function()scene.swapTo("setting_graphic")end, nil,"sfx"),
|
||||
sfx=newSlider(180,250,400,8,40,function()SFX("blip_1")end, function()return setting.sfx end,function(i)setting.sfx=i end,nil,"bgm"),
|
||||
bgm=newSlider(750,250,400,8,40,function()BGM(bgmPlaying or"blank")end, function()return setting.bgm end,function(i)setting.bgm=i end,nil,"vib"),
|
||||
vib=newSlider(180,440,400,5,40,function()VIB(1)end, function()return setting.vib end,function(i)setting.vib=i end,nil,"voc"),
|
||||
voc=newSlider(750,440,400,8,40,function()VOICE("nya")end, function()return setting.voc end,function(i)setting.voc=i end,nil,"back"),
|
||||
back=newButton(1160,600,160,160,color.white,55,back,nil,"game"),
|
||||
back=newButton(1160,600,160,160,color.white,55,scene.back,nil,"game"),
|
||||
},
|
||||
setting_control={
|
||||
back=newButton(840,630,180,60,color.white,40,back),
|
||||
setting_key={
|
||||
back=newButton(1140,650,200,80,color.white,50,scene.back),
|
||||
},
|
||||
setting_touch={
|
||||
hide= newButton(640,210,500,80,color.white,45,function()
|
||||
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
||||
end),
|
||||
default=newButton(450,310,170,80,color.white,40,function()
|
||||
for K=1,#virtualkey do
|
||||
local b,b0=virtualkey[K],virtualkeySet[defaultSel][K]
|
||||
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
|
||||
end--Default virtualkey
|
||||
hide= newSwitch(810,140,45,function()return setting.VKSwitch end,function()setting.VKSwitch=not setting.VKSwitch end),
|
||||
track= newSwitch(810,220,45,function()return setting.VKTrack end,function()setting.VKTrack=not setting.VKTrack end),
|
||||
tkset= newButton(450,220,170,80,color.white,30,function()
|
||||
scene.push()
|
||||
scene.swapTo("setting_trackSetting")
|
||||
end,function()return not setting.VKTrack end),
|
||||
default=newButton(450,320,170,80,color.white,40,function()
|
||||
local D=virtualkeySet[defaultSel]
|
||||
for i=1,#VK_org do
|
||||
VK_org[i].ava=false
|
||||
end
|
||||
for n=1,#D do
|
||||
local T=D[n]
|
||||
if T[1]then
|
||||
local B=VK_org[n]
|
||||
B.ava=true
|
||||
B.x,B.y,B.r=T[2],T[3],T[4]
|
||||
end
|
||||
end--Replace keys
|
||||
defaultSel=defaultSel%5+1
|
||||
end),
|
||||
snap= newButton(640,310,170,80,color.white,40,function()
|
||||
snap= newButton(640,320,170,80,color.white,40,function()
|
||||
snapLevel=snapLevel%6+1
|
||||
end),
|
||||
alpha= newButton(830,310,170,80,color.white,45,function()
|
||||
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%11
|
||||
--VK=T,70,50,27/T,130,50,27/T,190,50,27/T,250,50,27/T,310,50,27/T,370,50,27/T,430,50,27/T,490,50,27/T,550,50,27/T,610,50,27/T,670,50,27/T,730,50,27/T,790,50,27/T,850,50,27/T,910,50,27/T,970,50,27/T,739,789,897/T,1090,50,27/T,1150,50,27/T,1210,50,27
|
||||
alpha= newButton(830,320,170,80,color.white,45,function()
|
||||
setting.VKAlpha=(setting.VKAlpha+1)%11
|
||||
--Adjust virtualkey alpha
|
||||
end),
|
||||
icon= newButton(450,410,170,80,color.white,45,function()
|
||||
setting.virtualkeyIcon=not setting.virtualkeyIcon
|
||||
icon= newButton(495,420,260,80,color.white,45,function()
|
||||
setting.VKIcon=not setting.VKIcon
|
||||
--Switch virtualkey icon
|
||||
end),
|
||||
size= newButton(830,410,170,80,color.white,45,function()
|
||||
size= newButton(785,420,260,80,color.white,45,function()
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[4]=b[4]+10
|
||||
if b[4]==150 then b[4]=40 end
|
||||
b[3]=b[4]^2
|
||||
local B=VK_org[sel]
|
||||
B.r=B.r+10
|
||||
if B.r>=150 then B.r=B.r-110 end
|
||||
end
|
||||
end),
|
||||
back= newButton(640,410,170,80,color.white,45,back),
|
||||
toggle= newButton(495,520,260,80,color.white,45,function()
|
||||
scene.push()
|
||||
scene.swapTo("setting_touchSwitch")
|
||||
end),
|
||||
back= newButton(785,520,260,80,color.white,45,scene.back),
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= newSwitch(300,80, 40,VKAdisp(1),VKAcode(1)),
|
||||
b2= newSwitch(300,140, 40,VKAdisp(2),VKAcode(2)),
|
||||
b3= newSwitch(300,200, 40,VKAdisp(3),VKAcode(3)),
|
||||
b4= newSwitch(300,260, 40,VKAdisp(4),VKAcode(4)),
|
||||
b5= newSwitch(300,320, 40,VKAdisp(5),VKAcode(5)),
|
||||
b6= newSwitch(300,380, 40,VKAdisp(6),VKAcode(6)),
|
||||
b7= newSwitch(300,440, 40,VKAdisp(7),VKAcode(7)),
|
||||
b8= newSwitch(300,500, 40,VKAdisp(8),VKAcode(8)),
|
||||
b9= newSwitch(300,560, 40,VKAdisp(9),VKAcode(9)),
|
||||
b10= newSwitch(300,620, 40,VKAdisp(10),VKAcode(10)),
|
||||
b11= newSwitch(760,80, 40,VKAdisp(11),VKAcode(11)),
|
||||
b12= newSwitch(760,140, 40,VKAdisp(12),VKAcode(12)),
|
||||
b13= newSwitch(760,200, 40,VKAdisp(13),VKAcode(13)),
|
||||
b14= newSwitch(760,260, 40,VKAdisp(14),VKAcode(14)),
|
||||
b15= newSwitch(760,320, 40,VKAdisp(15),VKAcode(15)),
|
||||
b16= newSwitch(760,380, 40,VKAdisp(16),VKAcode(16)),
|
||||
b17= newSwitch(760,440, 40,VKAdisp(17),VKAcode(17)),
|
||||
b18= newSwitch(760,500, 40,VKAdisp(18),VKAcode(18)),
|
||||
b19= newSwitch(760,560, 40,VKAdisp(19),VKAcode(19)),
|
||||
b20= newSwitch(760,620, 40,VKAdisp(20),VKAcode(20)),
|
||||
norm= newButton(1080,150,240,80,color.white,50,function()for i=1,20 do VK_org[i].ava=i<11 end end),
|
||||
pro= newButton(1080,300,240,80,color.white,40,function()for i=1,20 do VK_org[i].ava=true end end),
|
||||
back= newButton(1080,600,240,80,color.white,50,scene.back),
|
||||
},
|
||||
setting_trackSetting={
|
||||
VKTchW= newSlider(140,310,1000,10,40,nil,function()return setting.VKTchW end,function(i)setting.VKTchW=i;setting.VKCurW=math.max(setting.VKCurW,i)end),
|
||||
VKCurW= newSlider(140,370,1000,10,40,nil,function()return setting.VKCurW end,function(i)setting.VKCurW=i;setting.VKTchW=math.min(setting.VKTchW,i)end),
|
||||
back= newButton(1080,600,240,80,color.white,50,scene.back),
|
||||
},
|
||||
help={
|
||||
his= newButton(1050,520,230,60,color.white,40,function()gotoScene("history")end,nil,"back"),
|
||||
qq= newButton(1050,600,230,60,color.white,40,function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end, function()return mobile end,"his"),
|
||||
back= newButton(640, 600,180,60,color.white,40,back,nil,"qq"),
|
||||
his= newButton(1050,520,230,60,color.white,40,function()scene.push()scene.swapTo("history")end,nil,"back"),
|
||||
qq= newButton(1050,600,230,60,color.white,40,function()love.system.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end, function()return mobile end,"his"),
|
||||
back= newButton(640, 600,180,60,color.white,40,scene.back,nil,"qq"),
|
||||
},
|
||||
history={
|
||||
prev= newButton(1155,170,180,180,color.white,70,function()love.keypressed("up")end,function()return sel==1 end),
|
||||
next= newButton(1155,400,180,180,color.white,70,function()love.keypressed("down")end,function()return sel==#updateLog-22 end),
|
||||
back= newButton(1155,600,180,90,color.white,40,back),
|
||||
back= newButton(1155,600,180,90,color.white,40,scene.back),
|
||||
},
|
||||
stat={
|
||||
path= newButton(980,590,250,60,color.white,30,function()sys.openURL(fs.getSaveDirectory())end,function()return mobile end,"back"),
|
||||
back= newButton(640,590,180,60,color.white,40,back,nil,"path"),
|
||||
path= newButton(980,620,250,60,color.white,30,function()love.system.openURL(love.filesystem.getSaveDirectory())end,function()return mobile end,"back"),
|
||||
back= newButton(640,620,180,60,color.white,40,scene.back,nil,"path"),
|
||||
},
|
||||
}
|
||||
for S,L in next,Widget do
|
||||
|
||||
210
paint.lua
@@ -1,6 +1,4 @@
|
||||
local gc=love.graphics
|
||||
local mt=love.math
|
||||
local gmatch=string.gmatch
|
||||
local setFont=setFont
|
||||
local int,abs,rnd,max,min,sin=math.floor,math.abs,math.random,math.max,math.min,math.sin
|
||||
local format=string.format
|
||||
@@ -52,6 +50,10 @@ local function dataOpt(i)
|
||||
return stat.pc
|
||||
elseif i==14 then
|
||||
return format("%0.2f",stat.atk/stat.row)
|
||||
elseif i==15 then
|
||||
return stat.extraPiece
|
||||
elseif i==16 then
|
||||
return max(100-int(stat.extraRate/stat.piece*10000)*.01,0).."%"
|
||||
end
|
||||
end
|
||||
local statOptL={
|
||||
@@ -74,6 +76,8 @@ local function statOpt(i)
|
||||
return stat.pc
|
||||
elseif i==17 then
|
||||
return format("%0.2f",stat.atk/stat.row)
|
||||
elseif i==18 then
|
||||
return stat.extraPiece.."["..(int(stat.extraRate/stat.piece*10000)*.01).."%]"
|
||||
end
|
||||
end
|
||||
local miniTitle_rect={
|
||||
@@ -88,7 +92,8 @@ local miniTitle_rect={
|
||||
}
|
||||
local function stencil_miniTitle()
|
||||
for i=1,#miniTitle_rect do
|
||||
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
||||
local a,b,c,d=unpack(miniTitle_rect[i])
|
||||
gc.rectangle("fill",250+a*30,150+b*30,c*30,d*30)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -165,7 +170,6 @@ textFX={
|
||||
gc.pop()
|
||||
end,
|
||||
}
|
||||
|
||||
local function drawAtkPointer(x,y)
|
||||
local t=sin(Timer()*20)
|
||||
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
|
||||
@@ -174,38 +178,42 @@ local function drawAtkPointer(x,y)
|
||||
gc.setColor(0,.6,1,.8-a)
|
||||
gc.circle("line",x,y,30*(1+a),6)
|
||||
end
|
||||
|
||||
local function VirtualkeyPreview()
|
||||
for i=1,#virtualkey do
|
||||
local c=sel==i and .8 or 1
|
||||
gc.setColor(c,c,c,setting.virtualkeyAlpha*.1)
|
||||
local b=virtualkey[i]
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,b[4]*.025,nil,18,18)end
|
||||
if setting.VKSwitch then
|
||||
for i=1,#VK_org do
|
||||
local B=VK_org[i]
|
||||
if B.ava then
|
||||
local c=sel==i and .6 or 1
|
||||
gc.setColor(c,1,c,setting.VKAlpha*.1)
|
||||
gc.setLineWidth(B.r*.07)
|
||||
gc.circle("line",B.x,B.y,B.r)
|
||||
if setting.VKIcon then gc.draw(VKIcon[i],B.x,B.y,nil,B.r*.025,nil,18,18)end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local function drawVirtualkey()
|
||||
local a=setting.virtualkeyAlpha*.1
|
||||
local a=setting.VKAlpha*.1
|
||||
for i=1,#virtualkey do
|
||||
if i~=9 or modeEnv.Fkey then
|
||||
local p,b=virtualkeyDown[i],virtualkey[i]
|
||||
if p then gc.setColor(.7,.7,.7,a)
|
||||
else gc.setColor(1,1,1,a)
|
||||
end
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2]+virtualkeyPressTime[i],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2]+virtualkeyPressTime[i],nil,b[4]*.025,nil,18,18)end
|
||||
if virtualkeyPressTime[i]>0 then
|
||||
gc.setColor(1,1,1,a*virtualkeyPressTime[i]*.1)
|
||||
gc.circle("line",b[1],b[2],b[4]*(1.4-virtualkeyPressTime[i]*.04))
|
||||
local B=virtualkey[i]
|
||||
if B.ava then
|
||||
local _=virtualkeyDown[i]and gc.setColor(.7,.7,.7,a)or gc.setColor(1,1,1,a)--Dark magic
|
||||
gc.setLineWidth(B.r*.07)
|
||||
local ΔY=virtualkeyPressTime[i]
|
||||
gc.circle("line",B.x,B.y+ΔY,B.r)--Outline circle
|
||||
if setting.VKIcon then
|
||||
gc.draw(VKIcon[i],B.x,B.y+ΔY,nil,B.r*.025,nil,18,18)
|
||||
end--Icon
|
||||
if ΔY>0 then
|
||||
gc.setColor(1,1,1,a*ΔY*.1)
|
||||
gc.circle("line",B.x,B.y,B.r*(1.4-ΔY*.04))
|
||||
end--Ripple
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local scs={{1,2},nil,nil,nil,nil,{1.5,1.5},{0.5,2.5}}for i=2,5 do scs[i]=scs[1]end
|
||||
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=mt.noise(i,j)+2 end end
|
||||
local Pnt={BG={}}
|
||||
function Pnt.BG.none()
|
||||
gc.clear(.15,.15,.15)
|
||||
@@ -220,6 +228,27 @@ function Pnt.BG.glow()
|
||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||
gc.clear(t,t,t)
|
||||
end
|
||||
function Pnt.BG.rgb()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end
|
||||
function Pnt.BG.strap()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end
|
||||
function Pnt.BG.flink()
|
||||
local t=.13-Timer()%3%1.7
|
||||
if t<.25 then
|
||||
gc.clear(t,t,t)
|
||||
else
|
||||
gc.clear(0,0,0)
|
||||
end
|
||||
end
|
||||
function Pnt.BG.game1()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
||||
@@ -244,6 +273,7 @@ function Pnt.BG.game5()
|
||||
else gc.clear(0,0,0)
|
||||
end
|
||||
end--Lightning
|
||||
local scs={1,2,1,2,1,2,1,2,1,2,1.5,1.5,.5,2.5}
|
||||
function Pnt.BG.game6()
|
||||
local t=1.2-Timer()%10%3%1.2
|
||||
if t<.5 then gc.clear(t,t,t)
|
||||
@@ -251,21 +281,9 @@ function Pnt.BG.game6()
|
||||
end
|
||||
gc.setColor(.3,.3,.3)
|
||||
local r=7-int(Timer()*.5)%7
|
||||
gc.draw(mouseBlock[r],640,360,Timer()%3.1416*6,400,400,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
|
||||
gc.draw(miniBlock[r],640,360,Timer()%3.1416*6,400,400,scs[2*r]-.5,#blocks[r][0]-scs[2*r-1]+.5)
|
||||
end--Fast lightning&spining tetromino
|
||||
function Pnt.BG.rgb()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end
|
||||
function Pnt.BG.strap()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end
|
||||
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=love.math.noise(i,j)+2 end end
|
||||
function Pnt.BG.matrix()
|
||||
gc.clear(.15,.15,.15)
|
||||
for i=0,15 do
|
||||
@@ -289,14 +307,14 @@ function Pnt.load()
|
||||
mStr(loadTip,640,400)
|
||||
end
|
||||
function Pnt.intro()
|
||||
gc.push()
|
||||
gc.translate(250,150)
|
||||
gc.scale(30)
|
||||
gc.stencil(stencil_miniTitle,"replace",1)
|
||||
gc.stencil(stencil_miniTitle,"replace",1)
|
||||
gc.setStencilTest("equal",1)
|
||||
gc.setColor(1,1,1,min(count,80)*.005)
|
||||
gc.rectangle("fill",0,0,26,14)
|
||||
gc.pop()
|
||||
gc.push("transform")
|
||||
gc.translate(250,150)
|
||||
gc.scale(30)
|
||||
gc.rectangle("fill",0,0,26,14)
|
||||
gc.pop()
|
||||
gc.setColor(1,1,1,.06)
|
||||
for i=41,5,-2 do
|
||||
gc.setLineWidth(i)
|
||||
@@ -404,12 +422,12 @@ function Pnt.draw()
|
||||
gc.translate(-200,-60)
|
||||
if clearSureTime>0 then
|
||||
gc.setColor(1,1,1,clearSureTime*.02)
|
||||
gc.draw(drawableText.question,1100,570)
|
||||
gc.draw(drawableText.question,760,11)
|
||||
end
|
||||
if pen>0 then
|
||||
gc.setLineWidth(13)
|
||||
gc.setColor(blockColor[pen])
|
||||
gc.rectangle("line",945,605,70,70)
|
||||
gc.rectangle("line",746,460,70,70)
|
||||
elseif pen==-1 then
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.9,.9,.9)
|
||||
@@ -444,7 +462,7 @@ function Pnt.play()
|
||||
gc.pop()
|
||||
end--FX animation
|
||||
gc.setColor(1,1,1)
|
||||
if setting.virtualkeySwitch then drawVirtualkey()end
|
||||
if setting.VKSwitch then drawVirtualkey()end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#FX_badge do
|
||||
local b=FX_badge[i]
|
||||
@@ -488,13 +506,13 @@ function Pnt.pause()
|
||||
if pauseCount>0 then
|
||||
gc.print(text.pauseCount..":["..pauseCount.."] "..format("%0.2f",pauseTime).."s",110,150)
|
||||
end
|
||||
for i=1,7 do
|
||||
for i=1,8 do
|
||||
gc.print(text.stat[i+3],110,30*i+270)
|
||||
gc.print(dataOpt(i),305,30*i+270)
|
||||
end
|
||||
for i=8,14 do
|
||||
gc.print(text.stat[i+3],860,30*i+60)
|
||||
gc.print(dataOpt(i),1000,30*i+60)
|
||||
for i=9,16 do
|
||||
gc.print(text.stat[i+3],860,30*i+30)
|
||||
gc.print(dataOpt(i),1050,30*i+30)
|
||||
end
|
||||
setFont(40)
|
||||
if system~="Android"then
|
||||
@@ -523,40 +541,54 @@ function Pnt.setting_sound()
|
||||
gc.setColor(1,1,1)
|
||||
mDraw(drawableText.setting_sound,640,15)
|
||||
end
|
||||
function Pnt.setting_control()
|
||||
function Pnt.setting_key()
|
||||
local a=.3+sin(Timer()*15)*.1
|
||||
if keyboardSetting then
|
||||
gc.setColor(1,.5,.5,a)
|
||||
else
|
||||
gc.setColor(.9,.9,.9,a)
|
||||
end
|
||||
gc.rectangle("fill",240,40*keyboardSet-10,200,40)
|
||||
if joystickSetting then
|
||||
gc.setColor(1,.5,.5,a)
|
||||
else
|
||||
gc.setColor(.9,.9,.9,a)
|
||||
end
|
||||
gc.rectangle("fill",440,40*joystickSet-10,200,40)
|
||||
if keyboardSetting then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
|
||||
gc.rectangle("fill",
|
||||
keyboardSet<11 and 240 or 840,
|
||||
45*keyboardSet+20-450*int(keyboardSet/11),
|
||||
200,45
|
||||
)
|
||||
if joystickSetting then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
|
||||
gc.rectangle("fill",
|
||||
joystickSet<11 and 440 or 1040,
|
||||
45*joystickSet+20-450*int(joystickSet/11),
|
||||
200,45
|
||||
)
|
||||
--Selection rect
|
||||
|
||||
gc.setColor(1,.3,.3)
|
||||
mDraw(drawableText.keyboard,340,35)
|
||||
mDraw(drawableText.keyboard,940,35)
|
||||
gc.setColor(.3,.3,1)
|
||||
mDraw(drawableText.joystick,540,35)
|
||||
mDraw(drawableText.joystick,1140,35)
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(25)
|
||||
for y=1,13 do
|
||||
mStr(text.actName[y],150,40*y-5)
|
||||
for x=1,2 do
|
||||
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y-3)
|
||||
setFont(31)
|
||||
for N=1,20 do
|
||||
if N<11 then
|
||||
gc.printf(text.actName[N],47,45*N+22,180,"right")
|
||||
mStr(setting.keyMap[curBoard][N],340,45*N+22)
|
||||
mStr(setting.keyMap[curBoard+8][N],540,45*N+22)
|
||||
else
|
||||
gc.printf(text.actName[N],647,45*N-428,180,"right")
|
||||
mStr(setting.keyMap[curBoard][N],940,45*N-428)
|
||||
mStr(setting.keyMap[curBoard+8][N],1040,45*N-428)
|
||||
end
|
||||
gc.line(40,40*y-10,640,40*y-10)
|
||||
end
|
||||
for x=1,4 do
|
||||
gc.line(200*x-160,30,200*x-160,550)
|
||||
gc.setLineWidth(2)
|
||||
for x=40,1240,200 do
|
||||
gc.line(x,65,x,515)
|
||||
end
|
||||
for y=65,515,45 do
|
||||
gc.line(40,y,1240,y)
|
||||
end
|
||||
gc.line(40,550,640,550)
|
||||
mDraw(drawableText.keyboard,340,0)
|
||||
mDraw(drawableText.joystick,540,0)
|
||||
gc.draw(drawableText.ctrlSetHelp,50,620)
|
||||
setFont(40)
|
||||
gc.print("P"..int(curBoard*.5+.5).."/P4",420,560)
|
||||
gc.print(curBoard.."/8",580,560)
|
||||
gc.print("Player:",170,590)
|
||||
gc.print(int(curBoard*.5+.5),300,590)
|
||||
gc.print(curBoard.."/8",580,590)
|
||||
gc.draw(drawableText.ctrlSetHelp,50,650)
|
||||
end
|
||||
function Pnt.setting_touch()
|
||||
VirtualkeyPreview()
|
||||
@@ -572,13 +604,21 @@ function Pnt.setting_touch()
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.help()
|
||||
setFont(32)
|
||||
function Pnt.setting_trackSetting()
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,11 do
|
||||
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
||||
mDraw(drawableText.VKTchW,140+50*setting.VKTchW,260)
|
||||
mDraw(drawableText.VKOrgW,140+50*setting.VKTchW+50*setting.VKCurW,320)
|
||||
mDraw(drawableText.VKCurW,640+50*setting.VKCurW,380)
|
||||
end
|
||||
function Pnt.help()
|
||||
setFont(30)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,#text.help do
|
||||
gc.printf(text.help[i],140,10+40*i,1000,"center")
|
||||
end
|
||||
gc.draw(titleImage,250,600,.2,1+.05*sin(Timer()*2),nil,206,35)
|
||||
setFont(24)
|
||||
gc.print(text.used,30,330)
|
||||
gc.draw(titleImage,280,620,.1,1+.05*sin(Timer()*2),nil,206,35)
|
||||
gc.setLineWidth(5)
|
||||
gc.rectangle("line",17,17,260,260)
|
||||
gc.rectangle("line",1077,17,186,186)
|
||||
@@ -593,7 +633,7 @@ end
|
||||
function Pnt.stat()
|
||||
setFont(28)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,17 do
|
||||
for i=1,18 do
|
||||
gc.print(text.stat[i],400,30*i-5)
|
||||
gc.print(statOpt(i),720,30*i-5)
|
||||
end
|
||||
|
||||
1117
player.lua
199
scene.lua
Normal file
@@ -0,0 +1,199 @@
|
||||
local scene={
|
||||
cur="load",--Current scene
|
||||
swapping=false,--ifSwapping
|
||||
swap={
|
||||
tar=nil, --Swapping target
|
||||
style=nil, --Swapping target
|
||||
mid=nil, --Loading point
|
||||
time=nil, --Full swap time
|
||||
draw=nil, --Swap draw
|
||||
},
|
||||
seq={"quit","slowFade"},--Back sequence
|
||||
}
|
||||
local sceneInit={
|
||||
quit=love.event.quit,
|
||||
load=function()
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar(0~1)
|
||||
loadTip=text.tips[math.random(#text.tips)]
|
||||
end,
|
||||
intro=function()
|
||||
count=0
|
||||
BGM("blank")
|
||||
end,
|
||||
main=function()
|
||||
curBG="none"
|
||||
BGM("blank")
|
||||
destroyPlayers()
|
||||
modeEnv={}
|
||||
if not players[1]then
|
||||
newDemoPlayer(1,900,35,1.1)
|
||||
end--create demo player
|
||||
collectgarbage()
|
||||
end,
|
||||
music=function()
|
||||
if bgmPlaying then
|
||||
for i=1,#musicID do
|
||||
if musicID[i]==bgmPlaying then
|
||||
sel=i
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
sel=1
|
||||
end
|
||||
end,
|
||||
mode=function()
|
||||
curBG="none"
|
||||
BGM("blank")
|
||||
destroyPlayers()
|
||||
end,
|
||||
custom=function()
|
||||
sel=sel or 1
|
||||
destroyPlayers()
|
||||
curBG=customRange.bg[customSel[12]]
|
||||
BGM(customRange.bgm[customSel[13]])
|
||||
end,
|
||||
draw=function()
|
||||
curBG="none"
|
||||
clearSureTime=0
|
||||
pen,sx,sy=1,1,1
|
||||
end,
|
||||
play=function()
|
||||
love.keyboard.setKeyRepeat(false)
|
||||
restartCount=0
|
||||
if needResetGameData then
|
||||
resetGameData()
|
||||
needResetGameData=nil
|
||||
end
|
||||
end,
|
||||
pause=function()
|
||||
end,
|
||||
setting_game=function()
|
||||
curBG="none"
|
||||
end,
|
||||
setting_key=function()
|
||||
curBoard=1
|
||||
keyboardSet=1
|
||||
joystickSet=1
|
||||
keyboardSetting=false
|
||||
joystickSetting=false
|
||||
end,
|
||||
setting_touch=function()
|
||||
curBG="game2"
|
||||
defaultSel=1
|
||||
sel=nil
|
||||
snapLevel=1
|
||||
end,
|
||||
setting_touchSwitch=function()
|
||||
curBG="matrix"
|
||||
end,
|
||||
help=function()
|
||||
curBG="none"
|
||||
end,
|
||||
history=function()
|
||||
updateLog=require"updateLog"
|
||||
curBG="lightGrey"
|
||||
sel=1
|
||||
end,
|
||||
quit=function()
|
||||
love.timer.sleep(.3)
|
||||
love.event.quit()
|
||||
end,
|
||||
}
|
||||
local swapDeck_data={
|
||||
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
||||
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
||||
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
||||
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
||||
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
||||
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
||||
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
||||
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||
}--Block id [ZSLJTOI] ,dir,x,y
|
||||
local gc=love.graphics
|
||||
local swap={
|
||||
none={1,0,NULL},
|
||||
flash={8,1,function()gc.clear(1,1,1)end},
|
||||
fade={30,15,function(t)
|
||||
local t=t>15 and 2-t/15 or t/15
|
||||
gc.setColor(0,0,0,t)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end},
|
||||
slowFade={120,40,function(t)
|
||||
local t=t>40 and 1.5-t/80 or t/40
|
||||
gc.setColor(0,0,0,t)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end},
|
||||
deck={50,8,function(t)
|
||||
gc.setColor(1,1,1)
|
||||
if t>8 then
|
||||
local t=t<15 and 15 or t
|
||||
for i=1,51-t do
|
||||
local bn=swapDeck_data[i][1]
|
||||
local b=blocks[bn][swapDeck_data[i][2]]
|
||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]then
|
||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||
end
|
||||
end end
|
||||
end
|
||||
end
|
||||
if t<17 then
|
||||
gc.setColor(1,1,1,1-(t>8 and t-8 or 8-t)*.125)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end
|
||||
end},
|
||||
}--Scene swapping animations
|
||||
local backFunc={
|
||||
load=love.event.quit,
|
||||
pause=function()
|
||||
love.keyboard.setKeyRepeat(true)
|
||||
updateStat()
|
||||
saveData()
|
||||
clearTask("play")
|
||||
end,
|
||||
setting_game=function()
|
||||
saveSetting()
|
||||
end,
|
||||
}
|
||||
function scene.init(s)
|
||||
if sceneInit[s]then sceneInit[s]()end
|
||||
end
|
||||
function scene.push(tar,style)
|
||||
if not scene.swapping then
|
||||
local m=#scene.seq
|
||||
scene.seq[m+1]=tar or scene.cur
|
||||
scene.seq[m+2]=style or"fade"
|
||||
end
|
||||
end
|
||||
function scene.swapTo(tar,style)
|
||||
local S=scene.swap
|
||||
if not scene.swapping and tar~=scene.cur then
|
||||
scene.swapping=true
|
||||
if not style then style="fade"end
|
||||
S.tar=tar
|
||||
S.style=style
|
||||
S.time=swap[style][1]
|
||||
S.mid=swap[style][2]
|
||||
S.draw=swap[style][3]
|
||||
widget_sel=nil
|
||||
if style~="none"then SFX("swipe")end
|
||||
end
|
||||
end
|
||||
function scene.back()
|
||||
if not scene.swapping then
|
||||
if backFunc[scene.cur] then backFunc[scene.cur]()end
|
||||
--func when scene end
|
||||
local m=#scene.seq
|
||||
if m>0 then
|
||||
scene.swapTo(scene.seq[m-1],scene.seq[m])
|
||||
scene.seq[m],scene.seq[m-1]=nil
|
||||
--Poll&Back to preScene
|
||||
end
|
||||
end
|
||||
end
|
||||
return scene
|
||||
16
shadowMapShader.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
#define PI 3.14
|
||||
extern float yresolution;
|
||||
vec4 effect(vec4 color,Image texture,vec2 texture_coords,vec2 screen_coords){
|
||||
//Iterate through the occluder map's y-axis.
|
||||
for(float y=0.;y<yresolution;y++){
|
||||
//直角转极坐标
|
||||
vec2 norm=vec2(texture_coords.s,y/yresolution)*2.-1.;
|
||||
float theta=PI*1.5+norm.x*PI;
|
||||
float r=(1.+norm.y)*.5;
|
||||
//y/yresolution为到光源的距离(0~1)
|
||||
//遮光物采样
|
||||
vec4 data=Texel(texture,(vec2(-r*sin(theta),-r*cos(theta))*.5+.5));//vec2()..是遮光物采样的coord
|
||||
if(data.a>.1)return vec4(vec3(y/yresolution),1.);//碰撞检测,像素透明度>.1即透光
|
||||
}
|
||||
return vec4(vec3(1),1.);//返回最远距离1
|
||||
}
|
||||
20
texture.lua
@@ -1,5 +1,6 @@
|
||||
local gc=love.graphics
|
||||
local N,c=gc.newImage
|
||||
local int=math.floor
|
||||
local function T(s,t)return gc.newText(setFont(s),t)end
|
||||
local function C(x,y)
|
||||
c=gc.newCanvas(x,y)
|
||||
@@ -15,16 +16,18 @@ for i=1,13 do
|
||||
blockSkinmini[i]=C(6,6)
|
||||
end
|
||||
|
||||
virtualkeyIcon={}
|
||||
for i=1,10 do
|
||||
virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
|
||||
local VKI=N("/image/virtualkey.png")
|
||||
VKIcon={}
|
||||
for i=1,#actName do
|
||||
VKIcon[i]=C(36,36)
|
||||
gc.draw(VKI,(i-1)%5*-36,int((i-1)*.2)*-36)
|
||||
end
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
mouseBlock={}
|
||||
miniBlock={}
|
||||
for i=1,7 do
|
||||
local b=blocks[i][0]
|
||||
mouseBlock[i]=C(#b[1],#b)
|
||||
miniBlock[i]=C(#b[1],#b)
|
||||
gc.setColor(blockColor[i])
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]then
|
||||
@@ -68,9 +71,12 @@ drawableText={
|
||||
custom=T(80),
|
||||
setting_game=T(80),setting_graphic=T(80),setting_sound=T(80),
|
||||
keyboard=T(25),joystick=T(25),
|
||||
ctrlSetHelp=T(25),
|
||||
ctrlSetHelp=T(30),
|
||||
musicRoom=T(80),
|
||||
nowPlaying=T(50),
|
||||
warning=T(30),
|
||||
VKTchW=T(30),
|
||||
VKOrgW=T(30),
|
||||
VKCurW=T(30),
|
||||
}
|
||||
c=gc.setCanvas()
|
||||
gc.setCanvas()
|
||||
@@ -41,12 +41,13 @@ function Tmr.load()
|
||||
for i=1,#sfx do sfx[i]=nil end
|
||||
loading=4
|
||||
loadnum=1
|
||||
SFX("welcome",.2)
|
||||
end
|
||||
elseif loading==4 then
|
||||
loadnum=loadnum+1
|
||||
if loadnum==15 then
|
||||
if loadnum==48 then
|
||||
stat.run=stat.run+1
|
||||
gotoScene("intro","none")
|
||||
scene.swapTo("intro","none")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
341
toolfunc.lua
@@ -44,6 +44,7 @@ function destroyPlayers()
|
||||
players.alive[i]=nil
|
||||
end
|
||||
players.human=0
|
||||
collectgarbage()
|
||||
end
|
||||
function getNewRow(val)
|
||||
local t=rem(freeRow)
|
||||
@@ -72,12 +73,15 @@ local drawableTextLoad={
|
||||
"next","hold",
|
||||
"pause","finish",
|
||||
"custom",
|
||||
"setting_game","setting_graphic","setting_sound",
|
||||
"setting_game",
|
||||
"setting_graphic",
|
||||
"setting_sound",
|
||||
"keyboard","joystick",
|
||||
"ctrlSetHelp",
|
||||
"musicRoom",
|
||||
"nowPlaying",
|
||||
"warning",
|
||||
"VKTchW","VKOrgW","VKCurW",
|
||||
}
|
||||
function swapLanguage(l)
|
||||
text=require("language/"..langID[l])
|
||||
@@ -128,15 +132,14 @@ end
|
||||
function SFX(s,v)
|
||||
if setting.sfx>0 then
|
||||
local n=1
|
||||
::L::if sfx[s][n]:isPlaying()then
|
||||
while sfx[s][n]:isPlaying()do
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
goto quit
|
||||
break
|
||||
end
|
||||
goto L
|
||||
end::quit::
|
||||
end
|
||||
sfx[s][n]:setVolume((v or 1)*setting.sfx*.125)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
@@ -194,101 +197,88 @@ function BGM(s)
|
||||
end
|
||||
end
|
||||
|
||||
local swapDeck_data={
|
||||
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
||||
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
||||
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
||||
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
||||
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
||||
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
||||
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
||||
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||
}--Block id [ZSLJTOI] ,dir,x,y
|
||||
local swap={
|
||||
none={2,1,d=null},
|
||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||
fade={30,15,d=function()
|
||||
local t=1-abs(sceneSwaping.time*.06667-1)
|
||||
gc.setColor(0,0,0,t)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end},
|
||||
deck={50,8,d=function()
|
||||
local t=sceneSwaping.time
|
||||
gc.setColor(1,1,1)
|
||||
if t>8 then
|
||||
local t=max(t,15)
|
||||
for i=1,51-t do
|
||||
local bn=swapDeck_data[i][1]
|
||||
local b=blocks[bn][swapDeck_data[i][2]]
|
||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]then
|
||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||
end
|
||||
end end
|
||||
function updateStat()
|
||||
local S=players[1].stat
|
||||
for k,v in next,S do
|
||||
stat[k]=stat[k]+S[k]
|
||||
end
|
||||
end
|
||||
|
||||
function randomTarget(P)
|
||||
if #players.alive>1 then
|
||||
local R
|
||||
repeat
|
||||
R=players.alive[rnd(#players.alive)]
|
||||
until R~=P
|
||||
return R
|
||||
end
|
||||
end--return a random opponent for P
|
||||
function freshMostDangerous()
|
||||
mostDangerous,secDangerous=nil
|
||||
local m,m2=0,0
|
||||
for i=1,#players.alive do
|
||||
local h=#players.alive[i].field
|
||||
if h>=m then
|
||||
mostDangerous,secDangerous=players.alive[i],mostDangerous
|
||||
m,m2=h,m
|
||||
elseif h>=m2 then
|
||||
secDangerous=players.alive[i]
|
||||
m2=h
|
||||
end
|
||||
end
|
||||
end
|
||||
function freshMostBadge()
|
||||
mostBadge,secBadge=nil
|
||||
local m,m2=0,0
|
||||
for i=1,#players.alive do
|
||||
local h=players.alive[i].badge
|
||||
if h>=m then
|
||||
mostBadge,secBadge=players.alive[i],mostBadge
|
||||
m,m2=h,m
|
||||
elseif h>=m2 then
|
||||
secBadge=players.alive[i]
|
||||
m2=h
|
||||
end
|
||||
end
|
||||
end
|
||||
function royaleLevelup()
|
||||
gameStage=gameStage+1
|
||||
local spd
|
||||
if(gameStage==3 or gameStage>4)and players[1].alive then
|
||||
players[1]:showText(text.royale_remain(#players.alive),"beat",50,-100,.3)
|
||||
end
|
||||
if gameStage==2 then
|
||||
spd=30
|
||||
elseif gameStage==3 then
|
||||
spd=15
|
||||
garbageSpeed=.6
|
||||
if players[1].alive then BGM("cruelty")end
|
||||
elseif gameStage==4 then
|
||||
spd=10
|
||||
pushSpeed=3
|
||||
elseif gameStage==5 then
|
||||
spd=5
|
||||
garbageSpeed=1
|
||||
elseif gameStage==6 then
|
||||
spd=3
|
||||
if players[1].alive then BGM("final")end
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
players.alive[i].gameEnv.drop=spd
|
||||
end
|
||||
if curMode.lv==3 then
|
||||
for i=1,#players.alive do
|
||||
local P=players.alive[i]
|
||||
P.gameEnv.drop=int(P.gameEnv.drop*.3)
|
||||
if P.gameEnv.drop==0 then
|
||||
P.curY=P.y_img
|
||||
P.gameEnv._20G=true
|
||||
if P.AI_mode=="CC"then CC_switch20G(P)end--little cheating,never mind
|
||||
end
|
||||
end
|
||||
if t<17 then
|
||||
gc.setColor(1,1,1,(8-abs(t-8))*.125)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end
|
||||
end},
|
||||
}--Scene swapping animations
|
||||
function gotoScene(s,style)
|
||||
if not sceneSwaping and s~=scene then
|
||||
style=style or"fade"
|
||||
sceneSwaping={
|
||||
tar=s,style=style,
|
||||
time=swap[style][1],mid=swap[style][2],
|
||||
draw=swap[style].d
|
||||
}
|
||||
widget_sel=nil
|
||||
if style~="none"then
|
||||
SFX("swipe")
|
||||
end
|
||||
end
|
||||
end
|
||||
function updateStat()
|
||||
for k,v in next,players[1].stat do
|
||||
stat[k]=stat[k]+v
|
||||
end
|
||||
end
|
||||
local prevMenu={
|
||||
load=love.event.quit,
|
||||
intro="quit",
|
||||
main="intro",
|
||||
music="main",
|
||||
mode="main",
|
||||
custom="mode",
|
||||
draw="custom",
|
||||
play=function()
|
||||
kb.setKeyRepeat(true)
|
||||
updateStat()
|
||||
clearTask("play")
|
||||
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||
end,
|
||||
setting_game=function()
|
||||
saveSetting()
|
||||
gotoScene("main")
|
||||
end,
|
||||
setting_control="setting_game",
|
||||
setting_touch= "setting_game",
|
||||
help="main",
|
||||
history="help",
|
||||
stat="main",
|
||||
}
|
||||
prevMenu.pause=prevMenu.play
|
||||
prevMenu.setting_graphic=prevMenu.setting_game
|
||||
prevMenu.setting_sound=prevMenu.setting_game
|
||||
function back()
|
||||
local t=prevMenu[scene]
|
||||
if type(t)=="string"then
|
||||
gotoScene(t)
|
||||
else
|
||||
t()
|
||||
end
|
||||
end
|
||||
|
||||
function pauseGame()
|
||||
pauseTimer=0--Pause timer for animation
|
||||
if not gamefinished then
|
||||
@@ -302,13 +292,104 @@ function pauseGame()
|
||||
end
|
||||
end
|
||||
end
|
||||
gotoScene("pause","none")
|
||||
scene.swapTo("pause","none")
|
||||
end
|
||||
function resumeGame()
|
||||
gotoScene("play","fade")
|
||||
scene.swapTo("play","fade")
|
||||
end
|
||||
function loadGame(mode,level)
|
||||
--rec={}
|
||||
curMode={id=modeID[mode],lv=level}
|
||||
drawableText.modeName:set(text.modeName[mode])
|
||||
drawableText.levelName:set(modeLevel[modeID[mode]][level])
|
||||
needResetGameData=true
|
||||
scene.swapTo("play","deck")
|
||||
end
|
||||
function resetPartGameData()
|
||||
frame=30
|
||||
destroyPlayers()
|
||||
loadmode[curMode.id]()
|
||||
if modeEnv.task then
|
||||
for i=1,#players do
|
||||
newTask(Event_task[modeEnv.task],players[i])
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#players do
|
||||
players[i]:changeAtk(randomTarget(players[i]))
|
||||
end
|
||||
end
|
||||
restoreVirtualKey()
|
||||
collectgarbage()
|
||||
end
|
||||
function resetGameData()
|
||||
gamefinished=false
|
||||
frame=0
|
||||
garbageSpeed=1
|
||||
pushSpeed=3
|
||||
pauseTime=0--Time paused
|
||||
pauseCount=0--Times paused
|
||||
destroyPlayers()
|
||||
local E=defaultModeEnv[curMode.id]
|
||||
modeEnv=E[curMode.lv]or E[1]
|
||||
loadmode[curMode.id]()--bg/bgm need redefine in custom,so up here
|
||||
if modeEnv.task then
|
||||
for i=1,#players do
|
||||
newTask(Event_task[modeEnv.task],players[i])
|
||||
end
|
||||
end
|
||||
curBG=modeEnv.bg
|
||||
BGM(modeEnv.bgm)
|
||||
|
||||
FX_badge={}
|
||||
FX_attack={}
|
||||
for _,v in next,PTC.dust do
|
||||
v:release()
|
||||
end
|
||||
for i=1,#players do
|
||||
if not players[i].small then
|
||||
PTC.dust[i]=PTC.dust0:clone()
|
||||
PTC.dust[i]:start()
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#players do
|
||||
players[i]:changeAtk(randomTarget(players[i]))
|
||||
end
|
||||
mostBadge,mostDangerous,secBadge,secDangerous=nil
|
||||
gameStage=1
|
||||
garbageSpeed=.3
|
||||
pushSpeed=2
|
||||
end
|
||||
restoreVirtualKey()
|
||||
stat.game=stat.game+1
|
||||
local m,p=#freeRow,40*#players+1
|
||||
while freeRow[p]do
|
||||
m,freeRow[m]=m-1
|
||||
end
|
||||
for i=1,20 do
|
||||
virtualkeyDown[i]=X
|
||||
virtualkeyPressTime[i]=0
|
||||
end
|
||||
freeRow.L=#freeRow
|
||||
SFX("ready")
|
||||
collectgarbage()
|
||||
end
|
||||
function gameStart()
|
||||
SFX("start")
|
||||
for P=1,#players do
|
||||
P=players[P]
|
||||
P:resetblock()
|
||||
P.timing=true
|
||||
P.control=true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local dataOpt={
|
||||
"run","game","time",
|
||||
"extraPiece","extraRate",
|
||||
"key","rotate","hold","piece","row",
|
||||
"atk","send","recv","pend",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
@@ -318,9 +399,6 @@ local dataOpt={
|
||||
function loadData()
|
||||
userData:open("r")
|
||||
local t=userData:read()
|
||||
if not find(t,"spin")then
|
||||
t=love.data.decompress("string","zlib",t)
|
||||
end
|
||||
t=splitS(t,"\r\n")
|
||||
userData:close()
|
||||
for i=1,#t do
|
||||
@@ -344,17 +422,14 @@ function saveData()
|
||||
t[i]=dataOpt[i].."="..toS(stat[dataOpt[i]])
|
||||
end
|
||||
t=concat(t,"\r\n")
|
||||
t=love.data.compress("string","zlib",t)
|
||||
userData:open("w")
|
||||
userData:write(t)
|
||||
userData:close()
|
||||
end
|
||||
|
||||
function loadSetting()
|
||||
userSetting:open("r")
|
||||
local t=userSetting:read()
|
||||
if not find(t,"virtual")then
|
||||
t=love.data.decompress("string","zlib",t)
|
||||
end
|
||||
t=splitS(t,"\r\n")
|
||||
userSetting:close()
|
||||
for i=1,#t do
|
||||
@@ -368,12 +443,16 @@ function loadSetting()
|
||||
elseif t=="fullscreen"then
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
elseif t=="virtualkeyAlpha"then
|
||||
setting.virtualkeyAlpha=min(int(abs(toN(v))),10)
|
||||
elseif
|
||||
--三个触摸设置项
|
||||
t=="VKTchW"or t=="VKCurW"or t=="VKAlpha"
|
||||
then
|
||||
setting.VKTchW=min(int(abs(toN(v))),10)
|
||||
elseif
|
||||
--开关设置们
|
||||
t=="ghost"or t=="center"or t=="grid"or t=="swap"or
|
||||
t=="quickR"or t=="bgblock"or t=="smo"or
|
||||
t=="virtualkeyIcon"or t=="virtualkeySwitch"
|
||||
t=="quickR"or t=="fine"or t=="bgblock"or t=="smo"or
|
||||
t=="VKSwitch"or t=="VKTrack"or t=="VKIcon"
|
||||
then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="frameMul"then
|
||||
@@ -386,7 +465,7 @@ function loadSetting()
|
||||
elseif t=="lang"then
|
||||
setting[t]=toN(v:match("[123]"))or 1
|
||||
elseif t=="skin"then
|
||||
setting[t]=toN(v:match("[123456]"))or 1
|
||||
setting[t]=toN(v:match("[12345678]"))or 1
|
||||
elseif t=="keymap"then
|
||||
v=splitS(v,"/")
|
||||
for i=1,16 do
|
||||
@@ -395,14 +474,15 @@ function loadSetting()
|
||||
setting.keyMap[i][j]=v1[j]
|
||||
end
|
||||
end
|
||||
elseif t=="virtualkey"then
|
||||
elseif t=="VK"then
|
||||
v=splitS(v,"/")
|
||||
for i=1,10 do
|
||||
local SK
|
||||
for i=1,#v do
|
||||
if v[i]then
|
||||
virtualkey[i]=splitS(v[i],",")
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||
end
|
||||
SK=splitS(v[i],",")
|
||||
local K=VK_org[i]
|
||||
K.ava=SK[1]=="T"
|
||||
K.x,K.y,K.r=toN(SK[2]),toN(SK[3]),toN(SK[4])
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -414,6 +494,7 @@ local saveOpt={
|
||||
"sddas","sdarr",
|
||||
"quickR",
|
||||
"swap",
|
||||
"fine",
|
||||
|
||||
"ghost","center",
|
||||
"smo","grid",
|
||||
@@ -431,17 +512,21 @@ local saveOpt={
|
||||
"sfx","bgm",
|
||||
"vib","voc",
|
||||
|
||||
"virtualkeyAlpha",
|
||||
"virtualkeyIcon",
|
||||
"virtualkeySwitch",
|
||||
"VKSwitch",
|
||||
"VKTrack",
|
||||
"VKIcon",
|
||||
"VKAlpha",
|
||||
}
|
||||
function saveSetting()
|
||||
local vk={}
|
||||
for i=1,10 do
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
||||
end--Saving a integer is better?
|
||||
vk[i]=concat(virtualkey[i],",")
|
||||
local vk={}--virtualkey table
|
||||
for i=1,#VK_org do
|
||||
local V=VK_org[i]
|
||||
vk[i]=concat({
|
||||
V.ava and"T"or"F",
|
||||
int(V.x+.5),
|
||||
int(V.y+.5),
|
||||
V.r,
|
||||
},",")
|
||||
end--pre-pack virtualkey setting
|
||||
local map={}
|
||||
for i=1,16 do
|
||||
@@ -449,14 +534,12 @@ function saveSetting()
|
||||
end
|
||||
local t={
|
||||
"keymap="..toS(concat(map,"/")),
|
||||
"virtualkey="..toS(concat(vk,"/")),
|
||||
"VK="..toS(concat(vk,"/")),
|
||||
}
|
||||
for i=1,#saveOpt do
|
||||
t[i+2]=saveOpt[i].."="..toS(setting[saveOpt[i]])
|
||||
--not always i+2!
|
||||
t[#t+1]=saveOpt[i].."="..toS(setting[saveOpt[i]])
|
||||
end
|
||||
t=concat(t,"\r\n")
|
||||
t=love.data.compress("string","zlib",t)
|
||||
userSetting:open("w")
|
||||
userSetting:write(t)
|
||||
userSetting:close()
|
||||
|
||||
@@ -1,23 +1,50 @@
|
||||
local S=[=[
|
||||
Patron(rmb10+):
|
||||
gggf/T080/Ykzl/zxc
|
||||
[D*a]?
|
||||
Future outlook:
|
||||
GUI:
|
||||
Normal Things:
|
||||
in-game setting(scene-sequence system)
|
||||
powerinfo switch
|
||||
splashing block
|
||||
ajustable next count
|
||||
bag line in all mode
|
||||
highscore of most modes
|
||||
custom block color/direction
|
||||
custom sequence
|
||||
virtual key switch(all keys)
|
||||
Normal Things:
|
||||
custom block sequence
|
||||
combo mode
|
||||
any screen size
|
||||
auto GUI in any screen size
|
||||
CC smarter(think of gaebage buffer)
|
||||
fineese/bigbang mode & easier CTWC
|
||||
new AI:task-Z
|
||||
game recording
|
||||
TTT mode
|
||||
Hard Things:
|
||||
Encrypt source code(JIT to byte code)
|
||||
Technical things:
|
||||
Encrypt source code(compile to byte code)
|
||||
infinite 1v1
|
||||
square mode
|
||||
more FXs & 3d features & animations
|
||||
0.7.29:
|
||||
auto-tracking virtual key,adjustable parameters!
|
||||
can switch on/off virtuakeys
|
||||
add 7 more key
|
||||
better finesse rate calculating
|
||||
block generating position on Y-axis changed
|
||||
new icon for android
|
||||
can use preset in custom mode with keyboard
|
||||
adjusted GUI
|
||||
many bug fixed
|
||||
0.7.28:
|
||||
add fineese check(almost useful)
|
||||
code optimized
|
||||
0.7.27:
|
||||
super O transform system
|
||||
optimized light system(no used)
|
||||
bug fixed
|
||||
0.7.26:
|
||||
new skin
|
||||
import light lib
|
||||
many bug fixed
|
||||
0.7.25:
|
||||
demo play at main menu
|
||||
ALMOST reconstructed WHOLE PLAYER SYSTEM,NEED TEST
|
||||
|
||||