Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
7eea017c72 |
24
ai.lua
24
ai.lua
@@ -46,7 +46,7 @@ FCL={
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FCL[2]=FCL[1]
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FCL[4]=FCL[3]
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FCL[5]=FCL[3]
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clearScore={[0]=0,0,10,30,100}
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clearScore={[0]=0,0,2,4,12}
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function ifoverlapAI(f,bk,x,y)
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if y<1 then return true end
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if y>#f then return nil end
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@@ -69,7 +69,6 @@ function getScore(field,bn,cb,cx,cy)
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local score=0
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local highest=0
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local height=getNewRow()
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local rough=0
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local clear=0
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local hole=0
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@@ -93,16 +92,17 @@ function getScore(field,bn,cb,cx,cy)
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if x>3 and x<8 and h>highest then highest=h end
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if h>1 then
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for h=h-1,1,-1 do
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if field[h][x]==0 then hole=hole+1 if hole>5 then break end end
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if field[h][x]==0 then
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hole=hole+1
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if hole==5 then break end
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end
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end
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end
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end
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local h1,mh1=0,0
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for x=1,9 do
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local dh=abs(height[x]-height[x])
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if dh>1 then
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rough=rough+min(dh^1.5,10)
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elseif dh==1 then
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local dh=abs(height[x]-height[x+1])
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if dh==1 then
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h1=h1+1
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if h1>mh1 then mh1=h1 end
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else
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@@ -111,11 +111,11 @@ function getScore(field,bn,cb,cx,cy)
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end
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ins(freeRow,height)
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score=
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-cy*20
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-rough*20
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-#cb*10
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+clearScore[clear]
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-hole*30
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#field*20
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-cy*40
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-#cb*25
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+clearScore[clear]*(8+#field)
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-hole*40
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if #field>6 then score=score-highest*5 end
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if mh1>3 then score=score-50-mh1*40 end
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return score
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21
call&sys.lua
21
call&sys.lua
@@ -435,25 +435,26 @@ function love.draw()
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end
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if sceneSwaping then sceneSwaping.draw()end
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if wh/ww>.5625 then
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gc.setColor(0,0,0)
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gc.rectangle("fill",0,0,1280,ww*.5625-wh)
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gc.rectangle("fill",0,720,1280,wh-ww*.5625)
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elseif wh/ww<.5625 then
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gc.setColor(0,0,0)
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gc.rectangle("fill",0,0,wh*16/9-ww,720)
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gc.rectangle("fill",1280,0,ww-wh*16/9,720)
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end
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setFont(20)gc.setColor(1,1,1)
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gc.print(tm.getFPS(),0,700)
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if devMode then
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gc.print(gcinfo(),0,680)
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gc.print(freeRow and #freeRow or 0,0,660)
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end
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--if gcinfo()>500 then collectgarbage()end
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end
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function love.resize(w,h)
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ww,wh=w,h
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xOy:release()
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ScreenK=h/w>=.5625 and w/1280 or h/720
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xOy=love.math.newTransform(0,0,nil,ScreenK,nil,640,360,nil,nil)
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xOy:translate(640,360)
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if h/w>=.5625 then
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xOy:translate(0,h-w*.5625)
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else
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xOy:translate(w-h*16/9,0)
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end
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screenK=h/w>=.5625 and w/1280 or h/720
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xOy=xOy:setTransformation(w*.5,h*.5,nil,screenK,nil,640,360)
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gc.replaceTransform(xOy)
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end
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function love.run()
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2
conf.lua
2
conf.lua
@@ -9,7 +9,7 @@ function love.conf(t)
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t.audio.mixwithsystem=true--Switch on to keep background music playing
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local W=t.window
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W.title="Techmino V0.7.2"
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W.title="Techmino V0.7.3"
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W.icon="/image/icon.png"
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W.width,W.height=1280,720
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W.borderless=X
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26
gamefunc.lua
26
gamefunc.lua
@@ -5,10 +5,14 @@ function resetGameData()
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frame=0
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count=179
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FX.beam={}
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for i=1,#PTC.dust do PTC.dust[i]:release()end
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for k,v in pairs(PTC.dust)do
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if k~=0 then v:release()end
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end
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for i=1,#players do
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PTC.dust[i]=PTC.dust[0]:clone()
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PTC.dust[i]:start()
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if not players[i].small then
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PTC.dust[i]=PTC.dust[0]:clone()
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PTC.dust[i]:start()
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end
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end
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for i=1,#virtualkey do
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virtualkey[i].press=false
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@@ -169,9 +173,11 @@ function checkrow(s,num)--(cy,r)
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ins(clearing,1,i)
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P.falling=gameEnv.fall
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c=c+1--row cleared+1
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for k=1,250 do
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PTC.dust[P.id]:setPosition(rnd(300),600-30*i+rnd(30))
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PTC.dust[P.id]:emit(1)
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if not P.small then
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for k=1,250 do
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PTC.dust[P.id]:setPosition(rnd(300),600-30*i+rnd(30))
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PTC.dust[P.id]:emit(1)
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end
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end
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end end
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return c
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@@ -386,7 +392,7 @@ function drop()
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sendTime=sendTime+30
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SFX("perfectclear")
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if cstat.piece>10 then
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P.b2b=300
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P.b2b=600
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end
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P.cstat.pc=P.cstat.pc+1
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end
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@@ -472,9 +478,11 @@ function garbageSend(sender,send,time)
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r=players.alive[rnd(#players.alive)]
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until r~=P.id
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createBeam(sender,r,level)
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ins(players[r].atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=level})
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players[r].lastRecv=sender
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sort(players[r].atkBuffer,timeSort)
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if #players[r].atkBuffer<20 then
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ins(players[r].atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=level})
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sort(players[r].atkBuffer,timeSort)
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end
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end
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function garbageRelease()
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local t=P.showTime*2
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4
list.lua
4
list.lua
@@ -196,7 +196,7 @@ customVal={
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hold={"on","off"},
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sequence={"bag","his4","random"},
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visible={"Show","half","hide"},
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target=nil,
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target={10,20,40,100,200,500,1000,"∞"},
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freshLimit=nil,
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opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
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}--number-Val str
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@@ -209,7 +209,7 @@ customRange={
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hold={true,false},
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sequence={1,2,3},
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visible={1,2,3},
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target={10,20,40,100,200,500,1000},
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target={10,20,40,100,200,500,1000,1e99},
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freshLimit={0,5,15,1e99},
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opponent={0,60,30,20,15,10,7,5,4,3,2,1},
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}
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28
main.lua
28
main.lua
@@ -99,9 +99,9 @@ freshMethod={
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function()
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P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
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local i,j=nil,0
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::r::
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i,j=rnd(7),j+1
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if(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])and j<6 then goto r end
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repeat
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i,j=rnd(7),j+1
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until not(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])
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P.nxt[6],P.nb[6]=i,blocks[i][0]
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rem(P.his,1)ins(P.his,i)
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end,
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@@ -114,14 +114,17 @@ freshMethod={
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P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
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if #P.nxt<6 then
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local bag={1,2,3,4,5,6,7}
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for i=1,7 do
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ins(P.nxt,rem(bag,rnd(8-i)))
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ins(P.nb,blocks[P.nxt[#P.nxt]][0])
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end
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if rnd()>.4 then
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ins(P.nxt,5)
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ins(P.nb,blocks[5][0])
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end
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repeat
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local i=rem(bag,rnd(#bag))
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ins(P.nxt,i)
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ins(P.nb,blocks[i][0])
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until #bag==0
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bag={1,2,3,4,5,6,7,5}
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repeat
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local i=rem(bag,rnd(#bag))
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ins(P.nxt,i)
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ins(P.nb,blocks[i][0])
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until #bag==0
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end
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end,
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function()
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@@ -458,9 +461,10 @@ Event={
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end
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end,
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tsd_reach=function()
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P.gameEnv.target=P.gameEnv.target+2
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if not(#clearing==2 and bn==5 and P.spinLast)then
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Event.gameover.lose()
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else
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P.gameEnv.target=P.gameEnv.target+2
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end
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end,
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newPC=function()
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105
paint.lua
105
paint.lua
@@ -157,49 +157,51 @@ function drawVirtualkey(s)
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end
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end
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Pnt={BG={}}
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function Pnt.BG.none()
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gc.clear(.2,.2,.2)
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end
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function Pnt.BG.glow()
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local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
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gc.clear(t,t,t)
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end
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function Pnt.BG.game1()
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gc.setColor(1,1,1)
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gc.draw(background[1],640,360,Timer()*.15,12,nil,64,64)
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end
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function Pnt.BG.game2()
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gc.setColor(1,.5,.5)
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gc.draw(background[1],640,360,Timer()*.2,12,nil,64,64)
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end
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function Pnt.BG.game3()
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gc.setColor(.6,.6,1)
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gc.draw(background[1],640,360,Timer()*.25,12,nil,64,64)
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end
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function Pnt.BG.rgb()
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gc.clear(
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sin(Timer()*1.2)*.15+.5,
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sin(Timer()*1.5)*.15+.5,
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sin(Timer()*1.9)*.15+.5
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)
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end
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function Pnt.BG.strap()
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gc.setColor(1,1,1)
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local x=Timer()%32*40
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gc.draw(background[2],x,0,nil,10)
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gc.draw(background[2],x-1280,0,nil,10)
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end
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function Pnt.BG.matrix()
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for i=0,15 do
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for j=0,8 do
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-- local t=sin(Timer()*((2.468*i-1.357*j)%3))*.3
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local t=(sin((mt.noise(i,j)+2)*Timer())+1)*.2
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gc.setColor(t,t,t)
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gc.rectangle("fill",80*i,80*j,80,80)
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Pnt={}
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Pnt.BG={
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none=function()
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gc.clear(.2,.2,.2)
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end,
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glow=function()
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local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
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gc.clear(t,t,t)
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end,
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game1=function()
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gc.setColor(1,1,1)
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gc.draw(background[1],640,360,Timer()*.15,12,nil,64,64)
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end,
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game2=function()
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gc.setColor(1,.5,.5)
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gc.draw(background[1],640,360,Timer()*.2,12,nil,64,64)
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end,
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game3=function()
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gc.setColor(.6,.6,1)
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gc.draw(background[1],640,360,Timer()*.25,12,nil,64,64)
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end,
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rgb=function()
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gc.clear(
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sin(Timer()*1.2)*.15+.5,
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sin(Timer()*1.5)*.15+.5,
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sin(Timer()*1.9)*.15+.5
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)
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end,
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strap=function()
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gc.setColor(1,1,1)
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local x=Timer()%32*40
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gc.draw(background[2],x,0,nil,10)
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gc.draw(background[2],x-1280,0,nil,10)
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end,
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matrix=function()
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for i=0,15 do
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for j=0,8 do
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-- local t=sin(Timer()*((2.468*i-1.357*j)%3))*.3
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local t=(sin((mt.noise(i,j)+2)*Timer())+1)*.2
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gc.setColor(t,t,t)
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gc.rectangle("fill",80*i,80*j,80,80)
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end
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end
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end
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end
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end,
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}
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function Pnt.load()
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gc.setLineWidth(4)
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@@ -215,7 +217,7 @@ end
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function Pnt.main()
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gc.setColor(1,1,1)
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setFont(30)
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gc.print("Alpha V0.7.2",370,150)
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gc.print("Alpha V0.7.3",370,150)
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gc.print(system,530,110)
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gc.draw(titleImage,30,30)
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end
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@@ -241,10 +243,10 @@ function Pnt.custom()
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gc.print("Custom Game",20,20)
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gc.setColor(color.white)
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gc.print("Custom Game",22,23)
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setFont(35)
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setFont(40)
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for i=1,#customID do
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local k=customID[i]
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local y=90+35*i
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local y=90+40*i
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gc.print(customOption[k],50,y)
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if customVal[k]then
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gc.print(customVal[k][customSel[k]],350,y)
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@@ -252,7 +254,7 @@ function Pnt.custom()
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gc.print(customRange[k][customSel[k]],350,y)
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end
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end
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gc.print("→",10,88+35*optSel)
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gc.print("→",10,90+40*optSel)
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end
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function Pnt.play()
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for p=1,#players do
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@@ -266,7 +268,7 @@ function Pnt.play()
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gc.stencil(stencil_field_small, "replace",1)
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gc.translate(0,fieldBeneath)
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gc.setStencilTest("equal",1)
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for j=1,#field do
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for j=int(fieldBeneath/30+1),#field do
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if falling<=0 or without(clearing,j)then
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for i=1,10 do
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if field[j][i]>0 then
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@@ -275,8 +277,6 @@ function Pnt.play()
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end
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end
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end--Field
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gc.setColor(1,1,1)
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gc.draw(PTC.dust[p])--Draw game field
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gc.setStencilTest()--In-playField mask
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gc.translate(0,-fieldBeneath)
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gc.setColor(frameColor[P.strength])gc.rectangle("line",-7,-7,314,614)--Draw boarder
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@@ -297,7 +297,7 @@ function Pnt.play()
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gc.stencil(stencil_field, "replace", 1)
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gc.translate(0,fieldBeneath)
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gc.setStencilTest("equal",1)
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for j=1,#field do
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for j=int(fieldBeneath/30+1),#field do
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if falling<=0 or without(clearing,j)then
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for i=1,10 do
|
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if field[j][i]>0 then
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@@ -345,6 +345,7 @@ function Pnt.play()
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for i=1,#atkBuffer do
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local a=atkBuffer[i]
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local bar=a.amount*30
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if h+bar>600 then bar=600-h end
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if not a.sent then
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if a.time<20 then
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bar=bar*(20*a.time)^.5*.05
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@@ -364,11 +365,11 @@ function Pnt.play()
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else
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gc.setColor(attackColor[a.lv][1])
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bar=bar*(20-a.time)*.05
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gc.rectangle("fill",308,600-h,8,-bar+5)
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gc.rectangle("fill",308,600-h,8,-bar+3)
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--Disappear
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end
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h=h+bar
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if h>600 then break end
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if h>=600 then break end
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end--Buffer line
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||||
|
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gc.setColor(b2b<40 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||
|
||||
Reference in New Issue
Block a user