Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
438046f77f |
62
call&sys.lua
62
call&sys.lua
@@ -12,26 +12,23 @@ local touching=nil--1st touching ID
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local sceneInit={
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load=function()
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curBG="none"
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loading=1--Loading mode
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loadnum=1--Loading counter
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loadprogress=0--Loading bar(0~1)
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loadTip=text.tips[rnd(#text.tips)]
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end,
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intro=function()
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curBG="none"
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count=0
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BGM("blank")
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end,
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main=function()
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curBG="none"
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collectgarbage()
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end,
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mode=function()
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curBG="none"
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saveData()
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modeSel=modeSel or 1
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levelSel=levelSel or 3
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curBG="none"
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BGM("blank")
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end,
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custom=function()
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@@ -44,23 +41,19 @@ local sceneInit={
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clearSureTime=0
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pen=1
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sx,sy=1,1
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curBG="none"
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end,
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play=function()
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if needResetGameData then
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resetGameData()
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needResetGameData=nil
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end
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sysSFX("ready")
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end,
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pause=function()
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pauseTime=0
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end,
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setting=function()
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curBG="none"
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end,
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setting2=function()
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curBG="none"
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curBoard=1
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keyboardSet=1
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joystickSet=1
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@@ -74,10 +67,8 @@ local sceneInit={
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snapLevel=1
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end,--Touch setting
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help=function()
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curBG="none"
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end,
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stat=function()
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curBG="none"
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end,
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quit=function()
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love.event.quit()
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@@ -386,7 +377,9 @@ function keyDown.setting2(key)
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end
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end
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function keyDown.play(key)
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if key=="escape"then pauseGame()end
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if key=="escape"and not sceneSwaping then
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return(frame<180 and back or pauseGame)()
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end
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local m=setting.keyMap
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for p=1,human do
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local lib=setting.keyLib[p]
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@@ -519,6 +512,7 @@ function love.mousepressed(x,y,k,t,num)
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Buttons.sel=nil
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love.mousemoved(x,y,0,0)
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sysSFX("button")
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VIB(1)
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end
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end
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end
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@@ -553,7 +547,7 @@ end
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function love.touchpressed(id,x,y)
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if not touching then
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touching=id
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love.mousemoved(x,y,0,0)
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love.touchmoved(id,x,y,0,0)
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mouseShow=false
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end
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if touchDown[scene]then
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@@ -569,6 +563,7 @@ function love.touchreleased(id,x,y)
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B.alpha=1
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Buttons.sel=nil
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sysSFX("button")
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VIB(1)
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end
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Buttons.sel=nil
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mouseShow=false
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@@ -578,13 +573,11 @@ function love.touchreleased(id,x,y)
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end
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end
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function love.touchmoved(id,x,y,dx,dy)
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if not Buttons.sel then
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touching=nil
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end
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x,y=xOy:inverseTransformPoint(x,y)
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if touchMove[scene]then
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touchMove[scene](id,x,y,dx/scr.k,dy/scr.k)
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end
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Buttons.sel=nil
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for _,B in next,Buttons[scene]do
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if not(B.hide and B.hide())then
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if abs(x-B.x)<B.w*.5 and abs(y-B.y)<B.h*.5 then
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@@ -593,6 +586,9 @@ function love.touchmoved(id,x,y,dx,dy)
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end
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end
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end
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if not Buttons.sel then
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touching=nil
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end
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end
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function love.keypressed(i)
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@@ -655,11 +651,8 @@ function love.lowmemory()
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collectgarbage()
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end
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function love.resize(w,h)
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if w>=h then scr.w,scr.h=w,h
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else scr.w,scr.h=h,w
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end
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scr.r=h/w
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if h/w>=.5625 then
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scr.w,scr.h,scr.r=w,h,h/w
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if scr.r>=.5625 then
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scr.k=w/1280
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scr.x,scr.y=0,(h-w*9/16)*.5
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else
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@@ -677,7 +670,7 @@ function love.update(dt)
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--[[
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if players then
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for k,v in pairs(players[1])do
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if rawget(_G,k)then print(k)end
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if rawget(_G,k)and k~="next"and k~="hold"and k~="stat"then print(k,_G[v])end
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end
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end--check player data flew(debugging)
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]]
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@@ -733,24 +726,23 @@ function love.draw()
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gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
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r=int(r)%7+1
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gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
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gc.setColor(1,1,1,.5)
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gc.circle("fill",mx,my,5)
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gc.setColor(1,1,1)
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gc.circle("fill",mx,my,3)
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gc.setColor(1,1,1,.5)gc.circle("fill",mx,my,5)
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gc.setColor(1,1,1)gc.circle("fill",mx,my,3)
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end
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if sceneSwaping then sceneSwaping.draw()end
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if scr.r==.5625 then goto L end
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if scr.r~=.5625 then
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gc.setColor(0,0,0)
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if scr.r>.5625 then
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gc.setColor(0,0,0)
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gc.rectangle("fill",0,0,1280,scr.w*9/16-scr.h)
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gc.rectangle("fill",0,720,1280,scr.h-scr.w*9/16)
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else
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gc.setColor(0,0,0)
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gc.rectangle("fill",0,0,scr.h*16/9-scr.w,720)
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gc.rectangle("fill",1280,0,scr.w-scr.h*16/9,720)
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end
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::L::
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local d=(scr.h-scr.w*9/16)*.5/scr.k
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gc.rectangle("fill",0,0,1280,-d)
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gc.rectangle("fill",0,720,1280,d)
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else--high
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local d=(scr.w-scr.h*16/9)*.5/scr.k
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gc.rectangle("fill",0,0,-d,720)
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gc.rectangle("fill",1280,0,d,720)
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end--wide
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end
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setFont(20)gc.setColor(1,1,1)
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gc.print(tm.getFPS(),5,700)
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if devMode then
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@@ -29,7 +29,7 @@ function clearTask(opt)
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end
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end
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function Task:update()
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if self.code(self.P,self.data)then
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if(not self.P or self.P and scene=="play")and self.code(self.P,self.data)then
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self:destroy()
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return nil
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end
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2
conf.lua
2
conf.lua
@@ -9,7 +9,7 @@ function love.conf(t)
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t.audio.mixwithsystem=true--Switch on to keep sysBGM
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local W=t.window
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W.title="Techmino V0.7.16"
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W.title="Techmino V0.7.17"
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W.icon="/image/icon.png"
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W.width,W.height=1280,720
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W.minwidth,W.minheight=640,360
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280
dataList.lua
280
dataList.lua
@@ -180,7 +180,7 @@ mesDisp={
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--Default:font=35,white
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sprint=function()
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setFont(70)
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local r=max(P.gameEnv.target-P.cstat.row,0)
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local r=max(P.gameEnv.target-P.stat.row,0)
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mStr(r,-82,260)
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if r<21 and r>0 then
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gc.setLineWidth(3)
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@@ -190,14 +190,14 @@ mesDisp={
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end,
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marathon=function()
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setFont(50)
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mStr(P.cstat.row,-82,320)
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mStr(P.stat.row,-82,320)
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mStr(P.gameEnv.target,-82,370)
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gc.rectangle("fill",-128,376,90,4)
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end,
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master=function()
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setFont(50)
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mStr(P.cstat.point,-82,320)
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mStr((P.cstat.event+1)*100,-82,370)
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mStr(P.modeData.point,-82,320)
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mStr((P.modeData.event+1)*100,-82,370)
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gc.rectangle("fill",-128,376,90,4)
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end,
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classic=function()
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@@ -207,18 +207,18 @@ mesDisp={
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setFont(20)
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mStr("speed level",-82,290)
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setFont(50)
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mStr(P.cstat.row,-82,320)
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mStr(P.stat.row,-82,320)
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mStr(P.gameEnv.target,-82,370)
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gc.rectangle("fill",-128,376,90,4)
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end,
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zen=function()
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setFont(75)
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mStr(max(200-P.cstat.row,0),-82,280)
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mStr(max(200-P.stat.row,0),-82,280)
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end,
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infinite=function()
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setFont(50)
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mStr(P.cstat.atk,-82,310)
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mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-82,420)
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mStr(P.stat.atk,-82,310)
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mStr(format("%.2f",2.5*P.stat.atk/P.stat.piece),-82,420)
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setFont(20)
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mStr("Attack",-82,363)
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mStr("Efficiency",-82,475)
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@@ -227,25 +227,25 @@ mesDisp={
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setFont(35)
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mStr("TSD",-82,407)
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setFont(80)
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mStr(P.cstat.event,-82,330)
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mStr(P.modeData.event,-82,330)
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end,
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blind=function()
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setFont(25)
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mStr("Rows",-82,300)
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mStr("Techrash",-82,420)
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setFont(80)
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mStr(P.cstat.row,-82,220)
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mStr(P.cstat.techrash,-82,340)
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mStr(P.stat.row,-82,220)
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mStr(P.stat.clear_4,-82,340)
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end,
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dig=function()
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setFont(70)
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mStr(P.cstat.event-20,-82,310)
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mStr(P.modeData.event-20,-82,310)
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setFont(30)
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mStr("Wave",-82,375)
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end,
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survivor=function()
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setFont(70)
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mStr(P.cstat.event,-82,310)
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mStr(P.modeData.event,-82,310)
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setFont(30)
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mStr("Wave",-82,375)
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end,
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@@ -253,15 +253,15 @@ mesDisp={
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setFont(22)
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mStr("Perfect Clear",-82,412)
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setFont(80)
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mStr(P.cstat.pc,-82,330)
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mStr(P.stat.pc,-82,330)
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end,
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pcchallenge=function()
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setFont(22)
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mStr("Perfect Clear",-82,432)
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setFont(80)
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mStr(P.cstat.pc,-82,350)
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mStr(P.stat.pc,-82,350)
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setFont(50)
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mStr(max(100-P.cstat.row,0),-82,250)
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mStr(max(100-P.stat.row,0),-82,250)
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end,
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techmino41=function()
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setFont(40)
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@@ -295,12 +295,12 @@ mesDisp={
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end,
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drought=function()
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setFont(75)
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mStr(max(100-P.cstat.row,0),-82,280)
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mStr(max(100-P.stat.row,0),-82,280)
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end,
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custom=function()
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if P.gameEnv.target<1e4 then
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setFont(75)
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mStr(max(P.gameEnv.target-P.cstat.row,0),-82,280)
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mStr(max(P.gameEnv.target-P.stat.row,0),-82,280)
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end
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if curMode.lv==2 and(P.keyPressing[9]or frame<180)then
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gc.setLineWidth(3)
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@@ -315,9 +315,9 @@ mesDisp={
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}
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Event={
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marathon_reach=function()
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local s=int(P.cstat.row*.1)
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local s=int(P.stat.row*.1)
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if s>=20 then
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P.cstat.row=200
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P.stat.row=200
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Event_gameover.win()
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else
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P.gameEnv.drop=marathon_drop[s]
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@@ -327,19 +327,20 @@ Event={
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end
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end,
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master_reach_lunatic=function()
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local t=P.cstat.point
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local t=P.modeData.point
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local c=#P.clearing
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if t%100==99 and c==0 then goto L end
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t=t+(c<3 and c+1 or c==3 and 5 or 7)
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if int(t*.01)>P.cstat.event then
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P.cstat.event=P.cstat.event+1
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if P.cstat.event==5 then
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P.cstat.event=4
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P.cstat.point=500
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if int(t*.01)>P.modeData.event then
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P.modeData.event=P.modeData.event+1
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if P.modeData.event==5 then
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P.modeData.event=4
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P.modeData.point=500
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Event_gameover.win()
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goto L
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else
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local s=P.cstat.event+1
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local s=P.modeData.event+1
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curBG=s==2 and"game1"or s==3 and"game2"or s==4 and"game3"or s==5 and"game4"
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P.gameEnv.lock=rush_lock[s]
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P.gameEnv.wait=rush_wait[s]
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P.gameEnv.fall=rush_fall[s]
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@@ -350,24 +351,25 @@ Event={
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SFX("reach")
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end
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end
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P.cstat.point=t
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P.modeData.point=t
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if t%100==99 then SFX("blip_1")end
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::L::
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end,
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master_reach_ultimate=function()
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local t=P.cstat.point
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local t=P.modeData.point
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local c=#P.clearing
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if t%100==99 and c==0 then goto L end
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t=t+(c<3 and c+1 or c==3 and 5 or 7)
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if int(t*.01)>P.cstat.event then
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P.cstat.event=P.cstat.event+1
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if P.cstat.event==5 then
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P.cstat.event=4
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P.cstat.point=500
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if int(t*.01)>P.modeData.event then
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P.modeData.event=P.modeData.event+1
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if P.modeData.event==5 then
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P.modeData.event=4
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P.modeData.point=500
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Event_gameover.win()
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goto L
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else
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local s=P.cstat.event+1
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local s=P.modeData.event+1
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curBG=s==2 and"game3"or s==3 and"game4"or s==4 and"game5"or s==5 and"game6"
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P.gameEnv.lock=death_lock[s]
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P.gameEnv.wait=death_wait[s]
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P.gameEnv.fall=death_fall[s]
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@@ -377,7 +379,7 @@ Event={
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SFX("reach")
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end
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end
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P.cstat.point=t
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P.modeData.point=t
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if t%100==99 then SFX("blip_1")end
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::L::
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end,
|
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@@ -392,27 +394,32 @@ Event={
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if P.lastClear~=52 then
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Event_gameover.lose()
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elseif #P.clearing>0 then
|
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P.cstat.event=P.cstat.event+1
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P.modeData.event=P.modeData.event+1
|
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end
|
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end,
|
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tech_reach=function()
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if #P.clearing>0 and P.lastClear<10 then
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tech_reach_easy=function()
|
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if P.b2b<40 then
|
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Event_gameover.lose()
|
||||
end
|
||||
end,
|
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tech_reach_hard=function()
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if #P.clearing>0 and P.lastClear<10 then
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Event_gameover.lose()
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||||
end
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end,
|
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tech_reach_ultimate=function()
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if #P.clearing>0 and P.lastClear<10 or P.lastClear==74 then
|
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Event_gameover.lose()
|
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end
|
||||
end,
|
||||
newPC=function()
|
||||
local P=players[1]
|
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if P.cstat.piece%4==0 then
|
||||
if P.stat.piece%4==0 then
|
||||
if #P.field==#P.clearing then
|
||||
P.counter=P.cstat.piece==0 and 20 or 0
|
||||
P.counter=P.stat.piece==0 and 20 or 0
|
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newTask(Event_task.PC,P)
|
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if curMode.lv==2 then
|
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local s=P.cstat.pc*.5
|
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local s=P.stat.pc*.5
|
||||
if int(s)==s and s>0 then
|
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P.gameEnv.drop=pc_drop[s]or 10
|
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P.gameEnv.lock=pc_lock[s]or 20
|
||||
@@ -432,7 +439,6 @@ Event={
|
||||
}
|
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Event_gameover={
|
||||
win=function()
|
||||
local P=players.alive[1]
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
@@ -454,6 +460,10 @@ Event_gameover={
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
if P.id==1 then
|
||||
gamefinished=true
|
||||
newTask(Event_task.finish,P)
|
||||
end
|
||||
showText(P,text.win,"beat",90,nil,.4,curMode.id~="custom")
|
||||
SFX("win")
|
||||
end,
|
||||
@@ -522,6 +532,7 @@ Event_gameover={
|
||||
P.gameEnv.keepVisible=P.gameEnv.visible~="show"
|
||||
showText(P,text.lose,"appear",90,nil,nil,true)
|
||||
if P.id==1 then
|
||||
gamefinished=true
|
||||
SFX("fail")
|
||||
if modeEnv.royaleMode then
|
||||
BGM("end")
|
||||
@@ -535,10 +546,19 @@ Event_gameover={
|
||||
end
|
||||
if #players>1 then
|
||||
newTask(Event_task.lose,P)
|
||||
else
|
||||
newTask(Event_task.finish,P)
|
||||
end
|
||||
end,
|
||||
}
|
||||
Event_task={
|
||||
finish=function(P)
|
||||
P.endCounter=P.endCounter+1
|
||||
if P.endCounter>120 then
|
||||
pauseGame()
|
||||
return true
|
||||
end
|
||||
end,
|
||||
lose=function(P)
|
||||
P.endCounter=P.endCounter+1
|
||||
if P.endCounter>80 then
|
||||
@@ -554,6 +574,9 @@ Event_task={
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
if P.id==1 then
|
||||
pauseGame()
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -571,97 +594,98 @@ Event_task={
|
||||
dig_normal=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(90,180-P.cstat.event)then
|
||||
if P.counter>=max(90,180-P.modeData.event)then
|
||||
garbageRise(10,1,rnd(10))
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
dig_lunatic=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(45,80-.3*P.cstat.event)then
|
||||
garbageRise(11+P.cstat.event%3,1,rnd(10))
|
||||
if P.counter>=max(45,80-.3*P.modeData.event)then
|
||||
garbageRise(11+P.modeData.event%3,1,rnd(10))
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
survivor_easy=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(60,150-2*P.cstat.event)then
|
||||
if P.counter>=max(60,150-2*P.modeData.event)then
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
||||
P.counter=0
|
||||
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
survivor_normal=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(90,180-2*P.cstat.event)then
|
||||
local d=P.cstat.event+1
|
||||
if P.counter>=max(90,180-2*P.modeData.event)then
|
||||
local d=P.modeData.event+1
|
||||
if d%4==0 then ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
||||
elseif d%4==1 then ins(P.atkBuffer,{pos=rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
||||
elseif d%4==2 then ins(P.atkBuffer,{pos=rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
||||
elseif d%4==3 then ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+d%4+1
|
||||
P.stat.recv=P.stat.recv+d%4+1
|
||||
if P.atkBuffer.sum>20 then garbageRelease()end
|
||||
P.counter=0
|
||||
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
survivor_hard=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(60,180-2*P.cstat.event)then
|
||||
if P.cstat.event%3<2 then
|
||||
if P.counter>=max(60,180-2*P.modeData.event)then
|
||||
if P.modeData.event%3<2 then
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||
else
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+(P.cstat.event%3<2 and 1 or 3)
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+(P.modeData.event%3<2 and 1 or 3)
|
||||
if P.atkBuffer.sum>20 then garbageRelease()end
|
||||
P.counter=0
|
||||
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
survivor_lunatic=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(60,150-P.cstat.event)then
|
||||
local t=max(60,90-P.cstat.event)
|
||||
if P.counter>=max(60,150-P.modeData.event)then
|
||||
local t=max(60,90-P.modeData.event)
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+4
|
||||
if P.atkBuffer.sum>20 then garbageRelease()end
|
||||
if P.atkBuffer.sum>15 then garbageRelease()end
|
||||
P.counter=0
|
||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
if P.modeData.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
survivor_ultimate=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(300,600-10*P.cstat.event)then
|
||||
local t=max(300,480-12*P.cstat.event)
|
||||
if P.counter>=max(300,600-10*P.modeData.event)then
|
||||
local t=max(300,480-12*P.modeData.event)
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5})
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+20
|
||||
if P.atkBuffer.sum>30 then garbageRelease()end
|
||||
if P.atkBuffer.sum>32 then garbageRelease()end
|
||||
P.counter=0
|
||||
if P.cstat.event==31 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
if P.modeData.event==31 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
PC=function(P)
|
||||
P.counter=P.counter+1
|
||||
if P.counter==21 then
|
||||
local t=P.cstat.pc%2
|
||||
local t=P.stat.pc%2
|
||||
for i=1,4 do
|
||||
local r=getNewRow(0)
|
||||
for j=1,10 do
|
||||
@@ -694,84 +718,68 @@ Event_task={
|
||||
defaultModeEnv={
|
||||
sprint={
|
||||
{
|
||||
drop=60,
|
||||
target=10,
|
||||
drop=60,target=10,
|
||||
reach=Event_gameover.win,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=20,
|
||||
drop=60,target=20,
|
||||
reach=Event_gameover.win,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=40,
|
||||
drop=60,target=40,
|
||||
reach=Event_gameover.win,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=100,
|
||||
drop=60,target=100,
|
||||
reach=Event_gameover.win,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=400,
|
||||
drop=60,target=400,
|
||||
reach=Event_gameover.win,
|
||||
bg="strap",bgm="push",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=1000,
|
||||
drop=60,target=1000,
|
||||
reach=Event_gameover.win,
|
||||
bg="strap",bgm="push",
|
||||
},
|
||||
},
|
||||
marathon={
|
||||
{
|
||||
drop=60,lock=60,
|
||||
fall=30,
|
||||
target=200,
|
||||
reach=Event.marathon_reach,
|
||||
drop=60,lock=60,fall=30,
|
||||
target=200,reach=Event.marathon_reach,
|
||||
bg="strap",bgm="way",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
fall=20,
|
||||
target=10,
|
||||
reach=Event.marathon_reach,
|
||||
drop=60,fall=20,
|
||||
target=10,reach=Event.marathon_reach,
|
||||
bg="strap",bgm="way",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
fall=15,
|
||||
target=200,
|
||||
reach=Event.marathon_reach,
|
||||
_20G=true,fall=15,
|
||||
target=200,reach=Event.marathon_reach,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
},
|
||||
master={
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,lock=rush_lock[1],
|
||||
_20G=true,drop=0,lock=rush_lock[1],
|
||||
wait=rush_wait[1],
|
||||
fall=rush_fall[1],
|
||||
target=0,
|
||||
reach=Event.master_reach_lunatic,
|
||||
target=0,reach=Event.master_reach_lunatic,
|
||||
das=9,arr=3,
|
||||
freshLimit=15,
|
||||
bg="game2",bgm="secret8th",
|
||||
bg="strap",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,lock=death_lock[1],
|
||||
_20G=true,drop=0,lock=death_lock[1],
|
||||
wait=death_wait[1],
|
||||
fall=death_fall[1],
|
||||
target=0,
|
||||
reach=Event.master_reach_ultimate,
|
||||
target=0,reach=Event.master_reach_ultimate,
|
||||
das=6,arr=1,
|
||||
freshLimit=15,
|
||||
bg="game2",bgm="secret7th",
|
||||
@@ -779,16 +787,13 @@ defaultModeEnv={
|
||||
},
|
||||
classic={
|
||||
{
|
||||
das=15,arr=3,
|
||||
sddas=2,sdarr=2,
|
||||
das=15,arr=3,sddas=2,sdarr=2,
|
||||
ghost=false,center=false,
|
||||
drop=1,lock=1,
|
||||
wait=10,fall=25,
|
||||
drop=1,lock=1,wait=10,fall=25,
|
||||
next=1,hold=false,
|
||||
sequence="rnd",
|
||||
freshLimit=0,
|
||||
target=10,
|
||||
reach=Event.classic_reach,
|
||||
target=10,reach=Event.classic_reach,
|
||||
bg="rgb",bgm="rockblock",
|
||||
},
|
||||
},
|
||||
@@ -796,8 +801,7 @@ defaultModeEnv={
|
||||
{
|
||||
drop=1e99,lock=1e99,
|
||||
oncehold=false,
|
||||
target=200,
|
||||
reach=Event_gameover.win,
|
||||
target=200,reach=Event_gameover.win,
|
||||
bg="strap",bgm="infinite",
|
||||
},
|
||||
},
|
||||
@@ -819,16 +823,14 @@ defaultModeEnv={
|
||||
oncehold=false,
|
||||
drop=1e99,lock=1e99,
|
||||
freshLimit=15,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
target=1,reach=Event.tsd_reach,
|
||||
ospin=false,
|
||||
bg="matrix",bgm="reason",
|
||||
},
|
||||
{
|
||||
drop=60,lock=60,
|
||||
freshLimit=15,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
target=1,reach=Event.tsd_reach,
|
||||
ospin=false,
|
||||
bg="matrix",bgm="reason",
|
||||
},
|
||||
@@ -931,35 +933,32 @@ defaultModeEnv={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,lock=1e99,
|
||||
target=0,
|
||||
reach=Event.tech_reach,
|
||||
target=1,reach=Event.tech_reach_easy,
|
||||
bg="matrix",bgm="way",
|
||||
},
|
||||
{
|
||||
oncehold=false,
|
||||
drop=30,lock=60,
|
||||
target=0,
|
||||
reach=Event.tech_reach,
|
||||
target=1,reach=Event.tech_reach_easy,
|
||||
bg="matrix",bgm="way",
|
||||
},
|
||||
{
|
||||
drop=15,lock=60,
|
||||
target=0,
|
||||
reach=Event.tech_reach_hard,
|
||||
drop=8,lock=60,
|
||||
freshLimit=15,
|
||||
bg="matrix",bgm="way",
|
||||
target=1,reach=Event.tech_reach_hard,
|
||||
bg="matrix",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
drop=5,lock=40,
|
||||
target=0,
|
||||
drop=4,lock=40,
|
||||
target=1,
|
||||
freshLimit=15,
|
||||
reach=Event.tech_reach_hard,
|
||||
bg="matrix",bgm="way",
|
||||
bg="matrix",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
drop=1,lock=40,
|
||||
target=0,
|
||||
freshLimit=15,
|
||||
reach=Event.tech_reach_hard,
|
||||
target=1,reach=Event.tech_reach_ultimate,
|
||||
bg="matrix",bgm="secret7th",
|
||||
},
|
||||
},
|
||||
@@ -967,11 +966,10 @@ defaultModeEnv={
|
||||
{
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=120,lock=120,
|
||||
drop=150,lock=150,
|
||||
fall=20,
|
||||
sequence="pc",
|
||||
target=0,
|
||||
reach=Event.newPC,
|
||||
target=0,reach=Event.newPC,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
@@ -981,9 +979,8 @@ defaultModeEnv={
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
sequence="pc",
|
||||
target=0,
|
||||
freshLimit=15,
|
||||
reach=Event.newPC,
|
||||
target=0,reach=Event.newPC,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
@@ -992,25 +989,20 @@ defaultModeEnv={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=300,lock=1e99,
|
||||
target=100,
|
||||
reach=Event_gameover.win,
|
||||
target=100,reach=Event_gameover.win,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=60,lock=120,
|
||||
fall=10,
|
||||
target=100,
|
||||
reach=Event_gameover.win,
|
||||
drop=60,lock=120,fall=10,
|
||||
target=100,reach=Event_gameover.win,
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="infinite",
|
||||
},
|
||||
{
|
||||
drop=20,lock=60,
|
||||
fall=20,
|
||||
target=100,
|
||||
reach=Event_gameover.win,
|
||||
drop=20,lock=60,fall=20,
|
||||
target=100,reach=Event_gameover.win,
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="infinite",
|
||||
|
||||
174
gamefunc.lua
174
gamefunc.lua
@@ -6,7 +6,7 @@ local testScore={[-1]=1,[-2]=0,[-3]=1,2,2,2}
|
||||
local visible_opt={show=1e99,time=300,fast=20,none=5}
|
||||
local reAtk={0,0,1,1,1,2,2,3,3}
|
||||
local reDef={0,1,1,2,3,3,4,4,5}
|
||||
local spin_n={"spin_1","spin_2","spin_3"}
|
||||
local spin_n={[0]="spin_0","spin_1","spin_2","spin_3"}
|
||||
local clear_n={"clear_1","clear_2","clear_3","clear_4"}
|
||||
local ren_n={}for i=1,11 do ren_n[i]="ren_"..i end
|
||||
|
||||
@@ -105,9 +105,9 @@ local freshMethod={
|
||||
newNext(i)
|
||||
end,--random
|
||||
pc=function()
|
||||
if P.cstat.piece%4==0 then
|
||||
if P.stat.piece%4==0 then
|
||||
local r=rnd(#PClist)
|
||||
local f=P.cstat.event==1
|
||||
local f=P.modeData.event==1
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
if f then
|
||||
@@ -117,7 +117,7 @@ local freshMethod={
|
||||
end
|
||||
newNext(b)
|
||||
end
|
||||
P.cstat.event=(P.cstat.event+1)%2
|
||||
P.modeData.event=(P.modeData.event+1)%2
|
||||
end
|
||||
end,
|
||||
drought1=function()
|
||||
@@ -160,10 +160,35 @@ function loadGame(mode,level)
|
||||
needResetGameData=true
|
||||
gotoScene("play","deck")
|
||||
end
|
||||
function resetPartGameData()
|
||||
frame=30
|
||||
if players then
|
||||
for _,P in next,players do if P.id then
|
||||
while P.field[1]do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
end end
|
||||
end
|
||||
players={alive={}}human=0
|
||||
loadmode[curMode.id]()
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#players do
|
||||
changeAtk(players[i],randomTarget(players[i]))
|
||||
end
|
||||
end
|
||||
for i=1,#virtualkey do
|
||||
virtualkey[i].press=false
|
||||
end
|
||||
collectgarbage()
|
||||
end
|
||||
function resetGameData()
|
||||
gamefinished=false
|
||||
frame=0
|
||||
garbageSpeed=1
|
||||
pushSpeed=3
|
||||
pauseTime=0--Time paused
|
||||
pauseCount=0--Times paused
|
||||
if players then
|
||||
for _,P in next,players do if P.id then
|
||||
while P.field[1]do
|
||||
@@ -179,7 +204,7 @@ function resetGameData()
|
||||
BGM(modeEnv.bgm)
|
||||
|
||||
FX.beam={}
|
||||
for k,v in pairs(PTC.dust)do
|
||||
for _,v in next,PTC.dust do
|
||||
v:release()
|
||||
end
|
||||
for i=1,#players do
|
||||
@@ -205,6 +230,7 @@ function resetGameData()
|
||||
while freeRow[p]do
|
||||
rem(freeRow)
|
||||
end
|
||||
sysSFX("ready")
|
||||
collectgarbage()
|
||||
end
|
||||
function gameStart()
|
||||
@@ -247,12 +273,15 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
P.alive=true
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.time=0
|
||||
P.cstat={
|
||||
key=0,piece=0,row=0,atk=0,
|
||||
techrash=0,pc=0,
|
||||
point=0,event=0
|
||||
P.stat={
|
||||
time=0,
|
||||
key=0,rotate=0,hold=0,piece=0,row=0,
|
||||
atk=0,send=0,recv=0,pend=0,
|
||||
clear_1=0,clear_2=0,clear_3=0,clear_4=0,
|
||||
spin_0=0,spin_1=0,spin_2=0,spin_3=0,
|
||||
pc=0,b2b=0,b3b=0,
|
||||
}--Current gamestat
|
||||
P.modeData={point=0,event=0}--data use by mode
|
||||
P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
|
||||
P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
|
||||
|
||||
@@ -353,6 +382,7 @@ function garbageSend(S,R,send,time)
|
||||
sent=false,
|
||||
lv=min(int(send^.69),5),
|
||||
})
|
||||
R.stat.recv=R.stat.recv+send
|
||||
if R.id==1 then sysSFX(send<4 and "blip_1"or"blip_2",min(send+1,5)*.1)end
|
||||
end
|
||||
end
|
||||
@@ -362,6 +392,7 @@ function garbageRelease()
|
||||
if not A.sent and A.countdown<=0 then
|
||||
garbageRise(8+A.lv,A.amount,A.pos)
|
||||
P.atkBuffer.sum=P.atkBuffer.sum-A.amount
|
||||
P.stat.pend=P.stat.pend+A.amount
|
||||
A.sent=true
|
||||
A.time=0
|
||||
end
|
||||
@@ -643,24 +674,24 @@ function spin(d,ifpre)
|
||||
P.curX=P.curX-1
|
||||
goto I
|
||||
end
|
||||
goto E
|
||||
goto quit
|
||||
::T::
|
||||
P.cur.id=5
|
||||
P.cur.bk=blocks[5][0]
|
||||
P.sc=scs[5][0]
|
||||
P.r,P.c,P.dir=2,3,0
|
||||
P.spinLast=3
|
||||
if P.id==1 then stat.rotate=stat.rotate+1 end
|
||||
goto E
|
||||
P.stat.rotate=P.stat.rotate+1
|
||||
goto quit
|
||||
::I::
|
||||
P.cur.id=7
|
||||
P.cur.bk=blocks[7][2]
|
||||
P.sc=scs[7][2]
|
||||
P.r,P.c,P.dir=1,4,2
|
||||
P.spinLast=3
|
||||
if P.id==1 then stat.rotate=stat.rotate+1 end
|
||||
end
|
||||
::E::return
|
||||
P.stat.rotate=P.stat.rotate+1
|
||||
end
|
||||
goto quit
|
||||
end
|
||||
local icb=blocks[P.cur.id][idir]
|
||||
local isc=scs[P.cur.id][idir]
|
||||
@@ -675,7 +706,7 @@ function spin(d,ifpre)
|
||||
goto spin
|
||||
end
|
||||
end
|
||||
goto fail
|
||||
goto quit
|
||||
::spin::
|
||||
createShade(P.curX,P.curY+P.r-1,P.curX+P.c-1,P.curY)
|
||||
P.curX,P.curY,P.dir=ix,iy,idir
|
||||
@@ -685,10 +716,8 @@ function spin(d,ifpre)
|
||||
freshgho()
|
||||
freshLockDelay()
|
||||
SFX(ifpre and"prerotate"or ifoverlap(P.cur.bk,P.curX,P.curY+1)and ifoverlap(P.cur.bk,P.curX-1,P.curY)and ifoverlap(P.cur.bk,P.curX+1,P.curY)and"rotatekick"or"rotate")
|
||||
if P.id==1 then
|
||||
stat.rotate=stat.rotate+1
|
||||
end
|
||||
::fail::
|
||||
P.stat.rotate=P.stat.rotate+1
|
||||
::quit::
|
||||
end
|
||||
function hold(ifpre)
|
||||
if not P.holded and P.waiting==-1 and P.gameEnv.hold then
|
||||
@@ -712,9 +741,7 @@ function hold(ifpre)
|
||||
if ifoverlap(P.cur.bk,P.curX,P.curY)then lock()Event_gameover.lose()end
|
||||
|
||||
SFX(ifpre and"prehold"or"hold")
|
||||
if P.id==1 then
|
||||
stat.hold=stat.hold+1
|
||||
end
|
||||
P.stat.hold=P.stat.hold+1
|
||||
end
|
||||
end
|
||||
function drop()
|
||||
@@ -739,7 +766,7 @@ function drop()
|
||||
end--Immobile
|
||||
end
|
||||
lock()
|
||||
local cc,csend,exblock,sendTime=checkrow(P.curY,P.r),0,0,0--Currect clear&send&sendTime
|
||||
local cc,send,exblock,sendTime=checkrow(P.curY,P.r),0,0,0--Currect clear&send&sendTime
|
||||
local mini
|
||||
if P.spinLast and cc>0 and dospin>0 then
|
||||
dospin=dospin+P.spinLast
|
||||
@@ -760,71 +787,76 @@ function drop()
|
||||
if cc==4 then
|
||||
if P.b2b>1000 then
|
||||
showText(P,text.techrashB3B,"fly",80,-30)
|
||||
csend=6
|
||||
send=6
|
||||
sendTime=100
|
||||
exblock=exblock+1
|
||||
P.stat.b3b=P.stat.b3b+1
|
||||
elseif P.b2b>=40 then
|
||||
showText(P,text.techrashB2B,"drive",80,-30)
|
||||
sendTime=80
|
||||
csend=5
|
||||
send=5
|
||||
P.stat.b2b=P.stat.b2b+1
|
||||
else
|
||||
showText(P,text.techrash,"stretch",80,-30)
|
||||
sendTime=60
|
||||
csend=4
|
||||
send=4
|
||||
end
|
||||
P.b2b=P.b2b+120
|
||||
P.lastClear=74
|
||||
P.cstat.techrash=P.cstat.techrash+1
|
||||
P.stat.clear_4=P.stat.clear_4+1
|
||||
elseif cc>0 then
|
||||
local clearKey=clear_n
|
||||
if dospin then
|
||||
if P.b2b>1000 then
|
||||
showText(P,text.b3b..text.spin[P.cur.name]..text.clear[cc],"spin",40,-30)
|
||||
csend=b2bATK[cc]+1
|
||||
send=b2bATK[cc]+1
|
||||
exblock=exblock+1
|
||||
P.stat.b3b=P.stat.b3b+1
|
||||
elseif P.b2b>=40 then
|
||||
showText(P,text.b2b..text.spin[P.cur.name]..text.clear[cc],"spin",40,-30)
|
||||
csend=b2bATK[cc]
|
||||
send=b2bATK[cc]
|
||||
P.stat.b2b=P.stat.b2b+1
|
||||
else
|
||||
showText(P,text.spin[P.cur.name]..text.clear[cc],"spin",50,-30)
|
||||
csend=2*cc
|
||||
send=2*cc
|
||||
end
|
||||
sendTime=20+csend*20
|
||||
sendTime=20+send*20
|
||||
if mini then
|
||||
showText(P,text.mini,"appear",40,-80)
|
||||
csend=ceil(csend*.5)
|
||||
send=ceil(send*.5)
|
||||
sendTime=sendTime+60
|
||||
P.b2b=P.b2b+b2bPoint[cc]*.8
|
||||
else
|
||||
P.b2b=P.b2b+b2bPoint[cc]
|
||||
end
|
||||
P.lastClear=P.cur.id*10+cc
|
||||
if P.id==1 then
|
||||
stat.spin=stat.spin+1
|
||||
end
|
||||
clearKey=spin_n
|
||||
SFX(spin_n[cc])
|
||||
elseif #P.clearing<#P.field then
|
||||
P.b2b=max(P.b2b-250,0)
|
||||
showText(P,text.clear[cc],"appear",32+cc*3,-30,(8-cc)*.3)
|
||||
csend=cc-1
|
||||
sendTime=20+csend*20
|
||||
send=cc-1
|
||||
sendTime=20+send*20
|
||||
P.lastClear=cc
|
||||
end
|
||||
P.stat[clearKey[cc]]=P.stat[clearKey[cc]]+1
|
||||
else
|
||||
P.combo=0
|
||||
if dospin then
|
||||
showText(P,text.spin[P.cur.name],"appear",50,-30)
|
||||
SFX("spin_0")
|
||||
P.b2b=P.b2b+20
|
||||
P.stat.spin_0=P.stat.spin_0+1
|
||||
end
|
||||
end
|
||||
csend=csend+(renATK[P.combo]or 4)
|
||||
send=send+(renATK[P.combo]or 4)
|
||||
if #P.clearing==#P.field then
|
||||
showText(P,text.PC,"flicker",70,-80)
|
||||
csend=min(csend,4)+min(6+P.cstat.pc,10)
|
||||
send=min(send,4)+min(6+P.stat.pc,10)
|
||||
exblock=exblock+2
|
||||
sendTime=sendTime+60
|
||||
if P.cstat.row>4 then P.b2b=1200 end
|
||||
P.cstat.pc=P.cstat.pc+1
|
||||
if P.stat.row>4 then P.b2b=1200 end
|
||||
P.stat.pc=P.stat.pc+1
|
||||
P.lastClear=P.cur.id*10+5
|
||||
SFX("perfectclear")
|
||||
end
|
||||
@@ -835,39 +867,38 @@ function drop()
|
||||
if cc>0 then
|
||||
SFX(clear_n[cc])
|
||||
SFX(ren_n[min(P.combo,11)])
|
||||
if P.id==1 then VIB(cc<3 and 1 or cc-1)end
|
||||
if P.id==1 then VIB(cc)end
|
||||
end
|
||||
if P.b2b>1200 then P.b2b=1200 end
|
||||
|
||||
if cc>0 and modeEnv.royaleMode then
|
||||
local i=min(#P.atker,9)
|
||||
if i>1 then
|
||||
csend=csend+reAtk[i]
|
||||
send=send+reAtk[i]
|
||||
exblock=exblock+reDef[i]
|
||||
end
|
||||
end
|
||||
|
||||
if csend>0 then
|
||||
if send>0 then
|
||||
if exblock then exblock=int(exblock*(1+P.strength*.25))end
|
||||
csend=csend*(1+P.strength*.25)
|
||||
if mini then csend=csend end
|
||||
csend=int(csend)
|
||||
send=send*(1+P.strength*.25)
|
||||
if mini then send=send end
|
||||
send=int(send)
|
||||
--Badge Buff
|
||||
|
||||
P.cstat.atk=P.cstat.atk+csend
|
||||
if P.id==1 then stat.atk=stat.atk+csend end
|
||||
P.stat.atk=P.stat.atk+send
|
||||
--ATK statistics
|
||||
|
||||
if csend==0 then goto L end
|
||||
showText(P,csend,"zoomout",40,70)
|
||||
if send==0 then goto L end
|
||||
showText(P,send,"zoomout",40,70)
|
||||
if exblock==0 then goto L end
|
||||
showText(P,exblock,"zoomout",20,115)
|
||||
::L::
|
||||
if csend>0 and P.atkBuffer[1]then
|
||||
if send>0 and P.atkBuffer[1]then
|
||||
if exblock>0 then
|
||||
exblock=exblock-1
|
||||
else
|
||||
csend=csend-1
|
||||
send=send-1
|
||||
end
|
||||
P.atkBuffer[1].amount=P.atkBuffer[1].amount-1
|
||||
P.atkBuffer.sum=P.atkBuffer.sum-1
|
||||
@@ -876,24 +907,25 @@ function drop()
|
||||
end
|
||||
goto L
|
||||
end
|
||||
if csend>0 then
|
||||
if send>0 then
|
||||
if modeEnv.royaleMode then
|
||||
if P.atkMode==4 then
|
||||
if #P.atker>0 then
|
||||
for i=1,#P.atker do
|
||||
garbageSend(P,P.atker[i],csend,sendTime)
|
||||
garbageSend(P,P.atker[i],send,sendTime)
|
||||
end
|
||||
else
|
||||
garbageSend(P,randomTarget(P),csend,sendTime)
|
||||
garbageSend(P,randomTarget(P),send,sendTime)
|
||||
end
|
||||
else
|
||||
freshTarget(P)
|
||||
garbageSend(P,P.atking,csend,sendTime)
|
||||
garbageSend(P,P.atking,send,sendTime)
|
||||
end
|
||||
elseif #players.alive>1 then
|
||||
garbageSend(P,randomTarget(P),csend,sendTime)
|
||||
garbageSend(P,randomTarget(P),send,sendTime)
|
||||
end
|
||||
if P.id==1 and csend>3 then sysSFX("emit",min(csend,8)*.125)end
|
||||
P.stat.send=P.stat.send+send
|
||||
if P.id==1 and send>3 then sysSFX("emit",min(send,8)*.125)end
|
||||
end
|
||||
elseif cc==0 then
|
||||
if P.b2b>1000 then
|
||||
@@ -901,11 +933,8 @@ function drop()
|
||||
end
|
||||
garbageRelease()
|
||||
end
|
||||
if P.id==1 then
|
||||
stat.piece,stat.row=stat.piece+1,stat.row+cc
|
||||
end
|
||||
P.cstat.piece,P.cstat.row=P.cstat.piece+1,P.cstat.row+cc
|
||||
if P.cstat.row>=P.gameEnv.target then
|
||||
P.stat.piece,P.stat.row=P.stat.piece+1,P.stat.row+cc
|
||||
if P.stat.row>=P.gameEnv.target then
|
||||
P.gameEnv.reach()
|
||||
end
|
||||
P.spinLast=dospin and cc>0
|
||||
@@ -961,8 +990,7 @@ function pressKey(i,p)
|
||||
end
|
||||
end
|
||||
ins(P.keyTime,1,frame)rem(P.keyTime,11)
|
||||
P.cstat.key=P.cstat.key+1
|
||||
if P.id==1 then stat.key=stat.key+1 end
|
||||
P.stat.key=P.stat.key+1
|
||||
end
|
||||
--ins(rec,{i,frame})
|
||||
end
|
||||
@@ -1017,7 +1045,7 @@ act={
|
||||
P.curY=P.y_img
|
||||
P.spinLast=false
|
||||
SFX("drop")
|
||||
if P.id==1 then VIB(1)end
|
||||
if P.id==1 then VIB(0)end
|
||||
end
|
||||
P.lockDelay=-1
|
||||
drop()
|
||||
@@ -1064,8 +1092,12 @@ act={
|
||||
end,
|
||||
restart=function()
|
||||
clearTask("play")
|
||||
resetGameData()
|
||||
frame=30
|
||||
if frame>=180 then
|
||||
updateStat()
|
||||
resetGameData()
|
||||
else
|
||||
resetPartGameData()
|
||||
end
|
||||
end,
|
||||
insDown=function()
|
||||
if P.curY~=P.y_img then
|
||||
|
||||
@@ -3,17 +3,15 @@ return{
|
||||
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="Techrash",
|
||||
techrashB2B="Techrash B2B",
|
||||
techrashB3B="Techrash B2B2B",
|
||||
techrashB2B="B2B Techrash",
|
||||
techrashB3B="B2B2B Techrash",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||
clear={" single"," double"," triple"},
|
||||
b2b="B2B ",
|
||||
b3b="B2B2B ",
|
||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||
b2b="B2B ",b3b="B2B2B ",
|
||||
mini="Mini",
|
||||
PC="Perfect Clear",
|
||||
hold="暂存",
|
||||
next="下一个",
|
||||
hold="暂存",next="下一个",
|
||||
|
||||
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||
maxspeed="最高速度",
|
||||
@@ -22,6 +20,8 @@ return{
|
||||
win="胜利",
|
||||
lose="失败",
|
||||
pause="暂停",
|
||||
finish="结束",
|
||||
pauseTime="暂停时间",
|
||||
|
||||
custom="自定义游戏",
|
||||
customOption={
|
||||
@@ -72,13 +72,13 @@ return{
|
||||
zen="无重力消除200行",
|
||||
infinite="科研沙盒",
|
||||
solo="打败AI",
|
||||
tsd="尽可能做T旋消2",
|
||||
tsd="尽可能做TSD",
|
||||
blind="最强大脑",
|
||||
dig="核能挖掘机",
|
||||
survivor="防守练习",
|
||||
tech="ALLSPIN练习",
|
||||
tech="尽可能不要普通消除",
|
||||
pctrain="熟悉全清定式的组合",
|
||||
pcchallenge="100行内尽可能多全清",
|
||||
pcchallenge="100行内尽可能多PC",
|
||||
techmino41="41人混战",
|
||||
techmino99="99人混战",
|
||||
drought="异常序列",
|
||||
@@ -104,19 +104,28 @@ return{
|
||||
"更小的DAS和ARR拥有更高的操作上限",
|
||||
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||
"20G是一套全新的游戏规则",
|
||||
"请勿在上课时游玩本游戏!",
|
||||
"不要在上课时玩游戏!",
|
||||
"本游戏难度上限很高,做好心理准备",
|
||||
"方块可以不是个休闲游戏",
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
"游戏局数:",
|
||||
"游戏时间:",
|
||||
"总方块使用:",
|
||||
"总消行数:",
|
||||
"总攻击行数:",
|
||||
"总按键数:",
|
||||
"总旋转数:",
|
||||
"暂存次数:",
|
||||
"总旋转消行数:",
|
||||
"Hold次数:",
|
||||
"方块使用数:",
|
||||
"总消行数:",
|
||||
"总攻击数:",
|
||||
"总发送数:",
|
||||
"总接收数:",
|
||||
"总上涨数:",
|
||||
"总消除数:",
|
||||
"总Spin数:",
|
||||
"总B2B数:",
|
||||
"总PC数:",
|
||||
"平均效率:",
|
||||
},
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
@@ -227,4 +236,4 @@ return{
|
||||
path="打开存储目录",
|
||||
},
|
||||
},
|
||||
}--中文
|
||||
}--
|
||||
239
language/chi_full.lua
Normal file
239
language/chi_full.lua
Normal file
@@ -0,0 +1,239 @@
|
||||
return{
|
||||
atkModeName={"随机","徽章","击杀","反击"},
|
||||
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="四清",
|
||||
techrashB2B="满贯 四清",
|
||||
techrashB3B="大满贯 四清",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
clear={"单清","双清","三清"},
|
||||
spin={"Z型回旋","S型回旋","L型回旋","J型回旋","T型回旋","O型回旋","I型回旋"},
|
||||
b2b="满贯",b3b="大满贯",
|
||||
mini="迷你",
|
||||
PC="场地全清",
|
||||
hold="暂存",next="下一个",
|
||||
|
||||
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||
maxspeed="最高速度",
|
||||
speedup="速度加快",
|
||||
|
||||
win="胜利",
|
||||
lose="失败",
|
||||
pause="暂停",
|
||||
finish="结束",
|
||||
pauseTime="暂停时间",
|
||||
|
||||
custom="自定义游戏",
|
||||
customOption={
|
||||
drop="下落延迟:",
|
||||
lock="锁定延迟:",
|
||||
wait="放块延迟:",
|
||||
fall="消行延迟:",
|
||||
next="序列数量:",
|
||||
hold="暂存:",
|
||||
sequence="序列:",
|
||||
visible="可见性:",
|
||||
target="目标行数:",
|
||||
freshLimit="锁延刷新次数:",
|
||||
opponent="对手速度等级:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"开","关","无限"},
|
||||
sequence={"bag7","his4","随机"},
|
||||
visible={"可见","半隐","全隐","瞬隐"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
||||
},
|
||||
softdropdas="软降DAS:",
|
||||
softdroparr="软降ARR:",
|
||||
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||
keyboard="键盘",joystick="手柄",
|
||||
space="空格",enter="回车",
|
||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||
|
||||
|
||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
modeName={
|
||||
[0]="自定义",
|
||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||
"全清训练","全清挑战","41人混战","99人混战","干旱","多人",
|
||||
},
|
||||
modeInfo={
|
||||
sprint="挑战世界纪录",
|
||||
marathon="尝试坚持到最后",
|
||||
master="成为方块大师",
|
||||
classic="高速经典",
|
||||
zen="无重力消除200行",
|
||||
infinite="科研沙盒",
|
||||
solo="打败AI",
|
||||
tsd="尽可能做T旋双清",
|
||||
blind="最强大脑",
|
||||
dig="核能挖掘机",
|
||||
survivor="防守练习",
|
||||
tech="尽可能不要普通消除!",
|
||||
pctrain="熟悉全清定式的组合",
|
||||
pcchallenge="100行内尽可能多全清",
|
||||
techmino41="41人混战",
|
||||
techmino99="99人混战",
|
||||
drought="异常序列",
|
||||
hotseat="友尽模式",
|
||||
},
|
||||
|
||||
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
||||
tips={
|
||||
"不是动画,真的在加载!",
|
||||
"整个游戏都是MrZ完成的!",
|
||||
"大满贯10连击消四全清!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
"B2B2B2B存在吗?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O型回旋三清?",
|
||||
"只用一个输入设备就可以游玩了",
|
||||
"Miya:喵!",
|
||||
"225238922,哔哩哔哩 干杯~",
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"学会使用两个旋转键,三个更好",
|
||||
"更小的DAS和ARR拥有更高的操作上限",
|
||||
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||
"20G是一套全新的游戏规则",
|
||||
"不要在上课时玩游戏!",
|
||||
"本游戏难度上限很高,做好心理准备",
|
||||
"方块可以不是个休闲游戏",
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
"游戏局数:",
|
||||
"游戏时间:",
|
||||
"总按键数:",
|
||||
"总旋转数:",
|
||||
"暂存次数:",
|
||||
"总方块使用:",
|
||||
"总消行数:",
|
||||
"总攻击行数:",
|
||||
"总发送数:",
|
||||
"总接收数:",
|
||||
"总上涨数:",
|
||||
"总消除数:",
|
||||
"总旋转消行数:",
|
||||
"总满贯数:",
|
||||
"总全清数:",
|
||||
"平均效率:",
|
||||
},
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
"这只是一个方块游戏,请勿过度解读和随意联想",
|
||||
"不过就当成TOP/C2/KOS/TGM3/JS玩好了",
|
||||
"游戏还在测试阶段,请 勿 外 传",
|
||||
"",
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ",
|
||||
"使用工具:VScode,GFIE,Beepbox,Goldwave",
|
||||
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
support="支持作者",
|
||||
group="官方QQ群",
|
||||
ButtonText={
|
||||
main={
|
||||
play="开始",
|
||||
setting="设置",
|
||||
stat="统计信息",
|
||||
help="帮助",
|
||||
quit="退出",
|
||||
},
|
||||
mode={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start="开始",
|
||||
custom="自定义(C)",
|
||||
back="返回",
|
||||
},
|
||||
custom={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
start1="消除开始",
|
||||
start2="拼图开始",
|
||||
draw="画图(D)",
|
||||
back="返回",
|
||||
},
|
||||
draw={
|
||||
block1="■",
|
||||
block2="■",
|
||||
block3="■",
|
||||
block4="■",
|
||||
block5="■",
|
||||
block6="■",
|
||||
block7="■",
|
||||
gb1="■",
|
||||
gb2="■",
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
erase="×",
|
||||
clear="清空",
|
||||
back="返回",
|
||||
},
|
||||
play={
|
||||
pause="暂停",
|
||||
},
|
||||
pause={
|
||||
resume="继续",
|
||||
quit="退出",
|
||||
},
|
||||
setting={
|
||||
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
||||
center=function()return setting.center and"旋转中心:开"or"旋转中心:关"end,
|
||||
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
||||
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
||||
bg=function()return setting.bg and"背景:开"or"背景:关"end,
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
sfx=function()return setting.sfx and"音效:开"or"音效:关"end,
|
||||
bgm=function()return setting.bgm and"音乐:开"or"音乐:关"end,
|
||||
vib=function()return "震动强度:"..setting.vib end,
|
||||
fullscreen=function()return setting.fullscreen and"全屏:开"or"全屏:关"end,
|
||||
bgblock=function()return setting.bgblock and"背景动画:开"or"背景动画:关"end,
|
||||
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||
control="控制设置",
|
||||
touch="触摸设置",
|
||||
lang=function()return langName[setting.lang]end,
|
||||
back="保存&返回",
|
||||
},
|
||||
setting2={
|
||||
back="返回",
|
||||
},
|
||||
setting3={
|
||||
back="返回",
|
||||
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||
default="默认组合",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
icon="图标",
|
||||
size="大小",
|
||||
},
|
||||
help={
|
||||
back="返回",
|
||||
qq="作者QQ",
|
||||
},
|
||||
stat={
|
||||
back="返回",
|
||||
path="打开存储目录",
|
||||
},
|
||||
},
|
||||
}--文全
|
||||
@@ -3,17 +3,15 @@ return{
|
||||
royale_remain=function(n)return n.." Players Remain"end,
|
||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||
techrash="Techrash",
|
||||
techrashB2B="Techrash B2B",
|
||||
techrashB3B="Techrash B2B2B",
|
||||
techrashB2B="B2B Techrash",
|
||||
techrashB3B="B2B2B Techrash",
|
||||
block={"Z","S","L","J","T","O","I"},
|
||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||
clear={" single"," double"," triple"},
|
||||
b2b="B2B ",
|
||||
b3b="B2B2B ",
|
||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||
b2b="B2B ",b3b="B2B2B ",
|
||||
mini="Mini",
|
||||
PC="Perfect Clear",
|
||||
hold="Hold",
|
||||
next="Next",
|
||||
hold="Hold",next="Next",
|
||||
|
||||
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
||||
maxspeed="Max speed",
|
||||
@@ -22,7 +20,9 @@ return{
|
||||
win="WIN",
|
||||
lose="LOSE",
|
||||
pause="PAUSE",
|
||||
|
||||
finish="FINISH",
|
||||
pauseTime="Pause time",
|
||||
|
||||
custom="Custom Game",
|
||||
customOption={
|
||||
drop="Drop delay:",
|
||||
@@ -76,7 +76,7 @@ return{
|
||||
blind="Invisible board",
|
||||
dig="Downstack!",
|
||||
survivor="Hand them!",
|
||||
tech="Techniques practice",
|
||||
tech="Don't do normal clear",
|
||||
pctrain="Let's learn some PCs",
|
||||
pcchallenge="Make PCs in 100 Lines",
|
||||
techmino41="Melee fight with 40 AIs",
|
||||
@@ -104,19 +104,28 @@ return{
|
||||
"Small DAS&ARR can make you faster,if you can adapt to it",
|
||||
"Have you noticed what does \"rotating\" do to block?",
|
||||
"20G is a brand new game rule",
|
||||
"Do not play this game in class!",
|
||||
"Do not play game in class!",
|
||||
"This game can be very hard,be mentally perpared",
|
||||
"This in not a casual game",
|
||||
},
|
||||
stat={
|
||||
"Games run:",
|
||||
"Games played:",
|
||||
"Game time:",
|
||||
"Total block used:",
|
||||
"Total rows cleared:",
|
||||
"Total lines sent:",
|
||||
"Total key pressed:",
|
||||
"Total rotate:",
|
||||
"Total hold:",
|
||||
"Total block used:",
|
||||
"Total rows cleared:",
|
||||
"Total attack:",
|
||||
"Total sent:",
|
||||
"Total receive:",
|
||||
"Total pend:",
|
||||
"Total clear:",
|
||||
"Total spin:",
|
||||
"Total B2B:",
|
||||
"Total PC:",
|
||||
"Total Efficiency",
|
||||
},
|
||||
help={
|
||||
"I don't think you need \"help\".",
|
||||
|
||||
22
list.lua
22
list.lua
@@ -200,16 +200,16 @@ local virtualkeySet={
|
||||
{80,320,6400,80},--restart
|
||||
},--Keyboard set
|
||||
{
|
||||
{1200-360,40,1600,40},--moveLeft
|
||||
{1200-370,40,1600,40},--moveLeft
|
||||
{1200-280,40,1600,40},--moveRight
|
||||
{1200-520,40,1600,40},--rotRight
|
||||
{1200-600,40,1600,40},--rotLeft
|
||||
{1200-440,40,1600,40},--rotFlip
|
||||
{1200-40,40,1600,40},--hardDrop
|
||||
{1200-120,40,1600,40},--softDrop
|
||||
{1200-200,40,1600,40},--hold
|
||||
{1200-680,40,1600,40},--func
|
||||
{1200-760,40,1600,40},--restart
|
||||
{1200-530,40,1600,40},--rotRight
|
||||
{1200-610,40,1600,40},--rotLeft
|
||||
{1200-450,40,1600,40},--rotFlip
|
||||
{1200-50,40,1600,40},--hardDrop
|
||||
{1200-130,40,1600,40},--softDrop
|
||||
{1200-210,40,1600,40},--hold
|
||||
{1200-690,40,1600,40},--func
|
||||
{1200-770,40,1600,40},--restart
|
||||
},--PC key feedback
|
||||
}
|
||||
Buttons={
|
||||
@@ -297,8 +297,8 @@ Buttons={
|
||||
BGM("blank")
|
||||
end,down="vib",left="sfx"},
|
||||
vib= {x=850,y=160, w=340,h=60,rgb=color.white, code=function()
|
||||
setting.vib=(setting.vib+1)%5
|
||||
VIB(2)
|
||||
setting.vib=(setting.vib+1)%6
|
||||
VIB(1)
|
||||
end,up="sfx",down="fullscreen",left="swap"},
|
||||
fullscreen= {x=850,y=230, w=340,h=60,rgb=color.white, code=function()
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
|
||||
42
main.lua
42
main.lua
@@ -3,7 +3,8 @@ local ms,kb=love.mouse,love.keyboard
|
||||
local fs,sys=love.filesystem,love.system
|
||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||
ins,rem,sort=table.insert,table.remove,table.sort
|
||||
ins,rem,concat=table.insert,table.remove,table.concat
|
||||
-- sort=table.sort
|
||||
math.randomseed(os.time()*626)
|
||||
null=function()end
|
||||
|
||||
@@ -13,9 +14,10 @@ scene=""
|
||||
bgmPlaying=nil
|
||||
curBG="none"
|
||||
|
||||
kb.setKeyRepeat(false)
|
||||
kb.setTextInput(false)
|
||||
ms.setVisible(false)
|
||||
local F=false
|
||||
kb.setKeyRepeat(F)
|
||||
kb.setTextInput(F)
|
||||
ms.setVisible(F)
|
||||
|
||||
local Fonts={}
|
||||
function setFont(s)
|
||||
@@ -36,8 +38,8 @@ gameEnv0={
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
grid=false,swap=true,
|
||||
_20G=false,bone=false,
|
||||
grid=F,swap=true,
|
||||
_20G=F,bone=F,
|
||||
drop=30,lock=45,
|
||||
wait=0,fall=0,
|
||||
next=6,hold=true,oncehold=true,
|
||||
@@ -45,7 +47,7 @@ gameEnv0={
|
||||
|
||||
block=true,
|
||||
keepVisible=true,visible="show",
|
||||
Fkey=false,puzzle=false,ospin=true,
|
||||
Fkey=F,puzzle=F,ospin=true,
|
||||
freshLimit=1e99,target=1e99,reach=null,
|
||||
bg="none",bgm="race"
|
||||
}
|
||||
@@ -70,14 +72,14 @@ end
|
||||
--Game system Data
|
||||
setting={
|
||||
ghost=true,center=true,
|
||||
grid=false,swap=true,
|
||||
grid=F,swap=true,
|
||||
fxs=true,bg=true,
|
||||
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
|
||||
sfx=true,bgm=true,vib=3,
|
||||
fullscreen=false,
|
||||
fullscreen=F,
|
||||
bgblock=true,
|
||||
lang=1,
|
||||
keyMap={
|
||||
@@ -117,20 +119,16 @@ setting={
|
||||
},
|
||||
virtualkeyAlpha=3,
|
||||
virtualkeyIcon=true,
|
||||
virtualkeySwitch=false,
|
||||
virtualkeySwitch=F,
|
||||
frameMul=100,
|
||||
}
|
||||
stat={
|
||||
run=0,
|
||||
game=0,
|
||||
gametime=0,
|
||||
piece=0,
|
||||
row=0,
|
||||
atk=0,
|
||||
key=0,
|
||||
hold=0,
|
||||
rotate=0,
|
||||
spin=0,
|
||||
run=0,game=0,time=0,
|
||||
key=0,rotate=0,hold=0,piece=0,row=0,
|
||||
atk=0,send=0,recv=0,pend=0,
|
||||
clear_1=0,clear_2=0,clear_3=0,clear_4=0,
|
||||
spin_0=0,spin_1=0,spin_2=0,spin_3=0,
|
||||
b2b=0,b3b=0,pc=0,
|
||||
}
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
@@ -150,7 +148,7 @@ virtualkey={
|
||||
]]
|
||||
|
||||
}
|
||||
virtualkeyDown={false,false,false,false,false,false,false,false,false,false,false,false,false}
|
||||
virtualkeyDown={F,F,F,F,F,F,F,F,F,F,F,F,F}
|
||||
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||
--User Data&User Setting
|
||||
require"toolfunc"
|
||||
@@ -172,6 +170,6 @@ if fs.getInfo("usersetting")then
|
||||
loadSetting()
|
||||
elseif system=="Android" or system=="iOS"then
|
||||
setting.virtualkeySwitch=true
|
||||
setting.swap=false
|
||||
setting.swap=F
|
||||
end
|
||||
swapLanguage(setting.lang)
|
||||
102
paint.lua
102
paint.lua
@@ -37,7 +37,48 @@ local modeLevelColor={
|
||||
["400L"]=color.red,
|
||||
["1000L"]=color.darkRed,
|
||||
}
|
||||
|
||||
local dataOptL={
|
||||
"key","rotate","hold","piece","row",
|
||||
"atk","send","recv","pend",
|
||||
}
|
||||
local function dataOpt(i)
|
||||
local stat=players[1].stat
|
||||
if i<10 then
|
||||
return stat[dataOptL[i]]
|
||||
elseif i==10 then
|
||||
return stat.clear_1.."/"..stat.clear_2.."/"..stat.clear_3.."/"..stat.clear_4
|
||||
elseif i==11 then
|
||||
return "["..stat.spin_0.."]/"..stat.spin_1.."/"..stat.spin_2.."/"..stat.spin_3
|
||||
elseif i==12 then
|
||||
return stat.b2b.."[+"..stat.b3b.."]"
|
||||
elseif i==13 then
|
||||
return stat.pc
|
||||
elseif i==14 then
|
||||
return format("%0.2f",stat.atk/stat.row)
|
||||
end
|
||||
end
|
||||
local statOptL={
|
||||
"run","game",nil,
|
||||
"key","rotate","hold","piece","row",
|
||||
"atk","send","recv","pend",
|
||||
}
|
||||
local function statOpt(i)
|
||||
if i<13 and i~=3 then
|
||||
return stat[statOptL[i]]
|
||||
elseif i==3 then
|
||||
return format("%0.1fHr",stat.time*2.78e-4)
|
||||
elseif i==13 then
|
||||
return stat.clear_1.."/"..stat.clear_2.."/"..stat.clear_3.."/"..stat.clear_4
|
||||
elseif i==14 then
|
||||
return "["..stat.spin_0.."]/"..stat.spin_1.."/"..stat.spin_2.."/"..stat.spin_3
|
||||
elseif i==15 then
|
||||
return stat.b2b.."[+"..stat.b3b.."]"
|
||||
elseif i==16 then
|
||||
return stat.pc
|
||||
elseif i==17 then
|
||||
return format("%0.2f",stat.atk/stat.row)
|
||||
end
|
||||
end
|
||||
local miniTitle_rect={
|
||||
{2,0,5,1},{4,1,1,6},
|
||||
{9,0,4,1},{9,3,4,1},{9,6,4,1},{8,0,1,7},
|
||||
@@ -232,6 +273,22 @@ function Pnt.BG.game3()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game4()
|
||||
gc.setColor(.1,.5,.5)
|
||||
local x=Timer()%4*320
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end
|
||||
function Pnt.BG.game5()
|
||||
local t=2.5-Timer()%20%6%2.5
|
||||
if t<.5 then
|
||||
gc.clear(t,t,t)
|
||||
else
|
||||
gc.clear(0,0,0)
|
||||
end
|
||||
end
|
||||
function Pnt.BG.game6()
|
||||
end
|
||||
function Pnt.BG.rgb()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
@@ -288,7 +345,7 @@ function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(titleImage,300,30)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.7.16",290,140)
|
||||
gc.print("Alpha V0.7.17",290,140)
|
||||
gc.print(system,800,110)
|
||||
end
|
||||
function Pnt.mode()
|
||||
@@ -408,7 +465,7 @@ function Pnt.play()
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Position
|
||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Background
|
||||
gc.setLineWidth(7)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690,5)--Big frame
|
||||
gc.translate(150,70)
|
||||
if P.gameEnv.grid then
|
||||
gc.setLineWidth(1)
|
||||
@@ -569,7 +626,7 @@ function Pnt.play()
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(35)
|
||||
mStr(format("%.2f",P.time),-82,520)--Draw time
|
||||
mStr(format("%.2f",P.stat.time),-82,520)--Draw time
|
||||
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
@@ -621,17 +678,27 @@ function Pnt.play()
|
||||
end
|
||||
function Pnt.pause()
|
||||
Pnt.play()
|
||||
gc.setColor(0,0,0,pauseTime*.015)
|
||||
gc.setColor(0,0,0,pauseTimer*.015)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
gc.setColor(1,1,1,pauseTimer*.02)
|
||||
setFont(30)
|
||||
gc.print(text.pauseTime..":["..pauseCount.."] "..format("%0.2f",pauseTime).."s",40,280)
|
||||
setFont(40)
|
||||
for i=1,7 do
|
||||
gc.print(text.stat[i+3],40,40*i+285)
|
||||
gc.print(dataOpt(i),400,40*i+285)
|
||||
end
|
||||
for i=8,14 do
|
||||
gc.print(text.stat[i+3],810,40*i+5)
|
||||
gc.print(dataOpt(i),1060,40*i+5)
|
||||
end
|
||||
if system~="Android"then
|
||||
setFont(40)
|
||||
gc.setColor(1,1,1,pauseTime*.02)
|
||||
mStr(text.space.."/"..text.enter,640,300)
|
||||
gc.print("ESC",610,598)
|
||||
end
|
||||
setFont(120)
|
||||
gc.setColor(1,1,1)
|
||||
mStr(text.pause,640,140-12*(5-pauseTime*.1)^2)
|
||||
setFont(120)
|
||||
mStr(gamefinished and text.finish or text.pause,640,140-12*(5-pauseTimer*.1)^2)
|
||||
end
|
||||
function Pnt.setting()
|
||||
gc.setColor(1,1,1)
|
||||
@@ -706,18 +773,11 @@ function Pnt.help()
|
||||
mStr(text.group,1170,210)
|
||||
end
|
||||
function Pnt.stat()
|
||||
setFont(35)
|
||||
setFont(28)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,10 do gc.print(text.stat[i],350,20+40*i)end
|
||||
gc.print(stat.run,650,60)
|
||||
gc.print(stat.game,650,100)
|
||||
gc.print(format("%0.1fhr",stat.gametime*2.78e-4),650,140)
|
||||
gc.print(stat.piece,650,180)
|
||||
gc.print(stat.row,650,220)
|
||||
gc.print(stat.atk,650,260)
|
||||
gc.print(stat.key,650,300)
|
||||
gc.print(stat.rotate,650,340)
|
||||
gc.print(stat.hold,650,380)
|
||||
gc.print(stat.spin,650,420)
|
||||
for i=1,17 do
|
||||
gc.print(text.stat[i],400,30*i-5)
|
||||
gc.print(statOpt(i),720,30*i-5)
|
||||
end
|
||||
gc.draw(titleImage,260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
|
||||
end
|
||||
21
timer.lua
21
timer.lua
@@ -51,7 +51,7 @@ function Tmr.draw()
|
||||
end
|
||||
function Tmr.play(dt)
|
||||
frame=frame+1
|
||||
stat.gametime=stat.gametime+dt
|
||||
stat.time=stat.time+dt
|
||||
|
||||
for i=#FX.beam,1,-1 do
|
||||
local b=FX.beam[i]
|
||||
@@ -97,7 +97,7 @@ function Tmr.play(dt)
|
||||
end--Counting,include pre-das,directy RETURN
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.timing then P.time=P.time+dt end
|
||||
if P.timing then P.stat.time=P.stat.time+dt end
|
||||
if P.alive then
|
||||
if not P.small then
|
||||
local v=0
|
||||
@@ -125,9 +125,9 @@ function Tmr.play(dt)
|
||||
else
|
||||
AI_getControls(P.ai.controls)
|
||||
P.ai.controlDelay=P.ai.controlDelay0+2
|
||||
if Timer()-P.cstat.point>P.cstat.event then
|
||||
P.cstat.point=Timer()
|
||||
P.cstat.event=P.ai.controlDelay0+rnd(2,10)
|
||||
if Timer()-P.modeData.point>P.modeData.event then
|
||||
P.modeData.point=Timer()
|
||||
P.modeData.event=P.ai.controlDelay0+rnd(2,10)
|
||||
changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.35 and 2 or 3)
|
||||
end
|
||||
end
|
||||
@@ -211,8 +211,8 @@ function Tmr.play(dt)
|
||||
--Alive
|
||||
else
|
||||
if not P.small then
|
||||
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
||||
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
||||
P.keySpeed=P.keySpeed*.96+P.stat.key/P.stat.time*60*.04
|
||||
P.dropSpeed=P.dropSpeed*.96+P.stat.piece/P.stat.time*60*.04
|
||||
--Final average speeds
|
||||
if modeEnv.royaleMode then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
@@ -277,7 +277,10 @@ function Tmr.play(dt)
|
||||
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
|
||||
end
|
||||
function Tmr.pause(dt)
|
||||
if not wd.isMinimized()and pauseTime<50 then
|
||||
pauseTime=pauseTime+1
|
||||
if not gamefinished then
|
||||
pauseTime=pauseTime+dt
|
||||
end
|
||||
if pauseTimer<50 and not wd.isMinimized()then
|
||||
pauseTimer=pauseTimer+1
|
||||
end
|
||||
end
|
||||
73
toolfunc.lua
73
toolfunc.lua
@@ -14,7 +14,7 @@ local function splitS(s,sep)
|
||||
return t
|
||||
end
|
||||
function mStr(s,x,y)
|
||||
gc.printf(s,x-300,y,600,"center")
|
||||
gc.printf(s,x-320,y,640,"center")
|
||||
end
|
||||
|
||||
function getNewRow(val)
|
||||
@@ -36,8 +36,8 @@ function removeRow(t,k)
|
||||
end
|
||||
|
||||
--Single-usage funcs
|
||||
langName={"中文","English"}
|
||||
local langID={"chi","eng"}
|
||||
langName={"中文","全中文","English"}
|
||||
local langID={"chi","chi_full","eng"}
|
||||
function swapLanguage(l)
|
||||
text=require("language/"..langID[l])
|
||||
Buttons.sel=nil
|
||||
@@ -66,7 +66,7 @@ function swapLanguage(l)
|
||||
collectgarbage()
|
||||
end
|
||||
|
||||
local vibrateLevel={0,0,.03,.04,.05,.07,.9}
|
||||
local vibrateLevel={0,.02,.03,.04,.05,.06,.07,.08}
|
||||
function VIB(t)
|
||||
if setting.vib>0 then
|
||||
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||
@@ -175,6 +175,12 @@ function gotoScene(s,style)
|
||||
end
|
||||
end
|
||||
end
|
||||
function updateStat()
|
||||
for k,v in next,players[1].stat do
|
||||
print(k)
|
||||
stat[k]=stat[k]+v
|
||||
end
|
||||
end
|
||||
local prevMenu={
|
||||
load=love.event.quit,
|
||||
intro="quit",
|
||||
@@ -187,13 +193,11 @@ local prevMenu={
|
||||
end,
|
||||
ready="mode",
|
||||
play=function()
|
||||
updateStat()
|
||||
clearTask("play")
|
||||
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||
end,
|
||||
pause=function()
|
||||
clearTask("play")
|
||||
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||
end,
|
||||
pause=null,
|
||||
help="main",
|
||||
stat="main",
|
||||
setting=function()
|
||||
@@ -202,7 +206,7 @@ local prevMenu={
|
||||
end,
|
||||
setting2="setting",
|
||||
setting3="setting",
|
||||
}
|
||||
}prevMenu.pause=prevMenu.play
|
||||
function back()
|
||||
local t=prevMenu[scene]
|
||||
if type(t)=="string"then
|
||||
@@ -212,7 +216,11 @@ function back()
|
||||
end
|
||||
end
|
||||
function pauseGame()
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
pauseTimer=0--Pause timer for animation
|
||||
if not gamefinished then
|
||||
pauseCount=pauseCount+1
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
local l=players.alive[i].keyPressing
|
||||
for j=1,#l do
|
||||
@@ -228,16 +236,12 @@ function resumeGame()
|
||||
gotoScene("play","fade")
|
||||
end
|
||||
local dataOpt={
|
||||
"run",
|
||||
"game",
|
||||
"gametime",
|
||||
"piece",
|
||||
"row",
|
||||
"atk",
|
||||
"key",
|
||||
"rotate",
|
||||
"hold",
|
||||
"spin",
|
||||
"run","game","time",
|
||||
"key","rotate","hold","piece","row",
|
||||
"atk","send","recv","pend",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
"spin_0","spin_1","spin_2","spin_3",
|
||||
"b2b","b3b","pc",
|
||||
}
|
||||
local saveOpt={
|
||||
"ghost","center",
|
||||
@@ -268,10 +272,15 @@ function loadData()
|
||||
if find(i,"=")then
|
||||
local t=sub(i,1,find(i,"=")-1)
|
||||
local v=sub(i,find(i,"=")+1)
|
||||
if t=="run"or t=="game"or t=="gametime"or t=="piece"or t=="row"or t=="atk"or t=="key"or t=="rotate"or t=="hold"or t=="spin"then
|
||||
if t=="gametime"then t="time"end
|
||||
for i=1,#dataOpt do
|
||||
if t==dataOpt[i]then goto L end
|
||||
end
|
||||
goto E
|
||||
::L::
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
stat[t]=v
|
||||
end
|
||||
::E::
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -280,7 +289,7 @@ function saveData()
|
||||
for i=1,#dataOpt do
|
||||
ins(t,dataOpt[i].."="..toS(stat[dataOpt[i]]))
|
||||
end
|
||||
t=table.concat(t,"\r\n")
|
||||
t=concat(t,"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userData:open("w")
|
||||
userData:write(t)
|
||||
@@ -299,7 +308,7 @@ function loadSetting()
|
||||
if t=="sfx"or t=="bgm"or t=="bgblock"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="vib"then
|
||||
setting.vib=toN(v:match("[01234]"))or 0
|
||||
setting.vib=toN(v:match("[012345]"))or 0
|
||||
elseif t=="fullscreen"then
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
@@ -348,7 +357,7 @@ function loadSetting()
|
||||
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="fxs"or t=="bg"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="lang"then
|
||||
setting[t]=toN(v:match("[12]"))or 1
|
||||
setting[t]=toN(v:match("[123]"))or 1
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -359,25 +368,25 @@ function saveSetting()
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
||||
end--Saving a integer is better?
|
||||
vk[i]=table.concat(virtualkey[i],",")
|
||||
vk[i]=concat(virtualkey[i],",")
|
||||
end--pre-pack virtualkey setting
|
||||
local map={}
|
||||
for i=1,16 do
|
||||
map[i]=table.concat(setting.keyMap[i],",")
|
||||
map[i]=concat(setting.keyMap[i],",")
|
||||
end
|
||||
local lib={}
|
||||
for i=1,4 do
|
||||
lib[i]=table.concat(setting.keyLib[i],",")
|
||||
lib[i]=concat(setting.keyLib[i],",")
|
||||
end
|
||||
local t={
|
||||
"keymap="..toS(table.concat(map,"/")),
|
||||
"keylib="..toS(table.concat(lib,"/")),
|
||||
"virtualkey="..toS(table.concat(vk,"/")),
|
||||
"keymap="..toS(concat(map,"/")),
|
||||
"keylib="..toS(concat(lib,"/")),
|
||||
"virtualkey="..toS(concat(vk,"/")),
|
||||
}
|
||||
for i=1,#saveOpt do
|
||||
ins(t,saveOpt[i].."="..toS(setting[saveOpt[i]]))
|
||||
end
|
||||
t=table.concat(t,"\r\n")
|
||||
t=concat(t,"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userSetting:open("w")
|
||||
userSetting:write(t)
|
||||
|
||||
Reference in New Issue
Block a user