Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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438046f77f | ||
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830f0ffbed | ||
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849e5b586e | ||
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f82e979f9c |
BIN
SFX/button.ogg
BIN
SFX/button.ogg
Binary file not shown.
BIN
SFX/swipe.ogg
Normal file
BIN
SFX/swipe.ogg
Normal file
Binary file not shown.
8
ai.lua
8
ai.lua
@@ -60,7 +60,7 @@ function resetField(f0,f,start)
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goto L
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goto L
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end
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end
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for i=start,#f0 do
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for i=start,#f0 do
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f[i]=getNewRow()
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f[i]=getNewRow(0)
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for j=1,10 do
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for j=1,10 do
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f[i][j]=f0[i][j]
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f[i][j]=f0[i][j]
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end
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end
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@@ -69,7 +69,7 @@ end
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function getScore(field,bn,cb,cx,cy)
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function getScore(field,bn,cb,cx,cy)
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local score=0
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local score=0
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local highest=0
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local highest=0
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local height=getNewRow()
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local height=getNewRow(0)
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local clear=0
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local clear=0
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local hole=0
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local hole=0
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@@ -124,7 +124,7 @@ function AI_getControls(ctrl)
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local Tfield={}--test field
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local Tfield={}--test field
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local field_org=P.field
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local field_org=P.field
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for i=1,#field_org do
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for i=1,#field_org do
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Tfield[i]=getNewRow()
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Tfield[i]=getNewRow(0)
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for j=1,10 do
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for j=1,10 do
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Tfield[i][j]=field_org[i][j]
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Tfield[i][j]=field_org[i][j]
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end
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end
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@@ -142,7 +142,7 @@ function AI_getControls(ctrl)
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end--move to bottom
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end--move to bottom
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for i=1,#cb do
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for i=1,#cb do
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local y=cy+i-1
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local y=cy+i-1
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if not Tfield[y]then Tfield[y]=getNewRow()end
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if not Tfield[y]then Tfield[y]=getNewRow(0)end
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for j=1,#cb[1]do
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for j=1,#cb[1]do
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if cb[i][j]then
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if cb[i][j]then
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Tfield[y][cx+j-1]=1
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Tfield[y][cx+j-1]=1
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469
call&sys.lua
469
call&sys.lua
@@ -1,83 +1,80 @@
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local gc=love.graphics
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local gc,tm=love.graphics,love.timer
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local tm=love.timer
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local ms,kb,tc=love.mouse,love.keyboard,love.touch
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local ms=love.mouse
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local tc=love.touch
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local wd=love.window
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local wd=love.window
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local setFont=setFont
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local setFont=setFont
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local Timer=tm.getTime
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local Timer=tm.getTime
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local ww,wh=gc.getWidth(),gc.getHeight()
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local scr=scr
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local xOy=love.math.newTransform()
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local xOy=love.math.newTransform()
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local focus=true
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local focus=true
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local mx,my,mouseShow=-20,-20,false
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local mx,my,mouseShow=-20,-20,false
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local touching=nil--1st touching ID
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local touching=nil--1st touching ID
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local sceneInit={
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local sceneInit={
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load=function()
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load=function()
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curBG="none"
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keeprun=true
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loading=1--Loading mode
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loading=1--Loading mode
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loadnum=1--Loading counter
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loadnum=1--Loading counter
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loadprogress=0--Loading bar(0~1)
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loadprogress=0--Loading bar(0~1)
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loadTip=text.tips[rnd(#text.tips)]
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end,
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end,
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intro=function()
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intro=function()
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curBG="none"
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count=0
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count=0
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keeprun=true
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BGM("blank")
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end,
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end,
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main=function()
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main=function()
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curBG="none"
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keeprun=true
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collectgarbage()
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collectgarbage()
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end,
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end,
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mode=function()
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mode=function()
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curBG="none"
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saveData()
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saveData()
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modeSel=modeSel or 1
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modeSel=modeSel or 1
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levelSel=levelSel or 3
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levelSel=levelSel or 3
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curBG="none"
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BGM("blank")
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keeprun=true
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end,
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end,
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custom=function()
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custom=function()
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optSel=optSel or 1
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optSel=optSel or 1
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curBG="matrix"
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curBG="matrix"
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keeprun=true
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BGM("blank")
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end,
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draw=function()
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kb.setKeyRepeat(true)
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clearSureTime=0
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pen=1
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sx,sy=1,1
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end,
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end,
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play=function()
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play=function()
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keeprun=false
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if needResetGameData then
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resetGameData()
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resetGameData()
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sysSFX("ready")
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needResetGameData=nil
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end
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end,
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pause=function()
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end,
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end,
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setting=function()
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setting=function()
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curBG="none"
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curBG="none"
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keeprun=true
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end,
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end,
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setting2=function()
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setting2=function()
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curBG="none"
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curBoard=1
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keeprun=true
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keyboardSet=1
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curBoard=1
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joystickSet=1
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keyboardSet=1
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keyboardSetting=false
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joystickSet=1
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joystickSetting=false
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keyboardSetting=false
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joystickSetting=false
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end,--Control settings
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end,--Control settings
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setting3=function()
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setting3=function()
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curBG="game1"
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curBG="game1"
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keeprun=true
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defaultSel=1
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defaultSel=1
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sel=nil
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sel=nil
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snapLevel=1
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snapLevel=1
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end,--Touch setting
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end,--Touch setting
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help=function()
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help=function()
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curBG="none"
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keeprun=true
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end,
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end,
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stat=function()
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stat=function()
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curBG="none"
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keeprun=true
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end,
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end,
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quit=function()
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quit=function()
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love.event.quit()
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love.event.quit()
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end,
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end,
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}
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}
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BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
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BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
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local BGblock={tm=150,next=7,ct=0}
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local BGblock={tm=150,next=7,ct=0}
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local function getNewBlock()
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local function getNewBlock()
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@@ -92,10 +89,9 @@ local function getNewBlock()
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BGblock.next=BGblock.next%7+1
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BGblock.next=BGblock.next%7+1
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return t
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return t
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end
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end
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local scs={{1,2},{1,2},{1,2},{1,2},{1,2},{1.5,1.5},{0.5,2.5}}
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local scs={{1,2},nil,nil,nil,nil,{1.5,1.5},{0.5,2.5}}for i=2,5 do scs[i]=scs[1]end
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function onVirtualkey(x,y)
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function onVirtualkey(x,y)
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local x,y=xOy:inverseTransformPoint(x,y)
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local d2,nearest,distance
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local d2,nearest,distance
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for K=1,#virtualkey do
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for K=1,#virtualkey do
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local b=virtualkey[K]
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local b=virtualkey[K]
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@@ -150,11 +146,125 @@ function mouseDown.intro(x,y,k)
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gotoScene("main")
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gotoScene("main")
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end
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end
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end
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end
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function mouseDown.draw(x,y,k)
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mouseMove.draw(x,y)
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end
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function mouseDown.setting3(x,y,k)
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if k==2 then back()end
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for K=1,#virtualkey do
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local b=virtualkey[K]
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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sel=K
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||||||
|
end
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end
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||||||
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end
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|
mouseMove={}
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function mouseMove.draw(x,y,dx,dy)
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|
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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|
if sx<1 or sx>10 then sx=nil end
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|
if sy<1 or sy>20 then sy=nil end
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|
if sx and sy and ms.isDown(1,2)then
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|
preField[sy][sx]=ms.isDown(1)and pen or 0
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||||||
|
end
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||||||
|
end
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|
function mouseMove.setting3(x,y,dx,dy)
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|
if sel and ms.isDown(1)then
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|
local b=virtualkey[sel]
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|
b[1],b[2]=b[1]+dx,b[2]+dy
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||||||
|
end
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|
end
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|
mouseUp={}
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|
function mouseUp.setting3(x,y,k)
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|
if sel then
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|
local b=virtualkey[sel]
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||||||
|
local k=snapLevelValue[snapLevel]
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||||||
|
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
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||||||
|
end
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||||||
|
end
|
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wheelmoved={}
|
wheelmoved={}
|
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|
function wheelmoved.draw(x,y)
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|
if y<0 then
|
||||||
|
pen=pen+1
|
||||||
|
if pen==8 then pen=9 elseif pen==14 then pen=0 end
|
||||||
|
else
|
||||||
|
pen=pen-1
|
||||||
|
if pen==8 then pen=7 elseif pen==-1 then pen=13 end
|
||||||
|
end
|
||||||
|
end
|
||||||
function wheelmoved.mode(x,y)
|
function wheelmoved.mode(x,y)
|
||||||
modeSel=min(max(modeSel+(y>0 and -1 or 1),1),#modeID)
|
modeSel=min(max(modeSel+(y>0 and -1 or 1),1),#modeID)
|
||||||
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||||
end
|
end
|
||||||
|
touchDown={}
|
||||||
|
function touchDown.intro(id,x,y)
|
||||||
|
gotoScene("main")
|
||||||
|
end
|
||||||
|
function touchDown.draw(id,x,y)
|
||||||
|
end
|
||||||
|
function touchDown.setting3(id,x,y)
|
||||||
|
for K=1,#virtualkey do
|
||||||
|
local b=virtualkey[K]
|
||||||
|
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||||
|
sel=K
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function touchDown.play(id,x,y)
|
||||||
|
if setting.virtualkeySwitch then
|
||||||
|
local t=onVirtualkey(x,y)
|
||||||
|
if t then
|
||||||
|
pressKey(t,players[1])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
touchUp={}
|
||||||
|
function touchUp.setting3(id,x,y)
|
||||||
|
if sel then
|
||||||
|
x,y=xOy:inverseTransformPoint(x,y)
|
||||||
|
if sel then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
local k=snapLevelValue[snapLevel]
|
||||||
|
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function touchUp.play(id,x,y)
|
||||||
|
if setting.virtualkeySwitch then
|
||||||
|
local t=onVirtualkey(x,y)
|
||||||
|
if t then
|
||||||
|
releaseKey(t,players[1])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
touchMove={}
|
||||||
|
function touchMove.setting3(id,x,y,dx,dy)
|
||||||
|
if sel then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function touchMove.draw(id,x,y,dx,dy)
|
||||||
|
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
|
||||||
|
if sx<1 or sx>10 then sx=nil end
|
||||||
|
if sy<1 or sy>20 then sy=nil end
|
||||||
|
if sx and sy then
|
||||||
|
preField[sy][sx]=pen
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function touchMove.play(id,x,y,dx,dy)
|
||||||
|
if setting.virtualkeySwitch then
|
||||||
|
local l=tc.getTouches()
|
||||||
|
for n=1,#virtualkey do
|
||||||
|
local b=virtualkey[n]
|
||||||
|
for i=1,#l do
|
||||||
|
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||||
|
if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
|
||||||
|
end
|
||||||
|
releaseKey(n,players[1])
|
||||||
|
::L::
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
keyDown={}
|
keyDown={}
|
||||||
function keyDown.intro(key)
|
function keyDown.intro(key)
|
||||||
if key=="escape"then
|
if key=="escape"then
|
||||||
@@ -201,12 +311,42 @@ function keyDown.custom(key)
|
|||||||
optSel=optSel%#customID+1
|
optSel=optSel%#customID+1
|
||||||
elseif key=="up"then
|
elseif key=="up"then
|
||||||
optSel=(optSel-2)%#customID+1
|
optSel=(optSel-2)%#customID+1
|
||||||
|
elseif key=="d"then
|
||||||
|
gotoScene("draw")
|
||||||
elseif key=="return"then
|
elseif key=="return"then
|
||||||
loadGame(0,1)
|
loadGame(0,1)
|
||||||
|
elseif key=="space"then
|
||||||
|
loadGame(0,2)
|
||||||
elseif key=="escape"then
|
elseif key=="escape"then
|
||||||
back()
|
back()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function keyDown.draw(key)
|
||||||
|
if key=="delete"then
|
||||||
|
Buttons.draw.clear.code()
|
||||||
|
elseif key=="up"or key=="down"or key=="left"or key=="right"then
|
||||||
|
if not sx then sx=1 end
|
||||||
|
if not sy then sy=1 end
|
||||||
|
if key=="up"and sy<20 then sy=sy+1
|
||||||
|
elseif key=="down"and sy>1 then sy=sy-1
|
||||||
|
elseif key=="left"and sx>1 then sx=sx-1
|
||||||
|
elseif key=="right"and sx<10 then sx=sx+1
|
||||||
|
end
|
||||||
|
if kb.isDown("space")then
|
||||||
|
preField[sy][sx]=pen
|
||||||
|
end
|
||||||
|
elseif key=="space"then
|
||||||
|
if sx and sy then
|
||||||
|
preField[sy][sx]=pen
|
||||||
|
end
|
||||||
|
elseif key=="backspace"then
|
||||||
|
pen=0
|
||||||
|
elseif key=="escape"then
|
||||||
|
back()
|
||||||
|
else
|
||||||
|
pen=find("123qwea#sdzxc",key)or pen
|
||||||
|
end
|
||||||
|
end
|
||||||
function keyDown.setting2(key)
|
function keyDown.setting2(key)
|
||||||
if key=="escape"then
|
if key=="escape"then
|
||||||
if keyboardSetting then
|
if keyboardSetting then
|
||||||
@@ -237,7 +377,9 @@ function keyDown.setting2(key)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
function keyDown.play(key)
|
function keyDown.play(key)
|
||||||
if key=="escape"then back()return end
|
if key=="escape"and not sceneSwaping then
|
||||||
|
return(frame<180 and back or pauseGame)()
|
||||||
|
end
|
||||||
local m=setting.keyMap
|
local m=setting.keyMap
|
||||||
for p=1,human do
|
for p=1,human do
|
||||||
local lib=setting.keyLib[p]
|
local lib=setting.keyLib[p]
|
||||||
@@ -251,6 +393,13 @@ function keyDown.play(key)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function keyDown.pause(key)
|
||||||
|
if key=="escape"then
|
||||||
|
back()
|
||||||
|
elseif key=="return"or key=="space"then
|
||||||
|
resumeGame()
|
||||||
|
end
|
||||||
|
end
|
||||||
keyUp={}
|
keyUp={}
|
||||||
function keyUp.play(key)
|
function keyUp.play(key)
|
||||||
local m=setting.keyMap
|
local m=setting.keyMap
|
||||||
@@ -346,13 +495,36 @@ function gamepadUp.play(key)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function love.mousepressed(x,y,k,t,num)
|
||||||
|
if t then return end
|
||||||
|
mouseShow=true
|
||||||
|
mx,my=xOy:inverseTransformPoint(x,y)
|
||||||
|
if mouseDown[scene]then
|
||||||
|
mouseDown[scene](mx,my,k)
|
||||||
|
elseif k==2 then
|
||||||
|
back()
|
||||||
|
end
|
||||||
|
if k==1 then
|
||||||
|
if not sceneSwaping and Buttons.sel then
|
||||||
|
local B=Buttons.sel
|
||||||
|
B.code()
|
||||||
|
B.alpha=1
|
||||||
|
Buttons.sel=nil
|
||||||
|
love.mousemoved(x,y,0,0)
|
||||||
|
sysSFX("button")
|
||||||
|
VIB(1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
function love.mousemoved(x,y,dx,dy,t)
|
function love.mousemoved(x,y,dx,dy,t)
|
||||||
if t then return end
|
if t then return end
|
||||||
mouseShow=true
|
mouseShow=true
|
||||||
mx,my=xOy:inverseTransformPoint(x,y)
|
mx,my=xOy:inverseTransformPoint(x,y)
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
for N,B in next,Buttons[scene]do
|
if mouseMove[scene]then
|
||||||
|
mouseMove[scene](mx,my,dx/scr.k,dy/scr.k)
|
||||||
|
end
|
||||||
|
for _,B in next,Buttons[scene]do
|
||||||
if not(B.hide and B.hide())then
|
if not(B.hide and B.hide())then
|
||||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||||
Buttons.sel=B
|
Buttons.sel=B
|
||||||
@@ -361,28 +533,12 @@ function love.mousemoved(x,y,dx,dy,t)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.mousepressed(x,y,k,t,num)
|
|
||||||
if t then return end
|
|
||||||
mouseShow=true
|
|
||||||
mx,my=xOy:inverseTransformPoint(x,y)
|
|
||||||
if mouseDown[scene]then
|
|
||||||
mouseDown[scene](mx,my,k)
|
|
||||||
else
|
|
||||||
if k==1 then
|
|
||||||
if not sceneSwaping and Buttons.sel then
|
|
||||||
local B=Buttons.sel
|
|
||||||
B.code()
|
|
||||||
B.alpha=1
|
|
||||||
Buttons.sel=nil
|
|
||||||
love.mousemoved(x,y)
|
|
||||||
sysSFX("button")
|
|
||||||
end
|
|
||||||
elseif k==2 then
|
|
||||||
back()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function love.mousereleased(x,y,k,t,num)
|
function love.mousereleased(x,y,k,t,num)
|
||||||
|
if t then return end
|
||||||
|
mx,my=xOy:inverseTransformPoint(x,y)
|
||||||
|
if mouseUp[scene]then
|
||||||
|
mouseUp[scene](mx,my,k)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
function love.wheelmoved(x,y)
|
function love.wheelmoved(x,y)
|
||||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||||
@@ -391,26 +547,11 @@ end
|
|||||||
function love.touchpressed(id,x,y)
|
function love.touchpressed(id,x,y)
|
||||||
if not touching then
|
if not touching then
|
||||||
touching=id
|
touching=id
|
||||||
love.mousemoved(x,y)
|
love.touchmoved(id,x,y,0,0)
|
||||||
mouseShow=false
|
mouseShow=false
|
||||||
end
|
end
|
||||||
if scene=="play"then
|
if touchDown[scene]then
|
||||||
if setting.virtualkeySwitch then
|
touchDown[scene](id,xOy:inverseTransformPoint(x,y))
|
||||||
local t=onVirtualkey(x,y)
|
|
||||||
if t then
|
|
||||||
pressKey(t,players[1])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif scene=="setting3"then
|
|
||||||
x,y=xOy:inverseTransformPoint(x,y)
|
|
||||||
for K=1,#virtualkey do
|
|
||||||
local b=virtualkey[K]
|
|
||||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
|
||||||
sel=K
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif scene=="intro"then
|
|
||||||
gotoScene("main")
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.touchreleased(id,x,y)
|
function love.touchreleased(id,x,y)
|
||||||
@@ -422,49 +563,32 @@ function love.touchreleased(id,x,y)
|
|||||||
B.alpha=1
|
B.alpha=1
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
sysSFX("button")
|
sysSFX("button")
|
||||||
|
VIB(1)
|
||||||
end
|
end
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
mouseShow=false
|
mouseShow=false
|
||||||
end
|
end
|
||||||
if scene=="play"and setting.virtualkeySwitch then
|
if touchUp[scene]then
|
||||||
local t=onVirtualkey(x,y)
|
touchUp[scene](id,xOy:inverseTransformPoint(x,y))
|
||||||
if t then
|
|
||||||
releaseKey(t,players[1])
|
|
||||||
end
|
|
||||||
elseif scene=="setting3"and sel then
|
|
||||||
x,y=xOy:inverseTransformPoint(x,y)
|
|
||||||
if sel then
|
|
||||||
local b=virtualkey[sel]
|
|
||||||
local k=snapLevelValue[snapLevel]
|
|
||||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.touchmoved(id,x,y,dx,dy)
|
function love.touchmoved(id,x,y,dx,dy)
|
||||||
love.mousemoved(x,y)
|
x,y=xOy:inverseTransformPoint(x,y)
|
||||||
mouseShow=false
|
if touchMove[scene]then
|
||||||
|
touchMove[scene](id,x,y,dx/scr.k,dy/scr.k)
|
||||||
|
end
|
||||||
|
Buttons.sel=nil
|
||||||
|
for _,B in next,Buttons[scene]do
|
||||||
|
if not(B.hide and B.hide())then
|
||||||
|
if abs(x-B.x)<B.w*.5 and abs(y-B.y)<B.h*.5 then
|
||||||
|
Buttons.sel=B
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
if not Buttons.sel then
|
if not Buttons.sel then
|
||||||
touching=nil
|
touching=nil
|
||||||
end
|
end
|
||||||
if scene=="play"and setting.virtualkeySwitch then
|
|
||||||
local l=tc.getTouches()
|
|
||||||
for n=1,#virtualkey do
|
|
||||||
local b=virtualkey[n]
|
|
||||||
for i=1,#l do
|
|
||||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
|
||||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
|
|
||||||
end
|
|
||||||
releaseKey(n,players[1])
|
|
||||||
::L::
|
|
||||||
end
|
|
||||||
elseif scene=="setting3"then
|
|
||||||
x,y=xOy:inverseTransformPoint(x,y)
|
|
||||||
dx,dy=dx*screenK,dy*screenK
|
|
||||||
if sel then
|
|
||||||
local b=virtualkey[sel]
|
|
||||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.keypressed(i)
|
function love.keypressed(i)
|
||||||
@@ -478,6 +602,8 @@ function love.keypressed(i)
|
|||||||
for k,B in next,Buttons[scene]do
|
for k,B in next,Buttons[scene]do
|
||||||
print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
|
print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
|
||||||
end
|
end
|
||||||
|
elseif i=="s"then
|
||||||
|
print(scr.x,scr.y,scr.w,scr.h,scr.k)
|
||||||
elseif Buttons.sel then
|
elseif Buttons.sel then
|
||||||
local B=Buttons.sel
|
local B=Buttons.sel
|
||||||
if i=="left"then B.x=B.x-10
|
if i=="left"then B.x=B.x-10
|
||||||
@@ -515,29 +641,36 @@ function love.gamepadreleased(joystick,i)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
--[[
|
--[[
|
||||||
function love.joystickpressed(js,k)
|
function love.joystickpressed(js,k)end
|
||||||
|
function love.joystickaxis(js,axis,valend
|
||||||
end
|
function love.joystickhat(js,hat,dirend
|
||||||
function love.joystickaxis(js,axis,val)
|
function love.sendData(data)end
|
||||||
|
function love.receiveData(id,data)end
|
||||||
end
|
|
||||||
function love.joystickhat(js,hat,dir)
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.sendData(data)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
function love.receiveData(id,data)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
]]
|
]]
|
||||||
|
function love.lowmemory()
|
||||||
|
collectgarbage()
|
||||||
|
end
|
||||||
|
function love.resize(w,h)
|
||||||
|
scr.w,scr.h,scr.r=w,h,h/w
|
||||||
|
if scr.r>=.5625 then
|
||||||
|
scr.k=w/1280
|
||||||
|
scr.x,scr.y=0,(h-w*9/16)*.5
|
||||||
|
else
|
||||||
|
scr.k=h/720
|
||||||
|
scr.x,scr.y=(w-h*16/9)*.5,0
|
||||||
|
end
|
||||||
|
xOy=xOy:setTransformation(w*.5,h*.5,nil,scr.k,nil,640,360)
|
||||||
|
gc.replaceTransform(xOy)
|
||||||
|
collectgarbage()
|
||||||
|
end
|
||||||
|
function love.focus(f)
|
||||||
|
if not f and wd.isMinimized()and scene=="play"then pauseGame()end
|
||||||
|
end
|
||||||
function love.update(dt)
|
function love.update(dt)
|
||||||
--[[
|
--[[
|
||||||
if players then
|
if players then
|
||||||
for k,v in pairs(players[1])do
|
for k,v in pairs(players[1])do
|
||||||
if rawget(_G,k)then print(k)end
|
if rawget(_G,k)and k~="next"and k~="hold"and k~="stat"then print(k,_G[v])end
|
||||||
end
|
end
|
||||||
end--check player data flew(debugging)
|
end--check player data flew(debugging)
|
||||||
]]
|
]]
|
||||||
@@ -559,7 +692,6 @@ function love.update(dt)
|
|||||||
B.alpha=0
|
B.alpha=0
|
||||||
end--Reset buttons' alpha
|
end--Reset buttons' alpha
|
||||||
scene=sceneSwaping.tar
|
scene=sceneSwaping.tar
|
||||||
BGM("blank")
|
|
||||||
sceneInit[scene]()
|
sceneInit[scene]()
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
elseif sceneSwaping.time==0 then
|
elseif sceneSwaping.time==0 then
|
||||||
@@ -575,8 +707,9 @@ function love.update(dt)
|
|||||||
updateButton()
|
updateButton()
|
||||||
end
|
end
|
||||||
function love.draw()
|
function love.draw()
|
||||||
Pnt.BG[curBG]()
|
gc.discard()--SPEED UPUPUP!
|
||||||
gc.setColor(1,1,1,.22)
|
Pnt.BG[setting.bg and curBG or"grey"]()
|
||||||
|
gc.setColor(1,1,1,.2)
|
||||||
for n=1,#BGblock do
|
for n=1,#BGblock do
|
||||||
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||||
local size=BGblock[n].size
|
local size=BGblock[n].size
|
||||||
@@ -593,86 +726,52 @@ function love.draw()
|
|||||||
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
|
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
|
||||||
r=int(r)%7+1
|
r=int(r)%7+1
|
||||||
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
|
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
|
||||||
gc.setColor(1,1,1,.5)
|
gc.setColor(1,1,1,.5)gc.circle("fill",mx,my,5)
|
||||||
gc.circle("fill",mx,my,5)
|
gc.setColor(1,1,1)gc.circle("fill",mx,my,3)
|
||||||
gc.setColor(1,1,1)
|
|
||||||
gc.circle("fill",mx,my,3)
|
|
||||||
end
|
end
|
||||||
if sceneSwaping then sceneSwaping.draw()end
|
if sceneSwaping then sceneSwaping.draw()end
|
||||||
|
|
||||||
if wh/ww>.5625 then
|
if scr.r~=.5625 then
|
||||||
gc.setColor(0,0,0)
|
gc.setColor(0,0,0)
|
||||||
gc.rectangle("fill",0,0,1280,ww*9/16-wh)
|
if scr.r>.5625 then
|
||||||
gc.rectangle("fill",0,720,1280,wh-ww*9/16)
|
local d=(scr.h-scr.w*9/16)*.5/scr.k
|
||||||
elseif wh/ww<.5625 then
|
gc.rectangle("fill",0,0,1280,-d)
|
||||||
gc.setColor(0,0,0)
|
gc.rectangle("fill",0,720,1280,d)
|
||||||
gc.rectangle("fill",0,0,wh*16/9-ww,720)
|
else--high
|
||||||
gc.rectangle("fill",1280,0,ww-wh*16/9,720)
|
local d=(scr.w-scr.h*16/9)*.5/scr.k
|
||||||
|
gc.rectangle("fill",0,0,-d,720)
|
||||||
|
gc.rectangle("fill",1280,0,d,720)
|
||||||
|
end--wide
|
||||||
end
|
end
|
||||||
setFont(20)gc.setColor(1,1,1)
|
setFont(20)gc.setColor(1,1,1)
|
||||||
gc.print(tm.getFPS(),5,700)
|
gc.print(tm.getFPS(),5,700)
|
||||||
if devMode then
|
if devMode then
|
||||||
gc.print(gcinfo(),5,680)
|
gc.print(gcinfo(),5,680)
|
||||||
gc.print(freeRow and #freeRow or 0,5,660)
|
gc.print(#freeRow or 0,5,660)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.resize(w,h)
|
|
||||||
if w>=h then ww,wh=w,h
|
|
||||||
else ww,wh=h,w
|
|
||||||
end
|
|
||||||
screenK=h/w>=.5625 and w/1280 or h/720
|
|
||||||
xOy=xOy:setTransformation(w*.5,h*.5,nil,screenK,nil,640,360)
|
|
||||||
gc.replaceTransform(xOy)
|
|
||||||
collectgarbage()
|
|
||||||
end
|
|
||||||
function love.run()
|
function love.run()
|
||||||
local frameT=Timer()
|
local frameT=Timer()
|
||||||
local readyDrawFrame=0
|
local readyDrawFrame=0
|
||||||
love.resize(gc.getWidth(),gc.getHeight())
|
love.resize(gc.getWidth(),gc.getHeight())
|
||||||
scene="load"sceneInit.load()--System Launch
|
scene="load"sceneInit.load()--System Launch
|
||||||
math.randomseed(os.time()*626)
|
|
||||||
return function()
|
return function()
|
||||||
love.event.pump()
|
love.event.pump()
|
||||||
for name,a,b,c,d,e,f in love.event.poll()do
|
for name,a,b,c,d,e,f in love.event.poll()do
|
||||||
if name=="quit"then return 0 end
|
if name=="quit"then return 0 end
|
||||||
love.handlers[name](a,b,c,d,e,f)
|
if love[name]then love[name](a,b,c,d,e,f)end
|
||||||
end
|
end
|
||||||
if focus then
|
tm.step()
|
||||||
tm.step()
|
-- love.receiveData(id,data)
|
||||||
-- love.receiveData(id,data)
|
love.update(tm.getDelta())
|
||||||
love.update(tm.getDelta())
|
readyDrawFrame=readyDrawFrame+setting.frameMul
|
||||||
readyDrawFrame=readyDrawFrame+setting.frameMul
|
if readyDrawFrame>=100 then
|
||||||
if readyDrawFrame>=100 then
|
readyDrawFrame=readyDrawFrame-100
|
||||||
readyDrawFrame=readyDrawFrame-100
|
love.draw()
|
||||||
gc.clear()
|
gc.present()
|
||||||
love.draw()
|
|
||||||
gc.present()
|
|
||||||
end
|
|
||||||
if not(wd.hasFocus()or keeprun)then
|
|
||||||
focus=false
|
|
||||||
ms.setVisible(true)
|
|
||||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
|
||||||
if scene=="play"then
|
|
||||||
for i=1,#players.alive do
|
|
||||||
local l=players.alive[i].keyPressing
|
|
||||||
for j=1,#l do
|
|
||||||
if l[j]then
|
|
||||||
releaseKey(j,players.alive[i])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
tm.sleep(.5)
|
|
||||||
if wd.hasFocus()then
|
|
||||||
tm.step()
|
|
||||||
focus=true
|
|
||||||
ms.setVisible(false)
|
|
||||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
::L::if Timer()-frameT<1/60 then goto L end
|
::L::if Timer()-frameT<1/60 then goto L end
|
||||||
frameT=Timer()
|
frameT=Timer()
|
||||||
|
tm.sleep(.001)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -29,7 +29,7 @@ function clearTask(opt)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
function Task:update()
|
function Task:update()
|
||||||
if self.code(self.P,self.data)then
|
if(not self.P or self.P and scene=="play")and self.code(self.P,self.data)then
|
||||||
self:destroy()
|
self:destroy()
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|||||||
2
conf.lua
2
conf.lua
@@ -9,7 +9,7 @@ function love.conf(t)
|
|||||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||||
|
|
||||||
local W=t.window
|
local W=t.window
|
||||||
W.title="Techmino V0.7.13+"
|
W.title="Techmino V0.7.17"
|
||||||
W.icon="/image/icon.png"
|
W.icon="/image/icon.png"
|
||||||
W.width,W.height=1280,720
|
W.width,W.height=1280,720
|
||||||
W.minwidth,W.minheight=640,360
|
W.minwidth,W.minheight=640,360
|
||||||
|
|||||||
595
dataList.lua
595
dataList.lua
File diff suppressed because it is too large
Load Diff
242
gamefunc.lua
242
gamefunc.lua
@@ -6,7 +6,7 @@ local testScore={[-1]=1,[-2]=0,[-3]=1,2,2,2}
|
|||||||
local visible_opt={show=1e99,time=300,fast=20,none=5}
|
local visible_opt={show=1e99,time=300,fast=20,none=5}
|
||||||
local reAtk={0,0,1,1,1,2,2,3,3}
|
local reAtk={0,0,1,1,1,2,2,3,3}
|
||||||
local reDef={0,1,1,2,3,3,4,4,5}
|
local reDef={0,1,1,2,3,3,4,4,5}
|
||||||
local spin_n={"spin_1","spin_2","spin_3"}
|
local spin_n={[0]="spin_0","spin_1","spin_2","spin_3"}
|
||||||
local clear_n={"clear_1","clear_2","clear_3","clear_4"}
|
local clear_n={"clear_1","clear_2","clear_3","clear_4"}
|
||||||
local ren_n={}for i=1,11 do ren_n[i]="ren_"..i end
|
local ren_n={}for i=1,11 do ren_n[i]="ren_"..i end
|
||||||
|
|
||||||
@@ -105,9 +105,9 @@ local freshMethod={
|
|||||||
newNext(i)
|
newNext(i)
|
||||||
end,--random
|
end,--random
|
||||||
pc=function()
|
pc=function()
|
||||||
if P.cstat.piece%4==0 then
|
if P.stat.piece%4==0 then
|
||||||
local r=rnd(#PClist)
|
local r=rnd(#PClist)
|
||||||
local f=P.cstat.event==1
|
local f=P.modeData.event==1
|
||||||
for i=1,4 do
|
for i=1,4 do
|
||||||
local b=PClist[r][i]
|
local b=PClist[r][i]
|
||||||
if f then
|
if f then
|
||||||
@@ -117,7 +117,7 @@ local freshMethod={
|
|||||||
end
|
end
|
||||||
newNext(b)
|
newNext(b)
|
||||||
end
|
end
|
||||||
P.cstat.event=(P.cstat.event+1)%2
|
P.modeData.event=(P.modeData.event+1)%2
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
drought1=function()
|
drought1=function()
|
||||||
@@ -157,13 +157,46 @@ function loadGame(mode,level)
|
|||||||
PTC.attack[1]:reset()PTC.attack[2]:reset()PTC.attack[3]:reset()
|
PTC.attack[1]:reset()PTC.attack[2]:reset()PTC.attack[3]:reset()
|
||||||
drawableText.modeName:set(text.modeName[mode])
|
drawableText.modeName:set(text.modeName[mode])
|
||||||
drawableText.levelName:set(modeLevel[modeID[mode]][level])
|
drawableText.levelName:set(modeLevel[modeID[mode]][level])
|
||||||
|
needResetGameData=true
|
||||||
gotoScene("play","deck")
|
gotoScene("play","deck")
|
||||||
end
|
end
|
||||||
|
function resetPartGameData()
|
||||||
|
frame=30
|
||||||
|
if players then
|
||||||
|
for _,P in next,players do if P.id then
|
||||||
|
while P.field[1]do
|
||||||
|
removeRow(P.field)
|
||||||
|
removeRow(P.visTime)
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
end
|
||||||
|
players={alive={}}human=0
|
||||||
|
loadmode[curMode.id]()
|
||||||
|
if modeEnv.royaleMode then
|
||||||
|
for i=1,#players do
|
||||||
|
changeAtk(players[i],randomTarget(players[i]))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for i=1,#virtualkey do
|
||||||
|
virtualkey[i].press=false
|
||||||
|
end
|
||||||
|
collectgarbage()
|
||||||
|
end
|
||||||
function resetGameData()
|
function resetGameData()
|
||||||
|
gamefinished=false
|
||||||
frame=0
|
frame=0
|
||||||
garbageSpeed=1
|
garbageSpeed=1
|
||||||
pushSpeed=3
|
pushSpeed=3
|
||||||
|
pauseTime=0--Time paused
|
||||||
|
pauseCount=0--Times paused
|
||||||
|
if players then
|
||||||
|
for _,P in next,players do if P.id then
|
||||||
|
while P.field[1]do
|
||||||
|
removeRow(P.field)
|
||||||
|
removeRow(P.visTime)
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
end
|
||||||
players={alive={}}human=0
|
players={alive={}}human=0
|
||||||
modeEnv=defaultModeEnv[curMode.id][curMode.lv]or defaultModeEnv[curMode.id][1]
|
modeEnv=defaultModeEnv[curMode.id][curMode.lv]or defaultModeEnv[curMode.id][1]
|
||||||
loadmode[curMode.id]()
|
loadmode[curMode.id]()
|
||||||
@@ -171,7 +204,7 @@ function resetGameData()
|
|||||||
BGM(modeEnv.bgm)
|
BGM(modeEnv.bgm)
|
||||||
|
|
||||||
FX.beam={}
|
FX.beam={}
|
||||||
for k,v in pairs(PTC.dust)do
|
for _,v in next,PTC.dust do
|
||||||
v:release()
|
v:release()
|
||||||
end
|
end
|
||||||
for i=1,#players do
|
for i=1,#players do
|
||||||
@@ -193,12 +226,12 @@ function resetGameData()
|
|||||||
virtualkey[i].press=false
|
virtualkey[i].press=false
|
||||||
end
|
end
|
||||||
stat.game=stat.game+1
|
stat.game=stat.game+1
|
||||||
|
local p=60*#players
|
||||||
freeRow={}
|
while freeRow[p]do
|
||||||
collectgarbage()
|
rem(freeRow)
|
||||||
for i=1,30*#players do
|
|
||||||
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
|
||||||
end
|
end
|
||||||
|
sysSFX("ready")
|
||||||
|
collectgarbage()
|
||||||
end
|
end
|
||||||
function gameStart()
|
function gameStart()
|
||||||
sysSFX("start")
|
sysSFX("start")
|
||||||
@@ -224,6 +257,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
|||||||
P.size=P.size*5
|
P.size=P.size*5
|
||||||
else
|
else
|
||||||
P.centerX,P.centerY=P.x+300*P.size,P.y+670*P.size
|
P.centerX,P.centerY=P.x+300*P.size,P.y+670*P.size
|
||||||
|
P.absFieldPos={P.x+150*P.size,P.y+60*P.size}
|
||||||
end
|
end
|
||||||
|
|
||||||
if AIspeed then
|
if AIspeed then
|
||||||
@@ -239,12 +273,15 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
|||||||
P.alive=true
|
P.alive=true
|
||||||
P.control=false
|
P.control=false
|
||||||
P.timing=false
|
P.timing=false
|
||||||
P.time=0
|
P.stat={
|
||||||
P.cstat={
|
time=0,
|
||||||
key=0,piece=0,row=0,atk=0,
|
key=0,rotate=0,hold=0,piece=0,row=0,
|
||||||
techrash=0,pc=0,
|
atk=0,send=0,recv=0,pend=0,
|
||||||
point=0,event=0
|
clear_1=0,clear_2=0,clear_3=0,clear_4=0,
|
||||||
|
spin_0=0,spin_1=0,spin_2=0,spin_3=0,
|
||||||
|
pc=0,b2b=0,b3b=0,
|
||||||
}--Current gamestat
|
}--Current gamestat
|
||||||
|
P.modeData={point=0,event=0}--data use by mode
|
||||||
P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
|
P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
|
||||||
P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
|
P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
|
||||||
|
|
||||||
@@ -345,6 +382,7 @@ function garbageSend(S,R,send,time)
|
|||||||
sent=false,
|
sent=false,
|
||||||
lv=min(int(send^.69),5),
|
lv=min(int(send^.69),5),
|
||||||
})
|
})
|
||||||
|
R.stat.recv=R.stat.recv+send
|
||||||
if R.id==1 then sysSFX(send<4 and "blip_1"or"blip_2",min(send+1,5)*.1)end
|
if R.id==1 then sysSFX(send<4 and "blip_1"or"blip_2",min(send+1,5)*.1)end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -354,6 +392,7 @@ function garbageRelease()
|
|||||||
if not A.sent and A.countdown<=0 then
|
if not A.sent and A.countdown<=0 then
|
||||||
garbageRise(8+A.lv,A.amount,A.pos)
|
garbageRise(8+A.lv,A.amount,A.pos)
|
||||||
P.atkBuffer.sum=P.atkBuffer.sum-A.amount
|
P.atkBuffer.sum=P.atkBuffer.sum-A.amount
|
||||||
|
P.stat.pend=P.stat.pend+A.amount
|
||||||
A.sent=true
|
A.sent=true
|
||||||
A.time=0
|
A.time=0
|
||||||
end
|
end
|
||||||
@@ -368,6 +407,9 @@ function garbageRise(color,amount,pos)
|
|||||||
end
|
end
|
||||||
P.fieldBeneath=P.fieldBeneath+amount*30
|
P.fieldBeneath=P.fieldBeneath+amount*30
|
||||||
P.curY,P.y_img=P.curY+amount,P.y_img+amount
|
P.curY,P.y_img=P.curY+amount,P.y_img+amount
|
||||||
|
for i=1,#P.clearing do
|
||||||
|
P.clearing[i]=P.clearing[i]+amount
|
||||||
|
end
|
||||||
if #P.field>40 then Event_gameover.lose()end
|
if #P.field>40 then Event_gameover.lose()end
|
||||||
end
|
end
|
||||||
function createBeam(S,R,lv)--Player id
|
function createBeam(S,R,lv)--Player id
|
||||||
@@ -632,24 +674,24 @@ function spin(d,ifpre)
|
|||||||
P.curX=P.curX-1
|
P.curX=P.curX-1
|
||||||
goto I
|
goto I
|
||||||
end
|
end
|
||||||
goto E
|
goto quit
|
||||||
::T::
|
::T::
|
||||||
P.cur.id=5
|
P.cur.id=5
|
||||||
P.cur.bk=blocks[5][0]
|
P.cur.bk=blocks[5][0]
|
||||||
P.sc=scs[5][0]
|
P.sc=scs[5][0]
|
||||||
P.r,P.c,P.dir=2,3,0
|
P.r,P.c,P.dir=2,3,0
|
||||||
P.spinLast=3
|
P.spinLast=3
|
||||||
if P.id==1 then stat.rotate=stat.rotate+1 end
|
P.stat.rotate=P.stat.rotate+1
|
||||||
goto E
|
goto quit
|
||||||
::I::
|
::I::
|
||||||
P.cur.id=7
|
P.cur.id=7
|
||||||
P.cur.bk=blocks[7][2]
|
P.cur.bk=blocks[7][2]
|
||||||
P.sc=scs[7][2]
|
P.sc=scs[7][2]
|
||||||
P.r,P.c,P.dir=1,4,2
|
P.r,P.c,P.dir=1,4,2
|
||||||
P.spinLast=3
|
P.spinLast=3
|
||||||
if P.id==1 then stat.rotate=stat.rotate+1 end
|
P.stat.rotate=P.stat.rotate+1
|
||||||
end
|
end
|
||||||
::E::return
|
goto quit
|
||||||
end
|
end
|
||||||
local icb=blocks[P.cur.id][idir]
|
local icb=blocks[P.cur.id][idir]
|
||||||
local isc=scs[P.cur.id][idir]
|
local isc=scs[P.cur.id][idir]
|
||||||
@@ -664,8 +706,9 @@ function spin(d,ifpre)
|
|||||||
goto spin
|
goto spin
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
goto fail
|
goto quit
|
||||||
::spin::
|
::spin::
|
||||||
|
createShade(P.curX,P.curY+P.r-1,P.curX+P.c-1,P.curY)
|
||||||
P.curX,P.curY,P.dir=ix,iy,idir
|
P.curX,P.curY,P.dir=ix,iy,idir
|
||||||
P.sc,P.cur.bk=scs[P.cur.id][idir],icb
|
P.sc,P.cur.bk=scs[P.cur.id][idir],icb
|
||||||
P.r,P.c=ir,ic
|
P.r,P.c=ir,ic
|
||||||
@@ -673,10 +716,8 @@ function spin(d,ifpre)
|
|||||||
freshgho()
|
freshgho()
|
||||||
freshLockDelay()
|
freshLockDelay()
|
||||||
SFX(ifpre and"prerotate"or ifoverlap(P.cur.bk,P.curX,P.curY+1)and ifoverlap(P.cur.bk,P.curX-1,P.curY)and ifoverlap(P.cur.bk,P.curX+1,P.curY)and"rotatekick"or"rotate")
|
SFX(ifpre and"prerotate"or ifoverlap(P.cur.bk,P.curX,P.curY+1)and ifoverlap(P.cur.bk,P.curX-1,P.curY)and ifoverlap(P.cur.bk,P.curX+1,P.curY)and"rotatekick"or"rotate")
|
||||||
if id==1 then
|
P.stat.rotate=P.stat.rotate+1
|
||||||
stat.rotate=stat.rotate+1
|
::quit::
|
||||||
end
|
|
||||||
::fail::
|
|
||||||
end
|
end
|
||||||
function hold(ifpre)
|
function hold(ifpre)
|
||||||
if not P.holded and P.waiting==-1 and P.gameEnv.hold then
|
if not P.holded and P.waiting==-1 and P.gameEnv.hold then
|
||||||
@@ -700,9 +741,7 @@ function hold(ifpre)
|
|||||||
if ifoverlap(P.cur.bk,P.curX,P.curY)then lock()Event_gameover.lose()end
|
if ifoverlap(P.cur.bk,P.curX,P.curY)then lock()Event_gameover.lose()end
|
||||||
|
|
||||||
SFX(ifpre and"prehold"or"hold")
|
SFX(ifpre and"prehold"or"hold")
|
||||||
if P.id==1 then
|
P.stat.hold=P.stat.hold+1
|
||||||
stat.hold=stat.hold+1
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function drop()
|
function drop()
|
||||||
@@ -727,7 +766,7 @@ function drop()
|
|||||||
end--Immobile
|
end--Immobile
|
||||||
end
|
end
|
||||||
lock()
|
lock()
|
||||||
local cc,csend,exblock,sendTime=checkrow(P.curY,P.r),0,0,0--Currect clear&send&sendTime
|
local cc,send,exblock,sendTime=checkrow(P.curY,P.r),0,0,0--Currect clear&send&sendTime
|
||||||
local mini
|
local mini
|
||||||
if P.spinLast and cc>0 and dospin>0 then
|
if P.spinLast and cc>0 and dospin>0 then
|
||||||
dospin=dospin+P.spinLast
|
dospin=dospin+P.spinLast
|
||||||
@@ -748,75 +787,79 @@ function drop()
|
|||||||
if cc==4 then
|
if cc==4 then
|
||||||
if P.b2b>1000 then
|
if P.b2b>1000 then
|
||||||
showText(P,text.techrashB3B,"fly",80,-30)
|
showText(P,text.techrashB3B,"fly",80,-30)
|
||||||
csend=6
|
send=6
|
||||||
sendTime=100
|
sendTime=100
|
||||||
exblock=exblock+1
|
exblock=exblock+1
|
||||||
|
P.stat.b3b=P.stat.b3b+1
|
||||||
elseif P.b2b>=40 then
|
elseif P.b2b>=40 then
|
||||||
showText(P,text.techrashB2B,"drive",80,-30)
|
showText(P,text.techrashB2B,"drive",80,-30)
|
||||||
sendTime=80
|
sendTime=80
|
||||||
csend=5
|
send=5
|
||||||
|
P.stat.b2b=P.stat.b2b+1
|
||||||
else
|
else
|
||||||
showText(P,text.techrash,"stretch",80,-30)
|
showText(P,text.techrash,"stretch",80,-30)
|
||||||
sendTime=60
|
sendTime=60
|
||||||
csend=4
|
send=4
|
||||||
end
|
end
|
||||||
P.b2b=P.b2b+120
|
P.b2b=P.b2b+120
|
||||||
P.lastClear=74
|
P.lastClear=74
|
||||||
P.cstat.techrash=P.cstat.techrash+1
|
P.stat.clear_4=P.stat.clear_4+1
|
||||||
elseif cc>0 then
|
elseif cc>0 then
|
||||||
|
local clearKey=clear_n
|
||||||
if dospin then
|
if dospin then
|
||||||
if P.b2b>1000 then
|
if P.b2b>1000 then
|
||||||
showText(P,text.b3b..text.spin[P.cur.name]..text.clear[cc],"spin",40,-30)
|
showText(P,text.b3b..text.spin[P.cur.name]..text.clear[cc],"spin",40,-30)
|
||||||
csend=b2bATK[cc]+1
|
send=b2bATK[cc]+1
|
||||||
exblock=exblock+1
|
exblock=exblock+1
|
||||||
|
P.stat.b3b=P.stat.b3b+1
|
||||||
elseif P.b2b>=40 then
|
elseif P.b2b>=40 then
|
||||||
showText(P,text.b2b..text.spin[P.cur.name]..text.clear[cc],"spin",40,-30)
|
showText(P,text.b2b..text.spin[P.cur.name]..text.clear[cc],"spin",40,-30)
|
||||||
csend=b2bATK[cc]
|
send=b2bATK[cc]
|
||||||
|
P.stat.b2b=P.stat.b2b+1
|
||||||
else
|
else
|
||||||
showText(P,text.spin[P.cur.name]..text.clear[cc],"spin",50,-30)
|
showText(P,text.spin[P.cur.name]..text.clear[cc],"spin",50,-30)
|
||||||
csend=2*cc
|
send=2*cc
|
||||||
end
|
end
|
||||||
sendTime=20+csend*20
|
sendTime=20+send*20
|
||||||
if mini then
|
if mini then
|
||||||
showText(P,text.mini,"appear",40,-80)
|
showText(P,text.mini,"appear",40,-80)
|
||||||
csend=ceil(csend*.5)
|
send=ceil(send*.5)
|
||||||
sendTime=sendTime+60
|
sendTime=sendTime+60
|
||||||
P.b2b=P.b2b+b2bPoint[cc]*.8
|
P.b2b=P.b2b+b2bPoint[cc]*.8
|
||||||
else
|
else
|
||||||
P.b2b=P.b2b+b2bPoint[cc]
|
P.b2b=P.b2b+b2bPoint[cc]
|
||||||
end
|
end
|
||||||
P.lastClear=P.cur.id*10+cc
|
P.lastClear=P.cur.id*10+cc
|
||||||
if P.id==1 then
|
clearKey=spin_n
|
||||||
stat.spin=stat.spin+1
|
|
||||||
end
|
|
||||||
SFX(spin_n[cc])
|
SFX(spin_n[cc])
|
||||||
elseif #P.clearing<#P.field then
|
elseif #P.clearing<#P.field then
|
||||||
P.b2b=max(P.b2b-250,0)
|
P.b2b=max(P.b2b-250,0)
|
||||||
showText(P,text.clear[cc],"appear",32+cc*3,-30,(8-cc)*.3)
|
showText(P,text.clear[cc],"appear",32+cc*3,-30,(8-cc)*.3)
|
||||||
csend=cc-1
|
send=cc-1
|
||||||
sendTime=20+csend*20
|
sendTime=20+send*20
|
||||||
P.lastClear=cc
|
P.lastClear=cc
|
||||||
end
|
end
|
||||||
|
P.stat[clearKey[cc]]=P.stat[clearKey[cc]]+1
|
||||||
else
|
else
|
||||||
P.combo=0
|
P.combo=0
|
||||||
if dospin then
|
if dospin then
|
||||||
showText(P,text.spin[P.cur.name],"appear",50,-30)
|
showText(P,text.spin[P.cur.name],"appear",50,-30)
|
||||||
SFX("spin_0")
|
SFX("spin_0")
|
||||||
P.b2b=P.b2b+20
|
P.b2b=P.b2b+20
|
||||||
|
P.stat.spin_0=P.stat.spin_0+1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
send=send+(renATK[P.combo]or 4)
|
||||||
if #P.clearing==#P.field then
|
if #P.clearing==#P.field then
|
||||||
showText(P,text.PC,"flicker",70,-80)
|
showText(P,text.PC,"flicker",70,-80)
|
||||||
csend=csend+min(6+P.cstat.pc,10)
|
send=min(send,4)+min(6+P.stat.pc,10)
|
||||||
exblock=exblock+2
|
exblock=exblock+2
|
||||||
sendTime=sendTime+30
|
sendTime=sendTime+60
|
||||||
if P.cstat.row>4 then P.b2b=1200 end
|
if P.stat.row>4 then P.b2b=1200 end
|
||||||
P.cstat.pc=P.cstat.pc+1
|
P.stat.pc=P.stat.pc+1
|
||||||
P.lastClear=P.cur.id*10+5
|
P.lastClear=P.cur.id*10+5
|
||||||
SFX("perfectclear")
|
SFX("perfectclear")
|
||||||
end
|
end
|
||||||
|
|
||||||
csend=csend+(renATK[P.combo]or 4)
|
|
||||||
if P.combo>2 then
|
if P.combo>2 then
|
||||||
showText(P,text.cmb[min(P.combo,20)],P.combo<10 and"appear"or"flicker",20+P.combo*3,60)
|
showText(P,text.cmb[min(P.combo,20)],P.combo<10 and"appear"or"flicker",20+P.combo*3,60)
|
||||||
end
|
end
|
||||||
@@ -824,39 +867,38 @@ function drop()
|
|||||||
if cc>0 then
|
if cc>0 then
|
||||||
SFX(clear_n[cc])
|
SFX(clear_n[cc])
|
||||||
SFX(ren_n[min(P.combo,11)])
|
SFX(ren_n[min(P.combo,11)])
|
||||||
if P.id==1 then VIB(cc<3 and 1 or cc-1)end
|
if P.id==1 then VIB(cc)end
|
||||||
end
|
end
|
||||||
if P.b2b>1200 then P.b2b=1200 end
|
if P.b2b>1200 then P.b2b=1200 end
|
||||||
|
|
||||||
if cc>0 and modeEnv.royaleMode then
|
if cc>0 and modeEnv.royaleMode then
|
||||||
local i=min(#P.atker,9)
|
local i=min(#P.atker,9)
|
||||||
if i>1 then
|
if i>1 then
|
||||||
csend=csend+reAtk[i]
|
send=send+reAtk[i]
|
||||||
exblock=exblock+reDef[i]
|
exblock=exblock+reDef[i]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if csend>0 then
|
if send>0 then
|
||||||
if exblock then exblock=int(exblock*(1+P.strength*.25))end
|
if exblock then exblock=int(exblock*(1+P.strength*.25))end
|
||||||
csend=csend*(1+P.strength*.25)
|
send=send*(1+P.strength*.25)
|
||||||
if mini then csend=csend end
|
if mini then send=send end
|
||||||
csend=int(csend)
|
send=int(send)
|
||||||
--Badge Buff
|
--Badge Buff
|
||||||
|
|
||||||
P.cstat.atk=P.cstat.atk+csend
|
P.stat.atk=P.stat.atk+send
|
||||||
if P.id==1 then stat.atk=stat.atk+csend end
|
|
||||||
--ATK statistics
|
--ATK statistics
|
||||||
|
|
||||||
if csend==0 then goto L end
|
if send==0 then goto L end
|
||||||
showText(P,csend,"zoomout",40,70)
|
showText(P,send,"zoomout",40,70)
|
||||||
if exblock==0 then goto L end
|
if exblock==0 then goto L end
|
||||||
showText(P,exblock,"zoomout",20,115)
|
showText(P,exblock,"zoomout",20,115)
|
||||||
::L::
|
::L::
|
||||||
if csend>0 and P.atkBuffer[1]then
|
if send>0 and P.atkBuffer[1]then
|
||||||
if exblock>0 then
|
if exblock>0 then
|
||||||
exblock=exblock-1
|
exblock=exblock-1
|
||||||
else
|
else
|
||||||
csend=csend-1
|
send=send-1
|
||||||
end
|
end
|
||||||
P.atkBuffer[1].amount=P.atkBuffer[1].amount-1
|
P.atkBuffer[1].amount=P.atkBuffer[1].amount-1
|
||||||
P.atkBuffer.sum=P.atkBuffer.sum-1
|
P.atkBuffer.sum=P.atkBuffer.sum-1
|
||||||
@@ -865,24 +907,25 @@ function drop()
|
|||||||
end
|
end
|
||||||
goto L
|
goto L
|
||||||
end
|
end
|
||||||
if csend>0 then
|
if send>0 then
|
||||||
if modeEnv.royaleMode then
|
if modeEnv.royaleMode then
|
||||||
if P.atkMode==4 then
|
if P.atkMode==4 then
|
||||||
if #P.atker>0 then
|
if #P.atker>0 then
|
||||||
for i=1,#P.atker do
|
for i=1,#P.atker do
|
||||||
garbageSend(P,P.atker[i],csend,sendTime)
|
garbageSend(P,P.atker[i],send,sendTime)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
garbageSend(P,randomTarget(P),csend,sendTime)
|
garbageSend(P,randomTarget(P),send,sendTime)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
freshTarget(P)
|
freshTarget(P)
|
||||||
garbageSend(P,P.atking,csend,sendTime)
|
garbageSend(P,P.atking,send,sendTime)
|
||||||
end
|
end
|
||||||
elseif #players.alive>1 then
|
elseif #players.alive>1 then
|
||||||
garbageSend(P,randomTarget(P),csend,sendTime)
|
garbageSend(P,randomTarget(P),send,sendTime)
|
||||||
end
|
end
|
||||||
if P.id==1 and csend>3 then sysSFX("emit",min(csend,8)*.125)end
|
P.stat.send=P.stat.send+send
|
||||||
|
if P.id==1 and send>3 then sysSFX("emit",min(send,8)*.125)end
|
||||||
end
|
end
|
||||||
elseif cc==0 then
|
elseif cc==0 then
|
||||||
if P.b2b>1000 then
|
if P.b2b>1000 then
|
||||||
@@ -890,11 +933,8 @@ function drop()
|
|||||||
end
|
end
|
||||||
garbageRelease()
|
garbageRelease()
|
||||||
end
|
end
|
||||||
if P.id==1 then
|
P.stat.piece,P.stat.row=P.stat.piece+1,P.stat.row+cc
|
||||||
stat.piece,stat.row=stat.piece+1,stat.row+cc
|
if P.stat.row>=P.gameEnv.target then
|
||||||
end
|
|
||||||
P.cstat.piece,P.cstat.row=P.cstat.piece+1,P.cstat.row+cc
|
|
||||||
if P.cstat.row>=P.gameEnv.target then
|
|
||||||
P.gameEnv.reach()
|
P.gameEnv.reach()
|
||||||
end
|
end
|
||||||
P.spinLast=dospin and cc>0
|
P.spinLast=dospin and cc>0
|
||||||
@@ -907,7 +947,7 @@ end
|
|||||||
function lock()
|
function lock()
|
||||||
for i=1,P.r do
|
for i=1,P.r do
|
||||||
local y=P.curY+i-1
|
local y=P.curY+i-1
|
||||||
if not P.field[y]then P.field[y],P.visTime[y]=getNewRow(),getNewRow()end
|
if not P.field[y]then P.field[y],P.visTime[y]=getNewRow(0),getNewRow(0)end
|
||||||
for j=1,P.c do
|
for j=1,P.c do
|
||||||
if P.cur.bk[i][j]then
|
if P.cur.bk[i][j]then
|
||||||
P.field[y][P.curX+j-1]=P.cur.color
|
P.field[y][P.curX+j-1]=P.cur.color
|
||||||
@@ -950,8 +990,7 @@ function pressKey(i,p)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
ins(P.keyTime,1,frame)rem(P.keyTime,11)
|
ins(P.keyTime,1,frame)rem(P.keyTime,11)
|
||||||
P.cstat.key=P.cstat.key+1
|
P.stat.key=P.stat.key+1
|
||||||
if P.id==1 then stat.key=stat.key+1 end
|
|
||||||
end
|
end
|
||||||
--ins(rec,{i,frame})
|
--ins(rec,{i,frame})
|
||||||
end
|
end
|
||||||
@@ -994,7 +1033,7 @@ act={
|
|||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
rotRight=function()spin(1)end,
|
rotRight=function()spin(1)end,
|
||||||
rotLeft=function()spin(3)end,
|
rotLeft=function()spin(-1)end,
|
||||||
rotFlip=function()spin(2)end,
|
rotFlip=function()spin(2)end,
|
||||||
hardDrop=function()
|
hardDrop=function()
|
||||||
if P.keyPressing[9]and setting.swap then
|
if P.keyPressing[9]and setting.swap then
|
||||||
@@ -1006,7 +1045,7 @@ act={
|
|||||||
P.curY=P.y_img
|
P.curY=P.y_img
|
||||||
P.spinLast=false
|
P.spinLast=false
|
||||||
SFX("drop")
|
SFX("drop")
|
||||||
if P.id==1 then VIB(1)end
|
if P.id==1 then VIB(0)end
|
||||||
end
|
end
|
||||||
P.lockDelay=-1
|
P.lockDelay=-1
|
||||||
drop()
|
drop()
|
||||||
@@ -1025,27 +1064,40 @@ act={
|
|||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
hold=function()hold()end,
|
hold=function()hold()end,
|
||||||
swap=function()
|
func=function()
|
||||||
if modeEnv.royaleMode then
|
if modeEnv.Fkey then
|
||||||
for i=1,#P.keyPressing do
|
if modeEnv.royaleMode then
|
||||||
if P.keyPressing[i]then
|
for i=1,#P.keyPressing do
|
||||||
P.keyPressing[i]=false
|
if P.keyPressing[i]then
|
||||||
|
P.keyPressing[i]=false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if setting.swap then
|
||||||
|
P.keyPressing[9]=true
|
||||||
|
else
|
||||||
|
changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||||
|
P.swappingAtkMode=30
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if setting.swap then
|
if curMode.id=="custom"and curMode.lv==2 and#P.field>0 then
|
||||||
P.keyPressing[9]=true
|
for y=1,#P.field do
|
||||||
else
|
for x=1,10 do
|
||||||
changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
local a,b=preField[y][x],P.field[y][x]
|
||||||
P.swappingAtkMode=30
|
if a==0 and b>0 or a<8 and a~=b or a>7 and b==0 then return end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Event_gameover.win()
|
||||||
end
|
end
|
||||||
else
|
|
||||||
P.keyPressing[9]=false
|
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
restart=function()
|
restart=function()
|
||||||
clearTask("play")
|
clearTask("play")
|
||||||
resetGameData()
|
if frame>=180 then
|
||||||
frame=30
|
updateStat()
|
||||||
|
resetGameData()
|
||||||
|
else
|
||||||
|
resetPartGameData()
|
||||||
|
end
|
||||||
end,
|
end,
|
||||||
insDown=function()
|
insDown=function()
|
||||||
if P.curY~=P.y_img then
|
if P.curY~=P.y_img then
|
||||||
@@ -1057,7 +1109,7 @@ act={
|
|||||||
local x0=cx
|
local x0=cx
|
||||||
::L::if not ifoverlap(P.cur.bk,P.curX-1,P.curY)then
|
::L::if not ifoverlap(P.cur.bk,P.curX-1,P.curY)then
|
||||||
P.curX=P.curX-1
|
P.curX=P.curX-1
|
||||||
createShade(P.curX-1,P.curY+P.r-1,P.curX+P.c-1,P.curY)
|
createShade(P.curX+1,P.curY+P.r-1,P.curX+P.c-1,P.curY)
|
||||||
freshgho()
|
freshgho()
|
||||||
goto L
|
goto L
|
||||||
end
|
end
|
||||||
@@ -1067,7 +1119,7 @@ act={
|
|||||||
local x0=cx
|
local x0=cx
|
||||||
::L::if not ifoverlap(P.cur.bk,P.curX+1,P.curY)then
|
::L::if not ifoverlap(P.cur.bk,P.curX+1,P.curY)then
|
||||||
P.curX=P.curX+1
|
P.curX=P.curX+1
|
||||||
createShade(P.curX,P.curY+P.r-1,P.curX+P.c-1,P.curY)
|
createShade(P.curX-1,P.curY+P.r-1,P.curX+P.c-1,P.curY)
|
||||||
freshgho()
|
freshgho()
|
||||||
goto L
|
goto L
|
||||||
end
|
end
|
||||||
|
|||||||
BIN
image/virtualkey/func.png
Normal file
BIN
image/virtualkey/func.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 370 B |
Binary file not shown.
|
Before Width: | Height: | Size: 300 B |
101
language/chi.lua
101
language/chi.lua
@@ -3,17 +3,15 @@ return{
|
|||||||
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||||
techrash="Techrash",
|
techrash="Techrash",
|
||||||
techrashB2B="Techrash B2B",
|
techrashB2B="B2B Techrash",
|
||||||
techrashB3B="Techrash B2B2B",
|
techrashB3B="B2B2B Techrash",
|
||||||
block={"Z","S","L","J","T","O","I"},
|
block={"Z","S","L","J","T","O","I"},
|
||||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
|
||||||
clear={" single"," double"," triple"},
|
clear={" single"," double"," triple"},
|
||||||
b2b="B2B ",
|
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||||
b3b="B2B2B ",
|
b2b="B2B ",b3b="B2B2B ",
|
||||||
mini="Mini",
|
mini="Mini",
|
||||||
PC="Perfect Clear",
|
PC="Perfect Clear",
|
||||||
hold="暂存",
|
hold="暂存",next="下一个",
|
||||||
next="下一个",
|
|
||||||
|
|
||||||
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||||
maxspeed="最高速度",
|
maxspeed="最高速度",
|
||||||
@@ -21,6 +19,9 @@ return{
|
|||||||
|
|
||||||
win="胜利",
|
win="胜利",
|
||||||
lose="失败",
|
lose="失败",
|
||||||
|
pause="暂停",
|
||||||
|
finish="结束",
|
||||||
|
pauseTime="暂停时间",
|
||||||
|
|
||||||
custom="自定义游戏",
|
custom="自定义游戏",
|
||||||
customOption={
|
customOption={
|
||||||
@@ -42,7 +43,7 @@ return{
|
|||||||
wait=nil,
|
wait=nil,
|
||||||
fall=nil,
|
fall=nil,
|
||||||
next=nil,
|
next=nil,
|
||||||
hold={"开","关"},
|
hold={"开","关","无限"},
|
||||||
sequence={"bag7","his4","随机"},
|
sequence={"bag7","his4","随机"},
|
||||||
visible={"可见","半隐","全隐","瞬隐"},
|
visible={"可见","半隐","全隐","瞬隐"},
|
||||||
target={10,20,40,100,200,500,1000,"∞"},
|
target={10,20,40,100,200,500,1000,"∞"},
|
||||||
@@ -52,12 +53,12 @@ return{
|
|||||||
softdropdas="软降DAS:",
|
softdropdas="软降DAS:",
|
||||||
softdroparr="软降ARR:",
|
softdroparr="软降ARR:",
|
||||||
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||||
keyboard="键盘",
|
keyboard="键盘",joystick="手柄",
|
||||||
joystick="手柄",
|
space="空格",enter="回车",
|
||||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||||
|
|
||||||
|
|
||||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","切换攻击:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||||
modeName={
|
modeName={
|
||||||
[0]="自定义",
|
[0]="自定义",
|
||||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||||
@@ -71,42 +72,60 @@ return{
|
|||||||
zen="无重力消除200行",
|
zen="无重力消除200行",
|
||||||
infinite="科研沙盒",
|
infinite="科研沙盒",
|
||||||
solo="打败AI",
|
solo="打败AI",
|
||||||
tsd="尽可能做T旋消2",
|
tsd="尽可能做TSD",
|
||||||
blind="最强大脑",
|
blind="最强大脑",
|
||||||
dig="核能挖掘机",
|
dig="核能挖掘机",
|
||||||
survivor="防守练习",
|
survivor="防守练习",
|
||||||
tech="ALLSPIN练习",
|
tech="尽可能不要普通消除",
|
||||||
pctrain="熟悉全清定式的组合",
|
pctrain="熟悉全清定式的组合",
|
||||||
pcchallenge="100行内尽可能多全清",
|
pcchallenge="100行内尽可能多PC",
|
||||||
techmino41="41人混战",
|
techmino41="41人混战",
|
||||||
techmino99="99人混战",
|
techmino99="99人混战",
|
||||||
drought="异常序列",
|
drought="异常序列",
|
||||||
hotseat="友尽模式",
|
hotseat="友尽模式",
|
||||||
},
|
},
|
||||||
|
|
||||||
loadTip="真在加载,不只是动画!",
|
|
||||||
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
||||||
tips={
|
tips={
|
||||||
"The whole game is made by MrZ!",
|
"不是动画,真的在加载!",
|
||||||
"Back to Back 10 combo Techrash PC!",
|
"整个游戏都是MrZ完成的!",
|
||||||
"Techmino has a Nspire-CX edition!",
|
"大满贯10连击消四全清!",
|
||||||
"Is B2B2B2B possible?",
|
"<方块研究所>有一个Nspire-CX版本!",
|
||||||
"MrZ spin Penta!",
|
"B2B2B2B存在吗?",
|
||||||
"MEGACMB!",
|
"MEGACMB!",
|
||||||
"ALLSPIN!",
|
"ALLSPIN!",
|
||||||
"O spin Techrash?"
|
"O型回旋三清?",
|
||||||
|
"只用一个输入设备就可以游玩了",
|
||||||
|
"Miya:喵!",
|
||||||
|
"225238922,哔哩哔哩 干杯~",
|
||||||
|
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||||
|
"合群了就会消失,但是消失不代表没有意义",
|
||||||
|
"学会使用两个旋转键,三个更好",
|
||||||
|
"更小的DAS和ARR拥有更高的操作上限",
|
||||||
|
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||||
|
"20G是一套全新的游戏规则",
|
||||||
|
"不要在上课时玩游戏!",
|
||||||
|
"本游戏难度上限很高,做好心理准备",
|
||||||
|
"方块可以不是个休闲游戏",
|
||||||
},
|
},
|
||||||
stat={
|
stat={
|
||||||
"游戏运行次数:",
|
"游戏运行次数:",
|
||||||
"游戏局数:",
|
"游戏局数:",
|
||||||
"游戏时间:",
|
"游戏时间:",
|
||||||
"总方块使用:",
|
|
||||||
"总消行数:",
|
|
||||||
"总攻击行数:",
|
|
||||||
"总按键数:",
|
"总按键数:",
|
||||||
"总旋转数:",
|
"总旋转数:",
|
||||||
"暂存次数:",
|
"Hold次数:",
|
||||||
"总旋转消行数:",
|
"方块使用数:",
|
||||||
|
"总消行数:",
|
||||||
|
"总攻击数:",
|
||||||
|
"总发送数:",
|
||||||
|
"总接收数:",
|
||||||
|
"总上涨数:",
|
||||||
|
"总消除数:",
|
||||||
|
"总Spin数:",
|
||||||
|
"总B2B数:",
|
||||||
|
"总PC数:",
|
||||||
|
"平均效率:",
|
||||||
},
|
},
|
||||||
help={
|
help={
|
||||||
"好像也没啥好帮助的吧?就当是关于了",
|
"好像也没啥好帮助的吧?就当是关于了",
|
||||||
@@ -145,11 +164,34 @@ return{
|
|||||||
down="v",
|
down="v",
|
||||||
left="<",
|
left="<",
|
||||||
right=">",
|
right=">",
|
||||||
start="开始",
|
start1="消除开始",
|
||||||
|
start2="拼图开始",
|
||||||
|
draw="画图(D)",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
draw={
|
||||||
|
block1="■",
|
||||||
|
block2="■",
|
||||||
|
block3="■",
|
||||||
|
block4="■",
|
||||||
|
block5="■",
|
||||||
|
block6="■",
|
||||||
|
block7="■",
|
||||||
|
gb1="■",
|
||||||
|
gb2="■",
|
||||||
|
gb3="■",
|
||||||
|
gb4="■",
|
||||||
|
gb5="■",
|
||||||
|
erase="×",
|
||||||
|
clear="清空",
|
||||||
back="返回",
|
back="返回",
|
||||||
},
|
},
|
||||||
play={
|
play={
|
||||||
back="返回",
|
pause="暂停",
|
||||||
|
},
|
||||||
|
pause={
|
||||||
|
resume="继续",
|
||||||
|
quit="退出",
|
||||||
},
|
},
|
||||||
setting={
|
setting={
|
||||||
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
||||||
@@ -157,6 +199,7 @@ return{
|
|||||||
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
||||||
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||||
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
||||||
|
bg=function()return setting.bg and"背景:开"or"背景:关"end,
|
||||||
dasD="-",dasU="+",
|
dasD="-",dasU="+",
|
||||||
arrD="-",arrU="+",
|
arrD="-",arrU="+",
|
||||||
sddasD="-",sddasU="+",
|
sddasD="-",sddasU="+",
|
||||||
@@ -193,4 +236,4 @@ return{
|
|||||||
path="打开存储目录",
|
path="打开存储目录",
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
}--中文
|
}--
|
||||||
239
language/chi_full.lua
Normal file
239
language/chi_full.lua
Normal file
@@ -0,0 +1,239 @@
|
|||||||
|
return{
|
||||||
|
atkModeName={"随机","徽章","击杀","反击"},
|
||||||
|
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||||
|
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||||
|
techrash="四清",
|
||||||
|
techrashB2B="满贯 四清",
|
||||||
|
techrashB3B="大满贯 四清",
|
||||||
|
block={"Z","S","L","J","T","O","I"},
|
||||||
|
clear={"单清","双清","三清"},
|
||||||
|
spin={"Z型回旋","S型回旋","L型回旋","J型回旋","T型回旋","O型回旋","I型回旋"},
|
||||||
|
b2b="满贯",b3b="大满贯",
|
||||||
|
mini="迷你",
|
||||||
|
PC="场地全清",
|
||||||
|
hold="暂存",next="下一个",
|
||||||
|
|
||||||
|
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||||
|
maxspeed="最高速度",
|
||||||
|
speedup="速度加快",
|
||||||
|
|
||||||
|
win="胜利",
|
||||||
|
lose="失败",
|
||||||
|
pause="暂停",
|
||||||
|
finish="结束",
|
||||||
|
pauseTime="暂停时间",
|
||||||
|
|
||||||
|
custom="自定义游戏",
|
||||||
|
customOption={
|
||||||
|
drop="下落延迟:",
|
||||||
|
lock="锁定延迟:",
|
||||||
|
wait="放块延迟:",
|
||||||
|
fall="消行延迟:",
|
||||||
|
next="序列数量:",
|
||||||
|
hold="暂存:",
|
||||||
|
sequence="序列:",
|
||||||
|
visible="可见性:",
|
||||||
|
target="目标行数:",
|
||||||
|
freshLimit="锁延刷新次数:",
|
||||||
|
opponent="对手速度等级:",
|
||||||
|
},
|
||||||
|
customVal={
|
||||||
|
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||||
|
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||||
|
wait=nil,
|
||||||
|
fall=nil,
|
||||||
|
next=nil,
|
||||||
|
hold={"开","关","无限"},
|
||||||
|
sequence={"bag7","his4","随机"},
|
||||||
|
visible={"可见","半隐","全隐","瞬隐"},
|
||||||
|
target={10,20,40,100,200,500,1000,"∞"},
|
||||||
|
freshLimit={0,8,15,"∞"},
|
||||||
|
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
||||||
|
},
|
||||||
|
softdropdas="软降DAS:",
|
||||||
|
softdroparr="软降ARR:",
|
||||||
|
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||||
|
keyboard="键盘",joystick="手柄",
|
||||||
|
space="空格",enter="回车",
|
||||||
|
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||||
|
|
||||||
|
|
||||||
|
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||||
|
modeName={
|
||||||
|
[0]="自定义",
|
||||||
|
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||||
|
"全清训练","全清挑战","41人混战","99人混战","干旱","多人",
|
||||||
|
},
|
||||||
|
modeInfo={
|
||||||
|
sprint="挑战世界纪录",
|
||||||
|
marathon="尝试坚持到最后",
|
||||||
|
master="成为方块大师",
|
||||||
|
classic="高速经典",
|
||||||
|
zen="无重力消除200行",
|
||||||
|
infinite="科研沙盒",
|
||||||
|
solo="打败AI",
|
||||||
|
tsd="尽可能做T旋双清",
|
||||||
|
blind="最强大脑",
|
||||||
|
dig="核能挖掘机",
|
||||||
|
survivor="防守练习",
|
||||||
|
tech="尽可能不要普通消除!",
|
||||||
|
pctrain="熟悉全清定式的组合",
|
||||||
|
pcchallenge="100行内尽可能多全清",
|
||||||
|
techmino41="41人混战",
|
||||||
|
techmino99="99人混战",
|
||||||
|
drought="异常序列",
|
||||||
|
hotseat="友尽模式",
|
||||||
|
},
|
||||||
|
|
||||||
|
load={"加载材质ing","加载音乐ing","加载音效ing","加载完成",},
|
||||||
|
tips={
|
||||||
|
"不是动画,真的在加载!",
|
||||||
|
"整个游戏都是MrZ完成的!",
|
||||||
|
"大满贯10连击消四全清!",
|
||||||
|
"<方块研究所>有一个Nspire-CX版本!",
|
||||||
|
"B2B2B2B存在吗?",
|
||||||
|
"MEGACMB!",
|
||||||
|
"ALLSPIN!",
|
||||||
|
"O型回旋三清?",
|
||||||
|
"只用一个输入设备就可以游玩了",
|
||||||
|
"Miya:喵!",
|
||||||
|
"225238922,哔哩哔哩 干杯~",
|
||||||
|
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||||
|
"合群了就会消失,但是消失不代表没有意义",
|
||||||
|
"学会使用两个旋转键,三个更好",
|
||||||
|
"更小的DAS和ARR拥有更高的操作上限",
|
||||||
|
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||||
|
"20G是一套全新的游戏规则",
|
||||||
|
"不要在上课时玩游戏!",
|
||||||
|
"本游戏难度上限很高,做好心理准备",
|
||||||
|
"方块可以不是个休闲游戏",
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
"游戏运行次数:",
|
||||||
|
"游戏局数:",
|
||||||
|
"游戏时间:",
|
||||||
|
"总按键数:",
|
||||||
|
"总旋转数:",
|
||||||
|
"暂存次数:",
|
||||||
|
"总方块使用:",
|
||||||
|
"总消行数:",
|
||||||
|
"总攻击行数:",
|
||||||
|
"总发送数:",
|
||||||
|
"总接收数:",
|
||||||
|
"总上涨数:",
|
||||||
|
"总消除数:",
|
||||||
|
"总旋转消行数:",
|
||||||
|
"总满贯数:",
|
||||||
|
"总全清数:",
|
||||||
|
"平均效率:",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
"好像也没啥好帮助的吧?就当是关于了",
|
||||||
|
"这只是一个方块游戏,请勿过度解读和随意联想",
|
||||||
|
"不过就当成TOP/C2/KOS/TGM3/JS玩好了",
|
||||||
|
"游戏还在测试阶段,请 勿 外 传",
|
||||||
|
"",
|
||||||
|
"使用LOVE2D引擎",
|
||||||
|
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||||
|
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ",
|
||||||
|
"使用工具:VScode,GFIE,Beepbox,Goldwave",
|
||||||
|
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
||||||
|
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||||
|
},
|
||||||
|
support="支持作者",
|
||||||
|
group="官方QQ群",
|
||||||
|
ButtonText={
|
||||||
|
main={
|
||||||
|
play="开始",
|
||||||
|
setting="设置",
|
||||||
|
stat="统计信息",
|
||||||
|
help="帮助",
|
||||||
|
quit="退出",
|
||||||
|
},
|
||||||
|
mode={
|
||||||
|
up="Λ",
|
||||||
|
down="v",
|
||||||
|
left="<",
|
||||||
|
right=">",
|
||||||
|
start="开始",
|
||||||
|
custom="自定义(C)",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
custom={
|
||||||
|
up="Λ",
|
||||||
|
down="v",
|
||||||
|
left="<",
|
||||||
|
right=">",
|
||||||
|
start1="消除开始",
|
||||||
|
start2="拼图开始",
|
||||||
|
draw="画图(D)",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
draw={
|
||||||
|
block1="■",
|
||||||
|
block2="■",
|
||||||
|
block3="■",
|
||||||
|
block4="■",
|
||||||
|
block5="■",
|
||||||
|
block6="■",
|
||||||
|
block7="■",
|
||||||
|
gb1="■",
|
||||||
|
gb2="■",
|
||||||
|
gb3="■",
|
||||||
|
gb4="■",
|
||||||
|
gb5="■",
|
||||||
|
erase="×",
|
||||||
|
clear="清空",
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
play={
|
||||||
|
pause="暂停",
|
||||||
|
},
|
||||||
|
pause={
|
||||||
|
resume="继续",
|
||||||
|
quit="退出",
|
||||||
|
},
|
||||||
|
setting={
|
||||||
|
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
||||||
|
center=function()return setting.center and"旋转中心:开"or"旋转中心:关"end,
|
||||||
|
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
||||||
|
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||||
|
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
||||||
|
bg=function()return setting.bg and"背景:开"or"背景:关"end,
|
||||||
|
dasD="-",dasU="+",
|
||||||
|
arrD="-",arrU="+",
|
||||||
|
sddasD="-",sddasU="+",
|
||||||
|
sdarrD="-",sdarrU="+",
|
||||||
|
sfx=function()return setting.sfx and"音效:开"or"音效:关"end,
|
||||||
|
bgm=function()return setting.bgm and"音乐:开"or"音乐:关"end,
|
||||||
|
vib=function()return "震动强度:"..setting.vib end,
|
||||||
|
fullscreen=function()return setting.fullscreen and"全屏:开"or"全屏:关"end,
|
||||||
|
bgblock=function()return setting.bgblock and"背景动画:开"or"背景动画:关"end,
|
||||||
|
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||||
|
control="控制设置",
|
||||||
|
touch="触摸设置",
|
||||||
|
lang=function()return langName[setting.lang]end,
|
||||||
|
back="保存&返回",
|
||||||
|
},
|
||||||
|
setting2={
|
||||||
|
back="返回",
|
||||||
|
},
|
||||||
|
setting3={
|
||||||
|
back="返回",
|
||||||
|
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||||
|
default="默认组合",
|
||||||
|
snap=function()return text.snapLevelName[snapLevel]end,
|
||||||
|
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||||
|
icon="图标",
|
||||||
|
size="大小",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
back="返回",
|
||||||
|
qq="作者QQ",
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
back="返回",
|
||||||
|
path="打开存储目录",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}--文全
|
||||||
103
language/eng.lua
103
language/eng.lua
@@ -3,17 +3,15 @@ return{
|
|||||||
royale_remain=function(n)return n.." Players Remain"end,
|
royale_remain=function(n)return n.." Players Remain"end,
|
||||||
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||||
techrash="Techrash",
|
techrash="Techrash",
|
||||||
techrashB2B="Techrash B2B",
|
techrashB2B="B2B Techrash",
|
||||||
techrashB3B="Techrash B2B2B",
|
techrashB3B="B2B2B Techrash",
|
||||||
block={"Z","S","L","J","T","O","I"},
|
block={"Z","S","L","J","T","O","I"},
|
||||||
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
|
||||||
clear={" single"," double"," triple"},
|
clear={" single"," double"," triple"},
|
||||||
b2b="B2B ",
|
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||||
b3b="B2B2B ",
|
b2b="B2B ",b3b="B2B2B ",
|
||||||
mini="Mini",
|
mini="Mini",
|
||||||
PC="Perfect Clear",
|
PC="Perfect Clear",
|
||||||
hold="Hold",
|
hold="Hold",next="Next",
|
||||||
next="Next",
|
|
||||||
|
|
||||||
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
||||||
maxspeed="Max speed",
|
maxspeed="Max speed",
|
||||||
@@ -21,7 +19,10 @@ return{
|
|||||||
|
|
||||||
win="WIN",
|
win="WIN",
|
||||||
lose="LOSE",
|
lose="LOSE",
|
||||||
|
pause="PAUSE",
|
||||||
|
finish="FINISH",
|
||||||
|
pauseTime="Pause time",
|
||||||
|
|
||||||
custom="Custom Game",
|
custom="Custom Game",
|
||||||
customOption={
|
customOption={
|
||||||
drop="Drop delay:",
|
drop="Drop delay:",
|
||||||
@@ -42,7 +43,7 @@ return{
|
|||||||
wait=nil,
|
wait=nil,
|
||||||
fall=nil,
|
fall=nil,
|
||||||
next=nil,
|
next=nil,
|
||||||
hold={"ON","OFF"},
|
hold={"ON","OFF","FREE"},
|
||||||
sequence={"bag7","his4","random"},
|
sequence={"bag7","his4","random"},
|
||||||
visible={"normal","time","invisible","sudden"},
|
visible={"normal","time","invisible","sudden"},
|
||||||
target={10,20,40,100,200,500,1000,"∞"},
|
target={10,20,40,100,200,500,1000,"∞"},
|
||||||
@@ -52,12 +53,12 @@ return{
|
|||||||
softdropdas="softdropDAS:",
|
softdropdas="softdropDAS:",
|
||||||
softdroparr="softdropARR:",
|
softdroparr="softdropARR:",
|
||||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
||||||
keyboard="Keyboard",
|
keyboard="Keyboard",joystick="Joystick",
|
||||||
joystick="Joystick",
|
space="Space",enter="Enter",
|
||||||
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||||
|
|
||||||
|
|
||||||
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Swap:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Function:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||||
modeName={
|
modeName={
|
||||||
[0]="Custom",
|
[0]="Custom",
|
||||||
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
||||||
@@ -75,7 +76,7 @@ return{
|
|||||||
blind="Invisible board",
|
blind="Invisible board",
|
||||||
dig="Downstack!",
|
dig="Downstack!",
|
||||||
survivor="Hand them!",
|
survivor="Hand them!",
|
||||||
tech="Techniques practice",
|
tech="Don't do normal clear",
|
||||||
pctrain="Let's learn some PCs",
|
pctrain="Let's learn some PCs",
|
||||||
pcchallenge="Make PCs in 100 Lines",
|
pcchallenge="Make PCs in 100 Lines",
|
||||||
techmino41="Melee fight with 40 AIs",
|
techmino41="Melee fight with 40 AIs",
|
||||||
@@ -84,33 +85,51 @@ return{
|
|||||||
hotseat="",
|
hotseat="",
|
||||||
},
|
},
|
||||||
|
|
||||||
loadTip="not animation,real loading!",
|
|
||||||
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||||
tips={
|
tips={
|
||||||
"The whole game is made by MrZ!",
|
"Not animation,real loading!",
|
||||||
|
"The WHOLE game is made by MrZ!",
|
||||||
"Back to Back 10 combo Techrash PC!",
|
"Back to Back 10 combo Techrash PC!",
|
||||||
"Techmino has a Nspire-CX edition!",
|
"Techmino has a Nspire-CX edition!",
|
||||||
"Is B2B2B2B possible?",
|
"Is B2B2B2B possible?",
|
||||||
"MrZ spin Penta!",
|
|
||||||
"MEGACMB!",
|
"MEGACMB!",
|
||||||
"ALLSPIN!",
|
"ALLSPIN!",
|
||||||
"O spin Techrash?"
|
"O spin triple?",
|
||||||
|
"You can play with any input device!",
|
||||||
|
"Miya:Nya!",
|
||||||
|
"225238922,Bilibili cheers!",
|
||||||
|
"Playing too much = taking drugs",
|
||||||
|
"Disappearing doesn't mean useless",
|
||||||
|
"Try to use two rotate button,three better",
|
||||||
|
"Small DAS&ARR can make you faster,if you can adapt to it",
|
||||||
|
"Have you noticed what does \"rotating\" do to block?",
|
||||||
|
"20G is a brand new game rule",
|
||||||
|
"Do not play game in class!",
|
||||||
|
"This game can be very hard,be mentally perpared",
|
||||||
|
"This in not a casual game",
|
||||||
},
|
},
|
||||||
stat={
|
stat={
|
||||||
"Games run:",
|
"Games run:",
|
||||||
"Games played:",
|
"Games played:",
|
||||||
"Game time:",
|
"Game time:",
|
||||||
"Total block used:",
|
|
||||||
"Total rows cleared:",
|
|
||||||
"Total lines sent:",
|
|
||||||
"Total key pressed:",
|
"Total key pressed:",
|
||||||
"Total rotate:",
|
"Total rotate:",
|
||||||
"Total hold:",
|
"Total hold:",
|
||||||
|
"Total block used:",
|
||||||
|
"Total rows cleared:",
|
||||||
|
"Total attack:",
|
||||||
|
"Total sent:",
|
||||||
|
"Total receive:",
|
||||||
|
"Total pend:",
|
||||||
|
"Total clear:",
|
||||||
"Total spin:",
|
"Total spin:",
|
||||||
|
"Total B2B:",
|
||||||
|
"Total PC:",
|
||||||
|
"Total Efficiency",
|
||||||
},
|
},
|
||||||
help={
|
help={
|
||||||
"I think you don't need \"help\".",
|
"I don't think you need \"help\".",
|
||||||
"THIS IS ONLY A SMALL BLOCK GAME",
|
"THIS IS ONLY A BLOCK GAME",
|
||||||
"But just play like playing TOP/C2/KOS/TGM3",
|
"But just play like playing TOP/C2/KOS/TGM3",
|
||||||
"Game is not public now,so DO NOT DISTIRBUTE",
|
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||||
"",
|
"",
|
||||||
@@ -145,11 +164,34 @@ return{
|
|||||||
down="v",
|
down="v",
|
||||||
left="<",
|
left="<",
|
||||||
right=">",
|
right=">",
|
||||||
start="Start",
|
start1="Clear Start",
|
||||||
|
start2="Puzzle Start",
|
||||||
|
draw="Draw(D)",
|
||||||
|
back="Back",
|
||||||
|
},
|
||||||
|
draw={
|
||||||
|
block1="■",
|
||||||
|
block2="■",
|
||||||
|
block3="■",
|
||||||
|
block4="■",
|
||||||
|
block5="■",
|
||||||
|
block6="■",
|
||||||
|
block7="■",
|
||||||
|
gb1="■",
|
||||||
|
gb2="■",
|
||||||
|
gb3="■",
|
||||||
|
gb4="■",
|
||||||
|
gb5="■",
|
||||||
|
erase="×",
|
||||||
|
clear="Clear",
|
||||||
back="Back",
|
back="Back",
|
||||||
},
|
},
|
||||||
play={
|
play={
|
||||||
back="Back",
|
pause="Pause",
|
||||||
|
},
|
||||||
|
pause={
|
||||||
|
resume="Resume",
|
||||||
|
quit="Quit",
|
||||||
},
|
},
|
||||||
setting={
|
setting={
|
||||||
ghost=function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
ghost=function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
||||||
@@ -157,14 +199,11 @@ return{
|
|||||||
grid=function()return setting.grid and"Grid:ON"or"Grid:OFF"end,
|
grid=function()return setting.grid and"Grid:ON"or"Grid:OFF"end,
|
||||||
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
|
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
|
||||||
fxs=function()return setting.fxs and"FXs:ON"or"FXs:OFF"end,
|
fxs=function()return setting.fxs and"FXs:ON"or"FXs:OFF"end,
|
||||||
dasD="-",
|
bg=function()return setting.bg and"BG:ON"or"BG:OFF"end,
|
||||||
dasU="+",
|
dasD="-",dasU="+",
|
||||||
arrD="-",
|
arrD="-",arrU="+",
|
||||||
arrU="+",
|
sddasD="-",sddasU="+",
|
||||||
sddasD="-",
|
sdarrD="-",sdarrU="+",
|
||||||
sddasU="+",
|
|
||||||
sdarrD="-",
|
|
||||||
sdarrU="+",
|
|
||||||
sfx=function()return setting.sfx and"SFX:ON"or"SFX:OFF"end,
|
sfx=function()return setting.sfx and"SFX:ON"or"SFX:OFF"end,
|
||||||
bgm=function()return setting.bgm and"BGM:ON"or"BGM:OFF"end,
|
bgm=function()return setting.bgm and"BGM:ON"or"BGM:OFF"end,
|
||||||
vib=function()return "Vibrate level:"..setting.vib end,
|
vib=function()return "Vibrate level:"..setting.vib end,
|
||||||
|
|||||||
187
list.lua
187
list.lua
@@ -1,7 +1,7 @@
|
|||||||
local gc=love.graphics
|
local gc=love.graphics
|
||||||
local sys=love.system
|
local sys=love.system
|
||||||
|
local fs=love.filesystem
|
||||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","swap","restart","insLeft","insRight","insDown"}
|
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","func","restart","insLeft","insRight","insDown"}
|
||||||
color={
|
color={
|
||||||
red={1,0,0},
|
red={1,0,0},
|
||||||
green={0,1,0},
|
green={0,1,0},
|
||||||
@@ -31,11 +31,27 @@ color={
|
|||||||
orange={1,.6,0},
|
orange={1,.6,0},
|
||||||
lightOrange={1,.7,.3},
|
lightOrange={1,.7,.3},
|
||||||
purple={.5,0,1},
|
purple={.5,0,1},
|
||||||
lightPurple={.7,.3,1},
|
lightPurple={.8,.4,1},
|
||||||
|
darkPurple={.3,0,.6},
|
||||||
|
}
|
||||||
|
blockColor={
|
||||||
|
color.red,
|
||||||
|
color.green,
|
||||||
|
color.orange,
|
||||||
|
color.blue,
|
||||||
|
color.magenta,
|
||||||
|
color.yellow,
|
||||||
|
color.cyan,
|
||||||
|
color.darkGreen,
|
||||||
|
color.darkGrey,
|
||||||
|
color.grey,
|
||||||
|
color.darkPurple,
|
||||||
|
color.darkRed,
|
||||||
|
color.darkGreen,
|
||||||
}
|
}
|
||||||
|
|
||||||
sfx={
|
sfx={
|
||||||
"button",
|
"button","swipe",
|
||||||
|
|
||||||
"ready","start","win","fail","collect",
|
"ready","start","win","fail","collect",
|
||||||
"move","rotate","rotatekick","hold",
|
"move","rotate","rotatekick","hold",
|
||||||
"prerotate","prehold",
|
"prerotate","prehold",
|
||||||
@@ -82,7 +98,7 @@ customRange={
|
|||||||
wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||||
fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||||
next={0,1,2,3,4,5,6},
|
next={0,1,2,3,4,5,6},
|
||||||
hold={true,false},
|
hold={true,false,true},
|
||||||
sequence={"bag7","his4","rnd"},
|
sequence={"bag7","his4","rnd"},
|
||||||
visible={"show","time","fast","none"},
|
visible={"show","time","fast","none"},
|
||||||
target={10,20,40,100,200,500,1000,1e99},
|
target={10,20,40,100,200,500,1000,1e99},
|
||||||
@@ -90,9 +106,8 @@ customRange={
|
|||||||
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
||||||
}
|
}
|
||||||
|
|
||||||
snapLevelValue={1,10,20,40,60,80}
|
|
||||||
|
|
||||||
RCPB={10,33,200,33,105,5,105,60}
|
RCPB={10,33,200,33,105,5,105,60}
|
||||||
|
snapLevelValue={1,10,20,40,60,80}
|
||||||
up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
|
up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
|
||||||
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
||||||
|
|
||||||
@@ -120,7 +135,7 @@ modeLevel={
|
|||||||
techmino99={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
techmino99={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||||
drought={"NORMAL","MESS"},
|
drought={"NORMAL","MESS"},
|
||||||
hotseat={"2P","3P","4P",},
|
hotseat={"2P","3P","4P",},
|
||||||
custom={""},
|
custom={"Normal","Puzzle"},
|
||||||
}
|
}
|
||||||
local t,f=true,false
|
local t,f=true,false
|
||||||
blocks={
|
blocks={
|
||||||
@@ -145,7 +160,7 @@ local virtualkeySet={
|
|||||||
{200,720-320,6400,80},--hardDrop
|
{200,720-320,6400,80},--hardDrop
|
||||||
{200,720-80,6400,80},--softDrop
|
{200,720-80,6400,80},--softDrop
|
||||||
{1280-320,720-200,6400,80},--hold
|
{1280-320,720-200,6400,80},--hold
|
||||||
{1280-80,280,6400,80},--swap
|
{1280-80,280,6400,80},--func
|
||||||
{80,280,6400,80},--restart
|
{80,280,6400,80},--restart
|
||||||
},--Farter's set 3
|
},--Farter's set 3
|
||||||
{
|
{
|
||||||
@@ -157,7 +172,7 @@ local virtualkeySet={
|
|||||||
{1280-200,720-320,6400,80},--hardDrop
|
{1280-200,720-320,6400,80},--hardDrop
|
||||||
{1280-200,720-80,6400,80},--softDrop
|
{1280-200,720-80,6400,80},--softDrop
|
||||||
{320,720-200,6400,80},--hold
|
{320,720-200,6400,80},--hold
|
||||||
{80,280,6400,80},--swap
|
{80,280,6400,80},--func
|
||||||
{1280-80,280,6400,80},--restart
|
{1280-80,280,6400,80},--restart
|
||||||
},--Mirrored farter's set 3
|
},--Mirrored farter's set 3
|
||||||
{
|
{
|
||||||
@@ -169,7 +184,7 @@ local virtualkeySet={
|
|||||||
{1280-80,720-80,6400,80},--hardDrop
|
{1280-80,720-80,6400,80},--hardDrop
|
||||||
{1280-80,720-240,6400,80},--softDrop
|
{1280-80,720-240,6400,80},--softDrop
|
||||||
{1280-80,720-400,6400,80},--hold
|
{1280-80,720-400,6400,80},--hold
|
||||||
{80,360,6400,80},--swap
|
{80,360,6400,80},--func
|
||||||
{80,80,6400,80},--restart
|
{80,80,6400,80},--restart
|
||||||
},--Author's set
|
},--Author's set
|
||||||
{
|
{
|
||||||
@@ -181,104 +196,136 @@ local virtualkeySet={
|
|||||||
{1280-240,720-240,6400,80},--hardDrop
|
{1280-240,720-240,6400,80},--hardDrop
|
||||||
{1280-240,720-80,6400,80},--softDrop
|
{1280-240,720-80,6400,80},--softDrop
|
||||||
{1280-80,720-240,6400,80},--hold
|
{1280-80,720-240,6400,80},--hold
|
||||||
{80,720-240,6400,80},--swap
|
{80,720-240,6400,80},--func
|
||||||
{80,320,6400,80},--restart
|
{80,320,6400,80},--restart
|
||||||
},--Keyboard set
|
},--Keyboard set
|
||||||
{
|
{
|
||||||
{1200-360,40,0,40},--moveLeft
|
{1200-370,40,1600,40},--moveLeft
|
||||||
{1200-280,40,0,40},--moveRight
|
{1200-280,40,1600,40},--moveRight
|
||||||
{1200-520,40,0,40},--rotRight
|
{1200-530,40,1600,40},--rotRight
|
||||||
{1200-600,40,0,40},--rotLeft
|
{1200-610,40,1600,40},--rotLeft
|
||||||
{1200-440,40,0,40},--rotFlip
|
{1200-450,40,1600,40},--rotFlip
|
||||||
{1200-40,40,0,40},--hardDrop
|
{1200-50,40,1600,40},--hardDrop
|
||||||
{1200-120,40,0,40},--softDrop
|
{1200-130,40,1600,40},--softDrop
|
||||||
{1200-200,40,0,40},--hold
|
{1200-210,40,1600,40},--hold
|
||||||
{1200-680,40,0,40},--swap
|
{1200-690,40,1600,40},--func
|
||||||
{1200-760,40,0,40},--restart
|
{1200-770,40,1600,40},--restart
|
||||||
},--PC key feedback
|
},--PC key feedback
|
||||||
}
|
}
|
||||||
Buttons={
|
Buttons={
|
||||||
load={},
|
load={},
|
||||||
intro={},
|
intro={},
|
||||||
main={
|
main={
|
||||||
play={x=380,y=300,w=240,h=240,rgb=color.red,f=70,code=function()gotoScene("mode")end,down="stat",right="setting"},
|
play= {x=380,y=300,w=240,h=240,rgb=color.red,f=70,code=function()gotoScene("mode")end,down="stat",right="setting"},
|
||||||
setting={x=640,y=300,w=240,h=240,rgb=color.lightBlue,f=55,code=function()gotoScene("setting")end,down="stat",left="play",right="help"},
|
setting={x=640,y=300,w=240,h=240,rgb=color.lightBlue,f=55,code=function()gotoScene("setting")end,down="stat",left="play",right="help"},
|
||||||
stat={x=640,y=560,w=240,h=240,rgb=color.cyan,f=55,code=function()gotoScene("stat")end,up="setting",left="play",right="help"},
|
stat= {x=640,y=560,w=240,h=240,rgb=color.cyan,f=55,code=function()gotoScene("stat")end,up="setting",left="play",right="help"},
|
||||||
help={x=900,y=560,w=240,h=240,rgb=color.yellow,f=55,code=function()gotoScene("help")end,up="setting",left="stat",right="quit"},
|
help= {x=900,y=560,w=240,h=240,rgb=color.yellow,f=55,code=function()gotoScene("help")end,up="setting",left="stat",right="quit"},
|
||||||
quit={x=1180,y=620,w=120,h=120,rgb=color.lightGrey,f=50,code=function()gotoScene("quit")end,up="setting",left="help"},
|
quit= {x=1180,y=620,w=120,h=120,rgb=color.lightGrey,f=50,code=function()gotoScene("quit")end,up="setting",left="help"},
|
||||||
},
|
},
|
||||||
mode={
|
mode={
|
||||||
up={x=1000,y=210,w=200,h=140,rgb=color.white,hide=function()return modeSel==1 end,f=64,code=function()keyDown.mode("up")end},
|
up= {x=1000,y=210,w=200,h=140, rgb=color.white, f=64, code=function()keyDown.mode("up")end, hide=function()return modeSel==1 end,},
|
||||||
down={x=1000,y=430,w=200,h=140,rgb=color.white,hide=function()return modeSel==#modeID end,f=80,code=function()keyDown.mode("down")end},
|
down= {x=1000,y=430,w=200,h=140, rgb=color.white, f=80, code=function()keyDown.mode("down")end, hide=function()return modeSel==#modeID end,},
|
||||||
left={x=190,y=160,w=100,h=80,rgb=color.white,hide=function()return levelSel==1 end,code=function()keyDown.mode("left")end},
|
left= {x=190, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("left")end, hide=function()return levelSel==1 end,},
|
||||||
right={x=350,y=160,w=100,h=80,rgb=color.white,hide=function()return levelSel==#modeLevel[modeID[modeSel]] end,code=function()keyDown.mode("right")end},
|
right= {x=350, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("right")end,hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
|
||||||
start={x=1000,y=600,w=250,h=100,rgb=color.green,f=50,code=function()loadGame(modeSel,levelSel)end},
|
start={ x=1000, y=600,w=250,h=100, rgb=color.green, f=50, code=function()
|
||||||
custom={x=270,y=540,w=190,h=85,rgb=color.yellow,code=function()gotoScene("custom")end},
|
loadGame(modeSel,levelSel)end},
|
||||||
back={x=640,y=630,w=230,h=90,rgb=color.white,f=45,code=back},
|
custom= {x=275, y=420,w=200,h=90, rgb=color.yellow, code=function()gotoScene("custom")end},
|
||||||
|
back= {x=640, y=630,w=230,h=90, rgb=color.white, f=45, code=back},
|
||||||
},
|
},
|
||||||
custom={
|
custom={
|
||||||
up={x=1000,y=200,w=100,h=100,rgb=color.white,code=function()optSel=(optSel-2)%#customID+1 end},
|
up= {x=1000,y=220, w=100, h=100, rgb=color.white, code=function()optSel=(optSel-2)%#customID+1 end},
|
||||||
down={x=1000,y=440,w=100,h=100,rgb=color.white,f=50,code=function()optSel=optSel%#customID+1 end},
|
down= {x=1000,y=460, w=100, h=100, rgb=color.white,f=50, code=function()optSel=optSel%#customID+1 end},
|
||||||
left={x=880,y=320,w=100,h=100,rgb=color.white,f=50,code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
left= {x=880, y=340, w=100, h=100, rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
||||||
right={x=1120,y=320,w=100,h=100,rgb=color.white,f=50,code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
right= {x=1120,y=340, w=100, h=100, rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
||||||
start={x=1000,y=580,w=180,h=80,rgb=color.green,code=function()loadGame(0,1)end},
|
start1= {x=880, y=580, w=220, h=70, rgb=color.green, code=function()loadGame(0,1)end},
|
||||||
back={x=640,y=630,w=180,h=60,rgb=color.white,code=back},
|
start2= {x=1120,y=580, w=220, h=70, rgb=color.lightPurple, code=function()loadGame(0,2)end},
|
||||||
|
draw= {x=1000,y=90, w=190, h=85, rgb=color.cyan, code=function()gotoScene("draw")end},
|
||||||
|
back= {x=640, y=630 ,w=180, h=60, rgb=color.white, code=back},
|
||||||
|
},
|
||||||
|
draw={
|
||||||
|
block1= {x=840, y=80,w=120,h=120, f=65, rgb=color.red, code=function()pen=1 end},
|
||||||
|
block2= {x=980, y=80,w=120,h=120, f=65, rgb=color.green, code=function()pen=2 end},
|
||||||
|
block3= {x=1120,y=80,w=120,h=120, f=65, rgb=color.orange, code=function()pen=3 end},
|
||||||
|
block4= {x=840, y=220,w=120,h=120, f=65, rgb=color.blue, code=function()pen=4 end},
|
||||||
|
block5= {x=980, y=220,w=120,h=120, f=65, rgb=color.magenta, code=function()pen=5 end},
|
||||||
|
block6= {x=1120,y=220,w=120,h=120, f=65, rgb=color.yellow, code=function()pen=6 end},
|
||||||
|
block7= {x=840, y=360,w=120,h=120, f=65, rgb=color.cyan, code=function()pen=7 end},
|
||||||
|
gb1= {x=980, y=360,w=120,h=120, f=65, rgb=color.darkGrey, code=function()pen=9 end},
|
||||||
|
gb2= {x=1120,y=360,w=120,h=120, f=65, rgb=color.grey, code=function()pen=10 end},
|
||||||
|
gb3= {x=840, y=500,w=120,h=120, f=65, rgb=color.darkPurple,code=function()pen=11 end},
|
||||||
|
gb4= {x=980, y=500,w=120,h=120, f=65, rgb=color.darkRed, code=function()pen=12 end},
|
||||||
|
gb5= {x=1120,y=500,w=120,h=120, f=65, rgb=color.darkGreen,code=function()pen=13 end},
|
||||||
|
erase= {x=840, y=640,w=120,h=120, f=70, rgb=color.grey, code=function()pen=0 end},
|
||||||
|
clear= {x=1120,y=640,w=120,h=120, rgb=color.white, code=function()
|
||||||
|
if clearSureTime>0 then
|
||||||
|
for y=1,20 do for x=1,10 do preField[y][x]=0 end end
|
||||||
|
clearSureTime=0
|
||||||
|
else
|
||||||
|
clearSureTime=50
|
||||||
|
end
|
||||||
|
end},
|
||||||
|
back= {x=1235,y=45,w=80,h=80, f=35, rgb=color.white, code=back},
|
||||||
},
|
},
|
||||||
play={
|
play={
|
||||||
back={x=1235,y=45,w=80,h=80,rgb=color.white,code=back,f=35},
|
pause={x=1235,y=45,w=80,h=80,rgb=color.white,f=30,code=pauseGame},
|
||||||
|
},
|
||||||
|
pause={
|
||||||
|
resume= {x=640,y=400,w=240,h=100, rgb=color.white,f=50,code=resumeGame},
|
||||||
|
quit= {x=640,y=550,w=240,h=100, rgb=color.white,f=50,code=back},
|
||||||
},
|
},
|
||||||
setting={--Normal setting
|
setting={--Normal setting
|
||||||
ghost= {x=290, y=90, w=210, h=60, rgb=color.white, code=function()setting.ghost=not setting.ghost end,down="grid",right="center"},
|
ghost= {x=290, y=90, w=210, h=60, rgb=color.white,code=function()setting.ghost=not setting.ghost end,down="grid",right="center"},
|
||||||
center= {x=505, y=90, w=210, h=60, rgb=color.white, code=function()setting.center=not setting.center end,down="swap",left="ghost",right="sfx"},
|
center= {x=505, y=90, w=210, h=60, rgb=color.white,code=function()setting.center=not setting.center end,down="swap",left="ghost",right="sfx"},
|
||||||
grid= {x=290, y=160, w=210, h=60, rgb=color.white, code=function()setting.grid=not setting.grid end,up="ghost",down="fxs",right="swap"},
|
grid= {x=290, y=160, w=210, h=60, rgb=color.white,code=function()setting.grid=not setting.grid end,up="ghost",down="fxs",right="swap"},
|
||||||
swap= {x=505, y=160, w=210, h=60,f=28, rgb=color.white, code=function()setting.swap=not setting.swap end,up="center",down="arrD",left="grid",right="vib"},
|
swap= {x=505, y=160, w=210, h=60,f=28, rgb=color.white,code=function()setting.swap=not setting.swap end,up="center",down="bg",left="grid",right="vib"},
|
||||||
fxs= {x=290, y=230, w=210, h=60, rgb=color.white, code=function()setting.fxs=not setting.fxs end,up="grid",down="dasU",right="fullscreen"},
|
fxs= {x=290, y=230, w=210, h=60, rgb=color.white,code=function()setting.fxs=not setting.fxs end,up="grid",down="dasU",right="bg"},
|
||||||
|
bg= {x=505, y=230, w=210, h=60, rgb=color.white,code=function()setting.bg=not setting.bg end,up="swap",down="arrD",right="fullscreen"},
|
||||||
|
|
||||||
dasD= {x=210, y=300, w=50, h=50, rgb=color.white, code=function()setting.das=(setting.das-1)%31 end,up="fxs",down="sddasD",right="dasU"},
|
dasD= {x=210, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das-1)%31 end,up="fxs",down="sddasD",right="dasU"},
|
||||||
dasU= {x=370, y=300, w=50, h=50, rgb=color.white, code=function()setting.das=(setting.das+1)%31 end,up="fxs",down="sddasU",left="dasD",right="arrD"},
|
dasU= {x=370, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das+1)%31 end,up="fxs",down="sddasU",left="dasD",right="arrD"},
|
||||||
arrD= {x=425, y=300, w=50, h=50, rgb=color.white, code=function()setting.arr=(setting.arr-1)%16 end,up="swap",down="sdarrD",left="dasU",right="arrU"},
|
arrD= {x=425, y=300, w=50, h=50, rgb=color.white,code=function()setting.arr=(setting.arr-1)%16 end,up="bg",down="sdarrD",left="dasU",right="arrU"},
|
||||||
arrU= {x=585, y=300, w=50, h=50, rgb=color.white, code=function()setting.arr=(setting.arr+1)%16 end,up="swap",down="sdarrU",left="arrD",right="bgblock"},--3~6
|
arrU= {x=585, y=300, w=50, h=50, rgb=color.white,code=function()setting.arr=(setting.arr+1)%16 end,up="bg",down="sdarrU",left="arrD",right="bgblock"},--3~6
|
||||||
sddasD= {x=210, y=370, w=50, h=50, rgb=color.white, code=function()setting.sddas=(setting.sddas-1)%11 end,up="dasD",down="lang",right="sddasU"},
|
sddasD= {x=210, y=370, w=50, h=50, rgb=color.white,code=function()setting.sddas=(setting.sddas-1)%11 end,up="dasD",down="lang",right="sddasU"},
|
||||||
sddasU= {x=370, y=370, w=50, h=50, rgb=color.white, code=function()setting.sddas=(setting.sddas+1)%11 end,up="dasU",down="lang",left="sddasD",right="sdarrD"},
|
sddasU= {x=370, y=370, w=50, h=50, rgb=color.white,code=function()setting.sddas=(setting.sddas+1)%11 end,up="dasU",down="lang",left="sddasD",right="sdarrD"},
|
||||||
sdarrD= {x=425, y=370, w=50, h=50, rgb=color.white, code=function()setting.sdarr=(setting.sdarr-1)%4 end,up="arrD",down="lang",left="sddasU",right="sdarrU"},
|
sdarrD= {x=425, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr-1)%4 end,up="arrD",down="lang",left="sddasU",right="sdarrU"},
|
||||||
sdarrU= {x=585, y=370, w=50, h=50, rgb=color.white, code=function()setting.sdarr=(setting.sdarr+1)%4 end,up="arrU",down="lang",left="sdarrD",right="frame"},
|
sdarrU= {x=585, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr+1)%4 end,up="arrU",down="lang",left="sdarrD",right="frame"},
|
||||||
|
|
||||||
sfx= {x=760, y=90, w=160, h=60, rgb=color.white, code=function()setting.sfx=not setting.sfx end,down="vib",left="center",right="bgm"},
|
sfx= {x=760,y=90, w=160, h=60, rgb=color.white,code=function()setting.sfx=not setting.sfx end,down="vib",left="center",right="bgm"},
|
||||||
bgm= {x=940, y=90, w=160, h=60, rgb=color.white, code=function()
|
bgm= {x=940,y=90, w=160, h=60, rgb=color.white,code=function()
|
||||||
BGM()
|
BGM()
|
||||||
setting.bgm=not setting.bgm
|
setting.bgm=not setting.bgm
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
end,down="vib",left="sfx"},
|
end,down="vib",left="sfx"},
|
||||||
vib= {x=850, y=160, w=340, h=60, rgb=color.white, code=function()
|
vib= {x=850,y=160, w=340,h=60,rgb=color.white, code=function()
|
||||||
setting.vib=(setting.vib+1)%5
|
setting.vib=(setting.vib+1)%6
|
||||||
VIB(2)
|
VIB(1)
|
||||||
end,up="sfx",down="fullscreen",left="swap"},
|
end,up="sfx",down="fullscreen",left="swap"},
|
||||||
fullscreen= {x=850, y=230, w=340, h=60, rgb=color.white, code=function()
|
fullscreen= {x=850,y=230, w=340,h=60,rgb=color.white, code=function()
|
||||||
setting.fullscreen=not setting.fullscreen
|
setting.fullscreen=not setting.fullscreen
|
||||||
love.window.setFullscreen(setting.fullscreen)
|
love.window.setFullscreen(setting.fullscreen)
|
||||||
if not setting.fullscreen then
|
if not setting.fullscreen then
|
||||||
love.resize(gc.getWidth(),gc.getHeight())
|
love.resize(gc.getWidth(),gc.getHeight())
|
||||||
end
|
end
|
||||||
end,up="vib",down="bgblock",left="arrU"},
|
end,up="vib",down="bgblock",left="bg"},
|
||||||
bgblock= {x=850, y=300, w=340, h=60, rgb=color.white, code=function()
|
bgblock={x=850,y=300, w=340,h=60,rgb=color.white, code=function()
|
||||||
setting.bgblock=not setting.bgblock
|
setting.bgblock=not setting.bgblock
|
||||||
if not setting.bgblock then
|
if not setting.bgblock then
|
||||||
for i=1,16 do
|
for i=1,16 do
|
||||||
BGblockList[i].v=3*BGblockList[i].v
|
BGblockList[i].v=3*BGblockList[i].v
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,up="fullscreen",down="frame",left="sdarrU"},
|
end,up="fullscreen",down="frame",left="arrU"},
|
||||||
frame= {x=850, y=370, w=340, h=60, rgb=color.white, code=function()
|
frame= {x=850,y=370, w=340,h=60,rgb=color.white, code=function()
|
||||||
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
||||||
if setting.frameMul>100 then setting.frameMul=25 end
|
if setting.frameMul>100 then setting.frameMul=25 end
|
||||||
end,up="bgblock",down="control",left="sdarrU"},
|
end,up="bgblock",down="control",left="sdarrU"},
|
||||||
control= {x=850, y=440, w=340, h=60, rgb=color.green, code=function()gotoScene("setting2")end,up="frame",down="touch",left="lang"},
|
control={x=850,y=440, w=340,h=60,rgb=color.green, code=function()gotoScene("setting2")end,up="frame",down="touch",left="lang"},
|
||||||
touch= {x=850, y=510, w=340, h=60, rgb=color.yellow, code=function()gotoScene("setting3")end,up="control",down="back",left="lang"},
|
touch= {x=850,y=510, w=340,h=60,rgb=color.yellow,code=function()gotoScene("setting3")end,up="control",down="back",left="lang"},
|
||||||
lang= {x=280, y=510, w=200, h=60, rgb=color.red, code=function()
|
lang= {x=280,y=510, w=200,h=60,rgb=color.red, code=function()
|
||||||
setting.lang=setting.lang%#langName+1
|
setting.lang=setting.lang%#langName+1
|
||||||
swapLanguage(setting.lang)
|
swapLanguage(setting.lang)
|
||||||
end,up="sddasD",down="back",right="touch"},
|
end,up="sddasD",down="back",right="touch"},
|
||||||
back= {x=640, y=620, w=300, h=70, rgb=color.white, code=back,up="touch"},
|
back= {x=640,y=620, w=300,h=70,rgb=color.white, code=back,up="touch"},
|
||||||
},
|
},
|
||||||
setting2={--Control setting
|
setting2={--Control setting
|
||||||
back={x=840,y=630,w=180,h=60,rgb=color.white,code=back},
|
back={x=840,y=630,w=180,h=60,rgb=color.white,code=back},
|
||||||
@@ -317,11 +364,11 @@ Buttons={
|
|||||||
},
|
},
|
||||||
help={
|
help={
|
||||||
back={x=640,y=590,w=180,h=60,rgb=color.white,code=back,right="qq"},
|
back={x=640,y=590,w=180,h=60,rgb=color.white,code=back,right="qq"},
|
||||||
qq={x=980,y=590,w=230,h=60,rgb=color.white,code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left="back"},
|
qq={x=980,y=590,w=230,h=60,hide=function()return system=="Android"end,rgb=color.white,code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left="back"},
|
||||||
},
|
},
|
||||||
stat={
|
stat={
|
||||||
back={x=640,y=590,w=180,h=60,rgb=color.white,code=back,right="path"},
|
back={x=640,y=590,w=180,h=60,rgb=color.white,code=back,right="path"},
|
||||||
path={x=980,y=590,w=250,h=60,f=30,rgb=color.white,code=function()sys.openURL("C:/Users/MrZ/AppData/Roaming/LOVE/Techmino")end,left="back"},
|
path={x=980,y=590,w=250,h=60,f=30,hide=function()return system=="Android"end,rgb=color.white,code=function()sys.openURL(fs.getSaveDirectory())end,left="back"},
|
||||||
},
|
},
|
||||||
sel=nil,--selected button id(integer)
|
sel=nil,--selected button id(integer)
|
||||||
}
|
}
|
||||||
67
main.lua
67
main.lua
@@ -1,20 +1,23 @@
|
|||||||
local gc=love.graphics
|
local gc,tm=love.graphics,love.timer
|
||||||
local tm=love.timer
|
|
||||||
local ms,kb=love.mouse,love.keyboard
|
local ms,kb=love.mouse,love.keyboard
|
||||||
local fs,sys=love.filesystem,love.system
|
local fs,sys=love.filesystem,love.system
|
||||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||||
ins,rem,sort=table.insert,table.remove,table.sort
|
ins,rem,concat=table.insert,table.remove,table.concat
|
||||||
|
-- sort=table.sort
|
||||||
|
math.randomseed(os.time()*626)
|
||||||
null=function()end
|
null=function()end
|
||||||
|
|
||||||
system=sys.getOS()
|
system=sys.getOS()
|
||||||
|
scr={x=0,y=0,w=gc.getWidth(),h=gc.getHeight(),k=1}
|
||||||
scene=""
|
scene=""
|
||||||
bgmPlaying=nil
|
bgmPlaying=nil
|
||||||
curBG="none"
|
curBG="none"
|
||||||
|
|
||||||
kb.setKeyRepeat(false)
|
local F=false
|
||||||
kb.setTextInput(false)
|
kb.setKeyRepeat(F)
|
||||||
ms.setVisible(false)
|
kb.setTextInput(F)
|
||||||
|
ms.setVisible(F)
|
||||||
|
|
||||||
local Fonts={}
|
local Fonts={}
|
||||||
function setFont(s)
|
function setFont(s)
|
||||||
@@ -35,21 +38,18 @@ gameEnv0={
|
|||||||
das=10,arr=2,
|
das=10,arr=2,
|
||||||
sddas=0,sdarr=2,
|
sddas=0,sdarr=2,
|
||||||
ghost=true,center=true,
|
ghost=true,center=true,
|
||||||
grid=false,swap=true,
|
grid=F,swap=true,
|
||||||
_20G=false,bone=false,
|
_20G=F,bone=F,
|
||||||
drop=30,lock=45,
|
drop=30,lock=45,
|
||||||
wait=0,fall=0,
|
wait=0,fall=0,
|
||||||
next=6,hold=true,oncehold=true,
|
next=6,hold=true,oncehold=true,
|
||||||
|
|
||||||
keepVisible=true,visible="show",
|
|
||||||
sequence="bag7",
|
sequence="bag7",
|
||||||
|
|
||||||
block=true,
|
block=true,
|
||||||
ospin=true,
|
keepVisible=true,visible="show",
|
||||||
freshLimit=1e99,
|
Fkey=F,puzzle=F,ospin=true,
|
||||||
target=1e99,
|
freshLimit=1e99,target=1e99,reach=null,
|
||||||
reach=null,
|
bg="none",bgm="race"
|
||||||
bg="none",
|
|
||||||
bgm="race"
|
|
||||||
}
|
}
|
||||||
customSel={
|
customSel={
|
||||||
drop=20,
|
drop=20,
|
||||||
@@ -64,17 +64,22 @@ customSel={
|
|||||||
freshLimit=3,
|
freshLimit=3,
|
||||||
opponent=1,
|
opponent=1,
|
||||||
}
|
}
|
||||||
|
preField={}for i=1,20 do preField[i]={0,0,0,0,0,0,0,0,0,0}end
|
||||||
|
freeRow={}
|
||||||
|
for i=1,40 do
|
||||||
|
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||||
|
end
|
||||||
--Game system Data
|
--Game system Data
|
||||||
setting={
|
setting={
|
||||||
ghost=true,center=true,
|
ghost=true,center=true,
|
||||||
grid=false,swap=true,
|
grid=F,swap=true,
|
||||||
fxs=true,
|
fxs=true,bg=true,
|
||||||
|
|
||||||
das=10,arr=2,
|
das=10,arr=2,
|
||||||
sddas=0,sdarr=2,
|
sddas=0,sdarr=2,
|
||||||
|
|
||||||
sfx=true,bgm=true,vib=3,
|
sfx=true,bgm=true,vib=3,
|
||||||
fullscreen=false,
|
fullscreen=F,
|
||||||
bgblock=true,
|
bgblock=true,
|
||||||
lang=1,
|
lang=1,
|
||||||
keyMap={
|
keyMap={
|
||||||
@@ -114,20 +119,16 @@ setting={
|
|||||||
},
|
},
|
||||||
virtualkeyAlpha=3,
|
virtualkeyAlpha=3,
|
||||||
virtualkeyIcon=true,
|
virtualkeyIcon=true,
|
||||||
virtualkeySwitch=false,
|
virtualkeySwitch=F,
|
||||||
frameMul=100,
|
frameMul=100,
|
||||||
}
|
}
|
||||||
stat={
|
stat={
|
||||||
run=0,
|
run=0,game=0,time=0,
|
||||||
game=0,
|
key=0,rotate=0,hold=0,piece=0,row=0,
|
||||||
gametime=0,
|
atk=0,send=0,recv=0,pend=0,
|
||||||
piece=0,
|
clear_1=0,clear_2=0,clear_3=0,clear_4=0,
|
||||||
row=0,
|
spin_0=0,spin_1=0,spin_2=0,spin_3=0,
|
||||||
atk=0,
|
b2b=0,b3b=0,pc=0,
|
||||||
key=0,
|
|
||||||
hold=0,
|
|
||||||
rotate=0,
|
|
||||||
spin=0,
|
|
||||||
}
|
}
|
||||||
virtualkey={
|
virtualkey={
|
||||||
{80,720-80,6400,80},--moveLeft
|
{80,720-80,6400,80},--moveLeft
|
||||||
@@ -138,7 +139,7 @@ virtualkey={
|
|||||||
{1280-80,720-80,6400,80},--hardDrop
|
{1280-80,720-80,6400,80},--hardDrop
|
||||||
{1280-80,720-240,6400,80},--softDrop
|
{1280-80,720-240,6400,80},--softDrop
|
||||||
{1280-80,720-400,6400,80},--hold
|
{1280-80,720-400,6400,80},--hold
|
||||||
{80,360,6400,80},--swap
|
{80,360,6400,80},--func
|
||||||
{80,80,6400,80},--restart
|
{80,80,6400,80},--restart
|
||||||
--[[
|
--[[
|
||||||
{x=0,y=0,r=0},--toLeft
|
{x=0,y=0,r=0},--toLeft
|
||||||
@@ -147,7 +148,7 @@ virtualkey={
|
|||||||
]]
|
]]
|
||||||
|
|
||||||
}
|
}
|
||||||
virtualkeyDown={false,false,false,false,false,false,false,false,false,false,false,false,false}
|
virtualkeyDown={F,F,F,F,F,F,F,F,F,F,F,F,F}
|
||||||
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||||
--User Data&User Setting
|
--User Data&User Setting
|
||||||
require"toolfunc"
|
require"toolfunc"
|
||||||
@@ -169,6 +170,6 @@ if fs.getInfo("usersetting")then
|
|||||||
loadSetting()
|
loadSetting()
|
||||||
elseif system=="Android" or system=="iOS"then
|
elseif system=="Android" or system=="iOS"then
|
||||||
setting.virtualkeySwitch=true
|
setting.virtualkeySwitch=true
|
||||||
setting.swap=false
|
setting.swap=F
|
||||||
end
|
end
|
||||||
swapLanguage(setting.lang)
|
swapLanguage(setting.lang)
|
||||||
216
paint.lua
216
paint.lua
@@ -37,7 +37,48 @@ local modeLevelColor={
|
|||||||
["400L"]=color.red,
|
["400L"]=color.red,
|
||||||
["1000L"]=color.darkRed,
|
["1000L"]=color.darkRed,
|
||||||
}
|
}
|
||||||
|
local dataOptL={
|
||||||
|
"key","rotate","hold","piece","row",
|
||||||
|
"atk","send","recv","pend",
|
||||||
|
}
|
||||||
|
local function dataOpt(i)
|
||||||
|
local stat=players[1].stat
|
||||||
|
if i<10 then
|
||||||
|
return stat[dataOptL[i]]
|
||||||
|
elseif i==10 then
|
||||||
|
return stat.clear_1.."/"..stat.clear_2.."/"..stat.clear_3.."/"..stat.clear_4
|
||||||
|
elseif i==11 then
|
||||||
|
return "["..stat.spin_0.."]/"..stat.spin_1.."/"..stat.spin_2.."/"..stat.spin_3
|
||||||
|
elseif i==12 then
|
||||||
|
return stat.b2b.."[+"..stat.b3b.."]"
|
||||||
|
elseif i==13 then
|
||||||
|
return stat.pc
|
||||||
|
elseif i==14 then
|
||||||
|
return format("%0.2f",stat.atk/stat.row)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local statOptL={
|
||||||
|
"run","game",nil,
|
||||||
|
"key","rotate","hold","piece","row",
|
||||||
|
"atk","send","recv","pend",
|
||||||
|
}
|
||||||
|
local function statOpt(i)
|
||||||
|
if i<13 and i~=3 then
|
||||||
|
return stat[statOptL[i]]
|
||||||
|
elseif i==3 then
|
||||||
|
return format("%0.1fHr",stat.time*2.78e-4)
|
||||||
|
elseif i==13 then
|
||||||
|
return stat.clear_1.."/"..stat.clear_2.."/"..stat.clear_3.."/"..stat.clear_4
|
||||||
|
elseif i==14 then
|
||||||
|
return "["..stat.spin_0.."]/"..stat.spin_1.."/"..stat.spin_2.."/"..stat.spin_3
|
||||||
|
elseif i==15 then
|
||||||
|
return stat.b2b.."[+"..stat.b3b.."]"
|
||||||
|
elseif i==16 then
|
||||||
|
return stat.pc
|
||||||
|
elseif i==17 then
|
||||||
|
return format("%0.2f",stat.atk/stat.row)
|
||||||
|
end
|
||||||
|
end
|
||||||
local miniTitle_rect={
|
local miniTitle_rect={
|
||||||
{2,0,5,1},{4,1,1,6},
|
{2,0,5,1},{4,1,1,6},
|
||||||
{9,0,4,1},{9,3,4,1},{9,6,4,1},{8,0,1,7},
|
{9,0,4,1},{9,3,4,1},{9,6,4,1},{8,0,1,7},
|
||||||
@@ -53,12 +94,6 @@ local function stencil_miniTitle()
|
|||||||
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local function stencil_field()
|
|
||||||
gc.rectangle("fill",0,-10,300,610)
|
|
||||||
end
|
|
||||||
local function stencil_field_small()
|
|
||||||
gc.rectangle("fill",0,0,60,120)
|
|
||||||
end
|
|
||||||
|
|
||||||
FX={
|
FX={
|
||||||
flash=0,--Black screen(frame)
|
flash=0,--Black screen(frame)
|
||||||
@@ -187,7 +222,8 @@ end
|
|||||||
|
|
||||||
function VirtualkeyPreview()
|
function VirtualkeyPreview()
|
||||||
for i=1,#virtualkey do
|
for i=1,#virtualkey do
|
||||||
gc.setColor(1,sel==i and .5 or 1,sel==i and .5 or 1,setting.virtualkeyAlpha*.2)
|
local c=sel==i and .8 or 1
|
||||||
|
gc.setColor(c,c,c,setting.virtualkeyAlpha*.2)
|
||||||
local b=virtualkey[i]
|
local b=virtualkey[i]
|
||||||
gc.setLineWidth(b[4]*.07)
|
gc.setLineWidth(b[4]*.07)
|
||||||
gc.circle("line",b[1],b[2],b[4]-5)
|
gc.circle("line",b[1],b[2],b[4]-5)
|
||||||
@@ -198,16 +234,18 @@ function drawVirtualkey()
|
|||||||
local a=setting.virtualkeyAlpha*.2
|
local a=setting.virtualkeyAlpha*.2
|
||||||
local P=players[1]
|
local P=players[1]
|
||||||
for i=1,#virtualkey do
|
for i=1,#virtualkey do
|
||||||
local p,b=virtualkeyDown[i],virtualkey[i]
|
if i~=9 or modeEnv.Fkey then
|
||||||
if p then gc.setColor(.7,.7,.7,a)
|
local p,b=virtualkeyDown[i],virtualkey[i]
|
||||||
else gc.setColor(1,1,1,a)
|
if p then gc.setColor(.7,.7,.7,a)
|
||||||
end
|
else gc.setColor(1,1,1,a)
|
||||||
gc.setLineWidth(b[4]*.07)
|
end
|
||||||
gc.circle("line",b[1],b[2]+virtualkeyPressTime[i],b[4]-5)
|
gc.setLineWidth(b[4]*.07)
|
||||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2]+virtualkeyPressTime[i],nil,b[4]*.025,nil,18,18)end
|
gc.circle("line",b[1],b[2]+virtualkeyPressTime[i],b[4]-5)
|
||||||
if virtualkeyPressTime[i]>0 then
|
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2]+virtualkeyPressTime[i],nil,b[4]*.025,nil,18,18)end
|
||||||
gc.setColor(1,1,1,a*virtualkeyPressTime[i]*.1)
|
if virtualkeyPressTime[i]>0 then
|
||||||
gc.circle("line",b[1],b[2],b[4]*(1.4-virtualkeyPressTime[i]*.04))
|
gc.setColor(1,1,1,a*virtualkeyPressTime[i]*.1)
|
||||||
|
gc.circle("line",b[1],b[2],b[4]*(1.4-virtualkeyPressTime[i]*.04))
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -216,6 +254,9 @@ Pnt={BG={}}
|
|||||||
function Pnt.BG.none()
|
function Pnt.BG.none()
|
||||||
gc.clear(.15,.15,.15)
|
gc.clear(.15,.15,.15)
|
||||||
end
|
end
|
||||||
|
function Pnt.BG.grey()
|
||||||
|
gc.clear(.3,.3,.3)
|
||||||
|
end
|
||||||
function Pnt.BG.glow()
|
function Pnt.BG.glow()
|
||||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||||
gc.clear(t,t,t)
|
gc.clear(t,t,t)
|
||||||
@@ -232,6 +273,22 @@ function Pnt.BG.game3()
|
|||||||
gc.setColor(.6,.6,1)
|
gc.setColor(.6,.6,1)
|
||||||
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||||
end
|
end
|
||||||
|
function Pnt.BG.game4()
|
||||||
|
gc.setColor(.1,.5,.5)
|
||||||
|
local x=Timer()%4*320
|
||||||
|
gc.draw(background2,x,0,nil,10)
|
||||||
|
gc.draw(background2,x-1280,0,nil,10)
|
||||||
|
end
|
||||||
|
function Pnt.BG.game5()
|
||||||
|
local t=2.5-Timer()%20%6%2.5
|
||||||
|
if t<.5 then
|
||||||
|
gc.clear(t,t,t)
|
||||||
|
else
|
||||||
|
gc.clear(0,0,0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function Pnt.BG.game6()
|
||||||
|
end
|
||||||
function Pnt.BG.rgb()
|
function Pnt.BG.rgb()
|
||||||
gc.clear(
|
gc.clear(
|
||||||
sin(Timer()*1.2)*.15+.5,
|
sin(Timer()*1.2)*.15+.5,
|
||||||
@@ -247,6 +304,7 @@ function Pnt.BG.strap()
|
|||||||
end
|
end
|
||||||
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=mt.noise(i,j)+2 end end
|
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=mt.noise(i,j)+2 end end
|
||||||
function Pnt.BG.matrix()
|
function Pnt.BG.matrix()
|
||||||
|
gc.clear(.15,.15,.15)
|
||||||
for i=0,15 do
|
for i=0,15 do
|
||||||
for j=0,8 do
|
for j=0,8 do
|
||||||
local t=sin(matrixT[i][j]*Timer())*.2+.2
|
local t=sin(matrixT[i][j]*Timer())*.2+.2
|
||||||
@@ -264,8 +322,8 @@ function Pnt.load()
|
|||||||
gc.rectangle("line",300,330,680,60,5)
|
gc.rectangle("line",300,330,680,60,5)
|
||||||
setFont(40)
|
setFont(40)
|
||||||
mStr(text.load[loading],640,335)
|
mStr(text.load[loading],640,335)
|
||||||
setFont(25)
|
setFont(30)
|
||||||
mStr(text.loadTip,640,400)
|
mStr(loadTip,640,400)
|
||||||
end
|
end
|
||||||
function Pnt.intro()
|
function Pnt.intro()
|
||||||
gc.push()
|
gc.push()
|
||||||
@@ -287,7 +345,7 @@ function Pnt.main()
|
|||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(titleImage,300,30)
|
gc.draw(titleImage,300,30)
|
||||||
setFont(30)
|
setFont(30)
|
||||||
gc.print("Alpha V0.7.13+",290,140)
|
gc.print("Alpha V0.7.17",290,140)
|
||||||
gc.print(system,800,110)
|
gc.print(system,800,110)
|
||||||
end
|
end
|
||||||
function Pnt.mode()
|
function Pnt.mode()
|
||||||
@@ -327,27 +385,61 @@ function Pnt.custom()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function Pnt.draw()
|
||||||
|
gc.translate(200,60)
|
||||||
|
gc.setColor(1,1,1,.2)
|
||||||
|
gc.setLineWidth(1)
|
||||||
|
for x=1,9 do gc.line(30*x,0,30*x,600)end
|
||||||
|
for y=0,19 do gc.line(0,30*y,300,30*y)end
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
gc.setLineWidth(3)
|
||||||
|
gc.rectangle("line",-2,-2,304,604)
|
||||||
|
for y=1,20 do for x=1,10 do
|
||||||
|
if preField[y][x]>0 then
|
||||||
|
drawPixel(y,x,preField[y][x])
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
if sx and sy then
|
||||||
|
gc.setLineWidth(2)
|
||||||
|
gc.rectangle("line",30*sx-30,600-30*sy,30,30)
|
||||||
|
end
|
||||||
|
gc.translate(-200,-60)
|
||||||
|
if clearSureTime>0 then
|
||||||
|
gc.setColor(1,1,1,clearSureTime*.02)
|
||||||
|
gc.draw(drawableText.question,1100,570)
|
||||||
|
end
|
||||||
|
if pen>0 then
|
||||||
|
gc.setLineWidth(13)
|
||||||
|
gc.setColor(blockColor[pen])
|
||||||
|
gc.rectangle("line",945,605,70,70)
|
||||||
|
else
|
||||||
|
gc.setColor(.8,.8,.8)
|
||||||
|
gc.draw(drawableText.x,950,560)
|
||||||
|
end
|
||||||
|
end
|
||||||
function Pnt.play()
|
function Pnt.play()
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
P=players[p]
|
||||||
if P.small then
|
if P.small then
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
gc.translate(P.x,P.y)gc.scale(P.size)--Position
|
||||||
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,60,120)--Black Background
|
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,60,120)--Background
|
||||||
gc.stencil(stencil_field_small,"replace",1)
|
|
||||||
gc.translate(0,P.fieldBeneath*.2)
|
gc.translate(0,P.fieldBeneath*.2)
|
||||||
gc.setStencilTest("equal",1)
|
gc.setScissor(scr.x+P.x*scr.k,scr.y+P.y*scr.k,60*P.size*scr.k,120*P.size*scr.k)
|
||||||
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
||||||
|
local h=#P.clearing
|
||||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||||
if P.falling<=0 or without(P.clearing,j)then
|
if j==P.clearing[h]and P.falling>-1 then
|
||||||
|
h=h-1
|
||||||
|
else
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
if P.field[j][i]>0 then
|
if P.field[j][i]>0 then
|
||||||
gc.draw(blockSkinmini[P.field[j][i]],6*i-6,120-6*j)
|
gc.draw(blockSkinmini[P.field[j][i]],6*i-6,120-6*j)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end--Field
|
||||||
gc.setStencilTest()--In-playField mask
|
gc.setScissor()
|
||||||
gc.translate(0,-P.fieldBeneath*.2)
|
gc.translate(0,-P.fieldBeneath*.2)
|
||||||
gc.setLineWidth(2)
|
gc.setLineWidth(2)
|
||||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",-1,-1,62,122)--Draw boarder
|
gc.setColor(frameColor[P.strength])gc.rectangle("line",-1,-1,62,122)--Draw boarder
|
||||||
@@ -370,20 +462,19 @@ function Pnt.play()
|
|||||||
gc.pop()
|
gc.pop()
|
||||||
else
|
else
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
gc.translate(P.x,P.y)gc.scale(P.size)
|
gc.translate(P.x,P.y)gc.scale(P.size)--Position
|
||||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Black Background
|
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Background
|
||||||
gc.setLineWidth(7)
|
gc.setLineWidth(7)
|
||||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690,5)--Big frame
|
||||||
gc.translate(150,70)
|
gc.translate(150,70)
|
||||||
if P.gameEnv.grid then
|
if P.gameEnv.grid then
|
||||||
gc.setLineWidth(1)
|
gc.setLineWidth(1)
|
||||||
gc.setColor(1,1,1,.2)
|
gc.setColor(1,1,1,.2)
|
||||||
for x=1,9 do gc.line(30*x,-10,30*x,600)end
|
for x=1,9 do gc.line(30*x,-10,30*x,600)end
|
||||||
for y=0,19 do gc.line(0,30*y,300,30*y)end
|
for y=0,19 do gc.line(0,30*y,300,30*y)end
|
||||||
end
|
end--Grid lines
|
||||||
gc.stencil(stencil_field,"replace", 1)
|
|
||||||
gc.translate(0,P.fieldBeneath)
|
gc.translate(0,P.fieldBeneath)
|
||||||
gc.setStencilTest("equal",1)
|
gc.setScissor(scr.x+P.absFieldPos[1]*scr.k,scr.y+P.absFieldPos[2]*scr.k,300*P.size*scr.k,610*P.size*scr.k)
|
||||||
local h=#P.clearing
|
local h=#P.clearing
|
||||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||||
if j==P.clearing[h]and P.falling>-1 then
|
if j==P.clearing[h]and P.falling>-1 then
|
||||||
@@ -393,7 +484,7 @@ function Pnt.play()
|
|||||||
else
|
else
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
if P.field[j][i]>0 then
|
if P.field[j][i]>0 then
|
||||||
gc.setColor(1,1,1,min(P.visTime[j][i],20)*.05)
|
gc.setColor(1,1,1,min(P.visTime[j][i]*.05,1))
|
||||||
drawPixel(j,i,P.field[j][i])
|
drawPixel(j,i,P.field[j][i])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -401,13 +492,13 @@ function Pnt.play()
|
|||||||
end--Field
|
end--Field
|
||||||
for i=1,#P.shade do
|
for i=1,#P.shade do
|
||||||
local S=P.shade[i]
|
local S=P.shade[i]
|
||||||
gc.setColor(1,1,1,.15+S[1]*.08)
|
gc.setColor(1,1,1,S[1]*.12)
|
||||||
for x=S[3],S[5]do
|
for x=S[3],S[5]do
|
||||||
for y=S[6],S[4]do
|
for y=S[6],S[4]do
|
||||||
drawPixel(y,x,S[2])
|
drawPixel(y,x,S[2])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end--shade FX
|
||||||
if P.waiting==-1 then
|
if P.waiting==-1 then
|
||||||
if P.gameEnv.ghost then
|
if P.gameEnv.ghost then
|
||||||
gc.setColor(1,1,1,.3)
|
gc.setColor(1,1,1,.3)
|
||||||
@@ -442,7 +533,7 @@ function Pnt.play()
|
|||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(PTC.dust[p])
|
gc.draw(PTC.dust[p])
|
||||||
--Draw game field
|
--Draw game field
|
||||||
gc.setStencilTest()--In-playField mask
|
gc.setScissor()--In-playField mask
|
||||||
gc.translate(0,-P.fieldBeneath)
|
gc.translate(0,-P.fieldBeneath)
|
||||||
gc.setLineWidth(3)
|
gc.setLineWidth(3)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
@@ -493,17 +584,17 @@ function Pnt.play()
|
|||||||
--B2B indictator
|
--B2B indictator
|
||||||
|
|
||||||
if P.gameEnv.hold then
|
if P.gameEnv.hold then
|
||||||
gc.draw(drawableText.hold,-75-drawableText.hold:getWidth()*.5,-10)
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
|
gc.draw(drawableText.hold,-124,-10)
|
||||||
for i=1,#P.hold.bk do
|
for i=1,#P.hold.bk do
|
||||||
for j=1,#P.hold.bk[1] do
|
for j=1,#P.hold.bk[1] do
|
||||||
if P.hold.bk[i][j]then
|
if P.hold.bk[i][j]then
|
||||||
drawPixel(i+17.5-#P.hold.bk*.5,j-2.5-#P.hold.bk[1]*.5,P.holded and 9 or P.hold.color)
|
drawPixel(i+17.5-#P.hold.bk*.5,j-2.7-#P.hold.bk[1]*.5,P.holded and 9 or P.hold.color)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end--Hold
|
end--Hold
|
||||||
gc.draw(drawableText.next,382-drawableText.next:getWidth()*.5,-10)
|
gc.draw(drawableText.next,340,-10)
|
||||||
local N=1
|
local N=1
|
||||||
::L::
|
::L::
|
||||||
local b,c=P.next[N].bk,P.next[N].color
|
local b,c=P.next[N].bk,P.next[N].color
|
||||||
@@ -535,7 +626,7 @@ function Pnt.play()
|
|||||||
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(35)
|
setFont(35)
|
||||||
mStr(format("%.2f",P.time),-75,520)--Draw time
|
mStr(format("%.2f",P.stat.time),-82,520)--Draw time
|
||||||
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
|
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
|
||||||
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
@@ -585,6 +676,30 @@ function Pnt.play()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function Pnt.pause()
|
||||||
|
Pnt.play()
|
||||||
|
gc.setColor(0,0,0,pauseTimer*.015)
|
||||||
|
gc.rectangle("fill",0,0,1280,720)
|
||||||
|
gc.setColor(1,1,1,pauseTimer*.02)
|
||||||
|
setFont(30)
|
||||||
|
gc.print(text.pauseTime..":["..pauseCount.."] "..format("%0.2f",pauseTime).."s",40,280)
|
||||||
|
setFont(40)
|
||||||
|
for i=1,7 do
|
||||||
|
gc.print(text.stat[i+3],40,40*i+285)
|
||||||
|
gc.print(dataOpt(i),400,40*i+285)
|
||||||
|
end
|
||||||
|
for i=8,14 do
|
||||||
|
gc.print(text.stat[i+3],810,40*i+5)
|
||||||
|
gc.print(dataOpt(i),1060,40*i+5)
|
||||||
|
end
|
||||||
|
if system~="Android"then
|
||||||
|
mStr(text.space.."/"..text.enter,640,300)
|
||||||
|
gc.print("ESC",610,598)
|
||||||
|
end
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
setFont(120)
|
||||||
|
mStr(gamefinished and text.finish or text.pause,640,140-12*(5-pauseTimer*.1)^2)
|
||||||
|
end
|
||||||
function Pnt.setting()
|
function Pnt.setting()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(35)
|
setFont(35)
|
||||||
@@ -658,18 +773,11 @@ function Pnt.help()
|
|||||||
mStr(text.group,1170,210)
|
mStr(text.group,1170,210)
|
||||||
end
|
end
|
||||||
function Pnt.stat()
|
function Pnt.stat()
|
||||||
setFont(35)
|
setFont(28)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
for i=1,10 do gc.print(text.stat[i],350,20+40*i)end
|
for i=1,17 do
|
||||||
gc.print(stat.run,650,60)
|
gc.print(text.stat[i],400,30*i-5)
|
||||||
gc.print(stat.game,650,100)
|
gc.print(statOpt(i),720,30*i-5)
|
||||||
gc.print(format("%0.1fhr",stat.gametime*2.78e-4),650,140)
|
end
|
||||||
gc.print(stat.piece,650,180)
|
|
||||||
gc.print(stat.row,650,220)
|
|
||||||
gc.print(stat.atk,650,260)
|
|
||||||
gc.print(stat.key,650,300)
|
|
||||||
gc.print(stat.rotate,650,340)
|
|
||||||
gc.print(stat.hold,650,380)
|
|
||||||
gc.print(stat.spin,650,420)
|
|
||||||
gc.draw(titleImage,260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
|
gc.draw(titleImage,260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
|
||||||
end
|
end
|
||||||
14
texture.lua
14
texture.lua
@@ -8,7 +8,6 @@ local function C(x,y)
|
|||||||
end
|
end
|
||||||
|
|
||||||
gc.setDefaultFilter("nearest","nearest")
|
gc.setDefaultFilter("nearest","nearest")
|
||||||
|
|
||||||
local blockImg=N("/image/block/1.png")
|
local blockImg=N("/image/block/1.png")
|
||||||
blockSkin,blockSkinmini={},{}
|
blockSkin,blockSkinmini={},{}
|
||||||
for i=1,13 do
|
for i=1,13 do
|
||||||
@@ -26,15 +25,6 @@ for i=1,10 do
|
|||||||
virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
|
virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
|
||||||
end
|
end
|
||||||
|
|
||||||
local blockColor={
|
|
||||||
color.red,
|
|
||||||
color.green,
|
|
||||||
color.orange,
|
|
||||||
color.blue,
|
|
||||||
color.magenta,
|
|
||||||
color.yellow,
|
|
||||||
color.cyan,
|
|
||||||
}
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
mouseBlock={}
|
mouseBlock={}
|
||||||
for i=1,7 do
|
for i=1,7 do
|
||||||
@@ -92,8 +82,9 @@ background1=N("/image/BG/bg1.jpg")
|
|||||||
background2=N("/image/BG/bg2.png")
|
background2=N("/image/BG/bg2.png")
|
||||||
groupCode=N("/image/mess/groupcode.png")
|
groupCode=N("/image/mess/groupcode.png")
|
||||||
payCode=N("/image/mess/paycode.png")
|
payCode=N("/image/mess/paycode.png")
|
||||||
|
|
||||||
drawableText={
|
drawableText={
|
||||||
|
question=T(100,"?"),
|
||||||
|
x=T(110,"×"),
|
||||||
bpm=T(15,"BPM"),
|
bpm=T(15,"BPM"),
|
||||||
kpm=T(15,"KPM"),
|
kpm=T(15,"KPM"),
|
||||||
modeName=T(30),
|
modeName=T(30),
|
||||||
@@ -101,5 +92,4 @@ drawableText={
|
|||||||
next=T(40),
|
next=T(40),
|
||||||
hold=T(40),
|
hold=T(40),
|
||||||
}
|
}
|
||||||
|
|
||||||
c=gc.setCanvas()
|
c=gc.setCanvas()
|
||||||
26
timer.lua
26
timer.lua
@@ -1,3 +1,4 @@
|
|||||||
|
local wd=love.window
|
||||||
local Timer=love.timer.getTime
|
local Timer=love.timer.getTime
|
||||||
|
|
||||||
Tmr={}
|
Tmr={}
|
||||||
@@ -45,9 +46,12 @@ function Tmr.intro()
|
|||||||
count=count+1
|
count=count+1
|
||||||
if count==200 then count=80 end
|
if count==200 then count=80 end
|
||||||
end
|
end
|
||||||
|
function Tmr.draw()
|
||||||
|
if clearSureTime>0 then clearSureTime=clearSureTime-1 end
|
||||||
|
end
|
||||||
function Tmr.play(dt)
|
function Tmr.play(dt)
|
||||||
frame=frame+1
|
frame=frame+1
|
||||||
stat.gametime=stat.gametime+dt
|
stat.time=stat.time+dt
|
||||||
|
|
||||||
for i=#FX.beam,1,-1 do
|
for i=#FX.beam,1,-1 do
|
||||||
local b=FX.beam[i]
|
local b=FX.beam[i]
|
||||||
@@ -93,7 +97,7 @@ function Tmr.play(dt)
|
|||||||
end--Counting,include pre-das,directy RETURN
|
end--Counting,include pre-das,directy RETURN
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
P=players[p]
|
||||||
if P.timing then P.time=P.time+dt end
|
if P.timing then P.stat.time=P.stat.time+dt end
|
||||||
if P.alive then
|
if P.alive then
|
||||||
if not P.small then
|
if not P.small then
|
||||||
local v=0
|
local v=0
|
||||||
@@ -121,9 +125,9 @@ function Tmr.play(dt)
|
|||||||
else
|
else
|
||||||
AI_getControls(P.ai.controls)
|
AI_getControls(P.ai.controls)
|
||||||
P.ai.controlDelay=P.ai.controlDelay0+2
|
P.ai.controlDelay=P.ai.controlDelay0+2
|
||||||
if Timer()-P.cstat.point>P.cstat.event then
|
if Timer()-P.modeData.point>P.modeData.event then
|
||||||
P.cstat.point=Timer()
|
P.modeData.point=Timer()
|
||||||
P.cstat.event=P.ai.controlDelay0+rnd(2,10)
|
P.modeData.event=P.ai.controlDelay0+rnd(2,10)
|
||||||
changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.35 and 2 or 3)
|
changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.35 and 2 or 3)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -207,8 +211,8 @@ function Tmr.play(dt)
|
|||||||
--Alive
|
--Alive
|
||||||
else
|
else
|
||||||
if not P.small then
|
if not P.small then
|
||||||
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
P.keySpeed=P.keySpeed*.96+P.stat.key/P.stat.time*60*.04
|
||||||
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
P.dropSpeed=P.dropSpeed*.96+P.stat.piece/P.stat.time*60*.04
|
||||||
--Final average speeds
|
--Final average speeds
|
||||||
if modeEnv.royaleMode then
|
if modeEnv.royaleMode then
|
||||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||||
@@ -271,4 +275,12 @@ function Tmr.play(dt)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
|
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
|
||||||
|
end
|
||||||
|
function Tmr.pause(dt)
|
||||||
|
if not gamefinished then
|
||||||
|
pauseTime=pauseTime+dt
|
||||||
|
end
|
||||||
|
if pauseTimer<50 and not wd.isMinimized()then
|
||||||
|
pauseTimer=pauseTimer+1
|
||||||
|
end
|
||||||
end
|
end
|
||||||
129
toolfunc.lua
129
toolfunc.lua
@@ -1,4 +1,6 @@
|
|||||||
|
local tm=love.timer
|
||||||
local gc=love.graphics
|
local gc=love.graphics
|
||||||
|
local kb=love.keyboard
|
||||||
local setFont=setFont
|
local setFont=setFont
|
||||||
local toN,toS=tonumber,tostring
|
local toN,toS=tonumber,tostring
|
||||||
|
|
||||||
@@ -11,25 +13,18 @@ local function splitS(s,sep)
|
|||||||
if #s~=0 then goto L end
|
if #s~=0 then goto L end
|
||||||
return t
|
return t
|
||||||
end
|
end
|
||||||
function without(t,v)
|
|
||||||
for i=1,#t do
|
|
||||||
if t[i]==v then return end
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
function mStr(s,x,y)
|
function mStr(s,x,y)
|
||||||
gc.printf(s,x-300,y,600,"center")
|
gc.printf(s,x-320,y,640,"center")
|
||||||
end
|
end
|
||||||
|
|
||||||
function getNewRow(val)
|
function getNewRow(val)
|
||||||
if not val then val=0 end
|
|
||||||
local t=rem(freeRow)
|
local t=rem(freeRow)
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
t[i]=val or 0
|
t[i]=val
|
||||||
end
|
end
|
||||||
--clear a row and move to active list
|
--clear a row and move to active list
|
||||||
if #freeRow==0 then
|
if #freeRow==0 then
|
||||||
for i=1,20 do
|
for i=1,10 do
|
||||||
ins(freeRow,{0,0,0,0,0,0,0,0,0,0})
|
ins(freeRow,{0,0,0,0,0,0,0,0,0,0})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -41,8 +36,8 @@ function removeRow(t,k)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--Single-usage funcs
|
--Single-usage funcs
|
||||||
langName={"中文","English"}
|
langName={"中文","全中文","English"}
|
||||||
local langID={"chi","eng"}
|
local langID={"chi","chi_full","eng"}
|
||||||
function swapLanguage(l)
|
function swapLanguage(l)
|
||||||
text=require("language/"..langID[l])
|
text=require("language/"..langID[l])
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
@@ -71,7 +66,7 @@ function swapLanguage(l)
|
|||||||
collectgarbage()
|
collectgarbage()
|
||||||
end
|
end
|
||||||
|
|
||||||
local vibrateLevel={0,0,.03,.04,.05,.07,.9}
|
local vibrateLevel={0,.02,.03,.04,.05,.06,.07,.08}
|
||||||
function VIB(t)
|
function VIB(t)
|
||||||
if setting.vib>0 then
|
if setting.vib>0 then
|
||||||
love.system.vibrate(vibrateLevel[setting.vib+t])
|
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||||
@@ -175,20 +170,34 @@ function gotoScene(s,style)
|
|||||||
draw=swap[style].d
|
draw=swap[style].d
|
||||||
}
|
}
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
|
if style~="none"then
|
||||||
|
sysSFX("swipe")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function updateStat()
|
||||||
|
for k,v in next,players[1].stat do
|
||||||
|
print(k)
|
||||||
|
stat[k]=stat[k]+v
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local prevMenu={
|
local prevMenu={
|
||||||
load=love.event.quit,
|
load=love.event.quit,
|
||||||
intro="quit",
|
intro="quit",
|
||||||
main="intro",
|
main="intro",
|
||||||
mode="main",
|
mode="main",
|
||||||
custom="mode",
|
custom="mode",
|
||||||
|
draw=function()
|
||||||
|
kb.setKeyRepeat(false)
|
||||||
|
gotoScene("custom")
|
||||||
|
end,
|
||||||
ready="mode",
|
ready="mode",
|
||||||
play=function()
|
play=function()
|
||||||
|
updateStat()
|
||||||
clearTask("play")
|
clearTask("play")
|
||||||
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||||
end,
|
end,
|
||||||
|
pause=null,
|
||||||
help="main",
|
help="main",
|
||||||
stat="main",
|
stat="main",
|
||||||
setting=function()
|
setting=function()
|
||||||
@@ -197,7 +206,7 @@ local prevMenu={
|
|||||||
end,
|
end,
|
||||||
setting2="setting",
|
setting2="setting",
|
||||||
setting3="setting",
|
setting3="setting",
|
||||||
}
|
}prevMenu.pause=prevMenu.play
|
||||||
function back()
|
function back()
|
||||||
local t=prevMenu[scene]
|
local t=prevMenu[scene]
|
||||||
if type(t)=="string"then
|
if type(t)=="string"then
|
||||||
@@ -206,35 +215,46 @@ function back()
|
|||||||
t()
|
t()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function pauseGame()
|
||||||
|
pauseTimer=0--Pause timer for animation
|
||||||
|
if not gamefinished then
|
||||||
|
pauseCount=pauseCount+1
|
||||||
|
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||||
|
end
|
||||||
|
for i=1,#players.alive do
|
||||||
|
local l=players.alive[i].keyPressing
|
||||||
|
for j=1,#l do
|
||||||
|
if l[j]then
|
||||||
|
releaseKey(j,players.alive[i])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
gotoScene("pause","none")
|
||||||
|
end
|
||||||
|
function resumeGame()
|
||||||
|
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||||
|
gotoScene("play","fade")
|
||||||
|
end
|
||||||
local dataOpt={
|
local dataOpt={
|
||||||
"run",
|
"run","game","time",
|
||||||
"game",
|
"key","rotate","hold","piece","row",
|
||||||
"gametime",
|
"atk","send","recv","pend",
|
||||||
"piece",
|
"clear_1","clear_2","clear_3","clear_4",
|
||||||
"row",
|
"spin_0","spin_1","spin_2","spin_3",
|
||||||
"atk",
|
"b2b","b3b","pc",
|
||||||
"key",
|
|
||||||
"rotate",
|
|
||||||
"hold",
|
|
||||||
"spin",
|
|
||||||
}
|
}
|
||||||
local saveOpt={
|
local saveOpt={
|
||||||
|
"ghost","center",
|
||||||
|
"grid","swap",
|
||||||
|
"fxs","bg",
|
||||||
|
|
||||||
|
"das","arr",
|
||||||
|
"sddas","sdarr",
|
||||||
|
|
||||||
"lang",
|
"lang",
|
||||||
"ghost",
|
|
||||||
"center",
|
"sfx","bgm",
|
||||||
"grid",
|
|
||||||
"swap",
|
|
||||||
"sfx",
|
|
||||||
"bgm",
|
|
||||||
"vib",
|
"vib",
|
||||||
"fxs",
|
|
||||||
|
|
||||||
"das",
|
|
||||||
"arr",
|
|
||||||
"sddas",
|
|
||||||
"sdarr",
|
|
||||||
|
|
||||||
"fullscreen",
|
"fullscreen",
|
||||||
"bgblock",
|
"bgblock",
|
||||||
"virtualkeyAlpha",
|
"virtualkeyAlpha",
|
||||||
@@ -252,10 +272,15 @@ function loadData()
|
|||||||
if find(i,"=")then
|
if find(i,"=")then
|
||||||
local t=sub(i,1,find(i,"=")-1)
|
local t=sub(i,1,find(i,"=")-1)
|
||||||
local v=sub(i,find(i,"=")+1)
|
local v=sub(i,find(i,"=")+1)
|
||||||
if t=="run"or t=="game"or t=="gametime"or t=="piece"or t=="row"or t=="atk"or t=="key"or t=="rotate"or t=="hold"or t=="spin"then
|
if t=="gametime"then t="time"end
|
||||||
|
for i=1,#dataOpt do
|
||||||
|
if t==dataOpt[i]then goto L end
|
||||||
|
end
|
||||||
|
goto E
|
||||||
|
::L::
|
||||||
v=toN(v)if not v or v<0 then v=0 end
|
v=toN(v)if not v or v<0 then v=0 end
|
||||||
stat[t]=v
|
stat[t]=v
|
||||||
end
|
::E::
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -264,7 +289,7 @@ function saveData()
|
|||||||
for i=1,#dataOpt do
|
for i=1,#dataOpt do
|
||||||
ins(t,dataOpt[i].."="..toS(stat[dataOpt[i]]))
|
ins(t,dataOpt[i].."="..toS(stat[dataOpt[i]]))
|
||||||
end
|
end
|
||||||
t=table.concat(t,"\r\n")
|
t=concat(t,"\r\n")
|
||||||
--t=love.math.compress(t,"zlib"):getString()
|
--t=love.math.compress(t,"zlib"):getString()
|
||||||
userData:open("w")
|
userData:open("w")
|
||||||
userData:write(t)
|
userData:write(t)
|
||||||
@@ -283,7 +308,7 @@ function loadSetting()
|
|||||||
if t=="sfx"or t=="bgm"or t=="bgblock"then
|
if t=="sfx"or t=="bgm"or t=="bgblock"then
|
||||||
setting[t]=v=="true"
|
setting[t]=v=="true"
|
||||||
elseif t=="vib"then
|
elseif t=="vib"then
|
||||||
setting.vib=toN(v:match("[01234]"))or 0
|
setting.vib=toN(v:match("[012345]"))or 0
|
||||||
elseif t=="fullscreen"then
|
elseif t=="fullscreen"then
|
||||||
setting.fullscreen=v=="true"
|
setting.fullscreen=v=="true"
|
||||||
love.window.setFullscreen(setting.fullscreen)
|
love.window.setFullscreen(setting.fullscreen)
|
||||||
@@ -329,10 +354,10 @@ function loadSetting()
|
|||||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||||
v=toN(v)if not v or v<0 then v=0 end
|
v=toN(v)if not v or v<0 then v=0 end
|
||||||
setting[t]=int(v)
|
setting[t]=int(v)
|
||||||
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="fxs"then
|
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="fxs"or t=="bg"then
|
||||||
setting[t]=v=="true"
|
setting[t]=v=="true"
|
||||||
elseif t=="lang"then
|
elseif t=="lang"then
|
||||||
setting[t]=toN(v:match("[12]"))or 1
|
setting[t]=toN(v:match("[123]"))or 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -343,25 +368,25 @@ function saveSetting()
|
|||||||
for j=1,4 do
|
for j=1,4 do
|
||||||
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
||||||
end--Saving a integer is better?
|
end--Saving a integer is better?
|
||||||
vk[i]=table.concat(virtualkey[i],",")
|
vk[i]=concat(virtualkey[i],",")
|
||||||
end--pre-pack virtualkey setting
|
end--pre-pack virtualkey setting
|
||||||
local map={}
|
local map={}
|
||||||
for i=1,16 do
|
for i=1,16 do
|
||||||
map[i]=table.concat(setting.keyMap[i],",")
|
map[i]=concat(setting.keyMap[i],",")
|
||||||
end
|
end
|
||||||
local lib={}
|
local lib={}
|
||||||
for i=1,4 do
|
for i=1,4 do
|
||||||
lib[i]=table.concat(setting.keyLib[i],",")
|
lib[i]=concat(setting.keyLib[i],",")
|
||||||
end
|
end
|
||||||
local t={
|
local t={
|
||||||
"keymap="..toS(table.concat(map,"/")),
|
"keymap="..toS(concat(map,"/")),
|
||||||
"keylib="..toS(table.concat(lib,"/")),
|
"keylib="..toS(concat(lib,"/")),
|
||||||
"virtualkey="..toS(table.concat(vk,"/")),
|
"virtualkey="..toS(concat(vk,"/")),
|
||||||
}
|
}
|
||||||
for i=1,#saveOpt do
|
for i=1,#saveOpt do
|
||||||
ins(t,saveOpt[i].."="..toS(setting[saveOpt[i]]))
|
ins(t,saveOpt[i].."="..toS(setting[saveOpt[i]]))
|
||||||
end
|
end
|
||||||
t=table.concat(t,"\r\n")
|
t=concat(t,"\r\n")
|
||||||
--t=love.math.compress(t,"zlib"):getString()
|
--t=love.math.compress(t,"zlib"):getString()
|
||||||
userSetting:open("w")
|
userSetting:open("w")
|
||||||
userSetting:write(t)
|
userSetting:write(t)
|
||||||
|
|||||||
Reference in New Issue
Block a user