Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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7eea017c72 | ||
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f0cca3092a | ||
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1447893378 |
59
ai.lua
@@ -1,12 +1,12 @@
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--[[
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HighestBlock
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HorizontalTransitions
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VerticalTransitions
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BlockedCells
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Wells
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FilledLines
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TetrisShape
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BlockedWells;
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HighestBlock
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HorizontalTransitions
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VerticalTransitions
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BlockedCells
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Wells
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FilledLines
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4deepShape
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BlockedWells;
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]]
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dirCount={1,1,3,3,3,0,1}
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spinOffset={
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@@ -18,7 +18,8 @@ spinOffset={
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{0,0,0},--O
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{2,0,1},--I
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}for i=1,7 do spinOffset[i][0]=0 end
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--[[controlname:
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--[[
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controlname:
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1~5:mL,mR,rR,rL,rF,
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6~9:hD,sD,H,R,
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10~12:LL,RR,DD
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@@ -45,6 +46,7 @@ FCL={
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FCL[2]=FCL[1]
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FCL[4]=FCL[3]
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FCL[5]=FCL[3]
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clearScore={[0]=0,0,2,4,12}
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function ifoverlapAI(f,bk,x,y)
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if y<1 then return true end
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if y>#f then return nil end
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@@ -63,10 +65,10 @@ function resetField(f0,f,start)
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end
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end
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end
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function getScore(field,cb,cx,cy)
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function getScore(field,bn,cb,cx,cy)
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local score=0
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local highest=0
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local height=getNewRow()
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local rough=0
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local clear=0
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local hole=0
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@@ -90,24 +92,33 @@ function getScore(field,cb,cx,cy)
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if x>3 and x<8 and h>highest then highest=h end
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if h>1 then
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for h=h-1,1,-1 do
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if field[h][x]==0 then hole=hole+1 if hole>5 then break end end
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if field[h][x]==0 then
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hole=hole+1
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if hole==5 then break end
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end
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end
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end
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end
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local h1,mh1=0,0
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for x=1,9 do
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local dh=abs(height[x]-height[x])
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if dh>1 then
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rough=rough+min(dh^2,10)
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local dh=abs(height[x]-height[x+1])
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if dh==1 then
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h1=h1+1
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if h1>mh1 then mh1=h1 end
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else
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h1=0
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end
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end
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ins(freeRow,height)
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return
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-highest*5
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-rough*15
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-cy*20
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-#cb*10
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+clear^2*4
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-hole*15
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score=
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#field*20
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-cy*40
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-#cb*25
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+clearScore[clear]*(8+#field)
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-hole*40
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if #field>6 then score=score-highest*5 end
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if mh1>3 then score=score-50-mh1*40 end
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return score
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end
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function AI_getControls(ctrl)
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local Tfield={}--test field
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@@ -119,7 +130,7 @@ function AI_getControls(ctrl)
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end
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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for ifhold=0,1 do
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for ifhold=0,gameEnv.hold and 1 or 0 do
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local bn=ifhold==0 and bn or hn>0 and hn or nxt[1]
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for dir=0,dirCount[bn] do--each dir
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local cb=blocks[bn][dir]
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@@ -137,7 +148,7 @@ function AI_getControls(ctrl)
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end
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end
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end--simulate lock
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local score=getScore(Tfield,cb,cx,cy)
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local score=getScore(Tfield,bn,cb,cx,cy)
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if score>best.score then
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best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
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end
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58
call&sys.lua
@@ -58,6 +58,25 @@ function keyDown.mode(key)
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if modeSel>1 then modeSel=modeSel-1 end
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elseif key=="return"then
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startGame(modeID[modeSel])
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elseif key=="c"then
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gotoScene("custom")
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elseif key=="escape"then
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back()
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end
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end
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function keyDown.custom(key)
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if key=="left"then
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local k=customID[optSel]
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customSel[k]=(customSel[k]-2)%#customRange[k]+1
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elseif key=="right"then
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local k=customID[optSel]
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customSel[k]=customSel[k]%#customRange[k]+1
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elseif key=="down"then
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optSel=optSel%#customID+1
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elseif key=="up"then
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optSel=(optSel-2)%#customID+1
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elseif key=="return"then
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startGame("custom")
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elseif key=="escape"then
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back()
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end
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@@ -219,7 +238,7 @@ function love.mousepressed(x,y,k,t,num)
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if not t then
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mouseShow=true
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mx,my=convert(x,y)
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if mouseDown[scene]then mouseDown[scene](mx,my,k)end
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--if mouseDown[scene]then mouseDown[scene](mx,my,k)end
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if k==1 then
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if not sceneSwaping and Buttons.sel then
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local B=Buttons[scene][Buttons.sel]
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@@ -229,7 +248,7 @@ function love.mousepressed(x,y,k,t,num)
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love.mousemoved(x,y)
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sysSFX("button")
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end
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elseif k==3 then
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elseif k==2 then
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back()
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end
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end
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@@ -320,7 +339,6 @@ function love.keypressed(i)
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elseif i=="escape"or i=="back"then back()
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else buttonControl_key(i)
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end
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if i=="f12"then devMode=true end
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end
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function love.keyreleased(i)
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@@ -397,6 +415,7 @@ function love.receiveData(id,data)
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return nil
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end
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function love.draw()
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gc.clear()
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Pnt.BG[curBG]()
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gc.setColor(1,1,1,.3)
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for n=1,#BGblock do
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@@ -416,32 +435,32 @@ function love.draw()
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end
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if sceneSwaping then sceneSwaping.draw()end
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gc.setColor(0,0,0)
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if screenM>0 then
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gc.rectangle("fill",0,0,1280,-screenM)
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gc.rectangle("fill",0,720,1280,screenM)
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end--Draw black side
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if wh/ww>.5625 then
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gc.setColor(0,0,0)
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gc.rectangle("fill",0,0,1280,ww*.5625-wh)
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gc.rectangle("fill",0,720,1280,wh-ww*.5625)
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elseif wh/ww<.5625 then
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gc.setColor(0,0,0)
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gc.rectangle("fill",0,0,wh*16/9-ww,720)
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gc.rectangle("fill",1280,0,ww-wh*16/9,720)
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end
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setFont(20)gc.setColor(1,1,1)
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gc.print(tm.getFPS(),0,700)
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if devMode then
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gc.print(gcinfo(),0,680)
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gc.print(freeRow and #freeRow or 0,0,660)
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end
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--if gcinfo()>500 then collectgarbage()end
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end
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function love.resize(x,y)
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screenK=1280/gc.getWidth()
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screenM=(gc.getHeight()*16/9-gc.getWidth())/2
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gc.origin()
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gc.scale(1/screenK,1/screenK)
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gc.translate(0,screenM)
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function love.resize(w,h)
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ww,wh=w,h
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screenK=h/w>=.5625 and w/1280 or h/720
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xOy=xOy:setTransformation(w*.5,h*.5,nil,screenK,nil,640,360)
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gc.replaceTransform(xOy)
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end
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function love.run()
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local frameT=Timer()
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local readyDrawFrame=0
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tm.step()
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love.resize(nil,gc.getHeight())
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love.resize(gc.getWidth(),gc.getHeight())
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game.load()--System scene Launch
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math.randomseed(os.time()*626)
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return function()
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@@ -461,7 +480,7 @@ function love.run()
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love.draw()
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gc.present()
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end
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if not wd.hasFocus()then
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if not(wd.hasFocus()or keeprun)then
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focus=false
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ms.setVisible(true)
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if bgmPlaying then bgm[bgmPlaying]:pause()end
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@@ -476,6 +495,7 @@ function love.run()
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else
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tm.sleep(.2)
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if wd.hasFocus()then
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tm.step()
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focus=true
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ms.setVisible(false)
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if bgmPlaying then bgm[bgmPlaying]:play()end
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4
conf.lua
@@ -5,11 +5,11 @@ function love.conf(t)
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t.version="11.1"
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t.console=X
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t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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t.gammacorrect=true
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t.gammacorrect=X
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t.audio.mixwithsystem=true--Switch on to keep background music playing
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local W=t.window
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W.title="Techmino V0.68"
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W.title="Techmino V0.7.3"
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W.icon="/image/icon.png"
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W.width,W.height=1280,720
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W.borderless=X
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93
gamefunc.lua
@@ -1,15 +1,18 @@
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function resetGameData()
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players={alive={}}
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royaleMode=false
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loadmode[gamemode]()
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frame=0
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count=179
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FX.beam={}
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for i=1,#PTC.dust do PTC.dust[i]:release()end
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for k,v in pairs(PTC.dust)do
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if k~=0 then v:release()end
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end
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for i=1,#players do
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PTC.dust[i]=PTC.dust[0]:clone()
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PTC.dust[i]:start()
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if not players[i].small then
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PTC.dust[i]=PTC.dust[0]:clone()
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PTC.dust[i]:start()
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end
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end
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for i=1,#virtualkey do
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virtualkey[i].press=false
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@@ -18,7 +21,7 @@ function resetGameData()
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freeRow={}
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collectgarbage()
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for i=1,50*#players do
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for i=1,40*#players do
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freeRow[i]={0,0,0,0,0,0,0,0,0,0}
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end
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end
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@@ -42,7 +45,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
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P.control=false
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P.timing=false
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P.time=0
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P.cstat={key=0,piece=0,row=0,atk=0,tetris=0}--Current gamestat
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P.cstat={key=0,piece=0,row=0,atk=0,techrash=0,pc=0}--Current gamestat
|
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P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
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P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
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@@ -67,19 +70,21 @@ function createPlayer(id,x,y,size,AIspeed,data)
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P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
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P.freshTime=0
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P.lastSpin=false
|
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if P.gameEnv.sequence<5 then
|
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local bag1={1,2,3,4,5,6,7}
|
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for i=1,7 do
|
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P.nxt[i]=rem(bag1,rnd(#bag1))
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P.nb[i]=blocks[P.nxt[i]][0]
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end--First bag
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end
|
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local bag1={1,2,3,4,5,6,7}
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for i=1,7 do
|
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P.nxt[i]=rem(bag1,rnd(#bag1))
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P.nb[i]=blocks[P.nxt[i]][0]
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end--First bag
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|
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P.freshNext=freshMethod[P.gameEnv.sequence]
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if P.gameEnv.sequence==1 then P.bag={}--Bag7
|
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elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nxt[i+3]end--History4
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elseif P.gameEnv.sequence==3 then--Pure random
|
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end
|
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|
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P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
|
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P.freshNext=randomMethod[P.gameEnv.sequence]
|
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P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
|
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P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
|
||||
P.moving,P.downing=0,0
|
||||
@@ -168,9 +173,11 @@ function checkrow(s,num)--(cy,r)
|
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ins(clearing,1,i)
|
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P.falling=gameEnv.fall
|
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c=c+1--row cleared+1
|
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for k=1,250 do
|
||||
PTC.dust[P.id]:setPosition(rnd(300),600-30*i+rnd(30))
|
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PTC.dust[P.id]:emit(1)
|
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if not P.small then
|
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for k=1,250 do
|
||||
PTC.dust[P.id]:setPosition(rnd(300),600-30*i+rnd(30))
|
||||
PTC.dust[P.id]:emit(1)
|
||||
end
|
||||
end
|
||||
end end
|
||||
return c
|
||||
@@ -221,7 +228,7 @@ function pressKey(i,player)
|
||||
|
||||
ins(keyTime,1,frame)rem(keyTime,11)
|
||||
cstat.key=cstat.key+1
|
||||
if player.id==1 then stat.key=stat.key+1 end
|
||||
if P.id==1 then stat.key=stat.key+1 end
|
||||
--Key count
|
||||
end
|
||||
-- if playmode=="recording"then ins(rec,{i,frame})end
|
||||
@@ -236,7 +243,7 @@ function spin(d,ifpre)
|
||||
if bn==6 then
|
||||
freshgho()--May cancel spinLast
|
||||
freshLockDelay()
|
||||
SFX(ifpre and"prerotate"or ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and"rotatekick"or"rotate")
|
||||
SFX(ifpre and"prerotate"or"rotate")
|
||||
if id==1 then
|
||||
stat.rotate=stat.rotate+1
|
||||
end
|
||||
@@ -296,9 +303,9 @@ function hold(ifpre)
|
||||
end
|
||||
end
|
||||
function drop()
|
||||
if cy==y_img then
|
||||
ins(dropTime,1,frame)rem(dropTime,11)--update speed dial
|
||||
P.waiting=gameEnv.wait
|
||||
if P.cy==P.y_img then
|
||||
ins(P.dropTime,1,frame)rem(P.dropTime,11)--update speed dial
|
||||
P.waiting=P.gameEnv.wait
|
||||
|
||||
local dospin=bn~=6 and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and ifoverlap(cb,cx,cy+1)and 1 or 0
|
||||
if bn<6 and spinLast then
|
||||
@@ -317,33 +324,33 @@ function drop()
|
||||
if dospin==0 then dospin=false end
|
||||
lock()
|
||||
local cc,csend,exblock,sendTime=checkrow(cy,r),0,0,0--Currect clear&send&sendTime
|
||||
local mini=bn~=7 and dospin==1 and cc<3 and cc<r
|
||||
local mini=bn<6 and dospin==1 and cc<3 and cc<r
|
||||
|
||||
P.combo=P.combo+1--combo=0 is under
|
||||
if cc==4 then
|
||||
if b2b>500 then
|
||||
showText("Tetris B2B2B","fly",70)
|
||||
if b2b>480 then
|
||||
showText("Techrash B2B2B","fly",70)
|
||||
csend=6
|
||||
sendTime=80
|
||||
exblock=exblock+1
|
||||
elseif b2b>=100 then
|
||||
showText("Tetris B2B","drive",70)
|
||||
elseif b2b>=30 then
|
||||
showText("Techrash B2B","drive",70)
|
||||
sendTime=70
|
||||
csend=5
|
||||
else
|
||||
showText("Tetris","stretch",80)
|
||||
showText("Techrash","stretch",80)
|
||||
sendTime=60
|
||||
csend=4
|
||||
end
|
||||
P.b2b=P.b2b+100
|
||||
P.cstat.tetris=P.cstat.tetris+1
|
||||
P.cstat.techrash=P.cstat.techrash+1
|
||||
elseif cc>0 then
|
||||
if dospin then
|
||||
if b2b>500 then
|
||||
if b2b>480 then
|
||||
showText(spinName[cc][bn].." B2B2B","spin",40)
|
||||
csend=b2bATK[cc]+1
|
||||
exblock=exblock+1
|
||||
elseif b2b>=100 then
|
||||
elseif b2b>=30 then
|
||||
showText(spinName[cc][bn].." B2B","spin",40)
|
||||
csend=b2bATK[cc]
|
||||
else
|
||||
@@ -353,17 +360,18 @@ function drop()
|
||||
sendTime=20+csend*20
|
||||
if mini then
|
||||
showText("Mini","drive",40,10)
|
||||
csend=ceil(csend*.5)
|
||||
sendTime=sendTime+60
|
||||
P.b2b=P.b2b+90+10*cc
|
||||
P.b2b=P.b2b+b2bPoint[cc]*.8
|
||||
else
|
||||
P.b2b=P.b2b+70+30*cc
|
||||
P.b2b=P.b2b+b2bPoint[cc]
|
||||
end
|
||||
SFX(spin_n[cc])
|
||||
if id==1 then
|
||||
stat.spin=stat.spin+1
|
||||
end
|
||||
elseif #clearing<#field then
|
||||
P.b2b=P.b2b-300
|
||||
P.b2b=P.b2b-150-cc*50
|
||||
showText(clearName[cc],"appear",50)
|
||||
csend=cc-1
|
||||
sendTime=20+csend*20
|
||||
@@ -373,19 +381,20 @@ function drop()
|
||||
if dospin then
|
||||
showText(spinName[0][bn],"appear",50)
|
||||
SFX("spin_0")
|
||||
P.b2b=b2b+30
|
||||
P.b2b=P.b2b+15
|
||||
end
|
||||
end
|
||||
|
||||
if cc>0 and #clearing==#field then
|
||||
showText("Perfect Clear","flicker",70,-80)
|
||||
csend=csend+5
|
||||
csend=csend+min(6+P.cstat.pc,10)
|
||||
exblock=exblock+2
|
||||
sendTime=sendTime+30
|
||||
SFX("perfectclear")
|
||||
if cstat.piece>10 then
|
||||
P.b2b=600
|
||||
end
|
||||
P.cstat.pc=P.cstat.pc+1
|
||||
end
|
||||
|
||||
csend=csend+(renATK[combo]or 4)
|
||||
@@ -432,10 +441,8 @@ function drop()
|
||||
end
|
||||
end
|
||||
elseif cc==0 then
|
||||
if P.b2b>450 then
|
||||
P.b2b=max(b2b-2,450)
|
||||
elseif P.b2b>100 then
|
||||
P.b2b=max(b2b-5,100)
|
||||
if P.b2b>480 then
|
||||
P.b2b=max(P.b2b-40,480)
|
||||
end
|
||||
garbageRelease()
|
||||
end
|
||||
@@ -445,8 +452,8 @@ function drop()
|
||||
P.cstat.piece,P.cstat.row=P.cstat.piece+1,P.cstat.row+cc
|
||||
if P.cstat.row>=gameEnv.target then
|
||||
gameEnv.reach()
|
||||
if control then SFX("reach")end
|
||||
end
|
||||
P.spinLast=dospin and cc>0
|
||||
else
|
||||
P.cy=cy-1
|
||||
P.spinLast=false
|
||||
@@ -471,9 +478,11 @@ function garbageSend(sender,send,time)
|
||||
r=players.alive[rnd(#players.alive)]
|
||||
until r~=P.id
|
||||
createBeam(sender,r,level)
|
||||
ins(players[r].atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=level})
|
||||
players[r].lastRecv=sender
|
||||
sort(players[r].atkBuffer,timeSort)
|
||||
if #players[r].atkBuffer<20 then
|
||||
ins(players[r].atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=level})
|
||||
sort(players[r].atkBuffer,timeSort)
|
||||
end
|
||||
end
|
||||
function garbageRelease()
|
||||
local t=P.showTime*2
|
||||
|
||||
BIN
image/block/1.png
Normal file
|
After Width: | Height: | Size: 6.2 KiB |
|
Before Width: | Height: | Size: 463 B |
|
Before Width: | Height: | Size: 659 B |
|
Before Width: | Height: | Size: 578 B |
|
Before Width: | Height: | Size: 575 B |
|
Before Width: | Height: | Size: 441 B |
|
Before Width: | Height: | Size: 584 B |
|
Before Width: | Height: | Size: 577 B |
|
Before Width: | Height: | Size: 586 B |
|
Before Width: | Height: | Size: 533 B |
|
Before Width: | Height: | Size: 635 B |
|
Before Width: | Height: | Size: 660 B |
|
Before Width: | Height: | Size: 430 B |
|
Before Width: | Height: | Size: 684 B |
202
list.lua
@@ -1,3 +1,32 @@
|
||||
--[["four name"
|
||||
Techrash
|
||||
Techmino
|
||||
Tequéno
|
||||
Zestris
|
||||
Quadruple
|
||||
Tequeno
|
||||
Techzino
|
||||
Tectris
|
||||
]]
|
||||
PCbase={
|
||||
{3,3,3,0,0,0,0,0,2,2},
|
||||
{3,6,6,0,0,0,0,2,2,5},
|
||||
{4,6,6,0,0,0,1,1,5,5},
|
||||
{4,4,4,0,0,0,0,1,1,5},
|
||||
{1,1,0,0,0,0,0,3,3,3},
|
||||
{5,1,1,0,0,0,0,6,6,3},
|
||||
{5,5,2,2,0,0,0,6,6,4},
|
||||
{5,2,2,0,0,0,0,4,4,4},
|
||||
}
|
||||
PClist={--ZSLJTOI
|
||||
{7,7,4,5},{7,7,6,4},{7,7,2,4},{7,7,1,3},{7,4,1,2},{7,3,5,7},{7,7,5,6},{7,7,5,2},
|
||||
{7,5,4,3},{7,5,1,2},{7,1,4,2},{7,4,2,5},{7,6,4,5},{7,5,4,2},{7,5,6,4},{7,5,3,6},
|
||||
{7,2,5,6},{7,2,1,3},{7,2,6,4},{7,5,2,7},{7,3,1,5},{7,3,2,5},{7,4,1,5},{7,4,2,5},
|
||||
{7,7,3,6},{7,3,7,6},{7,3,6,2},{7,3,7,1},{7,6,4,2},{3,2,7,6},{7,5,3,4},{7,3,6,5},
|
||||
{7,3,2,5},{7,4,6,5},{7,6,4,5},{7,5,2,3},{7,3,5,7},{7,3,2,5},{7,3,5,1},{7,5,2,3},
|
||||
{3,6,2,5},{3,1,2,5},{3,5,1,2},{4,5,3,2},{4,2,6,5},{6,5,3,2},{1,4,2,5},{1,5,3,6},
|
||||
{5,2,6,3},{5,2,1,3},{2,4,1,5},{2,4,5,1},{2,1,4,5},{2,5,4,3},{2,5,6,7},{7,5,4,2},
|
||||
}
|
||||
color={
|
||||
red={1,0,0},
|
||||
green={0,1,0},
|
||||
@@ -95,8 +124,11 @@ bgm={
|
||||
prevMenu={
|
||||
load=love.event.quit,
|
||||
ready="mode",
|
||||
play="mode",
|
||||
play=function()
|
||||
gotoScene(gamemode~="custom"and"mode"or"custom")
|
||||
end,
|
||||
mode="main",
|
||||
custom="mode",
|
||||
help="main",
|
||||
stat="main",
|
||||
setting=function()
|
||||
@@ -109,8 +141,8 @@ prevMenu={
|
||||
main="quit",
|
||||
}
|
||||
|
||||
modeID={"sprint","marathon","zen","infinite","solo","death","blind","puzzle","tetris41","asymsolo","gmroll","p2","p3","p4"}
|
||||
modeName={"Sprint","Marathon","Zen","Infinite","1v1","Death","Blind","Puzzle","Tetris 41","Asymmetry solo","GM roll","2P","3P","4P"}
|
||||
modeID={"sprint","marathon","zen","infinite","solo","death","tsd","blind","pc","techmino41","techmino99","gmroll","p2","p3","p4"}
|
||||
modeName={"Sprint","Marathon","Zen","Infinite","1v1","Death","TSD-only","Blind","PC Puzzle","Techmino41","Techmino99","GM roll","2P","3P","4P"}
|
||||
modeInfo={
|
||||
sprint="Clear 40 Lines",
|
||||
marathon="Clear 200 Lines",
|
||||
@@ -118,21 +150,76 @@ modeInfo={
|
||||
infinite="Infinite game,infinite happiness",
|
||||
solo="Beat AI",
|
||||
death="Survive under terrible speed",
|
||||
tsd="T-spin-double Only!",
|
||||
blind="Invisible board!",
|
||||
puzzle="Your keyboard broke",
|
||||
tetris41="Melee fight with 40 AIs",
|
||||
asymsolo=" See-->",
|
||||
pc="Make as much PCs as you can",
|
||||
techmino41="Melee fight with 40 AIs",
|
||||
techmino99="Melee fight with 98 AIs",
|
||||
gmroll="Who want to be the grand master?",
|
||||
p2="2 players game",
|
||||
p3="3 players game",
|
||||
p4="4 players game",
|
||||
}
|
||||
|
||||
customID={
|
||||
"drop",
|
||||
"lock",
|
||||
"wait",
|
||||
"fall",
|
||||
"next",
|
||||
"hold",
|
||||
"sequence",
|
||||
"visible",
|
||||
"target",
|
||||
"freshLimit",
|
||||
"opponent",
|
||||
}--Order
|
||||
customOption={
|
||||
drop="Drop delay:",
|
||||
lock="Lock delay:",
|
||||
wait="Next piece delay:",
|
||||
fall="Clear row delay:",
|
||||
next="Next count:",
|
||||
hold="Hold:",
|
||||
sequence="Sequence:",
|
||||
visible="Visible:",
|
||||
target="Line limit:",
|
||||
freshLimit="Lock fresh limit:",
|
||||
opponent="Opponent speed:",
|
||||
}--Key str
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"on","off"},
|
||||
sequence={"bag","his4","random"},
|
||||
visible={"Show","half","hide"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit=nil,
|
||||
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
|
||||
}--number-Val str
|
||||
customRange={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99,-1},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
|
||||
wait={1,3,5,7,10,15,20,30,60},
|
||||
fall={1,3,5,7,10,15,20,30,60},
|
||||
next={0,1,2,3,4,5,6},
|
||||
hold={true,false},
|
||||
sequence={1,2,3},
|
||||
visible={1,2,3},
|
||||
target={10,20,40,100,200,500,1000,1e99},
|
||||
freshLimit={0,5,15,1e99},
|
||||
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
||||
}
|
||||
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","insLeft","insRight","insDown"}
|
||||
actName_show={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip","Hard Drop:","Soft Drop:","Hold:","Restart:","Instant Left:","Instant Right:","Ins Down:"}
|
||||
blockPos={4,4,4,4,4,5,4}
|
||||
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
|
||||
renName={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB",}
|
||||
b2bPoint={50,90,150}
|
||||
b2bATK={3,5,8}
|
||||
|
||||
spin_n={"spin_1","spin_2","spin_3"}
|
||||
@@ -144,8 +231,11 @@ marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||
death_lock={10,9,9,8,8}
|
||||
death_wait={6,6,5,5,4}
|
||||
death_fall={10,9,8,7,6}
|
||||
snapLevelValue={1,10,20,40,60,80}
|
||||
pc_drop={50,40,30,22,16,12,10,8,6,5,4,3,2,1}
|
||||
pc_lock={50,40,32,25,20,17,15,12,10}
|
||||
pc_fall={18,16,14,12,10,9,8,7,6,5}
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}
|
||||
snapLevelValue={1,10,20,40,60,80}
|
||||
|
||||
act={
|
||||
moveLeft=function(auto)
|
||||
@@ -180,7 +270,10 @@ act={
|
||||
end
|
||||
end,
|
||||
softDrop=function()
|
||||
if cy~=y_img then P.cy=cy-1 end
|
||||
if cy~=y_img then
|
||||
P.cy=cy-1
|
||||
P.spinLast=false
|
||||
end
|
||||
P.downing=1
|
||||
end,
|
||||
rotRight=function()spin(1)end,
|
||||
@@ -205,8 +298,22 @@ act={
|
||||
freshgho()
|
||||
end
|
||||
end,
|
||||
down1=function()if cy~=y_img then P.cy=cy-1 end end,
|
||||
down4=function()for i=1,4 do if cy~=y_img then P.cy=cy-1 else break end end end,
|
||||
down1=function()
|
||||
if cy~=y_img then
|
||||
P.cy=cy-1
|
||||
P.spinLast=false
|
||||
end
|
||||
end,
|
||||
down4=function()
|
||||
for i=1,4 do
|
||||
if cy~=y_img then
|
||||
P.cy=cy-1
|
||||
P.spinLast=false
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end,
|
||||
quit=function()Event.gameover.lose()end,
|
||||
--System movements
|
||||
}
|
||||
@@ -232,38 +339,38 @@ TRS={
|
||||
[1]={
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
||||
[12]={{0,0},{1,0},{1,-1},{-1,0},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{1,0},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{1,-1},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{-1,1},{0,2},{-1,2}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||
[02]={{0,0},{1,0},{-1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{-1,0},{1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}},
|
||||
[31]={{0,0},{0,1},{0,-1},{1,0},{-1,0},{0,2}},
|
||||
},
|
||||
[13]={{0,0},{0,-1},{0,1},{-1,0}},
|
||||
[31]={{0,0},{0,1},{0,-1},{1,0}},
|
||||
},--Z/J
|
||||
[2]={
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{1,1},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{-1,-1},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{-1,0},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{1,0},{0,2},{-1,2}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1},{-1,1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{1,-1},{0,1}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,1},{0,-1},{1,0},{-1,0},{0,2}},
|
||||
[31]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}},
|
||||
},
|
||||
[13]={{0,0},{0,1},{0,-1},{1,0}},
|
||||
[31]={{0,0},{0,-1},{0,1},{-1,0}},
|
||||
},--S/L
|
||||
[5]={
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{-1,-1},{0,1}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1},{1,1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{0,-1},{0,2},{1,2},{-1,-1}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{1,1}},
|
||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{-1,1}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{0,-1},{0,2},{-1,2},{1,-1}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
@@ -295,13 +402,22 @@ Buttons={
|
||||
{x=250,y=380,w=330,h=60,rgb=color.blue,t="Settings",code=function()gotoScene("setting")end,up=1,down=3},
|
||||
{x=165,y=460,w=160,h=60,rgb=color.yellow,t="Help",code=function()gotoScene("help")end,up=2,down=5,right=4},
|
||||
{x=335,y=460,w=160,h=60,rgb=color.cyan,t="Statistics",code=function()gotoScene("stat")end,up=2,down=5,left=3},
|
||||
{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=function()gotoScene("quit")end,up=3},
|
||||
{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=back,up=3},
|
||||
},
|
||||
mode={
|
||||
{x=1000,y=210,w=200,h=140,rgb=color.white,hide=function()return not setting.virtualkeySwitch end,code=function()if modeSel>1 then modeSel=modeSel-1 end end},
|
||||
{x=1000,y=430,w=200,h=140,rgb=color.white,t="v",f=80,hide=function()return not setting.virtualkeySwitch end,code=function()if modeSel<#modeID then modeSel=modeSel+1 end end},
|
||||
{x=1000,y=210,w=200,h=140,rgb=color.white,t="Λ",f=64,code=function()if modeSel>1 then modeSel=modeSel-1 end end},
|
||||
{x=1000,y=430,w=200,h=140,rgb=color.white,t="v",f=80,code=function()if modeSel<#modeID then modeSel=modeSel+1 end end},
|
||||
{x=1000,y=600,w=180,h=80,rgb=color.green,t="Start",code=function()startGame(modeID[modeSel])end},
|
||||
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()gotoScene("main")end},
|
||||
{x=400,y=150,w=180,h=80,rgb=color.yellow,t="Custom(c)",code=function()gotoScene("custom")end},
|
||||
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
},
|
||||
custom={
|
||||
{x=1000,y=200,w=100,h=100,rgb=color.white,t="Λ",f=40,code=function()optSel=(optSel-2)%#customID+1 end},
|
||||
{x=1000,y=440,w=100,h=100,rgb=color.white,t="v",f=50,code=function()optSel=optSel%#customID+1 end},
|
||||
{x=880,y=320,w=100,h=100,rgb=color.white,t="<",f=50,code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
||||
{x=1120,y=320,w=100,h=100,rgb=color.white,t=">",f=50,code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
||||
{x=1000,y=580,w=180,h=80,rgb=color.green,t="Start",code=function()startGame("custom")end},
|
||||
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
},
|
||||
play={
|
||||
},
|
||||
@@ -350,14 +466,14 @@ Buttons={
|
||||
end,up=14,down=16},
|
||||
{x=870,y=420,w=340,h=60,rgb=color.green,t="Control settings",code=function()gotoScene("setting2")end,up=15,down=17},
|
||||
{x=870,y=500,w=340,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=16,down=18},
|
||||
{x=640,y=640,w=210,h=60,rgb=color.white,t="Save&Back",code=function()back()end,up=17},
|
||||
{x=640,y=640,w=210,h=60,rgb=color.white,t="Save&Back",code=back,up=17},
|
||||
--15~18
|
||||
},
|
||||
setting2={--Control setting
|
||||
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end},
|
||||
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
},
|
||||
setting3={--Touch setting
|
||||
{x=640,y=410,w=170,h=80,t="Back",code=function()back()end},
|
||||
{x=640,y=410,w=170,h=80,t="Back",code=back},
|
||||
{x=640,y=210,w=500,h=80,t=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,code=function()
|
||||
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
||||
end},
|
||||
@@ -388,11 +504,11 @@ Buttons={
|
||||
end},
|
||||
},
|
||||
help={
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end,right=2},
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=back,right=2},
|
||||
{x=980,y=590,w=230,h=60,rgb=color.white,t="Author's qq",code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left=1},
|
||||
},
|
||||
stat={
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
},
|
||||
sel=nil,--selected button id(integer)
|
||||
}
|
||||
@@ -435,7 +551,7 @@ Text={
|
||||
},
|
||||
help={
|
||||
"I think you don't need \"help\".",
|
||||
"THIS IS NOT TETRIS,and SRS NOT USED.",
|
||||
"THIS IS ONLY A SMALL BLOCK GAME",
|
||||
"But just play like playing TOP/C2/KOS/TGM3",
|
||||
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||
"",
|
||||
@@ -443,7 +559,7 @@ Text={
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||
"Special thanks:farter,teatube,flyz,and YOU!!",
|
||||
"Special thanks:farter,teatube,flyz,t830,[all test staff] and YOU!!",
|
||||
"Any bugs/suggestions to my E-mail.",
|
||||
},
|
||||
}
|
||||
363
main.lua
@@ -1,12 +1,24 @@
|
||||
gc,kb,ms,tc,tm,fs,wd,sys=love.graphics,love.keyboard,love.mouse,love.touch,love.timer,love.filesystem,love.window,love.system
|
||||
lib={
|
||||
gc=love.graphics,
|
||||
kb=love.keyboard,
|
||||
ms=love.mouse,
|
||||
tc=love.touch,
|
||||
tm=love.timer,
|
||||
fs=love.filesystem,
|
||||
wd=love.window,
|
||||
mt=love.math,
|
||||
sys=love.system,
|
||||
}for k,v in pairs(lib)do _G[k]=v end lib=nil
|
||||
toN,toS=tonumber,tostring
|
||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||
ins,rem,sort=table.insert,table.remove,table.sort
|
||||
null=function()end
|
||||
|
||||
ww,wh=gc.getWidth(),gc.getHeight()
|
||||
Timer=tm.getTime--Easy&Quick to get time!
|
||||
mx,my,mouseShow=-20,-20,false
|
||||
xOy=love.math.newTransform()
|
||||
focus=true
|
||||
|
||||
system=sys.getOS()
|
||||
@@ -28,7 +40,7 @@ function setFont(s)
|
||||
if Fonts[s]then
|
||||
gc.setFont(Fonts[s])
|
||||
else
|
||||
local t=gc.setNewFont("cb.ttf",s)
|
||||
local t=gc.setNewFont("siyuanhei.otf",s-5)
|
||||
Fonts[s]=t
|
||||
gc.setFont(t)
|
||||
end
|
||||
@@ -41,11 +53,11 @@ gameEnv0={
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
drop=30,lock=45,
|
||||
wait=0,fall=20,
|
||||
wait=1,fall=1,
|
||||
next=6,hold=true,
|
||||
sequence=1,visible=1,
|
||||
_20G=false,target=9e99,
|
||||
freshLimit=9e99,
|
||||
_20G=false,target=1e99,
|
||||
freshLimit=1e99,
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
@@ -57,31 +69,39 @@ gameEnv0={
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,80,6400,80},--restart
|
||||
},
|
||||
reach=function()end,
|
||||
reach=null,
|
||||
--not all is actually used,some only provide a key
|
||||
}
|
||||
randomMethod={
|
||||
customSel={
|
||||
drop=20,
|
||||
lock=20,
|
||||
wait=1,
|
||||
fall=1,
|
||||
next=7,
|
||||
hold=1,
|
||||
sequence=1,
|
||||
visible=1,
|
||||
target=4,
|
||||
freshLimit=3,
|
||||
opponent=1,
|
||||
}
|
||||
freshMethod={
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
if #P.nxt<6 then
|
||||
local bag={1,2,3,4,5,6,7}
|
||||
for i=1,7 do
|
||||
ins(P.nxt,rem(bag,rnd(8-i)))
|
||||
ins(P.nb,blocks[P.nxt[#P.nxt]][0])
|
||||
end
|
||||
end
|
||||
for i=6,#P.nxt do
|
||||
P.nb[i]=blocks[P.nxt[i]][0]
|
||||
end
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
for j=1,4 do
|
||||
local i,f=rnd(7)
|
||||
for k=1,4 do
|
||||
if i==P.his[k]then f=true end
|
||||
end
|
||||
if not f then break end
|
||||
end
|
||||
local i,j=nil,0
|
||||
repeat
|
||||
i,j=rnd(7),j+1
|
||||
until not(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])
|
||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||
rem(P.his,1)ins(P.his,i)
|
||||
end,
|
||||
@@ -90,12 +110,46 @@ randomMethod={
|
||||
repeat i=rnd(7)until i~=P.nxt[5]
|
||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
if #P.nxt<6 then
|
||||
local bag={1,2,3,4,5,6,7}
|
||||
repeat
|
||||
local i=rem(bag,rnd(#bag))
|
||||
ins(P.nxt,i)
|
||||
ins(P.nb,blocks[i][0])
|
||||
until #bag==0
|
||||
bag={1,2,3,4,5,6,7,5}
|
||||
repeat
|
||||
local i=rem(bag,rnd(#bag))
|
||||
ins(P.nxt,i)
|
||||
ins(P.nb,blocks[i][0])
|
||||
until #bag==0
|
||||
end
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
if P.cstat.piece%4==0 then
|
||||
local r=rnd(#PClist)
|
||||
local P=players[1]
|
||||
local f=P.cstat.pc%2==0
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
if f then
|
||||
if b<3 then b=3-b
|
||||
elseif b<5 then b=7-b
|
||||
end
|
||||
end
|
||||
ins(P.nxt,b)
|
||||
ins(P.nb,blocks[b][0])
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
loadmode={
|
||||
sprint=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
drop=60,
|
||||
target=40,
|
||||
reach=Event.gameover.win,
|
||||
}
|
||||
@@ -107,8 +161,6 @@ loadmode={
|
||||
modeEnv={
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
wait=1,
|
||||
fall=1,
|
||||
target=200,
|
||||
reach=Event.gameover.win,
|
||||
}
|
||||
@@ -120,8 +172,6 @@ loadmode={
|
||||
modeEnv={
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
wait=1,
|
||||
fall=1,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
@@ -145,7 +195,6 @@ loadmode={
|
||||
marathon=function()
|
||||
modeEnv={
|
||||
drop=60,
|
||||
wait=1,
|
||||
fall=20,
|
||||
target=10,
|
||||
reach=Event.marathon_reach,
|
||||
@@ -171,42 +220,86 @@ loadmode={
|
||||
curBG="game2"
|
||||
BGM("push")
|
||||
end,
|
||||
puzzle=function()
|
||||
tsd=function()
|
||||
modeEnv={
|
||||
hold=false,
|
||||
das=0,
|
||||
arr=0,
|
||||
_20G=true,
|
||||
drop=0,
|
||||
lock=1e99,
|
||||
wait=1,
|
||||
fall=10,
|
||||
target=40,
|
||||
reach=Event.gameover.win,
|
||||
drop=60,
|
||||
lock=60,
|
||||
sequence=4,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
freshLimit=10,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
BGM("way")
|
||||
curBG="matrix"
|
||||
BGM("infinite")
|
||||
end,
|
||||
tetris41=function()
|
||||
pc=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
freshLimit=15,
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=60,
|
||||
lock=60,
|
||||
fall=20,
|
||||
sequence=5,
|
||||
target=0,
|
||||
reach=Event.newPC,
|
||||
freshLimit=5,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
local r=rnd(#PClist)
|
||||
local P=players[1]
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
ins(P.nxt,b)
|
||||
ins(P.nb,blocks[b][0])
|
||||
end
|
||||
Event.newPC()
|
||||
curBG="matrix"
|
||||
BGM("infinite")
|
||||
end,
|
||||
techmino41=function()
|
||||
modeEnv={
|
||||
freshLimit=15,
|
||||
royaleMode=true,
|
||||
royale={2,5,10,20},
|
||||
}
|
||||
royaleMode=true
|
||||
createPlayer(1,340,15)--Player
|
||||
|
||||
local n=2
|
||||
for i=1,4 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,75*i-48,142*j-130,.19,1+rnd(14))
|
||||
createPlayer(n,75*i-48,142*j-130,.19,rnd(15))
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
for i=9,12 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,75*i+292,142*j-130,.19,1+rnd(14))
|
||||
createPlayer(n,75*i+292,142*j-130,.19,rnd(15))
|
||||
n=n+1
|
||||
end
|
||||
end--AIs
|
||||
|
||||
curBG="game3"
|
||||
BGM("race")
|
||||
end,
|
||||
techmino99=function()
|
||||
modeEnv={
|
||||
freshLimit=15,
|
||||
royaleMode=true,
|
||||
royale={2,6,14,30},
|
||||
}
|
||||
createPlayer(1,340,15)--Player
|
||||
|
||||
local n=2
|
||||
for i=1,7 do
|
||||
for j=1,7 do
|
||||
createPlayer(n,46*i-36,97*j-72,.135,rnd()<.1 and rnd(4)or rnd(10,20))
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
for i=15,21 do
|
||||
for j=1,7 do
|
||||
createPlayer(n,46*i+264,97*j-72,.135,rnd()<.1 and rnd(4)or rnd(10,20))
|
||||
n=n+1
|
||||
end
|
||||
end--AIs
|
||||
@@ -216,8 +309,6 @@ loadmode={
|
||||
end,
|
||||
solo=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)--Player
|
||||
@@ -230,8 +321,6 @@ loadmode={
|
||||
modeEnv={
|
||||
drop=15,
|
||||
lock=30,
|
||||
wait=1,
|
||||
fall=1,
|
||||
visible=0,
|
||||
freshLimit=10,
|
||||
}
|
||||
@@ -240,23 +329,8 @@ loadmode={
|
||||
curBG="glow"
|
||||
BGM("push")
|
||||
end,
|
||||
asymsolo=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
visible=2,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)--Player
|
||||
createPlayer(2,660,85,.9,2)--AI
|
||||
|
||||
curBG="game2"
|
||||
BGM("race")
|
||||
end,
|
||||
p2=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)
|
||||
@@ -267,8 +341,6 @@ loadmode={
|
||||
end,
|
||||
p3=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,100,.65)
|
||||
@@ -280,8 +352,6 @@ loadmode={
|
||||
end,
|
||||
p4=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,25,150,.5)
|
||||
@@ -292,6 +362,23 @@ loadmode={
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
end,
|
||||
custom=function()
|
||||
modeEnv={reach=Event.gameover.win}
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
modeEnv[k]=customRange[k][customSel[k]]
|
||||
end
|
||||
modeEnv._20G=modeEnv.drop==-1
|
||||
if modeEnv.opponent==0 then
|
||||
createPlayer(1,340,15)
|
||||
else
|
||||
modeEnv.target=nil
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,660,85,.9,modeEnv.opponent)
|
||||
end
|
||||
curBG="matrix"
|
||||
BGM("reason")
|
||||
end,
|
||||
}
|
||||
Event={
|
||||
gameover={
|
||||
@@ -319,10 +406,13 @@ Event={
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
showText("LOSE","appear",100,nil,true)
|
||||
if royaleMode and P.lastRecv then
|
||||
if modeEnv.royaleMode and P.lastRecv then
|
||||
throwBadge(P.id,P.lastRecv,P.badge)
|
||||
players[P.lastRecv].badge=players[P.lastRecv].badge+P.badge+1
|
||||
players[P.lastRecv].strength=min(int(players[P.lastRecv].badge*.2),4)
|
||||
local atker=players[P.lastRecv]
|
||||
while atker.strength<4 and atker.badge>modeEnv.royale[atker.strength+1]do
|
||||
atker.strength=atker.strength+1
|
||||
end
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i]==P.id then
|
||||
@@ -347,13 +437,14 @@ Event={
|
||||
end,
|
||||
},
|
||||
marathon_reach=function()
|
||||
local s=int(P.cstat.row*.1)
|
||||
local s=int(cstat.row*.1)
|
||||
if s>=20 then
|
||||
Event.gameover.win()
|
||||
else
|
||||
gameEnv.drop=marathon_drop[s]
|
||||
if s==18 then gameEnv._20G=true end
|
||||
gameEnv.target=s*10+10
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
death_reach=function()
|
||||
@@ -369,6 +460,33 @@ Event={
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
tsd_reach=function()
|
||||
if not(#clearing==2 and bn==5 and P.spinLast)then
|
||||
Event.gameover.lose()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+2
|
||||
end
|
||||
end,
|
||||
newPC=function()
|
||||
local P=players[1]
|
||||
if #P.field==#P.clearing then
|
||||
P.counter=P.cstat.piece==0 and 19 or 0
|
||||
ins(P.task,Event.task.PC)
|
||||
local s=P.cstat.pc*.5
|
||||
if int(s)==s and s>0 then
|
||||
P.gameEnv.drop=pc_drop[s]or 0
|
||||
P.gameEnv.lock=pc_lock[s]or 10
|
||||
P.gameEnv.fall=pc_fall[s]or 5
|
||||
if s==15 then
|
||||
showText("Max speed","appear",80,-120)
|
||||
else
|
||||
showText("Speed up","appear",30,-130)
|
||||
end
|
||||
end
|
||||
else
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
task={
|
||||
winTrigger=function()
|
||||
Event.gameover.win()
|
||||
@@ -412,6 +530,30 @@ Event={
|
||||
end
|
||||
end
|
||||
end,
|
||||
garbagepush=function()
|
||||
|
||||
end,
|
||||
PC=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==21 then
|
||||
gameEnv.target=gameEnv.target+4
|
||||
local t=P.cstat.pc%2
|
||||
for i=1,4 do
|
||||
local r=getNewRow()
|
||||
for j=1,10 do
|
||||
r[j]=PCbase[4*t+i][j]
|
||||
end
|
||||
ins(P.field,1,r)
|
||||
ins(P.visTime,1,getNewRow(P.showTime))
|
||||
end
|
||||
P.fieldBeneath=P.fieldBeneath+120
|
||||
-- P.cy=P.cy+4
|
||||
P.y_img=P.y_img+4
|
||||
freshgho()
|
||||
return true
|
||||
end
|
||||
end,
|
||||
},
|
||||
}
|
||||
mesDisp={
|
||||
@@ -429,59 +571,79 @@ mesDisp={
|
||||
mStr(cstat.atk,-75,320)
|
||||
mStr(format("%.2f",2.5*cstat.atk/cstat.piece),-75,430)
|
||||
setFont(20)
|
||||
gc.print("Attack",-103,360)
|
||||
gc.print("Efficiency",-114,472)
|
||||
gc.print("Attack",-100,360)
|
||||
gc.print("Efficiency",-108,472)
|
||||
end,
|
||||
solo=function()
|
||||
setFont(50)
|
||||
mStr(cstat.atk,-75,320)
|
||||
setFont(20)
|
||||
gc.print("Attack",-100,360)
|
||||
end,
|
||||
gmroll=function()
|
||||
setFont(35)
|
||||
gc.print("Tetris",-120,390)
|
||||
setFont(25)
|
||||
gc.print("Techrash",-120,420)
|
||||
setFont(80)
|
||||
mStr(cstat.tetris,-75,420)
|
||||
mStr(cstat.techrash,-75,350)
|
||||
end,
|
||||
marathon=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,330)
|
||||
mStr(gameEnv.target,-75,380)
|
||||
gc.line(-120,377,-30,377)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
death=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,330)
|
||||
mStr(gameEnv.target,-75,380)
|
||||
gc.line(-120,377,-30,377)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
puzzle=function()
|
||||
setFont(75)
|
||||
mStr(max(40-P.cstat.row,0),-75,280)
|
||||
tsd=function()
|
||||
setFont(35)
|
||||
gc.print("TSD",-105,405)
|
||||
setFont(80)
|
||||
mStr((P.gameEnv.target-1)*.5,-75,330)
|
||||
end,
|
||||
tetris41=function()
|
||||
pc=function()
|
||||
setFont(25)
|
||||
gc.print("Perfect Clear",-138,400)
|
||||
setFont(80)
|
||||
mStr(cstat.pc,-75,330)
|
||||
end,
|
||||
techmino41=function()
|
||||
gc.draw(badgeIcon,-120,150,nil,1.5)
|
||||
setFont(50)
|
||||
gc.print(badge,-65,150)
|
||||
mStr(cstat.atk,-75,320)
|
||||
mStr(#players.alive,-75,430)
|
||||
setFont(20)
|
||||
gc.print("Attack",-103,360)
|
||||
gc.print("Attack",-100,360)
|
||||
gc.print("Remain",-105,472)
|
||||
end,
|
||||
techmino99=function()
|
||||
gc.draw(badgeIcon,-120,150,nil,1.5)
|
||||
setFont(50)
|
||||
gc.print(badge,-65,150)
|
||||
mStr(cstat.atk,-75,320)
|
||||
mStr(#players.alive,-75,430)
|
||||
setFont(20)
|
||||
gc.print("Attack",-100,360)
|
||||
gc.print("Remain",-105,472)
|
||||
end,
|
||||
blind=function()
|
||||
setFont(35)
|
||||
gc.print("Rows",-115,220)
|
||||
gc.print("Tetris",-120,390)
|
||||
setFont(25)
|
||||
gc.print("Rows",-100,300)
|
||||
gc.print("Techrash",-120,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-75,250)
|
||||
mStr(cstat.tetris,-75,420)
|
||||
end,
|
||||
solo=function()
|
||||
gc.print("Attack",-130,365)
|
||||
setFont(80)
|
||||
mStr(cstat.atk,-75,300)
|
||||
end,
|
||||
asymsolo=function()
|
||||
gc.print("Attack",-132,365)
|
||||
setFont(80)
|
||||
mStr(cstat.atk,-75,300)
|
||||
mStr(P.cstat.row,-75,230)
|
||||
mStr(cstat.techrash,-75,350)
|
||||
end,
|
||||
custom=function()
|
||||
if gameEnv.target<1e4 then
|
||||
setFont(75)
|
||||
mStr(max(gameEnv.target-P.cstat.row,0),-75,280)
|
||||
end
|
||||
end
|
||||
}
|
||||
--Game system Data
|
||||
|
||||
@@ -546,13 +708,12 @@ stat={
|
||||
spin=0,
|
||||
}
|
||||
--User Data&User Setting
|
||||
--------------------------------Wrning!_G __index Ply[n] when chng any playr's elments!
|
||||
--------------------------------Wrning!_G __index Plyr[n] when chng any playr's val!
|
||||
require("toolfunc")
|
||||
require("gamefunc")
|
||||
require("list")
|
||||
require("texture")
|
||||
require("ai")
|
||||
require("toolfunc")
|
||||
require("sysfunc")
|
||||
require("gamefunc")
|
||||
require("timer")
|
||||
require("paint")
|
||||
require("scene")
|
||||
|
||||
158
paint.lua
@@ -157,39 +157,51 @@ function drawVirtualkey(s)
|
||||
end
|
||||
end
|
||||
|
||||
Pnt={BG={}}
|
||||
function Pnt.BG.none()
|
||||
gc.clear(.2,.2,.2)
|
||||
end
|
||||
function Pnt.BG.glow()
|
||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||
gc.clear(t,t,t)
|
||||
end
|
||||
function Pnt.BG.game1()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background[1],640,360,Timer()*.15,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game2()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background[1],640,360,Timer()*.2,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game3()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background[1],640,360,Timer()*.25,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.rgb()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end
|
||||
function Pnt.BG.strap()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background[2],x,0,nil,10)
|
||||
gc.draw(background[2],x-1280,0,nil,10)
|
||||
end
|
||||
Pnt={}
|
||||
Pnt.BG={
|
||||
none=function()
|
||||
gc.clear(.2,.2,.2)
|
||||
end,
|
||||
glow=function()
|
||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||
gc.clear(t,t,t)
|
||||
end,
|
||||
game1=function()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background[1],640,360,Timer()*.15,12,nil,64,64)
|
||||
end,
|
||||
game2=function()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background[1],640,360,Timer()*.2,12,nil,64,64)
|
||||
end,
|
||||
game3=function()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background[1],640,360,Timer()*.25,12,nil,64,64)
|
||||
end,
|
||||
rgb=function()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end,
|
||||
strap=function()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background[2],x,0,nil,10)
|
||||
gc.draw(background[2],x-1280,0,nil,10)
|
||||
end,
|
||||
matrix=function()
|
||||
for i=0,15 do
|
||||
for j=0,8 do
|
||||
-- local t=sin(Timer()*((2.468*i-1.357*j)%3))*.3
|
||||
local t=(sin((mt.noise(i,j)+2)*Timer())+1)*.2
|
||||
gc.setColor(t,t,t)
|
||||
gc.rectangle("fill",80*i,80*j,80,80)
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
function Pnt.load()
|
||||
gc.setLineWidth(4)
|
||||
@@ -198,30 +210,21 @@ function Pnt.load()
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",340,340,640,40)
|
||||
setFont(30)
|
||||
mStr(Text.load[loading],640,345)
|
||||
mStr(Text.load[loading],640,346)
|
||||
setFont(20)
|
||||
mStr("not animation,real loading!",640,392)
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.68",370,150)
|
||||
gc.print("Alpha V0.7.3",370,150)
|
||||
gc.print(system,530,110)
|
||||
gc.draw(titleImage,30,30)
|
||||
end
|
||||
function Pnt.mode()
|
||||
if setting.virtualkeySwitch then
|
||||
gc.setColor(.5,.5,.5)
|
||||
gc.draw(charV,1019,249,pi)
|
||||
gc.draw(charV,1021,249,pi)
|
||||
gc.draw(charV,1019,251,pi)
|
||||
gc.draw(charV,1020,251,pi)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(charV,1020,250,pi)
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
mStr(modeInfo[modeID[modeSel]],270,300)
|
||||
gc.setColor(color.white)
|
||||
mStr(modeInfo[modeID[modeSel]],270,305)
|
||||
setFont(80)
|
||||
gc.setColor(color.grey)
|
||||
mStr(modeName[modeSel],643,283)
|
||||
@@ -234,6 +237,25 @@ function Pnt.mode()
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.custom()
|
||||
setFont(80)
|
||||
gc.setColor(color.lightGrey)
|
||||
gc.print("Custom Game",20,20)
|
||||
gc.setColor(color.white)
|
||||
gc.print("Custom Game",22,23)
|
||||
setFont(40)
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
local y=90+40*i
|
||||
gc.print(customOption[k],50,y)
|
||||
if customVal[k]then
|
||||
gc.print(customVal[k][customSel[k]],350,y)
|
||||
else
|
||||
gc.print(customRange[k][customSel[k]],350,y)
|
||||
end
|
||||
end
|
||||
gc.print("→",10,90+40*optSel)
|
||||
end
|
||||
function Pnt.play()
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
@@ -246,7 +268,7 @@ function Pnt.play()
|
||||
gc.stencil(stencil_field_small, "replace",1)
|
||||
gc.translate(0,fieldBeneath)
|
||||
gc.setStencilTest("equal",1)
|
||||
for j=1,#field do
|
||||
for j=int(fieldBeneath/30+1),#field do
|
||||
if falling<=0 or without(clearing,j)then
|
||||
for i=1,10 do
|
||||
if field[j][i]>0 then
|
||||
@@ -255,8 +277,6 @@ function Pnt.play()
|
||||
end
|
||||
end
|
||||
end--Field
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-fieldBeneath)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",-7,-7,314,614)--Draw boarder
|
||||
@@ -265,31 +285,6 @@ function Pnt.play()
|
||||
gc.setColor(1,1,1,min(P.counter,60)*.01)
|
||||
setFont(100)
|
||||
mStr(P.result,150,250)
|
||||
else
|
||||
local h=0
|
||||
for i=1,#atkBuffer do
|
||||
local a=atkBuffer[i]
|
||||
local bar=a.amount*30
|
||||
if not a.sent then
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",315,600-h,8,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",315,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",315,600-h,8,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
end
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-15,600,10,-b2b)
|
||||
--B2B bar
|
||||
end
|
||||
gc.pop()
|
||||
else
|
||||
@@ -302,7 +297,7 @@ function Pnt.play()
|
||||
gc.stencil(stencil_field, "replace", 1)
|
||||
gc.translate(0,fieldBeneath)
|
||||
gc.setStencilTest("equal",1)
|
||||
for j=1,#field do
|
||||
for j=int(fieldBeneath/30+1),#field do
|
||||
if falling<=0 or without(clearing,j)then
|
||||
for i=1,10 do
|
||||
if field[j][i]>0 then
|
||||
@@ -350,6 +345,7 @@ function Pnt.play()
|
||||
for i=1,#atkBuffer do
|
||||
local a=atkBuffer[i]
|
||||
local bar=a.amount*30
|
||||
if h+bar>600 then bar=600-h end
|
||||
if not a.sent then
|
||||
if a.time<20 then
|
||||
bar=bar*(20*a.time)^.5*.05
|
||||
@@ -369,19 +365,19 @@ function Pnt.play()
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",308,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",308,600-h,8,-bar+3)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
if h>=600 then break end
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(b2b<100 and color.white or b2b<=500 and color.lightRed or color.lightBlue)
|
||||
gc.setColor(b2b<40 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-17,600,10,-b2b1)
|
||||
gc.setColor(color.red)
|
||||
gc.rectangle("fill",-23,600-100,16,5)
|
||||
gc.rectangle("fill",-23,600-40,16,5)
|
||||
gc.setColor(color.blue)
|
||||
gc.rectangle("fill",-23,600-500,16,5)
|
||||
gc.rectangle("fill",-23,600-480,16,5)
|
||||
--B2B bar
|
||||
|
||||
setFont(40)
|
||||
@@ -397,7 +393,7 @@ function Pnt.play()
|
||||
end
|
||||
end--Hold
|
||||
gc.print("Next",336,0)
|
||||
for N=1,gameEnv.next do
|
||||
for N=1,min(gameEnv.next,#nxt)do
|
||||
local b=nb[N]
|
||||
for i=1,#b do
|
||||
for j=1,#b[1] do
|
||||
|
||||
12
scene.lua
@@ -2,17 +2,15 @@ game={}
|
||||
function game.load()
|
||||
scene="load"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar
|
||||
end
|
||||
function game.intro()
|
||||
scene="intro"
|
||||
curBG="none"
|
||||
end
|
||||
function game.main()
|
||||
scene="main"
|
||||
curBG="none"
|
||||
keeprun=false
|
||||
BGM("blank")
|
||||
collectgarbage()
|
||||
end
|
||||
@@ -23,6 +21,12 @@ function game.mode()
|
||||
curBG="none"
|
||||
BGM("blank")
|
||||
end
|
||||
function game.custom()
|
||||
optSel=optSel or 1
|
||||
scene="custom"
|
||||
curBG="matrix"
|
||||
BGM("blank")
|
||||
end
|
||||
function game.play()
|
||||
scene="play"
|
||||
--curBG="game1"
|
||||
|
||||
BIN
siyuanhei.otf
Normal file
16
texture.lua
@@ -1,16 +1,24 @@
|
||||
setFont(80)
|
||||
charV=gc.newText(Fonts[80],"v")
|
||||
local N=gc.newImage
|
||||
function C(x,y)
|
||||
c=gc.newCanvas(x,y)
|
||||
gc.setCanvas(c)
|
||||
end
|
||||
titleImage=N("/image/mess/title.png")
|
||||
mouseIcon=N("/image/mess/mouseIcon.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
badgeIcon=N("/image/mess/badge.png")
|
||||
|
||||
blockSkin={}
|
||||
local img=N("/image/block/1.png")
|
||||
for i=1,13 do
|
||||
blockSkin[i]=N("/image/block/1/"..i..".png")
|
||||
C(30,30)
|
||||
gc.draw(img,30-30*i,0)
|
||||
blockSkin[i]=c
|
||||
end
|
||||
img:release()
|
||||
|
||||
background={}
|
||||
gc.setColor(1,1,1)
|
||||
background={
|
||||
@@ -24,7 +32,7 @@ end
|
||||
|
||||
|
||||
PTC={dust={}}--Particle systems
|
||||
c=gc.newCanvas(6,6)gc.setCanvas(c)
|
||||
C(6,6)
|
||||
gc.clear(1,1,1)
|
||||
PTC.dust[0]=gc.newParticleSystem(c,1000)
|
||||
PTC.dust[0]:setParticleLifetime(.2,.3)
|
||||
|
||||
15
timer.lua
@@ -163,7 +163,9 @@ function Tmr.play(dt)
|
||||
removeRow(field,clearing[i])
|
||||
removeRow(visTime,clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
while #clearing>0 do
|
||||
rem(clearing)
|
||||
end
|
||||
end
|
||||
--Rows cleared drop
|
||||
elseif waiting>0 then
|
||||
@@ -188,12 +190,7 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
P.b2b1=P.b2b1*.93+P.b2b*.07
|
||||
if P.b2b>500 then
|
||||
P.b2b=P.b2b-.2
|
||||
elseif P.b2b>100 then
|
||||
P.b2b=P.b2b-.15
|
||||
end
|
||||
P.b2b1=P.b2b1*.92+P.b2b*.08
|
||||
--Alive
|
||||
else
|
||||
P.keySpeed=keySpeed*.96+cstat.key/time*60*.04
|
||||
@@ -245,7 +242,9 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-3 end
|
||||
PTC.dust[p]:update(dt)
|
||||
if not P.small then
|
||||
PTC.dust[p]:update(dt)
|
||||
end
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
end
|
||||
208
toolfunc.lua
@@ -15,9 +15,11 @@ function without(t,v)
|
||||
end
|
||||
return true
|
||||
end
|
||||
function mStr(s,x,y)gc.printf(s,x-500,y,1000,"center")end
|
||||
function mStr(s,x,y)
|
||||
gc.printf(s,x-500,y,1000,"center")
|
||||
end
|
||||
function convert(x,y)
|
||||
return x*screenK,(y-screenM)*screenK
|
||||
return xOy:inverseTransformPoint(x,y)
|
||||
end
|
||||
|
||||
function getNewRow(val)
|
||||
@@ -63,4 +65,204 @@ end
|
||||
function stencil_field_small()
|
||||
gc.rectangle("fill",0,0,300,600)
|
||||
end
|
||||
--Single use
|
||||
--Single use
|
||||
|
||||
function sysSFX(s,v)
|
||||
if setting.sfx then
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
end
|
||||
end
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
end
|
||||
function SFX(s,v)
|
||||
if setting.sfx and not P.ai then
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
break
|
||||
end
|
||||
end
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
end
|
||||
function BGM(s)
|
||||
if setting.bgm and bgmPlaying~=s then
|
||||
for k,v in pairs(bgm)do v:stop()end
|
||||
if s then bgm[s]:play()end
|
||||
bgmPlaying=s
|
||||
end
|
||||
end
|
||||
function gotoScene(s,style)
|
||||
if not sceneSwaping and s~=scene then
|
||||
style=style or"deck"
|
||||
sceneSwaping={
|
||||
tar=s,style=style,
|
||||
time=swap[style][1],mid=swap[style][2],
|
||||
draw=swap[style].d
|
||||
}
|
||||
Buttons.sel=nil
|
||||
end
|
||||
end
|
||||
function startGame(mode)
|
||||
--rec=""
|
||||
gamemode=mode
|
||||
gotoScene("play")
|
||||
end
|
||||
function back()
|
||||
local t=prevMenu[scene]
|
||||
if type(t)=="string"then
|
||||
gotoScene(t)
|
||||
else
|
||||
t()
|
||||
end
|
||||
end
|
||||
function loadData()
|
||||
userData:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userData:read(),"\r\n")
|
||||
userData:close()
|
||||
for i=1,#t do
|
||||
local i=t[i]
|
||||
if find(i,"=")then
|
||||
local t=sub(i,1,find(i,"=")-1)
|
||||
local v=sub(i,find(i,"=")+1)
|
||||
if t=="run"or t=="game"or t=="gametime"or t=="piece"or t=="row"or t=="atk"or t=="key"or t=="rotate"or t=="hold"or t=="spin"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
stat[t]=v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function saveData()
|
||||
local t=table.concat({
|
||||
stringPack("run=",stat.run),
|
||||
stringPack("game=",stat.game),
|
||||
stringPack("gametime=",stat.gametime),
|
||||
stringPack("piece=",stat.piece),
|
||||
stringPack("row=",stat.row),
|
||||
stringPack("atk=",stat.atk),
|
||||
stringPack("key=",stat.key),
|
||||
stringPack("rotate=",stat.rotate),
|
||||
stringPack("hold=",stat.hold),
|
||||
stringPack("spin=",stat.spin),
|
||||
},"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userData:open("w")
|
||||
userData:write(t)
|
||||
userData:close()
|
||||
end
|
||||
function loadSetting()
|
||||
userSetting:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userSetting:read(),"\r\n")
|
||||
userSetting:close()
|
||||
for i=1,#t do
|
||||
local i=t[i]
|
||||
if find(i,"=")then
|
||||
local t=sub(i,1,find(i,"=")-1)
|
||||
local v=sub(i,find(i,"=")+1)
|
||||
if t=="sfx"or t=="bgm"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="fullscreen"then
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
elseif t=="bgblock"then
|
||||
setting.bgblock=v=="true"
|
||||
elseif t=="keymap"then
|
||||
v=string.splitS(v,"/")
|
||||
for i=1,16 do
|
||||
local v1=string.splitS(v[i],",")
|
||||
for j=1,#v1 do
|
||||
setting.keyMap[i][j]=v1[j]
|
||||
end
|
||||
end
|
||||
elseif t=="keylib"then
|
||||
v=string.splitS(v,"/")
|
||||
for i=1,4 do
|
||||
local v1=string.splitS(v[i],",")
|
||||
for j=1,#v1 do
|
||||
setting.keyLib[i][j]=toN(v1[j])
|
||||
end
|
||||
for j=1,#setting.keyLib[i]do
|
||||
local v=setting.keyLib[i][j]
|
||||
if int(v)~=v or v>=9 or v<=0 then
|
||||
setting.keyLib[i]={i}
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif t=="virtualkey"then
|
||||
v=string.splitS(v,"/")
|
||||
for i=1,9 do
|
||||
virtualkey[i]=string.splitS(v[i],",")
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||
end
|
||||
end
|
||||
elseif t=="virtualkeyAlpha"then
|
||||
setting.virtualkeyAlpha=int(abs(toN(v)))
|
||||
elseif t=="virtualkeyIcon"then
|
||||
setting.virtualkeyIcon=v=="true"
|
||||
elseif t=="virtualkeySwitch"then
|
||||
setting.virtualkeySwitch=v=="true"
|
||||
elseif t=="frameMul"then
|
||||
v=min(max(toN(v)or 100,0),100)
|
||||
setting.frameMul=v
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
setting[t]=int(v)
|
||||
elseif t=="ghost"or t=="center"then
|
||||
setting[t]=v=="true"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function saveSetting()
|
||||
local vk={}
|
||||
for i=1,9 do
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
||||
end--Saving a integer is better?
|
||||
vk[i]=table.concat(virtualkey[i],",")
|
||||
end--pre-pack virtualkey setting
|
||||
local map={}
|
||||
for i=1,16 do
|
||||
map[i]=table.concat(setting.keyMap[i],",")
|
||||
end
|
||||
local lib={}
|
||||
for i=1,4 do
|
||||
lib[i]=table.concat(setting.keyLib[i],",")
|
||||
end
|
||||
local t=table.concat({
|
||||
stringPack("sfx=",setting.sfx),
|
||||
stringPack("bgm=",setting.bgm),
|
||||
stringPack("fullscreen=",setting.fullscreen),
|
||||
stringPack("bgblock=",setting.bgblock),
|
||||
stringPack("das=",setting.das),
|
||||
stringPack("arr=",setting.arr),
|
||||
stringPack("sddas=",setting.sddas),
|
||||
stringPack("sdarr=",setting.sdarr),
|
||||
stringPack("keymap=",table.concat(map,"/")),
|
||||
stringPack("keylib=",table.concat(lib,"/")),
|
||||
stringPack("virtualkey=",table.concat(vk,"/")),
|
||||
stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
|
||||
stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
|
||||
stringPack("virtualkeySwitch=",setting.virtualkeySwitch),
|
||||
stringPack("frameMul=",setting.frameMul),
|
||||
},"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userSetting:open("w")
|
||||
userSetting:write(t)
|
||||
userSetting:close()
|
||||
end
|
||||