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1 Commits
v0.6 ... v0.6.5

Author SHA1 Message Date
MrZ_26
d8cbfa72ac Alpha V0.6.5 2020-02-04 19:28:33 +08:00
9 changed files with 66 additions and 32 deletions

BIN
BGM/hide.ogg Normal file

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@@ -248,7 +248,7 @@ function love.touchpressed(id,x,y)
pressKey(t)
end
elseif scene=="setting3"then
sel=nil
x,y=convert(x,y)
for K=1,#virtualkey do
local b=virtualkey[K]
if (x-b[1])^2+(y-b[2])^2<b[3]then
@@ -276,10 +276,10 @@ function love.touchreleased(id,x,y)
end
elseif scene=="setting3"and sel then
x,y=convert(x,y)
dx,dy=dx*screenK,dy*screenK
if sel then
local b=virtualkey[sel]
b[1],b[2]=int(b[1]/snapLevelValue[snapLevel]+.5)*40,int(b[2]/snapLevelValue[snapLevel]+.5)*snapLevelValue[snapLevel]
local k=snapLevelValue[snapLevel]
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
end
end
end

View File

@@ -9,7 +9,7 @@ function love.conf(t)
t.audio.mixwithsystem=true--Switch on to keep background music playing
local W=t.window
W.title="Techmino V0.5"
W.title="Techmino V0.65"
W.icon="/image/icon.png"
W.width,W.height=1280,720
W.borderless=X

View File

@@ -221,7 +221,7 @@ function pressKey(i,player)
ins(keyTime,1,frame)rem(keyTime,11)
cstat.key=cstat.key+1
if not player then stat.key=stat.key+1 end
if player.id==1 then stat.key=stat.key+1 end
--Key count
end
-- if playmode=="recording"then ins(rec,{i,frame})end
@@ -321,7 +321,7 @@ function drop()
P.combo=P.combo+1--combo=0 is under
if cc==4 then
if b2b>480 then
if b2b>500 then
showText("Tetris B2B2B","fly",70)
csend=6
exblock=exblock+2
@@ -338,7 +338,7 @@ function drop()
P.cstat.tetris=P.cstat.tetris+1
elseif cc>0 then
if dospin then
if b2b>480 then
if b2b>500 then
showText(spinName[cc][bn].." B2B2B","spin",40)
csend=b2bATK[cc]+1
exblock=exblock+1
@@ -382,7 +382,9 @@ function drop()
exblock=exblock+2
sendTime=sendTime+30
SFX("perfectclear")
P.b2b=b2b+150
if cstat.piece>10 then
P.b2b=600
end
end
csend=csend+(renATK[combo]or 4)
@@ -403,8 +405,8 @@ function drop()
csend=int(csend)
--Buffs
stat.atk=stat.atk+csend
P.cstat.atk=P.cstat.atk+csend
if P.id==1 then stat.atk=stat.atk+csend end
--ATK statistics
while csend>0 and P.atkBuffer[1]do
@@ -423,14 +425,19 @@ function drop()
end
end
if csend>0 then
showText(csend,"appear",30,50)
showText(csend,"zoomout",25,70)
if #players.alive>1 then
garbageSend(P.id,csend,sendTime)
end
end
elseif cc==0 then
if P.b2b>450 then
P.b2b=max(b2b-2,450)
elseif P.b2b>100 then
P.b2b=max(b2b-5,100)
end
garbageRelease()
end--Send attack
end
if id==1 then
stat.piece,stat.row=stat.piece+1,stat.row+cc
end

View File

@@ -89,6 +89,7 @@ bgm={
"race",
"push",
"reason",
"hide",
}
prevMenu={
@@ -108,12 +109,13 @@ prevMenu={
main="quit",
}
modeID={"sprint","marathon","zen","solo","death","blind","tetris41","asymsolo","gmroll","p2","p3","p4"}
modeName={"Sprint","Marathon","Zen","1v1","Death","Blind","Tetris 41","Asymmetry solo","GM roll","2P","3P","4P"}
modeID={"sprint","marathon","zen","infinite","solo","death","blind","tetris41","asymsolo","gmroll","p2","p3","p4"}
modeName={"Sprint","Marathon","Zen","Infinite","1v1","Death","Blind","Tetris 41","Asymmetry solo","GM roll","2P","3P","4P"}
modeInfo={
sprint="Clear 40 Lines",
marathon="Clear 200 Lines",
zen="Clear 200 Lines without gravity",
infinite="Infinite game,infinite happy",
solo="Beat AI",
death="Survive under terrible speed",
blind="Invisible board!",
@@ -141,7 +143,7 @@ marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
death_lock={10,9,8,7,6}
death_wait={6,5,4,3,2}
death_fall={10,8,7,6,5}
snapLevelValue={1,10,20,40,80}
snapLevelValue={1,10,20,40,60,80}
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}
act={
@@ -322,7 +324,7 @@ Buttons={
code=function()
setting.bgblock=not setting.bgblock
if not setting.bgblock then
for i=1,116 do
for i=1,16 do
BGblockList[i].v=3*BGblockList[i].v
end
end
@@ -355,7 +357,7 @@ Buttons={
end--Reset virtualkey
end},
{x=640,y=310,w=170,h=80,t=function()return snapLevelName[snapLevel]end,code=function()
snapLevel=snapLevel%5+1
snapLevel=snapLevel%6+1
end},
{x=830,y=310,w=170,h=80,t=function()return percent0to5[setting.virtualkeyAlpha]end,code=function()
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6

View File

@@ -116,6 +116,17 @@ loadmode={
curBG="strap"
BGM("reason")
end,
infinite=function()
modeEnv={
drop=1e99,
lock=1e99,
wait=1,
fall=1,
}
createPlayer(1,340,15)
curBG="glow"
BGM("hide")
end,
gmroll=function()
modeEnv={
drop=0,
@@ -227,7 +238,7 @@ loadmode={
p2=function()
modeEnv={
wait=1,
fall=30,
fall=1,
freshLimit=15,
}
createPlayer(1,20,15)
@@ -239,7 +250,7 @@ loadmode={
p3=function()
modeEnv={
wait=1,
fall=30,
fall=1,
freshLimit=15,
}
createPlayer(1,20,100,.65)
@@ -252,7 +263,7 @@ loadmode={
p4=function()
modeEnv={
wait=1,
fall=30,
fall=1,
freshLimit=15,
}
createPlayer(1,25,150,.5)
@@ -393,6 +404,14 @@ mesDisp={
setFont(75)
mStr(max(200-P.cstat.row,0),-75,280)
end,
infinite=function()
setFont(50)
mStr(cstat.atk,-75,320)
mStr(format("%.2f",2.5*cstat.atk/cstat.piece),-75,430)
setFont(20)
gc.print("Attack",-103,360)
gc.print("Efficiency",-114,472)
end,
gmroll=function()
setFont(35)
gc.print("Tetris",-120,390)
@@ -503,7 +522,7 @@ stat={
spin=0,
}
--User Data&User Setting
--------------------------------Warning!_G is __indexed to players[n] when changing any player's data!
--------------------------------Wrning!_G __index Ply[n] when chng any playr's elments!
require("list")
require("texture")
require("ai")

View File

@@ -81,6 +81,16 @@ FX={
gc.setColor(1,1,1,a*(rnd()+.5))
mStr(t.text,150,250-t.font*.5+t.dy)
end,
zoomout=function(t,a)
gc.push("transform")
setFont(t.font)
gc.translate(150,290+t.dy)
gc.setColor(1,1,1,a)
local k=t.t^.5*.2+1
gc.scale(k,k)
mStr(t.text,0,-t.font*.5)
gc.pop()
end
}
function drawButton()
@@ -195,7 +205,7 @@ end
function Pnt.main()
gc.setColor(1,1,1)
setFont(30)
gc.print("Alpha V0.6",370,150)
gc.print("Alpha V0.65",370,150)
gc.print(system,530,110)
gc.draw(titleImage,30,30)
end
@@ -386,12 +396,12 @@ function Pnt.play()
if h>600 then break end
end--Buffer line
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
gc.rectangle("fill",-15,600,10,-b2b1)
gc.setColor(b2b<100 and color.white or b2b<=500 and color.lightRed or color.lightBlue)
gc.rectangle("fill",-17,600,10,-b2b1)
gc.setColor(color.red)
gc.rectangle("fill",-20,600-100,16,5)
gc.rectangle("fill",-23,600-100,16,5)
gc.setColor(color.blue)
gc.rectangle("fill",-20,600-480,16,5)
gc.rectangle("fill",-23,600-500,16,5)
--B2B bar
setFont(40)
@@ -432,7 +442,7 @@ function Pnt.play()
gc.setColor(1,1,1)
setFont(40)
gc.print(format("%0.2f",time),-125,530)--Draw time
gc.print(format("%0.2f",time),-130,530)--Draw time
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw other message
setFont(15)

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@@ -13,7 +13,7 @@ function sysSFX(s,v)
end
end
function SFX(s,v)
if setting.sfx then
if setting.sfx and not P.ai then
local n=1
while sfx[s][n]:isPlaying()do
n=n+1
@@ -23,10 +23,6 @@ function SFX(s,v)
break
end
end
if P.id>1 then
v=1/(#players.alive-1)
-- if v<.02 then return nil end
end
sfx[s][n]:setVolume(v or 1)
sfx[s][n]:play()
end

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@@ -189,7 +189,7 @@ function Tmr.play(dt)
end
end
P.b2b1=P.b2b1*.93+P.b2b*.07
if P.b2b>480 then P.b2b=P.b2b-1 end
if P.b2b>500 then P.b2b=P.b2b-.1 end
--ALive
else
P.keySpeed=keySpeed*.96+cstat.key/time*60*.04