Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
4c4bae854f |
18
BGblock.lua
@@ -2,13 +2,13 @@ local count=0
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BGblockList={}for i=1,16 do BGblockList[i]={}end
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function getNewBlock()
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count=count+1
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if count==17 then count=1 end
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local t=BGblockList[count]
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t.bn,t.size=rnd(7),2+3*rnd()
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t.b=blocks[t.bn][rnd(0,3)]
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t.x=rnd(-#t.b[1]*t.size*30+100,1180)
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t.y=-#t.b*30*t.size
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t.v=t.size*(1+rnd())
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return t
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count=count+1
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if count==17 then count=1 end
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local t=BGblockList[count]
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t.bn,t.size=rnd(7),2+3*rnd()
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t.b=blocks[t.bn][rnd(0,3)]
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t.x=rnd(-#t.b[1]*t.size*30+100,1180)
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t.y=-#t.b*30*t.size
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t.v=t.size*(1+rnd())
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return t
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end
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10
TRS.lua
@@ -48,7 +48,7 @@ do
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},
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[5]={
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[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
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[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
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@@ -69,10 +69,10 @@ do
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[32]={{0,0},{-2,0},{1,0},{-2,-1},{1,2}},
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[30]={{0,0},{1,0},{-2,0},{1,-2},{-2,1}},
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[03]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
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[02]={{0,0},{-1,0},{1,0},{0,1}},
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[20]={{0,0},{1,0},{-1,0},{0,-1}},
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[13]={{0,0},{1,0}},
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[31]={{0,0},{-1,0}},
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[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
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[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
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[13]={{0,0},{0,-1},{-1,0},{1,0},{0,1}},
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[31]={{0,0},{0,-1},{1,0},{-1,0},{0,1}},
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}
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}TRS[3],TRS[4],TRS[6]=TRS[2],TRS[1],TRS[1]
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end
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25
button.lua
@@ -13,7 +13,7 @@ Buttons={
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{x=640,y=140,w=280,h=70,rgb=color.white,t="Zen",code=function()startGame("zen")end,down=5,left=1,right=3},
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{x=950,y=140,w=280,h=70,rgb=color.white,t="GM Roll",code=function()startGame("gmroll")end,down=6,left=2},
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{x=330,y=250,w=280,h=70,rgb=color.white,t="Marathon",code=function()startGame("marathon")end,up=1,down=7,right=5},
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{x=640,y=250,w=280,h=70,rgb=color.white,t="Tetris 21",code=function()startGame("tetris21")end,up=2,down=8,left=4,right=6},
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{x=640,y=250,w=280,h=70,rgb=color.white,t="Tetris 41",code=function()startGame("tetris41")end,up=2,down=8,left=4,right=6},
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{x=950,y=250,w=280,h=70,rgb=color.white,t="Blind",code=function()startGame("blind")end,up=3,down=9,left=5},
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{x=330,y=360,w=280,h=70,rgb=color.white,t="Death",code=function()startGame("death")end,up=4,down=10,right=8},
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{x=640,y=360,w=280,h=70,rgb=color.white,t="AI Solo",code=function()startGame("solo")end,up=5,down=10,right=9,left=7},
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@@ -22,7 +22,7 @@ Buttons={
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},
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play={
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},
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setting={
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setting={--Normal setting
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{x=330,y=100,w=200,h=60,rgb=color.white,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end,down=6,right=2},
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{x=540,y=100,w=200,h=60,rgb=color.white,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end,down=6,left=1,right=3},
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{x=870,y=100,w=340,h=60,rgb=color.white,t=function()return setting.sfx and"Disable SFX"or"Enable SFX"end,code=function()setting.sfx=not setting.sfx end,down=4,left=2},
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@@ -38,7 +38,7 @@ Buttons={
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{x=435,y=300,w=320,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=6,down=8,right=5},
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{x=640,y=590,w=210,h=60,rgb=color.white,t="Save&Back",code=function()back()end,up=6},
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},
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setting2={
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setting2={--Advanced setting
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{x=290,y=70 ,w=160,h=45,rgb=color.white,t=function()return setting.key[1]end,code=function()keysetting,gamepadsetting=1 end,up=1,down=2,right=10},
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{x=290,y=130,w=160,h=45,rgb=color.white,t=function()return setting.key[2]end,code=function()keysetting,gamepadsetting=2 end,up=1,down=3,right=11},
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{x=290,y=190,w=160,h=45,rgb=color.white,t=function()return setting.key[3]end,code=function()keysetting,gamepadsetting=3 end,up=2,down=4,right=12},
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@@ -73,28 +73,31 @@ Buttons={
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{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end,up=24,left=27},
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--27~28
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},
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setting3={
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setting3={--Touch setting
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{x=640,y=210,w=400,h=80,rgb=color.white,t=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,code=function()
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setting.virtualkeySwitch=not setting.virtualkeySwitch
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end},
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{x=500,y=310,w=120,h=80,rgb=color.white,t="Reset",code=function()
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for K=1,#virtualkey do
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local b,b0=virtualkey[K],gameEnv0.virtualkey[K]
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b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
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end--Reset virtualkey
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end,down=4,right=2},
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end},
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{x=640,y=310,w=120,h=80,rgb=color.white,t="Snap",code=function()
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for K=1,#virtualkey do
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local b=virtualkey[K]
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b[1],b[2]=int(b[1]*.025+.5)*40,int(b[2]*.025+.5)*40
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end--Make virtualkey neat
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end,down=5,left=1,right=3},
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end--Snap all keys
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end},
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{x=780,y=310,w=120,h=80,rgb=color.white,t=function()return percent0to5[setting.virtualkeyAlpha]end,code=function()
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setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6
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--Adjust virtualkey alpha
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end,down=6,left=2},
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end},
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{x=500,y=410,w=120,h=80,rgb=color.white,t="Icon",code=function()
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setting.virtualkeyIcon=not setting.virtualkeyIcon
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--Switch virtualkey icon
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end,up=1,right=6},
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{x=640,y=410,w=120,h=80,rgb=color.white,t="Back",code=function()back()end,up=2,left=4,right=3},
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end},
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{x=640,y=410,w=120,h=80,rgb=color.white,t="Back",code=function()back()end},
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{x=780,y=410,w=120,h=80,rgb=color.white,t="Size",code=function()
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for K=1,#virtualkey do
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local b=virtualkey[K]
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@@ -102,7 +105,7 @@ Buttons={
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if b[4]==150 then b[4]=40 end
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b[3]=b[4]^2
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end
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end,up=3,left=5},
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end},
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},
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help={
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
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87
conf.lua
@@ -1,49 +1,48 @@
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function love.conf(t)
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local X=nil
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t.identity="Techmino"--The name of the save directory (string)
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t.appendidentity=X--Search files in source directory before save directory (boolean)
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t.version="11.1"
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t.console=X
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t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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t.gammacorrect=true
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t.audio.mixwithsystem=true--Switch on to keep background music playing
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local X=nil
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t.identity="Techmino"--The name of the save directory (string)
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t.appendidentity=X--Search files in source directory before save directory (boolean)
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t.version="11.1"
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t.console=X
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t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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t.gammacorrect=true
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t.audio.mixwithsystem=true--Switch on to keep background music playing
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t.window.title="Techmino V0.3"
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t.window.icon="/image/icon.png"
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t.window.width=1280
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t.window.height=720
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t.window.borderless=X
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t.window.resizable=true
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t.window.minwidth=640
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t.window.minheight=360
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t.window.fullscreen=X
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t.window.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
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t.window.vsync=1
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t.window.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
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t.window.depth=X--The number of bits per sample in the depth buffer
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t.window.stencil=1--The number of bits per sample in the stencil buffer
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t.window.display=1--Monitor ID
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t.window.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
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t.window.x=nil
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t.window.y=nil
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local W=t.window
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W.title="Techmino V0.4"
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W.icon="/image/icon.png"
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W.width,W.height=1280,720
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W.borderless=X
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W.resizable=true
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W.minwidth,W.minheight=640,360
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W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
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W.fullscreen=X
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W.vsync=1
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W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
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W.depth=X--The number of bits per sample in the depth buffer
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W.stencil=1--The number of bits per sample in the stencil buffer
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W.display=1--Monitor ID
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W.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
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W.x,W.y=nil
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t.modules.window=true
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t.modules.system=true
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t.modules.audio=true
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t.modules.data=true
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t.modules.event=true
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t.modules.font=true
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t.modules.graphics=true
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t.modules.image=true
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t.modules.joystick=true
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t.modules.keyboard=true
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t.modules.math=true
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t.modules.mouse=true
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t.modules.sound=true
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t.modules.timer=true
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t.modules.touch=true
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local M=t.modules
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M.window=true
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M.system=true
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M.audio=true
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M.data=true
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M.event=true
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M.font=true
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M.graphics=true
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M.image=true
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M.joystick=true
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M.keyboard=true
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M.math=true
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M.mouse=true
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M.sound=true
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M.timer=true
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M.touch=true
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t.modules.physics=X
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t.modules.thread=X
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t.modules.video=X
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M.physics=X
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M.thread=X
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M.video=X
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end
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@@ -92,7 +92,7 @@ function love.touchpressed(id,x,y)
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love.mousemoved(x,y)
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mouseShow=false
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end
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if scene=="play"then
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if scene=="play"and setting.virtualkeySwitch then
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local t=onVirtualkey(x,y)
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if t then
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pressKey(t)
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@@ -111,7 +111,7 @@ function love.touchreleased(id,x,y)
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Buttons.sel=nil
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mouseShow=false
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end
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if scene=="play"then
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if scene=="play"and setting.virtualkeySwitch then
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local t=onVirtualkey(x,y)
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if t then
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releaseKey(t)
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@@ -124,7 +124,7 @@ function love.touchmoved(id,x,y,dx,dy)
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if not Buttons.sel then
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touching=nil
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end
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if scene=="play"then
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if scene=="play"and setting.virtualkeySwitch then
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local l=tc.getTouches()
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for n=1,#virtualkey do
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local b=virtualkey[n]
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BIN
image/BG/1.png
|
Before Width: | Height: | Size: 10 KiB |
BIN
image/BG/2.png
|
Before Width: | Height: | Size: 378 B |
BIN
image/BG/bg1.jpg
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
BIN
image/BG/bg2.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
image/icon.gfie
BIN
image/icon.ico
|
Before Width: | Height: | Size: 13 KiB |
BIN
image/mess/dialCircle.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
image/mess/dialNeedle.png
Normal file
|
After Width: | Height: | Size: 452 B |
|
Before Width: | Height: | Size: 638 B After Width: | Height: | Size: 638 B |
BIN
image/mess/spinCenter.png
Normal file
|
After Width: | Height: | Size: 211 B |
BIN
image/mess/title.png
Normal file
|
After Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 201 B |
BIN
image/title.png
|
Before Width: | Height: | Size: 48 KiB |
70
list.lua
Normal file
@@ -0,0 +1,70 @@
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blockName={"Z","S","L","J","T","O","I"}
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clearName={"Single","Double","Triple"}
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color={
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red={1,0,0},
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green={0,1,0},
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blue={.2,.2,1},
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yellow={1,1,0},
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purple={1,0,1},
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cyan={0,1,1},
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lightRed={1,.5,.5},
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lightGreen={.5,1,.5},
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lightBlue={.6,.6,1},
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lightYellow={1,1,.5},
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lightPurple={1,.5,1},
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lightCyan={.5,1,1},
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white={1,1,1},
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grey={.6,.6,.6},
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}
|
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attackColor={
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{color.red,color.yellow},
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{color.red,color.purple},
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{color.blue,color.white},
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animate={
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function(t)
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gc.setColor(1,t,0)
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end,
|
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function(t)
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gc.setColor(1,0,t)
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end,
|
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function(t)
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gc.setColor(t,t,1)
|
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end,
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||||
}--3 animation-colorsets of attack buffer bar
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||||
}
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||||
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||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight","toDown"}
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actName_show={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight","toDown"}
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blockPos={4,4,4,4,4,5,4}
|
||||
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
|
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renName={
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[0]="","","",
|
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"Combo 3",
|
||||
"Combo 4",
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"Combo 5",
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||||
"Combo 6",
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"Combo 7",
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||||
"Combo 8",
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||||
"Combo 9",
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||||
"Combo 10 !",
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||||
"Combo 11 !",
|
||||
"Combo 12 !",
|
||||
"Combo 13 !",
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||||
"Combo 14 !",
|
||||
"Combo 15 !",
|
||||
"Combo 16 !",
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||||
"Combo 17 !",
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||||
"Combo 18 !",
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||||
"Combo 19 !",
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||||
"MEGACMB",
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||||
}
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||||
b2bATK={3,5,8}
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||||
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||||
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
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||||
death_lock={10,9,8,7,6}
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death_wait={6,5,4,3,2}
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death_fall={10,8,7,6,5}
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||||
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||||
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
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||||
14
lists.lua
@@ -1,14 +0,0 @@
|
||||
blockName={"Z","S","L","J","T","O","I"}
|
||||
clearName={"Single","Double","Triple"}
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||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight","toDown"}
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actName_show={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight","toDown"}
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||||
blockPos={4,4,4,4,4,5,4}
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||||
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4,4}--3 else
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||||
b2bATK={3,5,8}
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||||
|
||||
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
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death_lock={10,9,8,7,6}
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||||
death_wait={6,5,4,3,2}
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||||
death_fall={10,8,7,6,5}
|
||||
|
||||
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
||||
348
main.lua
@@ -50,7 +50,7 @@ do
|
||||
Windows=1,
|
||||
Android=2,
|
||||
}
|
||||
system=l[love.system.getOS()]
|
||||
system=l[love.system.getOS()]or 0
|
||||
l=nil
|
||||
end
|
||||
touching=nil--1st touching ID
|
||||
@@ -155,48 +155,48 @@ FX={
|
||||
flash=0,--Black screen(frame)
|
||||
shake=0,--Screen shake(frame)
|
||||
beam={},--Attack beam
|
||||
appear=function(t)
|
||||
appear=function(t,a)
|
||||
setFont(t.font)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*(#field>9 and .7 or 1))
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a)
|
||||
mStr(t.text,150,250-t.font*.5+t.dy)
|
||||
end,
|
||||
fly=function(t)
|
||||
fly=function(t,a)
|
||||
setFont(t.font)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*(#field>9 and .7 or 1))
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a)
|
||||
mStr(t.text,150+(t.t-15)^3*.005,250-t.font*.5+t.dy)
|
||||
end,
|
||||
stretch=function(t)
|
||||
stretch=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,250+t.dy)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
|
||||
if t.t<20 then gc.scale((20-t.t)*.015+1,1)end
|
||||
mStr(t.text,0,-t.font*.5)
|
||||
gc.pop()
|
||||
end,
|
||||
drive=function(t)
|
||||
drive=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,290+t.dy)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
|
||||
if t.t<20 then gc.shear((20-t.t)*.05,0)end
|
||||
mStr(t.text,0,-t.font*.5)
|
||||
gc.pop()
|
||||
end,
|
||||
spin=function(t)
|
||||
spin=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,250+t.dy)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
|
||||
if t.t<20 then
|
||||
gc.rotate((20-t.t)^2*.0015)
|
||||
end
|
||||
mStr(t.text,0,-t.font*.5)
|
||||
gc.pop()
|
||||
end,
|
||||
flicker=function(t)
|
||||
flicker=function(t,a)
|
||||
setFont(t.font)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*(#field>9 and .8 or 1)*(rnd()+.5))
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a*(rnd()+.5))
|
||||
mStr(t.text,150,250-t.font*.5+t.dy)
|
||||
end,
|
||||
}
|
||||
@@ -204,35 +204,9 @@ function stencil_field()
|
||||
gc.rectangle("fill",0,-10,300,610)
|
||||
end
|
||||
--System data
|
||||
color={
|
||||
red={1,0,0},
|
||||
green={0,1,0},
|
||||
blue={0,0,1},
|
||||
yellow={1,1,0},
|
||||
purple={1,0,1},
|
||||
cyan={0,1,1},
|
||||
white={1,1,1},
|
||||
grey={.6,.6,.6},
|
||||
}
|
||||
attackColor={
|
||||
{color.red,color.yellow},
|
||||
{color.red,color.purple},
|
||||
{color.blue,color.white},
|
||||
animate={
|
||||
function(t)
|
||||
gc.setColor(1,t,0)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(1,0,t)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(t,t,1)
|
||||
end,
|
||||
}--3 animation-colorsets of attack buffer bar
|
||||
}
|
||||
|
||||
require("TRS")--load block&TRS kick
|
||||
require("lists")--load lists
|
||||
require("list")--load lists
|
||||
|
||||
gameEnv0={
|
||||
das=10,arr=2,
|
||||
@@ -361,7 +335,7 @@ loadmode={
|
||||
curBG="game2"
|
||||
BGM("push")
|
||||
end,
|
||||
tetris21=function()
|
||||
tetris41=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
@@ -369,15 +343,15 @@ loadmode={
|
||||
createPlayer(1,340,15)--Player
|
||||
|
||||
local n=2
|
||||
for i=1,2 do
|
||||
for i=1,4 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,150*i-115,142*j-130,.19,rnd(4)+1)
|
||||
createPlayer(n,75*i-48,142*j-130,.19,rnd(4)+1)
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
for i=8,9 do
|
||||
for i=9,12 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,150*i-210,142*j-130,.19,rnd(4)+1)
|
||||
createPlayer(n,75*i+292,142*j-130,.19,rnd(4)+1)
|
||||
n=n+1
|
||||
end
|
||||
end--AIs
|
||||
@@ -531,7 +505,7 @@ mesDisp={
|
||||
death=function()
|
||||
mStr(P.cstat.row.."/"..gameEnv.target,-75,250)
|
||||
end,
|
||||
tetris21=function()
|
||||
tetris41=function()
|
||||
gc.print("Remain",-140,450)
|
||||
gc.print("Attack",-130,305)
|
||||
setFont(80)
|
||||
@@ -581,6 +555,7 @@ setting={
|
||||
},
|
||||
virtualkeyAlpha=3,
|
||||
virtualkeyIcon=true,
|
||||
virtualkeySwitch=false,
|
||||
}
|
||||
stat={
|
||||
run=0,
|
||||
@@ -726,6 +701,10 @@ function loaddata()
|
||||
v=string.splitS(v)
|
||||
for i=#v+1,8 do v[i]="N/A"end
|
||||
setting.key=v
|
||||
elseif t=="gamepadset"then
|
||||
v=string.splitS(v)
|
||||
for i=#v+1,8 do v[i]="N/A"end
|
||||
setting.gamepad=v
|
||||
elseif t=="virtualkey"then
|
||||
v=string.splitS(v,"/")
|
||||
for i=1,9 do
|
||||
@@ -738,6 +717,8 @@ function loaddata()
|
||||
setting.virtualkeyAlpha=int(abs(toN(v)))
|
||||
elseif t=="virtualkeyIcon"then
|
||||
setting.virtualkeyIcon=v=="true"
|
||||
elseif t=="virtualkeySwitch"then
|
||||
setting.virtualkeySwitch=v=="true"
|
||||
--Settings
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
@@ -781,9 +762,11 @@ function savedata()
|
||||
stringPack("sddas=",setting.sddas),
|
||||
stringPack("sdarr=",setting.sdarr),
|
||||
stringPack("keyset=",table.concat(setting.key,"/")),
|
||||
stringPack("gamepadset=",table.concat(setting.gamepad,"/")),
|
||||
stringPack("virtualkey=",table.concat(vk,"/")),
|
||||
stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
|
||||
stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
|
||||
stringPack("virtualkeySwitch=",setting.virtualkeySwitch),
|
||||
},"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userdata:open("w")
|
||||
@@ -797,6 +780,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
local P=players[id]
|
||||
P.index={__index=P}
|
||||
P.x,P.y,P.size=x,y,size or 1
|
||||
P.small=P.size<.3
|
||||
|
||||
if AIspeed then
|
||||
P.ai={
|
||||
@@ -863,16 +847,20 @@ end
|
||||
function showText(text,type,font,dy)
|
||||
ins(P.bonus,{t=0,text=text,draw=FX[type],font=font,dy=dy or 0})
|
||||
end
|
||||
function createBeam(s,r,level)--Player id
|
||||
s,r=players[s],players[r]
|
||||
ins(FX.beam,{
|
||||
s.x+(30*(cx+sc[2]-1)-30+15+150)*s.size,
|
||||
s.y+(600-30*(cy+sc[1]-1)+15+70)*s.size,
|
||||
r.x+308*r.size,
|
||||
r.y+450*r.size,
|
||||
t=0,
|
||||
lv=level,
|
||||
})
|
||||
function createBeam(s,r,lv)--Player id
|
||||
S,R=players[s],players[r]
|
||||
local x1,y1,x2,y2
|
||||
if S.small then
|
||||
x1,y1=S.x+(30*(cx+sc[2]-1)+15)*S.size,S.y+(600-30*(cy+sc[1]-1)+15)*S.size
|
||||
else
|
||||
x1,y1=S.x+(30*(cx+sc[2]-1)-30+15+150)*S.size,S.y+(600-30*(cy+sc[1]-1)+15+70)*S.size
|
||||
end
|
||||
if R.small then
|
||||
x2,y2=R.x+150*R.size,R.y+300*R.size
|
||||
else
|
||||
x2,y2=R.x+308*R.size,R.y+450*R.size
|
||||
end
|
||||
ins(FX.beam,{x1,y1,x2,y2,t=0,lv=lv})
|
||||
end
|
||||
function freshgho()
|
||||
if not P.gameEnv._20G then
|
||||
@@ -974,12 +962,12 @@ function spin(d,ifpre)
|
||||
local isc=d==1 and{c-sc[2]+1,sc[1]}or d==-1 and{sc[2],r-sc[1]+1}or{r-sc[1]+1,c-sc[2]+1}
|
||||
local ir,ic=#icb,#icb[1]
|
||||
local ix,iy=cx+sc[2]-isc[2],cy+sc[1]-isc[1]
|
||||
local t=false--if spin available
|
||||
local t--succssful num
|
||||
local iki=TRS[bn][dir*10+(dir+d)%4]
|
||||
for i=1,#iki do
|
||||
if not ifoverlap(icb,ix+iki[i][1],iy+iki[i][2])then
|
||||
ix,iy=ix+iki[i][1],iy+iki[i][2]
|
||||
t=true
|
||||
t=i
|
||||
break
|
||||
end
|
||||
end
|
||||
@@ -988,11 +976,13 @@ function spin(d,ifpre)
|
||||
P.sc,P.cb=isc,icb
|
||||
P.r,P.c=ir,ic
|
||||
P.dir=(dir+d)%4
|
||||
P.spinLast=true
|
||||
P.spinLast=t
|
||||
freshgho()--May cancel spinLast
|
||||
freshLockDelay()
|
||||
SFX(ifpre and"prerotate"or ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and"rotatekick"or"rotate")
|
||||
stat.rotate=stat.rotate+1
|
||||
if id==1 then
|
||||
stat.rotate=stat.rotate+1
|
||||
end
|
||||
end
|
||||
end
|
||||
function hold(ifpre)
|
||||
@@ -1009,15 +999,18 @@ function hold(ifpre)
|
||||
if ifoverlap(cb,cx,cy) then lock()Event.gameover.lose()end
|
||||
P.holded=true
|
||||
SFX(ifpre and"prehold"or"hold")
|
||||
stat.hold=stat.hold+1
|
||||
if id==1 then
|
||||
stat.hold=stat.hold+1
|
||||
end
|
||||
end
|
||||
end
|
||||
function drop()
|
||||
if cy==y_img then
|
||||
ins(dropTime,1,frame)rem(dropTime,11)--update speed dial
|
||||
P.waiting=gameEnv.wait
|
||||
local dospin=bn~=6 and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and ifoverlap(cb,cx,cy+1)
|
||||
if bn<6 and not dospin and bn<6 and spinLast then
|
||||
|
||||
local dospin=bn~=6 and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and ifoverlap(cb,cx,cy+1)and 1 or 0
|
||||
if bn<6 and spinLast then
|
||||
local x,y=cx+sc[2]-1,cy+sc[1]-1
|
||||
local c=0
|
||||
if solid(x-1,y+1)then c=c+1 end
|
||||
@@ -1026,13 +1019,14 @@ function drop()
|
||||
if solid(x-1,y-1)then c=c+1 end
|
||||
if solid(x+1,y-1)then c=c+1 end
|
||||
if c>2 then
|
||||
dospin=true
|
||||
dospin=dospin+(spinLast==2 and 1 or 2)
|
||||
end
|
||||
end
|
||||
end--Triangle spin system
|
||||
end--Three point
|
||||
if dospin==0 then dospin=false end
|
||||
lock()
|
||||
local cc,csend,sendTime=checkrow(cy,r),0,0--Currect clear&send&sendTime
|
||||
local mini=dospin and cc<r
|
||||
local mini=dospin==1 and cc<3 and cc<r
|
||||
|
||||
P.combo=P.combo+1--combo=0 is under
|
||||
if cc==4 then
|
||||
@@ -1047,7 +1041,7 @@ function drop()
|
||||
csend=4
|
||||
end
|
||||
P.b2b=P.b2b+100
|
||||
sendTime=120
|
||||
sendTime=60
|
||||
P.cstat.tetris=P.cstat.tetris+1
|
||||
elseif cc>0 then
|
||||
if dospin then
|
||||
@@ -1070,44 +1064,45 @@ function drop()
|
||||
sendTime=sendTime+60
|
||||
P.b2b=P.b2b+90+10*cc
|
||||
else
|
||||
P.b2b=P.b2b+80+20*cc
|
||||
P.b2b=P.b2b+70+30*cc
|
||||
end
|
||||
SFX("spin_"..cc)
|
||||
stat.spin=stat.spin+1
|
||||
if id==1 then
|
||||
stat.spin=stat.spin+1
|
||||
end
|
||||
elseif #clearing<#field then
|
||||
P.b2b=P.b2b-300
|
||||
showText(clearName[cc],"appear",50)
|
||||
csend=cc-1
|
||||
sendTime=20+csend*20
|
||||
end
|
||||
if #clearing==#field then
|
||||
showText("Perfect Clear","flicker",70,-80)
|
||||
csend=csend+6
|
||||
sendTime=sendTime+30
|
||||
SFX("perfectclear")
|
||||
P.b2b=b2b+150
|
||||
end
|
||||
else
|
||||
P.combo=0
|
||||
if dospin then
|
||||
showText(blockName[bn].." spin","appear",50)
|
||||
SFX("spin_0")
|
||||
P.b2b=b2b+30
|
||||
P.b2b=b2b+40
|
||||
end
|
||||
end
|
||||
|
||||
if cc>0 and #clearing==#field then
|
||||
showText("Perfect Clear","flicker",70)
|
||||
csend=csend+6
|
||||
sendTime=sendTime+30
|
||||
SFX("perfectclear")
|
||||
P.b2b=b2b+100
|
||||
end
|
||||
|
||||
csend=csend+(renATK[combo]or 4)
|
||||
if combo>2 then
|
||||
showText(renName[min(combo,20)],combo<10 and"appear"or"flicker",20+combo*3,60)
|
||||
end
|
||||
sendTime=sendTime+20*combo
|
||||
if cc>0 then
|
||||
SFX("clear_"..cc)
|
||||
SFX("ren_"..min(combo,11))
|
||||
end
|
||||
|
||||
if b2b<0 then
|
||||
P.b2b=0
|
||||
elseif b2b>600 then
|
||||
P.b2b=600
|
||||
end
|
||||
P.b2b=max(min(b2b,600),0)
|
||||
|
||||
if csend>0 then
|
||||
if mini then csend=int(csend*.7)end
|
||||
@@ -1123,12 +1118,18 @@ function drop()
|
||||
if P.atkBuffer[1].amount==0 then
|
||||
rem(P.atkBuffer,1)
|
||||
end
|
||||
if P.atkBuffer[1]and csend==0 then
|
||||
local s=P.atkBuffer[1].amount
|
||||
P.atkBuffer[1].lv=s<4 and 1 or s<7 and 2 or 3
|
||||
end
|
||||
end
|
||||
if csend>0 and #players.alive>1 then garbageSend(P.id,csend,sendTime)end
|
||||
elseif cc==0 then
|
||||
garbageRelease()
|
||||
end--Send attack
|
||||
stat.piece,stat.row=stat.piece+1,stat.row+cc
|
||||
if id==1 then
|
||||
stat.piece,stat.row=stat.piece+1,stat.row+cc
|
||||
end
|
||||
P.cstat.piece,P.cstat.row=P.cstat.piece+1,P.cstat.row+cc
|
||||
if P.cstat.row>=gameEnv.target then
|
||||
gameEnv.reach()
|
||||
@@ -1180,7 +1181,7 @@ function garbageRelease()
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------Warning!_G is __indexed to players[n]!
|
||||
--------------------------------Warning!_G is __indexed to players[n] when changing any player's data!
|
||||
|
||||
require("user_actions")--Game control functions
|
||||
|
||||
@@ -1252,188 +1253,21 @@ end
|
||||
wheelmoved={}
|
||||
--Warning,these are not system callbacks!
|
||||
|
||||
require("texture")--Texture/Image
|
||||
require("particle")--Particle
|
||||
require("BGblock")--BG block module
|
||||
require("ai")--AI module
|
||||
require("timer")--Timer
|
||||
require("paint")--Paint
|
||||
require("game_scene")--Game scenes swapping
|
||||
require("control")--User system control
|
||||
|
||||
function love.update(dt)
|
||||
--[[
|
||||
if players then
|
||||
for k,v in pairs(players[1])do
|
||||
if rawget(_G,k)then print(k)end
|
||||
end
|
||||
end--check player data flew(debugging)
|
||||
]]
|
||||
for i=#BGblock,1,-1 do
|
||||
BGblock[i].y=BGblock[i].y+BGblock[i].v
|
||||
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||
end
|
||||
BGblock.ct=BGblock.ct-1
|
||||
if BGblock.ct==0 then
|
||||
ins(BGblock,getNewBlock())
|
||||
BGblock.ct=rnd(20,30)
|
||||
end
|
||||
--Background blocks update
|
||||
|
||||
if sceneSwaping then
|
||||
sceneSwaping.time=sceneSwaping.time-1
|
||||
if sceneSwaping.time==sceneSwaping.mid then
|
||||
for i=1,#Buttons[scene]do
|
||||
Buttons[scene][i].alpha=0
|
||||
end--Reset buttons' state
|
||||
game[sceneSwaping.tar]()
|
||||
Buttons.sel=nil
|
||||
elseif sceneSwaping.time==0 then
|
||||
sceneSwaping=nil
|
||||
end
|
||||
elseif Tmr[scene]then
|
||||
Tmr[scene](dt)
|
||||
end
|
||||
--scene swapping & Timer
|
||||
end
|
||||
function love.draw()
|
||||
Pnt.BG[curBG]()
|
||||
gc.setColor(1,1,1,.3)
|
||||
for n=1,#BGblock do
|
||||
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||
local size=BGblock[n].size
|
||||
for i=1,#b do for j=1,#b[1]do
|
||||
if b[i][j]>0 then
|
||||
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
if Pnt[scene]then Pnt[scene]()end
|
||||
setFont(40)
|
||||
drawButton()
|
||||
if mouseShow and not touching then
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(mouseIcon,mx,my,nil,nil,nil,10,10)
|
||||
end
|
||||
if sceneSwaping then sceneSwaping.draw()end
|
||||
|
||||
gc.setColor(0,0,0)
|
||||
if screenM>0 then
|
||||
gc.rectangle("fill",0,0,1280,-screenM)
|
||||
gc.rectangle("fill",0,720,1280,screenM)
|
||||
end--Draw black side
|
||||
|
||||
numFont(20)gc.setColor(1,1,1)
|
||||
gc.print(tm.getFPS(),0,700)
|
||||
gc.print(gcinfo(),0,680)
|
||||
--if gcinfo()>500 then collectgarbage()end
|
||||
end
|
||||
function love.resize(x,y)
|
||||
screenK=1280/gc.getWidth()
|
||||
screenM=(gc.getHeight()*16/9-gc.getWidth())/2
|
||||
gc.origin()
|
||||
gc.scale(1/screenK,1/screenK)
|
||||
gc.translate(0,screenM)
|
||||
end
|
||||
function love.run()
|
||||
local frameT=Timer()
|
||||
tm.step()
|
||||
love.resize(nil,gc.getHeight())
|
||||
game.load()--System scene Launch
|
||||
math.randomseed(os.time()*626)--true A-lthour's ID!
|
||||
return function()
|
||||
love.event.pump()
|
||||
for name,a,b,c,d,e,f in love.event.poll()do
|
||||
if name=="quit"then return 0 end
|
||||
love.handlers[name](a,b,c,d,e,f)
|
||||
end
|
||||
if focus then
|
||||
tm.step()
|
||||
love.update(tm.getDelta())
|
||||
gc.clear()
|
||||
love.draw()
|
||||
gc.present()
|
||||
if not wd.hasFocus()then
|
||||
focus=false
|
||||
ms.setVisible(true)
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
if scene=="play"then
|
||||
for i=1,#players[1].keyPressing do
|
||||
if players[1].keyPressing[i]then
|
||||
releaseKey(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
tm.sleep(.1)
|
||||
if wd.hasFocus()then
|
||||
focus=true
|
||||
ms.setVisible(false)
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
end
|
||||
end
|
||||
while Timer()-frameT<1/60 do end
|
||||
frameT=Timer()
|
||||
end
|
||||
end
|
||||
--System callbacks
|
||||
|
||||
do--Texture/Image
|
||||
titleImage=gc.newImage("/image/title.png")
|
||||
mouseIcon=gc.newImage("/image/mouseIcon.png")
|
||||
blockSkin={}
|
||||
for i=1,13 do
|
||||
blockSkin[i]=gc.newImage("/image/block/1/"..i..".png")
|
||||
end
|
||||
background={}
|
||||
gc.setColor(1,1,1)
|
||||
background={}
|
||||
for i=1,2 do
|
||||
background[i]=gc.newImage("/image/BG/"..i..".png")
|
||||
end
|
||||
virtualkeyIcon={}
|
||||
for i=1,9 do
|
||||
virtualkeyIcon[i]=gc.newImage("/image/virtualkey/"..(actName[i])..".png")
|
||||
end
|
||||
end
|
||||
do--Particle
|
||||
PTC={dust={}}--Particle systems
|
||||
c=gc.newCanvas(6,6)gc.setCanvas(c)
|
||||
gc.clear(1,1,1)
|
||||
PTC.dust[0]=gc.newParticleSystem(c,1000)
|
||||
PTC.dust[0]:setParticleLifetime(.2,.3)
|
||||
PTC.dust[0]:setEmissionRate(0)
|
||||
PTC.dust[0]:setLinearAcceleration(-1500,-200,1500,200)
|
||||
PTC.dust[0]:setColors(1,1,1,.5,1,1,1,0)
|
||||
c:release()
|
||||
--Dust particles
|
||||
|
||||
PTC.attack={}
|
||||
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/attack/1.png"),200)
|
||||
PTC.attack[1]:setParticleLifetime(.25)
|
||||
PTC.attack[1]:setEmissionRate(0)
|
||||
PTC.attack[1]:setSpin(10)
|
||||
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/attack/2.png"),200)
|
||||
PTC.attack[2]:setParticleLifetime(.3)
|
||||
PTC.attack[2]:setEmissionRate(0)
|
||||
PTC.attack[2]:setSpin(8)
|
||||
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/attack/3.png"),200)
|
||||
PTC.attack[3]:setParticleLifetime(.4)
|
||||
PTC.attack[3]:setEmissionRate(0)
|
||||
PTC.attack[3]:setSpin(6)
|
||||
PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
||||
--Attack particles
|
||||
|
||||
gc.setCanvas()
|
||||
end
|
||||
c=nil
|
||||
require("system")--Love Engine functions
|
||||
|
||||
userdata=fs.newFile("userdata")
|
||||
if fs.getInfo("userdata")then
|
||||
loaddata()
|
||||
elseif system==2 then
|
||||
setting.virtualkeySwitch=true
|
||||
end
|
||||
|
||||
stat.run=stat.run+1
|
||||
348
paint.lua
@@ -43,14 +43,15 @@ function drawButton()
|
||||
gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],B.alpha)
|
||||
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
local t=B.t
|
||||
if type(t)=="function"then t=t()
|
||||
end
|
||||
if type(t)=="function"then t=t()end
|
||||
|
||||
gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],.3)
|
||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
mStr(t,B.x-1,B.y-1-currentFont*.5)
|
||||
mStr(t,B.x-1,B.y+1-currentFont*.5)
|
||||
mStr(t,B.x+1,B.y-1-currentFont*.5)
|
||||
mStr(t,B.x+1,B.y+1-currentFont*.5)
|
||||
local y0=B.y-1-currentFont*.5
|
||||
mStr(t,B.x-1,y0)
|
||||
mStr(t,B.x+1,y0)
|
||||
mStr(t,B.x-1,y0+2)
|
||||
mStr(t,B.x+1,y0+2)
|
||||
gc.setColor(B.rgb)
|
||||
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
mStr(t,B.x,B.y-currentFont*.5)
|
||||
@@ -62,15 +63,9 @@ function drawDial(x,y,speed)
|
||||
gc.translate(x,y)
|
||||
gc.setColor(1,1,1)
|
||||
mStr(int(speed),0,-14)
|
||||
gc.setColor(.6,.6,.6)gc.setLineWidth(5)
|
||||
gc.circle("line",0,0,30)
|
||||
gc.setColor(1,1,1)gc.setLineWidth(2)
|
||||
gc.circle("line",0,0,30)
|
||||
gc.rotate(2.0944+(speed<=175 and .020944*speed or 4.712389-52.35988/(speed-125)))
|
||||
gc.setColor(.4,.4,.4,.5)gc.setLineWidth(5)
|
||||
gc.line(0,0,22,0)
|
||||
gc.setColor(.6,.6,.6,.5)gc.setLineWidth(3)
|
||||
gc.line(0,0,22,0)
|
||||
gc.draw(dialCircle,0,0,nil,nil,nil,32,32)
|
||||
gc.setColor(1,1,1,.6)
|
||||
gc.draw(dialNeedle,0,0,2.0944+(speed<=175 and .020944*speed or 4.712389-52.35988/(speed-125)),nil,nil,5,4)
|
||||
gc.pop()
|
||||
end
|
||||
function drawPixel(y,x,id,alpha)
|
||||
@@ -135,7 +130,7 @@ end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.3",370,150)
|
||||
gc.print("Alpha V0.4",370,150)
|
||||
if system==2 then
|
||||
gc.print("Android",530,110)
|
||||
end
|
||||
@@ -145,28 +140,27 @@ function Pnt.play()
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
setmetatable(_G,P.index)
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)gc.scale(size)--Scale
|
||||
gc.setColor(0,0,0,.7)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",0,0,600,690)--Big frame
|
||||
gc.translate(150,70)
|
||||
gc.stencil(stencil_field, "replace", 1)
|
||||
gc.translate(0,fieldBeneath)
|
||||
love.graphics.setStencilTest("equal",1)
|
||||
for j=1,#field do
|
||||
if falling<=0 or without(clearing,j)then
|
||||
for i=1,10 do
|
||||
if field[j][i]>0 then
|
||||
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
||||
if P.small then
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)gc.scale(size)--Scale
|
||||
gc.setColor(0,0,0,.5)gc.rectangle("fill",0,0,300,600)--Black Background
|
||||
gc.setLineWidth(3)
|
||||
gc.translate(10,15)
|
||||
gc.stencil(stencil_field, "replace", 1)
|
||||
gc.translate(0,fieldBeneath)
|
||||
gc.setStencilTest("equal",1)
|
||||
for j=1,#field do
|
||||
if falling<=0 or without(clearing,j)then
|
||||
for i=1,10 do
|
||||
if field[j][i]>0 then
|
||||
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
||||
end
|
||||
end
|
||||
else
|
||||
gc.setColor(1,1,1,falling/gameEnv.fall)
|
||||
gc.rectangle("fill",0,600-30*j,320,30)
|
||||
end
|
||||
else
|
||||
gc.setColor(1,1,1,falling/gameEnv.fall)
|
||||
gc.rectangle("fill",0,600-30*j,320,30)
|
||||
end
|
||||
end--Field
|
||||
if waiting<=0 then
|
||||
end--Field
|
||||
if gameEnv.ghost then
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
@@ -174,106 +168,189 @@ function Pnt.play()
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
gc.setColor(1,1,1,lockDelay/gameEnv.lock)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
gc.rectangle("fill",30*(j+cx-1)-34,596-30*(i+cy-1),38,38)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+cy-1,j+cx-1,bn,1)
|
||||
end
|
||||
end end--Block
|
||||
if gameEnv.center then
|
||||
local x=30*(cx+sc[2]-1)-30+15
|
||||
gc.circle("fill",x,600-30*(cy+sc[1]-1)+15,4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.circle("fill",x,600-30*(y_img+sc[1]-1)+15,4)
|
||||
end--Rotate center
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
love.graphics.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-fieldBeneath)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
||||
|
||||
local h=0
|
||||
for i=1,#atkBuffer do
|
||||
local a=atkBuffer[i]
|
||||
local bar=a.amount*30
|
||||
if not a.sent then
|
||||
if a.time<20 then
|
||||
bar=bar*(20*a.time)^.5*.05
|
||||
--Appear
|
||||
if waiting<=0 then
|
||||
gc.setColor(2,2,2)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+cy-1,j+cx-1,bn,1)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||
gc.setColor(1,.4,.4)
|
||||
gc.rectangle("line",-20,600-100,15,2)
|
||||
gc.setColor(.4,.4,1)
|
||||
gc.rectangle("line",-20,600-480,15,2)
|
||||
--B2B bar
|
||||
|
||||
setFont(40)
|
||||
if gameEnv.hold then
|
||||
gc.setColor(1,1,1)
|
||||
gc.print("Hold",-113,0)
|
||||
for i=1,#hb do
|
||||
for j=1,#hb[1] do
|
||||
if hb[i][j]>0 then
|
||||
drawPixel(i+17.5-#hb*.5,j-2.5-#hb[1]*.5,holded and 13 or hn,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Hold
|
||||
for N=1,gameEnv.next do
|
||||
gc.setColor(1,1,1)
|
||||
gc.print("Next",336,0)
|
||||
local b=nb[N]
|
||||
for i=1,#b do
|
||||
for j=1,#b[1] do
|
||||
if b[i][j]>0 then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,nxt[N],1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Next
|
||||
if count then
|
||||
gc.push("transform")
|
||||
gc.translate(155,220)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(100)
|
||||
if count%60>45 then gc.scale(1+(count%60-45)^2*.01,1)end
|
||||
mStr(int(count/60+1),0,0)
|
||||
gc.pop()
|
||||
end--Draw starting counter
|
||||
for i=1,#bonus do
|
||||
bonus[i]:draw()
|
||||
end--Effects
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-fieldBeneath)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
||||
|
||||
local h=0
|
||||
for i=1,#atkBuffer do
|
||||
local a=atkBuffer[i]
|
||||
local bar=a.amount*30
|
||||
if not a.sent then
|
||||
if a.time<20 then
|
||||
bar=bar*(20*a.time)^.5*.05
|
||||
--Appear
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||
--B2B bar
|
||||
|
||||
for i=1,#bonus do
|
||||
local a=#field>9-bonus[i].dy*.03333 and .6 or 1
|
||||
bonus[i]:draw(a)
|
||||
end--Effects
|
||||
gc.pop()
|
||||
else
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)gc.scale(size)--Scale
|
||||
gc.setColor(0,0,0,.7)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",0,0,600,690)--Big frame
|
||||
gc.translate(150,70)
|
||||
gc.stencil(stencil_field, "replace", 1)
|
||||
gc.translate(0,fieldBeneath)
|
||||
gc.setStencilTest("equal",1)
|
||||
for j=1,#field do
|
||||
if falling<=0 or without(clearing,j)then
|
||||
for i=1,10 do
|
||||
if field[j][i]>0 then
|
||||
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
||||
end
|
||||
end
|
||||
else
|
||||
gc.setColor(1,1,1,falling/gameEnv.fall)
|
||||
gc.rectangle("fill",0,600-30*j,320,30)
|
||||
end
|
||||
end--Field
|
||||
if waiting<=0 then
|
||||
if gameEnv.ghost then
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+y_img-1,j+cx-1,bn,.3)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
gc.setColor(1,1,1,lockDelay/gameEnv.lock)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
gc.rectangle("fill",30*(j+cx-1)-34,596-30*(i+cy-1),38,38)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+cy-1,j+cx-1,bn,1)
|
||||
end
|
||||
end end--Block
|
||||
if gameEnv.center then
|
||||
local x=30*(cx+sc[2]-1)-30+15
|
||||
gc.draw(spinCenter,x,600-30*(cy+sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.draw(spinCenter,x,600-30*(y_img+sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
end--Rotate center
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-fieldBeneath)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
||||
|
||||
local h=0
|
||||
for i=1,#atkBuffer do
|
||||
local a=atkBuffer[i]
|
||||
local bar=a.amount*30
|
||||
if not a.sent then
|
||||
if a.time<20 then
|
||||
bar=bar*(20*a.time)^.5*.05
|
||||
--Appear
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||
gc.setColor(color.red)
|
||||
gc.rectangle("line",-20,600-100,15,2)
|
||||
gc.setColor(color.blue)
|
||||
gc.rectangle("line",-20,600-480,15,2)
|
||||
--B2B bar
|
||||
|
||||
setFont(40)
|
||||
if gameEnv.hold then
|
||||
gc.setColor(1,1,1)
|
||||
gc.print("Hold",-113,0)
|
||||
for i=1,#hb do
|
||||
for j=1,#hb[1] do
|
||||
if hb[i][j]>0 then
|
||||
drawPixel(i+17.5-#hb*.5,j-2.5-#hb[1]*.5,holded and 13 or hn,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Hold
|
||||
for N=1,gameEnv.next do
|
||||
gc.setColor(1,1,1)
|
||||
gc.print("Next",336,0)
|
||||
local b=nb[N]
|
||||
for i=1,#b do
|
||||
for j=1,#b[1] do
|
||||
if b[i][j]>0 then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,nxt[N],1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Next
|
||||
if count then
|
||||
gc.push("transform")
|
||||
gc.translate(155,220)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(100)
|
||||
if count%60>45 then gc.scale(1+(count%60-45)^2*.01,1)end
|
||||
mStr(int(count/60+1),0,0)
|
||||
gc.pop()
|
||||
end--Draw starting counter
|
||||
for i=1,#bonus do
|
||||
local a=#field>(9-bonus[i].dy*.03333)and .7 or 1
|
||||
bonus[i]:draw(a)
|
||||
end--Effects
|
||||
|
||||
if P.size>.3 then
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.print(format("%0.2f",time),-125,530)--Draw time
|
||||
@@ -287,15 +364,15 @@ function Pnt.play()
|
||||
drawDial(350,520,dropSpeed)
|
||||
drawDial(400,570,keySpeed)
|
||||
--Speed dials
|
||||
gc.pop()
|
||||
end
|
||||
gc.pop()
|
||||
end--Draw players
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,3 do
|
||||
gc.draw(PTC.attack[i])
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
if system==2 then
|
||||
if setting.virtualkeySwitch then
|
||||
drawVirtualkey()
|
||||
end
|
||||
end
|
||||
@@ -307,6 +384,7 @@ function Pnt.setting2()
|
||||
setFont(35)
|
||||
mStr("DAS:"..setting.das,828,73)
|
||||
mStr("ARR:"..setting.arr,1043,73)
|
||||
gc.print("Keyboard Joystick",223,10)
|
||||
for i=1,9 do
|
||||
gc.printf(actName_show[i]..":",0,60*i-8,180,"right")
|
||||
end
|
||||
|
||||
33
particle.lua
Normal file
@@ -0,0 +1,33 @@
|
||||
PTC={dust={}}--Particle systems
|
||||
c=gc.newCanvas(6,6)gc.setCanvas(c)
|
||||
gc.clear(1,1,1)
|
||||
PTC.dust[0]=gc.newParticleSystem(c,1000)
|
||||
PTC.dust[0]:setParticleLifetime(.2,.3)
|
||||
PTC.dust[0]:setEmissionRate(0)
|
||||
PTC.dust[0]:setLinearAcceleration(-1500,-200,1500,200)
|
||||
PTC.dust[0]:setColors(1,1,1,.5,1,1,1,0)
|
||||
c:release()
|
||||
--Dust particles
|
||||
|
||||
PTC.attack={}
|
||||
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/attack/1.png"),200)
|
||||
PTC.attack[1]:setParticleLifetime(.25)
|
||||
PTC.attack[1]:setEmissionRate(0)
|
||||
PTC.attack[1]:setSpin(10)
|
||||
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/attack/2.png"),200)
|
||||
PTC.attack[2]:setParticleLifetime(.3)
|
||||
PTC.attack[2]:setEmissionRate(0)
|
||||
PTC.attack[2]:setSpin(8)
|
||||
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/attack/3.png"),200)
|
||||
PTC.attack[3]:setParticleLifetime(.4)
|
||||
PTC.attack[3]:setEmissionRate(0)
|
||||
PTC.attack[3]:setSpin(6)
|
||||
PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
||||
--Attack particles
|
||||
|
||||
gc.setCanvas()
|
||||
c=nil
|
||||
120
system.lua
Normal file
@@ -0,0 +1,120 @@
|
||||
function love.update(dt)
|
||||
--[[
|
||||
if players then
|
||||
for k,v in pairs(players[1])do
|
||||
if rawget(_G,k)then print(k)end
|
||||
end
|
||||
end--check player data flew(debugging)
|
||||
]]
|
||||
for i=#BGblock,1,-1 do
|
||||
BGblock[i].y=BGblock[i].y+BGblock[i].v
|
||||
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||
end
|
||||
BGblock.ct=BGblock.ct-1
|
||||
if BGblock.ct==0 then
|
||||
ins(BGblock,getNewBlock())
|
||||
BGblock.ct=rnd(20,30)
|
||||
end
|
||||
--Background blocks update
|
||||
|
||||
if sceneSwaping then
|
||||
sceneSwaping.time=sceneSwaping.time-1
|
||||
if sceneSwaping.time==sceneSwaping.mid then
|
||||
for i=1,#Buttons[scene]do
|
||||
Buttons[scene][i].alpha=0
|
||||
end--Reset buttons' state
|
||||
game[sceneSwaping.tar]()
|
||||
Buttons.sel=nil
|
||||
elseif sceneSwaping.time==0 then
|
||||
sceneSwaping=nil
|
||||
end
|
||||
elseif Tmr[scene]then
|
||||
Tmr[scene](dt)
|
||||
end
|
||||
--scene swapping & Timer
|
||||
end
|
||||
function love.receiveData(id,data)
|
||||
return nil
|
||||
end
|
||||
function love.draw()
|
||||
Pnt.BG[curBG]()
|
||||
gc.setColor(1,1,1,.3)
|
||||
for n=1,#BGblock do
|
||||
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||
local size=BGblock[n].size
|
||||
for i=1,#b do for j=1,#b[1]do
|
||||
if b[i][j]>0 then
|
||||
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
if Pnt[scene]then Pnt[scene]()end
|
||||
setFont(40)
|
||||
drawButton()
|
||||
if mouseShow and not touching then
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(mouseIcon,mx,my,nil,nil,nil,10,10)
|
||||
end
|
||||
if sceneSwaping then sceneSwaping.draw()end
|
||||
|
||||
gc.setColor(0,0,0)
|
||||
if screenM>0 then
|
||||
gc.rectangle("fill",0,0,1280,-screenM)
|
||||
gc.rectangle("fill",0,720,1280,screenM)
|
||||
end--Draw black side
|
||||
|
||||
numFont(20)gc.setColor(1,1,1)
|
||||
gc.print(tm.getFPS(),0,700)
|
||||
gc.print(gcinfo(),0,680)
|
||||
--if gcinfo()>500 then collectgarbage()end
|
||||
end
|
||||
function love.resize(x,y)
|
||||
screenK=1280/gc.getWidth()
|
||||
screenM=(gc.getHeight()*16/9-gc.getWidth())/2
|
||||
gc.origin()
|
||||
gc.scale(1/screenK,1/screenK)
|
||||
gc.translate(0,screenM)
|
||||
end
|
||||
function love.run()
|
||||
local frameT=Timer()
|
||||
tm.step()
|
||||
love.resize(nil,gc.getHeight())
|
||||
game.load()--System scene Launch
|
||||
math.randomseed(os.time()*626)--true A-lthour's ID!
|
||||
return function()
|
||||
love.event.pump()
|
||||
for name,a,b,c,d,e,f in love.event.poll()do
|
||||
if name=="quit"then return 0 end
|
||||
love.handlers[name](a,b,c,d,e,f)
|
||||
end
|
||||
if focus then
|
||||
tm.step()
|
||||
-- love.receiveData(id,data)
|
||||
love.update(tm.getDelta())
|
||||
gc.clear()
|
||||
love.draw()
|
||||
gc.present()
|
||||
if not wd.hasFocus()then
|
||||
focus=false
|
||||
ms.setVisible(true)
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
if scene=="play"then
|
||||
for i=1,#players[1].keyPressing do
|
||||
if players[1].keyPressing[i]then
|
||||
releaseKey(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
tm.sleep(.1)
|
||||
if wd.hasFocus()then
|
||||
focus=true
|
||||
ms.setVisible(false)
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
end
|
||||
end
|
||||
while Timer()-frameT<1/60 do end
|
||||
frameT=Timer()
|
||||
end
|
||||
end
|
||||
20
texture.lua
Normal file
@@ -0,0 +1,20 @@
|
||||
local N=gc.newImage
|
||||
titleImage=N("/image/mess/title.png")
|
||||
mouseIcon=N("/image/mess/mouseIcon.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
blockSkin={}
|
||||
for i=1,13 do
|
||||
blockSkin[i]=N("/image/block/1/"..i..".png")
|
||||
end
|
||||
background={}
|
||||
gc.setColor(1,1,1)
|
||||
background={
|
||||
N("/image/BG/bg1.jpg"),
|
||||
N("/image/BG/bg2.png"),
|
||||
}
|
||||
virtualkeyIcon={}
|
||||
for i=1,9 do
|
||||
virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
|
||||
end
|
||||
@@ -44,10 +44,11 @@ function Tmr.play(dt)
|
||||
for i=#FX.beam,1,-1 do
|
||||
local b=FX.beam[i]
|
||||
b.t=b.t+1
|
||||
local t=b.t*.025
|
||||
PTC.attack[b.lv]:setPosition(b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t-100*(4*t*(1-t)))
|
||||
local t0=b.t*.025--t in [0,1]
|
||||
local t=(sin(1.5*(2*t0-1))+1)*.5
|
||||
PTC.attack[b.lv]:setPosition(b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t)
|
||||
PTC.attack[b.lv]:emit(1)
|
||||
if t==1 then
|
||||
if t0==1 then
|
||||
rem(FX.beam,i)
|
||||
end
|
||||
end
|
||||
|
||||