Compare commits
33 Commits
v0.17.0
...
pre0.17.1-
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46223e38cd |
BIN
.github/build/macOS/backgroundImage.tiff
vendored
@@ -19,11 +19,11 @@ local COLOR={
|
||||
red= {hsv(0.00, 0.89, 0.91)},
|
||||
fire= {hsv(0.04, 0.93, 0.94)},
|
||||
orange= {hsv(0.09, 0.99, 0.96)},
|
||||
yellow= {hsv(0.16, 0.82, 0.90)},
|
||||
lime= {hsv(0.18, 0.89, 0.88)},
|
||||
jade= {hsv(0.23, 1.00, 0.82)},
|
||||
yellow= {hsv(0.15, 0.82, 0.90)},
|
||||
lime= {hsv(0.20, 0.89, 0.88)},
|
||||
jade= {hsv(0.25, 1.00, 0.82)},
|
||||
green= {hsv(0.33, 1.00, 0.81)},
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||||
aqua= {hsv(0.48, 1.00, 0.74)},
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||||
aqua= {hsv(0.47, 1.00, 0.76)},
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||||
cyan= {hsv(0.53, 1.00, 0.88)},
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||||
navy= {hsv(0.56, 1.00, 1.00)},
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||||
sea= {hsv(0.61, 1.00, 1.00)},
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||||
@@ -36,14 +36,14 @@ local COLOR={
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lRed= {hsv(0.00, 0.38, 0.93)},
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||||
lFire= {hsv(0.04, 0.45, 0.91)},
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||||
lOrange= {hsv(0.10, 0.53, 0.92)},
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||||
lYellow= {hsv(0.15, 0.61, 0.95)},
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||||
lLime= {hsv(0.19, 0.66, 0.92)},
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||||
lJade= {hsv(0.24, 0.56, 0.90)},
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||||
lYellow= {hsv(0.14, 0.61, 0.95)},
|
||||
lLime= {hsv(0.20, 0.66, 0.92)},
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||||
lJade= {hsv(0.26, 0.56, 0.90)},
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||||
lGreen= {hsv(0.34, 0.49, 0.89)},
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||||
lAqua= {hsv(0.49, 0.59, 0.85)},
|
||||
lAqua= {hsv(0.47, 0.59, 0.86)},
|
||||
lCyan= {hsv(0.51, 0.77, 0.88)},
|
||||
lNavy= {hsv(0.54, 0.80, 0.95)},
|
||||
lSea= {hsv(0.56, 0.72, 0.97)},
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||||
lSea= {hsv(0.57, 0.72, 0.97)},
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||||
lBlue= {hsv(0.64, 0.44, 0.96)},
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||||
lViolet= {hsv(0.72, 0.47, 0.95)},
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||||
lPurple= {hsv(0.80, 0.62, 0.89)},
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||||
@@ -53,13 +53,13 @@ local COLOR={
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||||
dRed= {hsv(0.00, 0.80, 0.48)},
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dFire= {hsv(0.04, 0.80, 0.34)},
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||||
dOrange= {hsv(0.07, 0.80, 0.39)},
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||||
dYellow= {hsv(0.11, 0.80, 0.37)},
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||||
dLime= {hsv(0.17, 0.80, 0.26)},
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||||
dJade= {hsv(0.31, 0.80, 0.27)},
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||||
dYellow= {hsv(0.12, 0.80, 0.37)},
|
||||
dLime= {hsv(0.20, 0.80, 0.26)},
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||||
dJade= {hsv(0.29, 0.80, 0.27)},
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||||
dGreen= {hsv(0.33, 0.80, 0.26)},
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||||
dAqua= {hsv(0.47, 0.80, 0.23)},
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||||
dAqua= {hsv(0.46, 0.80, 0.24)},
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||||
dCyan= {hsv(0.50, 0.80, 0.30)},
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||||
dNavy= {hsv(0.59, 0.80, 0.42)},
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||||
dNavy= {hsv(0.58, 0.80, 0.42)},
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||||
dSea= {hsv(0.64, 0.80, 0.40)},
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||||
dBlue= {hsv(0.67, 0.80, 0.34)},
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||||
dViolet= {hsv(0.71, 0.80, 0.35)},
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||||
|
||||
@@ -6,7 +6,14 @@ function FILE.load(name,args)
|
||||
local F=fs.newFile(name)
|
||||
assert(F:open'r','open error')
|
||||
local s=F:read()F:close()
|
||||
if args:sArg'-luaon'or args==''and s:sub(1,6)=='return{'then
|
||||
local mode=
|
||||
args:sArg'-luaon'and'luaon'or
|
||||
args:sArg'-json'and'json'or
|
||||
args:sArg'-string'and'string'or
|
||||
s:sub(1,6)=='return{'and'luaon'or
|
||||
(s:sub(1,1)=='['and s:sub(-1)==']'or s:sub(1,1)=='{'and s:sub(-1)=='}')and'json'or
|
||||
'string'
|
||||
if mode=='luaon'then
|
||||
local func=loadstring(s)
|
||||
if func then
|
||||
setfenv(func,{})
|
||||
@@ -15,13 +22,13 @@ function FILE.load(name,args)
|
||||
else
|
||||
error('decode error')
|
||||
end
|
||||
elseif args:sArg'-json'or args==''and s:sub(1,1)=='['and s:sub(-1)==']'or s:sub(1,1)=='{'and s:sub(-1)=='}'then
|
||||
elseif mode=='json'then
|
||||
local res=JSON.decode(s)
|
||||
if res then
|
||||
return res
|
||||
end
|
||||
error('decode error')
|
||||
elseif args:sArg'-string'or args==''then
|
||||
elseif mode=='string'then
|
||||
return s
|
||||
else
|
||||
error('unknown mode')
|
||||
|
||||
@@ -397,7 +397,7 @@ function love.joystickremoved(JS)
|
||||
end
|
||||
end
|
||||
function love.gamepadaxis(JS,axis,val)
|
||||
if JS==jsState[1]._jsObj then
|
||||
if jsState[1]and JS==jsState[1]._jsObj then
|
||||
local js=jsState[1]
|
||||
if axis=='leftx'or axis=='lefty'or axis=='rightx'or axis=='righty'then
|
||||
local newVal=--range: [0,1]
|
||||
|
||||
@@ -15,6 +15,8 @@ local SCN={
|
||||
draw=false, --Swap draw func
|
||||
},
|
||||
stack={},--Scene stack
|
||||
prev=false,
|
||||
args={},--Arguments from previous scene
|
||||
|
||||
scenes=scenes,
|
||||
|
||||
@@ -52,14 +54,15 @@ function SCN.swapUpdate(dt)
|
||||
S.time=S.time-dt
|
||||
if S.time<S.changeTime and S.time+dt>=S.changeTime then
|
||||
--Scene swapped this frame
|
||||
SCN.init(S.tar,SCN.cur)
|
||||
SCN.prev=SCN.cur
|
||||
SCN.init(S.tar)
|
||||
SCN.mainTouchID=nil
|
||||
end
|
||||
if S.time<0 then
|
||||
SCN.swapping=false
|
||||
end
|
||||
end
|
||||
function SCN.init(s,org)
|
||||
function SCN.init(s)
|
||||
love.keyboard.setTextInput(false)
|
||||
|
||||
local S=scenes[s]
|
||||
@@ -89,7 +92,7 @@ function SCN.init(s,org)
|
||||
SCN.update=S.update
|
||||
SCN.draw=S.draw
|
||||
if S.sceneInit then
|
||||
S.sceneInit(org)
|
||||
S.sceneInit()
|
||||
end
|
||||
end
|
||||
function SCN.push(tar,style)
|
||||
@@ -165,11 +168,12 @@ local swap={
|
||||
end
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||||
},
|
||||
}--Scene swapping animations
|
||||
function SCN.swapTo(tar,style)--Parallel scene swapping, cannot back
|
||||
function SCN.swapTo(tar,style,...)--Parallel scene swapping, cannot back
|
||||
if scenes[tar]then
|
||||
if not SCN.swapping and tar~=SCN.cur then
|
||||
style=style or'fade'
|
||||
SCN.swapping=true
|
||||
SCN.args={...}
|
||||
local S=SCN.stat
|
||||
S.tar,S.style=tar,style
|
||||
S.time=swap[style].duration
|
||||
@@ -180,15 +184,15 @@ function SCN.swapTo(tar,style)--Parallel scene swapping, cannot back
|
||||
MES.new('warn',"No Scene: "..tar)
|
||||
end
|
||||
end
|
||||
function SCN.go(tar,style)--Normal scene swapping, can back
|
||||
function SCN.go(tar,style,...)--Normal scene swapping, can back
|
||||
if scenes[tar]then
|
||||
SCN.push()
|
||||
SCN.swapTo(tar,style)
|
||||
SCN.swapTo(tar,style,...)
|
||||
else
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||||
MES.new('warn',"No Scene: "..tar)
|
||||
end
|
||||
end
|
||||
function SCN.back()
|
||||
function SCN.back(...)
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||||
if SCN.swapping then return end
|
||||
|
||||
--Leave scene
|
||||
@@ -199,7 +203,7 @@ function SCN.back()
|
||||
--Poll&Back to previous Scene
|
||||
local m=#SCN.stack
|
||||
if m>0 then
|
||||
SCN.swapTo(SCN.stack[m-1],SCN.stack[m])
|
||||
SCN.swapTo(SCN.stack[m-1],SCN.stack[m],...)
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||||
SCN.stack[m],SCN.stack[m-1]=nil
|
||||
end
|
||||
end
|
||||
|
||||
@@ -169,6 +169,25 @@ function STRING.vcsDecrypt(text,key)
|
||||
end
|
||||
return result..buffer
|
||||
end
|
||||
function STRING.digezt(text)--Not powerful hash, just protect the original text
|
||||
local out={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||
local seed=26
|
||||
for i=1,#text do
|
||||
local c=byte(text,i)
|
||||
seed=(seed+c)%26
|
||||
c=c+seed
|
||||
local pos=c*i%16
|
||||
local step=(c+i)%4+1
|
||||
local times=2+(c%6)
|
||||
for _=1,times do
|
||||
out[pos+1]=(out[pos+1]+c)%256
|
||||
pos=(pos+step)%16
|
||||
end
|
||||
end
|
||||
local result=""
|
||||
for i=1,16 do result=result..char(out[i])end
|
||||
return result
|
||||
end
|
||||
|
||||
function STRING.readLine(str)
|
||||
local p=str:find("\n")
|
||||
|
||||
@@ -72,20 +72,23 @@ function text:draw()
|
||||
if self.alpha>0 then
|
||||
local c=self.color
|
||||
gc_setColor(c[1],c[2],c[3],self.alpha)
|
||||
local w=self.obj:getWidth()
|
||||
local k=min(self.lim/self.obj:getWidth(),1)
|
||||
if self.align=='M'then
|
||||
gc_draw(self.obj,self.x-self.obj:getWidth()*.5,self.y)
|
||||
gc_draw(self.obj,self.x,self.y,nil,k,1,w*.5,0)
|
||||
elseif self.align=='L'then
|
||||
gc_draw(self.obj,self.x,self.y)
|
||||
gc_draw(self.obj,self.x,self.y,nil,k,1)
|
||||
elseif self.align=='R'then
|
||||
gc_draw(self.obj,self.x-self.obj:getWidth(),self.y)
|
||||
gc_draw(self.obj,self.x,self.y,nil,k,1,w,0)
|
||||
end
|
||||
end
|
||||
end
|
||||
function WIDGET.newText(D)--name,x,y[,fText][,color][,font=30][,fType][,align='M'][,hideF][,hide]
|
||||
function WIDGET.newText(D)--name,x,y[,lim][,fText][,color][,font=30][,fType][,align='M'][,hideF][,hide]
|
||||
local _={
|
||||
name= D.name or"_",
|
||||
x= D.x,
|
||||
y= D.y,
|
||||
lim= D.lim or 1e99,
|
||||
|
||||
fText=D.fText,
|
||||
color=D.color and(COLOR[D.color]or D.color)or COLOR.Z,
|
||||
|
||||
19
main.lua
@@ -24,7 +24,7 @@ VERSION=require"version"
|
||||
TIME=love.timer.getTime
|
||||
YIELD=coroutine.yield
|
||||
SYSTEM=love.system.getOS()if SYSTEM=='OS X'then SYSTEM='macOS'end
|
||||
FNSF=SYSTEM:find'\79\83'--What does FNSF stand for? IDK so don't ask me lol
|
||||
FNNS=true or SYSTEM:find'\79\83'--What does FNSF stand for? IDK so don't ask me lol
|
||||
MOBILE=SYSTEM=='Android'or SYSTEM=='iOS'
|
||||
SAVEDIR=fs.getSaveDirectory()
|
||||
|
||||
@@ -256,13 +256,15 @@ IMG.init{
|
||||
pay1='media/image/mess/pay1.png',
|
||||
pay2='media/image/mess/pay2.png',
|
||||
|
||||
miyaCH='media/image/characters/miya.png',
|
||||
miyaF1='media/image/characters/miya_f1.png',
|
||||
miyaF2='media/image/characters/miya_f2.png',
|
||||
miyaF3='media/image/characters/miya_f3.png',
|
||||
miyaF4='media/image/characters/miya_f4.png',
|
||||
miyaCH1='media/image/characters/miya1.png',
|
||||
miyaCH2='media/image/characters/miya2.png',
|
||||
miyaCH3='media/image/characters/miya3.png',
|
||||
miyaCH4='media/image/characters/miya4.png',
|
||||
miyaHeart='media/image/characters/miya_heart.png',
|
||||
miyaGlow='media/image/characters/miya_glow.png',
|
||||
monoCH='media/image/characters/mono.png',
|
||||
xiaoyaCH='media/image/characters/xiaoya.png',
|
||||
xiaoyaOmino='media/image/characters/xiaoya_Omino.png',
|
||||
mikuCH='media/image/characters/miku.png',
|
||||
electric='media/image/characters/electric.png',
|
||||
hbm='media/image/characters/hbm.png',
|
||||
@@ -279,7 +281,7 @@ IMG.init{
|
||||
SKIN.load{
|
||||
{name="crystal_scf",path='media/image/skin/crystal_scf.png'},
|
||||
{name="matte_mrz",path='media/image/skin/matte_mrz.png'},
|
||||
{name="shiny_cho",path='media/image/skin/shiny_cho.png'},
|
||||
{name="shiny_chno",path='media/image/skin/shiny_chno.png'},
|
||||
{name="contrast_mrz",path='media/image/skin/contrast_mrz.png'},
|
||||
{name="polkadots_scf",path='media/image/skin/polkadots_scf.png'},
|
||||
{name="toy_scf",path='media/image/skin/toy_scf.png'},
|
||||
@@ -302,6 +304,7 @@ SKIN.load{
|
||||
{name="classic",path='media/image/skin/classic_unknown.png'},
|
||||
{name="ball_shaw",path='media/image/skin/ball_shaw.png'},
|
||||
{name="retro_notypey",path='media/image/skin/retro_notypey.png'},
|
||||
{name="pixel_chno",path='media/image/skin/pixel_chno.png'},
|
||||
{name="textbone_mrz",path='media/image/skin/textbone_mrz.png'},
|
||||
{name="coloredbone_mrz",path='media/image/skin/coloredbone_mrz.png'},
|
||||
{name="wtf",path='media/image/skin/wtf_mrz.png'},
|
||||
@@ -346,6 +349,7 @@ LANG.init('zh',
|
||||
fr=require'parts.language.lang_fr',
|
||||
es=require'parts.language.lang_es',
|
||||
pt=require'parts.language.lang_pt',
|
||||
id=require'parts.language.lang_id',
|
||||
zh_grass=require'parts.language.lang_zh_grass',
|
||||
zh_yygq=require'parts.language.lang_yygq',
|
||||
symbol=require'parts.language.lang_symbol',
|
||||
@@ -519,6 +523,7 @@ do
|
||||
if not TABLE.find({8,10,13,17,22,29,37,47,62,80,100},SETTING.frameMul)then SETTING.frameMul=100 end
|
||||
if SETTING.cv then SETTING.vocPack,SETTING.cv=SETTING.cv end
|
||||
if type(SETTING.bg)~='string'then SETTING.bg='on'end
|
||||
if SETTING.skin[18]==10 then SETTING.skin[18]=4 end
|
||||
if RANKS.infinite then RANKS.infinite=0 end
|
||||
if RANKS.infinite_dig then RANKS.infinite_dig=0 end
|
||||
if not RANKS.sprint_10l then RANKS.sprint_10l=0 end
|
||||
|
||||
|
Before Width: | Height: | Size: 74 KiB |
BIN
media/image/characters/miya1.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
BIN
media/image/characters/miya2.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
media/image/characters/miya3.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
BIN
media/image/characters/miya4.png
Normal file
|
After Width: | Height: | Size: 83 KiB |
|
Before Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.1 KiB |
BIN
media/image/characters/miya_glow.png
Normal file
|
After Width: | Height: | Size: 23 KiB |
BIN
media/image/characters/miya_heart.png
Normal file
|
After Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 62 KiB |
BIN
media/image/characters/xiaoya_Omino.png
Normal file
|
After Width: | Height: | Size: 5.9 KiB |
BIN
media/image/skin/pixel_chno.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 32 KiB |
@@ -9,7 +9,7 @@ return
|
||||
PLY.draw.drawTargetLine(P,200-P.stat.row)
|
||||
end,
|
||||
task=function(P)
|
||||
local F=P.field
|
||||
local F=P.field
|
||||
for i=1,24 do
|
||||
F[i]=LINE.new(20)
|
||||
P.visTime[i]=LINE.new(20)
|
||||
@@ -31,7 +31,7 @@ return
|
||||
P:set20G(true)
|
||||
P.modeData.target=200
|
||||
SFX.play('reach')
|
||||
else
|
||||
else
|
||||
P:win('finish')
|
||||
end
|
||||
end
|
||||
|
||||
@@ -11,7 +11,7 @@ return
|
||||
PLY.draw.drawTargetLine(P,200-P.stat.row)
|
||||
end,
|
||||
task=function(P)
|
||||
local F=P.field
|
||||
local F=P.field
|
||||
for i=1,24 do
|
||||
F[i]=LINE.new(20)
|
||||
P.visTime[i]=LINE.new(20)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
local death_lock={12,11,10,9,8, 7,7,7,7,6}
|
||||
local death_wait={10,9, 8, 7,6, 6,6,5,5,4}
|
||||
local death_fall={10,9, 8, 7,6, 6,5,5,4,4}
|
||||
local death_lock={12,11,10,9,8, 8,8,7,7,6}
|
||||
local death_wait={10,9, 8, 7,6, 7,6,6,5,5}
|
||||
local death_fall={10,9, 8, 7,6, 7,6,5,5,5}
|
||||
|
||||
return{
|
||||
drop=0,
|
||||
|
||||
@@ -5,15 +5,22 @@ local setFont=setFont
|
||||
local PLAYERS,PLY_ALIVE=PLAYERS,PLY_ALIVE
|
||||
|
||||
return{
|
||||
layout='royale',
|
||||
fkey1=function(P)
|
||||
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=45
|
||||
end,
|
||||
mesDisp=function(P)
|
||||
setFont(35)
|
||||
mStr(#PLY_ALIVE.."/"..#PLAYERS,63,175)
|
||||
mStr(P.modeData.ko,80,215)
|
||||
gc_draw(TEXTOBJ.ko,60-TEXTOBJ.ko:getWidth(),222)
|
||||
|
||||
setFont(20)
|
||||
gc_setColor(1,.5,0,.6)
|
||||
gc_print(P.badge,103,227)
|
||||
gc_setColor(.97,.97,.97)
|
||||
|
||||
setFont(25)
|
||||
mStr(text.powerUp[P.strength],63,290)
|
||||
gc_setColor(1,1,1)
|
||||
|
||||
38
parts/eventsets/strategy_e_plus.lua
Normal file
@@ -0,0 +1,38 @@
|
||||
local waitSpeed={60,59,58,57,56,55,54,52,50,48,46,44,42,40,38,36,34,32,30}
|
||||
|
||||
return
|
||||
{
|
||||
holdCount=0,
|
||||
das=5,arr=1,
|
||||
drop=0,lock=7,
|
||||
wait=60,fall=0,
|
||||
freshLimit=12,
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
PLY.draw.drawTargetLine(P,200-P.stat.row)
|
||||
end,
|
||||
task=function(P)
|
||||
P.modeData.target=10
|
||||
end,
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==200 then
|
||||
P:win('finish')
|
||||
else
|
||||
if P.modeData.target==40 then
|
||||
BG.set('rainbow')
|
||||
elseif P.modeData.target==80 then
|
||||
BG.set('rainbow2')
|
||||
elseif P.modeData.target==100 then
|
||||
BG.set('glow')
|
||||
P.modeData.lock=6
|
||||
elseif P.modeData.target==120 then
|
||||
BG.set('lightning')
|
||||
end
|
||||
P.gameEnv.wait=waitSpeed[P.modeData.target/10]
|
||||
P.modeData.target=P.modeData.target+10
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
39
parts/eventsets/strategy_h_plus.lua
Normal file
@@ -0,0 +1,39 @@
|
||||
local waitSpeed={30,29,28,27,26,25,24,23,22,21,20,19,18,18,17,17,16,16,15}
|
||||
|
||||
return
|
||||
{
|
||||
holdCount=0,
|
||||
das=4,arr=1,
|
||||
drop=0,lock=6,
|
||||
wait=30,fall=0,
|
||||
freshLimit=12,
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
PLY.draw.drawTargetLine(P,200-P.stat.row)
|
||||
end,
|
||||
task=function(P)
|
||||
P.modeData.target=10
|
||||
end,
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==200 then
|
||||
P:win('finish')
|
||||
else
|
||||
if P.modeData.target==40 then
|
||||
BG.set('rainbow')
|
||||
elseif P.modeData.target==80 then
|
||||
BG.set('rainbow2')
|
||||
elseif P.modeData.target==100 then
|
||||
BG.set('glow')
|
||||
P.modeData.lock=5
|
||||
BGM.play('secret8th remix')
|
||||
elseif P.modeData.target==120 then
|
||||
BG.set('lightning')
|
||||
end
|
||||
P.gameEnv.wait=waitSpeed[P.modeData.target/10]
|
||||
P.modeData.target=P.modeData.target+10
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
39
parts/eventsets/strategy_u_plus.lua
Normal file
@@ -0,0 +1,39 @@
|
||||
local waitSpeed={15,15,14,14,13,13,12,12,11,11,10,10,9,9,8,8,7,7,7}
|
||||
|
||||
return
|
||||
{
|
||||
holdCount=0,
|
||||
das=3,arr=1,
|
||||
drop=0,lock=5,
|
||||
wait=15,fall=0,
|
||||
freshLimit=12,
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
PLY.draw.drawTargetLine(P,200-P.stat.row)
|
||||
end,
|
||||
task=function(P)
|
||||
P.modeData.target=10
|
||||
end,
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==200 then
|
||||
P:win('finish')
|
||||
else
|
||||
if P.modeData.target==40 then
|
||||
BG.set('rainbow')
|
||||
elseif P.modeData.target==80 then
|
||||
BG.set('rainbow2')
|
||||
elseif P.modeData.target==100 then
|
||||
BG.set('glow')
|
||||
P.modeData.lock=4
|
||||
BGM.play('secret7th remix')
|
||||
elseif P.modeData.target==120 then
|
||||
BG.set('lightning')
|
||||
end
|
||||
P.gameEnv.wait=waitSpeed[P.modeData.target/10]
|
||||
P.modeData.target=P.modeData.target+10
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
@@ -79,7 +79,7 @@ do--function loadFile(name,args), function saveFile(data,name,args)
|
||||
local text=text or t
|
||||
local res,mes=pcall(FILE.save,data,name,args)
|
||||
if res then
|
||||
return mes
|
||||
return true
|
||||
else
|
||||
MES.new('error',
|
||||
mes:find'duplicate'and
|
||||
@@ -771,7 +771,7 @@ do--function resetGameData(args)
|
||||
BGM.play(type(bgm)=='string'and bgm or type(bgm)=='table'and bgm[math.random(#bgm)])
|
||||
|
||||
TEXT.clear()
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if GAME.modeEnv.eventset=='royale'then
|
||||
for i=1,#PLAYERS do
|
||||
PLAYERS[i]:changeAtk(randomTarget(PLAYERS[i]))
|
||||
end
|
||||
|
||||
@@ -607,7 +607,7 @@ do--Userdata tables
|
||||
skinSet='crystal_scf',
|
||||
skin={
|
||||
1,7,11,3,14,4,9,
|
||||
1,7,2,6,10,2,13,5,9,15,10,11,3,12,2,16,8,4,
|
||||
1,7,2,6,10,2,13,5,9,15,4,11,3,12,2,16,8,4,
|
||||
10,13,2,8
|
||||
},
|
||||
face={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
|
||||
@@ -80,11 +80,22 @@ return{
|
||||
"Google \"Tetris Online Poland\" for the Poland server.\nClick on the globe icon for information about the Tetris Online Study server.",
|
||||
"http://teatube.ltd/tos",
|
||||
},
|
||||
{"P\97\116\114\101\111\110",
|
||||
"p\97\116\114\101\111\110 support",
|
||||
{"Support 1",
|
||||
"support wechat vx alipay zfb",
|
||||
"org",
|
||||
"Techmino's P\97\116\114\101\111\110 Page",
|
||||
FNSF and"https://www.youtube.com/watch?v=DVl0IiUKX_g"or"https://www.p\97\116\114\101\111\110.com/techmino",
|
||||
"vx/zfb-console-support",
|
||||
},
|
||||
{"Support 2",
|
||||
"support afdian",
|
||||
"org",
|
||||
"Afdian",
|
||||
FNNS and"https://www.bilibili.com/video/BV1GJ411x7h7"or"https://afdian.net/@MrZ_26",
|
||||
},
|
||||
{"Support 3",
|
||||
"support p\97\116\114\101\111\110",
|
||||
"org",
|
||||
"P\97\116\114\101\111\110",
|
||||
FNNS and"https://www.bilibili.com/video/BV1GJ411x7h7"or"https://www.p\97\116\114\101\111\110.com/techmino",
|
||||
},
|
||||
--Games
|
||||
{"TTT",
|
||||
@@ -859,12 +870,12 @@ return{
|
||||
"Any input device takes some time for the input to reach the game. This delay can range from a few milliseconds to a few dozen milliseconds.\nIf input delay is too long, the controls can feel uncomfortable.\nThis delay is often due to the performance of the hardware and software used, and often out of your control. Turn on performance mode (or turn off power saving mode) on your device, and turn on gaming mode on your monitor/TV (if you have one), may help reducing input delay.",
|
||||
},
|
||||
{"Cold Clear",
|
||||
"cc coldclear",
|
||||
"cc coldclear ai bot",
|
||||
"term",
|
||||
"A Tetris bot. Originally built for Puyo Puyo Tetris, thus can be less powerful on Techmino.",
|
||||
},
|
||||
{"ZZZbot",
|
||||
"zzzbot",
|
||||
"zzzbot ai bot",
|
||||
"term",
|
||||
"A Tetris bot. Built by the Chinese Tetris player 奏之章 (Zou Zhi Zhang) and has decent performance in many games",
|
||||
},
|
||||
|
||||
@@ -73,11 +73,22 @@ return{
|
||||
"TO-S的添加方法、说明等关于茶服的一切",
|
||||
"http://teatube.ltd/tos",
|
||||
},
|
||||
{"P\97\116\114\101\111\110",
|
||||
"赞助 p\97\116\114\101\111\110 support zanzhu daqian",
|
||||
{"赞助1",
|
||||
"赞助 support weixin vx zhifubao zfb zanzhu daqian qia",
|
||||
"org",
|
||||
"Techmino的P\97\116\114\101\111\110",
|
||||
FNSF and"https://www.youtube.com/watch?v=DVl0IiUKX_g"or"https://www.p\97\116\114\101\111\110.com/techmino",
|
||||
"vx/zfb-控制台-support",
|
||||
},
|
||||
{"赞助2",
|
||||
"赞助 support aifadian afdian zanzhu daqian qia",
|
||||
"org",
|
||||
"Afdian",
|
||||
FNNS and"https://www.bilibili.com/video/BV1GJ411x7h7"or"https://afdian.net/@MrZ_26",
|
||||
},
|
||||
{"赞助3",
|
||||
"赞助 support zanzhu daqian qia",
|
||||
"org",
|
||||
"P\97\116\114\101\111\110",
|
||||
FNNS and"https://www.bilibili.com/video/BV1GJ411x7h7"or"https://www.p\97\116\114\101\111\110.com/techmino",
|
||||
},
|
||||
|
||||
--游戏(题库)
|
||||
@@ -880,17 +891,17 @@ return{
|
||||
"一个游戏模式:\nMemoryless,Previewless,Holdless\n纯随机+无next+无hold,一个非常考验玩家反应速度的模式",
|
||||
},
|
||||
{"输入延迟",
|
||||
"输入延迟 input delay",
|
||||
"输入延迟 input delay yanchi",
|
||||
"term",
|
||||
"用任何设备玩任何游戏时,所有的操作(按键盘,点鼠标等)都会晚一点点(很短,几毫秒到几十毫秒)才到达游戏,如果过长就会很影响游戏手感,作用效果类似于你拿QQ远程控制打fps游戏\nTOP、TE等游戏比较明显\n这个延迟一般由硬件性能,硬件状态影响,通常来说不可设置,开启性能模式(或者关闭节能模式)可能会好一点",
|
||||
},
|
||||
{"Cold Clear",
|
||||
"cc coldclear",
|
||||
"机器人 电脑 cc coldclear ai bot jiqiren",
|
||||
"term",
|
||||
"一个AI的名字(就跟AlphaGo一样)\n本身是为PPT开发,故在本游戏中使用效果欠佳,版本也较旧",
|
||||
},
|
||||
{"ZZZbot",
|
||||
"zzzbot",
|
||||
"机器人 电脑 zzzbot ai bot jiqiren",
|
||||
"term",
|
||||
"一个AI的名字(就跟AlphaGo一样)\n由研究群群友奏之章开发,重新调参后在各个游戏平台上的表现都很不错",
|
||||
},
|
||||
@@ -902,7 +913,7 @@ return{
|
||||
"开局定式,定式一般指开局定式这个概念。\n指开局后可以使用的套路摆法。局中情况合适的时候也可以摆出同样的形状,但是和摆法开局一般都不一样。\n\n能称为定式的摆法要尽量满足以下至少2~3条:\n能适应大多数块序\n输出高,尽量不浪费T块\n很多方块无需软降,极简操作数少\n有明确后续,分支尽量少。\n\n注:绝大多数定式基于bag7,序列规律性强才有发明定式的可能。",
|
||||
},
|
||||
{"DT炮",
|
||||
"dt炮",
|
||||
"dt炮 dt cannon",
|
||||
"setup",
|
||||
"Double-Triple Cannon.\n"..HDwiki,
|
||||
HDsearch.."dt",
|
||||
@@ -914,7 +925,7 @@ return{
|
||||
HDsearch.."dt",
|
||||
},
|
||||
{"BT炮",
|
||||
"bt炮",
|
||||
"bt炮 bt cannon",
|
||||
"setup",
|
||||
"β炮(Beta炮)。\n"..HDwiki,
|
||||
HDsearch.."bt_cannon",
|
||||
@@ -932,7 +943,7 @@ return{
|
||||
HDsearch.."TKI_3_Perfect_Clear",
|
||||
},
|
||||
{"QT炮",
|
||||
"qt炮",
|
||||
"qt炮 qt cannon",
|
||||
"setup",
|
||||
"QT炮,细节未知。",
|
||||
},
|
||||
|
||||
@@ -206,9 +206,8 @@ return{
|
||||
"Make sure to get the game only from official sources,",
|
||||
"as we can't make sure you're safe if you got it elsewhere.",
|
||||
"The author is not responsible for any modifications.",
|
||||
FNSF and"/"or"While the game is free, donations are appreciated.",
|
||||
FNSF and"/"or"If you are unable to use both WeChat Pay and AliPay,",
|
||||
FNSF and"/"or"you can go to our P\97\116\114\101\111\110 page (Link in Zictionary) to support us!",
|
||||
FNNS and"/"or"While the game is free, donations are appreciated.",
|
||||
FNNS and"/"or"Check Zictionary for more",
|
||||
},
|
||||
staff={
|
||||
"Author: MrZ Email: 1046101471@qq.com",
|
||||
@@ -219,7 +218,7 @@ return{
|
||||
"Music: MrZ, 柒栎流星, ERM, Trebor, C₂₉H₂₅N₃O₅, [T0722, Aether]",
|
||||
"Voice & Sound: Miya, Xiaoya, Mono, MrZ, Trebor",
|
||||
"Performance: 模电, HBM",
|
||||
"Translations: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅",
|
||||
"Translations: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅, NOT_A_ROBOT",
|
||||
"",
|
||||
"Special Thanks:",
|
||||
"Flyz, Big_True, NOT_A_ROBOT, 思竣, yuhao7370",
|
||||
@@ -339,7 +338,7 @@ return{
|
||||
title="Game Settings",
|
||||
graphic="←Video",
|
||||
sound="Audio→",
|
||||
layout="Layout",
|
||||
style="Style",
|
||||
|
||||
ctrl="Control Settings",
|
||||
key="Key Mappings",
|
||||
@@ -460,7 +459,7 @@ return{
|
||||
},
|
||||
setting_skin={
|
||||
skinSet="Block Skin",
|
||||
title="Layout Settings",
|
||||
title="Style Settings",
|
||||
skinR="Reset Colors",
|
||||
faceR="Reset Dir.",
|
||||
},
|
||||
@@ -676,101 +675,104 @@ return{
|
||||
},
|
||||
},
|
||||
modes={
|
||||
['sprint_10l']= {"Sprint", "10L", "Clear 10 lines!"},
|
||||
['sprint_20l']= {"Sprint", "20L", "Clear 20 lines!"},
|
||||
['sprint_40l']= {"Sprint", "40L", "Clear 40 lines!"},
|
||||
['sprint_100l']= {"Sprint", "100L", "Clear 100 lines!"},
|
||||
['sprint_400l']= {"Sprint", "400L", "Clear 400 lines!"},
|
||||
['sprint_1000l']= {"Sprint", "1,000L", "Clear 1,000 lines!"},
|
||||
['sprintPenta']= {"Sprint", "PENTOMINO", "40L with 18 pentominoes"},
|
||||
['sprintMPH']= {"Sprint", "MPH", "Memoryless\nPreviewless\nHoldless"},
|
||||
['dig_10l']= {"Dig", "10L", "Dig 10 garbage lines"},
|
||||
['dig_40l']= {"Dig", "40L", "Dig 40 garbage lines"},
|
||||
['dig_100l']= {"Dig", "100L", "Dig 100 garbage lines"},
|
||||
['dig_400l']= {"Dig", "400L", "Dig 400 garbage lines"},
|
||||
['drought_n']= {"Drought", "100L", "No I-pieces available"},
|
||||
['drought_l']= {"Drought+", "100L", "W T F"},
|
||||
['marathon_n']= {"Marathon", "NORMAL", "200-line marathon with increasing speed"},
|
||||
['marathon_h']= {"Marathon", "HARD", "200-line high-speed marathon"},
|
||||
['solo_e']= {"Battle", "EASY", "Defeat the AI!"},
|
||||
['solo_n']= {"Battle", "NORMAL", "Defeat the AI!"},
|
||||
['solo_h']= {"Battle", "HARD", "Defeat the AI!"},
|
||||
['solo_l']= {"Battle", "LUNATIC", "Defeat the AI!"},
|
||||
['solo_u']= {"Battle", "ULTIMATE", "Defeat the AI!"},
|
||||
['techmino49_e']= {"Tech 49", "EASY", "49-player battle.\nThe last one standing wins"},
|
||||
['techmino49_h']= {"Tech 49", "HARD", "49-player battle.\nThe last one standing wins"},
|
||||
['techmino49_u']= {"Tech 49", "ULTIMATE", "49-player battle.\nThe last one standing wins"},
|
||||
['techmino99_e']= {"Tech 99", "EASY", "99-player battle.\nThe last one standing wins"},
|
||||
['techmino99_h']= {"Tech 99", "HARD", "99-player battle.\nThe last one standing wins"},
|
||||
['techmino99_u']= {"Tech 99", "ULTIMATE", "99-player battle.\nThe last one standing wins"},
|
||||
['round_e']= {"Turn-Based", "EASY", "Take turns to play against the AI!"},
|
||||
['round_n']= {"Turn-Based", "NORMAL", "Take turns to play against the AI!"},
|
||||
['round_h']= {"Turn-Based", "HARD", "Take turns to play against the AI!"},
|
||||
['round_l']= {"Turn-Based", "LUNATIC", "Take turns to play against the AI!"},
|
||||
['round_u']= {"Turn-Based", "ULTIMATE", "Take turns to play against the AI!"},
|
||||
['master_n']= {"Master", "NORMAL", "For 20G beginners"},
|
||||
['master_h']= {"Master", "HARD", "For 20G pros"},
|
||||
['master_m']= {"Master", "M21", "For 20G Masters"},
|
||||
['master_final']= {"Master", "FINAL", "20G and beyond"},
|
||||
['master_ph']= {"Master", "PHANTASM", "???"},
|
||||
['master_ex']= {"GrandMaster", "EXTRA", "An eternity shorter than an instant"},
|
||||
['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
|
||||
['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
|
||||
['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
|
||||
['blind_e']= {"Invisible", "HALF", "For novices"},
|
||||
['blind_n']= {"Invisible", "ALL", "For intermediates"},
|
||||
['blind_h']= {"Invisible", "SUDDEN", "For the experienced"},
|
||||
['blind_l']= {"Invisible", "SUDDEN+", "For professionals"},
|
||||
['blind_u']= {"Invisible", "?", "Are you ready?"},
|
||||
['blind_wtf']= {"Invisible", "WTF", "You're not ready"},
|
||||
['classic_e']= {"Classic", "EASY", "A very low-speed recreation from the 80s"},
|
||||
['classic_h']= {"Classic", "HARD", "A medium speed recreation from the 80s"},
|
||||
['classic_u']= {"Classic", "ULTIMATE", "A very high-speed recreation from the 80s"},
|
||||
['survivor_e']= {"Survival", "EASY", "How long can you survive?"},
|
||||
['survivor_n']= {"Survival", "NORMAL", "How long can you survive?"},
|
||||
['survivor_h']= {"Survival", "HARD", "How long can you survive?"},
|
||||
['survivor_l']= {"Survival", "LUNATIC", "How long can you survive?"},
|
||||
['survivor_u']= {"Survival", "ULTIMATE", "How long can you survive?"},
|
||||
['attacker_h']= {"Attacker", "HARD", "Practice your attacking skills!"},
|
||||
['attacker_u']= {"Attacker", "ULTIMATE", "Practice your attacking skills!"},
|
||||
['defender_n']= {"Defender", "NORMAL", "Practice your defencing skills!"},
|
||||
['defender_l']= {"Defender", "LUNATIC", "Practice your defencing skills!"},
|
||||
['dig_h']= {"Driller", "HARD", "Digging practice!"},
|
||||
['dig_u']= {"Driller", "ULTIMATE", "Digging practice!"},
|
||||
['clearRush']= {"Clear Rush", "NORMAL", "All-spin tutorial!\n[Under construction]"},
|
||||
['c4wtrain_n']= {"C4W Training", "NORMAL", "Infinite combos"},
|
||||
['c4wtrain_l']= {"C4W Training", "LUNATIC", "Infinite combos"},
|
||||
['pctrain_n']= {"PC Training", "NORMAL", "Perfect Clear practice"},
|
||||
['pctrain_l']= {"PC Training", "LUNATIC", "A harder Perfect Clear practice"},
|
||||
['pc_n']= {"PC Challenge", "NORMAL", "Get PCs within 100 lines!"},
|
||||
['pc_h']= {"PC Challenge", "HARD", "Get PCs within 100 lines!"},
|
||||
['pc_l']= {"PC Challenge", "LUNATIC", "Get PCs within 100 lines!"},
|
||||
['pc_inf']= {"Inf. PC Challenge", "", "Get PCs as much as you can"},
|
||||
['tech_n']= {"Tech", "NORMAL", "Try to keep the\nBack-to-Back chain!"},
|
||||
['tech_n_plus']= {"Tech", "NORMAL+", "Spins & PCs only"},
|
||||
['tech_h']= {"Tech", "HARD", "Try to keep the\nBack-to-Back chain!"},
|
||||
['tech_h_plus']= {"Tech", "HARD+", "Spins & PCs only"},
|
||||
['tech_l']= {"Tech", "LUNATIC", "Try to keep the\nBack-to-Back chain!"},
|
||||
['tech_l_plus']= {"Tech", "LUNATIC+", "Spins & PCs only"},
|
||||
['tech_finesse']= {"Tech", "FINESSE", "No finesse faults!"},
|
||||
['tech_finesse_f']={"Tech", "FINESSE+", "No normal clears and finesse faults!"},
|
||||
['tsd_e']= {"TSD Challenge", "EASY", "T-Spin Doubles only!"},
|
||||
['tsd_h']= {"TSD Challenge", "HARD", "T-Spin Doubles only!"},
|
||||
['tsd_u']= {"TSD Challenge", "ULTIMATE", "T-Spin Doubles only!"},
|
||||
['backfire_n']= {"Backfire", "NORMAL", "Hold back the backfiring garbage lines"},
|
||||
['backfire_h']= {"Backfire", "HARD", "Hold back the backfiring garbage lines"},
|
||||
['backfire_l']= {"Backfire", "LUNATIC", "Hold back the backfiring garbage lines"},
|
||||
['backfire_u']= {"Backfire", "ULTIMATE", "Hold back the backfiring garbage lines"},
|
||||
['sprintAtk']= {"Sprint", "100 Attack", "Send 100 lines!"},
|
||||
['sprintEff']= {"Sprint", "Efficiency", "Send more attack in 40lines!"},
|
||||
['zen']= {'Zen', "200", "A 200-line run without a time limit"},
|
||||
['ultra']= {'Ultra', "EXTRA", "A 2-minute score attack"},
|
||||
['infinite']= {"Infinite", "", "Just a sandbox"},
|
||||
['infinite_dig']= {"Infinite: Dig", "", "Dig-diggin'-dug"},
|
||||
['marathon_inf']= {"Marathon", "INFINITE", "Infinite marathon."},
|
||||
['sprint_10l']= {"Sprint", "10L", "Clear 10 lines!"},
|
||||
['sprint_20l']= {"Sprint", "20L", "Clear 20 lines!"},
|
||||
['sprint_40l']= {"Sprint", "40L", "Clear 40 lines!"},
|
||||
['sprint_100l']= {"Sprint", "100L", "Clear 100 lines!"},
|
||||
['sprint_400l']= {"Sprint", "400L", "Clear 400 lines!"},
|
||||
['sprint_1000l']= {"Sprint", "1,000L", "Clear 1,000 lines!"},
|
||||
['sprintPenta']= {"Sprint", "PENTOMINO", "40L with 18 pentominoes"},
|
||||
['sprintMPH']= {"Sprint", "MPH", "Memoryless\nPreviewless\nHoldless"},
|
||||
['dig_10l']= {"Dig", "10L", "Dig 10 garbage lines"},
|
||||
['dig_40l']= {"Dig", "40L", "Dig 40 garbage lines"},
|
||||
['dig_100l']= {"Dig", "100L", "Dig 100 garbage lines"},
|
||||
['dig_400l']= {"Dig", "400L", "Dig 400 garbage lines"},
|
||||
['drought_n']= {"Drought", "100L", "No I-pieces available"},
|
||||
['drought_l']= {"Drought+", "100L", "W T F"},
|
||||
['marathon_n']= {"Marathon", "NORMAL", "200-line marathon with increasing speed"},
|
||||
['marathon_h']= {"Marathon", "HARD", "200-line high-speed marathon"},
|
||||
['solo_e']= {"Battle", "EASY", "Defeat the AI!"},
|
||||
['solo_n']= {"Battle", "NORMAL", "Defeat the AI!"},
|
||||
['solo_h']= {"Battle", "HARD", "Defeat the AI!"},
|
||||
['solo_l']= {"Battle", "LUNATIC", "Defeat the AI!"},
|
||||
['solo_u']= {"Battle", "ULTIMATE", "Defeat the AI!"},
|
||||
['techmino49_e']= {"Tech 49", "EASY", "49-player battle.\nThe last one standing wins"},
|
||||
['techmino49_h']= {"Tech 49", "HARD", "49-player battle.\nThe last one standing wins"},
|
||||
['techmino49_u']= {"Tech 49", "ULTIMATE", "49-player battle.\nThe last one standing wins"},
|
||||
['techmino99_e']= {"Tech 99", "EASY", "99-player battle.\nThe last one standing wins"},
|
||||
['techmino99_h']= {"Tech 99", "HARD", "99-player battle.\nThe last one standing wins"},
|
||||
['techmino99_u']= {"Tech 99", "ULTIMATE", "99-player battle.\nThe last one standing wins"},
|
||||
['round_e']= {"Turn-Based", "EASY", "Take turns to play against the AI!"},
|
||||
['round_n']= {"Turn-Based", "NORMAL", "Take turns to play against the AI!"},
|
||||
['round_h']= {"Turn-Based", "HARD", "Take turns to play against the AI!"},
|
||||
['round_l']= {"Turn-Based", "LUNATIC", "Take turns to play against the AI!"},
|
||||
['round_u']= {"Turn-Based", "ULTIMATE", "Take turns to play against the AI!"},
|
||||
['master_n']= {"Master", "NORMAL", "For 20G beginners"},
|
||||
['master_h']= {"Master", "HARD", "For 20G pros"},
|
||||
['master_m']= {"Master", "M21", "For 20G Masters"},
|
||||
['master_final']= {"Master", "FINAL", "20G and beyond"},
|
||||
['master_ph']= {"Master", "PHANTASM", "???"},
|
||||
['master_ex']= {"GrandMaster", "EXTRA", "An eternity shorter than an instant"},
|
||||
['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
|
||||
['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
|
||||
['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
|
||||
['strategy_e_plus']={"Strategy", "EASY+", "Fast 20G decision"},
|
||||
['strategy_h_plus']={"Strategy", "HARD+", "Fast 20G decision"},
|
||||
['strategy_u_plus']={"Strategy", "ULTIMATE+", "Fast 20G decision"},
|
||||
['blind_e']= {"Invisible", "HALF", "For novices"},
|
||||
['blind_n']= {"Invisible", "ALL", "For intermediates"},
|
||||
['blind_h']= {"Invisible", "SUDDEN", "For the experienced"},
|
||||
['blind_l']= {"Invisible", "SUDDEN+", "For professionals"},
|
||||
['blind_u']= {"Invisible", "?", "Are you ready?"},
|
||||
['blind_wtf']= {"Invisible", "WTF", "You're not ready"},
|
||||
['classic_e']= {"Classic", "EASY", "A very low-speed recreation from the 80s"},
|
||||
['classic_h']= {"Classic", "HARD", "A medium speed recreation from the 80s"},
|
||||
['classic_u']= {"Classic", "ULTIMATE", "A very high-speed recreation from the 80s"},
|
||||
['survivor_e']= {"Survival", "EASY", "How long can you survive?"},
|
||||
['survivor_n']= {"Survival", "NORMAL", "How long can you survive?"},
|
||||
['survivor_h']= {"Survival", "HARD", "How long can you survive?"},
|
||||
['survivor_l']= {"Survival", "LUNATIC", "How long can you survive?"},
|
||||
['survivor_u']= {"Survival", "ULTIMATE", "How long can you survive?"},
|
||||
['attacker_h']= {"Attacker", "HARD", "Practice your attacking skills!"},
|
||||
['attacker_u']= {"Attacker", "ULTIMATE", "Practice your attacking skills!"},
|
||||
['defender_n']= {"Defender", "NORMAL", "Practice your defencing skills!"},
|
||||
['defender_l']= {"Defender", "LUNATIC", "Practice your defencing skills!"},
|
||||
['dig_h']= {"Driller", "HARD", "Digging practice!"},
|
||||
['dig_u']= {"Driller", "ULTIMATE", "Digging practice!"},
|
||||
['clearRush']= {"Clear Rush", "NORMAL", "All-spin tutorial!\n[Under construction]"},
|
||||
['c4wtrain_n']= {"C4W Training", "NORMAL", "Infinite combos"},
|
||||
['c4wtrain_l']= {"C4W Training", "LUNATIC", "Infinite combos"},
|
||||
['pctrain_n']= {"PC Training", "NORMAL", "Perfect Clear practice"},
|
||||
['pctrain_l']= {"PC Training", "LUNATIC", "A harder Perfect Clear practice"},
|
||||
['pc_n']= {"PC Challenge", "NORMAL", "Get PCs within 100 lines!"},
|
||||
['pc_h']= {"PC Challenge", "HARD", "Get PCs within 100 lines!"},
|
||||
['pc_l']= {"PC Challenge", "LUNATIC", "Get PCs within 100 lines!"},
|
||||
['pc_inf']= {"Inf. PC Challenge", "", "Get PCs as much as you can"},
|
||||
['tech_n']= {"Tech", "NORMAL", "Try to keep the\nBack-to-Back chain!"},
|
||||
['tech_n_plus']= {"Tech", "NORMAL+", "Spins & PCs only"},
|
||||
['tech_h']= {"Tech", "HARD", "Try to keep the\nBack-to-Back chain!"},
|
||||
['tech_h_plus']= {"Tech", "HARD+", "Spins & PCs only"},
|
||||
['tech_l']= {"Tech", "LUNATIC", "Try to keep the\nBack-to-Back chain!"},
|
||||
['tech_l_plus']= {"Tech", "LUNATIC+", "Spins & PCs only"},
|
||||
['tech_finesse']= {"Tech", "FINESSE", "No finesse faults!"},
|
||||
['tech_finesse_f']= {"Tech", "FINESSE+", "No normal clears and finesse faults!"},
|
||||
['tsd_e']= {"TSD Challenge", "EASY", "T-Spin Doubles only!"},
|
||||
['tsd_h']= {"TSD Challenge", "HARD", "T-Spin Doubles only!"},
|
||||
['tsd_u']= {"TSD Challenge", "ULTIMATE", "T-Spin Doubles only!"},
|
||||
['backfire_n']= {"Backfire", "NORMAL", "Hold back the backfiring garbage lines"},
|
||||
['backfire_h']= {"Backfire", "HARD", "Hold back the backfiring garbage lines"},
|
||||
['backfire_l']= {"Backfire", "LUNATIC", "Hold back the backfiring garbage lines"},
|
||||
['backfire_u']= {"Backfire", "ULTIMATE", "Hold back the backfiring garbage lines"},
|
||||
['sprintAtk']= {"Sprint", "100 Attack", "Send 100 lines!"},
|
||||
['sprintEff']= {"Sprint", "Efficiency", "Send more attack in 40lines!"},
|
||||
['zen']= {'Zen', "200", "A 200-line run without a time limit"},
|
||||
['ultra']= {'Ultra', "EXTRA", "A 2-minute score attack"},
|
||||
['infinite']= {"Infinite", "", "Just a sandbox"},
|
||||
['infinite_dig']= {"Infinite: Dig", "", "Dig-diggin'-dug"},
|
||||
['marathon_inf']= {"Marathon", "INFINITE", "Infinite marathon."},
|
||||
|
||||
['custom_clear']= {"Custom", "NORMAL"},
|
||||
['custom_puzzle']= {"Custom", "PUZZLE"},
|
||||
['custom_clear']= {"Custom", "NORMAL"},
|
||||
['custom_puzzle']= {"Custom", "PUZZLE"},
|
||||
},
|
||||
getTip={refuseCopy=true,
|
||||
":pog:",
|
||||
|
||||
@@ -172,9 +172,8 @@ return{
|
||||
"Descarga disponible únicamente vía el grupo de testeo y discord.gg/f9pUvkh",
|
||||
"Descargas desde otros sitios pueden contener malware/viruses, y en smartphones sólo requiere permisos de internet y vibración.",
|
||||
"El autor no se responabiliza por daños ocasionados debido a modificaciones del juego.",
|
||||
FNSF and"/"or"Por favor descarga las últimas versiones desde los sitios oficiales. El juego es gratuito",
|
||||
FNSF and"/"or"Si no puede usar WeChat Pay y AliPay,",
|
||||
FNSF and"/"or"puede ir a nuestra página de P\97\116\114\101\111\110 para apoyarnos.",
|
||||
FNNS and"/"or"Por favor descarga las últimas versiones desde los sitios oficiales. El juego es gratuito",
|
||||
-- FNNS and"/"or"Check Zictionary for more",
|
||||
},
|
||||
staff={
|
||||
"Autor:MrZ Email: 1046101471@qq.com",
|
||||
@@ -185,7 +184,7 @@ return{
|
||||
"Música: MrZ, 柒栎流星, ERM, Trebor, C₂₉H₂₅N₃O₅, [T0722, Aether]",
|
||||
"Voces/Sonidos: Miya, Xiaoya, Mono, MrZ, Trebor",
|
||||
"Performance: 模电, HBM",
|
||||
"Traducción: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅",
|
||||
"Traducción: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅, NOT_A_ROBOT",
|
||||
"",
|
||||
"Agradecimientos:",
|
||||
"Flyz, Big_True, NOT_A_ROBOT, 思竣, yuhao7370",
|
||||
@@ -305,7 +304,7 @@ return{
|
||||
title="Ajustes del Juego",
|
||||
graphic="←Video",
|
||||
sound="Sonido→",
|
||||
layout="Diseño",
|
||||
-- style="Style",
|
||||
|
||||
ctrl="Sensibilidad",
|
||||
key="Teclas",
|
||||
@@ -670,9 +669,12 @@ return{
|
||||
-- ['master_m']= {"Master", "M21", "For 20G Masters."},
|
||||
['master_final']= {"Master", "FINAL", "El verdadero 20G Supremo: el final es inalcanzable."},
|
||||
['master_ex']= {"GrandMaster", "EXTRA", "Para ser un gran maestro, acepta este desafío"},
|
||||
-- ['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
|
||||
-- ['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
|
||||
-- ['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
|
||||
['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
|
||||
['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
|
||||
['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
|
||||
-- ['strategy_e_plus']={"Strategi", "MUDAH+", "Keputusan 20G cepat"},
|
||||
-- ['strategy_h_plus']={"Strategi", "SULIT+", "Keputusan 20G cepat"},
|
||||
-- ['strategy_u_plus']={"Strategi", "TERAKHIR+", "Keputusan 20G cepat"},
|
||||
['blind_e']= {"A Ciegas", "Parcial", "Para novatos."},
|
||||
['blind_n']= {"A Ciegas", "Total", "Para jugadores intermedios."},
|
||||
['blind_h']= {"A Ciegas", "Inmediato", "Para jugadores experimentados"},
|
||||
|
||||
@@ -172,9 +172,8 @@ return{
|
||||
"Ce jeu est gratuit et est uniquement disponible via discord.gg/f9pUvkh",
|
||||
"Ne téléchargez pas ce jeu depuis une autre source au risque d'avoir des virus,",
|
||||
"et vous n'avez besoin que des permissions de vibration et de communication réseau pour les versions mobiles !",
|
||||
FNSF and"/"or"Le créateur n'est pas responsable pour n'importe quel type de perte de données suite à une modification du jeu.",
|
||||
FNSF and"/"or"Si vous ne parvenez pas à utiliser à la fois WeChat Pay et AliPay,",
|
||||
FNSF and"/"or"vous pouvez vous rendre sur notre page P\97\116\114\101\111\110 pour nous soutenir !",
|
||||
FNNS and"/"or"Le créateur n'est pas responsable pour n'importe quel type de perte de données suite à une modification du jeu.",
|
||||
-- FNNS and"/"or"Check Zictionary for more",
|
||||
},
|
||||
staff={
|
||||
"Author: MrZ E-mail: 1046101471@qq.com",
|
||||
@@ -185,7 +184,7 @@ return{
|
||||
"Musique : MrZ, 柒栎流星, ERM, Trebor, C₂₉H₂₅N₃O₅, [T0722, Aether]",
|
||||
"Voix & Sons: Miya, Xiaoya, Mono, MrZ, Trebor",
|
||||
"Performance: 模电, HBM",
|
||||
"Traduction: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅",
|
||||
"Traduction: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅, NOT_A_ROBOT",
|
||||
"",
|
||||
"Merci à:",
|
||||
"Flyz, Big_True, NOT_A_ROBOT, 思竣, yuhao7370",
|
||||
@@ -299,10 +298,9 @@ return{
|
||||
},
|
||||
setting_game={
|
||||
title="Paramètres du jeu",
|
||||
|
||||
graphic="←Vidéo",
|
||||
sound="Son→",
|
||||
layout="Disposition",
|
||||
-- style="Style",
|
||||
|
||||
ctrl="Paramètres de contrôle",
|
||||
key="Touches",
|
||||
@@ -674,9 +672,12 @@ return{
|
||||
['master_final']= {"Master", "FINAL", "20G : Un point final impossible à atteindre !"},
|
||||
-- ['master_ph']= {"Mester", "FANTASMA", "20G: ???"},
|
||||
['master_ex']= {"GrandMaster", "EXTRA", "Tentez de devenir un Grandmaster."},
|
||||
-- ['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
|
||||
-- ['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
|
||||
-- ['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
|
||||
['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
|
||||
['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
|
||||
['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
|
||||
-- ['strategy_e_plus']={"Strategi", "MUDAH+", "Keputusan 20G cepat"},
|
||||
-- ['strategy_h_plus']={"Strategi", "SULIT+", "Keputusan 20G cepat"},
|
||||
-- ['strategy_u_plus']={"Strategi", "TERAKHIR+", "Keputusan 20G cepat"},
|
||||
['blind_e']= {"Aveugle", "MOITIE", "Pour les novices."},
|
||||
['blind_n']= {"Aveugle", "TOUT", "Pour les joueurs intermédiaires."},
|
||||
['blind_h']= {"Aveugle", "SOUDAIN", "Pour les bons jooeurs."},
|
||||
|
||||
898
parts/language/lang_id.lua
Normal file
@@ -0,0 +1,898 @@
|
||||
local C=COLOR
|
||||
return{
|
||||
loadText={
|
||||
loadSFX="Memuat efek suara",
|
||||
loadSample="Memuat sampel-sampel instrumen",
|
||||
loadVoice="Memuat kumpulan suara",
|
||||
loadFont="Memuat fon",
|
||||
loadModeIcon="Memuat ikon-ikon mode",
|
||||
loadMode="Memuat mode-mode",
|
||||
loadOther="Memuat aset-aset yang lain",
|
||||
finish="Tekan tombol apapun untuk memulai!",
|
||||
},
|
||||
sureQuit="Tekan lagi untuk keluar",
|
||||
sureReset="Tekan lagi untuk mereset",
|
||||
sureDelete="Tekan lagi untuk menghapus",
|
||||
newDay="Hari baru, awal baru!",
|
||||
playedLong="Anda telah bermain lama. Waktunya istirahat!",
|
||||
playedTooMuch="Anda telah bermain terlalu lama! Techmino sangat menyenangkan, tetapi jangan lupa istirahat!",
|
||||
settingWarn="Awas, Anda akan mengubah beberapa pengaturan yang tidak biasanya diubah!",
|
||||
|
||||
atkModeName={"Acak","Badge","K.O.","Penyerang"},
|
||||
royale_remain="$1 Pemain Tersisa",
|
||||
powerUp={[0]="+000%","+025%","+050%","+075%","+100%"},
|
||||
cmb={nil,"1 Kombo","2 Kombo","3 Kombo","4 Kombo","5 Kombo","6 Kombo","7 Kombo","8 Kombo","9 Kombo","10 Kombo!","11 Kombo!","12 Kombo!","13 Kombo!","14 Kombo!!","15 Kombo!!","16 Kombo!!","17 Kombo!!!","18 Kombo!!!","19 Kombo!!!","MEGA KOMBO"},
|
||||
spin=" spin",
|
||||
clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash","Heptacrash","Octacrash","Nonacrash","Decacrash","Undecacrash","Dodecacrash","Tridecacrash","Tetradecacrash","Pentadecacrash","Hexadecacrash","Heptadecacrash","Octadecacrash","Nonadecacrash","Ultracrash","Impossicrash"},
|
||||
cleared="$1 baris",
|
||||
mini="Mini",b2b="B2B ",b3b="B2B2B ",
|
||||
PC="PC",HPC="Hampir PC",
|
||||
replaying="[Diulang]",
|
||||
tasUsing="[TAS]",
|
||||
|
||||
stage="Tahap $1 selesai!",
|
||||
great="Bagus!",
|
||||
awesome="Luar biasa!",
|
||||
almost="Hampir!",
|
||||
continue="Lanjut!",
|
||||
maxspeed="KECEPATAN MAXIMUM!",
|
||||
speedup="Percepatkan!",
|
||||
missionFailed="Salah",
|
||||
|
||||
speedLV="Kecepatan lvl",
|
||||
piece="Blok",line="Baris",atk="Baris Terkirim",eff="Efisiensi",
|
||||
rpm="RPM",tsd="TSD",
|
||||
grade="Nilai",techrash="Techrash",
|
||||
wave="Gelombang",nextWave="Lanjutan",
|
||||
combo="Kombo",maxcmb="Max Kombo",
|
||||
pc="PC",ko="KOs",
|
||||
|
||||
win="Menang!",
|
||||
lose="Kalah",
|
||||
|
||||
finish="Selesai",
|
||||
gamewin="Anda menang!",
|
||||
gameover="Tamat",
|
||||
|
||||
pause="Terjeda",
|
||||
pauseCount="Jeda-jeda",
|
||||
finesse_ap="Semua sempurna",
|
||||
finesse_fc="Kombo penuh",
|
||||
|
||||
page="Halaman:",
|
||||
|
||||
cc_fixed="CC tidak cocok dengan urutan tetap.",
|
||||
cc_swap="CC tidak cocok dengan mode simpan tukar.",
|
||||
ai_prebag="AI tidak cocok dengan urutan terubah yang memiliki non-tetromino.",
|
||||
ai_mission="AI tidak cocok dengan misi terubah.",
|
||||
switchSpawnSFX="Nyalakan efek suara munculan blok!",
|
||||
needRestart="Ulangi untuk menerapkan perubahan.",
|
||||
|
||||
loadError_errorMode="'$1' eror memuat: tidak ada mode memuat '$2'",
|
||||
loadError_read="'$1' eror memuat: gagal membaca",
|
||||
loadError_noFile="'$1' eror memuat: tidak ada file:",
|
||||
loadError_other="'$1' eror memuat: $2",
|
||||
loadError_unknown="'$1' eror memuat: alasan tidak diketahui",
|
||||
|
||||
saveError_duplicate="'$1' eror menyimpan: nama file tergAnda",
|
||||
saveError_encode="'$1' eror menyimpan: gagal menyandi",
|
||||
saveError_other="'$1' eror menyimpan: $2",
|
||||
saveError_unknown="'$1' eror menyimpan: alasan tidak diketahui",
|
||||
|
||||
copyDone="Tersalin!",
|
||||
saveDone="Data disimpan",
|
||||
exportSuccess="Ekspor berhasil",
|
||||
importSuccess="Impor berhasil",
|
||||
dataCorrupted="Data rusak",
|
||||
pasteWrongPlace="Menempel di tempat yang salah?",
|
||||
noFile="File tidak ada",
|
||||
|
||||
nowPlaying="Sekarang mendengarkan:",
|
||||
|
||||
VKTchW="Berat sentuhan",
|
||||
VKOrgW="Berat asal",
|
||||
VKCurW="Berat posisi saat ini",
|
||||
|
||||
noScore="Tidak ada nilai",
|
||||
modeLocked="Terkunci",
|
||||
unlockHint="Raih nilai B keatas dalam mode sebelumnya untuk membuka kunci.",
|
||||
highScore="Nilai-nilai tertinggi",
|
||||
newRecord="Rekor baru!",
|
||||
|
||||
replayBroken="Tidak bisa memuat ulangan permainan",
|
||||
|
||||
dictNote="==Tersalin dari TetroDictionary==",
|
||||
|
||||
getNoticeFail="Gagal mengambil pengumuman-pengumuman",
|
||||
oldVersion="Versi $1 sekarang tersedia",
|
||||
needUpdate="Butuh versi lebih baru!",
|
||||
versionNotMatch="Versi tidak sama!",
|
||||
notFinished="Segera akan datang!",
|
||||
|
||||
jsonError="Eror JSON",
|
||||
|
||||
noUsername="Silahkan masukki username Anda",
|
||||
wrongEmail="Alamat email tidak sah",
|
||||
noPassword="Silahkan masukki kata sandi Anda",
|
||||
diffPassword="Kata sandi tidak sama",
|
||||
registerRequestSent="Permintaan daftar telah terkirim.",
|
||||
registerSuccessed="Pendaftaran sukses!",
|
||||
loginSuccessed="Anda sekarang tergabung!",
|
||||
accessSuccessed="Akses diberikan",
|
||||
|
||||
wsConnecting="Menghubungkan websocket…",
|
||||
wsFailed="Koneksi websocket gagal",
|
||||
wsClose="Websocket tertutup:",
|
||||
netTimeout="Koneksi waktu habis",
|
||||
|
||||
onlinePlayerCount="Online",
|
||||
createRoomSuccessed="Ruang dibuat",
|
||||
started="Bermain",
|
||||
joinRoom="telah memasuki ruangan.",
|
||||
leaveRoom="telah keluar dari ruangan.",
|
||||
ready="Siap",
|
||||
connStream="Menghubungi",
|
||||
waitStream="Menunggu",
|
||||
spectating="Menonton",
|
||||
chatRemain="Online",
|
||||
chatStart="------Awal percakapan------",
|
||||
chatHistory="------Pesan-pesan baru di bawah ini------",
|
||||
|
||||
keySettingInstruction="Tekan untuk menghubung tombol ke aksi tertentu\nescape: batal\nbackspace: hapus",
|
||||
customBGhelp="Seret file gambar di sini untuk memasangkan background",
|
||||
customBGloadFailed="Format file gambar tidak didukung untuk background",
|
||||
|
||||
errorMsg="Techmino mengalami eror dan harus memuat ulang.\nAnda bisa mengirim log eror ke developer.",
|
||||
tryAnotherBuild="[Invalid UTF-8] Jika Anda di Windows, coba download Techmino-win32 atau Techmino-win64 (berbeda dari yang Anda menggunakan sekarang).",
|
||||
|
||||
modInstruction="Pilih mod Anda!\nMod memungkinkan Anda untuk mengubah permainan,\ntetapi juga bisa menghancur permainan.\nNilai-nilai tidak akan disimpan saat menggunakan mod.",
|
||||
modInfo={
|
||||
next="BLOK LANJUT\nMengubah jumlah blok lanjut yang ditampilkan.",
|
||||
hold="SIMPAN\nMengubah jumlah blok yang bisa disimpan.",
|
||||
hideNext="BLOK LANJUT Tersembunyi\nMenyembunyikan beberapa blok lanjut.",
|
||||
infHold="SIMPAN SELAMANYA\nMemungkinkan Anda untuk menyimpan blok-blok selamanya.",
|
||||
hideBlock="Sembunyikan Blok Aktif\nMenyembunyikan blok yang Anda mengontrol.",
|
||||
hideGhost="Sembunyikan Blok Hantu\nMenyembunyikan blok yang menunjukkan tempat blok yang sedang dikontrol akan jatuh.",
|
||||
hidden="Sembunyikan Blok Terdarat\nMenyembunyikan blok yang sudah mendarat setelah waktu yang tertentu.",
|
||||
hideBoard="Sembunyikan Tempat Main\nMenyembunyikan bagian atau seluruh tempat main.",
|
||||
flipBoard="Putar Tempat Main\nMembalik atau memutar tempat main.",
|
||||
dropDelay="Gravitasi\nMengubah gravitasi dalam frame per blok.",
|
||||
lockDelay="Tunda Mengunci\nMengubah tunda mengunci dalam frame.",
|
||||
waitDelay="Tunda Muncul\nMengubah tunda muncul blok dalam frame.",
|
||||
fallDelay="Tunda Baris\nMengubah tunda saat membuat baris dalam frame.",
|
||||
life="Nyawa\nMengubah nomor awal nyawa.",
|
||||
forceB2B="Hanya B2B\nMengakhirkan permainan jika meter B2B jatuh ke 0.",
|
||||
forceFinesse="Efisiensi Tombol Maximum\nMengakhirkan permainan jika efisiensi tombol tidak maksimum.",
|
||||
tele="Teleport\nMengubah DAS dan ARR ke 0.",
|
||||
noRotation="Tidak berputar\nMematikan pemutaran blok.",
|
||||
noMove="Tidak bergerak\nMematikan pergerakan kiri dan kanan blok.",
|
||||
customSeq="Pengacak\nMengganti pengacak blok.",
|
||||
pushSpeed="Kecepatan blok serangan\nMengubah kecepatan muncul blok serangan (blok/frame).",
|
||||
boneBlock="[ ]\nMain dengan blok [ ].",
|
||||
},
|
||||
pauseStat={
|
||||
"Waktu:",
|
||||
"Tombol/Putar/Simpan:",
|
||||
"Blok:",
|
||||
"Baris/Baris Gali:",
|
||||
"Serangan/Serangan Gali:",
|
||||
"Diterima:",
|
||||
"Jumlah Tindakan Membuat Baris:",
|
||||
"Spins:",
|
||||
"B2B/B3B/PC/Hampir PC:",
|
||||
"Efisiensi Tombol:",
|
||||
},
|
||||
radar={"BLOK","SERANGAN","SRGN + BLOK","SRGN TERKIRIM","KECEPATAN","GALI"},
|
||||
radarData={"D'PM","ADPM","APM","SPM","L'PM","DPM"},
|
||||
stat={
|
||||
"Jumlah Pembukaan:",
|
||||
"Jumlah Permainan:",
|
||||
"Jumlah Waktu Bermain:",
|
||||
"Tombol/Putar/Simpan:",
|
||||
"Blok/Baris/Serangan:",
|
||||
"Serangan Diterima/Ditolak/Muncul:", -- what is this
|
||||
"Gali/Serangan Gali:",
|
||||
"Efisiensi/Efisiensi Gali:",
|
||||
"B2B/B2B2B:",
|
||||
"PC/Hampir PC:",
|
||||
"Efisiensi Tombol Tidak Maksimal/Nilai:",
|
||||
},
|
||||
aboutTexts={
|
||||
"Ini hanya penyusun blok *normal*. Sungguh, hanya itu saja.",
|
||||
"Terinspirasi oleh C2, IO, JS, WWC, KOS, dll.",
|
||||
"",
|
||||
"Dipersembahkan oleh kerangka permainan LÖVE",
|
||||
"Saran dan laporan bug dihargai!",
|
||||
"Pastikan untuk mendapat permainan ini hanya dari sumber resmi,",
|
||||
"karena kita tidak bisa meyakinkan Anda aman jika Anda mendapat permainan ini dari sumber lain.",
|
||||
"Penciptanya tidak bertanggung jawab untuk modifikasi.",
|
||||
FNNS and"/"or"Permainan ini gratis, tetapi sumbangan sangat dihargai.",
|
||||
-- FNNS and"/"or"Check Zictionary for more",
|
||||
},
|
||||
staff={
|
||||
"Pencipta: MrZ Email: 1046101471@qq.com",
|
||||
"Dipersembahkan oleh kerangka permainan LÖVE",
|
||||
"",
|
||||
"Program: MrZ, Particle_G, [scdhh, FinnTenzor]",
|
||||
"Penggambar: MrZ, Gnyar, C₂₉H₂₅N₃O₅, ScF, [旋律星萤, T0722]",
|
||||
"Musik: MrZ, 柒栎流星, ERM, Trebor, C₂₉H₂₅N₃O₅, [T0722, Aether]",
|
||||
"Suara: Miya, Xiaoya, Mono, MrZ, Trebor",
|
||||
"Pertunjukan: 模电, HBM",
|
||||
"Translasi: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅, NOT_A_ROBOT",
|
||||
"",
|
||||
"Terima Kasih Khusus:",
|
||||
"Flyz, Big_True, NOT_A_ROBOT, 思竣, yuhao7370",
|
||||
"Farter, Teatube, 蕴空之灵, T9972, [All test staff]",
|
||||
},
|
||||
used=[[
|
||||
Alat-alat yang digunakan:
|
||||
BeepBox
|
||||
GoldWave
|
||||
GFIE
|
||||
FL Mobile
|
||||
Library yang digunakan:
|
||||
Cold_Clear [MinusKelvin]
|
||||
json.lua [rxi]
|
||||
profile.lua [itraykov]
|
||||
simple-love-lights [dylhunn]
|
||||
]],
|
||||
support="Dukung pencipta",
|
||||
WidgetText={
|
||||
main={
|
||||
offline="Main Sendiri",
|
||||
qplay="Terakhir Dimain",
|
||||
online="Multipemain",
|
||||
custom="Permainan Tersesuai",
|
||||
setting="Pengaturan",
|
||||
stat="Statistik",
|
||||
dict="Zictionary",
|
||||
replays="Permainan Terulang",
|
||||
},
|
||||
main_simple={
|
||||
sprint="Balapan",
|
||||
marathon="Maraton",
|
||||
},
|
||||
mode={
|
||||
mod="Mod (F1)",
|
||||
start="Mulai",
|
||||
},
|
||||
mod={
|
||||
title="Mod",
|
||||
reset="Reset (tab)",
|
||||
unranked="Tidak Berperingkat",
|
||||
},
|
||||
pause={
|
||||
setting="Pengaturan (S)",
|
||||
replay="Ulang (P)",
|
||||
save="Simpan Pengulangan (O)",
|
||||
resume="Lanjut (esc)",
|
||||
restart="Coba lagi (R)",
|
||||
quit="Berhenti (Q)",
|
||||
tas="TAS (T)",
|
||||
},
|
||||
net_menu={
|
||||
league="Tech League",
|
||||
ffa="FFA",
|
||||
rooms="Ruang-ruang",
|
||||
logout="Log out",
|
||||
},
|
||||
net_league={
|
||||
match="Cari Tandingan",
|
||||
},
|
||||
net_rooms={
|
||||
password="Password",
|
||||
refreshing="Merefresh daftar",
|
||||
noRoom="Tidak ada ruangan",
|
||||
refresh="Refresh",
|
||||
new="Ruangan Baru",
|
||||
join="Masuk",
|
||||
},
|
||||
net_newRoom={
|
||||
title="Pengaturan Ruangan",
|
||||
roomName="Nama ruangan (Jika kosong: \"[username]'s room\")",
|
||||
password="Password (opsional)",
|
||||
description="Deskripsi Ruangan",
|
||||
|
||||
life="Nyawa",
|
||||
pushSpeed="Kcptn. Dorongan",
|
||||
garbageSpeed="Kcptn. Serangan",
|
||||
visible="Visibilitas",
|
||||
freshLimit="Batas Reset Tunda Kunci",
|
||||
|
||||
fieldH="Ketinggian",
|
||||
bufferLimit="Batas Serangan",
|
||||
heightLimit="Batas Tinggi",
|
||||
|
||||
drop="Tunda Jatuh",
|
||||
lock="Tunda Kunci",
|
||||
wait="Tunda Muncul",
|
||||
fall="Tunda Baris",
|
||||
hang="Tunda Kalah",
|
||||
hurry="Menggangu Tunda",
|
||||
|
||||
capacity="Kapasitas",
|
||||
create="Buat",
|
||||
|
||||
ospin="O-spin",
|
||||
fineKill="100% Efisiensi Tombol",
|
||||
b2bKill="Akhirkan Permainan Jika Tidak B2B",
|
||||
lockout="Akhirkan Permainan Jika Lock Out",
|
||||
easyFresh="Reset Tunda Kunci Normal",
|
||||
deepDrop="Jatuh Dalam",
|
||||
bone="Blok [ ]",
|
||||
|
||||
eventSet="Aturan",
|
||||
|
||||
holdMode="Mode Simpan",
|
||||
nextCount="Pratinjau Blok Lanjut",
|
||||
holdCount="Blok Simpan",
|
||||
infHold="Simpan Selamanya",
|
||||
phyHold="Simpan Di Tempat",
|
||||
},
|
||||
net_game={
|
||||
ready="Siap",
|
||||
spectate="Nonton",
|
||||
cancel="Batal Siap",
|
||||
},
|
||||
setting_game={
|
||||
title="Pengaturan Permainan",
|
||||
graphic="←Video",
|
||||
sound="Audio→",
|
||||
layout="Ubah Blok-blok",
|
||||
|
||||
ctrl="Ubah Kontrol",
|
||||
key="Ubah Tindakan Tombol",
|
||||
touch="Pengaturan Sentuhan",
|
||||
showVK="Tunjuk Tombol Sentuh",
|
||||
reTime="Tunda Mulai",
|
||||
RS="Sistem Putar",
|
||||
menuPos="Pos. Tombol Menu",
|
||||
sysCursor="Guna Mouse Bawaan",
|
||||
autoPause="Jeda Jika Tidak Difokus",
|
||||
autoSave="Simpan Rekor Otomatis",
|
||||
autoLogin="Auto-login Saat Membuka",
|
||||
simpMode="Mode Sederhana",
|
||||
},
|
||||
setting_video={
|
||||
title="Pengaturan Video",
|
||||
sound="←Audio",
|
||||
game="Permainan→",
|
||||
|
||||
block="Gambarkan Blok",
|
||||
smooth="Jatuh Halus",
|
||||
upEdge="Blok 3D",
|
||||
bagLine="Pemisah Kantong",
|
||||
|
||||
ghostType="Tipe Hantu",
|
||||
ghost="Kegelapan Hantu",
|
||||
center="Kegelapan Tengah Pemutaran",
|
||||
grid="Kegelapan Kisi",
|
||||
lineNum="Kegelapan Nomor Baris",
|
||||
|
||||
lockFX="Efek Kunci",
|
||||
dropFX="Efek Jatuh",
|
||||
moveFX="Efek Pindah",
|
||||
clearFX="Efek Baris",
|
||||
splashFX="Efek Guyuran Baris",
|
||||
shakeFX="Goyang Tempat Main",
|
||||
atkFX="Efek Serang",
|
||||
|
||||
frame="Kecepatan Bingkai (%)",
|
||||
FTlock="Lewat Bingkai",
|
||||
|
||||
text="Teks Baris",
|
||||
score="Teks Nilai",
|
||||
bufferWarn="Peringatan Serangan",
|
||||
showSpike="Teks Serang",
|
||||
nextPos="Pratinjau Muncul Blok",
|
||||
highCam="Scroll Tempat Main",
|
||||
warn="Peringatan Bahaya",
|
||||
|
||||
clickFX="Efek Klik",
|
||||
power="Info Baterai",
|
||||
clean="Gambar Cepat",
|
||||
fullscreen="Layar Penuh",
|
||||
|
||||
bg_on="B.G. Normal",
|
||||
bg_off="Tidak Ada B.G.",
|
||||
bg_custom="Ubah B.G.",
|
||||
|
||||
blockSatur="Kejenuhan Blok Aktif",
|
||||
fieldSatur="Kejenuhan Blok Terkunci",
|
||||
},
|
||||
setting_sound={
|
||||
title="Pengaturan Audio",
|
||||
|
||||
game="←Permainan",
|
||||
graphic="Video→",
|
||||
|
||||
mainVol="Volume Utama",
|
||||
bgm="Musik",
|
||||
sfx="Efek Suara",
|
||||
stereo="Stereo",
|
||||
spawn="Efek Muncul Blok",
|
||||
warn="Efek Bahaya",
|
||||
vib="Getaran",
|
||||
voc="Suara",
|
||||
|
||||
autoMute="Bisukan Bila Tidak Fokus",
|
||||
fine="Efek Efisiensi Tombol Tidak Maksimum",
|
||||
sfxPack="Kumpulan Efek Suara",
|
||||
vocPack="Kumpulan Suara",
|
||||
apply="Terapkan",
|
||||
},
|
||||
setting_control={
|
||||
title="Pengaturan Kontrol",
|
||||
preview="Pratinjau",
|
||||
|
||||
das="DAS",arr="ARR",
|
||||
dascut="Gangguan DAS",
|
||||
dropcut="Gangguan Auto-kunci",
|
||||
sddas="DAS Jatuh",sdarr="ARR Jatuh",
|
||||
ihs="Simpan Saat Tunda",
|
||||
irs="Putar Saat Tunda",
|
||||
ims="Pindah Saat Tunda",
|
||||
reset="Reset",
|
||||
},
|
||||
setting_key={
|
||||
a1="Pindah Kiri",
|
||||
a2="Pindah Kanan",
|
||||
a3="Putar Kanan",
|
||||
a4="Putar Kiri",
|
||||
a5="Putar 180°",
|
||||
a6="Jatuh Cepat",
|
||||
a7="Jatuh Pelan",
|
||||
a8="Simpan",
|
||||
a9="Fungsi 1",
|
||||
a10="Fungsi 2",
|
||||
a11="Kiri Instan",
|
||||
a12="Kanan Instan",
|
||||
a13="Jatuh Instan",
|
||||
a14="Jatuh 1",
|
||||
a15="Jatuh 4",
|
||||
a16="Jatuh 10",
|
||||
a17="Jatuh Kiri",
|
||||
a18="Jatuh Kanan",
|
||||
a19="Zangi Kiri",
|
||||
a20="Zangi Kanan",
|
||||
restart="Coba Lagi",
|
||||
},
|
||||
setting_skin={
|
||||
skinSet="Tekstur Blok",
|
||||
title="Pengaturan Ragam",
|
||||
skinR="Reset Warna",
|
||||
faceR="Reset Arah",
|
||||
},
|
||||
setting_touch={
|
||||
default="Bawaan",
|
||||
snap="Kisi",
|
||||
size="Ukuran",
|
||||
shape="Bentuk",
|
||||
},
|
||||
setting_touchSwitch={
|
||||
b1= "Pindah Kiri:", b2="Pindah Kanan:",b3="Putar Kanan:", b4="Putar Kiri:",
|
||||
b5= "Putar 180°:", b6="Jatuh Cepat:", b7="Jatuh Pelan:", b8="Simpan:",
|
||||
b9= "Fungsi 1:", b10="Fungsi 2:", b11="Kiri Instan:",b12="Kanan Instan:",
|
||||
b13="Jatuh Instan:",b14="Jatuh 1:", b15="Jatuh 4:", b16="Jatuh 10:",
|
||||
b17="Jatuh Kiri:", b18="Jatuh Kanan:",b19="Zangi Kiri:", b20="Zangi Kanan:",
|
||||
|
||||
norm="Normal",
|
||||
pro="Canggih",
|
||||
icon="Ikon",
|
||||
sfx="Efek Suara",
|
||||
vib="Getaran",
|
||||
alpha="Kegelapan",
|
||||
|
||||
track="Auto Lacak",
|
||||
dodge="Auto Hindar",
|
||||
},
|
||||
customGame={
|
||||
title="Permainan Tersesuai",
|
||||
defSeq="Urutan Bawaan",
|
||||
noMsn="Tidak Ada Misi",
|
||||
|
||||
drop="Tunda Jatuh",
|
||||
lock="Tunda Kunci",
|
||||
wait="Tunda Muncul",
|
||||
fall="Tunda Garis",
|
||||
hang="Tunda Kalah",
|
||||
hurry="Gangguan Tunda",
|
||||
|
||||
bg="Latar Belakang",
|
||||
bgm="Musik",
|
||||
|
||||
copy="Salin Permainan",
|
||||
paste="Tempel Permainan",
|
||||
play_clear="Mulai Normal",
|
||||
play_puzzle="Mulai Membangun",
|
||||
|
||||
reset="Reset (del)",
|
||||
advance="More (A)",
|
||||
mod="Mod (F1)",
|
||||
field="Ubah Blok (F)",
|
||||
sequence="Ubah Urutan (S)",
|
||||
mission="Ubah Misi (M)",
|
||||
|
||||
eventSet="Aturan",
|
||||
|
||||
holdMode="Mode Simpan",
|
||||
nextCount="Pratinjau Blok Lanjut",
|
||||
holdCount="Simpan Blok",
|
||||
infHold="Simpan Selamanya",
|
||||
phyHold="Simpan Di Tempat",
|
||||
|
||||
fieldH="Ketinggian",
|
||||
visible="Visibilitas",
|
||||
freshLimit="Batas Reset Tunda Kunci",
|
||||
opponent="Lawan",
|
||||
life="Nyawa",
|
||||
pushSpeed="Kcptn. Dorongan",
|
||||
garbageSpeed="Kcptn. Serangan",
|
||||
|
||||
bufferLimit="Batas Serangan",
|
||||
heightLimit="Batas Tinggi",
|
||||
ospin="O-Spin",
|
||||
fineKill="Maksimum Efisiensi Tombol",
|
||||
b2bKill="Akhirkan Permainan Jika Tidak B2B",
|
||||
lockout="Akhirkan Permainan Jika Lock Out",
|
||||
easyFresh="Reset Tunda Kunci Normal",
|
||||
deepDrop="Jatuh Dalam",
|
||||
bone="Blok []",
|
||||
},
|
||||
custom_field={
|
||||
title="Permainan Tersesuai",
|
||||
subTitle="Blok Awalan",
|
||||
|
||||
any="Hapus",
|
||||
smart="Auto",
|
||||
|
||||
push="Tambah Baris (K)",
|
||||
del="Hapus Garis (L)",
|
||||
|
||||
demo="Jangan Menunjukkan ×",
|
||||
|
||||
newPg="Hal. Baru (N)",
|
||||
delPg="Hapus Hal. (M)",
|
||||
prevPg="Hal. Sebelumnya",
|
||||
nextPg="Hal. Selanjuynya",
|
||||
},
|
||||
custom_sequence={
|
||||
title="Permainan Tersesuai",
|
||||
subTitle="Urutan Blok",
|
||||
sequence="Urutan Blok",
|
||||
},
|
||||
custom_mission={
|
||||
title="Permainan Tersesuai",
|
||||
subTitle="Misi",
|
||||
|
||||
_1="1",_2="2",_3="3",_4="4",
|
||||
any1="apapun-1",any2="apapun-2",any3="apapun-3",any4="apapun-4",
|
||||
PC="PC",
|
||||
Z1="Z1",S1="S1",J1="J1",L1="L1",T1="T1",O1="O1",I1="I1",
|
||||
Z2="Z2",S2="S2",J2="J2",L2="L2",T2="T2",O2="O2",I2="I2",
|
||||
Z3="Z3",S3="S3",J3="J3",L3="L3",T3="T3",O3="O3",I3="I3",
|
||||
O4="O4",I4="I4",
|
||||
mission="Paksa Misi",
|
||||
},
|
||||
about={
|
||||
staff="Staf",
|
||||
his="Riwayat",
|
||||
legals="Info Legal",
|
||||
},
|
||||
dict={
|
||||
title="TetroKamus",
|
||||
},
|
||||
stat={
|
||||
path="Buka Folder Data",
|
||||
save="Kelola Data",
|
||||
},
|
||||
music={
|
||||
title="Ruang Musik",
|
||||
arrow="→",
|
||||
now="Sekarang bermain:",
|
||||
|
||||
bgm="Volume",
|
||||
sound="Efek Suara",
|
||||
},
|
||||
launchpad={
|
||||
title="Ruang Efek Suara",
|
||||
bgm="Volume Musik",
|
||||
sfx="Volume Efek",
|
||||
voc="Volume Suara",
|
||||
music="Musik",
|
||||
label="label",
|
||||
},
|
||||
login={
|
||||
title="Masuk",
|
||||
register="Daftar",
|
||||
email="Alamat Email",
|
||||
password="Password",
|
||||
keepPW="Ingat Saya",
|
||||
login="Masuk",
|
||||
},
|
||||
register={
|
||||
title="Daftar",
|
||||
login="Masuk",
|
||||
username="Username",
|
||||
email="Alamat Email",
|
||||
password="Password",
|
||||
password2="Ulangi Password",
|
||||
register="Daftar",
|
||||
registering="Menunggu respon…",
|
||||
},
|
||||
account={
|
||||
title="Akun",
|
||||
},
|
||||
app_15p={
|
||||
color="Warna",
|
||||
invis="Sembunyi",
|
||||
slide="Geser",
|
||||
pathVis="Tunjuk Jalur",
|
||||
revKB="Dibalik",
|
||||
},
|
||||
app_schulteG={
|
||||
rank="Ukuran",
|
||||
invis="Sembunyi",
|
||||
disappear="Hilangkan",
|
||||
tapFX="Efek Sentuh",
|
||||
},
|
||||
app_AtoZ={
|
||||
level="Level",
|
||||
keyboard="Keyboard",
|
||||
},
|
||||
app_2048={
|
||||
invis="Sembunyi",
|
||||
tapControl="Kontrol Sentuh",
|
||||
|
||||
skip="Lewati Ronde",
|
||||
},
|
||||
app_ten={
|
||||
next="Pratinjau",
|
||||
invis="Sembunyi",
|
||||
fast="Cepat",
|
||||
},
|
||||
app_dtw={
|
||||
color="Warna",
|
||||
mode="Mode",
|
||||
bgm="Musik",
|
||||
arcade="Arcade",
|
||||
},
|
||||
app_link={
|
||||
invis="Sembunyi",
|
||||
},
|
||||
savedata={
|
||||
export="Expor ke papan klip",
|
||||
import="Impor dari papan klip",
|
||||
unlock="Kemajuan",
|
||||
data="Statistik",
|
||||
setting="Pengaturan",
|
||||
vk="Aturan Tombol Sentuh",
|
||||
|
||||
couldSave="Penyimpanan Cloud (PERINGATAN: HANYA PERCOBAAN)",
|
||||
notLogin="[Masuk ke akun untuk mengakses penyimpanan cloud",
|
||||
upload="Unggah ke Cloud",
|
||||
download="Unduh dari Cloud",
|
||||
},
|
||||
},
|
||||
modes={
|
||||
['sprint_10l']= {"Balapan", "10L", "Buat 10 baris!"},
|
||||
['sprint_20l']= {"Balapan", "20L", "Buat 20 baris!"},
|
||||
['sprint_40l']= {"Balapan", "40L", "Buat 40 baris!"},
|
||||
['sprint_100l']= {"Balapan", "100L", "Buat 100 baris!"},
|
||||
['sprint_400l']= {"Balapan", "400L", "Buat 400 baris!"},
|
||||
['sprint_1000l']= {"Balapan", "1.000L", "Buat 1.000 baris!"},
|
||||
['sprintPenta']= {"Balapan", "PENTOMINO", "40L dengan pentomino!"},
|
||||
['sprintMPH']= {"Balapan", "MPH", "Tanpa ingatan\nTanpa pratinjau\nTanpa simpan"},
|
||||
['dig_10l']= {"Gali", "10L", "Gali 10 baris!"},
|
||||
['dig_40l']= {"Gali", "40L", "Gali 40 baris!"},
|
||||
['dig_100l']= {"Gali", "100L", "Gali 100 baris!"},
|
||||
['dig_400l']= {"Gali", "400L", "Gali 400 baris!"},
|
||||
['drought_n']= {"Nasib Buruk", "100L", "Tidak ada blok I..."},
|
||||
['drought_l']= {"Nasib Buruk+", "100L", "Nasib sangat buruk..."},
|
||||
['marathon_n']= {"Maraton", "NORMAL", "200-baris maraton dengan kecepatan meningkat"},
|
||||
['marathon_h']= {"Maraton", "SULIT", "200-baris maraton dengan kecepatan tinggi"},
|
||||
['solo_e']= {"Tarung", "MUDAH", "Kalahkan AInya!"},
|
||||
['solo_n']= {"Tarung", "NORMAL", "Kalahkan AInya!"},
|
||||
['solo_h']= {"Tarung", "SULIT", "Kalahkan AInya!"},
|
||||
['solo_l']= {"Tarung", "GILA", "Kalahkan AInya!"},
|
||||
['solo_u']= {"Tarung", "TERAKHIR", "Kalahkan AInya!"},
|
||||
['techmino49_e']= {"Tech 49", "MUDAH", "Pertarungan dengan 49 pemain."},
|
||||
['techmino49_h']= {"Tech 49", "SULIT", "Pertarungan dengan 49 pemain."},
|
||||
['techmino49_u']= {"Tech 49", "TERAKHIR", "Pertarungan dengan 49 pemain."},
|
||||
['techmino99_e']= {"Tech 99", "MUDAH", "Pertarungan dengan 99 pemain."},
|
||||
['techmino99_h']= {"Tech 99", "SULIT", "Pertarungan dengan 99 pemain."},
|
||||
['techmino99_u']= {"Tech 99", "TERAKHIR", "Pertarungan dengan 99 pemain."},
|
||||
['round_e']= {"Giliran", "MUDAH", "Giliran main melawan AI!"},
|
||||
['round_n']= {"Giliran", "NORMAL", "Giliran main melawan AI!"},
|
||||
['round_h']= {"Giliran", "SULIT", "Giliran main melawan AI!"},
|
||||
['round_l']= {"Giliran", "GILA", "Giliran main melawan AI!"},
|
||||
['round_u']= {"Giliran", "TERAKHIR", "Giliran main melawan AI!"},
|
||||
['master_n']= {"Jago", "NORMAL", "Untuk pemula 20G"},
|
||||
['master_h']= {"Jago", "SULIT", "Untuk pro 20G"},
|
||||
['master_m']= {"Jago", "M21", "Untuk jago 20G"},
|
||||
['master_final']= {"Jago", "TERAKHIR", "Lebih dari 20G"},
|
||||
['master_ph']= {"Jago", "KHAYALAN", "???"},
|
||||
['master_ex']= {"Sangat Jago", "EKSTRA", "Blok tidak kelihatan"},
|
||||
['strategy_e']= {"Strategi", "MUDAH", "Keputusan 20G cepat"},
|
||||
['strategy_h']= {"Strategi", "SULIT", "Keputusan 20G cepat"},
|
||||
['strategy_u']= {"Strategi", "TERAKHIR", "Keputusan 20G cepat"},
|
||||
['strategy_e_plus']={"Strategi", "MUDAH+", "Keputusan 20G cepat"},
|
||||
['strategy_h_plus']={"Strategi", "SULIT+", "Keputusan 20G cepat"},
|
||||
['strategy_u_plus']={"Strategi", "TERAKHIR+", "Keputusan 20G cepat"},
|
||||
['blind_e']= {"Tak Terlihat", "MUDAH", "Untuk pemula"},
|
||||
['blind_n']= {"Tak Terlihat", "NORMAL", "Untuk amatir"},
|
||||
['blind_h']= {"Tak Terlihat", "SULIT", "Untuk orang berpengalaman"},
|
||||
['blind_l']= {"Tak Terlihat", "GILA", "Untuk profesional"},
|
||||
['blind_u']= {"Tak Terlihat", "???", "Apakah Anda siap?"},
|
||||
['blind_wtf']= {"Tak Terlihat", "TERAKHIR", "Anda belum siap"},
|
||||
['classic_e']= {"Klasik", "MUDAH", "Rekreasi berkecepatan rendah dari tahun 80-an"},
|
||||
['classic_h']= {"Klasik", "SULIT", "Rekreasi berkecepatan medium dari tahun 80-an"},
|
||||
['classic_u']= {"Klasik", "TERAKHIR", "Rekreasi berkecepatan tinggi dari tahun 80-an"},
|
||||
['survivor_e']= {"Bertahan", "MUDAH", "Berapa lama Anda bisa bertahan?"},
|
||||
['survivor_n']= {"Bertahan", "NORMAL", "Berapa lama Anda bisa bertahan?"},
|
||||
['survivor_h']= {"Bertahan", "SULIT", "Berapa lama Anda bisa bertahan?"},
|
||||
['survivor_l']= {"Bertahan", "GILA", "Berapa lama Anda bisa bertahan?"},
|
||||
['survivor_u']= {"Bertahan", "TERAKHIR", "Berapa lama Anda bisa bertahan?"},
|
||||
['attacker_h']= {"Penyerang", "SULIT", "Praktekkan keahlian menyerang Anda!"},
|
||||
['attacker_u']= {"Penyerang", "TERAKHIR", "Praktekkan keahlian menyerang Anda!"},
|
||||
['defender_n']= {"Pembela", "NORMAL", "Praktekkan keahlian membela Anda!"},
|
||||
['defender_l']= {"Pembela", "GILA", "Praktekkan keahlian membela Anda!"},
|
||||
['dig_h']= {"Pembor", "SULIT", "Praktekkan keahlian menggali Anda!"},
|
||||
['dig_u']= {"Pembor", "TERAKHIR", "Praktekkan keahlian menggali Anda!"},
|
||||
['clearRush']= {"Gegas Baris", "NORMAL", "Tutorial all-spin!\n[Dalam pengembangan]"},
|
||||
['c4wtrain_n']= {"Latihan C4W", "NORMAL", "Kombo tidak terbatas."},
|
||||
['c4wtrain_l']= {"Latihan C4W", "GILA", "Kombo tidak terbatas."},
|
||||
['pctrain_n']= {"Latihan PC", "NORMAL", "Latihan PC"},
|
||||
['pctrain_l']= {"Latihan PC", "GILA", "Latihan PC yang lebih sulit"},
|
||||
['pc_n']= {"Tantangan PC", "NORMAL", "Dapatkan PC sampai 100 baris!"},
|
||||
['pc_h']= {"Tantangan PC", "SULIT", "Dapatkan PC sampai 100 baris!"},
|
||||
['pc_l']= {"Tantangan PC", "GILA", "Dapatkan PC sampai 100 baris!"},
|
||||
['pc_inf']= {"Tantangan PC", "TAK TERBATAS", "Dapatkan PC sebanyaknya!"},
|
||||
['tech_n']= {"Tech", "NORMAL", "Coba jaga deret Back-To-Back!"},
|
||||
['tech_n_plus']= {"Tech", "NORMAL+", "Hanya Spins & PCs dibolehkan"},
|
||||
['tech_h']= {"Tech", "SULIT", "Coba jaga deret Back-To-Back!"},
|
||||
['tech_h_plus']= {"Tech", "SULIT+", "Hanya Spins & PCs dibolehkan"},
|
||||
['tech_l']= {"Tech", "GILA", "Coba jaga deret Back-To-Back!"},
|
||||
['tech_l_plus']= {"Tech", "GILA+", "Hanya Spins & PCs dibolehkan"},
|
||||
['tech_finesse']= {"Tech", "EF. TOMBOL", "Efisiensi tombol harus maksimal!"},
|
||||
['tech_finesse_f']= {"Tech", "EF. TOMBOL+", "Efisiensi tombol maksimal dan tidak ada garis normal!"},
|
||||
['tsd_e']= {"Tantangan TSD", "MUDAH", "Hanya T-Spin Double dibolehkan!"},
|
||||
['tsd_h']= {"Tantangan TSD", "SULIT", "Hanya T-Spin Double dibolehkan!"},
|
||||
['tsd_u']= {"Tantangan TSD", "TERAKHIR", "Hanya T-Spin Double dibolehkan!"},
|
||||
['backfire_n']= {"Serangan Balik", "NORMAL", "Tahankan serang baliknya!"},
|
||||
['backfire_h']= {"Serangan Balik", "SULIT", "Tahankan serang baliknya!"},
|
||||
['backfire_l']= {"Serangan Balik", "GILA", "Tahankan serang baliknya!"},
|
||||
['backfire_u']= {"Serangan Balik", "TERAKHIR", "Tahankan serang baliknya!"},
|
||||
['sprintAtk']= {"Balapan", "100 Serangan", "Kirim 100 baris serangan!"},
|
||||
['sprintEff']= {"Balapan", "Efisiensi", "Kirim lebih banyak serangan sampai 40 baris!"},
|
||||
['zen']= {"Zen", "200L", "Permainan 200-garis tanpa batas waktu"},
|
||||
['ultra']= {"Ultra", "EKSTRA", "Permainan 2 menit. Dapatkan nilai sebanyaknya!"},
|
||||
['infinite']= {"Tak Terbatas", "", "Bak pasir"},
|
||||
['infinite_dig']= {"Tak Terbatas: Gali","", "Gali, gali, gali"},
|
||||
['marathon_inf']= {"Maraton", "TAK TERBATAS", "Maraton tanpa akhir."},
|
||||
|
||||
['custom_clear']= {"Tersesuai", "NORMAL"},
|
||||
['custom_puzzle']= {"Tersesuai", "TEKA-TEKI"},
|
||||
},
|
||||
getTip={refuseCopy=true,
|
||||
"(RUR'U')R'FR2U'R'U'(RUR'F')",
|
||||
"\"Techmino.app\" tidak bisa dibuka karena penciptanya tidak bisa diverifikasi.",
|
||||
"\"Techmino.app\" akan merusak komputer Anda. Anda sebaiknya memindah itu ke tempat sampah.",
|
||||
"\"TechminOS\"",
|
||||
"\\jezevec/\\jezevec/\\jezevec/",
|
||||
"\\osk/\\osk/\\osk/",
|
||||
"↑↑↓↓←→←→BA",
|
||||
"$include<studio.h>",
|
||||
"20G sebenarnya peraturan permainan baru!",
|
||||
"Rekor dunia 40L: 14.915s dari Reset_",
|
||||
"Sistem pencapaian segera akan datang!",
|
||||
"ALL SPIN!",
|
||||
"Am G F G",
|
||||
"B2B2B???",
|
||||
"B2B2B2B tidak ada.",
|
||||
"Back-to-Back Techrash, 10 Kombo, PC!",
|
||||
"Pastikan untuk memberikan yang terbaik lagi hari ini!",
|
||||
"Bridge clear segera akan datang!",
|
||||
"Bisakah Anda menguasai penyusun modern namun akrab ini?",
|
||||
"Changelog dalam Bahasa Inggris bisa ditemukan di Discord.",
|
||||
"Color clear segera akan datang!",
|
||||
"Menurunkan DAS dan ARR membuat permainannya lebih cepat tetapi lebih sulit untuk mengontrol.",
|
||||
"Apakah saya baru saja melihat Back-to-Back-to-Back?",
|
||||
"Apakah B2B2B2B ada?",
|
||||
"Jangan biarkan bug kecil menghancur harimu!",
|
||||
"Jangan melihat langsung ke bug!",
|
||||
"Nikmati sistem rotasi Techmino!",
|
||||
"Luar biasa, tapi mari kita pergi lebih baik lain kali…",
|
||||
"Cari tahu apa yang ada di pengaturan!",
|
||||
"Apakah Anda menemukan bug? Buka issue di halaman GitHub kami!",
|
||||
"Permainan penyusun blok gratis dengan mode Battle Royale!",
|
||||
"git commit",
|
||||
"git push -f",
|
||||
"Punya saran? Post sarannya di Discord kami!",
|
||||
"Pernahkah Anda memperhatikan apa \"memutar\" melakukan ke blok?",
|
||||
"Headphone direkomendasikan untuk pengalaman yang lebih baik.",
|
||||
"Hello world!",
|
||||
"Hanya ada 2 jenis trimino, yaitu I3 dan L3.",
|
||||
"if a==true",
|
||||
"Tingkatkan frekuensi gambar Anda untuk pengalaman yang lebih baik.",
|
||||
"Sistem [tindakan] awal dapat menyelamatkan Anda.",
|
||||
"Apakah B2B2B2B mungkin?",
|
||||
"Ini sedang memuat! Bukan sekedar cutscene!",
|
||||
"Anda dapat menyelesaikan 40L tanpa tombol kiri/kanan.",
|
||||
"Anda dapat menyelesaikan 40L tanpa tombol putar.",
|
||||
"Bergabunglah server Discord kami!",
|
||||
"l-=-1",
|
||||
"Biarkan bass menendang!",
|
||||
"Kecepatan bingkai rendah mengurangi pengalaman bermain game Anda.",
|
||||
"LrL RlR LLr RRl RRR LLL FFF RfR RRf rFF",
|
||||
"Lua No.1",
|
||||
"Mix clear segera akan datang!",
|
||||
"Sebagian besar ikon tombol dibuat oleh mesin terbang yang digambar sendiri di Unicode Private Use Area.",
|
||||
"Apakah musiknya terlalu mengganggu? Anda dapat mematikannya.",
|
||||
"Tidak ada easter egg di menu ini jika Anda menyalakan gaya sederhana!",
|
||||
"O-Spin Triple!",
|
||||
"OHHHHHHHHHHHHHH",
|
||||
"Main dengan satu tangan!",
|
||||
"Bermain bagus membutuhkan waktu!",
|
||||
"dipersembahkan oleh LÖVE",
|
||||
"dipersembahkan oleh Un..LÖVE",
|
||||
"Server kadang tidak berfungsi",
|
||||
"Beberapa persyaratan untuk mencapai peringkat X sengaja dibuat sulit bahkan untuk pemain terbaik.",
|
||||
"Segera Anda akan dapat bermain melawan teman dan musuh di seluruh dunia.",
|
||||
"Split Clear segera akan datang!",
|
||||
"sudo rm -rf /*",
|
||||
"Techmino merupakan kombinasi dari Technique dan Tetromino.",
|
||||
"Techmino memiliki edisi Nspire-CX!",
|
||||
"Techmino sangat menyenangkan!",
|
||||
"TetroDictionary sekarang tersedia dalam bahasa Inggris.",
|
||||
"Sebagian besar musik dalam permainan ini dibuat menggunakan Beepbox.",
|
||||
"Nama-nama yang muncul di latar belakang halaman Staf adalah daftar pendukung kami.",
|
||||
"Masa depan penyusun blok milik Anda di Techmino!",
|
||||
"Ada beberapa mode tersembunyi dalam permainan ini yang tidak dapat dimasuki menggunakan peta.",
|
||||
"Ada total 18 pentomino yang berbeda.",
|
||||
"Ada total 7 tetromino yang berbeda.",
|
||||
"Coba gunakan beberapa slot simpan!",
|
||||
"Try using two rotation buttons. Using all three of them is better.",
|
||||
"Peringatan: Seni Programmer",
|
||||
"Bagaimana dengan 20 PCs?",
|
||||
"Bagaimana dengan 23 PCs dalam 100 baris?",
|
||||
"Bagaimana dengan 26 TSDs?",
|
||||
"while(false)",
|
||||
"Anda adalah seorang jago!",
|
||||
"Anda dipersilakan untuk membantu kami membuat musik dan efek suara!",
|
||||
"Anda dapat menghubungkan keyboard ke ponsel atau tablet Anda (tetapi tidak berfungsi di iOS).",
|
||||
"Anda bisa mengubah tindakan tombol di pengaturan!",
|
||||
"Anda bisa menavigasi menu dengan keyboard.",
|
||||
"Anda bisa membuka folder penyimpanan data dari halaman Statistik.",
|
||||
"Anda bisa melakukan spin dengan semua blok di permainan ini kecuali blok O1.",
|
||||
"Anda bisa mengubah arah muncul blok.",
|
||||
"ZS JL T O I",
|
||||
{C.C,"Coba juga 15puzzle!"},
|
||||
{C.C,"Coba juga Ballance!"},
|
||||
{C.C,"Coba juga Minecraft!"},
|
||||
{C.C,"Coba juga Minesweeper!"},
|
||||
{C.C,"Coba juga Orzmic!"},
|
||||
{C.C,"Coba juga osu!"},
|
||||
{C.C,"Coba juga Phigros!"},
|
||||
{C.C,"Coba juga Puyo Puyo!"},
|
||||
{C.C,"Coba juga Rubik's cube!"},
|
||||
{C.C,"Coba juga Terraria!"},
|
||||
{C.C,"Coba juga Touhou Project!"},
|
||||
{C.C,"Coba juga VVVVVV!"},
|
||||
{C.C,"Coba juga World of goo!"},
|
||||
{C.C,"Coba juga Zuma!"},
|
||||
{C.H,"REGRET!!"},
|
||||
{C.lP,"Nomor rahasia: 626"},
|
||||
{C.lR,"Z ",C.lG,"S ",C.lS,"J ",C.lO,"L ",C.lP,"T ",C.lY,"O ",C.lC,"I"},
|
||||
{C.lY,"COOL!!"},
|
||||
{C.N,"Lua",C.Z," No.1"},
|
||||
{C.P,"T-spin!"},
|
||||
{C.R,"\"Penyalahgunaan DMCA\""},
|
||||
{C.R,"\"Hukum kekayaan intelektual\""},
|
||||
{C.R,"DD",C.Z," Cannon=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"D",C.Z," Cannon"},
|
||||
{C.R,"DT",C.Z," Cannon=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"T",C.Z," Cannon"},
|
||||
{C.R,"LrL ",C.G,"RlR ",C.B,"LLr ",C.O,"RRl ",C.P,"RRR ",C.P,"LLL ",C.C,"FFF ",C.Y,"RfR ",C.Y,"RRf ",C.Y,"rFF"},
|
||||
{C.Y,"O-Spin Triple!"},
|
||||
{C.Z,"Apa? ",C.lC,"X-spin?"},
|
||||
}
|
||||
}
|
||||
@@ -194,9 +194,8 @@ return{
|
||||
"certifique-se de pegar o jogo de fontes oficiais;",
|
||||
"binários obtidos em outros lugares pode conter malware.",
|
||||
"O autor não é responsável por qualquer binários modificados",
|
||||
FNSF and"/"or"O jogo é gratis, mas doações são apreciadas.",
|
||||
FNSF and"/"or"Se você não conseguir usar o WeChat Pay e o AliPay,",
|
||||
FNSF and"/"or"pode acessar a página do P\97\116\114\101\111\110 para nos ajudar!",
|
||||
FNNS and"/"or"O jogo é gratis, mas doações são apreciadas.",
|
||||
-- FNNS and"/"or"Check Zictionary for more",
|
||||
},
|
||||
staff={
|
||||
"Author: MrZ E-mail: 1046101471@qq.com",
|
||||
@@ -207,7 +206,7 @@ return{
|
||||
"Music: MrZ, 柒栎流星, ERM, Trebor, C₂₉H₂₅N₃O₅, [T0722, Aether]",
|
||||
"Voice & Sound: Miya, Xiaoya, Mono, MrZ, Trebor",
|
||||
"Performance: 模电, HBM",
|
||||
"Traduzir: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅",
|
||||
"Traduzir: User670, MattMayuga, Mizu, Mr.Faq, ScF, C₂₉H₂₅N₃O₅, NOT_A_ROBOT",
|
||||
"",
|
||||
"Special Thanks:",
|
||||
"Flyz, Big_True, NOT_A_ROBOT, 思竣, yuhao7370",
|
||||
@@ -327,7 +326,7 @@ return{
|
||||
title="Config. de jogo",
|
||||
graphic="←Video",
|
||||
sound="Som→",
|
||||
layout="Layout",
|
||||
-- style="Style",
|
||||
|
||||
ctrl="Config. controle",
|
||||
key="Map. teclas",
|
||||
@@ -707,6 +706,9 @@ return{
|
||||
-- ['strategy_e']= {"Strategy", "EASY", "Fast 20G decision"},
|
||||
-- ['strategy_h']= {"Strategy", "HARD", "Fast 20G decision"},
|
||||
-- ['strategy_u']= {"Strategy", "ULTIMATE", "Fast 20G decision"},
|
||||
-- ['strategy_e_plus']={"Strategi", "MUDAH+", "Keputusan 20G cepat"},
|
||||
-- ['strategy_h_plus']={"Strategi", "SULIT+", "Keputusan 20G cepat"},
|
||||
-- ['strategy_u_plus']={"Strategi", "TERAKHIR+", "Keputusan 20G cepat"},
|
||||
['blind_e']= {"Cego", "METADE", "Para novatos."},
|
||||
['blind_n']= {"Cego", "TUDO", "Para intermediários."},
|
||||
['blind_h']= {"Cego", "DE REPENTE", "Para experientes."},
|
||||
|
||||
@@ -130,8 +130,7 @@ return{
|
||||
"MrZ XXX A→B",
|
||||
"",
|
||||
"□$X, ↑$↑ XD!",
|
||||
"C0, 支 XXX,",
|
||||
"|^O : )",
|
||||
"[z]~~~",
|
||||
},
|
||||
WidgetText={
|
||||
main={
|
||||
@@ -228,10 +227,9 @@ return{
|
||||
},
|
||||
setting_game={
|
||||
title="%~~%",
|
||||
|
||||
graphic="←Video",
|
||||
sound="Sound→",
|
||||
layout="=-=-=",
|
||||
style="=-=-=",
|
||||
|
||||
ctrl="=?=",
|
||||
key="=?",
|
||||
|
||||
@@ -87,7 +87,6 @@ return{fallback='zh',
|
||||
WidgetText={
|
||||
setting_game={
|
||||
title="改游戏",
|
||||
|
||||
graphic="←改画面",
|
||||
sound="改声音→",
|
||||
|
||||
@@ -233,6 +232,9 @@ return{fallback='zh',
|
||||
['strategy_e']= {"策略堆叠", "简单", "有区别吗"},
|
||||
['strategy_h']= {"策略堆叠", "困难", "没区别吧"},
|
||||
['strategy_u']= {"策略堆叠", "极限", "没区别"},
|
||||
['strategy_e_plus']={"策略堆叠", "简单+", "有区别吗"},
|
||||
['strategy_h_plus']={"策略堆叠", "困难+", "没区别吧"},
|
||||
['strategy_u_plus']={"策略堆叠", "极限+", "没区别"},
|
||||
['blind_e']= {"隐形", "半隐", "谁都能玩"},
|
||||
['blind_n']= {"隐形", "全隐", "稍加练习即可"},
|
||||
['blind_h']= {"隐形", "瞬隐", "和上一个一样"},
|
||||
|
||||
@@ -206,9 +206,8 @@ return{
|
||||
"仅通过官网 home.techmino.org 免费下载/更新",
|
||||
"其他渠道获得游戏皆有被修改/加广告/植入病毒的风险,程序只申请了振动&联网权限!",
|
||||
"若由于被修改的本游戏产生的各种损失作者不负责(怎么负责啊我又没法管)",
|
||||
FNSF and"/"or"请从正规途径获得最新版,游戏现为免费,不过有打赏当然感谢啦~",
|
||||
FNSF and"/"or"记得备注id备注id备注id,不然可能会没法记录到赞助列表!",
|
||||
FNSF and"/"or"你也可以去我们的P\97\116\114\101\111\110页面(链接见小Z词典)来支持我们!",
|
||||
FNNS and"/"or"请从正规途径获得最新版,游戏现为免费,不过有打赏当然感谢啦~",
|
||||
FNNS and"/"or"更多信息见小z词典",
|
||||
},
|
||||
staff={
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
@@ -219,7 +218,7 @@ return{
|
||||
"音乐: MrZ,柒栎流星,ERM,Trebor,C₂₉H₂₅N₃O₅,[T0722,Aether]",
|
||||
"音效/语音: Miya,Xiaoya,Mono,MrZ,Trebor",
|
||||
"演出: 模电,HBM",
|
||||
"翻译: User670,MattMayuga,Mizu,Mr.Faq,ScF,C₂₉H₂₅N₃O₅",
|
||||
"翻译: User670,MattMayuga,Mizu,Mr.Faq,ScF,C₂₉H₂₅N₃O₅,NOT_A_ROBOT",
|
||||
"",
|
||||
"特别感谢:",
|
||||
"Flyz,Big_True,NOT_A_ROBOT,思竣,yuhao7370",
|
||||
@@ -337,9 +336,9 @@ return{
|
||||
},
|
||||
setting_game={
|
||||
title="游戏设置",
|
||||
graphic="←画面设置",
|
||||
sound="声音设置→",
|
||||
layout="外观",
|
||||
graphic="←画面",
|
||||
sound="声音→",
|
||||
style="风格",
|
||||
|
||||
ctrl="控制设置",
|
||||
key="键位设置",
|
||||
@@ -356,8 +355,8 @@ return{
|
||||
},
|
||||
setting_video={
|
||||
title="画面设置",
|
||||
sound="←声音设置",
|
||||
game="游戏设置→",
|
||||
sound="←声音",
|
||||
game="游戏→",
|
||||
|
||||
block="方块可见",
|
||||
smooth="平滑下落",
|
||||
@@ -403,8 +402,8 @@ return{
|
||||
},
|
||||
setting_sound={
|
||||
title="声音设置",
|
||||
game="←游戏设置",
|
||||
graphic="画面设置→",
|
||||
game="←游戏",
|
||||
graphic="画面→",
|
||||
|
||||
mainVol="总音量",
|
||||
bgm="音乐",
|
||||
@@ -716,6 +715,9 @@ return{
|
||||
['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
|
||||
['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
|
||||
['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},
|
||||
['strategy_e_plus']={"策略堆叠", "简单+", "20G堆叠中速决策练习"},
|
||||
['strategy_h_plus']={"策略堆叠", "困难+", "20G堆叠快速决策练习"},
|
||||
['strategy_u_plus']={"策略堆叠", "极限+", "20G堆叠极速决策练习"},
|
||||
['blind_e']= {"隐形", "半隐", "不强大脑"},
|
||||
['blind_n']= {"隐形", "全隐", "挺强大脑"},
|
||||
['blind_h']= {"隐形", "瞬隐", "很强大脑"},
|
||||
@@ -1148,9 +1150,9 @@ return{
|
||||
{C.R,"《知识产权法》"},
|
||||
{C.R,"本游戏难度上限很高,做好心理准备。"},
|
||||
{C.R,"不要向不感兴趣的路人推荐!!!!!!!!"},
|
||||
{C.R,"不要在上课时玩游戏!"},
|
||||
{C.R,"光敏性癫痫警告"},
|
||||
{C.R,"请在有一定游戏基础之后再学Tspin!不然副作用非常大!"},
|
||||
{C.R,"上班时间不许摸鱼打块!"},
|
||||
{C.R,"上课时间不许摸鱼打块!"},
|
||||
{C.R,"新人请千万记住,打好基础,不要太早学那些花里胡哨的。"},
|
||||
{C.R,"长时间游戏状态会越来越差!玩久了记得放松一下~"},
|
||||
{C.R,"DD",C.Z,"炮=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"D",C.Z,"炮"},
|
||||
|
||||
@@ -122,6 +122,9 @@ return{
|
||||
['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
|
||||
['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
|
||||
['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},
|
||||
['strategy_e_plus']={"策略堆叠", "简单+", "20G堆叠中速决策练习"},
|
||||
['strategy_h_plus']={"策略堆叠", "困难+", "20G堆叠快速决策练习"},
|
||||
['strategy_u_plus']={"策略堆叠", "极限+", "20G堆叠极速决策练习"},
|
||||
['blind_e']= {"隐形", "半隐", "不强大脑"},
|
||||
['blind_n']= {"隐形", "全隐", "挺强大脑"},
|
||||
['blind_h']= {"隐形", "瞬隐", "很强大脑"},
|
||||
|
||||
@@ -204,9 +204,8 @@ return{
|
||||
"确保只从官方渠道获得游戏,",
|
||||
"因为如果你在别处找到它,我们无法确保你的安全",
|
||||
"作者不对任何修改负责",
|
||||
FNSF and"/"or"虽然游戏是免费的,但我们会感谢捐赠.",
|
||||
FNSF and"/"or"如果您无法同时使用我们的聊天支付和阿里支付,",
|
||||
FNSF and"/"or"你可以去我们的P\97\116\114\111\110页面(连接到四联词典)支持我们!",
|
||||
FNNS and"/"or"虽然游戏是免费的,但我们感谢捐款。",
|
||||
FNNS and"/"or"查看Zictionary以了解更多信息",
|
||||
},
|
||||
staff={
|
||||
"作者:Z先生 邮箱:1046101471@qq.com",
|
||||
@@ -217,7 +216,7 @@ return{
|
||||
"音乐: Z先生,柒栎流星,ERM,特雷伯尔,蛋白激酶G抑制剂,[T0722,以太]",
|
||||
"音效/语音: 米娅,小亚,东西,Z先生,特雷伯尔",
|
||||
"演出: 模电,HBM",
|
||||
"翻译: 用户670,马特·马尤加,水,法克先生,氟化钪,蛋白激酶G抑制剂",
|
||||
"翻译: 用户670,马特·马尤加,水,法克先生,氟化钪,蛋白激酶G抑制剂,不是机器人",
|
||||
"",
|
||||
"特别感谢:",
|
||||
"飞天,大真,不是机器人,思竣,yuhao7370",
|
||||
@@ -337,7 +336,7 @@ return{
|
||||
title="游戏设置",
|
||||
graphic="←视频",
|
||||
sound="声音→",
|
||||
layout="布局",
|
||||
style="风格",
|
||||
|
||||
ctrl="控制设置",
|
||||
key="键映射",
|
||||
@@ -673,100 +672,103 @@ return{
|
||||
},
|
||||
},
|
||||
modes={
|
||||
['sprint_10l']= {"冲刺", "10升", "清除10行!"},
|
||||
['sprint_20l']= {"冲刺", "20升", "清除20行!"},
|
||||
['sprint_40l']= {"冲刺", "40升", "清除40行!"},
|
||||
['sprint_100l']= {"冲刺", "100升", "清除100行!"},
|
||||
['sprint_400l']= {"冲刺", "400升", "清除400行!"},
|
||||
['sprint_1000l']= {"冲刺", "1000升", "清除1000行!"},
|
||||
['sprintPenta']= {"冲刺", "五联骨牌", "40升,配18个五分钟"},
|
||||
['sprintMPH']= {"冲刺", "每小时英里数", "无记忆\n无先前\n无记忆"},
|
||||
['dig_10l']= {"挖掘", "10升", "挖10条垃圾线"},
|
||||
['dig_40l']= {"挖掘", "40升", "挖40条垃圾线"},
|
||||
['dig_100l']= {"挖掘", "100升", "挖100条垃圾线"},
|
||||
['dig_400l']= {"挖掘", "400升", "挖400条垃圾线"},
|
||||
['drought_n']= {"干旱", "100升", "没有工装"},
|
||||
['drought_l']= {"干旱+", "100升", "搞什么呀"},
|
||||
['marathon_n']= {"马拉松赛跑", "正常", "200线加速马拉松"},
|
||||
['marathon_h']= {"马拉松赛跑", "硬的", "200线高速马拉松"},
|
||||
['solo_e']= {"战争", "容易", "打败AI!"},
|
||||
['solo_n']= {"战争", "正常", "打败AI!"},
|
||||
['solo_h']= {"战争", "硬的", "打败AI!"},
|
||||
['solo_l']= {"战争", "疯子", "打败AI!"},
|
||||
['solo_u']= {"战争", "终极", "打败AI!"},
|
||||
['techmino49_e']= {"技术49", "容易", "49人战斗\n最后一个站着的人获胜"},
|
||||
['techmino49_h']= {"技术49", "硬的", "49人战斗\n最后一个站着的人获胜"},
|
||||
['techmino49_u']= {"技术49", "终极", "49人战斗\n最后一个站着的人获胜"},
|
||||
['techmino99_e']= {"科技99", "容易", "99人战斗\n最后一个站着的人获胜"},
|
||||
['techmino99_h']= {"科技99", "硬的", "99人战斗\n最后一个站着的人获胜"},
|
||||
['techmino99_u']= {"科技99", "终极", "99人战斗\n最后一个站着的人获胜"},
|
||||
['round_e']= {"回合制", "容易", "轮流玩AI!"},
|
||||
['round_n']= {"回合制", "正常", "轮流玩AI!"},
|
||||
['round_h']= {"回合制", "硬的", "轮流玩AI!"},
|
||||
['round_l']= {"回合制", "疯子", "轮流玩AI!"},
|
||||
['round_u']= {"回合制", "终极", "轮流玩AI!"},
|
||||
['master_n']= {"主人", "正常", "适合20G初学者"},
|
||||
['master_h']= {"主人", "硬的", "20克的职业选手"},
|
||||
['master_m']= {"主人", "M21", "20克大师赛"},
|
||||
['master_final']= {"主人", "最终", "20G及以上"},
|
||||
['master_ph']= {"主人", "幻觉", "???"},
|
||||
['master_ex']= {"大师", "额外的", "比瞬间还短的永恒"},
|
||||
['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
|
||||
['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
|
||||
['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},
|
||||
['blind_e']= {"看不见的", "一半", "对于新手来说"},
|
||||
['blind_n']= {"看不见的", "全部", "对于中间产品"},
|
||||
['blind_h']= {"看不见的", "突然", "对于有经验的人"},
|
||||
['blind_l']= {"看不见的", "突然+", "对于专业人士"},
|
||||
['blind_u']= {"看不见的", "?", "你准备好了吗?"},
|
||||
['blind_wtf']= {"看不见的", "世界跆拳道联盟", "你还没准备好"},
|
||||
['classic_e']= {"经典", "容易", "80年代的低速娱乐"},
|
||||
['classic_h']= {"经典", "困难", "80年代的中速娱乐"},
|
||||
['classic_u']= {"经典", "终极", "80年代的高速娱乐"},
|
||||
['survivor_e']= {"幸存者", "容易", "你能活多久?"},
|
||||
['survivor_n']= {"幸存者", "正常", "你能活多久?"},
|
||||
['survivor_h']= {"幸存者", "硬的", "你能活多久?"},
|
||||
['survivor_l']= {"幸存者", "疯子", "你能活多久?"},
|
||||
['survivor_u']= {"幸存者", "终极", "你能活多久?"},
|
||||
['attacker_h']= {"攻击者", "硬的", "练习你的进攻技巧!"},
|
||||
['attacker_u']= {"攻击者", "终极", "练习你的进攻技巧!"},
|
||||
['defender_n']= {"防守者", "正常", "练习你的防守技巧!"},
|
||||
['defender_l']= {"防守者", "疯子", "练习你的防守技巧!"},
|
||||
['dig_h']= {"钻机", "硬的", "挖掘练习!"},
|
||||
['dig_u']= {"钻机", "终极", "挖掘练习!"},
|
||||
['clearRush']= {"清晰的冲", "普通", "所有旋转教程\n[在建]"},
|
||||
['c4wtrain_n']= {"C4W训练", "正常", "无限组合"},
|
||||
['c4wtrain_l']= {"C4W训练", "疯子", "无限组合"},
|
||||
['pctrain_n']= {"电脑培训", "正常", "完美清晰的实践"},
|
||||
['pctrain_l']= {"电脑培训", "疯子", "更难的完美清晰的练习"},
|
||||
['pc_n']= {"电脑挑战", "正常", "让电脑在100线以内!"},
|
||||
['pc_h']= {"电脑挑战", "硬的", "让电脑在100线以内!"},
|
||||
['pc_l']= {"电脑挑战", "疯子", "让电脑在100线以内!"},
|
||||
['pc_inf']= {"无尽个人电脑挑战", "", "尽可能多地获取个人电脑"},
|
||||
['tech_n']= {"技术人员", "正常", "试着保持背靠背的链条!"},
|
||||
['tech_n_plus']= {"技术人员", "正常+", "仅限旋转和个人电脑"},
|
||||
['tech_h']= {"技术人员", "硬的", "试着保持背靠背的链条!"},
|
||||
['tech_h_plus']= {"技术人员", "硬的+", "仅限旋转和个人电脑"},
|
||||
['tech_l']= {"技术人员", "疯子", "试着保持背靠背的链条!"},
|
||||
['tech_l_plus']= {"技术人员", "疯子+", "仅限旋转和个人电脑"},
|
||||
['tech_finesse']= {"技术人员", "手腕", "没有技巧错误!"},
|
||||
['tech_finesse_f']={"技术人员", "技巧+", "没有正常的清除和技巧错误!"},
|
||||
['tsd_e']= {"热关断挑战赛", "容易", "只有T-Spin双打!"},
|
||||
['tsd_h']= {"热关断挑战赛", "硬的", "只有T-Spin双打!"},
|
||||
['tsd_u']= {"热关断挑战赛", "终极", "只有T-Spin双打!"},
|
||||
['backfire_n']= {"适得其反", "正常", "挡住回火的垃圾管道"},
|
||||
['backfire_h']= {"适得其反", "硬的", "挡住回火的垃圾管道"},
|
||||
['backfire_l']= {"适得其反", "疯子", "挡住回火的垃圾管道"},
|
||||
['backfire_u']= {"适得其反", "终极", "挡住回火的垃圾管道"},
|
||||
['sprintAtk']= {"冲刺", "100次攻击", "发送100行!"},
|
||||
['sprintEff']= {"竞速", "效率", "在40行内发动更多攻击!"},
|
||||
['zen']= {"禅宗", "200", "没有时间限制的200线跑步"},
|
||||
['ultra']= {"Ultra", "额外", "2分钟的得分进攻"},
|
||||
['infinite']= {"无限", "", "这只是一个沙箱"},
|
||||
['infinite_dig']= {"无限:挖掘", "", "挖,挖,挖"},
|
||||
['marathon_inf']= {"马拉松", "无尽", "无尽马拉松"},
|
||||
['sprint_10l']= {"冲刺", "10升", "清除10行!"},
|
||||
['sprint_20l']= {"冲刺", "20升", "清除20行!"},
|
||||
['sprint_40l']= {"冲刺", "40升", "清除40行!"},
|
||||
['sprint_100l']= {"冲刺", "100升", "清除100行!"},
|
||||
['sprint_400l']= {"冲刺", "400升", "清除400行!"},
|
||||
['sprint_1000l']= {"冲刺", "1000升", "清除1000行!"},
|
||||
['sprintPenta']= {"冲刺", "五联骨牌", "40升,配18个五分钟"},
|
||||
['sprintMPH']= {"冲刺", "每小时英里数", "无记忆\n无先前\n无记忆"},
|
||||
['dig_10l']= {"挖掘", "10升", "挖10条垃圾线"},
|
||||
['dig_40l']= {"挖掘", "40升", "挖40条垃圾线"},
|
||||
['dig_100l']= {"挖掘", "100升", "挖100条垃圾线"},
|
||||
['dig_400l']= {"挖掘", "400升", "挖400条垃圾线"},
|
||||
['drought_n']= {"干旱", "100升", "没有工装"},
|
||||
['drought_l']= {"干旱+", "100升", "搞什么呀"},
|
||||
['marathon_n']= {"马拉松赛跑", "正常", "200线加速马拉松"},
|
||||
['marathon_h']= {"马拉松赛跑", "硬的", "200线高速马拉松"},
|
||||
['solo_e']= {"战争", "容易", "打败AI!"},
|
||||
['solo_n']= {"战争", "正常", "打败AI!"},
|
||||
['solo_h']= {"战争", "硬的", "打败AI!"},
|
||||
['solo_l']= {"战争", "疯子", "打败AI!"},
|
||||
['solo_u']= {"战争", "终极", "打败AI!"},
|
||||
['techmino49_e']= {"技术49", "容易", "49人战斗\n最后一个站着的人获胜"},
|
||||
['techmino49_h']= {"技术49", "硬的", "49人战斗\n最后一个站着的人获胜"},
|
||||
['techmino49_u']= {"技术49", "终极", "49人战斗\n最后一个站着的人获胜"},
|
||||
['techmino99_e']= {"科技99", "容易", "99人战斗\n最后一个站着的人获胜"},
|
||||
['techmino99_h']= {"科技99", "硬的", "99人战斗\n最后一个站着的人获胜"},
|
||||
['techmino99_u']= {"科技99", "终极", "99人战斗\n最后一个站着的人获胜"},
|
||||
['round_e']= {"回合制", "容易", "轮流玩AI!"},
|
||||
['round_n']= {"回合制", "正常", "轮流玩AI!"},
|
||||
['round_h']= {"回合制", "硬的", "轮流玩AI!"},
|
||||
['round_l']= {"回合制", "疯子", "轮流玩AI!"},
|
||||
['round_u']= {"回合制", "终极", "轮流玩AI!"},
|
||||
['master_n']= {"主人", "正常", "适合20G初学者"},
|
||||
['master_h']= {"主人", "硬的", "20克的职业选手"},
|
||||
['master_m']= {"主人", "M21", "20克大师赛"},
|
||||
['master_final']= {"主人", "最终", "20G及以上"},
|
||||
['master_ph']= {"主人", "幻觉", "???"},
|
||||
['master_ex']= {"大师", "额外的", "比瞬间还短的永恒"},
|
||||
['strategy_e']= {"策略堆叠", "简单", "20G堆叠中速决策练习"},
|
||||
['strategy_h']= {"策略堆叠", "困难", "20G堆叠快速决策练习"},
|
||||
['strategy_u']= {"策略堆叠", "极限", "20G堆叠极速决策练习"},
|
||||
['strategy_e_plus']={"策略堆叠", "简单", "20G堆叠中速决策练习"},
|
||||
['strategy_h_plus']={"策略堆叠", "困难", "20G堆叠快速决策练习"},
|
||||
['strategy_u_plus']={"策略堆叠", "极限", "20G堆叠极速决策练习"},
|
||||
['blind_e']= {"看不见的", "一半", "对于新手来说"},
|
||||
['blind_n']= {"看不见的", "全部", "对于中间产品"},
|
||||
['blind_h']= {"看不见的", "突然", "对于有经验的人"},
|
||||
['blind_l']= {"看不见的", "突然+", "对于专业人士"},
|
||||
['blind_u']= {"看不见的", "?", "你准备好了吗?"},
|
||||
['blind_wtf']= {"看不见的", "世界跆拳道联盟", "你还没准备好"},
|
||||
['classic_e']= {"经典", "容易", "80年代的低速娱乐"},
|
||||
['classic_h']= {"经典", "困难", "80年代的中速娱乐"},
|
||||
['classic_u']= {"经典", "终极", "80年代的高速娱乐"},
|
||||
['survivor_e']= {"幸存者", "容易", "你能活多久?"},
|
||||
['survivor_n']= {"幸存者", "正常", "你能活多久?"},
|
||||
['survivor_h']= {"幸存者", "硬的", "你能活多久?"},
|
||||
['survivor_l']= {"幸存者", "疯子", "你能活多久?"},
|
||||
['survivor_u']= {"幸存者", "终极", "你能活多久?"},
|
||||
['attacker_h']= {"攻击者", "硬的", "练习你的进攻技巧!"},
|
||||
['attacker_u']= {"攻击者", "终极", "练习你的进攻技巧!"},
|
||||
['defender_n']= {"防守者", "正常", "练习你的防守技巧!"},
|
||||
['defender_l']= {"防守者", "疯子", "练习你的防守技巧!"},
|
||||
['dig_h']= {"钻机", "硬的", "挖掘练习!"},
|
||||
['dig_u']= {"钻机", "终极", "挖掘练习!"},
|
||||
['clearRush']= {"清晰的冲", "普通", "所有旋转教程\n[在建]"},
|
||||
['c4wtrain_n']= {"C4W训练", "正常", "无限组合"},
|
||||
['c4wtrain_l']= {"C4W训练", "疯子", "无限组合"},
|
||||
['pctrain_n']= {"电脑培训", "正常", "完美清晰的实践"},
|
||||
['pctrain_l']= {"电脑培训", "疯子", "更难的完美清晰的练习"},
|
||||
['pc_n']= {"电脑挑战", "正常", "让电脑在100线以内!"},
|
||||
['pc_h']= {"电脑挑战", "硬的", "让电脑在100线以内!"},
|
||||
['pc_l']= {"电脑挑战", "疯子", "让电脑在100线以内!"},
|
||||
['pc_inf']= {"无尽个人电脑挑战", "", "尽可能多地获取个人电脑"},
|
||||
['tech_n']= {"技术人员", "正常", "试着保持背靠背的链条!"},
|
||||
['tech_n_plus']= {"技术人员", "正常+", "仅限旋转和个人电脑"},
|
||||
['tech_h']= {"技术人员", "硬的", "试着保持背靠背的链条!"},
|
||||
['tech_h_plus']= {"技术人员", "硬的+", "仅限旋转和个人电脑"},
|
||||
['tech_l']= {"技术人员", "疯子", "试着保持背靠背的链条!"},
|
||||
['tech_l_plus']= {"技术人员", "疯子+", "仅限旋转和个人电脑"},
|
||||
['tech_finesse']= {"技术人员", "手腕", "没有技巧错误!"},
|
||||
['tech_finesse_f']= {"技术人员", "技巧+", "没有正常的清除和技巧错误!"},
|
||||
['tsd_e']= {"热关断挑战赛", "容易", "只有T-Spin双打!"},
|
||||
['tsd_h']= {"热关断挑战赛", "硬的", "只有T-Spin双打!"},
|
||||
['tsd_u']= {"热关断挑战赛", "终极", "只有T-Spin双打!"},
|
||||
['backfire_n']= {"适得其反", "正常", "挡住回火的垃圾管道"},
|
||||
['backfire_h']= {"适得其反", "硬的", "挡住回火的垃圾管道"},
|
||||
['backfire_l']= {"适得其反", "疯子", "挡住回火的垃圾管道"},
|
||||
['backfire_u']= {"适得其反", "终极", "挡住回火的垃圾管道"},
|
||||
['sprintAtk']= {"冲刺", "100次攻击", "发送100行!"},
|
||||
['sprintEff']= {"竞速", "效率", "在40行内发动更多攻击!"},
|
||||
['zen']= {"禅宗", "200", "没有时间限制的200线跑步"},
|
||||
['ultra']= {"Ultra", "额外", "2分钟的得分进攻"},
|
||||
['infinite']= {"无限", "", "这只是一个沙箱"},
|
||||
['infinite_dig']= {"无限:挖掘", "", "挖,挖,挖"},
|
||||
['marathon_inf']= {"马拉松", "无尽", "无尽马拉松"},
|
||||
|
||||
['custom_clear']= {"习俗", "正常"},
|
||||
['custom_puzzle']= {"习俗", "令人费解的"},
|
||||
['custom_clear']= {"习俗", "正常"},
|
||||
['custom_puzzle']= {"习俗", "令人费解的"},
|
||||
},
|
||||
}
|
||||
|
||||
@@ -206,8 +206,8 @@ return{
|
||||
"僅透過內測QQ群/discord伺服器進行免費下載/更新",
|
||||
"從其他渠道獲得遊戲皆有被修改/加入廣告/植入病毒的風險,程序只申請了振動&網路權限!",
|
||||
"若由於被修改的本遊戲產生的各種損失作者概不負責(我怎麼負責啊跟我有什麼關係)",
|
||||
FNSF and"/"or"請從正規途徑獲得最新版,遊戲現為免費,不過有讚賞當然感謝啦~ 記得備註用戶名,方便記錄!",
|
||||
FNSF and"/"or"如果你不使用微信或支付寶,你可以前往我們的P\97\116\114\101\111\110頁面來贊助我們!"
|
||||
FNNS and"/"or"請從正規途徑獲得最新版,遊戲現為免費,不過有打賞當然感謝啦~",
|
||||
FNNS and"/"or"更多資訊見小z詞典"
|
||||
},
|
||||
staff={
|
||||
"作者:MrZ 電郵:1046101471@qq.com",
|
||||
@@ -218,7 +218,7 @@ return{
|
||||
"音樂: MrZ,柒栎流星,ERM,Trebor,C₂₉H₂₅N₃O₅,[T0722,Aether]",
|
||||
"音效/語音: Miya,Xiaoya,Mono,MrZ,Trebor",
|
||||
"演出: 模电,HBM",
|
||||
"翻譯: User670,MattMayuga,Mizu,Mr.Faq,ScF,C₂₉H₂₅N₃O₅",
|
||||
"翻譯: User670,MattMayuga,Mizu,Mr.Faq,ScF,C₂₉H₂₅N₃O₅, NOT_A_ROBOT",
|
||||
"",
|
||||
"特別感謝:",
|
||||
"Flyz,Big_True,NOT_A_ROBOT,思竣,yuhao7370",
|
||||
@@ -336,9 +336,9 @@ return{
|
||||
},
|
||||
setting_game={
|
||||
title="遊戲設置",
|
||||
graphic="←畫面設置",
|
||||
sound="音頻設置→",
|
||||
layout="外觀",
|
||||
graphic="←畫面",
|
||||
sound="音頻→",
|
||||
style="風格",
|
||||
|
||||
ctrl="控制設置",
|
||||
key="鍵位設置",
|
||||
@@ -355,8 +355,8 @@ return{
|
||||
},
|
||||
setting_video={
|
||||
title="畫面設置",
|
||||
sound="←音頻設置",
|
||||
game="遊戲設置→",
|
||||
sound="←音頻",
|
||||
game="遊戲→",
|
||||
|
||||
block="方塊可見",
|
||||
smooth="平滑下落",
|
||||
@@ -402,8 +402,8 @@ return{
|
||||
},
|
||||
setting_sound={
|
||||
title="音頻設置",
|
||||
game="←遊戲設置",
|
||||
graphic="畫面設置→",
|
||||
game="←遊戲",
|
||||
graphic="畫面→",
|
||||
|
||||
mainVol="主音量",
|
||||
bgm="音樂",
|
||||
@@ -715,6 +715,9 @@ return{
|
||||
['strategy_e']= {"策略堆疊", "簡單", "20G堆疊中速決策練習"},
|
||||
['strategy_h']= {"策略堆疊", "困難", "20G堆疊快速決策練習"},
|
||||
['strategy_u']= {"策略堆疊", "極限", "20G堆疊極速決策練習"},
|
||||
['strategy_e_plus']={"策略堆疊", "簡單+", "20G堆疊中速決策練習"},
|
||||
['strategy_h_plus']={"策略堆疊", "困難+", "20G堆疊快速決策練習"},
|
||||
['strategy_u_plus']={"策略堆疊", "極限+", "20G堆疊極速決策練習"},
|
||||
['blind_e']= {"隱形", "半隱", "不強大腦"},
|
||||
['blind_n']= {"隱形", "全隱", "挺強大腦"},
|
||||
['blind_h']= {"隱形", "瞬隱", "很強大腦"},
|
||||
|
||||
@@ -4,7 +4,7 @@ return{
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
sequence="bagES",
|
||||
hook_drop=require'parts.eventsets.bigWallGen'.hook_drop,
|
||||
eventSet='big_h',
|
||||
eventSet='big_h',
|
||||
bg='cubes',bgm='push',
|
||||
},
|
||||
score=function(P)return{math.min(P.modeData.maxCombo,100),P.stat.time}end,
|
||||
|
||||
@@ -4,7 +4,7 @@ return{
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
sequence="bagES",
|
||||
hook_drop=require'parts.eventsets.bigWallGen'.hook_drop,
|
||||
eventSet='big_n',
|
||||
eventSet='big_n',
|
||||
bg='bg2',bgm='push',
|
||||
},
|
||||
score=function(P)return{math.min(P.modeData.maxCombo,100),P.stat.time}end,
|
||||
|
||||
21
parts/modes/strategy_e_plus.lua
Normal file
@@ -0,0 +1,21 @@
|
||||
return{
|
||||
env={
|
||||
sequence="bagES",
|
||||
eventSet='strategy_e_plus',
|
||||
bg='bg2',bgm='push',
|
||||
},
|
||||
slowMark=true,
|
||||
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
|
||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
local L=P.stat.row
|
||||
return
|
||||
L>=200 and 5 or
|
||||
L>=170 and 4 or
|
||||
L>=150 and 3 or
|
||||
L>=120 and 2 or
|
||||
L>=60 and 1 or
|
||||
L>=26 and 0
|
||||
end,
|
||||
}
|
||||
@@ -16,6 +16,6 @@ return{
|
||||
L>=120 and 3 or
|
||||
L>=70 and 2 or
|
||||
L>=40 and 1 or
|
||||
L>=26 and 0
|
||||
L>=16 and 0
|
||||
end,
|
||||
}
|
||||
|
||||
21
parts/modes/strategy_h_plus.lua
Normal file
@@ -0,0 +1,21 @@
|
||||
return{
|
||||
env={
|
||||
sequence="bagES",
|
||||
eventSet='strategy_h_plus',
|
||||
bg='bg2',bgm='secret8th',
|
||||
},
|
||||
slowMark=true,
|
||||
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
|
||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
local L=P.stat.row
|
||||
return
|
||||
L>=200 and 5 or
|
||||
L>=160 and 4 or
|
||||
L>=120 and 3 or
|
||||
L>=70 and 2 or
|
||||
L>=40 and 1 or
|
||||
L>=16 and 0
|
||||
end,
|
||||
}
|
||||
@@ -16,6 +16,6 @@ return{
|
||||
L>=80 and 3 or
|
||||
L>=40 and 2 or
|
||||
L>=20 and 1 or
|
||||
L>=26 and 0
|
||||
L>=10 and 0
|
||||
end,
|
||||
}
|
||||
|
||||
21
parts/modes/strategy_u_plus.lua
Normal file
@@ -0,0 +1,21 @@
|
||||
return{
|
||||
env={
|
||||
sequence="bagES",
|
||||
eventSet='strategy_u_plus',
|
||||
bg='bg2',bgm='secret7th',
|
||||
},
|
||||
slowMark=true,
|
||||
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
|
||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
getRank=function(P)
|
||||
local L=P.stat.row
|
||||
return
|
||||
L>=200 and 5 or
|
||||
L>=150 and 4 or
|
||||
L>=80 and 3 or
|
||||
L>=40 and 2 or
|
||||
L>=20 and 1 or
|
||||
L>=10 and 0
|
||||
end,
|
||||
}
|
||||
@@ -1,14 +1,7 @@
|
||||
local function selectTarget(P)
|
||||
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=30
|
||||
end
|
||||
|
||||
return{
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
fkey1=selectTarget,
|
||||
garbageSpeed=.3,
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -1,14 +1,7 @@
|
||||
local function selectTarget(P)
|
||||
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=30
|
||||
end
|
||||
|
||||
return{
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
fkey1=selectTarget,
|
||||
garbageSpeed=.3,
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -1,14 +1,7 @@
|
||||
local function selectTarget(P)
|
||||
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=30
|
||||
end
|
||||
|
||||
return{
|
||||
env={
|
||||
drop=15,lock=60,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
fkey1=selectTarget,
|
||||
garbageSpeed=.3,
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -1,14 +1,7 @@
|
||||
local function selectTarget(P)
|
||||
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=30
|
||||
end
|
||||
|
||||
return{
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
fkey1=selectTarget,
|
||||
garbageSpeed=.3,
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -1,14 +1,7 @@
|
||||
local function selectTarget(P)
|
||||
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=30
|
||||
end
|
||||
|
||||
return{
|
||||
env={
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
fkey1=selectTarget,
|
||||
garbageSpeed=.3,
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -1,14 +1,7 @@
|
||||
local function selectTarget(P)
|
||||
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
|
||||
P.swappingAtkMode=30
|
||||
end
|
||||
|
||||
return{
|
||||
env={
|
||||
drop=15,lock=60,
|
||||
fall=20,
|
||||
royaleMode=true,
|
||||
fkey1=selectTarget,
|
||||
garbageSpeed=.3,
|
||||
pushSpeed=2,
|
||||
freshLimit=15,
|
||||
|
||||
@@ -240,8 +240,8 @@ function NET.uploadSave()
|
||||
{section=3,data=STRING.packTable(SETTING)},
|
||||
{section=4,data=STRING.packTable(KEY_MAP)},
|
||||
{section=5,data=STRING.packTable(VK_ORG)},
|
||||
{section=6,data=STRING.packTable(loadFile('conf/vkSave1'))},
|
||||
{section=7,data=STRING.packTable(loadFile('conf/vkSave2'))},
|
||||
{section=6,data=STRING.packTable(loadFile('conf/vkSave1','-canSkip')or{})},
|
||||
{section=7,data=STRING.packTable(loadFile('conf/vkSave2','-canSkip')or{})},
|
||||
}..'}}')
|
||||
MES.new('info',"Uploading")
|
||||
end
|
||||
@@ -287,10 +287,12 @@ function NET.loadSavedData(sections)
|
||||
TABLE.cover(NET.cloudData.VK_org,VK_ORG)
|
||||
success=success and saveFile(VK_ORG,'conf/virtualkey')
|
||||
|
||||
success=success and saveFile(NET.cloudData.vkSave1,'conf/vkSave1')
|
||||
success=success and saveFile(NET.cloudData.vkSave2,'conf/vkSave2')
|
||||
if #NET.cloudData.vkSave1[1]then success=success and saveFile(NET.cloudData.vkSave1,'conf/vkSave1')end
|
||||
if #NET.cloudData.vkSave2[1]then success=success and saveFile(NET.cloudData.vkSave2,'conf/vkSave2')end
|
||||
if success then
|
||||
MES.new('check',text.saveDone)
|
||||
else
|
||||
MES.new('warn',text.dataCorrupted)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ local int,ceil,rnd=math.floor,math.ceil,math.random
|
||||
local max,min,sin,modf=math.max,math.min,math.sin,math.modf
|
||||
local setFont,mDraw,mStr=FONT.set,GC.draw,GC.mStr
|
||||
local SKIN,TEXTURE,IMG=SKIN,TEXTURE,IMG
|
||||
local TEXT,COLOR,GAME,TIME=TEXT,COLOR,GAME,TIME
|
||||
local TEXT,COLOR,TIME=TEXT,COLOR,TIME
|
||||
local shader_alpha,shader_lighter=SHADER.alpha,SHADER.lighter
|
||||
local shader_fieldSatur,shader_blockSatur=SHADER.fieldSatur,SHADER.blockSatur
|
||||
local TEXTOBJ,ENUM_MISSION,BLOCK_COLORS=TEXTOBJ,ENUM_MISSION,BLOCK_COLORS
|
||||
@@ -862,12 +862,12 @@ function draw.norm(P,repMode)
|
||||
_drawLDI(ENV.easyFresh,P.lockDelay/ENV.lock,P.freshTime)
|
||||
|
||||
--Draw target selecting pad
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if ENV.layout=='royale'then
|
||||
if P.atkMode then
|
||||
gc_setColor(1,.8,0,P.swappingAtkMode*.02)
|
||||
gc_setColor(1,.8,0,min(P.swappingAtkMode,30)*.02)
|
||||
gc_rectangle('fill',RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
|
||||
end
|
||||
gc_setColor(1,1,1,P.swappingAtkMode*.025)
|
||||
gc_setColor(1,1,1,min(P.swappingAtkMode,30)*.025)
|
||||
setFont(35)
|
||||
gc_setLineWidth(1)
|
||||
for i=1,4 do
|
||||
@@ -953,7 +953,7 @@ function draw.small(P)
|
||||
end
|
||||
|
||||
--Draw badge
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if P.gameEnv.layout=='royale'then
|
||||
gc_setColor(1,1,1)
|
||||
for i=1,P.strength do
|
||||
gc_draw(IMG.badgeIcon,12*i-7,4,nil,.5)
|
||||
|
||||
@@ -53,6 +53,7 @@ return{
|
||||
bufferLimit=1e99,
|
||||
fillClear=true,
|
||||
|
||||
layout='normal',
|
||||
fkey1=false,fkey2=false,
|
||||
keyCancel={},
|
||||
fine=false,fineKill=false,
|
||||
|
||||
@@ -193,9 +193,9 @@ function Player:createBeam(R,send)
|
||||
|
||||
local c=BLOCK_COLORS[color]
|
||||
local r,g,b=c[1]*2,c[2]*2,c[3]*2
|
||||
|
||||
local a=GAME.modeEnv.royaleMode and not(self.type=='human'or R.type=='human')and .2 or 1
|
||||
SYSFX.newAttack(1-power*.1,x1,y1,x2,y2,int(send^.7*(4+power)),r,g,b,a*(power+2)*.0626)
|
||||
local a=(power+2)*.0626
|
||||
if self.type~='human'and R.type~='human'then a=a*.2 end
|
||||
SYSFX.newAttack(1-power*.1,x1,y1,x2,y2,int(send^.7*(4+power)),r,g,b,a)
|
||||
end
|
||||
end
|
||||
--------------------------</FX>--------------------------
|
||||
@@ -1847,7 +1847,7 @@ do
|
||||
end
|
||||
|
||||
--Bonus atk/def when focused
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if ENV.layout=='royale'then
|
||||
local i=min(#self.atker,9)
|
||||
if i>1 then
|
||||
atk=atk+reAtk[i]
|
||||
@@ -1870,7 +1870,7 @@ do
|
||||
off=off+_
|
||||
if send>0 then
|
||||
local T
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if ENV.layout=='royale'then
|
||||
if self.atkMode==4 then
|
||||
local M=#self.atker
|
||||
if M>0 then
|
||||
@@ -2144,7 +2144,7 @@ local function task_lose(self)
|
||||
return
|
||||
end
|
||||
end
|
||||
if not GAME.modeEnv.royaleMode and #PLAYERS>1 then
|
||||
if not self.gameEnv.layout=='royale'and #PLAYERS>1 then
|
||||
self.y=self.y+self.endCounter*.26
|
||||
self.absFieldY=self.absFieldY+self.endCounter*.26
|
||||
end
|
||||
@@ -2339,7 +2339,7 @@ local function update_alive(P)
|
||||
P.dropSpeed=P.dropSpeed*.99+v*.01
|
||||
end
|
||||
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if P.gameEnv.layout=='royale'then
|
||||
local v=P.swappingAtkMode
|
||||
local tar=#P.field>15 and 4 or 8
|
||||
if v~=tar then
|
||||
@@ -2596,7 +2596,7 @@ local function update_dead(P)
|
||||
--Final average speed
|
||||
P.dropSpeed=P.dropSpeed*.96+S.piece/S.frame*144
|
||||
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if P.gameEnv.layout=='royale'then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
end
|
||||
|
||||
@@ -2714,7 +2714,7 @@ function Player:win(result)
|
||||
end
|
||||
self:_die()
|
||||
self.result='win'
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if self.gameEnv.layout=='royale'then
|
||||
self.modeData.place=1
|
||||
self:changeAtk()
|
||||
end
|
||||
@@ -2729,7 +2729,7 @@ function Player:win(result)
|
||||
GAME.result=result or'gamewin'
|
||||
SFX.play('win')
|
||||
VOC.play('win')
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if self.gameEnv.layout=='royale'then
|
||||
BGM.play('8-bit happiness')
|
||||
end
|
||||
end
|
||||
@@ -2760,7 +2760,7 @@ function Player:lose(force)
|
||||
self:_die()
|
||||
self.result='lose'
|
||||
do local p=TABLE.find(PLY_ALIVE,self)if p then rem(PLY_ALIVE,p)end end
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if self.gameEnv.layout=='royale'then
|
||||
self:changeAtk()
|
||||
self.modeData.place=#PLY_ALIVE+1
|
||||
self.strength=0
|
||||
@@ -2802,7 +2802,7 @@ function Player:lose(force)
|
||||
GAME.result='gameover'
|
||||
SFX.play('fail')
|
||||
VOC.play('lose')
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if self.gameEnv.layout=='royale'then
|
||||
BGM.play('end')
|
||||
end
|
||||
gameOver()
|
||||
|
||||
@@ -28,38 +28,22 @@ function scene.draw()
|
||||
setFont(20)
|
||||
gc.setColor(COLOR.Z)
|
||||
for i=1,#text.aboutTexts do
|
||||
gc.printf(text.aboutTexts[i],150,35*i+50,1000,'center')
|
||||
gc.print(text.aboutTexts[i],62,35*i)
|
||||
end
|
||||
|
||||
--Lib used
|
||||
setFont(15)
|
||||
gc.print(text.used,50,325)
|
||||
gc.print(text.used,495,462)--❤Flandre❤
|
||||
|
||||
--Logo
|
||||
local t=TIME()
|
||||
gc.draw(TEXTURE.title,280,610,.1,.4+.03*sin(t*2.6),nil,580,118)
|
||||
gc.setLineWidth(3)
|
||||
|
||||
if SYSTEM~='iOS'then
|
||||
--QR Code frame
|
||||
gc.rectangle('line',18,18,263,263)
|
||||
gc.rectangle('line',1012,18,250,250)
|
||||
|
||||
--Support text
|
||||
gc.setColor(1,1,1,sin(t*20)*.3+.6)
|
||||
setFont(30)
|
||||
mStr(text.support,150+sin(t*4)*20,283)
|
||||
mStr(text.support,1138-sin(t*4)*20,270)
|
||||
end
|
||||
gc.draw(TEXTURE.title,280,610,.1,.4+.03*sin(TIME()*2.6),nil,580,118)
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newImage{name='pay1', x=20, y=20,hide=SYSTEM=='iOS'},
|
||||
WIDGET.newImage{name='pay2', x=1014,y=20,hide=SYSTEM=='iOS'},
|
||||
WIDGET.newButton{name='staff', x=1140,y=380,w=220,h=80,font=35,code=goScene'staff'},
|
||||
WIDGET.newButton{name='his', x=1140,y=480,w=220,h=80,font=35,code=goScene'history'},
|
||||
WIDGET.newButton{name='legals', x=1140,y=580,w=220,h=80,font=35,code=goScene'legals'},
|
||||
WIDGET.newButton{name='back', x=640, y=600,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='staff', x=1140,y=340,w=200,h=80,font=35,code=goScene'staff'},
|
||||
WIDGET.newButton{name='his', x=1140,y=440,w=200,h=80,font=35,code=goScene'history'},
|
||||
WIDGET.newButton{name='legals', x=1140,y=540,w=200,h=80,font=35,code=goScene'legals'},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -8,7 +8,7 @@ end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newText{name='title',x=80,y=50,font=70,align='L'},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -315,7 +315,7 @@ scene.widgetList={
|
||||
WIDGET.newSwitch{name='slide', x=240, y=420,lim=200,font=40,disp=function()return slide end, code=pressKey'e',hideF=ifGaming},
|
||||
WIDGET.newSwitch{name='pathVis',x=240, y=510,lim=200,font=40,disp=function()return pathVis end,code=pressKey'r',hideF=function()return state==1 or not slide end},
|
||||
WIDGET.newSwitch{name='revKB', x=240, y=600,lim=200,font=40,disp=function()return revKB end, code=pressKey't',hideF=ifGaming},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -493,7 +493,7 @@ scene.widgetList={
|
||||
WIDGET.newKey{name='record2', x=1100,y=450,w=220,h=50,fText="", color='H',code=pressKey'2', hideF=function()return state==2 end},
|
||||
WIDGET.newKey{name='replay1', x=1245,y=390,w=50,fText="!", color='G',code=pressKey'c1', hideF=function()return state==2 or #repeater.seq[1]==0 end},
|
||||
WIDGET.newKey{name='replay2', x=1245,y=450,w=50,fText="!", color='G',code=pressKey'c2', hideF=function()return state==2 or #repeater.seq[2]==0 end},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -119,7 +119,7 @@ scene.widgetList={
|
||||
WIDGET.newSelector{name='level', x=640,y=640,w=200,list={'A_Z','Z_A','Tech1','Tech2','KeyTest1','KeyTest2','Hello','Roll1','Roll2','Roll3','ZZZ','ZXZX','ZMZM','Stair','Stair2','Stair3','BPW'},disp=function()return levelName end,code=function(i)levelName=i;targetString=levels[i]end,hideF=function()return state>0 end},
|
||||
WIDGET.newButton{name='reset', x=160,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'space'},
|
||||
WIDGET.newButton{name='keyboard',x=160,y=210,w=180,h=100,code=function()love.keyboard.setTextInput(true,0,select(2,SCR.xOy:transformPoint(0,500)),1,1)end,hide=not MOBILE},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -232,7 +232,7 @@ end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name='reset',x=1140,y=540,w=170,h=80,font=50,fText=CHAR.icon.retry_spin,color='lG',code=restart},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -165,7 +165,7 @@ scene.widgetList={
|
||||
WIDGET.newKey{name='/',x=445,y=600,w=90,sound=false,fText="/",color='lB',font=50,code=pressKey'/'},
|
||||
WIDGET.newKey{name='<',x=545,y=300,w=90,sound=false,fText=CHAR.key.backspace,color='lR',font=50,code=pressKey'backspace'},
|
||||
WIDGET.newKey{name='=',x=545,y=400,w=90,sound=false,fText="=",color='lY',font=50,code=pressKey'return'},
|
||||
WIDGET.newKey{name='back',x=1135,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newKey{name='back',x=1135,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -127,7 +127,7 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -526,6 +526,25 @@ local commands={}do
|
||||
"Usage: test",
|
||||
},
|
||||
}
|
||||
commands.support={
|
||||
code=function(arg)
|
||||
if FNNS then
|
||||
if arg:find"pl"and arg:find"fk"then
|
||||
SCN.go('support','none')
|
||||
else
|
||||
love.system.openURL("https://www.bilibili.com/video/BV1GJ411x7h7?secretcode=fkpl")
|
||||
end
|
||||
else
|
||||
SCN.go('support','none')
|
||||
end
|
||||
end,
|
||||
description="Enter support scene",
|
||||
details={
|
||||
"Go to an support scene",
|
||||
"",
|
||||
"Usage: support",
|
||||
},
|
||||
}
|
||||
do--app
|
||||
local APPs={
|
||||
{
|
||||
|
||||
@@ -318,7 +318,7 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newKey{name='back',x=1140,y=80,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newKey{name='back',x=1140,y=80,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -236,7 +236,7 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name='back',x=1140,y=60,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=60,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -383,7 +383,7 @@ scene.widgetList={
|
||||
WIDGET.newButton{name='reset',x=155,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'r'},
|
||||
modeSelector,bgmSelector,colorSelector,
|
||||
arcadeSwitch,
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -48,6 +48,6 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
return scene
|
||||
|
||||
@@ -165,7 +165,7 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newKey{name='back',x=1140,y=60,w=170,h=80,color='D',font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newKey{name='back',x=1140,y=60,w=170,h=80,color='D',sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -175,7 +175,7 @@ scene.widgetList={
|
||||
WIDGET.newSwitch{name='invis', x=240,y=330,lim=200,font=40,disp=function()return invis end, code=pressKey'q',hideF=function()return state==1 end},
|
||||
WIDGET.newSwitch{name='disappear',x=240,y=420,lim=200,font=40,disp=function()return disappear end,code=pressKey'w',hideF=function()return state==1 end},
|
||||
WIDGET.newSwitch{name='tapFX', x=240,y=510,lim=200,font=40,disp=function()return tapFX end, code=pressKey'e',hideF=function()return state==1 end},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -43,6 +43,6 @@ end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name="spin", x=1140,y=360,w=120,font=60,fText=CHAR.icon.retry_spin,code=pressKey'space'},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
return scene
|
||||
|
||||
@@ -72,7 +72,7 @@ end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newKey{name='tap',x=640,y=540,w=626,h=260,sound='touch',fText="TAP",color='Z',font=100,code=function(i)love.keypressed('b'..i)end},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -308,7 +308,7 @@ scene.widgetList={
|
||||
WIDGET.newSwitch{name='next', x=240,y=235,lim=200,font=40,disp=function()return nexts end,code=pressKey'q',hideF=function()return state==1 end},
|
||||
WIDGET.newSwitch{name='invis',x=240,y=305,lim=200,font=40,disp=function()return invis end,code=pressKey'w',hideF=function()return state==1 end},
|
||||
WIDGET.newSwitch{name='fast', x=240,y=375,lim=200,font=30,disp=function()return fast end,code=pressKey'e',hideF=function()return state==1 end},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -39,6 +39,7 @@ local textColor={
|
||||
{.08, .80, .34},
|
||||
}
|
||||
local tileTexts=setmetatable({
|
||||
[-2]="B",
|
||||
[-1]="×",
|
||||
},{__index=function(self,k)self[k]=k return k end})
|
||||
|
||||
@@ -172,7 +173,7 @@ function player:click(y,x)
|
||||
|
||||
local getScore=4^cur*count
|
||||
self.score=self.score+getScore
|
||||
TEXT.show(getScore,player.x+self.selectX*100-50,player.y+self.selectY*100-50,40,'score')
|
||||
TEXT.show(getScore,player.x+self.selectX*100-50,player.y+self.selectY*100-50,40,'score',1.626/math.log(getScore,3))
|
||||
for i=1,#self.mergedTiles do
|
||||
newMergeFX(self.mergedTiles[i][1],self.mergedTiles[i][2],cur+1)
|
||||
end
|
||||
@@ -268,12 +269,15 @@ function scene.sceneInit()
|
||||
BGM.play('truth')
|
||||
end
|
||||
|
||||
function scene.mouseDown(x,y)
|
||||
function scene.mouseClick(x,y)
|
||||
x,y=int((x-player.x)/100)+1,int((y-player.y)/100)+1
|
||||
if x>=1 and x<=6 and y>=1 and y<=6 then
|
||||
player:click(y,x)
|
||||
end
|
||||
end
|
||||
function scene.touchClick(x,y)
|
||||
scene.mouseClick(x,y)
|
||||
end
|
||||
function scene.keyDown(key,isRep)
|
||||
if isRep then return end
|
||||
if key=='up'or key=='down'or key=='left'or key=='right'then
|
||||
@@ -286,7 +290,7 @@ function scene.keyDown(key,isRep)
|
||||
elseif key=='right'then player.selectX=math.min(player.selectX+1,6)
|
||||
end
|
||||
end
|
||||
elseif key=='z'or key=='space'then
|
||||
elseif key=='x'or key=='space'then
|
||||
if not player.selectX then
|
||||
player.selectX,player.selectY=3,3
|
||||
else
|
||||
@@ -294,7 +298,9 @@ function scene.keyDown(key,isRep)
|
||||
player:click(player.selectY,player.selectX)
|
||||
player.selectY,player.selectX=y,x
|
||||
end
|
||||
elseif key=='x'then
|
||||
elseif key=='w'then
|
||||
love.mousepressed(love.mouse.getPosition())
|
||||
elseif key=='z'or key=='q'then
|
||||
player:click(1,1)
|
||||
elseif key=='r'then
|
||||
if player.state~=1 or tryReset()then
|
||||
@@ -345,6 +351,6 @@ end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name='reset',x=160,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'r'},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
return scene
|
||||
|
||||
@@ -173,7 +173,7 @@ end
|
||||
|
||||
scene.widgetScrollHeight=450
|
||||
scene.widgetList={
|
||||
WIDGET.newText{name='title', x=520,y=15,font=70,align='R'},
|
||||
WIDGET.newText{name='title', x=40,y=15,lim=900,font=70,align='L'},
|
||||
|
||||
WIDGET.newKey{name='reset', x=1110,y=90,w=230,h=90,color='R',code=pressKey'delete'},
|
||||
WIDGET.newKey{name='mod', x=1110,y=200,w=230,h=90,color='Z',code=pressKey'f1'},
|
||||
@@ -210,7 +210,7 @@ scene.widgetList={
|
||||
WIDGET.newButton{name='paste', x=1070,y=380,w=310,h=70,color='lB',font=25,code=pressKey'cV'},
|
||||
WIDGET.newButton{name='play_clear', x=1070,y=460,w=310,h=70,color='lY',font=35,code=pressKey'play1'},
|
||||
WIDGET.newButton{name='play_puzzle', x=1070,y=540,w=310,h=70,color='lM',font=35,code=pressKey'play2',hideF=function()return #FIELD[1]==0 end},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=pressKey'escape'},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=pressKey'escape'},
|
||||
|
||||
--Rule set
|
||||
WIDGET.newSelector{name='eventSet', x=1050,y=760,w=340,color='H',list=sList.eventSet,disp=CUSval('eventSet'),code=CUSsto('eventSet')},
|
||||
|
||||
@@ -428,15 +428,15 @@ function scene.draw()
|
||||
setFont(55)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,7 do
|
||||
local skin=SETTING.skin[i]
|
||||
mStr(text.block[i],500+skin%8*80,90+80*int(skin/8))
|
||||
local skin=SETTING.skin[i]-1
|
||||
mStr(text.block[i],580+(skin%8)*80,90+80*int(skin/8))
|
||||
end
|
||||
end
|
||||
|
||||
local function _setPen(i)return function(k)pens[k]=i end end
|
||||
scene.widgetList={
|
||||
WIDGET.newText{name='title', x=1020,y=5,font=70,align='R'},
|
||||
WIDGET.newText{name='subTitle', x=1030,y=50,font=35,align='L',color='H'},
|
||||
WIDGET.newText{name='title', x=1020,y=5,lim=480,font=70,align='R'},
|
||||
WIDGET.newText{name='subTitle', x=1030,y=50,lim=170,font=35,align='L',color='H'},
|
||||
|
||||
WIDGET.newButton{name='b1', x=580, y=130,w=73,fText="",color='R',code=_setPen(1)},--B1
|
||||
WIDGET.newButton{name='b2', x=660, y=130,w=73,fText="",color='F',code=_setPen(2)},--B2
|
||||
@@ -481,7 +481,7 @@ scene.widgetList={
|
||||
WIDGET.newButton{name='prevPg', x=100, y=350,w=160,h=110,color='lG',font=20,code=pressKey'pageup',hideF=function()return page==1 end},
|
||||
WIDGET.newButton{name='nextPg', x=100, y=470,w=160,h=110,color='lG',font=20,code=pressKey'pagedown',hideF=function()return page==#FIELD end},
|
||||
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -175,8 +175,8 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newText{name='title', x=520,y=5,font=70,align='R'},
|
||||
WIDGET.newText{name='subTitle',x=530,y=50,font=35,align='L',color='H'},
|
||||
WIDGET.newText{name='title', x=520,y=5,lim=460,font=70,align='R'},
|
||||
WIDGET.newText{name='subTitle',x=530,y=50,lim=170,font=35,align='L',color='H'},
|
||||
|
||||
WIDGET.newKey{name='_1', x=800,y=540,w=90,font=50,code=pressKey(01)},
|
||||
WIDGET.newKey{name='_2', x=900,y=540,w=90,font=50,code=pressKey(02)},
|
||||
@@ -224,7 +224,7 @@ scene.widgetList={
|
||||
WIDGET.newButton{name='paste', x=1140,y=540,w=170,h=80,color='lB',font=50,code=pressKey'cV', fText=CHAR.icon.import},
|
||||
WIDGET.newSwitch{name='mission',x=1150,y=340,lim=280,disp=CUSval('missionKill'),code=CUSrev('missionKill')},
|
||||
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -171,8 +171,8 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newText{name='title',x=520,y=5,font=70,align='R'},
|
||||
WIDGET.newText{name='subTitle',x=530,y=50,font=35,align='L',color='H'},
|
||||
WIDGET.newText{name='title',x=520,y=5,lim=460,font=70,align='R'},
|
||||
WIDGET.newText{name='subTitle',x=530,y=50,lim=170,font=35,align='L',color='H'},
|
||||
|
||||
WIDGET.newSelector{name='sequence',x=1080,y=60,w=200,color='Y',
|
||||
list={'bag','bagES','his','hisPool','c2','rnd','mess','reverb','loop','fixed'},
|
||||
@@ -220,7 +220,7 @@ scene.widgetList={
|
||||
|
||||
WIDGET.newButton{name='copy', x=1140,y=460,w=170,h=80,color='lR',font=50,fText=CHAR.icon.export,code=pressKey'cC',hideF=function()return #BAG==0 end},
|
||||
WIDGET.newButton{name='paste',x=1140,y=550,w=170,h=80,color='lB',font=50,fText=CHAR.icon.import,code=pressKey'cV'},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -32,7 +32,7 @@ local typeColor={
|
||||
local function _filter(word_org)
|
||||
local word=word_org
|
||||
word=word:gsub("[Tt]etris",CHAR.zChan.thinking)
|
||||
if FNSF then word=word:gsub("[Pp]\97\116\114\101\111\110",CHAR.zChan.qualified)end
|
||||
if FNNS then word=word:gsub("[Pp]\97\116\114\101\111\110",CHAR.zChan.qualified)end
|
||||
return word,word_org
|
||||
end
|
||||
local function _scanDict(D)
|
||||
@@ -221,7 +221,7 @@ scene.widgetList={
|
||||
WIDGET.newKey{name='down', x=1120,y=565,w=80,font=50,fText=CHAR.key.down, code=pressKey'down',hide=not MOBILE},
|
||||
WIDGET.newKey{name='pageup', x=1210,y=475,w=80,font=50,fText=CHAR.icon.toUp, code=pressKey'pageup',hide=not MOBILE},
|
||||
WIDGET.newKey{name='pagedown',x=1210,y=565,w=80,font=50,fText=CHAR.icon.toDown,code=pressKey'pagedown',hide=not MOBILE},
|
||||
WIDGET.newButton{name='back', x=1165,y=60,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1165,y=60,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -135,7 +135,7 @@ local function _checkGameKeyDown(key)
|
||||
return true--No key pressed
|
||||
end
|
||||
|
||||
function scene.sceneInit(org)
|
||||
function scene.sceneInit()
|
||||
if GAME.init then
|
||||
resetGameData()
|
||||
GAME.init=false
|
||||
@@ -145,7 +145,7 @@ function scene.sceneInit(org)
|
||||
noKey=replaying
|
||||
noTouch=not SETTING.VKSwitch or replaying
|
||||
|
||||
if org~='depause'and org~='pause'then
|
||||
if SCN.prev~='depause'and SCN.prev~='pause'then
|
||||
trigGameRate,gameRate=0,1
|
||||
elseif not replaying then
|
||||
if GAME.tasUsed then
|
||||
@@ -293,7 +293,7 @@ local function _update_common(dt)
|
||||
for p=1,#PLAYERS do PLAYERS[p]:update(dt)end
|
||||
|
||||
--Fresh royale target
|
||||
if GAME.modeEnv.royaleMode and PLAYERS[1].frameRun%120==0 then
|
||||
if PLAYERS[1].frameRun%120==0 and PLAYERS[1].gameEnv.layout=='royale'then
|
||||
freshMostDangerous()
|
||||
end
|
||||
|
||||
@@ -339,7 +339,7 @@ function scene.draw()
|
||||
VK.draw()
|
||||
|
||||
--Attacking & Being attacked
|
||||
if GAME.modeEnv.royaleMode then
|
||||
if PLAYERS[1].gameEnv.layout=='royale'then
|
||||
local P=PLAYERS[1]
|
||||
gc_setLineWidth(5)
|
||||
gc_setColor(.8,1,0,.2)
|
||||
|
||||
@@ -24,7 +24,7 @@ end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=20,fix=true},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -6,23 +6,16 @@ local langList={
|
||||
fr="Français",
|
||||
es=" Español\n(Castellano)",
|
||||
pt="Português",
|
||||
|
||||
id="Bahasa Indonesia",
|
||||
zh_grass="机翻",
|
||||
zh_yygq="就这?",
|
||||
symbol="?????",
|
||||
}
|
||||
local languages={
|
||||
"Language",
|
||||
"语言",
|
||||
"言語",
|
||||
"Langue",
|
||||
"Idioma",
|
||||
"Línguas",
|
||||
"Sprache",
|
||||
"Lingua",
|
||||
"Язык",
|
||||
"Γλώσσα",
|
||||
"언어",
|
||||
"Language Langue Lingua",
|
||||
"语言 言語 언어",
|
||||
"Idioma Línguas Sprache",
|
||||
"Язык Γλώσσα Bahasa",
|
||||
}
|
||||
local curLang=1
|
||||
|
||||
@@ -33,7 +26,7 @@ function scene.sceneBack()
|
||||
end
|
||||
|
||||
function scene.update(dt)
|
||||
curLang=curLang+dt*1.626
|
||||
curLang=curLang+dt*1.26
|
||||
if curLang>=#languages+1 then
|
||||
curLang=1
|
||||
end
|
||||
@@ -57,20 +50,21 @@ local function _setLang(lid)
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{x=271,y=210,w=346,h=100,font=40, fText=langList.en, color='R',code=function()_setLang('en')end},
|
||||
WIDGET.newButton{x=271,y=329,w=346,h=100,font=40, fText=langList.fr, color='F',code=function()_setLang('fr')end},
|
||||
WIDGET.newButton{x=271,y=508,w=346,h=220,font=40, fText=langList.es, color='O',code=function()_setLang('es')end},
|
||||
WIDGET.newButton{x=271,y=210,w=346,h=100,font=40, fText=langList.en, color='R',sound='click',code=function()_setLang('en')end},
|
||||
WIDGET.newButton{x=271,y=329,w=346,h=100,font=40, fText=langList.fr, color='F',sound='click',code=function()_setLang('fr')end},
|
||||
WIDGET.newButton{x=271,y=449,w=346,h=100,font=35, fText=langList.es, color='O',sound='click',code=function()_setLang('es')end},
|
||||
WIDGET.newButton{x=271,y=568,w=346,h=100,font=35, fText=langList.id, color='Y',sound='click',code=function()_setLang('id')end},
|
||||
|
||||
WIDGET.newButton{x=637,y=210,w=346,h=100,font=40, fText=langList.pt, color='G',code=function()_setLang('pt')end},
|
||||
WIDGET.newButton{x=637,y=329,w=346,h=100,font=40, fText=langList.symbol, color='J',code=function()_setLang('symbol')end},
|
||||
WIDGET.newButton{x=637,y=449,w=346,h=100,font=40, fText=langList.zh_yygq, color='L',code=function()_setLang('zh_yygq')end},
|
||||
WIDGET.newButton{x=637,y=568,w=346,h=100,font=40, fText=langList.zh_grass,color='Y',code=function()_setLang('zh_grass')end},
|
||||
WIDGET.newButton{x=637,y=210,w=346,h=100,font=40, fText=langList.pt, color='A',sound='click',code=function()_setLang('pt')end},
|
||||
WIDGET.newButton{x=637,y=329,w=346,h=100,font=40, fText=langList.symbol, color='G',sound='click',code=function()_setLang('symbol')end},
|
||||
WIDGET.newButton{x=637,y=449,w=346,h=100,font=40, fText=langList.zh_yygq, color='J',sound='click',code=function()_setLang('zh_yygq')end},
|
||||
WIDGET.newButton{x=637,y=568,w=346,h=100,font=40, fText=langList.zh_grass,color='L',sound='click',code=function()_setLang('zh_grass')end},
|
||||
|
||||
WIDGET.newButton{x=1003,y=210,w=346,h=100,font=40,fText=langList.zh, color='B',code=function()_setLang('zh')end},
|
||||
WIDGET.newButton{x=1003,y=329,w=346,h=100,font=40,fText=langList.zh_full, color='S',code=function()_setLang('zh_full')end},
|
||||
WIDGET.newButton{x=1003,y=449,w=346,h=100,font=40,fText=langList.zh_trad, color='N',code=function()_setLang('zh_trad')end},
|
||||
WIDGET.newButton{x=1003,y=210,w=346,h=100,font=40,fText=langList.zh, color='C',sound='click',code=function()_setLang('zh')end},
|
||||
WIDGET.newButton{x=1003,y=329,w=346,h=100,font=40,fText=langList.zh_full, color='N',sound='click',code=function()_setLang('zh_full')end},
|
||||
WIDGET.newButton{x=1003,y=449,w=346,h=100,font=40,fText=langList.zh_trad, color='S',sound='click',code=function()_setLang('zh_trad')end},
|
||||
|
||||
WIDGET.newButton{name='back',x=1003,y=568,w=346,h=100,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1003,y=568,w=346,h=100,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -287,7 +287,7 @@ scene.widgetList={
|
||||
WIDGET.newSlider{name='voc', x=1000,y=220,lim=130,w=250,disp=SETval('voc'),code=function(v)SETTING.voc=v VOC.setVol(SETTING.voc)end},
|
||||
WIDGET.newSwitch{name='label',x=1200,y=290,lim=160,disp=function()return showLabel end,code=pressKey'space',},
|
||||
WIDGET.newButton{name='music',x=1140,y=540,w=170,h=80,font=40,code=pressKey'tab'},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -28,7 +28,7 @@ end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=15,fix=true},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -10,6 +10,7 @@ local function _login()
|
||||
elseif #password==0 then
|
||||
MES.new('error',text.noPassword)return
|
||||
end
|
||||
-- password=STRING.digezt(password)
|
||||
NET.wsconn_user_pswd(email,password)
|
||||
if savePW then
|
||||
saveFile({email,password},'conf/account')
|
||||
@@ -36,7 +37,7 @@ scene.widgetList={
|
||||
passwordBox,
|
||||
WIDGET.newSwitch{name='keepPW', x=900, y=420,disp=function()return savePW end,code=function()savePW=not savePW end},
|
||||
WIDGET.newKey{name='login', x=1140,y=540,w=170,h=80,font=40,code=_login},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -30,7 +30,7 @@ end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newTextBox{name='texts',x=30,y=45,w=1000,h=640,font=15,fix=true},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -158,7 +158,7 @@ scene.widgetList={
|
||||
WIDGET.newText{name='title', x=80,y=50,font=70,align='L'},
|
||||
WIDGET.newText{name='unranked',x=1200,y=60,color='Y',font=50,align='R'},
|
||||
WIDGET.newButton{name='reset', x=1140,y=540,w=170,h=80,font=25,code=pressKey'tab'},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -28,9 +28,9 @@ local touchDist
|
||||
|
||||
local scene={}
|
||||
|
||||
function scene.sceneInit(org)
|
||||
function scene.sceneInit()
|
||||
BG.set()
|
||||
mapCam.zoomK=org=='main'and 5 or 1
|
||||
mapCam.zoomK=SCN.prev=='main'and 5 or 1
|
||||
visibleModes={}--1=unlocked, 2=locked but visible
|
||||
for name,M in next,MODES do
|
||||
if RANKS[name]and M.x then
|
||||
@@ -331,7 +331,7 @@ end
|
||||
scene.widgetList={
|
||||
WIDGET.newKey{name='mod', x=140,y=655,w=220,h=80,font=35,code=goScene'mod'},
|
||||
WIDGET.newButton{name='start',x=1040,y=655,w=180,h=80,font=40,code=pressKey'return',hideF=function()return not mapCam.sel end},
|
||||
WIDGET.newButton{name='back', x=1200,y=655,w=120,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1200,y=655,w=120,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -55,11 +55,10 @@ function scene.keyDown(key,isRep)
|
||||
if key=='return'or key=='space'then
|
||||
if BGM.nowPlay~=bgmList[S]then
|
||||
BGM.play(bgmList[S])
|
||||
if SETTING.bgm>0 then
|
||||
SFX.play('click')
|
||||
end
|
||||
SFX.play('click')
|
||||
else
|
||||
BGM.stop()
|
||||
SFX.play('click')
|
||||
end
|
||||
elseif key=='tab'then
|
||||
SCN.swapTo('launchpad','none')
|
||||
@@ -126,10 +125,10 @@ scene.widgetList={
|
||||
},
|
||||
WIDGET.newSlider{name='bgm', x=760,y=80,w=400,disp=SETval('bgm'),code=function(v)SETTING.bgm=v BGM.setVol(SETTING.bgm)end},
|
||||
WIDGET.newButton{name='up', x=200,y=250,w=120,code=pressKey'up',hideF=function()return selected==1 end,font=60,fText=CHAR.key.up},
|
||||
WIDGET.newButton{name='play', x=200,y=390,w=120,code=pressKey'space',font=65,fText=CHAR.icon.play_pause},
|
||||
WIDGET.newButton{name='play', x=200,y=390,w=120,code=pressKey'space',sound=false,font=65,fText=CHAR.icon.play_pause},
|
||||
WIDGET.newButton{name='down', x=200,y=530,w=120,code=pressKey'down',hideF=function()return selected==#bgmList end,font=60,fText=CHAR.key.down},
|
||||
WIDGET.newButton{name='sound',x=1140,y=540,w=170,h=80,font=40,code=pressKey'tab'},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -57,7 +57,7 @@ end
|
||||
|
||||
local scene={}
|
||||
|
||||
function scene.sceneInit(org)
|
||||
function scene.sceneInit()
|
||||
textBox.hide=true
|
||||
textBox:clear()
|
||||
inputBox.hide=true
|
||||
@@ -68,7 +68,7 @@ function scene.sceneInit(org)
|
||||
upstreamProgress=1
|
||||
newMessageTimer=0
|
||||
|
||||
if org=='setting_game'then
|
||||
if SCN.prev=='setting_game'then
|
||||
NET.changeConfig()
|
||||
end
|
||||
if GAME.prevBG then
|
||||
|
||||
@@ -17,7 +17,7 @@ end
|
||||
scene.widgetList={
|
||||
WIDGET.newKey{name='setting',x=1200,y=160,w=90,h=90,font=60,fText=CHAR.icon.settings,code=goScene'setting_game'},
|
||||
WIDGET.newKey{name='match',x=640,y=500,w=760,h=140,font=60,code=function()MES.new('warn',text.notFinished)end},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back',x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -30,7 +30,7 @@ scene.widgetList={
|
||||
end
|
||||
end
|
||||
end},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||