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13 Commits

Author SHA1 Message Date
MrZ626
29a049fe4e 版本推进 2021-12-06 22:20:59 +08:00
MrZ626
b5a9c8e1bb 修正一处手柄事件可能爆炸 2021-12-06 21:17:30 +08:00
MrZ626
bb9a35c161 修复云存档/读档的一处小问题 2021-12-06 21:11:54 +08:00
MrZ626
b25a345b42 更换click音效,音乐室播放按钮声音调整 2021-12-06 20:33:41 +08:00
MrZ626
b22b0e0194 修正文件加载模块参数识别的小问题 2021-12-06 19:52:00 +08:00
MrZ626
55cf95f218 修正策略堆叠模式评级标准不当 2021-12-06 19:24:24 +08:00
MrZ626
225ddbcfac 调整几个tip 2021-12-06 16:43:46 +08:00
MrZ626
9377090c7c 【bug风险较大,需要测试】解耦玩家代码中的部分混战模式代码 2021-12-06 16:00:46 +08:00
MrZ626
ed002ec2e1 略微降低master-h模式骨块出现后的难度 2021-12-06 13:49:51 +08:00
MrZ626
e33036d9ec 调整几个词条的关键词 2021-12-06 12:46:17 +08:00
MrZ626
ef03e7c009 layout菜单名改为style 2021-12-06 12:46:11 +08:00
MrZ626
aef4220ac0 修复自定义场地16号颜色的方块名位置显示错误
优化皮肤设置页面交互效果
2021-12-06 03:25:39 +08:00
MrZ626
46223e38cd STRING模块新增一个简易摘要算法,未来保护用户密码明文可能用到 2021-12-06 03:18:41 +08:00
38 changed files with 148 additions and 145 deletions

View File

@@ -6,7 +6,14 @@ function FILE.load(name,args)
local F=fs.newFile(name) local F=fs.newFile(name)
assert(F:open'r','open error') assert(F:open'r','open error')
local s=F:read()F:close() local s=F:read()F:close()
if args:sArg'-luaon'or args==''and s:sub(1,6)=='return{'then local mode=
args:sArg'-luaon'and'luaon'or
args:sArg'-json'and'json'or
args:sArg'-string'and'string'or
s:sub(1,6)=='return{'and'luaon'or
(s:sub(1,1)=='['and s:sub(-1)==']'or s:sub(1,1)=='{'and s:sub(-1)=='}')and'json'or
'string'
if mode=='luaon'then
local func=loadstring(s) local func=loadstring(s)
if func then if func then
setfenv(func,{}) setfenv(func,{})
@@ -15,13 +22,13 @@ function FILE.load(name,args)
else else
error('decode error') error('decode error')
end end
elseif args:sArg'-json'or args==''and s:sub(1,1)=='['and s:sub(-1)==']'or s:sub(1,1)=='{'and s:sub(-1)=='}'then elseif mode=='json'then
local res=JSON.decode(s) local res=JSON.decode(s)
if res then if res then
return res return res
end end
error('decode error') error('decode error')
elseif args:sArg'-string'or args==''then elseif mode=='string'then
return s return s
else else
error('unknown mode') error('unknown mode')

View File

@@ -397,7 +397,7 @@ function love.joystickremoved(JS)
end end
end end
function love.gamepadaxis(JS,axis,val) function love.gamepadaxis(JS,axis,val)
if JS==jsState[1]._jsObj then if jsState[1]and JS==jsState[1]._jsObj then
local js=jsState[1] local js=jsState[1]
if axis=='leftx'or axis=='lefty'or axis=='rightx'or axis=='righty'then if axis=='leftx'or axis=='lefty'or axis=='rightx'or axis=='righty'then
local newVal=--range: [0,1] local newVal=--range: [0,1]

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@@ -169,6 +169,25 @@ function STRING.vcsDecrypt(text,key)
end end
return result..buffer return result..buffer
end end
function STRING.digezt(text)--Not powerful hash, just protect the original text
local out={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
local seed=26
for i=1,#text do
local c=byte(text,i)
seed=(seed+c)%26
c=c+seed
local pos=c*i%16
local step=(c+i)%4+1
local times=2+(c%6)
for _=1,times do
out[pos+1]=(out[pos+1]+c)%256
pos=(pos+step)%16
end
end
local result=""
for i=1,16 do result=result..char(out[i])end
return result
end
function STRING.readLine(str) function STRING.readLine(str)
local p=str:find("\n") local p=str:find("\n")

Binary file not shown.

View File

@@ -1,6 +1,6 @@
local death_lock={12,11,10,9,8, 7,7,7,7,6} local death_lock={12,11,10,9,8, 8,8,7,7,6}
local death_wait={10,9, 8, 7,6, 6,6,5,5,4} local death_wait={10,9, 8, 7,6, 7,6,6,5,5}
local death_fall={10,9, 8, 7,6, 6,5,5,4,4} local death_fall={10,9, 8, 7,6, 7,6,5,5,5}
return{ return{
drop=0, drop=0,

View File

@@ -5,15 +5,22 @@ local setFont=setFont
local PLAYERS,PLY_ALIVE=PLAYERS,PLY_ALIVE local PLAYERS,PLY_ALIVE=PLAYERS,PLY_ALIVE
return{ return{
layout='royale',
fkey1=function(P)
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=45
end,
mesDisp=function(P) mesDisp=function(P)
setFont(35) setFont(35)
mStr(#PLY_ALIVE.."/"..#PLAYERS,63,175) mStr(#PLY_ALIVE.."/"..#PLAYERS,63,175)
mStr(P.modeData.ko,80,215) mStr(P.modeData.ko,80,215)
gc_draw(TEXTOBJ.ko,60-TEXTOBJ.ko:getWidth(),222) gc_draw(TEXTOBJ.ko,60-TEXTOBJ.ko:getWidth(),222)
setFont(20) setFont(20)
gc_setColor(1,.5,0,.6) gc_setColor(1,.5,0,.6)
gc_print(P.badge,103,227) gc_print(P.badge,103,227)
gc_setColor(.97,.97,.97) gc_setColor(.97,.97,.97)
setFont(25) setFont(25)
mStr(text.powerUp[P.strength],63,290) mStr(text.powerUp[P.strength],63,290)
gc_setColor(1,1,1) gc_setColor(1,1,1)

View File

@@ -79,7 +79,7 @@ do--function loadFile(name,args), function saveFile(data,name,args)
local text=text or t local text=text or t
local res,mes=pcall(FILE.save,data,name,args) local res,mes=pcall(FILE.save,data,name,args)
if res then if res then
return mes return true
else else
MES.new('error', MES.new('error',
mes:find'duplicate'and mes:find'duplicate'and
@@ -771,7 +771,7 @@ do--function resetGameData(args)
BGM.play(type(bgm)=='string'and bgm or type(bgm)=='table'and bgm[math.random(#bgm)]) BGM.play(type(bgm)=='string'and bgm or type(bgm)=='table'and bgm[math.random(#bgm)])
TEXT.clear() TEXT.clear()
if GAME.modeEnv.royaleMode then if GAME.modeEnv.eventset=='royale'then
for i=1,#PLAYERS do for i=1,#PLAYERS do
PLAYERS[i]:changeAtk(randomTarget(PLAYERS[i])) PLAYERS[i]:changeAtk(randomTarget(PLAYERS[i]))
end end

View File

@@ -859,12 +859,12 @@ return{
"Any input device takes some time for the input to reach the game. This delay can range from a few milliseconds to a few dozen milliseconds.\nIf input delay is too long, the controls can feel uncomfortable.\nThis delay is often due to the performance of the hardware and software used, and often out of your control. Turn on performance mode (or turn off power saving mode) on your device, and turn on gaming mode on your monitor/TV (if you have one), may help reducing input delay.", "Any input device takes some time for the input to reach the game. This delay can range from a few milliseconds to a few dozen milliseconds.\nIf input delay is too long, the controls can feel uncomfortable.\nThis delay is often due to the performance of the hardware and software used, and often out of your control. Turn on performance mode (or turn off power saving mode) on your device, and turn on gaming mode on your monitor/TV (if you have one), may help reducing input delay.",
}, },
{"Cold Clear", {"Cold Clear",
"cc coldclear", "cc coldclear ai bot",
"term", "term",
"A Tetris bot. Originally built for Puyo Puyo Tetris, thus can be less powerful on Techmino.", "A Tetris bot. Originally built for Puyo Puyo Tetris, thus can be less powerful on Techmino.",
}, },
{"ZZZbot", {"ZZZbot",
"zzzbot", "zzzbot ai bot",
"term", "term",
"A Tetris bot. Built by the Chinese Tetris player 奏之章 (Zou Zhi Zhang) and has decent performance in many games", "A Tetris bot. Built by the Chinese Tetris player 奏之章 (Zou Zhi Zhang) and has decent performance in many games",
}, },

View File

@@ -880,17 +880,17 @@ return{
"一个游戏模式:\nMemorylessPreviewlessHoldless\n纯随机+无next+无hold一个非常考验玩家反应速度的模式", "一个游戏模式:\nMemorylessPreviewlessHoldless\n纯随机+无next+无hold一个非常考验玩家反应速度的模式",
}, },
{"输入延迟", {"输入延迟",
"输入延迟 input delay", "输入延迟 input delay yanchi",
"term", "term",
"用任何设备玩任何游戏时所有的操作按键盘点鼠标等都会晚一点点很短几毫秒到几十毫秒才到达游戏如果过长就会很影响游戏手感作用效果类似于你拿QQ远程控制打fps游戏\nTOP、TE等游戏比较明显\n这个延迟一般由硬件性能,硬件状态影响,通常来说不可设置,开启性能模式(或者关闭节能模式)可能会好一点", "用任何设备玩任何游戏时所有的操作按键盘点鼠标等都会晚一点点很短几毫秒到几十毫秒才到达游戏如果过长就会很影响游戏手感作用效果类似于你拿QQ远程控制打fps游戏\nTOP、TE等游戏比较明显\n这个延迟一般由硬件性能,硬件状态影响,通常来说不可设置,开启性能模式(或者关闭节能模式)可能会好一点",
}, },
{"Cold Clear", {"Cold Clear",
"cc coldclear", "机器人 电脑 cc coldclear ai bot jiqiren",
"term", "term",
"一个AI的名字就跟AlphaGo一样\n本身是为PPT开发故在本游戏中使用效果欠佳版本也较旧", "一个AI的名字就跟AlphaGo一样\n本身是为PPT开发故在本游戏中使用效果欠佳版本也较旧",
}, },
{"ZZZbot", {"ZZZbot",
"zzzbot", "机器人 电脑 zzzbot ai bot jiqiren",
"term", "term",
"一个AI的名字就跟AlphaGo一样\n由研究群群友奏之章开发,重新调参后在各个游戏平台上的表现都很不错", "一个AI的名字就跟AlphaGo一样\n由研究群群友奏之章开发,重新调参后在各个游戏平台上的表现都很不错",
}, },
@@ -902,7 +902,7 @@ return{
"开局定式,定式一般指开局定式这个概念。\n指开局后可以使用的套路摆法。局中情况合适的时候也可以摆出同样的形状,但是和摆法开局一般都不一样。\n\n能称为定式的摆法要尽量满足以下至少2~3条\n能适应大多数块序\n输出高尽量不浪费T块\n很多方块无需软降,极简操作数少\n有明确后续,分支尽量少。\n\n绝大多数定式基于bag7序列规律性强才有发明定式的可能。", "开局定式,定式一般指开局定式这个概念。\n指开局后可以使用的套路摆法。局中情况合适的时候也可以摆出同样的形状,但是和摆法开局一般都不一样。\n\n能称为定式的摆法要尽量满足以下至少2~3条\n能适应大多数块序\n输出高尽量不浪费T块\n很多方块无需软降,极简操作数少\n有明确后续,分支尽量少。\n\n绝大多数定式基于bag7序列规律性强才有发明定式的可能。",
}, },
{"DT炮", {"DT炮",
"dt炮", "dt炮 dt cannon",
"setup", "setup",
"Double-Triple Cannon.\n"..HDwiki, "Double-Triple Cannon.\n"..HDwiki,
HDsearch.."dt", HDsearch.."dt",
@@ -914,7 +914,7 @@ return{
HDsearch.."dt", HDsearch.."dt",
}, },
{"BT炮", {"BT炮",
"bt炮", "bt炮 bt cannon",
"setup", "setup",
"β炮Beta炮\n"..HDwiki, "β炮Beta炮\n"..HDwiki,
HDsearch.."bt_cannon", HDsearch.."bt_cannon",
@@ -932,7 +932,7 @@ return{
HDsearch.."TKI_3_Perfect_Clear", HDsearch.."TKI_3_Perfect_Clear",
}, },
{"QT炮", {"QT炮",
"qt炮", "qt炮 qt cannon",
"setup", "setup",
"QT炮细节未知。", "QT炮细节未知。",
}, },

View File

@@ -339,7 +339,7 @@ return{
title="Game Settings", title="Game Settings",
graphic="←Video", graphic="←Video",
sound="Audio→", sound="Audio→",
layout="Layout", -- style="Style",
ctrl="Control Settings", ctrl="Control Settings",
key="Key Mappings", key="Key Mappings",
@@ -460,7 +460,7 @@ return{
}, },
setting_skin={ setting_skin={
skinSet="Block Skin", skinSet="Block Skin",
title="Layout Settings", title="Style Settings",
skinR="Reset Colors", skinR="Reset Colors",
faceR="Reset Dir.", faceR="Reset Dir.",
}, },

View File

@@ -305,7 +305,7 @@ return{
title="Ajustes del Juego", title="Ajustes del Juego",
graphic="←Video", graphic="←Video",
sound="Sonido→", sound="Sonido→",
layout="Diseño", -- style="Style",
ctrl="Sensibilidad", ctrl="Sensibilidad",
key="Teclas", key="Teclas",

View File

@@ -299,10 +299,9 @@ return{
}, },
setting_game={ setting_game={
title="Paramètres du jeu", title="Paramètres du jeu",
graphic="←Vidéo", graphic="←Vidéo",
sound="Son→", sound="Son→",
layout="Disposition", -- style="Style",
ctrl="Paramètres de contrôle", ctrl="Paramètres de contrôle",
key="Touches", key="Touches",

View File

@@ -327,7 +327,7 @@ return{
title="Config. de jogo", title="Config. de jogo",
graphic="←Video", graphic="←Video",
sound="Som→", sound="Som→",
layout="Layout", -- style="Style",
ctrl="Config. controle", ctrl="Config. controle",
key="Map. teclas", key="Map. teclas",

View File

@@ -228,10 +228,9 @@ return{
}, },
setting_game={ setting_game={
title="%~~%", title="%~~%",
graphic="←Video", graphic="←Video",
sound="Sound→", sound="Sound→",
layout="=-=-=", style="=-=-=",
ctrl="=?=", ctrl="=?=",
key="=?", key="=?",

View File

@@ -87,7 +87,6 @@ return{fallback='zh',
WidgetText={ WidgetText={
setting_game={ setting_game={
title="改游戏", title="改游戏",
graphic="←改画面", graphic="←改画面",
sound="改声音→", sound="改声音→",

View File

@@ -337,9 +337,9 @@ return{
}, },
setting_game={ setting_game={
title="游戏设置", title="游戏设置",
graphic="←画面设置", graphic="←画面",
sound="声音设置", sound="声音→",
layout="外观", style="风格",
ctrl="控制设置", ctrl="控制设置",
key="键位设置", key="键位设置",
@@ -356,8 +356,8 @@ return{
}, },
setting_video={ setting_video={
title="画面设置", title="画面设置",
sound="←声音设置", sound="←声音",
game="游戏设置", game="游戏→",
block="方块可见", block="方块可见",
smooth="平滑下落", smooth="平滑下落",
@@ -403,8 +403,8 @@ return{
}, },
setting_sound={ setting_sound={
title="声音设置", title="声音设置",
game="←游戏设置", game="←游戏",
graphic="画面设置", graphic="画面→",
mainVol="总音量", mainVol="总音量",
bgm="音乐", bgm="音乐",
@@ -1148,9 +1148,9 @@ return{
{C.R,"《知识产权法》"}, {C.R,"《知识产权法》"},
{C.R,"本游戏难度上限很高,做好心理准备。"}, {C.R,"本游戏难度上限很高,做好心理准备。"},
{C.R,"不要向不感兴趣的路人推荐!!!!!!!!"}, {C.R,"不要向不感兴趣的路人推荐!!!!!!!!"},
{C.R,"不要在上课时玩游戏!"},
{C.R,"光敏性癫痫警告"},
{C.R,"请在有一定游戏基础之后再学Tspin不然副作用非常大"}, {C.R,"请在有一定游戏基础之后再学Tspin不然副作用非常大"},
{C.R,"上班时间不许摸鱼打块!"},
{C.R,"上课时间不许摸鱼打块!"},
{C.R,"新人请千万记住,打好基础,不要太早学那些花里胡哨的。"}, {C.R,"新人请千万记住,打好基础,不要太早学那些花里胡哨的。"},
{C.R,"长时间游戏状态会越来越差!玩久了记得放松一下~"}, {C.R,"长时间游戏状态会越来越差!玩久了记得放松一下~"},
{C.R,"DD",C.Z,"炮=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"D",C.Z,""}, {C.R,"DD",C.Z,"炮=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"D",C.Z,""},

View File

@@ -337,7 +337,7 @@ return{
title="游戏设置", title="游戏设置",
graphic="←视频", graphic="←视频",
sound="声音→", sound="声音→",
layout="布局", style="风格",
ctrl="控制设置", ctrl="控制设置",
key="键映射", key="键映射",

View File

@@ -336,9 +336,9 @@ return{
}, },
setting_game={ setting_game={
title="遊戲設置", title="遊戲設置",
graphic="←畫面設置", graphic="←畫面",
sound="音頻設置", sound="音頻→",
layout="外觀", style="風格",
ctrl="控制設置", ctrl="控制設置",
key="鍵位設置", key="鍵位設置",
@@ -355,8 +355,8 @@ return{
}, },
setting_video={ setting_video={
title="畫面設置", title="畫面設置",
sound="←音頻設置", sound="←音頻",
game="遊戲設置", game="遊戲→",
block="方塊可見", block="方塊可見",
smooth="平滑下落", smooth="平滑下落",
@@ -402,8 +402,8 @@ return{
}, },
setting_sound={ setting_sound={
title="音頻設置", title="音頻設置",
game="←遊戲設置", game="←遊戲",
graphic="畫面設置", graphic="畫面→",
mainVol="主音量", mainVol="主音量",
bgm="音樂", bgm="音樂",

View File

@@ -16,6 +16,6 @@ return{
L>=120 and 3 or L>=120 and 3 or
L>=70 and 2 or L>=70 and 2 or
L>=40 and 1 or L>=40 and 1 or
L>=26 and 0 L>=16 and 0
end, end,
} }

View File

@@ -16,6 +16,6 @@ return{
L>=80 and 3 or L>=80 and 3 or
L>=40 and 2 or L>=40 and 2 or
L>=20 and 1 or L>=20 and 1 or
L>=26 and 0 L>=10 and 0
end, end,
} }

View File

@@ -1,14 +1,7 @@
local function selectTarget(P)
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=30
end
return{ return{
env={ env={
drop=60,lock=60, drop=60,lock=60,
fall=20, fall=20,
royaleMode=true,
fkey1=selectTarget,
garbageSpeed=.3, garbageSpeed=.3,
pushSpeed=2, pushSpeed=2,
freshLimit=15, freshLimit=15,

View File

@@ -1,14 +1,7 @@
local function selectTarget(P)
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=30
end
return{ return{
env={ env={
drop=60,lock=60, drop=60,lock=60,
fall=20, fall=20,
royaleMode=true,
fkey1=selectTarget,
garbageSpeed=.3, garbageSpeed=.3,
pushSpeed=2, pushSpeed=2,
freshLimit=15, freshLimit=15,

View File

@@ -1,14 +1,7 @@
local function selectTarget(P)
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=30
end
return{ return{
env={ env={
drop=15,lock=60, drop=15,lock=60,
fall=20, fall=20,
royaleMode=true,
fkey1=selectTarget,
garbageSpeed=.3, garbageSpeed=.3,
pushSpeed=2, pushSpeed=2,
freshLimit=15, freshLimit=15,

View File

@@ -1,14 +1,7 @@
local function selectTarget(P)
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=30
end
return{ return{
env={ env={
drop=60,lock=60, drop=60,lock=60,
fall=20, fall=20,
royaleMode=true,
fkey1=selectTarget,
garbageSpeed=.3, garbageSpeed=.3,
pushSpeed=2, pushSpeed=2,
freshLimit=15, freshLimit=15,

View File

@@ -1,14 +1,7 @@
local function selectTarget(P)
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=30
end
return{ return{
env={ env={
drop=60,lock=60, drop=60,lock=60,
fall=20, fall=20,
royaleMode=true,
fkey1=selectTarget,
garbageSpeed=.3, garbageSpeed=.3,
pushSpeed=2, pushSpeed=2,
freshLimit=15, freshLimit=15,

View File

@@ -1,14 +1,7 @@
local function selectTarget(P)
P:changeAtkMode(P.atkMode<3 and P.atkMode+2 or 5-P.atkMode)
P.swappingAtkMode=30
end
return{ return{
env={ env={
drop=15,lock=60, drop=15,lock=60,
fall=20, fall=20,
royaleMode=true,
fkey1=selectTarget,
garbageSpeed=.3, garbageSpeed=.3,
pushSpeed=2, pushSpeed=2,
freshLimit=15, freshLimit=15,

View File

@@ -240,8 +240,8 @@ function NET.uploadSave()
{section=3,data=STRING.packTable(SETTING)}, {section=3,data=STRING.packTable(SETTING)},
{section=4,data=STRING.packTable(KEY_MAP)}, {section=4,data=STRING.packTable(KEY_MAP)},
{section=5,data=STRING.packTable(VK_ORG)}, {section=5,data=STRING.packTable(VK_ORG)},
{section=6,data=STRING.packTable(loadFile('conf/vkSave1'))}, {section=6,data=STRING.packTable(loadFile('conf/vkSave1','-canSkip')or{})},
{section=7,data=STRING.packTable(loadFile('conf/vkSave2'))}, {section=7,data=STRING.packTable(loadFile('conf/vkSave2','-canSkip')or{})},
}..'}}') }..'}}')
MES.new('info',"Uploading") MES.new('info',"Uploading")
end end
@@ -287,10 +287,12 @@ function NET.loadSavedData(sections)
TABLE.cover(NET.cloudData.VK_org,VK_ORG) TABLE.cover(NET.cloudData.VK_org,VK_ORG)
success=success and saveFile(VK_ORG,'conf/virtualkey') success=success and saveFile(VK_ORG,'conf/virtualkey')
success=success and saveFile(NET.cloudData.vkSave1,'conf/vkSave1') if #NET.cloudData.vkSave1[1]then success=success and saveFile(NET.cloudData.vkSave1,'conf/vkSave1')end
success=success and saveFile(NET.cloudData.vkSave2,'conf/vkSave2') if #NET.cloudData.vkSave2[1]then success=success and saveFile(NET.cloudData.vkSave2,'conf/vkSave2')end
if success then if success then
MES.new('check',text.saveDone) MES.new('check',text.saveDone)
else
MES.new('warn',text.dataCorrupted)
end end
end end

View File

@@ -11,7 +11,7 @@ local int,ceil,rnd=math.floor,math.ceil,math.random
local max,min,sin,modf=math.max,math.min,math.sin,math.modf local max,min,sin,modf=math.max,math.min,math.sin,math.modf
local setFont,mDraw,mStr=FONT.set,GC.draw,GC.mStr local setFont,mDraw,mStr=FONT.set,GC.draw,GC.mStr
local SKIN,TEXTURE,IMG=SKIN,TEXTURE,IMG local SKIN,TEXTURE,IMG=SKIN,TEXTURE,IMG
local TEXT,COLOR,GAME,TIME=TEXT,COLOR,GAME,TIME local TEXT,COLOR,TIME=TEXT,COLOR,TIME
local shader_alpha,shader_lighter=SHADER.alpha,SHADER.lighter local shader_alpha,shader_lighter=SHADER.alpha,SHADER.lighter
local shader_fieldSatur,shader_blockSatur=SHADER.fieldSatur,SHADER.blockSatur local shader_fieldSatur,shader_blockSatur=SHADER.fieldSatur,SHADER.blockSatur
local TEXTOBJ,ENUM_MISSION,BLOCK_COLORS=TEXTOBJ,ENUM_MISSION,BLOCK_COLORS local TEXTOBJ,ENUM_MISSION,BLOCK_COLORS=TEXTOBJ,ENUM_MISSION,BLOCK_COLORS
@@ -862,12 +862,12 @@ function draw.norm(P,repMode)
_drawLDI(ENV.easyFresh,P.lockDelay/ENV.lock,P.freshTime) _drawLDI(ENV.easyFresh,P.lockDelay/ENV.lock,P.freshTime)
--Draw target selecting pad --Draw target selecting pad
if GAME.modeEnv.royaleMode then if ENV.layout=='royale'then
if P.atkMode then if P.atkMode then
gc_setColor(1,.8,0,P.swappingAtkMode*.02) gc_setColor(1,.8,0,min(P.swappingAtkMode,30)*.02)
gc_rectangle('fill',RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4) gc_rectangle('fill',RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
end end
gc_setColor(1,1,1,P.swappingAtkMode*.025) gc_setColor(1,1,1,min(P.swappingAtkMode,30)*.025)
setFont(35) setFont(35)
gc_setLineWidth(1) gc_setLineWidth(1)
for i=1,4 do for i=1,4 do
@@ -953,7 +953,7 @@ function draw.small(P)
end end
--Draw badge --Draw badge
if GAME.modeEnv.royaleMode then if P.gameEnv.layout=='royale'then
gc_setColor(1,1,1) gc_setColor(1,1,1)
for i=1,P.strength do for i=1,P.strength do
gc_draw(IMG.badgeIcon,12*i-7,4,nil,.5) gc_draw(IMG.badgeIcon,12*i-7,4,nil,.5)

View File

@@ -53,6 +53,7 @@ return{
bufferLimit=1e99, bufferLimit=1e99,
fillClear=true, fillClear=true,
layout='normal',
fkey1=false,fkey2=false, fkey1=false,fkey2=false,
keyCancel={}, keyCancel={},
fine=false,fineKill=false, fine=false,fineKill=false,

View File

@@ -193,9 +193,9 @@ function Player:createBeam(R,send)
local c=BLOCK_COLORS[color] local c=BLOCK_COLORS[color]
local r,g,b=c[1]*2,c[2]*2,c[3]*2 local r,g,b=c[1]*2,c[2]*2,c[3]*2
local a=(power+2)*.0626
local a=GAME.modeEnv.royaleMode and not(self.type=='human'or R.type=='human')and .2 or 1 if self.type~='human'and R.type~='human'then a=a*.2 end
SYSFX.newAttack(1-power*.1,x1,y1,x2,y2,int(send^.7*(4+power)),r,g,b,a*(power+2)*.0626) SYSFX.newAttack(1-power*.1,x1,y1,x2,y2,int(send^.7*(4+power)),r,g,b,a)
end end
end end
--------------------------</FX>-------------------------- --------------------------</FX>--------------------------
@@ -1847,7 +1847,7 @@ do
end end
--Bonus atk/def when focused --Bonus atk/def when focused
if GAME.modeEnv.royaleMode then if ENV.layout=='royale'then
local i=min(#self.atker,9) local i=min(#self.atker,9)
if i>1 then if i>1 then
atk=atk+reAtk[i] atk=atk+reAtk[i]
@@ -1870,7 +1870,7 @@ do
off=off+_ off=off+_
if send>0 then if send>0 then
local T local T
if GAME.modeEnv.royaleMode then if ENV.layout=='royale'then
if self.atkMode==4 then if self.atkMode==4 then
local M=#self.atker local M=#self.atker
if M>0 then if M>0 then
@@ -2144,7 +2144,7 @@ local function task_lose(self)
return return
end end
end end
if not GAME.modeEnv.royaleMode and #PLAYERS>1 then if not self.gameEnv.layout=='royale'and #PLAYERS>1 then
self.y=self.y+self.endCounter*.26 self.y=self.y+self.endCounter*.26
self.absFieldY=self.absFieldY+self.endCounter*.26 self.absFieldY=self.absFieldY+self.endCounter*.26
end end
@@ -2339,7 +2339,7 @@ local function update_alive(P)
P.dropSpeed=P.dropSpeed*.99+v*.01 P.dropSpeed=P.dropSpeed*.99+v*.01
end end
if GAME.modeEnv.royaleMode then if P.gameEnv.layout=='royale'then
local v=P.swappingAtkMode local v=P.swappingAtkMode
local tar=#P.field>15 and 4 or 8 local tar=#P.field>15 and 4 or 8
if v~=tar then if v~=tar then
@@ -2596,7 +2596,7 @@ local function update_dead(P)
--Final average speed --Final average speed
P.dropSpeed=P.dropSpeed*.96+S.piece/S.frame*144 P.dropSpeed=P.dropSpeed*.96+S.piece/S.frame*144
if GAME.modeEnv.royaleMode then if P.gameEnv.layout=='royale'then
P.swappingAtkMode=min(P.swappingAtkMode+2,30) P.swappingAtkMode=min(P.swappingAtkMode+2,30)
end end
@@ -2714,7 +2714,7 @@ function Player:win(result)
end end
self:_die() self:_die()
self.result='win' self.result='win'
if GAME.modeEnv.royaleMode then if self.gameEnv.layout=='royale'then
self.modeData.place=1 self.modeData.place=1
self:changeAtk() self:changeAtk()
end end
@@ -2729,7 +2729,7 @@ function Player:win(result)
GAME.result=result or'gamewin' GAME.result=result or'gamewin'
SFX.play('win') SFX.play('win')
VOC.play('win') VOC.play('win')
if GAME.modeEnv.royaleMode then if self.gameEnv.layout=='royale'then
BGM.play('8-bit happiness') BGM.play('8-bit happiness')
end end
end end
@@ -2760,7 +2760,7 @@ function Player:lose(force)
self:_die() self:_die()
self.result='lose' self.result='lose'
do local p=TABLE.find(PLY_ALIVE,self)if p then rem(PLY_ALIVE,p)end end do local p=TABLE.find(PLY_ALIVE,self)if p then rem(PLY_ALIVE,p)end end
if GAME.modeEnv.royaleMode then if self.gameEnv.layout=='royale'then
self:changeAtk() self:changeAtk()
self.modeData.place=#PLY_ALIVE+1 self.modeData.place=#PLY_ALIVE+1
self.strength=0 self.strength=0
@@ -2802,7 +2802,7 @@ function Player:lose(force)
GAME.result='gameover' GAME.result='gameover'
SFX.play('fail') SFX.play('fail')
VOC.play('lose') VOC.play('lose')
if GAME.modeEnv.royaleMode then if self.gameEnv.layout=='royale'then
BGM.play('end') BGM.play('end')
end end
gameOver() gameOver()

View File

@@ -428,8 +428,8 @@ function scene.draw()
setFont(55) setFont(55)
gc.setColor(1,1,1) gc.setColor(1,1,1)
for i=1,7 do for i=1,7 do
local skin=SETTING.skin[i] local skin=SETTING.skin[i]-1
mStr(text.block[i],500+skin%8*80,90+80*int(skin/8)) mStr(text.block[i],580+(skin%8)*80,90+80*int(skin/8))
end end
end end

View File

@@ -293,7 +293,7 @@ local function _update_common(dt)
for p=1,#PLAYERS do PLAYERS[p]:update(dt)end for p=1,#PLAYERS do PLAYERS[p]:update(dt)end
--Fresh royale target --Fresh royale target
if GAME.modeEnv.royaleMode and PLAYERS[1].frameRun%120==0 then if PLAYERS[1].frameRun%120==0 and PLAYERS[1].gameEnv.layout=='royale'then
freshMostDangerous() freshMostDangerous()
end end
@@ -339,7 +339,7 @@ function scene.draw()
VK.draw() VK.draw()
--Attacking & Being attacked --Attacking & Being attacked
if GAME.modeEnv.royaleMode then if PLAYERS[1].gameEnv.layout=='royale'then
local P=PLAYERS[1] local P=PLAYERS[1]
gc_setLineWidth(5) gc_setLineWidth(5)
gc_setColor(.8,1,0,.2) gc_setColor(.8,1,0,.2)

View File

@@ -10,6 +10,7 @@ local function _login()
elseif #password==0 then elseif #password==0 then
MES.new('error',text.noPassword)return MES.new('error',text.noPassword)return
end end
-- password=STRING.digezt(password)
NET.wsconn_user_pswd(email,password) NET.wsconn_user_pswd(email,password)
if savePW then if savePW then
saveFile({email,password},'conf/account') saveFile({email,password},'conf/account')

View File

@@ -55,11 +55,10 @@ function scene.keyDown(key,isRep)
if key=='return'or key=='space'then if key=='return'or key=='space'then
if BGM.nowPlay~=bgmList[S]then if BGM.nowPlay~=bgmList[S]then
BGM.play(bgmList[S]) BGM.play(bgmList[S])
if SETTING.bgm>0 then SFX.play('click')
SFX.play('click')
end
else else
BGM.stop() BGM.stop()
SFX.play('click')
end end
elseif key=='tab'then elseif key=='tab'then
SCN.swapTo('launchpad','none') SCN.swapTo('launchpad','none')
@@ -126,7 +125,7 @@ scene.widgetList={
}, },
WIDGET.newSlider{name='bgm', x=760,y=80,w=400,disp=SETval('bgm'),code=function(v)SETTING.bgm=v BGM.setVol(SETTING.bgm)end}, WIDGET.newSlider{name='bgm', x=760,y=80,w=400,disp=SETval('bgm'),code=function(v)SETTING.bgm=v BGM.setVol(SETTING.bgm)end},
WIDGET.newButton{name='up', x=200,y=250,w=120,code=pressKey'up',hideF=function()return selected==1 end,font=60,fText=CHAR.key.up}, WIDGET.newButton{name='up', x=200,y=250,w=120,code=pressKey'up',hideF=function()return selected==1 end,font=60,fText=CHAR.key.up},
WIDGET.newButton{name='play', x=200,y=390,w=120,code=pressKey'space',font=65,fText=CHAR.icon.play_pause}, WIDGET.newButton{name='play', x=200,y=390,w=120,code=pressKey'space',sound=false,font=65,fText=CHAR.icon.play_pause},
WIDGET.newButton{name='down', x=200,y=530,w=120,code=pressKey'down',hideF=function()return selected==#bgmList end,font=60,fText=CHAR.key.down}, WIDGET.newButton{name='down', x=200,y=530,w=120,code=pressKey'down',hideF=function()return selected==#bgmList end,font=60,fText=CHAR.key.down},
WIDGET.newButton{name='sound',x=1140,y=540,w=170,h=80,font=40,code=pressKey'tab'}, WIDGET.newButton{name='sound',x=1140,y=540,w=170,h=80,font=40,code=pressKey'tab'},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,sound='back',fText=CHAR.icon.back,code=backScene},

View File

@@ -36,7 +36,7 @@ scene.widgetList={
WIDGET.newButton{name='graphic', x=200, y=80, w=240,h=80,color='lC',font=35,code=swapScene('setting_video','swipeR')}, WIDGET.newButton{name='graphic', x=200, y=80, w=240,h=80,color='lC',font=35,code=swapScene('setting_video','swipeR')},
WIDGET.newButton{name='sound', x=1080, y=80, w=240,h=80,color='lC',font=35,code=swapScene('setting_sound','swipeL')}, WIDGET.newButton{name='sound', x=1080, y=80, w=240,h=80,color='lC',font=35,code=swapScene('setting_sound','swipeL')},
WIDGET.newButton{name='layout', x=250, y=540, w=200,h=70,font=35,code=goScene'setting_skin'}, WIDGET.newButton{name='style', x=250, y=540, w=200,h=70,font=35,code=goScene'setting_skin'},
WIDGET.newButton{name='ctrl', x=290, y=220, w=320,h=80,font=35,code=goScene'setting_control'}, WIDGET.newButton{name='ctrl', x=290, y=220, w=320,h=80,font=35,code=goScene'setting_control'},
WIDGET.newButton{name='key', x=640, y=220, w=320,h=80,color=MOBILE and'dH',font=35, code=goScene'setting_key'}, WIDGET.newButton{name='key', x=640, y=220, w=320,h=80,color=MOBILE and'dH',font=35, code=goScene'setting_key'},

View File

@@ -78,43 +78,42 @@ local function _nextDir(i)
end end
playEgg.hide=not selEggMode playEgg.hide=not selEggMode
end end
SFX.play('rotate')
end end
scene.widgetList={ scene.widgetList={
WIDGET.newText{name='title', x=80,y=50,font=70,align='L'}, WIDGET.newText{name='title', x=80,y=50,font=70,align='L'},
WIDGET.newSelector{name='skinSet',x=780,y=100,w=320,list=SKIN.getList(),disp=SETval('skinSet'),code=SETsto('skinSet')}, WIDGET.newSelector{name='skinSet',x=780,y=100,w=320,list=SKIN.getList(),disp=SETval('skinSet'),code=SETsto('skinSet')},
WIDGET.newButton{name='prev1', x=130,y=220,w=80,h=65,fText="",code=function()_prevSkin(1)end}, WIDGET.newButton{name='prev1', x=130,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function()_prevSkin(1)end},
WIDGET.newButton{name='prev2', x=270,y=220,w=80,h=65,fText="",code=function()_prevSkin(2)end}, WIDGET.newButton{name='prev2', x=270,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function()_prevSkin(2)end},
WIDGET.newButton{name='prev3', x=410,y=220,w=80,h=65,fText="",code=function()_prevSkin(3)end}, WIDGET.newButton{name='prev3', x=410,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function()_prevSkin(3)end},
WIDGET.newButton{name='prev4', x=550,y=220,w=80,h=65,fText="",code=function()_prevSkin(4)end}, WIDGET.newButton{name='prev4', x=550,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function()_prevSkin(4)end},
WIDGET.newButton{name='prev5', x=690,y=220,w=80,h=65,fText="",code=function()_prevSkin(5)end}, WIDGET.newButton{name='prev5', x=690,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function()_prevSkin(5)end},
WIDGET.newButton{name='prev6', x=830,y=220,w=80,h=65,fText="",code=function()_prevSkin(6)end}, WIDGET.newButton{name='prev6', x=830,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function()_prevSkin(6)end},
WIDGET.newButton{name='prev7', x=970,y=220,w=80,h=65,fText="",code=function()_prevSkin(7)end}, WIDGET.newButton{name='prev7', x=970,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function()_prevSkin(7)end},
WIDGET.newButton{name='next1', x=130,y=440,w=80,h=65,fText="",code=function()_nextSkin(1)end}, WIDGET.newButton{name='next1', x=130,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function()_nextSkin(1)end},
WIDGET.newButton{name='next2', x=270,y=440,w=80,h=65,fText="",code=function()_nextSkin(2)end}, WIDGET.newButton{name='next2', x=270,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function()_nextSkin(2)end},
WIDGET.newButton{name='next3', x=410,y=440,w=80,h=65,fText="",code=function()_nextSkin(3)end}, WIDGET.newButton{name='next3', x=410,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function()_nextSkin(3)end},
WIDGET.newButton{name='next4', x=550,y=440,w=80,h=65,fText="",code=function()_nextSkin(4)end}, WIDGET.newButton{name='next4', x=550,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function()_nextSkin(4)end},
WIDGET.newButton{name='next5', x=690,y=440,w=80,h=65,fText="",code=function()_nextSkin(5)end}, WIDGET.newButton{name='next5', x=690,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function()_nextSkin(5)end},
WIDGET.newButton{name='next6', x=830,y=440,w=80,h=65,fText="",code=function()_nextSkin(6)end}, WIDGET.newButton{name='next6', x=830,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function()_nextSkin(6)end},
WIDGET.newButton{name='next7', x=970,y=440,w=80,h=65,fText="",code=function()_nextSkin(7)end}, WIDGET.newButton{name='next7', x=970,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function()_nextSkin(7)end},
WIDGET.newButton{name='spin1', x=130,y=540,w=80,h=65,code=function()_nextDir(1)end,font=50,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin1', x=130,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(1)end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin2', x=270,y=540,w=80,h=65,code=function()_nextDir(2)end,font=50,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin2', x=270,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(2)end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin3', x=410,y=540,w=80,h=65,code=function()_nextDir(3)end,font=50,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin3', x=410,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(3)end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin4', x=550,y=540,w=80,h=65,code=function()_nextDir(4)end,font=50,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin4', x=550,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(4)end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin5', x=690,y=540,w=80,h=65,code=function()_nextDir(5)end,font=50,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin5', x=690,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(5)end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin6', x=825,y=540,w=80,h=65,code=function()_nextDir(6)end,font=50,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin6', x=825,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(6)end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin7', x=970,y=540,w=80,h=65,code=function()_nextDir(7)end,font=50,fText=CHAR.icon.retry_spin}, WIDGET.newButton{name='spin7', x=970,y=540,w=80,h=65,sound='rotate',font=40,code=function()_nextDir(7)end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='skinR', x=200,y=640,w=220,h=80,color='lV',font=35, WIDGET.newButton{name='skinR', x=200,y=640,w=220,h=80,color='lV',font=35,sound='back',
code=function() code=function()
SETTING.skin={1,7,11,3,14,4,9,1,7,2,6,10,2,13,5,9,15,10,11,3,10,2,16,8,4,10,13,2,8} SETTING.skin={1,7,11,3,14,4,9,1,7,2,6,10,2,13,5,9,15,10,11,3,10,2,16,8,4,10,13,2,8}
SFX.play('rotate') SFX.play('rotate')
end}, end},
WIDGET.newButton{name='faceR', x=480,y=640,w=220,h=80,color='lR',font=35, WIDGET.newButton{name='faceR', x=480,y=640,w=220,h=80,color='lR',font=35,sound='back',
code=function() code=function()
for i=1,29 do for i=1,29 do
SETTING.face[i]=0 SETTING.face[i]=0

View File

@@ -12,6 +12,19 @@ return[=[
更自由的攻击系统; 更多消除方式; 可调场地宽度; 更自由的攻击系统; 更多消除方式; 可调场地宽度;
task-Z(新AI); 自适应UI; 新联网游戏场景切换逻辑 task-Z(新AI); 自适应UI; 新联网游戏场景切换逻辑
0.17.1: 醒来 Wake Up
新增:
--TODO
改动:
修改选择模式音效
优化皮肤设置页面交互效果
略微降低master-h模式骨块出现后的难度
修复:
自定义场地16号色的方块名位置显示错误
登录界面读取本地账号密码数据错误
策略堆叠模式评级标准不当
云存档/读档的一处小问题
0.17.0: 硬着陆 Hard Landing 0.17.0: 硬着陆 Hard Landing
新增: 新增:
新模式:策略堆叠(原设计来自游戏Cambridge by Milla, NOT_A_ROBOT移植) 新模式:策略堆叠(原设计来自游戏Cambridge by Milla, NOT_A_ROBOT移植)

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@@ -1,7 +1,7 @@
return{ return{
["apkCode"]=418, ["apkCode"]=419,
["code"]=1700, ["code"]=1701,
["string"]="V0.17.0", ["string"]="V0.17.1",
["room"]="ver A-2", ["room"]="ver A-2",
["name"]="硬着陆 Hard Landing", ["name"]="醒来 Wake Up",
} }