Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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4c4bae854f | ||
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dd7beca9ce | ||
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30bbf1b1db |
18
BGblock.lua
@@ -2,13 +2,13 @@ local count=0
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BGblockList={}for i=1,16 do BGblockList[i]={}end
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BGblockList={}for i=1,16 do BGblockList[i]={}end
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function getNewBlock()
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function getNewBlock()
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count=count+1
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count=count+1
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if count==17 then count=1 end
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if count==17 then count=1 end
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local t=BGblockList[count]
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local t=BGblockList[count]
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t.bn,t.size=rnd(7),2+3*rnd()
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t.bn,t.size=rnd(7),2+3*rnd()
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t.b=blocks[t.bn][rnd(0,3)]
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t.b=blocks[t.bn][rnd(0,3)]
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t.x=rnd(-#t.b[1]*t.size*30+100,1180)
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t.x=rnd(-#t.b[1]*t.size*30+100,1180)
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t.y=-#t.b*30*t.size
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t.y=-#t.b*30*t.size
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t.v=t.size*(1+rnd())
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t.v=t.size*(1+rnd())
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return t
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return t
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end
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end
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10
TRS.lua
@@ -48,7 +48,7 @@ do
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},
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},
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[5]={
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[5]={
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[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
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[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
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[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
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@@ -69,10 +69,10 @@ do
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[32]={{0,0},{-2,0},{1,0},{-2,-1},{1,2}},
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[32]={{0,0},{-2,0},{1,0},{-2,-1},{1,2}},
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[30]={{0,0},{1,0},{-2,0},{1,-2},{-2,1}},
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[30]={{0,0},{1,0},{-2,0},{1,-2},{-2,1}},
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[03]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
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[03]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
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[02]={{0,0},{-1,0},{1,0},{0,1}},
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[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
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[20]={{0,0},{1,0},{-1,0},{0,-1}},
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[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
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[13]={{0,0},{1,0}},
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[13]={{0,0},{0,-1},{-1,0},{1,0},{0,1}},
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[31]={{0,0},{-1,0}},
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[31]={{0,0},{0,-1},{1,0},{-1,0},{0,1}},
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}
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}
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}TRS[3],TRS[4],TRS[6]=TRS[2],TRS[1],TRS[1]
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}TRS[3],TRS[4],TRS[6]=TRS[2],TRS[1],TRS[1]
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end
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end
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108
button.lua
@@ -13,7 +13,7 @@ Buttons={
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{x=640,y=140,w=280,h=70,rgb=color.white,t="Zen",code=function()startGame("zen")end,down=5,left=1,right=3},
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{x=640,y=140,w=280,h=70,rgb=color.white,t="Zen",code=function()startGame("zen")end,down=5,left=1,right=3},
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{x=950,y=140,w=280,h=70,rgb=color.white,t="GM Roll",code=function()startGame("gmroll")end,down=6,left=2},
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{x=950,y=140,w=280,h=70,rgb=color.white,t="GM Roll",code=function()startGame("gmroll")end,down=6,left=2},
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{x=330,y=250,w=280,h=70,rgb=color.white,t="Marathon",code=function()startGame("marathon")end,up=1,down=7,right=5},
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{x=330,y=250,w=280,h=70,rgb=color.white,t="Marathon",code=function()startGame("marathon")end,up=1,down=7,right=5},
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{x=640,y=250,w=280,h=70,rgb=color.white,t="Tetris 21",code=function()startGame("tetris21")end,up=2,down=8,left=4,right=6},
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{x=640,y=250,w=280,h=70,rgb=color.white,t="Tetris 41",code=function()startGame("tetris41")end,up=2,down=8,left=4,right=6},
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{x=950,y=250,w=280,h=70,rgb=color.white,t="Blind",code=function()startGame("blind")end,up=3,down=9,left=5},
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{x=950,y=250,w=280,h=70,rgb=color.white,t="Blind",code=function()startGame("blind")end,up=3,down=9,left=5},
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{x=330,y=360,w=280,h=70,rgb=color.white,t="Death",code=function()startGame("death")end,up=4,down=10,right=8},
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{x=330,y=360,w=280,h=70,rgb=color.white,t="Death",code=function()startGame("death")end,up=4,down=10,right=8},
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{x=640,y=360,w=280,h=70,rgb=color.white,t="AI Solo",code=function()startGame("solo")end,up=5,down=10,right=9,left=7},
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{x=640,y=360,w=280,h=70,rgb=color.white,t="AI Solo",code=function()startGame("solo")end,up=5,down=10,right=9,left=7},
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@@ -22,7 +22,7 @@ Buttons={
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},
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},
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play={
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play={
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},
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},
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setting={
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setting={--Normal setting
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{x=330,y=100,w=200,h=60,rgb=color.white,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end,down=6,right=2},
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{x=330,y=100,w=200,h=60,rgb=color.white,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end,down=6,right=2},
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{x=540,y=100,w=200,h=60,rgb=color.white,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end,down=6,left=1,right=3},
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{x=540,y=100,w=200,h=60,rgb=color.white,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end,down=6,left=1,right=3},
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{x=870,y=100,w=340,h=60,rgb=color.white,t=function()return setting.sfx and"Disable SFX"or"Enable SFX"end,code=function()setting.sfx=not setting.sfx end,down=4,left=2},
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{x=870,y=100,w=340,h=60,rgb=color.white,t=function()return setting.sfx and"Disable SFX"or"Enable SFX"end,code=function()setting.sfx=not setting.sfx end,down=4,left=2},
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@@ -34,10 +34,11 @@ Buttons={
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end,
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end,
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up=4,down=7,left=6
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up=4,down=7,left=6
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},
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},
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{x=435,y=250,w=320,h=60,rgb=color.white,t="Advanced settings",code=function()gotoScene("setting2")end,up=1,down=7,right=5},
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{x=435,y=220,w=320,h=60,rgb=color.green,t="Advanced settings",code=function()gotoScene("setting2")end,up=1,down=7,right=5},
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end,up=6},
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{x=435,y=300,w=320,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=6,down=8,right=5},
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{x=640,y=590,w=210,h=60,rgb=color.white,t="Save&Back",code=function()back()end,up=6},
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},
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},
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setting2={
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setting2={--Advanced setting
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{x=290,y=70 ,w=160,h=45,rgb=color.white,t=function()return setting.key[1]end,code=function()keysetting,gamepadsetting=1 end,up=1,down=2,right=10},
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{x=290,y=70 ,w=160,h=45,rgb=color.white,t=function()return setting.key[1]end,code=function()keysetting,gamepadsetting=1 end,up=1,down=2,right=10},
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{x=290,y=130,w=160,h=45,rgb=color.white,t=function()return setting.key[2]end,code=function()keysetting,gamepadsetting=2 end,up=1,down=3,right=11},
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{x=290,y=130,w=160,h=45,rgb=color.white,t=function()return setting.key[2]end,code=function()keysetting,gamepadsetting=2 end,up=1,down=3,right=11},
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{x=290,y=190,w=160,h=45,rgb=color.white,t=function()return setting.key[3]end,code=function()keysetting,gamepadsetting=3 end,up=2,down=4,right=12},
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{x=290,y=190,w=160,h=45,rgb=color.white,t=function()return setting.key[3]end,code=function()keysetting,gamepadsetting=3 end,up=2,down=4,right=12},
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@@ -52,58 +53,87 @@ Buttons={
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{x=540,y=130,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[2]end,code=function()gamepadsetting,keysetting=2 end,up=10,down=12,left=2,right=19},
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{x=540,y=130,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[2]end,code=function()gamepadsetting,keysetting=2 end,up=10,down=12,left=2,right=19},
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{x=540,y=190,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[3]end,code=function()gamepadsetting,keysetting=3 end,up=11,down=13,left=3,right=23},
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{x=540,y=190,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[3]end,code=function()gamepadsetting,keysetting=3 end,up=11,down=13,left=3,right=23},
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{x=540,y=250,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[4]end,code=function()gamepadsetting,keysetting=4 end,up=12,down=14,left=4,right=23},
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{x=540,y=250,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[4]end,code=function()gamepadsetting,keysetting=4 end,up=12,down=14,left=4,right=23},
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{x=540,y=310,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[5]end,code=function()gamepadsetting,keysetting=5 end,up=13,down=15,left=5,right=28},
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{x=540,y=310,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[5]end,code=function()gamepadsetting,keysetting=5 end,up=13,down=15,left=5,right=23},
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{x=540,y=370,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[6]end,code=function()gamepadsetting,keysetting=6 end,up=14,down=16,left=6,right=28},
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{x=540,y=370,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[6]end,code=function()gamepadsetting,keysetting=6 end,up=14,down=16,left=6,right=28},
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{x=540,y=430,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[7]end,code=function()gamepadsetting,keysetting=7 end,up=15,down=17,left=7,right=28},
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{x=540,y=430,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[7]end,code=function()gamepadsetting,keysetting=7 end,up=15,down=17,left=7,right=28},
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{x=540,y=490,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[8]end,code=function()gamepadsetting,keysetting=8 end,up=16,down=18,left=8,right=28},
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{x=540,y=490,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[8]end,code=function()gamepadsetting,keysetting=8 end,up=16,down=18,left=8,right=28},
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{x=540,y=550,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[9]end,code=function()gamepadsetting,keysetting=9 end,up=17,down=27,left=9,right=28},
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{x=540,y=550,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[9]end,code=function()gamepadsetting,keysetting=9 end,up=17,down=27,left=9,right=28},
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--10~18
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--10~18
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{x=745,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.das=(setting.das-1)%31 end,hold=true,left=10,right=20,down=23},
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{x=745,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.das=(setting.das-1)%31 end,left=10,right=20,down=23},
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{x=910,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.das=(setting.das+1)%31 end,hold=true,left=19,right=21,down=24},
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{x=910,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.das=(setting.das+1)%31 end,left=19,right=21,down=24},
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{x=960,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.arr=(setting.arr-1)%16 end,hold=true,left=20,right=22,down=25},
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{x=960,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.arr=(setting.arr-1)%16 end,left=20,right=22,down=25},
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{x=1125,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.arr=(setting.arr+1)%16 end,hold=true,left=21,down=26},
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{x=1125,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.arr=(setting.arr+1)%16 end,left=21,down=26},
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--19~22
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--19~22
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{x=745,y=150,w=40,h=40,rgb=color.white,t="-",code=function()setting.sddas=(setting.sddas-1)%11 end,hold=true,up=19,down=28,left=10,right=24},
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{x=745,y=150,w=40,h=40,rgb=color.white,t="-",code=function()setting.sddas=(setting.sddas-1)%11 end,up=19,down=28,left=10,right=24},
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{x=910,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sddas=(setting.sddas+1)%11 end,hold=true,up=20,down=28,left=23,right=25},
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{x=910,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sddas=(setting.sddas+1)%11 end,up=20,down=28,left=23,right=25},
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{x=960,y=150,w=40,h=40,rgb=color.white,t="-",code=function()setting.sdarr=(setting.sdarr-1)%6 end,hold=true,up=21,down=28,left=24,right=26},
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{x=960,y=150,w=40,h=40,rgb=color.white,t="-",code=function()setting.sdarr=(setting.sdarr-1)%6 end,up=21,down=28,left=24,right=26},
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{x=1125,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sdarr=(setting.sdarr+1)%4 end,hold=true,up=22,down=28,left=25},
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{x=1125,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sdarr=(setting.sdarr+1)%4 end,up=22,down=28,left=25},
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--23~26
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--23~26
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{x=405,y=630,w=130,h=60,rgb=color.white,t="Reset",code=function()for i=1,#setting.key do setting.key[i]=gameEnv0.key[i] end end,up=9,right=28},
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{x=405,y=630,w=130,h=60,rgb=color.white,t="Reset",code=function()for i=1,#setting.key do setting.key[i]=gameEnv0.key[i] end end,up=9,right=28},
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{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end,up=9,left=27},
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{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end,up=24,left=27},
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--27~28
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--27~28
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},
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},
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setting3={--Touch setting
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{x=640,y=210,w=400,h=80,rgb=color.white,t=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,code=function()
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setting.virtualkeySwitch=not setting.virtualkeySwitch
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end},
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{x=500,y=310,w=120,h=80,rgb=color.white,t="Reset",code=function()
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for K=1,#virtualkey do
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local b,b0=virtualkey[K],gameEnv0.virtualkey[K]
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b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
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end--Reset virtualkey
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end},
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{x=640,y=310,w=120,h=80,rgb=color.white,t="Snap",code=function()
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for K=1,#virtualkey do
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local b=virtualkey[K]
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b[1],b[2]=int(b[1]*.025+.5)*40,int(b[2]*.025+.5)*40
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end--Snap all keys
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end},
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{x=780,y=310,w=120,h=80,rgb=color.white,t=function()return percent0to5[setting.virtualkeyAlpha]end,code=function()
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setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6
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--Adjust virtualkey alpha
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end},
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{x=500,y=410,w=120,h=80,rgb=color.white,t="Icon",code=function()
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setting.virtualkeyIcon=not setting.virtualkeyIcon
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--Switch virtualkey icon
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end},
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{x=640,y=410,w=120,h=80,rgb=color.white,t="Back",code=function()back()end},
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{x=780,y=410,w=120,h=80,rgb=color.white,t="Size",code=function()
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for K=1,#virtualkey do
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local b=virtualkey[K]
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b[4]=b[4]+10
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if b[4]==150 then b[4]=40 end
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b[3]=b[4]^2
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end
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end},
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},
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help={
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help={
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
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},
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},
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stat={
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stat={
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
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},
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},
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sel=nil,--selected button Obj
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sel=nil,--selected button id(integer)
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pressing=0,--pressing time
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}
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}
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for k,v in pairs(Buttons)do
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for k,v in pairs(Buttons)do
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if type(v)=="table"then
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for i=1,#v do
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for i=1,#v do
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v[i].alpha=0
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v[i].alpha=0
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||||||
end
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||||||
end
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end
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end
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end
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gamePad={
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virtualkey={
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{x=0,y=0,r=60},--moveLeft
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{80,720-80,6400,80},--moveLeft
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{x=0,y=0,r=60},--moveRight
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{240,720-80,6400,80},--moveRight
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{x=0,y=0,r=60},--rotLeft
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{1280-240,720-80,6400,80},--rotRight
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{x=0,y=0,r=60},--rotRight
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{1280-400,720-80,6400,80},--rotLeft
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{x=0,y=0,r=60},--rotFlip
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{1280-240,720-240,6400,80},--rotFlip
|
||||||
{x=0,y=0,r=60},--hardDrop
|
{1280-80,720-80,6400,80},--hardDrop
|
||||||
{x=0,y=0,r=60},--softDrop
|
{1280-80,720-240,6400,80},--softDrop
|
||||||
{x=0,y=0,r=60},--hold
|
{1280-80,720-400,6400,80},--hold
|
||||||
{x=0,y=0,r=60},--restart
|
{80,80,6400,80},--restart
|
||||||
{x=0,y=0,r=60},--toLeft
|
--[[
|
||||||
{x=0,y=0,r=60},--toRight
|
{x=0,y=0,r=0},--toLeft
|
||||||
{x=0,y=0,r=60},--toDown
|
{x=0,y=0,r=0},--toRight
|
||||||
}
|
{x=0,y=0,r=0},--toDown
|
||||||
for i=1,#gamePad do
|
]]
|
||||||
gamePad[i].press=false
|
}
|
||||||
gamePad[i].r=gamePad[i].r^2
|
|
||||||
end
|
|
||||||
91
conf.lua
@@ -1,49 +1,48 @@
|
|||||||
function love.conf(t)
|
function love.conf(t)
|
||||||
local X=nil
|
local X=nil
|
||||||
t.identity="Techmino"--The name of the save directory (string)
|
t.identity="Techmino"--The name of the save directory (string)
|
||||||
t.appendidentity=X--Search files in source directory before save directory (boolean)
|
t.appendidentity=X--Search files in source directory before save directory (boolean)
|
||||||
t.version="11.1"
|
t.version="11.1"
|
||||||
t.console=X
|
t.console=X
|
||||||
t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
|
t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
|
||||||
t.externalstorage=X
|
t.gammacorrect=true
|
||||||
t.gammacorrect=true
|
t.audio.mixwithsystem=true--Switch on to keep background music playing
|
||||||
-- t.audio.mixwithsystem=true--Keep background music playing when opening LOVE (boolean, iOS and Android only)
|
|
||||||
|
|
||||||
t.window.title="Techmino Alpha"
|
local W=t.window
|
||||||
t.window.icon="/image/icon.png"
|
W.title="Techmino V0.4"
|
||||||
t.window.width=1280
|
W.icon="/image/icon.png"
|
||||||
t.window.height=720
|
W.width,W.height=1280,720
|
||||||
t.window.borderless=X
|
W.borderless=X
|
||||||
t.window.resizable=true
|
W.resizable=true
|
||||||
t.window.minwidth=640
|
W.minwidth,W.minheight=640,360
|
||||||
t.window.minheight=360
|
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||||
t.window.fullscreen=X
|
W.fullscreen=X
|
||||||
t.window.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
W.vsync=1
|
||||||
t.window.vsync=1
|
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||||
t.window.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
W.depth=X--The number of bits per sample in the depth buffer
|
||||||
t.window.depth=X--The number of bits per sample in the depth buffer
|
W.stencil=1--The number of bits per sample in the stencil buffer
|
||||||
t.window.stencil=1--The number of bits per sample in the stencil buffer
|
W.display=1--Monitor ID
|
||||||
t.window.display=1--Monitor ID
|
W.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
|
||||||
t.window.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
|
W.x,W.y=nil
|
||||||
t.window.x=nil
|
|
||||||
t.window.y=nil
|
local M=t.modules
|
||||||
|
M.window=true
|
||||||
t.modules.window=true
|
M.system=true
|
||||||
t.modules.system=true
|
M.audio=true
|
||||||
t.modules.audio=true
|
M.data=true
|
||||||
t.modules.data=true
|
M.event=true
|
||||||
t.modules.event=true
|
M.font=true
|
||||||
t.modules.font=true
|
M.graphics=true
|
||||||
t.modules.graphics=true
|
M.image=true
|
||||||
t.modules.image=true
|
M.joystick=true
|
||||||
t.modules.joystick=true
|
M.keyboard=true
|
||||||
t.modules.keyboard=true
|
M.math=true
|
||||||
t.modules.math=true
|
M.mouse=true
|
||||||
t.modules.mouse=true
|
M.sound=true
|
||||||
t.modules.sound=true
|
M.timer=true
|
||||||
t.modules.timer=true
|
M.touch=true
|
||||||
t.modules.touch=true
|
|
||||||
t.modules.physics=X
|
M.physics=X
|
||||||
t.modules.thread=X
|
M.thread=X
|
||||||
t.modules.video=X
|
M.video=X
|
||||||
end
|
end
|
||||||
145
control.lua
@@ -1,5 +1,19 @@
|
|||||||
|
function onVirtualkey(x,y)
|
||||||
|
local x,y=convert(x,y)
|
||||||
|
local d2,nearest,distance
|
||||||
|
for K=1,#virtualkey do
|
||||||
|
local b=virtualkey[K]
|
||||||
|
d2=(x-b[1])^2+(y-b[2])^2
|
||||||
|
if d2<b[3]then
|
||||||
|
if not nearest or d2<distance then
|
||||||
|
nearest,distance=K,d2
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return nearest
|
||||||
|
end
|
||||||
|
|
||||||
function buttonControl_key(i)
|
function buttonControl_key(i)
|
||||||
mouseShow=false
|
|
||||||
if i=="up"or i=="down"or i=="left"or i=="right"then
|
if i=="up"or i=="down"or i=="left"or i=="right"then
|
||||||
if not Buttons.sel then
|
if not Buttons.sel then
|
||||||
Buttons.sel=1
|
Buttons.sel=1
|
||||||
@@ -14,10 +28,10 @@ function buttonControl_key(i)
|
|||||||
sysSFX("button")
|
sysSFX("button")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
mouseShow=false
|
||||||
end
|
end
|
||||||
function buttonControl_gamepad(i)
|
function buttonControl_gamepad(i)
|
||||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||||
|
|
||||||
if not Buttons.sel then
|
if not Buttons.sel then
|
||||||
Buttons.sel=1
|
Buttons.sel=1
|
||||||
mouseShow=false
|
mouseShow=false
|
||||||
@@ -27,65 +41,120 @@ function buttonControl_gamepad(i)
|
|||||||
elseif i=="start"then
|
elseif i=="start"then
|
||||||
if not sceneSwaping and Buttons.sel then
|
if not sceneSwaping and Buttons.sel then
|
||||||
local B=Buttons[scene][Buttons.sel]
|
local B=Buttons[scene][Buttons.sel]
|
||||||
if B.hold then Buttons.pressing=max(Buttons.pressing,1)end
|
|
||||||
B.code()
|
B.code()
|
||||||
B.alpha=1
|
B.alpha=1
|
||||||
sysSFX("button")
|
sysSFX("button")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
mouseShow=false
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.mousemoved(x,y)
|
function love.mousemoved(x,y,dx,dy,t)
|
||||||
mouseShow=true
|
if not t then
|
||||||
mx,my=mouseConvert(x,y)
|
mouseShow=true
|
||||||
Buttons.sel=nil
|
mx,my=convert(x,y)
|
||||||
for i=1,#Buttons[scene]do
|
Buttons.sel=nil
|
||||||
local B=Buttons[scene][i]
|
for i=1,#Buttons[scene]do
|
||||||
if not(B.hide and B.hide())then
|
local B=Buttons[scene][i]
|
||||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
if not(B.hide and B.hide())then
|
||||||
Buttons.sel=i
|
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||||
return nil
|
Buttons.sel=i
|
||||||
|
return nil
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if not Buttons.sel then Buttons.pressing=0 end
|
|
||||||
end
|
end
|
||||||
function love.mousepressed(x,y,k)
|
function love.mousepressed(x,y,k,t,num)
|
||||||
mouseShow=true
|
if not t then
|
||||||
mx,my=mouseConvert(x,y)
|
mouseShow=true
|
||||||
if mouseDown[scene]then mouseDown[scene](mx,my,k)end
|
mx,my=convert(x,y)
|
||||||
if k==1 then
|
if mouseDown[scene]then mouseDown[scene](mx,my,k)end
|
||||||
if not sceneSwaping and Buttons.sel then
|
if k==1 then
|
||||||
|
if not sceneSwaping and Buttons.sel then
|
||||||
|
local B=Buttons[scene][Buttons.sel]
|
||||||
|
B.code()
|
||||||
|
B.alpha=1
|
||||||
|
Buttons.sel=nil
|
||||||
|
love.mousemoved(x,y)
|
||||||
|
sysSFX("button")
|
||||||
|
end
|
||||||
|
elseif k==3 then
|
||||||
|
back()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function love.mousereleased(x,y,k,t,num)
|
||||||
|
end
|
||||||
|
function love.touchpressed(id,x,y)
|
||||||
|
if not touching then
|
||||||
|
touching=id
|
||||||
|
love.mousemoved(x,y)
|
||||||
|
mouseShow=false
|
||||||
|
end
|
||||||
|
if scene=="play"and setting.virtualkeySwitch then
|
||||||
|
local t=onVirtualkey(x,y)
|
||||||
|
if t then
|
||||||
|
pressKey(t)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function love.touchreleased(id,x,y)
|
||||||
|
if id==touching then
|
||||||
|
touching=nil
|
||||||
|
if Buttons.sel then
|
||||||
local B=Buttons[scene][Buttons.sel]
|
local B=Buttons[scene][Buttons.sel]
|
||||||
if B.hold then Buttons.pressing=max(Buttons.pressing,1)end
|
|
||||||
B.code()
|
B.code()
|
||||||
B.alpha=1
|
B.alpha=1
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
love.mousemoved(x,y)
|
|
||||||
sysSFX("button")
|
|
||||||
end
|
end
|
||||||
elseif k==3 then
|
Buttons.sel=nil
|
||||||
back()
|
mouseShow=false
|
||||||
end
|
end
|
||||||
end
|
if scene=="play"and setting.virtualkeySwitch then
|
||||||
function love.mousereleased(x,y,k)
|
local t=onVirtualkey(x,y)
|
||||||
Buttons.pressing=0
|
if t then
|
||||||
end
|
releaseKey(t)
|
||||||
|
end
|
||||||
function love.touchpressed(id,x,y)
|
|
||||||
ins(touches,id)
|
|
||||||
end
|
|
||||||
function love.touchrealeased(id,x,y)
|
|
||||||
for i=1,#touches do
|
|
||||||
if touches[i]==id then rem(touches,i)break end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.touchmoved(id,x,y,dx,dy)
|
function love.touchmoved(id,x,y,dx,dy)
|
||||||
|
love.mousemoved(x,y)
|
||||||
|
mouseShow=false
|
||||||
|
if not Buttons.sel then
|
||||||
|
touching=nil
|
||||||
|
end
|
||||||
|
if scene=="play"and setting.virtualkeySwitch then
|
||||||
|
local l=tc.getTouches()
|
||||||
|
for n=1,#virtualkey do
|
||||||
|
local b=virtualkey[n]
|
||||||
|
local p=false
|
||||||
|
for i=1,#l do
|
||||||
|
local x,y=convert(tc.getPosition(l[i]))
|
||||||
|
if(x-b[1])^2+(y-b[2])^2<=b[3]then
|
||||||
|
p=true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not p and players[1].keyPressing then
|
||||||
|
releaseKey(n)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif scene=="setting3"then
|
||||||
|
x,y=convert(x,y)
|
||||||
|
dx,dy=dx*screenK,dy*screenK
|
||||||
|
for K=1,#virtualkey do
|
||||||
|
local b=virtualkey[K]
|
||||||
|
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||||
|
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.keypressed(i)
|
function love.keypressed(i)
|
||||||
if keyDown[scene]then keyDown[scene](i)
|
if keyDown[scene]then keyDown[scene](i)
|
||||||
elseif i=="escape"then back()
|
elseif i=="escape"or i=="back"then back()
|
||||||
else buttonControl_key(i)
|
else buttonControl_key(i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -106,7 +175,6 @@ function love.gamepadpressed(joystick,i)
|
|||||||
elseif i=="start"then
|
elseif i=="start"then
|
||||||
if not sceneSwaping and Buttons.sel then
|
if not sceneSwaping and Buttons.sel then
|
||||||
local B=Buttons[scene][Buttons.sel]
|
local B=Buttons[scene][Buttons.sel]
|
||||||
if B.hold then Buttons.pressing=max(Buttons.pressing,1)end
|
|
||||||
B.code()
|
B.code()
|
||||||
B.alpha=1
|
B.alpha=1
|
||||||
sysSFX("button")
|
sysSFX("button")
|
||||||
@@ -115,6 +183,7 @@ function love.gamepadpressed(joystick,i)
|
|||||||
end
|
end
|
||||||
if gamepadDown[scene]then return gamepadDown[scene](i)
|
if gamepadDown[scene]then return gamepadDown[scene](i)
|
||||||
elseif i=="back"then return back()
|
elseif i=="back"then return back()
|
||||||
|
else buttonControl_gamepad(i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function love.gamepadreleased(joystick,i)
|
function love.gamepadreleased(joystick,i)
|
||||||
|
|||||||
@@ -2,7 +2,6 @@ game={}
|
|||||||
function game.load()
|
function game.load()
|
||||||
scene="load"
|
scene="load"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
mouseShow=true
|
|
||||||
loading=1--Loading mode
|
loading=1--Loading mode
|
||||||
loadnum=1--Loading counter
|
loadnum=1--Loading counter
|
||||||
loadprogress=0--Loading bar
|
loadprogress=0--Loading bar
|
||||||
@@ -10,18 +9,18 @@ end
|
|||||||
function game.intro()
|
function game.intro()
|
||||||
scene="intro"
|
scene="intro"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
mouseShow=true
|
|
||||||
end
|
end
|
||||||
function game.main()
|
function game.main()
|
||||||
scene="main"
|
scene="main"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
mouseShow=true
|
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
|
collectgarbage()
|
||||||
end
|
end
|
||||||
function game.mode()
|
function game.mode()
|
||||||
|
savedata()
|
||||||
|
if players then restockRow()end--recycle row used in-game
|
||||||
scene="mode"
|
scene="mode"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
mouseShow=true
|
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
end
|
end
|
||||||
function game.play()
|
function game.play()
|
||||||
@@ -29,18 +28,25 @@ function game.play()
|
|||||||
--curBG="game1"
|
--curBG="game1"
|
||||||
resetGameData()
|
resetGameData()
|
||||||
sysSFX("ready")
|
sysSFX("ready")
|
||||||
|
mouseShow=false
|
||||||
end
|
end
|
||||||
function game.setting()
|
function game.setting()
|
||||||
scene="setting"
|
scene="setting"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
end
|
end--Normal setting
|
||||||
function game.setting2()
|
function game.setting2()
|
||||||
scene="setting2"
|
scene="setting2"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
keyssetting=nil
|
keyssetting=nil
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
end
|
end--Advanced setting and keyboard&joystick setting
|
||||||
|
function game.setting3()
|
||||||
|
scene="setting3"
|
||||||
|
curBG="game1"
|
||||||
|
keyssetting=nil
|
||||||
|
BGM("blank")
|
||||||
|
end--Touch setting
|
||||||
function game.help()
|
function game.help()
|
||||||
scene="help"
|
scene="help"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
|
|||||||
BIN
image/BG/1.png
|
Before Width: | Height: | Size: 10 KiB |
BIN
image/BG/bg1.jpg
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
BIN
image/BG/bg2.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 404 B After Width: | Height: | Size: 404 B |
|
Before Width: | Height: | Size: 882 B After Width: | Height: | Size: 882 B |
|
Before Width: | Height: | Size: 973 B After Width: | Height: | Size: 973 B |
BIN
image/block.png
|
Before Width: | Height: | Size: 5.7 KiB |
BIN
image/block/1/1.png
Normal file
|
After Width: | Height: | Size: 463 B |
BIN
image/block/1/10.png
Normal file
|
After Width: | Height: | Size: 659 B |
BIN
image/block/1/11.png
Normal file
|
After Width: | Height: | Size: 578 B |
BIN
image/block/1/12.png
Normal file
|
After Width: | Height: | Size: 575 B |
BIN
image/block/1/13.png
Normal file
|
After Width: | Height: | Size: 441 B |
BIN
image/block/1/2.png
Normal file
|
After Width: | Height: | Size: 584 B |
BIN
image/block/1/3.png
Normal file
|
After Width: | Height: | Size: 577 B |
BIN
image/block/1/4.png
Normal file
|
After Width: | Height: | Size: 586 B |
BIN
image/block/1/5.png
Normal file
|
After Width: | Height: | Size: 533 B |
BIN
image/block/1/6.png
Normal file
|
After Width: | Height: | Size: 635 B |
BIN
image/block/1/7.png
Normal file
|
After Width: | Height: | Size: 660 B |
BIN
image/block/1/8.png
Normal file
|
After Width: | Height: | Size: 430 B |
BIN
image/block/1/9.png
Normal file
|
After Width: | Height: | Size: 684 B |
BIN
image/icon.gfie
BIN
image/icon.ico
|
Before Width: | Height: | Size: 13 KiB |
BIN
image/mess/dialCircle.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
image/mess/dialNeedle.png
Normal file
|
After Width: | Height: | Size: 452 B |
BIN
image/mess/mouseIcon.png
Normal file
|
After Width: | Height: | Size: 638 B |
BIN
image/mess/spinCenter.png
Normal file
|
After Width: | Height: | Size: 211 B |
BIN
image/mess/title.png
Normal file
|
After Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 201 B |
|
Before Width: | Height: | Size: 48 KiB |
|
Before Width: | Height: | Size: 60 KiB |
BIN
image/virtualkey/hardDrop.png
Normal file
|
After Width: | Height: | Size: 227 B |
BIN
image/virtualkey/hold.png
Normal file
|
After Width: | Height: | Size: 246 B |
BIN
image/virtualkey/moveLeft.png
Normal file
|
After Width: | Height: | Size: 219 B |
BIN
image/virtualkey/moveRight.png
Normal file
|
After Width: | Height: | Size: 219 B |
BIN
image/virtualkey/restart.png
Normal file
|
After Width: | Height: | Size: 243 B |
BIN
image/virtualkey/rotFlip.png
Normal file
|
After Width: | Height: | Size: 262 B |
BIN
image/virtualkey/rotLeft.png
Normal file
|
After Width: | Height: | Size: 241 B |
BIN
image/virtualkey/rotRight.png
Normal file
|
After Width: | Height: | Size: 243 B |
BIN
image/virtualkey/softDrop.png
Normal file
|
After Width: | Height: | Size: 220 B |
70
list.lua
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
blockName={"Z","S","L","J","T","O","I"}
|
||||||
|
clearName={"Single","Double","Triple"}
|
||||||
|
color={
|
||||||
|
red={1,0,0},
|
||||||
|
green={0,1,0},
|
||||||
|
blue={.2,.2,1},
|
||||||
|
yellow={1,1,0},
|
||||||
|
purple={1,0,1},
|
||||||
|
cyan={0,1,1},
|
||||||
|
|
||||||
|
lightRed={1,.5,.5},
|
||||||
|
lightGreen={.5,1,.5},
|
||||||
|
lightBlue={.6,.6,1},
|
||||||
|
lightYellow={1,1,.5},
|
||||||
|
lightPurple={1,.5,1},
|
||||||
|
lightCyan={.5,1,1},
|
||||||
|
|
||||||
|
white={1,1,1},
|
||||||
|
grey={.6,.6,.6},
|
||||||
|
}
|
||||||
|
attackColor={
|
||||||
|
{color.red,color.yellow},
|
||||||
|
{color.red,color.purple},
|
||||||
|
{color.blue,color.white},
|
||||||
|
animate={
|
||||||
|
function(t)
|
||||||
|
gc.setColor(1,t,0)
|
||||||
|
end,
|
||||||
|
function(t)
|
||||||
|
gc.setColor(1,0,t)
|
||||||
|
end,
|
||||||
|
function(t)
|
||||||
|
gc.setColor(t,t,1)
|
||||||
|
end,
|
||||||
|
}--3 animation-colorsets of attack buffer bar
|
||||||
|
}
|
||||||
|
|
||||||
|
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight","toDown"}
|
||||||
|
actName_show={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight","toDown"}
|
||||||
|
blockPos={4,4,4,4,4,5,4}
|
||||||
|
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
|
||||||
|
renName={
|
||||||
|
[0]="","","",
|
||||||
|
"Combo 3",
|
||||||
|
"Combo 4",
|
||||||
|
"Combo 5",
|
||||||
|
"Combo 6",
|
||||||
|
"Combo 7",
|
||||||
|
"Combo 8",
|
||||||
|
"Combo 9",
|
||||||
|
"Combo 10 !",
|
||||||
|
"Combo 11 !",
|
||||||
|
"Combo 12 !",
|
||||||
|
"Combo 13 !",
|
||||||
|
"Combo 14 !",
|
||||||
|
"Combo 15 !",
|
||||||
|
"Combo 16 !",
|
||||||
|
"Combo 17 !",
|
||||||
|
"Combo 18 !",
|
||||||
|
"Combo 19 !",
|
||||||
|
"MEGACMB",
|
||||||
|
}
|
||||||
|
b2bATK={3,5,8}
|
||||||
|
|
||||||
|
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||||
|
death_lock={10,9,8,7,6}
|
||||||
|
death_wait={6,5,4,3,2}
|
||||||
|
death_fall={10,8,7,6,5}
|
||||||
|
|
||||||
|
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
||||||
13
lists.lua
@@ -1,13 +0,0 @@
|
|||||||
loseReason={"Finished","Block out"}
|
|
||||||
blockName={"Z","S","L","J","T","O","I"}
|
|
||||||
clearName={"Single","Double","Triple"}
|
|
||||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight"}
|
|
||||||
actName_show={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight"}
|
|
||||||
blockPos={4,4,4,4,4,5,4}
|
|
||||||
renATK={[0]=0,0,0,1,1,2,2,3,3,3}--4 else
|
|
||||||
b2bATK={3,5,8}
|
|
||||||
|
|
||||||
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
|
||||||
death_lock={10,9,8,7,6}
|
|
||||||
death_wait={6,5,4,3,2}
|
|
||||||
death_fall={10,8,7,6,5}
|
|
||||||
487
paint.lua
@@ -10,26 +10,26 @@ swapDeck_data={
|
|||||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||||
}--Block id [ZSLJTOI] ,dir,x,y
|
}--Block id [ZSLJTOI] ,dir,x,y
|
||||||
swap={
|
swap={
|
||||||
none={2,1,d=function()end},
|
none={2,1,d=function()end},
|
||||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||||
deck={42,1,d=function()
|
deck={42,1,d=function()
|
||||||
local t=sceneSwaping.time
|
local t=sceneSwaping.time
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
if t>6 then
|
if t>6 then
|
||||||
for i=1,43-t do
|
for i=1,43-t do
|
||||||
local bn=swapDeck_data[i][1]
|
local bn=swapDeck_data[i][1]
|
||||||
local b=blocks[bn][swapDeck_data[i][2]]
|
local b=blocks[bn][swapDeck_data[i][2]]
|
||||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||||
for y=1,#b do for x=1,#b[1]do
|
for y=1,#b do for x=1,#b[1]do
|
||||||
if b[y][x]>0 then
|
if b[y][x]>0 then
|
||||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||||
end
|
end
|
||||||
end end
|
end end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
gc.clear(1,1,1)
|
||||||
end
|
end
|
||||||
else
|
|
||||||
gc.clear(1,1,1)
|
|
||||||
end
|
end
|
||||||
end
|
|
||||||
},
|
},
|
||||||
}--Scene swapping animations
|
}--Scene swapping animations
|
||||||
|
|
||||||
@@ -43,14 +43,15 @@ function drawButton()
|
|||||||
gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],B.alpha)
|
gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],B.alpha)
|
||||||
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||||
local t=B.t
|
local t=B.t
|
||||||
if type(t)=="function"then t=t()
|
if type(t)=="function"then t=t()end
|
||||||
end
|
|
||||||
gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],.3)
|
gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],.3)
|
||||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||||
mStr(t,B.x-1,B.y-1-currentFont*.5)
|
local y0=B.y-1-currentFont*.5
|
||||||
mStr(t,B.x-1,B.y+1-currentFont*.5)
|
mStr(t,B.x-1,y0)
|
||||||
mStr(t,B.x+1,B.y-1-currentFont*.5)
|
mStr(t,B.x+1,y0)
|
||||||
mStr(t,B.x+1,B.y+1-currentFont*.5)
|
mStr(t,B.x-1,y0+2)
|
||||||
|
mStr(t,B.x+1,y0+2)
|
||||||
gc.setColor(B.rgb)
|
gc.setColor(B.rgb)
|
||||||
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||||
mStr(t,B.x,B.y-currentFont*.5)
|
mStr(t,B.x,B.y-currentFont*.5)
|
||||||
@@ -62,37 +63,57 @@ function drawDial(x,y,speed)
|
|||||||
gc.translate(x,y)
|
gc.translate(x,y)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
mStr(int(speed),0,-14)
|
mStr(int(speed),0,-14)
|
||||||
gc.setColor(.6,.6,.6)gc.setLineWidth(5)
|
gc.draw(dialCircle,0,0,nil,nil,nil,32,32)
|
||||||
gc.circle("line",0,0,30)
|
gc.setColor(1,1,1,.6)
|
||||||
gc.setColor(1,1,1)gc.setLineWidth(2)
|
gc.draw(dialNeedle,0,0,2.0944+(speed<=175 and .020944*speed or 4.712389-52.35988/(speed-125)),nil,nil,5,4)
|
||||||
gc.circle("line",0,0,30)
|
|
||||||
gc.rotate(2.0944+(speed<=175 and .020944*speed or 4.712389-52.35988/(speed-125)))
|
|
||||||
gc.setColor(.4,.4,.4,.5)gc.setLineWidth(5)
|
|
||||||
gc.line(0,0,22,0)
|
|
||||||
gc.setColor(.6,.6,.6,.5)gc.setLineWidth(3)
|
|
||||||
gc.line(0,0,22,0)
|
|
||||||
gc.pop()
|
gc.pop()
|
||||||
end
|
end
|
||||||
function drawPixel(y,x,id,alpha)
|
function drawPixel(y,x,id,alpha)
|
||||||
gc.setColor(1,1,1,alpha)
|
gc.setColor(1,1,1,alpha)
|
||||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||||
end
|
end
|
||||||
|
function drawVirtualkey()
|
||||||
|
gc.setLineWidth(10)
|
||||||
|
gc.setColor(1,1,1,setting.virtualkeyAlpha*.2)
|
||||||
|
for i=1,#virtualkey do
|
||||||
|
local b=virtualkey[i]
|
||||||
|
gc.circle("line",b[1],b[2],b[4]-5)
|
||||||
|
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
Pnt={BG={}}
|
Pnt={BG={}}
|
||||||
function Pnt.BG.none()
|
function Pnt.BG.none()
|
||||||
gc.clear(.1,.1,.1)
|
gc.clear(.2,.2,.2)
|
||||||
|
end
|
||||||
|
function Pnt.BG.glow()
|
||||||
|
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||||
|
gc.clear(t,t,t)
|
||||||
end
|
end
|
||||||
function Pnt.BG.game1()
|
function Pnt.BG.game1()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(background[1],640,360,Timer()*.15,nil,nil,768,768)
|
gc.draw(background[1],640,360,Timer()*.15,12,nil,64,64)
|
||||||
end
|
end
|
||||||
function Pnt.BG.game2()
|
function Pnt.BG.game2()
|
||||||
gc.setColor(1,.5,.5)
|
gc.setColor(1,.5,.5)
|
||||||
gc.draw(background[1],640,360,Timer()*.2,nil,nil,768,768)
|
gc.draw(background[1],640,360,Timer()*.2,12,nil,64,64)
|
||||||
end
|
end
|
||||||
function Pnt.BG.game3()
|
function Pnt.BG.game3()
|
||||||
gc.setColor(.6,.6,1)
|
gc.setColor(.6,.6,1)
|
||||||
gc.draw(background[1],640,360,Timer()*.25,nil,nil,768,768)
|
gc.draw(background[1],640,360,Timer()*.25,12,nil,64,64)
|
||||||
|
end
|
||||||
|
function Pnt.BG.rgb()
|
||||||
|
gc.clear(
|
||||||
|
sin(Timer()*1.2)*.15+.5,
|
||||||
|
sin(Timer()*1.5)*.15+.5,
|
||||||
|
sin(Timer()*1.9)*.15+.5
|
||||||
|
)
|
||||||
|
end
|
||||||
|
function Pnt.BG.strap()
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
local x=Timer()%32*40
|
||||||
|
gc.draw(background[2],x,0,nil,10)
|
||||||
|
gc.draw(background[2],x-1280,0,nil,10)
|
||||||
end
|
end
|
||||||
|
|
||||||
function Pnt.load()
|
function Pnt.load()
|
||||||
@@ -109,35 +130,37 @@ end
|
|||||||
function Pnt.main()
|
function Pnt.main()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(30)
|
setFont(30)
|
||||||
gc.print("Alpha 0.1+",370,150)
|
gc.print("Alpha V0.4",370,150)
|
||||||
gc.draw(img.title[setting.lang],30,30)
|
if system==2 then
|
||||||
|
gc.print("Android",530,110)
|
||||||
|
end
|
||||||
|
gc.draw(titleImage,30,30)
|
||||||
end
|
end
|
||||||
function Pnt.play()
|
function Pnt.play()
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
P=players[p]
|
||||||
setmetatable(_G,P.index)
|
setmetatable(_G,P.index)
|
||||||
gc.push("transform")
|
if P.small then
|
||||||
gc.translate(x,y)gc.scale(size)--Scale
|
gc.push("transform")
|
||||||
gc.setColor(0,0,0,.8)gc.rectangle("fill",0,0,600,690)--Black Background
|
gc.translate(x,y)gc.scale(size)--Scale
|
||||||
gc.setLineWidth(3)
|
gc.setColor(0,0,0,.5)gc.rectangle("fill",0,0,300,600)--Black Background
|
||||||
gc.setColor(1,1,1)gc.rectangle("line",0,0,600,690)--Big frame
|
gc.setLineWidth(3)
|
||||||
gc.translate(150,70)
|
gc.translate(10,15)
|
||||||
gc.stencil(stencil_field, "replace", 1)
|
gc.stencil(stencil_field, "replace", 1)
|
||||||
gc.translate(0,fieldBeneath)
|
gc.translate(0,fieldBeneath)
|
||||||
love.graphics.setStencilTest("equal",1)
|
gc.setStencilTest("equal",1)
|
||||||
for j=1,#field do
|
for j=1,#field do
|
||||||
if falling<=0 or without(clearing,j)then
|
if falling<=0 or without(clearing,j)then
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
if field[j][i]>0 then
|
if field[j][i]>0 then
|
||||||
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
gc.setColor(1,1,1,falling/gameEnv.fall)
|
||||||
|
gc.rectangle("fill",0,600-30*j,320,30)
|
||||||
end
|
end
|
||||||
else
|
end--Field
|
||||||
gc.setColor(1,1,1,falling/gameEnv.fall)
|
|
||||||
gc.rectangle("fill",0,600-30*j,320,30)
|
|
||||||
end
|
|
||||||
end--Field
|
|
||||||
if waiting<=0 then
|
|
||||||
if gameEnv.ghost then
|
if gameEnv.ghost then
|
||||||
for i=1,r do for j=1,c do
|
for i=1,r do for j=1,c do
|
||||||
if cb[i][j]>0 then
|
if cb[i][j]>0 then
|
||||||
@@ -145,134 +168,223 @@ function Pnt.play()
|
|||||||
end
|
end
|
||||||
end end
|
end end
|
||||||
end--Ghost
|
end--Ghost
|
||||||
gc.setColor(1,1,1,lockDelay/gameEnv.lock)
|
if waiting<=0 then
|
||||||
for i=1,r do for j=1,c do
|
gc.setColor(2,2,2)
|
||||||
if cb[i][j]>0 then
|
for i=1,r do for j=1,c do
|
||||||
gc.rectangle("fill",30*(j+cx-1)-34,596-30*(i+cy-1),38,38)
|
if cb[i][j]>0 then
|
||||||
end
|
drawPixel(i+cy-1,j+cx-1,bn,1)
|
||||||
end end--BlockShade(lockdelay indicator)
|
end
|
||||||
for i=1,r do for j=1,c do
|
end end--Block
|
||||||
if cb[i][j]>0 then
|
|
||||||
drawPixel(i+cy-1,j+cx-1,bn,1)
|
|
||||||
end
|
|
||||||
end end--Block
|
|
||||||
if gameEnv.center then
|
|
||||||
local x=30*(cx+sc[2]-1)-30+15
|
|
||||||
gc.circle("fill",x,600-30*(cy+sc[1]-1)+15,4)
|
|
||||||
gc.setColor(1,1,1,.5)
|
|
||||||
gc.circle("fill",x,600-30*(y_img+sc[1]-1)+15,4)
|
|
||||||
end--Rotate center
|
|
||||||
end
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
gc.draw(PTC.dust[p])--Draw game field
|
|
||||||
love.graphics.setStencilTest()--In-playField mask
|
|
||||||
gc.translate(0,-fieldBeneath)
|
|
||||||
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
|
||||||
|
|
||||||
local h=0
|
|
||||||
for i=1,#atkBuffer do
|
|
||||||
local a=atkBuffer[i]
|
|
||||||
local bar=a.amount*30
|
|
||||||
if not a.sent then
|
|
||||||
if a.time<20 then
|
|
||||||
bar=bar*(20*a.time)^.5*.05
|
|
||||||
--Appear
|
|
||||||
end
|
end
|
||||||
if a.countdown>0 then
|
|
||||||
gc.setColor(attackColor[a.lv][1])
|
|
||||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
|
||||||
gc.setColor(attackColor[a.lv][2])
|
|
||||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
|
||||||
--Timing
|
|
||||||
else
|
|
||||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
|
||||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
|
||||||
--Warning
|
|
||||||
end
|
|
||||||
else
|
|
||||||
gc.setColor(attackColor[a.lv][1])
|
|
||||||
bar=bar*(20-a.time)*.05
|
|
||||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
|
||||||
--Disappear
|
|
||||||
end
|
|
||||||
h=h+bar
|
|
||||||
if h>600 then break end
|
|
||||||
end--Buffer line
|
|
||||||
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
gc.rectangle("fill",-15,600,10,-b2b1)
|
|
||||||
gc.setColor(1,.4,.4)
|
|
||||||
gc.rectangle("line",-20,600-100,15,2)
|
|
||||||
gc.setColor(.4,.4,1)
|
|
||||||
gc.rectangle("line",-20,600-480,15,2)
|
|
||||||
--B2B bar
|
|
||||||
|
|
||||||
setFont(40)
|
|
||||||
if gameEnv.hold then
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
gc.print("Hold",-113,0)
|
|
||||||
for i=1,#hb do
|
|
||||||
for j=1,#hb[1] do
|
|
||||||
if hb[i][j]>0 then
|
|
||||||
drawPixel(i+17.5-#hb*.5,j-2.5-#hb[1]*.5,holded and 13 or hn,1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end--Hold
|
|
||||||
for N=1,gameEnv.next do
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
gc.print("Next",336,0)
|
|
||||||
local b=nb[N]
|
|
||||||
for i=1,#b do
|
|
||||||
for j=1,#b[1] do
|
|
||||||
if b[i][j]>0 then
|
|
||||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,nxt[N],1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end--Next
|
|
||||||
if count then
|
|
||||||
gc.push("transform")
|
|
||||||
gc.translate(155,220)
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(100)
|
gc.draw(PTC.dust[p])--Draw game field
|
||||||
if count%60>45 then gc.scale(1+(count%60-45)^2*.01,1)end
|
gc.setStencilTest()--In-playField mask
|
||||||
mStr(int(count/60+1),0,0)
|
gc.translate(0,-fieldBeneath)
|
||||||
|
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
||||||
|
|
||||||
|
local h=0
|
||||||
|
for i=1,#atkBuffer do
|
||||||
|
local a=atkBuffer[i]
|
||||||
|
local bar=a.amount*30
|
||||||
|
if not a.sent then
|
||||||
|
if a.time<20 then
|
||||||
|
bar=bar*(20*a.time)^.5*.05
|
||||||
|
--Appear
|
||||||
|
end
|
||||||
|
if a.countdown>0 then
|
||||||
|
gc.setColor(attackColor[a.lv][1])
|
||||||
|
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||||
|
gc.setColor(attackColor[a.lv][2])
|
||||||
|
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||||
|
--Timing
|
||||||
|
else
|
||||||
|
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||||
|
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||||
|
--Warning
|
||||||
|
end
|
||||||
|
else
|
||||||
|
gc.setColor(attackColor[a.lv][1])
|
||||||
|
bar=bar*(20-a.time)*.05
|
||||||
|
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||||
|
--Disappear
|
||||||
|
end
|
||||||
|
h=h+bar
|
||||||
|
if h>600 then break end
|
||||||
|
end--Buffer line
|
||||||
|
|
||||||
|
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||||
|
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||||
|
--B2B bar
|
||||||
|
|
||||||
|
for i=1,#bonus do
|
||||||
|
local a=#field>9-bonus[i].dy*.03333 and .6 or 1
|
||||||
|
bonus[i]:draw(a)
|
||||||
|
end--Effects
|
||||||
gc.pop()
|
gc.pop()
|
||||||
end--Draw starting counter
|
else
|
||||||
for i=1,#bonus do
|
gc.push("transform")
|
||||||
bonus[i]:draw()
|
gc.translate(x,y)gc.scale(size)--Scale
|
||||||
end--Effects
|
gc.setColor(0,0,0,.7)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||||
|
gc.setLineWidth(3)
|
||||||
|
gc.setColor(1,1,1)gc.rectangle("line",0,0,600,690)--Big frame
|
||||||
|
gc.translate(150,70)
|
||||||
|
gc.stencil(stencil_field, "replace", 1)
|
||||||
|
gc.translate(0,fieldBeneath)
|
||||||
|
gc.setStencilTest("equal",1)
|
||||||
|
for j=1,#field do
|
||||||
|
if falling<=0 or without(clearing,j)then
|
||||||
|
for i=1,10 do
|
||||||
|
if field[j][i]>0 then
|
||||||
|
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
gc.setColor(1,1,1,falling/gameEnv.fall)
|
||||||
|
gc.rectangle("fill",0,600-30*j,320,30)
|
||||||
|
end
|
||||||
|
end--Field
|
||||||
|
if waiting<=0 then
|
||||||
|
if gameEnv.ghost then
|
||||||
|
for i=1,r do for j=1,c do
|
||||||
|
if cb[i][j]>0 then
|
||||||
|
drawPixel(i+y_img-1,j+cx-1,bn,.3)
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
end--Ghost
|
||||||
|
gc.setColor(1,1,1,lockDelay/gameEnv.lock)
|
||||||
|
for i=1,r do for j=1,c do
|
||||||
|
if cb[i][j]>0 then
|
||||||
|
gc.rectangle("fill",30*(j+cx-1)-34,596-30*(i+cy-1),38,38)
|
||||||
|
end
|
||||||
|
end end--BlockShade(lockdelay indicator)
|
||||||
|
for i=1,r do for j=1,c do
|
||||||
|
if cb[i][j]>0 then
|
||||||
|
drawPixel(i+cy-1,j+cx-1,bn,1)
|
||||||
|
end
|
||||||
|
end end--Block
|
||||||
|
if gameEnv.center then
|
||||||
|
local x=30*(cx+sc[2]-1)-30+15
|
||||||
|
gc.draw(spinCenter,x,600-30*(cy+sc[1]-1)+15,nil,nil,nil,4,4)
|
||||||
|
gc.setColor(1,1,1,.5)
|
||||||
|
gc.draw(spinCenter,x,600-30*(y_img+sc[1]-1)+15,nil,nil,nil,4,4)
|
||||||
|
end--Rotate center
|
||||||
|
end
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
gc.draw(PTC.dust[p])--Draw game field
|
||||||
|
gc.setStencilTest()--In-playField mask
|
||||||
|
gc.translate(0,-fieldBeneath)
|
||||||
|
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
||||||
|
|
||||||
gc.setColor(1,1,1)
|
local h=0
|
||||||
setFont(40)
|
for i=1,#atkBuffer do
|
||||||
gc.print(format("%0.2f",time),-125,530)--Draw time
|
local a=atkBuffer[i]
|
||||||
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw other message
|
local bar=a.amount*30
|
||||||
|
if not a.sent then
|
||||||
|
if a.time<20 then
|
||||||
|
bar=bar*(20*a.time)^.5*.05
|
||||||
|
--Appear
|
||||||
|
end
|
||||||
|
if a.countdown>0 then
|
||||||
|
gc.setColor(attackColor[a.lv][1])
|
||||||
|
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||||
|
gc.setColor(attackColor[a.lv][2])
|
||||||
|
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||||
|
--Timing
|
||||||
|
else
|
||||||
|
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||||
|
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||||
|
--Warning
|
||||||
|
end
|
||||||
|
else
|
||||||
|
gc.setColor(attackColor[a.lv][1])
|
||||||
|
bar=bar*(20-a.time)*.05
|
||||||
|
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||||
|
--Disappear
|
||||||
|
end
|
||||||
|
h=h+bar
|
||||||
|
if h>600 then break end
|
||||||
|
end--Buffer line
|
||||||
|
|
||||||
setFont(15)
|
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||||
gc.setColor(1,1,1)
|
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||||
gc.print("BPM",380,490)
|
gc.setColor(color.red)
|
||||||
gc.print("KPM",335,580)
|
gc.rectangle("line",-20,600-100,15,2)
|
||||||
setFont(30)
|
gc.setColor(color.blue)
|
||||||
drawDial(350,520,dropSpeed)
|
gc.rectangle("line",-20,600-480,15,2)
|
||||||
drawDial(400,570,keySpeed)
|
--B2B bar
|
||||||
--Speed dials
|
|
||||||
gc.pop()
|
setFont(40)
|
||||||
|
if gameEnv.hold then
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
gc.print("Hold",-113,0)
|
||||||
|
for i=1,#hb do
|
||||||
|
for j=1,#hb[1] do
|
||||||
|
if hb[i][j]>0 then
|
||||||
|
drawPixel(i+17.5-#hb*.5,j-2.5-#hb[1]*.5,holded and 13 or hn,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end--Hold
|
||||||
|
for N=1,gameEnv.next do
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
gc.print("Next",336,0)
|
||||||
|
local b=nb[N]
|
||||||
|
for i=1,#b do
|
||||||
|
for j=1,#b[1] do
|
||||||
|
if b[i][j]>0 then
|
||||||
|
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,nxt[N],1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end--Next
|
||||||
|
if count then
|
||||||
|
gc.push("transform")
|
||||||
|
gc.translate(155,220)
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
setFont(100)
|
||||||
|
if count%60>45 then gc.scale(1+(count%60-45)^2*.01,1)end
|
||||||
|
mStr(int(count/60+1),0,0)
|
||||||
|
gc.pop()
|
||||||
|
end--Draw starting counter
|
||||||
|
for i=1,#bonus do
|
||||||
|
local a=#field>(9-bonus[i].dy*.03333)and .7 or 1
|
||||||
|
bonus[i]:draw(a)
|
||||||
|
end--Effects
|
||||||
|
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
setFont(40)
|
||||||
|
gc.print(format("%0.2f",time),-125,530)--Draw time
|
||||||
|
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw other message
|
||||||
|
|
||||||
|
setFont(15)
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
gc.print("BPM",380,490)
|
||||||
|
gc.print("KPM",335,580)
|
||||||
|
setFont(30)
|
||||||
|
drawDial(350,520,dropSpeed)
|
||||||
|
drawDial(400,570,keySpeed)
|
||||||
|
--Speed dials
|
||||||
|
gc.pop()
|
||||||
|
end
|
||||||
end--Draw players
|
end--Draw players
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
for i=1,3 do
|
for i=1,3 do
|
||||||
gc.draw(PTC.attack[i])
|
gc.draw(PTC.attack[i])
|
||||||
end
|
end
|
||||||
setmetatable(_G,nil)
|
setmetatable(_G,nil)
|
||||||
|
if setting.virtualkeySwitch then
|
||||||
|
drawVirtualkey()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
function Pnt.setting2()
|
function Pnt.setting2()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(18)
|
setFont(18)
|
||||||
mStr("softdropDAS:"..setting.sddas,828,138)
|
mStr("softdropDAS:"..setting.sddas,828,140)
|
||||||
mStr("softdropARR:"..setting.sdarr,1043,138)
|
mStr("softdropARR:"..setting.sdarr,1043,140)
|
||||||
setFont(35)
|
setFont(35)
|
||||||
mStr("DAS:"..setting.das,828,73)
|
mStr("DAS:"..setting.das,828,73)
|
||||||
mStr("ARR:"..setting.arr,1043,73)
|
mStr("ARR:"..setting.arr,1043,73)
|
||||||
|
gc.print("Keyboard Joystick",223,10)
|
||||||
for i=1,9 do
|
for i=1,9 do
|
||||||
gc.printf(actName_show[i]..":",0,60*i-8,180,"right")
|
gc.printf(actName_show[i]..":",0,60*i-8,180,"right")
|
||||||
end
|
end
|
||||||
@@ -280,31 +392,42 @@ function Pnt.setting2()
|
|||||||
gc.print("<<",keysetting and 380 or 670,60*(keysetting or gamepadsetting)-10)
|
gc.print("<<",keysetting and 380 or 670,60*(keysetting or gamepadsetting)-10)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function Pnt.setting3()
|
||||||
|
drawVirtualkey()
|
||||||
|
gc.setLineWidth(3)
|
||||||
|
gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
|
||||||
|
for i=1,31 do
|
||||||
|
gc.line(40*i,0,40*i,720)
|
||||||
|
end
|
||||||
|
for i=1,17 do
|
||||||
|
gc.line(0,40*i,1280,40*i)
|
||||||
|
end
|
||||||
|
end
|
||||||
function Pnt.help()
|
function Pnt.help()
|
||||||
setFont(32)
|
setFont(32)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
for i=1,11 do
|
for i=1,11 do
|
||||||
mStr(Text.help[i],640,15+43*i)
|
mStr(Text.help[i],640,15+43*i)
|
||||||
end
|
end
|
||||||
gc.draw(img.title[setting.lang],180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||||
end
|
end
|
||||||
function Pnt.stat()
|
function Pnt.stat()
|
||||||
setFont(30)
|
setFont(30)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
gc.print(Text.stat[i],250,20+40*i)
|
gc.print(Text.stat[i],350,20+40*i)
|
||||||
end
|
end
|
||||||
|
|
||||||
gc.print(stat.run,600,60)
|
gc.print(stat.run,650,60)
|
||||||
gc.print(stat.game,600,100)
|
gc.print(stat.game,650,100)
|
||||||
gc.print(format("%0.2f",stat.gametime).."s",600,140)
|
gc.print(format("%0.2f",stat.gametime).."s",650,140)
|
||||||
gc.print(stat.piece,600,180)
|
gc.print(stat.piece,650,180)
|
||||||
gc.print(stat.row,600,220)
|
gc.print(stat.row,650,220)
|
||||||
gc.print(stat.atk,600,260)
|
gc.print(stat.atk,650,260)
|
||||||
gc.print(stat.key,600,300)
|
gc.print(stat.key,650,300)
|
||||||
gc.print(stat.rotate,600,340)
|
gc.print(stat.rotate,650,340)
|
||||||
gc.print(stat.hold,600,380)
|
gc.print(stat.hold,650,380)
|
||||||
gc.print(stat.spin,600,420)
|
gc.print(stat.spin,650,420)
|
||||||
|
|
||||||
gc.draw(img.title[setting.lang],180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
gc.draw(titleImage,260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
|
||||||
end
|
end
|
||||||
33
particle.lua
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
PTC={dust={}}--Particle systems
|
||||||
|
c=gc.newCanvas(6,6)gc.setCanvas(c)
|
||||||
|
gc.clear(1,1,1)
|
||||||
|
PTC.dust[0]=gc.newParticleSystem(c,1000)
|
||||||
|
PTC.dust[0]:setParticleLifetime(.2,.3)
|
||||||
|
PTC.dust[0]:setEmissionRate(0)
|
||||||
|
PTC.dust[0]:setLinearAcceleration(-1500,-200,1500,200)
|
||||||
|
PTC.dust[0]:setColors(1,1,1,.5,1,1,1,0)
|
||||||
|
c:release()
|
||||||
|
--Dust particles
|
||||||
|
|
||||||
|
PTC.attack={}
|
||||||
|
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/attack/1.png"),200)
|
||||||
|
PTC.attack[1]:setParticleLifetime(.25)
|
||||||
|
PTC.attack[1]:setEmissionRate(0)
|
||||||
|
PTC.attack[1]:setSpin(10)
|
||||||
|
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||||
|
|
||||||
|
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/attack/2.png"),200)
|
||||||
|
PTC.attack[2]:setParticleLifetime(.3)
|
||||||
|
PTC.attack[2]:setEmissionRate(0)
|
||||||
|
PTC.attack[2]:setSpin(8)
|
||||||
|
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||||
|
|
||||||
|
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/attack/3.png"),200)
|
||||||
|
PTC.attack[3]:setParticleLifetime(.4)
|
||||||
|
PTC.attack[3]:setEmissionRate(0)
|
||||||
|
PTC.attack[3]:setSpin(6)
|
||||||
|
PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
||||||
|
--Attack particles
|
||||||
|
|
||||||
|
gc.setCanvas()
|
||||||
|
c=nil
|
||||||
120
system.lua
Normal file
@@ -0,0 +1,120 @@
|
|||||||
|
function love.update(dt)
|
||||||
|
--[[
|
||||||
|
if players then
|
||||||
|
for k,v in pairs(players[1])do
|
||||||
|
if rawget(_G,k)then print(k)end
|
||||||
|
end
|
||||||
|
end--check player data flew(debugging)
|
||||||
|
]]
|
||||||
|
for i=#BGblock,1,-1 do
|
||||||
|
BGblock[i].y=BGblock[i].y+BGblock[i].v
|
||||||
|
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||||
|
end
|
||||||
|
BGblock.ct=BGblock.ct-1
|
||||||
|
if BGblock.ct==0 then
|
||||||
|
ins(BGblock,getNewBlock())
|
||||||
|
BGblock.ct=rnd(20,30)
|
||||||
|
end
|
||||||
|
--Background blocks update
|
||||||
|
|
||||||
|
if sceneSwaping then
|
||||||
|
sceneSwaping.time=sceneSwaping.time-1
|
||||||
|
if sceneSwaping.time==sceneSwaping.mid then
|
||||||
|
for i=1,#Buttons[scene]do
|
||||||
|
Buttons[scene][i].alpha=0
|
||||||
|
end--Reset buttons' state
|
||||||
|
game[sceneSwaping.tar]()
|
||||||
|
Buttons.sel=nil
|
||||||
|
elseif sceneSwaping.time==0 then
|
||||||
|
sceneSwaping=nil
|
||||||
|
end
|
||||||
|
elseif Tmr[scene]then
|
||||||
|
Tmr[scene](dt)
|
||||||
|
end
|
||||||
|
--scene swapping & Timer
|
||||||
|
end
|
||||||
|
function love.receiveData(id,data)
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
function love.draw()
|
||||||
|
Pnt.BG[curBG]()
|
||||||
|
gc.setColor(1,1,1,.3)
|
||||||
|
for n=1,#BGblock do
|
||||||
|
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||||
|
local size=BGblock[n].size
|
||||||
|
for i=1,#b do for j=1,#b[1]do
|
||||||
|
if b[i][j]>0 then
|
||||||
|
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||||
|
end
|
||||||
|
end end--Block
|
||||||
|
end
|
||||||
|
if Pnt[scene]then Pnt[scene]()end
|
||||||
|
setFont(40)
|
||||||
|
drawButton()
|
||||||
|
if mouseShow and not touching then
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
gc.draw(mouseIcon,mx,my,nil,nil,nil,10,10)
|
||||||
|
end
|
||||||
|
if sceneSwaping then sceneSwaping.draw()end
|
||||||
|
|
||||||
|
gc.setColor(0,0,0)
|
||||||
|
if screenM>0 then
|
||||||
|
gc.rectangle("fill",0,0,1280,-screenM)
|
||||||
|
gc.rectangle("fill",0,720,1280,screenM)
|
||||||
|
end--Draw black side
|
||||||
|
|
||||||
|
numFont(20)gc.setColor(1,1,1)
|
||||||
|
gc.print(tm.getFPS(),0,700)
|
||||||
|
gc.print(gcinfo(),0,680)
|
||||||
|
--if gcinfo()>500 then collectgarbage()end
|
||||||
|
end
|
||||||
|
function love.resize(x,y)
|
||||||
|
screenK=1280/gc.getWidth()
|
||||||
|
screenM=(gc.getHeight()*16/9-gc.getWidth())/2
|
||||||
|
gc.origin()
|
||||||
|
gc.scale(1/screenK,1/screenK)
|
||||||
|
gc.translate(0,screenM)
|
||||||
|
end
|
||||||
|
function love.run()
|
||||||
|
local frameT=Timer()
|
||||||
|
tm.step()
|
||||||
|
love.resize(nil,gc.getHeight())
|
||||||
|
game.load()--System scene Launch
|
||||||
|
math.randomseed(os.time()*626)--true A-lthour's ID!
|
||||||
|
return function()
|
||||||
|
love.event.pump()
|
||||||
|
for name,a,b,c,d,e,f in love.event.poll()do
|
||||||
|
if name=="quit"then return 0 end
|
||||||
|
love.handlers[name](a,b,c,d,e,f)
|
||||||
|
end
|
||||||
|
if focus then
|
||||||
|
tm.step()
|
||||||
|
-- love.receiveData(id,data)
|
||||||
|
love.update(tm.getDelta())
|
||||||
|
gc.clear()
|
||||||
|
love.draw()
|
||||||
|
gc.present()
|
||||||
|
if not wd.hasFocus()then
|
||||||
|
focus=false
|
||||||
|
ms.setVisible(true)
|
||||||
|
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||||
|
if scene=="play"then
|
||||||
|
for i=1,#players[1].keyPressing do
|
||||||
|
if players[1].keyPressing[i]then
|
||||||
|
releaseKey(i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
tm.sleep(.1)
|
||||||
|
if wd.hasFocus()then
|
||||||
|
focus=true
|
||||||
|
ms.setVisible(false)
|
||||||
|
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
while Timer()-frameT<1/60 do end
|
||||||
|
frameT=Timer()
|
||||||
|
end
|
||||||
|
end
|
||||||
20
texture.lua
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
local N=gc.newImage
|
||||||
|
titleImage=N("/image/mess/title.png")
|
||||||
|
mouseIcon=N("/image/mess/mouseIcon.png")
|
||||||
|
spinCenter=N("/image/mess/spinCenter.png")
|
||||||
|
dialCircle=N("/image/mess/dialCircle.png")
|
||||||
|
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||||
|
blockSkin={}
|
||||||
|
for i=1,13 do
|
||||||
|
blockSkin[i]=N("/image/block/1/"..i..".png")
|
||||||
|
end
|
||||||
|
background={}
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
background={
|
||||||
|
N("/image/BG/bg1.jpg"),
|
||||||
|
N("/image/BG/bg2.png"),
|
||||||
|
}
|
||||||
|
virtualkeyIcon={}
|
||||||
|
for i=1,9 do
|
||||||
|
virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
|
||||||
|
end
|
||||||
12
timer.lua
@@ -44,10 +44,11 @@ function Tmr.play(dt)
|
|||||||
for i=#FX.beam,1,-1 do
|
for i=#FX.beam,1,-1 do
|
||||||
local b=FX.beam[i]
|
local b=FX.beam[i]
|
||||||
b.t=b.t+1
|
b.t=b.t+1
|
||||||
local t=b.t*.025
|
local t0=b.t*.025--t in [0,1]
|
||||||
PTC.attack[b.lv]:setPosition(b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t-100*(4*t*(1-t)))
|
local t=(sin(1.5*(2*t0-1))+1)*.5
|
||||||
|
PTC.attack[b.lv]:setPosition(b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t)
|
||||||
PTC.attack[b.lv]:emit(1)
|
PTC.attack[b.lv]:emit(1)
|
||||||
if t==1 then
|
if t0==1 then
|
||||||
rem(FX.beam,i)
|
rem(FX.beam,i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -55,6 +56,7 @@ function Tmr.play(dt)
|
|||||||
PTC.attack[i]:update(dt)
|
PTC.attack[i]:update(dt)
|
||||||
end
|
end
|
||||||
-- Update attack beam
|
-- Update attack beam
|
||||||
|
|
||||||
if count then
|
if count then
|
||||||
count=count-1
|
count=count-1
|
||||||
if count==0 then
|
if count==0 then
|
||||||
@@ -116,6 +118,7 @@ function Tmr.play(dt)
|
|||||||
end end
|
end end
|
||||||
--Fresh visible time
|
--Fresh visible time
|
||||||
if keyPressing[1]or keyPressing[2]then
|
if keyPressing[1]or keyPressing[2]then
|
||||||
|
P.moving=moving+sgn(moving)
|
||||||
local d=abs(moving)-gameEnv.das
|
local d=abs(moving)-gameEnv.das
|
||||||
if d>1 then
|
if d>1 then
|
||||||
if gameEnv.arr>0 then
|
if gameEnv.arr>0 then
|
||||||
@@ -126,11 +129,11 @@ function Tmr.play(dt)
|
|||||||
act[moving>0 and"toRight"or"toLeft"]()
|
act[moving>0 and"toRight"or"toLeft"]()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
P.moving=moving+sgn(moving)
|
|
||||||
else
|
else
|
||||||
P.moving=0
|
P.moving=0
|
||||||
end
|
end
|
||||||
if keyPressing[7]then
|
if keyPressing[7]then
|
||||||
|
P.downing=downing+1
|
||||||
local d=abs(downing)-gameEnv.sddas
|
local d=abs(downing)-gameEnv.sddas
|
||||||
if d>1 then
|
if d>1 then
|
||||||
if gameEnv.sdarr>0 then
|
if gameEnv.sdarr>0 then
|
||||||
@@ -141,7 +144,6 @@ function Tmr.play(dt)
|
|||||||
act.toDown()
|
act.toDown()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
P.downing=downing+1
|
|
||||||
else
|
else
|
||||||
P.downing=0
|
P.downing=0
|
||||||
end
|
end
|
||||||
|
|||||||