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v0.0.19071
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v0.6
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f62613638e |
BIN
SFX/drop.ogg
75
SRS.lua
@@ -1,75 +0,0 @@
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blocks={
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{[0]={{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}},{{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}}},--Z
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{[0]={{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}},{{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}}},--S
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{[0]={{1,1,1},{0,0,1}},{{1,1},{1,0},{1,0}},{{1,0,0},{1,1,1}},{{0,1},{0,1},{1,1}}},--L
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{[0]={{1,1,1},{1,0,0}},{{1,0},{1,0},{1,1}},{{0,0,1},{1,1,1}},{{1,1},{0,1},{0,1}}},--J
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{[0]={{1,1,1},{0,1,0}},{{1,0},{1,1},{1,0}},{{0,1,0},{1,1,1}},{{0,1},{1,1},{0,1}}},--T
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{[0]={{1,1},{1,1}},{{1,1},{1,1}},{{1,1},{1,1}},{{1,1},{1,1}}},--O
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{[0]={{1,1,1,1}},{{1},{1},{1},{1}},{{1,1,1,1}},{{1},{1},{1},{1}}},--I
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}
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do--SRS data
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local K={0,0}
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local D,E,L,S,R,Q,J,C={0,1},{1,1},{1,0},{1,-1},{0,-1},{-1,-1},{-1,0},{-1,1}
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local B,I,P,F,M,T={-2,1},{-2,0},{-2,-1},{2,1},{2,0},{2,-1}
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local X,Y,Z={-1,-2},{0,-2},{1,-2}
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local F,G,N={-1,2},{0,2},{1,2}
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scs={N,N,N,N,N,{1.5,1.5},{.5,2.5}}
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SRS={
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[1]={
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[01]={K,J,C,Y,X,D},
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[10]={K,L,S,G,N,R},
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[12]={K,L,S,G,N},
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[21]={K,J,C,Y,X},
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[23]={K,L,E,Y,Z},
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[32]={K,J,Q,G,F},
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[30]={K,J,Q,G,F},
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[03]={K,L,E,Y,Z},
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[02]={K,L,J,R,D},
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[20]={K,J,L,D,R},
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[13]={K,D,R,J,L,G},
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[31]={K,R,D,L,J,G},
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},
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[2]={
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[01]={K,J,C,Y,X},
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[10]={K,L,S,G,N},
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[12]={K,L,S,G,N},
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[21]={K,J,C,Y,X},
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[23]={K,L,E,Y,Z},
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[32]={K,J,Q,G,F},
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[30]={K,J,Q,G,F,R},
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[03]={K,L,E,Y,Z,D},
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[02]={K,J,L,R,D},
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[20]={K,L,J,D,R},
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[13]={K,R,D,L,J,G},
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[31]={K,D,R,J,L,G},
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},
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[5]={
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[01]={K,J,C,Y,X},
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[10]={K,L,S,G,N},
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[12]={K,L,S,G,N},
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[21]={K,J,C,Y,X},
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[23]={K,L,E,Y,Z},
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[32]={K,J,Q,G,F},
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[30]={K,J,Q,G,F,R},
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[03]={K,L,E,Y,Z,D},
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[02]={K,J,L,R,D},
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[20]={K,L,J,D,R},
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[13]={K,R,D,L,J,G},
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[31]={K,R,D,J,L,G},
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},
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[7]={
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[01]={K,I,L,P,N},
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[10]={K,M,J,F,X},
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[12]={K,J,M,F,T},
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[21]={K,L,I,Z,B},
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[23]={K,M,J,F,X},
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[32]={K,I,L,P,N},
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[30]={K,L,I,Z,B},
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[03]={K,J,M,F,T},
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[02]={K,J,L,D},
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[20]={K,L,J,R},
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[13]={K,L},
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[31]={K,J},
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}
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}SRS[3],SRS[4],SRS[6]=SRS[2],SRS[1],SRS[1]
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end
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116
ai.lua
@@ -8,7 +8,7 @@ FilledLines
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TetrisShape
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TetrisShape
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BlockedWells;
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BlockedWells;
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]]
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]]
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spinNeed={2,2,4,4,4,1,2}
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dirCount={1,1,3,3,3,0,1}
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spinOffset={
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spinOffset={
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{1,0,0},--S
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{1,0,0},--S
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{1,0,0},--Z
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{1,0,0},--Z
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@@ -18,27 +18,54 @@ spinOffset={
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{0,0,0},--O
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{0,0,0},--O
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{2,0,1},--I
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{2,0,1},--I
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}for i=1,7 do spinOffset[i][0]=0 end
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}for i=1,7 do spinOffset[i][0]=0 end
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function ifoverlapAI(field,bk,x,y)
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--[[controlname:
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if x<1 or x+#bk[1]>11 or y<1 then return true end
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1~5:mL,mR,rR,rL,rF,
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if y>#field then return nil end
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6~9:hD,sD,H,R,
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10~12:LL,RR,DD
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]]
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FCL={
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[1]={
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{{10},{10,2},{1},{},{2},{2,2},{11,1},{11}},
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{{10,4},{10,3},{10,2,3},{4},{3},{2,3},{2,2,3},{11,4},{11,3}},
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},
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[3]={
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{{10},{10,2},{1},{},{2},{2,2},{11,1},{11},},
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{{3,10},{10,3},{10,2,3},{1,3},{3},{2,3},{2,2,3},{11,1,3},{11,3},},
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{{10,5},{10,2,5},{1,5},{5},{2,5},{2,2,5},{11,1,5},{11,5},},
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{{10,4},{10,2,4},{1,4},{4},{2,4},{2,2,4},{11,1,4},{11,4},{4,11},},
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},
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[6]={
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{{10},{10,2},{1,1},{1},{},{2},{2,2},{11,1},{11},},
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},
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[7]={
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{{10},{10,2},{1},{},{2},{11,1},{11},},
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{{4,10},{10,4},{10,3},{1,4},{4},{3},{2,3},{11,4},{11,3},{3,11},},
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},
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}
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FCL[2]=FCL[1]
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FCL[4]=FCL[3]
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FCL[5]=FCL[3]
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function ifoverlapAI(f,bk,x,y)
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if y<1 then return true end
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if y>#f then return nil end
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for i=1,#bk do for j=1,#bk[1]do
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for i=1,#bk do for j=1,#bk[1]do
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if field[y+i-1]and bk[i][j]>0 and field[y+i-1][x+j-1]>0 then return true end
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if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
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end end
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end end
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end
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end
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function resetField(f0,start)
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function resetField(f0,f,start)
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while field[start]do
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while f[start]do
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rem(field,start)
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removeRow(f,start)
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end
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end
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for i=start,#f0 do
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for i=start,#f0 do
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field[i]={}
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f[i]=getNewRow()
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for j=1,10 do
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for j=1,10 do
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field[i][j]=f0[i][j]
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f[i][j]=f0[i][j]
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end
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end
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end
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end
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end
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end
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function getScore(field,cb,cx,cy)
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function getScore(field,cb,cx,cy)
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local highest=0
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local highest=0
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local height={}
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local height=getNewRow()
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local rough=0
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local rough=0
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local clear=0
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local clear=0
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local hole=0
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local hole=0
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@@ -49,7 +76,7 @@ function getScore(field,cb,cx,cy)
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if field[i][j]==0 then f=false;break end
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if field[i][j]==0 then f=false;break end
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end
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end
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if f then
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if f then
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rem(field,i)
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removeRow(field,i)
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clear=clear+1
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clear=clear+1
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end
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end
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end
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end
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@@ -63,75 +90,74 @@ function getScore(field,cb,cx,cy)
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if x>3 and x<8 and h>highest then highest=h end
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if x>3 and x<8 and h>highest then highest=h end
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if h>1 then
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if h>1 then
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for h=h-1,1,-1 do
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for h=h-1,1,-1 do
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if field[h][x]==0 then hole=hole+1 end
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if field[h][x]==0 then hole=hole+1 if hole>5 then break end end
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end
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end
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end
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end
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end
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end
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for x=1,9 do
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for x=1,9 do
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local dh=abs(height[x]-height[x])
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local dh=abs(height[x]-height[x])
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if dh>1 then
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if dh>1 then
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rough=rough+dh^1.5
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rough=rough+min(dh^2,10)
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end
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end
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end
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end
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ins(freeRow,height)
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return
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return
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-highest*5
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-highest*5
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-rough*15
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-rough*15
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-cy*15
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-cy*20
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+clear^2*3
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-#cb*10
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-hole*20
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+clear^2*4
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-hole*15
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end
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end
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--controlname:mL,mR,rR,rL,rF,hD,sD,H,LL,RR
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function AI_getControls(ctrl)
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function AI_getControls(ctrl)
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local field_org,cb,cx,cy={}
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local Tfield={}--test field
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for i=1,#field do
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local field_org=field
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field_org[i]={}
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for i=1,#field_org do
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Tfield[i]=getNewRow()
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for j=1,10 do
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for j=1,10 do
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field_org[i][j]=field[i][j]
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Tfield[i][j]=field_org[i][j]
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end
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end
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end
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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local best={x=1,dir=0,hold=false,score=-9e99}
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for ifhold=0,1 do
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for ifhold=0,1 do
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local bn=ifhold==0 and bn or hn>0 and hn or nxt[1]
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local bn=ifhold==0 and bn or hn>0 and hn or nxt[1]
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for dir=0,spinNeed[bn]-1 do--for each direction
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for dir=0,dirCount[bn] do--each dir
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cb=blocks[bn][dir]
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--for each positioon
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for cx=1,11-#cb[1]do--each pos
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cy=#field+1
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local cy=#Tfield+1
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while not ifoverlapAI(field,cb,cx,cy-1)do
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while not ifoverlapAI(Tfield,cb,cx,cy-1)do
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cy=cy-1
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cy=cy-1
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end--move to bottom
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end--move to bottom
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for i=1,#cb do
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for i=1,#cb do
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local y=cy+i-1
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local y=cy+i-1
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if not field[y]then field[y]={0,0,0,0,0,0,0,0,0,0}end
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if not Tfield[y]then Tfield[y]=getNewRow()end
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for j=1,#cb[1]do
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for j=1,#cb[1]do
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if cb[i][j]~=0 then
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if cb[i][j]~=0 then
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field[y][cx+j-1]=1
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Tfield[y][cx+j-1]=1
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end
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end
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end
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end
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end--simulate lock
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end--simulate lock
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local score=getScore(field,cb,cx,cy)
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local score=getScore(Tfield,cb,cx,cy)
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if score>best.score then
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if score>best.score then
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best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
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best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
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end
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end
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resetField(field_org,cy)
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resetField(field_org,Tfield,cy)
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end
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end
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end
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end
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end--ifHold
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end--ifHold loop
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while #Tfield>0 do
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removeRow(Tfield,1)
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end--Release cache
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cb,cx,cy=cb_org,cx_org,cy_org
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if best.hold then
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if best.hold then
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ins(ctrl,8)
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ins(ctrl,8)
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end
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end
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if best.dir==1 then
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ins(ctrl,3)
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local l=FCL[best.bn][best.dir+1][best.x]
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elseif best.dir==2 then
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for i=1,#l do
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ins(ctrl,5)
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ins(ctrl,l[i])
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elseif best.dir==3 then
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end
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ins(ctrl,4)
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end--rotate
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best.x=best.x-spinOffset[best.bn][best.dir]
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local n=blockPos[best.bn]<best.x and 2 or 1
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for i=1,abs(blockPos[best.bn]-best.x)do
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ins(ctrl,n)
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end--move
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ins(ctrl,6)--harddrop
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ins(ctrl,6)--harddrop
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end
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end
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72
button.lua
@@ -1,72 +0,0 @@
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Buttons={
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load={},
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intro={},
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main={
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{x=500,y=300,w=320,h=60,rgb={1,0,0},alpha=0,t="Play",code=function()gotoScene("mode")end},
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{x=500,y=380,w=320,h=60,rgb={0,0,1},alpha=0,t="Settings",code=function()gotoScene("setting")end},
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||||||
{x=415,y=460,w=150,h=60,rgb={1,1,0},alpha=0,t="Help",code=function()gotoScene("help")end},
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|
||||||
{x=585,y=460,w=150,h=60,rgb={0,1,1},alpha=0,t="Statistics",code=function()gotoScene("stat")end},
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|
||||||
{x=500,y=540,w=320,h=60,rgb={.5,.5,.5},alpha=0,t="Quit",code=function()gotoScene("quit")end},
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|
||||||
},
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|
||||||
mode={
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|
||||||
{x=200,y=150,w=250,h=70,rgb={1,1,1},alpha=0,t="40 Lines",code=function()startGame("sprint")end},
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|
||||||
{x=500,y=150,w=250,h=70,rgb={1,1,1},alpha=0,t="Zen",code=function()startGame("zen")end},
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|
||||||
{x=200,y=250,w=250,h=70,rgb={1,1,1},alpha=0,t="Marathon",code=function()startGame("marathon")end},
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|
||||||
{x=200,y=350,w=250,h=70,rgb={1,1,1},alpha=0,t="Death",code=function()startGame("death")end},
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|
||||||
{x=500,y=250,w=250,h=70,rgb={1,1,1},alpha=0,t="Tetris 25",code=function()startGame("tetris25")end},
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|
||||||
{x=500,y=350,w=250,h=70,rgb={1,1,1},alpha=0,t="AI Solo",code=function()startGame("solo")end},
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|
||||||
{x=800,y=250,w=250,h=70,rgb={1,1,1},alpha=0,t="Blind",code=function()startGame("blind")end},
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|
||||||
{x=800,y=350,w=250,h=70,rgb={1,1,1},alpha=0,t="Asymmetry Solo",code=function()startGame("asymsolo")end},
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|
||||||
{x=500,y=520,w=350,h=80,rgb={1,1,1},alpha=0,t="Back",code=function()gotoScene("main")end},
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|
||||||
},
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|
||||||
play={
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|
||||||
{x=950,y=30,w=80,h=40,rgb={1,1,1},alpha=0,t="Back",code=function()gotoScene("mode")end},
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|
||||||
},
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|
||||||
setting={
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|
||||||
{x=120,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="-",code=function()setting.das=(setting.das-1)%31 end,hold=true},
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|
||||||
{x=280,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="+",code=function()setting.das=(setting.das+1)%31 end,hold=true},
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|
||||||
{x=320,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="-",code=function()setting.arr=(setting.arr-1)%16 end,hold=true},
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|
||||||
{x=480,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="+",code=function()setting.arr=(setting.arr+1)%16 end,hold=true},
|
|
||||||
{x=200,y=200,w=190,h=40,rgb={1,1,1},alpha=0,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end},
|
|
||||||
{x=400,y=200,w=190,h=40,rgb={1,1,1},alpha=0,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end},
|
|
||||||
|
|
||||||
|
|
||||||
{x=700,y=80,w=280,h=50,rgb={1,1,1},alpha=0,t=function()return setting.sfx and"Disable SFX"or"Enable SFX"end,code=function()setting.sfx=not setting.sfx end},
|
|
||||||
{x=700,y=150,w=280,h=50,rgb={1,1,1},alpha=0,t=function()return setting.bgm and"Disable BGM"or"Enable BGM"end,
|
|
||||||
code=function()
|
|
||||||
setting.bgm=not setting.bgm
|
|
||||||
if setting.bgm then BGM("blank")else BGM()end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
{x=700,y=220,w=280,h=50,rgb={1,1,1},alpha=0,t=function()return setting.fullscreen and"Disable fullscreen"or"Enable fullscreen"end,
|
|
||||||
code=function()
|
|
||||||
setting.fullscreen=not setting.fullscreen
|
|
||||||
love.window.setFullscreen(setting.fullscreen)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
{x=300,y=400,w=230,h=50,rgb={1,1,1},alpha=0,t="More settings",code=function()gotoScene("setting2")end},
|
|
||||||
{x=500,y=500,w=100,h=50,rgb={1,1,1},alpha=0,t="Back",code=function()back()end},
|
|
||||||
},
|
|
||||||
setting2={
|
|
||||||
{x=350,y=70,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[1]end,code=function()keysetting=1 end},
|
|
||||||
{x=350,y=120,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[2]end,code=function()keysetting=2 end},
|
|
||||||
{x=350,y=170,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[3]end,code=function()keysetting=3 end},
|
|
||||||
{x=350,y=220,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[4]end,code=function()keysetting=4 end},
|
|
||||||
{x=350,y=270,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[5]end,code=function()keysetting=5 end},
|
|
||||||
{x=350,y=320,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[6]end,code=function()keysetting=6 end},
|
|
||||||
{x=350,y=370,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[7]end,code=function()keysetting=7 end},
|
|
||||||
{x=350,y=420,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[8]end,code=function()keysetting=8 end},
|
|
||||||
{x=350,y=470,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[9]end,code=function()keysetting=9 end},
|
|
||||||
{x=320,y=550,w=130,h=43,rgb={1,1,1},alpha=0,t="Reset",code=function()setting.key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT"}end},
|
|
||||||
{x=500,y=550,w=100,h=50,rgb={1,1,1},alpha=0,t="Back",code=function()back()end},
|
|
||||||
},
|
|
||||||
help={
|
|
||||||
{x=500,y=500,w=200,h=60,rgb={1,1,1},alpha=0,t="Back",code=function()back()end},
|
|
||||||
},
|
|
||||||
stat={
|
|
||||||
{x=500,y=500,w=200,h=60,rgb={1,1,1},alpha=0,t="Back",code=function()back()end},
|
|
||||||
},
|
|
||||||
sel=nil,--selected button Obj
|
|
||||||
pressing=0,--pressing time
|
|
||||||
}
|
|
||||||
487
call&sys.lua
Normal file
@@ -0,0 +1,487 @@
|
|||||||
|
function onVirtualkey(x,y)
|
||||||
|
local x,y=convert(x,y)
|
||||||
|
local d2,nearest,distance
|
||||||
|
for K=1,#virtualkey do
|
||||||
|
local b=virtualkey[K]
|
||||||
|
d2=(x-b[1])^2+(y-b[2])^2
|
||||||
|
if d2<b[3]then
|
||||||
|
if not nearest or d2<distance then
|
||||||
|
nearest,distance=K,d2
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return nearest
|
||||||
|
end
|
||||||
|
|
||||||
|
function buttonControl_key(i)
|
||||||
|
if i=="up"or i=="down"or i=="left"or i=="right"then
|
||||||
|
if not Buttons.sel then
|
||||||
|
Buttons.sel=1
|
||||||
|
else
|
||||||
|
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
|
||||||
|
end
|
||||||
|
elseif i=="space"or i=="return"then
|
||||||
|
if not sceneSwaping and Buttons.sel then
|
||||||
|
local B=Buttons[scene][Buttons.sel]
|
||||||
|
B.code()
|
||||||
|
B.alpha=1
|
||||||
|
sysSFX("button")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
mouseShow=false
|
||||||
|
end
|
||||||
|
function buttonControl_gamepad(i)
|
||||||
|
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||||
|
if not Buttons.sel then
|
||||||
|
Buttons.sel=1
|
||||||
|
mouseShow=false
|
||||||
|
else
|
||||||
|
Buttons.sel=Buttons[scene][Buttons.sel][i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]or Buttons.sel
|
||||||
|
end
|
||||||
|
elseif i=="start"then
|
||||||
|
if not sceneSwaping and Buttons.sel then
|
||||||
|
local B=Buttons[scene][Buttons.sel]
|
||||||
|
B.code()
|
||||||
|
B.alpha=1
|
||||||
|
sysSFX("button")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
mouseShow=false
|
||||||
|
end
|
||||||
|
|
||||||
|
mouseDown={}
|
||||||
|
keyDown={}
|
||||||
|
function keyDown.mode(key)
|
||||||
|
if key=="down"then
|
||||||
|
if modeSel<#modeID then modeSel=modeSel+1 end
|
||||||
|
elseif key=="up"then
|
||||||
|
if modeSel>1 then modeSel=modeSel-1 end
|
||||||
|
elseif key=="return"then
|
||||||
|
startGame(modeID[modeSel])
|
||||||
|
elseif key=="escape"then
|
||||||
|
back()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function keyDown.setting2(key)
|
||||||
|
if key=="escape"then
|
||||||
|
if keyboardSetting then
|
||||||
|
keyboardSetting=false
|
||||||
|
else
|
||||||
|
back()
|
||||||
|
end
|
||||||
|
elseif keyboardSetting then
|
||||||
|
for l=1,8 do
|
||||||
|
for y=1,12 do
|
||||||
|
if setting.keyMap[l][y]==key then
|
||||||
|
setting.keyMap[l][y]=""
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
setting.keyMap[curBoard][keyboardSet]=key
|
||||||
|
keyboardSetting=false
|
||||||
|
elseif key=="return"then
|
||||||
|
keyboardSetting=true
|
||||||
|
elseif key=="up"then
|
||||||
|
keyboardSet=max(keyboardSet-1,1)
|
||||||
|
elseif key=="down"then
|
||||||
|
keyboardSet=min(keyboardSet+1,12)
|
||||||
|
elseif key=="left"then
|
||||||
|
curBoard=max(curBoard-1,1)
|
||||||
|
elseif key=="right"then
|
||||||
|
curBoard=min(curBoard+1,8)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function keyDown.play(key)
|
||||||
|
if key=="escape"then back()return nil end
|
||||||
|
local m=setting.keyMap
|
||||||
|
for p=1,4 do
|
||||||
|
local lib=setting.keyLib[p]
|
||||||
|
for s=1,#lib do
|
||||||
|
for k=1,12 do
|
||||||
|
if key==m[lib[s]][k]then
|
||||||
|
pressKey(k,players[p])
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
keyUp={}
|
||||||
|
function keyUp.play(key)
|
||||||
|
local m=setting.keyMap
|
||||||
|
for p=1,4 do
|
||||||
|
local lib=setting.keyLib[p]
|
||||||
|
for s=1,#lib do
|
||||||
|
for k=1,12 do
|
||||||
|
if key==m[lib[s]][k]then
|
||||||
|
releaseKey(k,players[p])
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
gamepadDown={}
|
||||||
|
function gamepadDown.mode(key)
|
||||||
|
if key=="dpdown"then
|
||||||
|
if modeSel<#modeID then modeSel=modeSel+1 end
|
||||||
|
elseif key=="dpup"then
|
||||||
|
if modeSel>1 then modeSel=modeSel-1 end
|
||||||
|
elseif key=="start"then
|
||||||
|
startGame(modeID[modeSel])
|
||||||
|
elseif key=="back"then
|
||||||
|
back()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function gamepadDown.setting2(key)
|
||||||
|
if key=="back"then
|
||||||
|
if joystickSetting then
|
||||||
|
joystickSetting=false
|
||||||
|
else
|
||||||
|
back()
|
||||||
|
end
|
||||||
|
elseif joystickSetting then
|
||||||
|
for l=9,16 do
|
||||||
|
for y=1,12 do
|
||||||
|
if setting.keyMap[l][y]==key then
|
||||||
|
setting.keyMap[l][y]=""
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
setting.keyMap[8+curBoard][joystickSet]=key
|
||||||
|
joystickSetting=false
|
||||||
|
elseif key=="start"then
|
||||||
|
joystickSetting=true
|
||||||
|
elseif key=="up"then
|
||||||
|
joystickSet=max(joystickSet-1,1)
|
||||||
|
elseif key=="down"then
|
||||||
|
joystickSet=min(joystickSet+1,12)
|
||||||
|
elseif key=="left"then
|
||||||
|
curBoard=max(curBoard-1,1)
|
||||||
|
elseif key=="right"then
|
||||||
|
curBoard=min(curBoard+1,8)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function gamepadDown.play(key)
|
||||||
|
if key=="back"then back()return nil end
|
||||||
|
local m=setting.keyMap
|
||||||
|
for p=1,4 do
|
||||||
|
local lib=setting.keyLib[p]
|
||||||
|
for s=1,#l[p]do
|
||||||
|
for k=1,12 do
|
||||||
|
if key==m[8+lib[s]][k]then
|
||||||
|
pressKey(k)
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
gamepadUp={}
|
||||||
|
function gamepadUp.play(key)
|
||||||
|
local m=setting.keyMap
|
||||||
|
for p=1,4 do
|
||||||
|
local lib=setting.keyLib[p]
|
||||||
|
for s=1,#l[p]do
|
||||||
|
for k=1,12 do
|
||||||
|
if key==m[8+lib[s]][k]then
|
||||||
|
pressKey(k)
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
wheelmoved={}
|
||||||
|
function wheelmoved.mode(x,y)
|
||||||
|
modeSel=min(max(modeSel-sgn(y),1),#modeID)
|
||||||
|
end
|
||||||
|
--Warning,these are not system callbacks!
|
||||||
|
|
||||||
|
|
||||||
|
function love.mousemoved(x,y,dx,dy,t)
|
||||||
|
if not t then
|
||||||
|
mouseShow=true
|
||||||
|
mx,my=convert(x,y)
|
||||||
|
Buttons.sel=nil
|
||||||
|
for i=1,#Buttons[scene]do
|
||||||
|
local B=Buttons[scene][i]
|
||||||
|
if not(B.hide and B.hide())then
|
||||||
|
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||||
|
Buttons.sel=i
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function love.mousepressed(x,y,k,t,num)
|
||||||
|
if not t then
|
||||||
|
mouseShow=true
|
||||||
|
mx,my=convert(x,y)
|
||||||
|
if mouseDown[scene]then mouseDown[scene](mx,my,k)end
|
||||||
|
if k==1 then
|
||||||
|
if not sceneSwaping and Buttons.sel then
|
||||||
|
local B=Buttons[scene][Buttons.sel]
|
||||||
|
B.code()
|
||||||
|
B.alpha=1
|
||||||
|
Buttons.sel=nil
|
||||||
|
love.mousemoved(x,y)
|
||||||
|
sysSFX("button")
|
||||||
|
end
|
||||||
|
elseif k==3 then
|
||||||
|
back()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function love.mousereleased(x,y,k,t,num)
|
||||||
|
end
|
||||||
|
function love.touchpressed(id,x,y)
|
||||||
|
if not touching then
|
||||||
|
touching=id
|
||||||
|
love.mousemoved(x,y)
|
||||||
|
mouseShow=false
|
||||||
|
end
|
||||||
|
if scene=="play"and setting.virtualkeySwitch then
|
||||||
|
local t=onVirtualkey(x,y)
|
||||||
|
if t then
|
||||||
|
pressKey(t)
|
||||||
|
end
|
||||||
|
elseif scene=="setting3"then
|
||||||
|
sel=nil
|
||||||
|
for K=1,#virtualkey do
|
||||||
|
local b=virtualkey[K]
|
||||||
|
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||||
|
sel=K
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function love.touchreleased(id,x,y)
|
||||||
|
if id==touching then
|
||||||
|
touching=nil
|
||||||
|
if Buttons.sel then
|
||||||
|
local B=Buttons[scene][Buttons.sel]
|
||||||
|
B.code()
|
||||||
|
B.alpha=1
|
||||||
|
Buttons.sel=nil
|
||||||
|
end
|
||||||
|
Buttons.sel=nil
|
||||||
|
mouseShow=false
|
||||||
|
end
|
||||||
|
if scene=="play"and setting.virtualkeySwitch then
|
||||||
|
local t=onVirtualkey(x,y)
|
||||||
|
if t then
|
||||||
|
releaseKey(t)
|
||||||
|
end
|
||||||
|
elseif scene=="setting3"and sel then
|
||||||
|
x,y=convert(x,y)
|
||||||
|
dx,dy=dx*screenK,dy*screenK
|
||||||
|
if sel then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
b[1],b[2]=int(b[1]/snapLevelValue[snapLevel]+.5)*40,int(b[2]/snapLevelValue[snapLevel]+.5)*snapLevelValue[snapLevel]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function love.touchmoved(id,x,y,dx,dy)
|
||||||
|
love.mousemoved(x,y)
|
||||||
|
mouseShow=false
|
||||||
|
if not Buttons.sel then
|
||||||
|
touching=nil
|
||||||
|
end
|
||||||
|
if scene=="play"and setting.virtualkeySwitch then
|
||||||
|
local l=tc.getTouches()
|
||||||
|
for n=1,#virtualkey do
|
||||||
|
local b=virtualkey[n]
|
||||||
|
local p=false
|
||||||
|
for i=1,#l do
|
||||||
|
local x,y=convert(tc.getPosition(l[i]))
|
||||||
|
if(x-b[1])^2+(y-b[2])^2<=b[3]then
|
||||||
|
p=true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not p and players[1].keyPressing then
|
||||||
|
releaseKey(n)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif scene=="setting3"then
|
||||||
|
x,y=convert(x,y)
|
||||||
|
dx,dy=dx*screenK,dy*screenK
|
||||||
|
if sel then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function love.keypressed(i)
|
||||||
|
if keyDown[scene]then keyDown[scene](i)
|
||||||
|
elseif i=="escape"or i=="back"then back()
|
||||||
|
else buttonControl_key(i)
|
||||||
|
end
|
||||||
|
|
||||||
|
if i=="f12"then devMode=true end
|
||||||
|
end
|
||||||
|
function love.keyreleased(i)
|
||||||
|
if keyUp[scene]then keyUp[scene](i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function love.gamepadpressed(joystick,i)
|
||||||
|
if gamepadDown[scene]then return gamepadDown[scene](i)
|
||||||
|
elseif i=="back"then return back()
|
||||||
|
else buttonControl_gamepad(i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function love.gamepadreleased(joystick,i)
|
||||||
|
if gamepadUp[scene]then gamepadUp[scene](i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
--[[
|
||||||
|
function love.joystickpressed(js,k)
|
||||||
|
|
||||||
|
end
|
||||||
|
function love.joystickaxis(js,axis,val)
|
||||||
|
|
||||||
|
end
|
||||||
|
function love.joystickhat(js,hat,dir)
|
||||||
|
|
||||||
|
end
|
||||||
|
]]
|
||||||
|
function love.wheelmoved(x,y)
|
||||||
|
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||||
|
end
|
||||||
|
|
||||||
|
function love.update(dt)
|
||||||
|
--[[
|
||||||
|
if players then
|
||||||
|
for k,v in pairs(players[1])do
|
||||||
|
if rawget(_G,k)then print(k)end
|
||||||
|
end
|
||||||
|
end--check player data flew(debugging)
|
||||||
|
]]
|
||||||
|
for i=#BGblock,1,-1 do
|
||||||
|
BGblock[i].y=BGblock[i].y+BGblock[i].v
|
||||||
|
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||||
|
end
|
||||||
|
if setting.bgblock then
|
||||||
|
BGblock.ct=BGblock.ct-1
|
||||||
|
if BGblock.ct==0 then
|
||||||
|
ins(BGblock,getNewBlock())
|
||||||
|
BGblock.ct=rnd(20,30)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
--Background blocks update
|
||||||
|
|
||||||
|
if sceneSwaping then
|
||||||
|
sceneSwaping.time=sceneSwaping.time-1
|
||||||
|
if sceneSwaping.time==sceneSwaping.mid then
|
||||||
|
for i=1,#Buttons[scene]do
|
||||||
|
Buttons[scene][i].alpha=0
|
||||||
|
end--Reset buttons' state
|
||||||
|
game[sceneSwaping.tar]()
|
||||||
|
Buttons.sel=nil
|
||||||
|
elseif sceneSwaping.time==0 then
|
||||||
|
sceneSwaping=nil
|
||||||
|
end
|
||||||
|
elseif Tmr[scene]then
|
||||||
|
Tmr[scene](dt)
|
||||||
|
end
|
||||||
|
--scene swapping & Timer
|
||||||
|
end
|
||||||
|
function love.sendData(data)
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
function love.receiveData(id,data)
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
function love.draw()
|
||||||
|
Pnt.BG[curBG]()
|
||||||
|
gc.setColor(1,1,1,.3)
|
||||||
|
for n=1,#BGblock do
|
||||||
|
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||||
|
local size=BGblock[n].size
|
||||||
|
for i=1,#b do for j=1,#b[1]do
|
||||||
|
if b[i][j]>0 then
|
||||||
|
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||||
|
end
|
||||||
|
end end--Block
|
||||||
|
end
|
||||||
|
if Pnt[scene]then Pnt[scene]()end
|
||||||
|
drawButton()
|
||||||
|
if mouseShow and not touching then
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
gc.draw(mouseIcon,mx,my,nil,nil,nil,10,10)
|
||||||
|
end
|
||||||
|
if sceneSwaping then sceneSwaping.draw()end
|
||||||
|
|
||||||
|
gc.setColor(0,0,0)
|
||||||
|
if screenM>0 then
|
||||||
|
gc.rectangle("fill",0,0,1280,-screenM)
|
||||||
|
gc.rectangle("fill",0,720,1280,screenM)
|
||||||
|
end--Draw black side
|
||||||
|
|
||||||
|
setFont(20)gc.setColor(1,1,1)
|
||||||
|
gc.print(tm.getFPS(),0,700)
|
||||||
|
if devMode then
|
||||||
|
gc.print(gcinfo(),0,680)
|
||||||
|
gc.print(freeRow and #freeRow or 0,0,660)
|
||||||
|
end
|
||||||
|
--if gcinfo()>500 then collectgarbage()end
|
||||||
|
end
|
||||||
|
function love.resize(x,y)
|
||||||
|
screenK=1280/gc.getWidth()
|
||||||
|
screenM=(gc.getHeight()*16/9-gc.getWidth())/2
|
||||||
|
gc.origin()
|
||||||
|
gc.scale(1/screenK,1/screenK)
|
||||||
|
gc.translate(0,screenM)
|
||||||
|
end
|
||||||
|
function love.run()
|
||||||
|
local frameT=Timer()
|
||||||
|
local readyDrawFrame=0
|
||||||
|
tm.step()
|
||||||
|
love.resize(nil,gc.getHeight())
|
||||||
|
game.load()--System scene Launch
|
||||||
|
math.randomseed(os.time()*626)
|
||||||
|
return function()
|
||||||
|
love.event.pump()
|
||||||
|
for name,a,b,c,d,e,f in love.event.poll()do
|
||||||
|
if name=="quit"then return 0 end
|
||||||
|
love.handlers[name](a,b,c,d,e,f)
|
||||||
|
end
|
||||||
|
if focus then
|
||||||
|
tm.step()
|
||||||
|
-- love.receiveData(id,data)
|
||||||
|
love.update(tm.getDelta())
|
||||||
|
readyDrawFrame=readyDrawFrame+setting.frameMul
|
||||||
|
if readyDrawFrame>=100 then
|
||||||
|
readyDrawFrame=readyDrawFrame-100
|
||||||
|
gc.clear()
|
||||||
|
love.draw()
|
||||||
|
gc.present()
|
||||||
|
end
|
||||||
|
if not wd.hasFocus()then
|
||||||
|
focus=false
|
||||||
|
ms.setVisible(true)
|
||||||
|
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||||
|
if scene=="play"then
|
||||||
|
for i=1,#players[1].keyPressing do
|
||||||
|
if players[1].keyPressing[i]then
|
||||||
|
releaseKey(i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
tm.sleep(.2)
|
||||||
|
if wd.hasFocus()then
|
||||||
|
focus=true
|
||||||
|
ms.setVisible(false)
|
||||||
|
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
while Timer()-frameT<1/60 do end
|
||||||
|
frameT=Timer()
|
||||||
|
end
|
||||||
|
end
|
||||||
91
conf.lua
@@ -1,49 +1,48 @@
|
|||||||
function love.conf(t)
|
function love.conf(t)
|
||||||
local X=nil
|
local X=nil
|
||||||
t.identity="Techmino"--The name of the save directory (string)
|
t.identity="Techmino"--The name of the save directory (string)
|
||||||
t.appendidentity=X--Search files in source directory before save directory (boolean)
|
t.appendidentity=X--Search files in source directory before save directory (boolean)
|
||||||
t.version="11.2"
|
t.version="11.1"
|
||||||
t.console=X
|
t.console=X
|
||||||
t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
|
t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
|
||||||
t.externalstorage=X
|
t.gammacorrect=true
|
||||||
t.gammacorrect=true
|
t.audio.mixwithsystem=true--Switch on to keep background music playing
|
||||||
-- t.audio.mixwithsystem=true--Keep background music playing when opening LOVE (boolean, iOS and Android only)
|
|
||||||
|
|
||||||
t.window.title="Techmino"
|
local W=t.window
|
||||||
t.window.icon="/image/icon.png"
|
W.title="Techmino V0.5"
|
||||||
t.window.width=1000
|
W.icon="/image/icon.png"
|
||||||
t.window.height=600
|
W.width,W.height=1280,720
|
||||||
t.window.borderless=X
|
W.borderless=X
|
||||||
t.window.resizable=true
|
W.resizable=true
|
||||||
t.window.minwidth=500
|
W.minwidth,W.minheight=640,360
|
||||||
t.window.minheight=300
|
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||||
t.window.fullscreen=X
|
W.fullscreen=X
|
||||||
t.window.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
W.vsync=X--0 to set ∞fps
|
||||||
t.window.vsync=0
|
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||||
t.window.msaa=0--The number of samples to use with multi-sampled antialiasing (number)
|
W.depth=X--The number of bits per sample in the depth buffer
|
||||||
t.window.depth=nil--The number of bits per sample in the depth buffer
|
W.stencil=8--The number of bits per sample in the stencil buffer
|
||||||
t.window.stencil=nil--The number of bits per sample in the stencil buffer
|
W.display=1--Monitor ID
|
||||||
t.window.display=1--Index of the monitor to show the window in (number)
|
W.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
|
||||||
t.window.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
|
W.x,W.y=nil
|
||||||
t.window.x=nil
|
|
||||||
t.window.y=nil
|
local M=t.modules
|
||||||
|
M.window=true
|
||||||
t.modules.audio=true
|
M.system=true
|
||||||
t.modules.data=true
|
M.audio=true
|
||||||
t.modules.event=true
|
M.data=true
|
||||||
t.modules.font=true
|
M.event=true
|
||||||
t.modules.graphics=true
|
M.font=true
|
||||||
t.modules.image=true
|
M.graphics=true
|
||||||
t.modules.joystick=X
|
M.image=true
|
||||||
t.modules.keyboard=true
|
M.joystick=true
|
||||||
t.modules.math=true
|
M.keyboard=true
|
||||||
t.modules.mouse=true
|
M.math=true
|
||||||
t.modules.physics=X
|
M.mouse=true
|
||||||
t.modules.sound=true
|
M.sound=true
|
||||||
t.modules.system=true
|
M.timer=true
|
||||||
t.modules.thread=X
|
M.touch=true
|
||||||
t.modules.timer=true
|
|
||||||
t.modules.touch=X
|
M.physics=X
|
||||||
t.modules.video=X
|
M.thread=X
|
||||||
t.modules.window=true
|
M.video=X
|
||||||
end
|
end
|
||||||
57
control.lua
@@ -1,57 +0,0 @@
|
|||||||
function love.mousemoved(x,y)
|
|
||||||
x,y=mouseConvert(x,y)
|
|
||||||
mx,my=x,y
|
|
||||||
Buttons.sel=nil
|
|
||||||
for i=1,#Buttons[scene]do
|
|
||||||
local B=Buttons[scene][i]
|
|
||||||
if not(B.hide and B.hide())then
|
|
||||||
if abs(x-B.x)<B.w*.5 and abs(y-B.y)<B.h*.5 then
|
|
||||||
Buttons.sel=B
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if not Buttons.sel then Buttons.pressing=0 end
|
|
||||||
end
|
|
||||||
function love.mousepressed(x,y,k)
|
|
||||||
x,y=mouseConvert(x,y)
|
|
||||||
if mouseDown[scene]then mouseDown[scene](x,y,k)end
|
|
||||||
if k==1 then
|
|
||||||
if not sceneSwaping and Buttons.sel then
|
|
||||||
local B=Buttons.sel
|
|
||||||
if B.hold then Buttons.pressing=max(Buttons.pressing,1)end
|
|
||||||
B.code()
|
|
||||||
B.alpha=1
|
|
||||||
Buttons.sel=nil
|
|
||||||
love.mousemoved(mx,my)
|
|
||||||
SFX("button")
|
|
||||||
end
|
|
||||||
elseif k==3 then
|
|
||||||
back()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function love.mousereleased(x,y,k)
|
|
||||||
Buttons.pressing=0
|
|
||||||
end
|
|
||||||
--[[
|
|
||||||
function love.touchpressed(id,x,y)
|
|
||||||
local i=love.touch.getTouches
|
|
||||||
if #i==1 then
|
|
||||||
love.mousemoved(x,y)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function love.touchrealeased(id,x,y)
|
|
||||||
love.mousepressed(x,y,1)
|
|
||||||
end]]
|
|
||||||
function love.keypressed(i)
|
|
||||||
if keyDown[scene]then keyDown[scene](i)
|
|
||||||
elseif i=="escape"then back()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function love.keyreleased(i)
|
|
||||||
if keyUp[scene]then keyUp[scene](i)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function love.wheelmoved(x,y)
|
|
||||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
|
||||||
end
|
|
||||||
@@ -2,7 +2,6 @@ game={}
|
|||||||
function game.load()
|
function game.load()
|
||||||
scene="load"
|
scene="load"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
mouseShow=true
|
|
||||||
loading=1--Loading mode
|
loading=1--Loading mode
|
||||||
loadnum=1--Loading counter
|
loadnum=1--Loading counter
|
||||||
loadprogress=0--Loading bar
|
loadprogress=0--Loading bar
|
||||||
@@ -10,24 +9,26 @@ end
|
|||||||
function game.intro()
|
function game.intro()
|
||||||
scene="intro"
|
scene="intro"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
mouseShow=true
|
|
||||||
end
|
end
|
||||||
function game.main()
|
function game.main()
|
||||||
scene="main"
|
scene="main"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
mouseShow=true
|
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
|
collectgarbage()
|
||||||
end
|
end
|
||||||
function game.mode()
|
function game.mode()
|
||||||
|
saveData()
|
||||||
|
modeSel=modeSel or 1
|
||||||
scene="mode"
|
scene="mode"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
mouseShow=true
|
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
end
|
end
|
||||||
function game.play()
|
function game.play()
|
||||||
scene="play"
|
scene="play"
|
||||||
--curBG="game1"
|
--curBG="game1"
|
||||||
SFX("ready")
|
resetGameData()
|
||||||
|
sysSFX("ready")
|
||||||
|
mouseShow=false
|
||||||
end
|
end
|
||||||
function game.setting()
|
function game.setting()
|
||||||
scene="setting"
|
scene="setting"
|
||||||
@@ -37,9 +38,21 @@ end
|
|||||||
function game.setting2()
|
function game.setting2()
|
||||||
scene="setting2"
|
scene="setting2"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
keyssetting=nil
|
curBoard=1
|
||||||
|
keyboardSet=1
|
||||||
|
joystickSet=1
|
||||||
|
keyboardSetting=false
|
||||||
|
joystickSetting=false
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
end
|
end--Control settings
|
||||||
|
function game.setting3()
|
||||||
|
scene="setting3"
|
||||||
|
curBG="game1"
|
||||||
|
sel=nil
|
||||||
|
keyssetting=nil
|
||||||
|
snapLevel=1
|
||||||
|
BGM("blank")
|
||||||
|
end--Touch setting
|
||||||
function game.help()
|
function game.help()
|
||||||
scene="help"
|
scene="help"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
|
|||||||
487
gamefunc.lua
Normal file
@@ -0,0 +1,487 @@
|
|||||||
|
function resetGameData()
|
||||||
|
players={alive={}}
|
||||||
|
royaleMode=false
|
||||||
|
loadmode[gamemode]()
|
||||||
|
|
||||||
|
frame=0
|
||||||
|
count=179
|
||||||
|
FX.beam={}
|
||||||
|
for i=1,#PTC.dust do PTC.dust[i]:release()end
|
||||||
|
for i=1,#players do
|
||||||
|
PTC.dust[i]=PTC.dust[0]:clone()
|
||||||
|
PTC.dust[i]:start()
|
||||||
|
end
|
||||||
|
for i=1,#virtualkey do
|
||||||
|
virtualkey[i].press=false
|
||||||
|
end
|
||||||
|
stat.game=stat.game+1
|
||||||
|
|
||||||
|
freeRow={}
|
||||||
|
collectgarbage()
|
||||||
|
for i=1,50*#players do
|
||||||
|
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function createPlayer(id,x,y,size,AIspeed,data)
|
||||||
|
players[id]={id=id}
|
||||||
|
ins(players.alive,id)
|
||||||
|
local P=players[id]
|
||||||
|
P.index={__index=P}
|
||||||
|
P.x,P.y,P.size=x,y,size or 1
|
||||||
|
P.small=P.size<.3
|
||||||
|
|
||||||
|
if AIspeed then
|
||||||
|
P.ai={
|
||||||
|
controls={},
|
||||||
|
controlDelay=60,
|
||||||
|
controlDelay0=AIspeed,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
P.alive=true
|
||||||
|
P.control=false
|
||||||
|
P.timing=false
|
||||||
|
P.time=0
|
||||||
|
P.cstat={key=0,piece=0,row=0,atk=0,tetris=0}--Current gamestat
|
||||||
|
P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
|
||||||
|
P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
|
||||||
|
|
||||||
|
P.field,P.visTime,P.atkBuffer={},{},{}
|
||||||
|
P.badge,P.strength,P.lastRecv=0,0,nil
|
||||||
|
|
||||||
|
P.gameEnv={}--Game setting vars,like dropDelay setting
|
||||||
|
for k,v in pairs(gameEnv0)do
|
||||||
|
if data and data[k]~=nil then
|
||||||
|
P.gameEnv[k]=data[k]
|
||||||
|
elseif modeEnv[k]~=nil then
|
||||||
|
P.gameEnv[k]=modeEnv[k]
|
||||||
|
elseif setting[k]~=nil then
|
||||||
|
P.gameEnv[k]=setting[k]
|
||||||
|
else
|
||||||
|
P.gameEnv[k]=v
|
||||||
|
end
|
||||||
|
end--reset current game settings
|
||||||
|
|
||||||
|
P.hn,P.hb,P.holded=0,{{}},false
|
||||||
|
P.nxt,P.nb={},{}
|
||||||
|
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
|
||||||
|
P.freshTime=0
|
||||||
|
P.lastSpin=false
|
||||||
|
|
||||||
|
local bag1={1,2,3,4,5,6,7}
|
||||||
|
for i=1,7 do
|
||||||
|
P.nxt[i]=rem(bag1,rnd(#bag1))
|
||||||
|
P.nb[i]=blocks[P.nxt[i]][0]
|
||||||
|
end--First bag
|
||||||
|
|
||||||
|
if P.gameEnv.sequence==1 then P.bag={}--Bag7
|
||||||
|
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nxt[i+3]end--History4
|
||||||
|
elseif P.gameEnv.sequence==3 then--Pure random
|
||||||
|
end
|
||||||
|
P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
|
||||||
|
P.freshNext=randomMethod[P.gameEnv.sequence]
|
||||||
|
P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
|
||||||
|
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
|
||||||
|
P.moving,P.downing=0,0
|
||||||
|
P.waiting,P.falling=0,0
|
||||||
|
P.clearing={}
|
||||||
|
P.fieldBeneath=0
|
||||||
|
|
||||||
|
P.combo=0
|
||||||
|
P.b2b=0
|
||||||
|
P.b2b1=0
|
||||||
|
|
||||||
|
P.counter=0
|
||||||
|
P.result=nil--string,"win"/"lose"
|
||||||
|
P.task={}
|
||||||
|
P.bonus={}
|
||||||
|
end
|
||||||
|
function showText(text,type,font,dy,inf)
|
||||||
|
if not P.small then
|
||||||
|
ins(P.bonus,{t=0,text=text,draw=FX[type],font=font,dy=dy or 0,inf=inf,solid=inf})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function createBeam(s,r,lv)--Player id
|
||||||
|
S,R=players[s],players[r]
|
||||||
|
local x1,y1,x2,y2
|
||||||
|
if S.small then
|
||||||
|
x1,y1=S.x+(30*(cx+sc[2]-1)+15)*S.size,S.y+(600-30*(cy+sc[1]-1)+15)*S.size
|
||||||
|
else
|
||||||
|
x1,y1=S.x+(30*(cx+sc[2]-1)-30+15+150)*S.size,S.y+(600-30*(cy+sc[1]-1)+15+70)*S.size
|
||||||
|
end
|
||||||
|
if R.small then
|
||||||
|
x2,y2=R.x+150*R.size,R.y+300*R.size
|
||||||
|
else
|
||||||
|
x2,y2=R.x+308*R.size,R.y+450*R.size
|
||||||
|
end
|
||||||
|
ins(FX.beam,{x1,y1,x2,y2,t=0,lv=lv})
|
||||||
|
end
|
||||||
|
function throwBadge(s,r,amount)--Player id
|
||||||
|
s,r=players[s],players[r]
|
||||||
|
local x1,y1,x2,y2
|
||||||
|
if s.small then
|
||||||
|
x1,y1=s.x+150*s.size,s.y+300*s.size
|
||||||
|
else
|
||||||
|
x1,y1=s.x+308*s.size,s.y+450*s.size
|
||||||
|
end
|
||||||
|
if r.small then
|
||||||
|
x2,y2=r.x+150*r.size,r.y+300*r.size
|
||||||
|
else
|
||||||
|
x2,y2=r.x+308*r.size,r.y+450*r.size
|
||||||
|
end
|
||||||
|
ins(FX.badge,{x1,y1,x2,y2,t=0,size=(10+min(amount,10))*.1})
|
||||||
|
end
|
||||||
|
function freshgho()
|
||||||
|
if not P.gameEnv._20G then
|
||||||
|
P.y_img=P.cy>#field+1 and #field+1 or P.cy
|
||||||
|
while not ifoverlap(cb,cx,y_img-1)do
|
||||||
|
P.y_img=P.y_img-1
|
||||||
|
end
|
||||||
|
else
|
||||||
|
while not ifoverlap(cb,cx,cy-1)do
|
||||||
|
P.cy=P.cy-1
|
||||||
|
P.spinLast=false
|
||||||
|
end
|
||||||
|
P.y_img=P.cy
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function freshLockDelay()
|
||||||
|
if P.lockDelay<gameEnv.lock and P.freshTime<=gameEnv.freshLimit then
|
||||||
|
P.lockDelay=gameEnv.lock
|
||||||
|
P.freshTime=P.freshTime+1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function ifoverlap(bk,x,y)
|
||||||
|
if x<1 or x+#bk[1]>11 or y<1 then return true end
|
||||||
|
if y>#field then return nil end
|
||||||
|
for i=1,#bk do for j=1,#bk[1]do
|
||||||
|
if field[y+i-1]and bk[i][j]>0 and field[y+i-1][x+j-1]>0 then return true end
|
||||||
|
end end
|
||||||
|
end
|
||||||
|
function ckfull(i)
|
||||||
|
for j=1,10 do if field[i][j]==0 then return nil end end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
function checkrow(s,num)--(cy,r)
|
||||||
|
local c=0--rows cleared
|
||||||
|
for i=s,s+num-1 do if ckfull(i)then
|
||||||
|
ins(clearing,1,i)
|
||||||
|
P.falling=gameEnv.fall
|
||||||
|
c=c+1--row cleared+1
|
||||||
|
for k=1,250 do
|
||||||
|
PTC.dust[P.id]:setPosition(rnd(300),600-30*i+rnd(30))
|
||||||
|
PTC.dust[P.id]:emit(1)
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
return c
|
||||||
|
end
|
||||||
|
function solid(x,y)
|
||||||
|
if x<1 or x>10 or y<1 then return true end
|
||||||
|
if y>#field then return false end
|
||||||
|
return field[y][x]>0
|
||||||
|
end
|
||||||
|
function resetblock()
|
||||||
|
P.holded=false
|
||||||
|
P.spinLast=false
|
||||||
|
P.freshNext()
|
||||||
|
P.sc,P.dir=scs[bn][0],0
|
||||||
|
P.r,P.c=#cb,#cb[1]
|
||||||
|
P.cx,P.cy=blockPos[bn],21+ceil(fieldBeneath/30)
|
||||||
|
P.dropDelay,P.lockDelay,P.freshTime=gameEnv.drop,gameEnv.lock,0
|
||||||
|
|
||||||
|
if keyPressing[8]then hold(true)end
|
||||||
|
if abs(moving)-gameEnv.das>1 then
|
||||||
|
if not ifoverlap(cb,cx+sgn(moving),cy)then
|
||||||
|
P.cx=cx+sgn(moving)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if keyPressing[3]then spin(1,true)end
|
||||||
|
if keyPressing[4]then spin(-1,true)end
|
||||||
|
if keyPressing[5]then spin(2,true)end
|
||||||
|
|
||||||
|
if ifoverlap(cb,cx,cy)then lock()Event.gameover.lose()end
|
||||||
|
freshgho()
|
||||||
|
if keyPressing[6]then act.hardDrop()P.keyPressing[6]=false end
|
||||||
|
end
|
||||||
|
function pressKey(i,player)
|
||||||
|
P=player or players[1]
|
||||||
|
setmetatable(_G,P.index)
|
||||||
|
P.keyPressing[i]=true
|
||||||
|
if i==9 then
|
||||||
|
act.restart()
|
||||||
|
elseif alive then
|
||||||
|
if control and waiting<=0 then
|
||||||
|
act[actName[i]]()
|
||||||
|
if i>2 and i<6 then keyPressing[i]=false end
|
||||||
|
elseif i==1 then
|
||||||
|
P.moving=-1
|
||||||
|
elseif i==2 then
|
||||||
|
P.moving=1
|
||||||
|
end
|
||||||
|
|
||||||
|
ins(keyTime,1,frame)rem(keyTime,11)
|
||||||
|
cstat.key=cstat.key+1
|
||||||
|
if not player then stat.key=stat.key+1 end
|
||||||
|
--Key count
|
||||||
|
end
|
||||||
|
-- if playmode=="recording"then ins(rec,{i,frame})end
|
||||||
|
end
|
||||||
|
function releaseKey(i,player)
|
||||||
|
P=player or players[1]
|
||||||
|
setmetatable(_G,P.index)
|
||||||
|
P.keyPressing[i]=false
|
||||||
|
-- if playmode=="recording"then ins(rec,{-i,frame})end
|
||||||
|
end
|
||||||
|
function spin(d,ifpre)
|
||||||
|
if bn==6 then
|
||||||
|
freshgho()--May cancel spinLast
|
||||||
|
freshLockDelay()
|
||||||
|
SFX(ifpre and"prerotate"or ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and"rotatekick"or"rotate")
|
||||||
|
if id==1 then
|
||||||
|
stat.rotate=stat.rotate+1
|
||||||
|
end
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
local icb=blocks[bn][(dir+d)%4]
|
||||||
|
local isc=d==1 and{c-sc[2]+1,sc[1]}or d==-1 and{sc[2],r-sc[1]+1}or{r-sc[1]+1,c-sc[2]+1}
|
||||||
|
local ir,ic=#icb,#icb[1]
|
||||||
|
local ix,iy=cx+sc[2]-isc[2],cy+sc[1]-isc[1]
|
||||||
|
local t--succssful num
|
||||||
|
local iki=TRS[bn][dir*10+(dir+d)%4]
|
||||||
|
for i=1,#iki do
|
||||||
|
if not ifoverlap(icb,ix+iki[i][1],iy+iki[i][2])then
|
||||||
|
ix,iy=ix+iki[i][1],iy+iki[i][2]
|
||||||
|
t=i
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if t then
|
||||||
|
P.cx,P.cy=ix,iy
|
||||||
|
P.sc,P.cb=isc,icb
|
||||||
|
P.r,P.c=ir,ic
|
||||||
|
P.dir=(dir+d)%4
|
||||||
|
P.spinLast=t
|
||||||
|
freshgho()--May cancel spinLast
|
||||||
|
freshLockDelay()
|
||||||
|
SFX(ifpre and"prerotate"or ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and"rotatekick"or"rotate")
|
||||||
|
if id==1 then
|
||||||
|
stat.rotate=stat.rotate+1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function hold(ifpre)
|
||||||
|
if not holded and waiting<=0 and gameEnv.hold then
|
||||||
|
P.hn,P.bn=bn,hn
|
||||||
|
P.hb,P.cb=blocks[hn][0],hb
|
||||||
|
|
||||||
|
if bn==0 then freshNext()end
|
||||||
|
P.sc,P.dir=scs[bn][0],0
|
||||||
|
P.r,P.c=#cb,#cb[1]
|
||||||
|
P.cx,P.cy=blockPos[bn],21+ceil(fieldBeneath/30)
|
||||||
|
|
||||||
|
if abs(moving)-gameEnv.das>1 then
|
||||||
|
if not ifoverlap(cb,cx+sgn(moving),cy)then
|
||||||
|
P.cx=cx+sgn(moving)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
freshgho()
|
||||||
|
P.dropDelay,P.lockDelay,P.freshTime=gameEnv.drop,gameEnv.lock,0
|
||||||
|
if ifoverlap(cb,cx,cy) then lock()Event.gameover.lose()end
|
||||||
|
P.holded=true
|
||||||
|
SFX(ifpre and"prehold"or"hold")
|
||||||
|
if id==1 then
|
||||||
|
stat.hold=stat.hold+1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function drop()
|
||||||
|
if cy==y_img then
|
||||||
|
ins(dropTime,1,frame)rem(dropTime,11)--update speed dial
|
||||||
|
P.waiting=gameEnv.wait
|
||||||
|
|
||||||
|
local dospin=bn~=6 and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and ifoverlap(cb,cx,cy+1)and 1 or 0
|
||||||
|
if bn<6 and spinLast then
|
||||||
|
local x,y=cx+sc[2]-1,cy+sc[1]-1
|
||||||
|
local c=0
|
||||||
|
if solid(x-1,y+1)then c=c+1 end
|
||||||
|
if solid(x+1,y+1)then c=c+1 end
|
||||||
|
if c>0 then
|
||||||
|
if solid(x-1,y-1)then c=c+1 end
|
||||||
|
if solid(x+1,y-1)then c=c+1 end
|
||||||
|
if c>2 then
|
||||||
|
dospin=dospin+(spinLast==2 and 1 or 2)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end--Three point
|
||||||
|
if dospin==0 then dospin=false end
|
||||||
|
lock()
|
||||||
|
local cc,csend,exblock,sendTime=checkrow(cy,r),0,0,0--Currect clear&send&sendTime
|
||||||
|
local mini=bn~=7 and dospin==1 and cc<3 and cc<r
|
||||||
|
|
||||||
|
P.combo=P.combo+1--combo=0 is under
|
||||||
|
if cc==4 then
|
||||||
|
if b2b>480 then
|
||||||
|
showText("Tetris B2B2B","fly",70)
|
||||||
|
csend=6
|
||||||
|
exblock=exblock+2
|
||||||
|
elseif b2b>=100 then
|
||||||
|
showText("Tetris B2B","drive",70)
|
||||||
|
csend=5
|
||||||
|
exblock=exblock+1
|
||||||
|
else
|
||||||
|
showText("Tetris","stretch",80)
|
||||||
|
csend=4
|
||||||
|
end
|
||||||
|
P.b2b=P.b2b+100
|
||||||
|
sendTime=60
|
||||||
|
P.cstat.tetris=P.cstat.tetris+1
|
||||||
|
elseif cc>0 then
|
||||||
|
if dospin then
|
||||||
|
if b2b>480 then
|
||||||
|
showText(spinName[cc][bn].." B2B2B","spin",40)
|
||||||
|
csend=b2bATK[cc]+1
|
||||||
|
exblock=exblock+1
|
||||||
|
elseif b2b>=100 then
|
||||||
|
showText(spinName[cc][bn].." B2B","spin",40)
|
||||||
|
csend=b2bATK[cc]
|
||||||
|
else
|
||||||
|
showText(spinName[cc][bn],"spin",50)
|
||||||
|
csend=2*cc
|
||||||
|
end
|
||||||
|
sendTime=20+csend*20
|
||||||
|
if mini then
|
||||||
|
showText("Mini","drive",40,10)
|
||||||
|
sendTime=sendTime+60
|
||||||
|
P.b2b=P.b2b+90+10*cc
|
||||||
|
else
|
||||||
|
P.b2b=P.b2b+70+30*cc
|
||||||
|
end
|
||||||
|
SFX(spin_n[cc])
|
||||||
|
if id==1 then
|
||||||
|
stat.spin=stat.spin+1
|
||||||
|
end
|
||||||
|
elseif #clearing<#field then
|
||||||
|
P.b2b=P.b2b-300
|
||||||
|
showText(clearName[cc],"appear",50)
|
||||||
|
csend=cc-1
|
||||||
|
sendTime=20+csend*20
|
||||||
|
end
|
||||||
|
else
|
||||||
|
P.combo=0
|
||||||
|
if dospin then
|
||||||
|
showText(spinName[0][bn],"appear",50)
|
||||||
|
SFX("spin_0")
|
||||||
|
P.b2b=b2b+40
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if cc>0 and #clearing==#field then
|
||||||
|
showText("Perfect Clear","flicker",70,-80)
|
||||||
|
csend=csend+5
|
||||||
|
exblock=exblock+2
|
||||||
|
sendTime=sendTime+30
|
||||||
|
SFX("perfectclear")
|
||||||
|
P.b2b=b2b+150
|
||||||
|
end
|
||||||
|
|
||||||
|
csend=csend+(renATK[combo]or 4)
|
||||||
|
if combo>2 then
|
||||||
|
showText(renName[min(combo,20)],combo<10 and"appear"or"flicker",20+combo*3,60)
|
||||||
|
end
|
||||||
|
sendTime=sendTime+20*combo
|
||||||
|
if cc>0 then
|
||||||
|
SFX(clear_n[cc])
|
||||||
|
SFX(ren_n[min(combo,11)])
|
||||||
|
end
|
||||||
|
P.b2b=max(min(b2b,600),0)
|
||||||
|
|
||||||
|
if csend>0 then
|
||||||
|
if exblock then exblock=int(exblock*(1+P.strength*.25))end
|
||||||
|
csend=csend*(1+P.strength*.25)
|
||||||
|
if mini then csend=csend end
|
||||||
|
csend=int(csend)
|
||||||
|
--Buffs
|
||||||
|
|
||||||
|
stat.atk=stat.atk+csend
|
||||||
|
P.cstat.atk=P.cstat.atk+csend
|
||||||
|
--ATK statistics
|
||||||
|
|
||||||
|
while csend>0 and P.atkBuffer[1]do
|
||||||
|
if exblock>0 then
|
||||||
|
exblock=exblock-1
|
||||||
|
else
|
||||||
|
csend=csend-1
|
||||||
|
end
|
||||||
|
P.atkBuffer[1].amount=P.atkBuffer[1].amount-1
|
||||||
|
if P.atkBuffer[1].amount==0 then
|
||||||
|
rem(P.atkBuffer,1)
|
||||||
|
end
|
||||||
|
if P.atkBuffer[1]and csend==0 then
|
||||||
|
local s=P.atkBuffer[1].amount
|
||||||
|
P.atkBuffer[1].lv=s<4 and 1 or s<7 and 2 or 3
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if csend>0 then
|
||||||
|
showText(csend,"appear",30,50)
|
||||||
|
if #players.alive>1 then
|
||||||
|
garbageSend(P.id,csend,sendTime)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif cc==0 then
|
||||||
|
garbageRelease()
|
||||||
|
end--Send attack
|
||||||
|
if id==1 then
|
||||||
|
stat.piece,stat.row=stat.piece+1,stat.row+cc
|
||||||
|
end
|
||||||
|
P.cstat.piece,P.cstat.row=P.cstat.piece+1,P.cstat.row+cc
|
||||||
|
if P.cstat.row>=gameEnv.target then
|
||||||
|
gameEnv.reach()
|
||||||
|
if control then SFX("reach")end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
P.cy=cy-1
|
||||||
|
P.spinLast=false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function lock()
|
||||||
|
for i=1,r do
|
||||||
|
local y=cy+i-1
|
||||||
|
if not P.field[y]then P.field[y],P.visTime[y]=getNewRow(),getNewRow()end
|
||||||
|
for j=1,c do
|
||||||
|
if cb[i][j]~=0 then
|
||||||
|
P.field[y][cx+j-1]=P.bn
|
||||||
|
P.visTime[y][cx+j-1]=P.showTime
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function garbageSend(sender,send,time)
|
||||||
|
local pos,r=rnd(10)
|
||||||
|
local level=send<4 and 1 or send<7 and 2 or 3
|
||||||
|
repeat
|
||||||
|
r=players.alive[rnd(#players.alive)]
|
||||||
|
until r~=P.id
|
||||||
|
createBeam(sender,r,level)
|
||||||
|
ins(players[r].atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=level})
|
||||||
|
players[r].lastRecv=sender
|
||||||
|
sort(players[r].atkBuffer,timeSort)
|
||||||
|
end
|
||||||
|
function garbageRelease()
|
||||||
|
local t=P.showTime*2
|
||||||
|
for i=1,#P.atkBuffer do
|
||||||
|
local atk=P.atkBuffer[i]
|
||||||
|
if not atk.sent and atk.countdown==0 then
|
||||||
|
for j=1,atk.amount do
|
||||||
|
ins(P.field,1,getNewRow(13))
|
||||||
|
ins(P.visTime,1,getNewRow(t))
|
||||||
|
for k=1,#atk do
|
||||||
|
P.field[1][atk[k]]=0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
atk.sent=true
|
||||||
|
atk.time=0
|
||||||
|
P.fieldBeneath=P.fieldBeneath+atk.amount*30
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
BIN
image/BG/1.png
|
Before Width: | Height: | Size: 9.3 KiB |
BIN
image/BG/bg1.jpg
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
BIN
image/BG/bg2.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
image/block.png
|
Before Width: | Height: | Size: 5.1 KiB |
BIN
image/block/1/1.png
Normal file
|
After Width: | Height: | Size: 463 B |
BIN
image/block/1/10.png
Normal file
|
After Width: | Height: | Size: 659 B |
BIN
image/block/1/11.png
Normal file
|
After Width: | Height: | Size: 578 B |
BIN
image/block/1/12.png
Normal file
|
After Width: | Height: | Size: 575 B |
BIN
image/block/1/13.png
Normal file
|
After Width: | Height: | Size: 441 B |
BIN
image/block/1/2.png
Normal file
|
After Width: | Height: | Size: 584 B |
BIN
image/block/1/3.png
Normal file
|
After Width: | Height: | Size: 577 B |
BIN
image/block/1/4.png
Normal file
|
After Width: | Height: | Size: 586 B |
BIN
image/block/1/5.png
Normal file
|
After Width: | Height: | Size: 533 B |
BIN
image/block/1/6.png
Normal file
|
After Width: | Height: | Size: 635 B |
BIN
image/block/1/7.png
Normal file
|
After Width: | Height: | Size: 660 B |
BIN
image/block/1/8.png
Normal file
|
After Width: | Height: | Size: 430 B |
BIN
image/block/1/9.png
Normal file
|
After Width: | Height: | Size: 684 B |
BIN
image/icon.gfie
BIN
image/icon.ico
|
Before Width: | Height: | Size: 13 KiB |
BIN
image/mess/atk1.png
Normal file
|
After Width: | Height: | Size: 404 B |
BIN
image/mess/atk2.png
Normal file
|
After Width: | Height: | Size: 882 B |
BIN
image/mess/atk3.png
Normal file
|
After Width: | Height: | Size: 973 B |
BIN
image/mess/badge.png
Normal file
|
After Width: | Height: | Size: 964 B |
BIN
image/mess/dialCircle.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
image/mess/dialNeedle.png
Normal file
|
After Width: | Height: | Size: 452 B |
BIN
image/mess/mouseIcon.png
Normal file
|
After Width: | Height: | Size: 638 B |
BIN
image/mess/spinCenter.png
Normal file
|
After Width: | Height: | Size: 211 B |
BIN
image/mess/title.png
Normal file
|
After Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 201 B |
|
Before Width: | Height: | Size: 48 KiB |
|
Before Width: | Height: | Size: 60 KiB |
BIN
image/virtualkey/hardDrop.png
Normal file
|
After Width: | Height: | Size: 227 B |
BIN
image/virtualkey/hold.png
Normal file
|
After Width: | Height: | Size: 246 B |
BIN
image/virtualkey/moveLeft.png
Normal file
|
After Width: | Height: | Size: 219 B |
BIN
image/virtualkey/moveRight.png
Normal file
|
After Width: | Height: | Size: 219 B |
BIN
image/virtualkey/restart.png
Normal file
|
After Width: | Height: | Size: 243 B |
BIN
image/virtualkey/rotFlip.png
Normal file
|
After Width: | Height: | Size: 262 B |
BIN
image/virtualkey/rotLeft.png
Normal file
|
After Width: | Height: | Size: 241 B |
BIN
image/virtualkey/rotRight.png
Normal file
|
After Width: | Height: | Size: 243 B |
BIN
image/virtualkey/softDrop.png
Normal file
|
After Width: | Height: | Size: 220 B |
436
list.lua
Normal file
@@ -0,0 +1,436 @@
|
|||||||
|
color={
|
||||||
|
red={1,0,0},
|
||||||
|
green={0,1,0},
|
||||||
|
blue={.2,.2,1},
|
||||||
|
yellow={1,1,0},
|
||||||
|
purple={1,0,1},
|
||||||
|
cyan={0,1,1},
|
||||||
|
grey={.6,.6,.6},
|
||||||
|
|
||||||
|
lightRed={1,.5,.5},
|
||||||
|
lightGreen={.5,1,.5},
|
||||||
|
lightBlue={.6,.6,1},
|
||||||
|
lightYellow={1,1,.5},
|
||||||
|
lightPurple={1,.5,1},
|
||||||
|
lightCyan={.5,1,1},
|
||||||
|
lightGrey={.8,.8,.8},
|
||||||
|
|
||||||
|
darkRed={.6,0,0},
|
||||||
|
darkGreen={0,.6,0},
|
||||||
|
darkBlue={0,0,.6},
|
||||||
|
darkYellow={.6,.6,0},
|
||||||
|
darkPurple={.6,0,.6},
|
||||||
|
darkCyan={0,.6,.6},
|
||||||
|
darkGrey={.3,.3,.3},
|
||||||
|
|
||||||
|
white={1,1,1},
|
||||||
|
orange={1,.6,0},
|
||||||
|
}
|
||||||
|
attackColor={
|
||||||
|
{color.red,color.yellow},
|
||||||
|
{color.red,color.purple},
|
||||||
|
{color.blue,color.white},
|
||||||
|
animate={
|
||||||
|
function(t)
|
||||||
|
gc.setColor(1,t,0)
|
||||||
|
end,
|
||||||
|
function(t)
|
||||||
|
gc.setColor(1,0,t)
|
||||||
|
end,
|
||||||
|
function(t)
|
||||||
|
gc.setColor(t,t,1)
|
||||||
|
end,
|
||||||
|
}--3 animation-colorsets of attack buffer bar
|
||||||
|
}
|
||||||
|
frameColor={
|
||||||
|
[0]=color.white,
|
||||||
|
color.green,
|
||||||
|
color.blue,
|
||||||
|
color.purple,
|
||||||
|
color.orange,
|
||||||
|
}
|
||||||
|
blockName={"Z","S","L","J","T","O","I"}
|
||||||
|
blockColor={
|
||||||
|
color.red,
|
||||||
|
color.green,
|
||||||
|
color.orange,
|
||||||
|
color.blue,
|
||||||
|
color.purple,
|
||||||
|
color.yellow,
|
||||||
|
color.cyan,
|
||||||
|
}
|
||||||
|
clearName={"Single","Double","Triple"}
|
||||||
|
spinName={[0]={}}
|
||||||
|
for i=1,3 do
|
||||||
|
spinName[i]={}
|
||||||
|
for j=1,7 do
|
||||||
|
spinName[i][j]=blockName[j].." spin "..clearName[i]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for j=1,7 do
|
||||||
|
spinName[0][j]=blockName[j].." spin"
|
||||||
|
end
|
||||||
|
|
||||||
|
sfx={
|
||||||
|
"button",
|
||||||
|
"ready","start",
|
||||||
|
"move","rotate","rotatekick","hold",
|
||||||
|
"prerotate","prehold",
|
||||||
|
"drop","fall",
|
||||||
|
"reach",
|
||||||
|
"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11",
|
||||||
|
"clear_1","clear_2","clear_3","clear_4",
|
||||||
|
"spin_0","spin_1","spin_2","spin_3",
|
||||||
|
"perfectclear",
|
||||||
|
}
|
||||||
|
bgm={
|
||||||
|
"blank",
|
||||||
|
"way",
|
||||||
|
"race",
|
||||||
|
"push",
|
||||||
|
"reason",
|
||||||
|
}
|
||||||
|
|
||||||
|
prevMenu={
|
||||||
|
load=love.event.quit,
|
||||||
|
ready="mode",
|
||||||
|
play="mode",
|
||||||
|
mode="main",
|
||||||
|
help="main",
|
||||||
|
stat="main",
|
||||||
|
setting=function()
|
||||||
|
saveSetting()
|
||||||
|
gotoScene("main")
|
||||||
|
end,
|
||||||
|
setting2="setting",
|
||||||
|
setting3="setting",
|
||||||
|
intro="quit",
|
||||||
|
main="quit",
|
||||||
|
}
|
||||||
|
|
||||||
|
modeID={"sprint","marathon","zen","solo","death","blind","tetris41","asymsolo","gmroll","p2","p3","p4"}
|
||||||
|
modeName={"Sprint","Marathon","Zen","1v1","Death","Blind","Tetris 41","Asymmetry solo","GM roll","2P","3P","4P"}
|
||||||
|
modeInfo={
|
||||||
|
sprint="Clear 40 Lines",
|
||||||
|
marathon="Clear 200 Lines",
|
||||||
|
zen="Clear 200 Lines without gravity",
|
||||||
|
solo="Beat AI",
|
||||||
|
death="Survive under terrible speed",
|
||||||
|
blind="Invisible board!",
|
||||||
|
tetris41="Melee fight with 40 AIs",
|
||||||
|
asymsolo=" See-->",
|
||||||
|
gmroll="Who want to be the grand master?",
|
||||||
|
p2="2 players game",
|
||||||
|
p3="3 players game",
|
||||||
|
p4="4 players game",
|
||||||
|
}
|
||||||
|
|
||||||
|
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","insLeft","insRight","insDown"}
|
||||||
|
actName_show={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip","Hard Drop:","Soft Drop:","Hold:","Restart:","Instant Left:","Instant Right:","Ins Down:"}
|
||||||
|
blockPos={4,4,4,4,4,5,4}
|
||||||
|
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
|
||||||
|
renName={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB",}
|
||||||
|
b2bATK={3,5,8}
|
||||||
|
|
||||||
|
spin_n={"spin_1","spin_2","spin_3"}
|
||||||
|
clear_n={"clear_1","clear_2","clear_3","clear_4"}
|
||||||
|
ren_n={"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11"}
|
||||||
|
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
||||||
|
|
||||||
|
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||||
|
death_lock={10,9,8,7,6}
|
||||||
|
death_wait={6,5,4,3,2}
|
||||||
|
death_fall={10,8,7,6,5}
|
||||||
|
snapLevelValue={1,10,20,40,80}
|
||||||
|
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}
|
||||||
|
|
||||||
|
act={
|
||||||
|
moveLeft=function(auto)
|
||||||
|
if not auto then P.moving=-1 end
|
||||||
|
if not ifoverlap(cb,cx-1,cy)then
|
||||||
|
P.cx=cx-1
|
||||||
|
freshgho()
|
||||||
|
freshLockDelay()
|
||||||
|
if cy==y_img then SFX("move")end
|
||||||
|
P.spinLast=false
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
moveRight=function(auto)
|
||||||
|
if not auto then P.moving=1 end
|
||||||
|
if not ifoverlap(cb,cx+1,cy)then
|
||||||
|
P.cx=cx+1
|
||||||
|
freshgho()
|
||||||
|
freshLockDelay()
|
||||||
|
if cy==y_img then SFX("move")end
|
||||||
|
P.spinLast=false
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
hardDrop=function()
|
||||||
|
if P.waiting<=0 then
|
||||||
|
if cy~=y_img then
|
||||||
|
P.cy=y_img
|
||||||
|
P.spinLast=false
|
||||||
|
SFX("drop")
|
||||||
|
end
|
||||||
|
drop()
|
||||||
|
P.keyPressing[6]=false
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
softDrop=function()
|
||||||
|
if cy~=y_img then P.cy=cy-1 end
|
||||||
|
P.downing=1
|
||||||
|
end,
|
||||||
|
rotRight=function()spin(1)end,
|
||||||
|
rotLeft=function()spin(-1)end,
|
||||||
|
rotFlip=function()spin(2)end,
|
||||||
|
hold=function()hold()end,
|
||||||
|
--Player movements
|
||||||
|
restart=function()
|
||||||
|
resetGameData()
|
||||||
|
count=60+26--Althour'z neim
|
||||||
|
end,
|
||||||
|
insDown=function()if cy~= y_img then P.cy,P.lockDelay,P.spinLast=y_img,gameEnv.lock,false end end,
|
||||||
|
insLeft=function()while not ifoverlap(cb,cx-1,cy)do P.cx,P.lockDelay=cx-1,gameEnv.lock;freshgho()end end,
|
||||||
|
insRight=function()while not ifoverlap(cb,cx+1,cy)do P.cx,P.lockDelay=cx+1,gameEnv.lock;freshgho()end end,
|
||||||
|
down1=function()if cy~=y_img then P.cy=cy-1 end end,
|
||||||
|
down4=function()for i=1,4 do if cy~=y_img then P.cy=cy-1 else break end end end,
|
||||||
|
quit=function()Event.gameover.lose()end,
|
||||||
|
--System movements
|
||||||
|
}
|
||||||
|
blocks={
|
||||||
|
{[0]={{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}},{{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}}},
|
||||||
|
{[0]={{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}},{{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}}},
|
||||||
|
{[0]={{1,1,1},{0,0,1}},{{1,1},{1,0},{1,0}},{{1,0,0},{1,1,1}},{{0,1},{0,1},{1,1}}},
|
||||||
|
{[0]={{1,1,1},{1,0,0}},{{1,0},{1,0},{1,1}},{{0,0,1},{1,1,1}},{{1,1},{0,1},{0,1}}},
|
||||||
|
{[0]={{1,1,1},{0,1,0}},{{1,0},{1,1},{1,0}},{{0,1,0},{1,1,1}},{{0,1},{1,1},{0,1}}},
|
||||||
|
{[0]={{1,1},{1,1}},{{1,1},{1,1}},{{1,1},{1,1}},{{1,1},{1,1}}},
|
||||||
|
{[0]={{1,1,1,1}},{{1},{1},{1},{1}},{{1,1,1,1}},{{1},{1},{1},{1}}},
|
||||||
|
}
|
||||||
|
scs={
|
||||||
|
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||||
|
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||||
|
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||||
|
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||||
|
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||||
|
{[0]={1.5,1.5},{1.5,1.5},{1.5,1.5},{1.5,1.5},},
|
||||||
|
{[0]={0.5,2.5},{2.5,0.5},{1.5,2.5},{2.5,1.5}},
|
||||||
|
}
|
||||||
|
TRS={
|
||||||
|
[1]={
|
||||||
|
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}},
|
||||||
|
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
|
||||||
|
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||||
|
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||||
|
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||||
|
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
||||||
|
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
||||||
|
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||||
|
[02]={{0,0},{1,0},{-1,0},{0,-1},{0,1}},
|
||||||
|
[20]={{0,0},{-1,0},{1,0},{0,1},{0,-1}},
|
||||||
|
[13]={{0,0},{0,1},{0,-1},{-1,0},{1,0},{0,2}},
|
||||||
|
[31]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
|
||||||
|
},
|
||||||
|
[2]={
|
||||||
|
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||||
|
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||||
|
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||||
|
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||||
|
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||||
|
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
||||||
|
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||||
|
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
|
||||||
|
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||||
|
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||||
|
[13]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
|
||||||
|
[31]={{0,0},{0,1},{0,-1},{-1,0},{1,0},{0,2}},
|
||||||
|
},
|
||||||
|
[5]={
|
||||||
|
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||||
|
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
|
||||||
|
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||||
|
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||||
|
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||||
|
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
||||||
|
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||||
|
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
|
||||||
|
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||||
|
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||||
|
[13]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
|
||||||
|
[31]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}},
|
||||||
|
},
|
||||||
|
[7]={
|
||||||
|
[01]={{0,0},{1,0},{-2,0},{-2,-1},{1,2}},
|
||||||
|
[10]={{0,0},{2,0},{-1,0},{2,1},{-1,-2}},
|
||||||
|
[12]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
|
||||||
|
[21]={{0,0},{-2,0},{1,0},{-2,1},{1,-2}},
|
||||||
|
[23]={{0,0},{2,0},{-1,0},{2,1},{-1,-2}},
|
||||||
|
[32]={{0,0},{-2,0},{1,0},{-2,-1},{1,2}},
|
||||||
|
[30]={{0,0},{1,0},{-2,0},{1,-2},{-2,1}},
|
||||||
|
[03]={{0,0},{-1,0},{2,0},{2,-1},{-1,2}},
|
||||||
|
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||||
|
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||||
|
[13]={{0,0},{0,-1},{-1,0},{1,0},{0,1}},
|
||||||
|
[31]={{0,0},{0,-1},{1,0},{-1,0},{0,1}},
|
||||||
|
}
|
||||||
|
}TRS[3],TRS[4]=TRS[2],TRS[1]
|
||||||
|
|
||||||
|
Buttons={
|
||||||
|
load={},
|
||||||
|
intro={},
|
||||||
|
main={
|
||||||
|
{x=250,y=300,w=330,h=60,rgb=color.red,t="Play",code=function()gotoScene("mode")end,down=2},
|
||||||
|
{x=250,y=380,w=330,h=60,rgb=color.blue,t="Settings",code=function()gotoScene("setting")end,up=1,down=3},
|
||||||
|
{x=165,y=460,w=160,h=60,rgb=color.yellow,t="Help",code=function()gotoScene("help")end,up=2,down=5,right=4},
|
||||||
|
{x=335,y=460,w=160,h=60,rgb=color.cyan,t="Statistics",code=function()gotoScene("stat")end,up=2,down=5,left=3},
|
||||||
|
{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=function()gotoScene("quit")end,up=3},
|
||||||
|
},
|
||||||
|
mode={
|
||||||
|
{x=1000,y=210,w=200,h=140,rgb=color.white,hide=function()return not setting.virtualkeySwitch end,code=function()if modeSel>1 then modeSel=modeSel-1 end end},
|
||||||
|
{x=1000,y=430,w=200,h=140,rgb=color.white,t="v",f=80,hide=function()return not setting.virtualkeySwitch end,code=function()if modeSel<#modeID then modeSel=modeSel+1 end end},
|
||||||
|
{x=1000,y=600,w=180,h=80,rgb=color.green,t="Start",code=function()startGame(modeID[modeSel])end},
|
||||||
|
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()gotoScene("main")end},
|
||||||
|
},
|
||||||
|
play={
|
||||||
|
},
|
||||||
|
setting={--Normal setting
|
||||||
|
{x=330,y=100,w=200,h=60,rgb=color.white,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end,down=3,right=2},
|
||||||
|
{x=540,y=100,w=200,h=60,rgb=color.white,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end,down=5,left=1,right=11},
|
||||||
|
--1,2
|
||||||
|
{x=245,y=180,w=40,h=40,rgb=color.white,t="-",code=function()setting.das=(setting.das-1)%31 end,up=1,down=7,right=4},
|
||||||
|
{x=410,y=180,w=40,h=40,rgb=color.white,t="+",code=function()setting.das=(setting.das+1)%31 end,up=1,down=8,left=3,right=5},
|
||||||
|
{x=460,y=180,w=40,h=40,rgb=color.white,t="-",code=function()setting.arr=(setting.arr-1)%16 end,up=2,down=9,left=4,right=6},
|
||||||
|
{x=625,y=180,w=40,h=40,rgb=color.white,t="+",code=function()setting.arr=(setting.arr+1)%16 end,up=2,down=10,left=5,right=13},
|
||||||
|
--3~6
|
||||||
|
{x=245,y=260,w=40,h=40,rgb=color.white,t="-",code=function()setting.sddas=(setting.sddas-1)%11 end,up=3,down=17,right=8},
|
||||||
|
{x=410,y=260,w=40,h=40,rgb=color.white,t="+",code=function()setting.sddas=(setting.sddas+1)%11 end,up=4,down=17,left=7,right=9},
|
||||||
|
{x=460,y=260,w=40,h=40,rgb=color.white,t="-",code=function()setting.sdarr=(setting.sdarr-1)%6 end,up=5,down=17,left=8,right=10},
|
||||||
|
{x=625,y=260,w=40,h=40,rgb=color.white,t="+",code=function()setting.sdarr=(setting.sdarr+1)%4 end,up=6,down=17,left=9,right=14},
|
||||||
|
--7~10
|
||||||
|
{x=870-90,y=100,w=160,h=60,rgb=color.white,t=function()return setting.sfx and"SFX:on"or"SFX:off"end,code=function()setting.sfx=not setting.sfx end,down=13,left=2,right=12},
|
||||||
|
{x=870+90,y=100,w=160,h=60,rgb=color.white,t=function()return setting.bgm and"BGM:on"or"BGM:off"end,code=function()BGM()setting.bgm=not setting.bgm;BGM("blank")end,down=13,left=11},
|
||||||
|
{x=870,y=180,w=340,h=60,rgb=color.white,t=function()return setting.fullscreen and"Fullscreen:on"or"Fullscreen:off"end,
|
||||||
|
code=function()
|
||||||
|
setting.fullscreen=not setting.fullscreen
|
||||||
|
love.window.setFullscreen(setting.fullscreen)
|
||||||
|
if not setting.fullscreen then
|
||||||
|
love.resize(gc.getWidth(),gc.getHeight())
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
up=11,down=14,left=6
|
||||||
|
},
|
||||||
|
{x=870,y=260,w=340,h=60,rgb=color.white,t=function()return setting.bgblock and"BG animation:on"or"BG animation:off"end,
|
||||||
|
code=function()
|
||||||
|
setting.bgblock=not setting.bgblock
|
||||||
|
if not setting.bgblock then
|
||||||
|
for i=1,116 do
|
||||||
|
BGblockList[i].v=3*BGblockList[i].v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
up=12,down=15,left=10
|
||||||
|
},
|
||||||
|
|
||||||
|
--11~14
|
||||||
|
{x=870,y=340,w=340,h=60,rgb=color.white,t=function()return"frameDraw:"..setting.frameMul.."%"end,code=function()
|
||||||
|
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
||||||
|
if setting.frameMul>100 then setting.frameMul=25 end
|
||||||
|
end,up=14,down=16},
|
||||||
|
{x=870,y=420,w=340,h=60,rgb=color.green,t="Control settings",code=function()gotoScene("setting2")end,up=15,down=17},
|
||||||
|
{x=870,y=500,w=340,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=16,down=18},
|
||||||
|
{x=640,y=640,w=210,h=60,rgb=color.white,t="Save&Back",code=function()back()end,up=17},
|
||||||
|
--15~18
|
||||||
|
},
|
||||||
|
setting2={--Control setting
|
||||||
|
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end},
|
||||||
|
},
|
||||||
|
setting3={--Touch setting
|
||||||
|
{x=640,y=410,w=170,h=80,t="Back",code=function()back()end},
|
||||||
|
{x=640,y=210,w=500,h=80,t=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,code=function()
|
||||||
|
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
||||||
|
end},
|
||||||
|
{x=450,y=310,w=170,h=80,t="Reset",code=function()
|
||||||
|
for K=1,#virtualkey do
|
||||||
|
local b,b0=virtualkey[K],gameEnv0.virtualkey[K]
|
||||||
|
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
|
||||||
|
end--Reset virtualkey
|
||||||
|
end},
|
||||||
|
{x=640,y=310,w=170,h=80,t=function()return snapLevelName[snapLevel]end,code=function()
|
||||||
|
snapLevel=snapLevel%5+1
|
||||||
|
end},
|
||||||
|
{x=830,y=310,w=170,h=80,t=function()return percent0to5[setting.virtualkeyAlpha]end,code=function()
|
||||||
|
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6
|
||||||
|
--Adjust virtualkey alpha
|
||||||
|
end},
|
||||||
|
{x=450,y=410,w=170,h=80,t="Icon",code=function()
|
||||||
|
setting.virtualkeyIcon=not setting.virtualkeyIcon
|
||||||
|
--Switch virtualkey icon
|
||||||
|
end},
|
||||||
|
{x=830,y=410,w=170,h=80,t="Size",code=function()
|
||||||
|
if sel then
|
||||||
|
local b=virtualkey[sel]
|
||||||
|
b[4]=b[4]+10
|
||||||
|
if b[4]==150 then b[4]=40 end
|
||||||
|
b[3]=b[4]^2
|
||||||
|
end
|
||||||
|
end},
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end,right=2},
|
||||||
|
{x=980,y=590,w=230,h=60,rgb=color.white,t="Author's qq",code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left=1},
|
||||||
|
},
|
||||||
|
stat={
|
||||||
|
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
|
||||||
|
},
|
||||||
|
sel=nil,--selected button id(integer)
|
||||||
|
}
|
||||||
|
for k,v in pairs(Buttons)do
|
||||||
|
for i=1,#v do
|
||||||
|
v[i].alpha=0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
virtualkey={
|
||||||
|
{80,720-80,6400,80},--moveLeft
|
||||||
|
{240,720-80,6400,80},--moveRight
|
||||||
|
{1280-240,720-80,6400,80},--rotRight
|
||||||
|
{1280-400,720-80,6400,80},--rotLeft
|
||||||
|
{1280-240,720-240,6400,80},--rotFlip
|
||||||
|
{1280-80,720-80,6400,80},--hardDrop
|
||||||
|
{1280-80,720-240,6400,80},--softDrop
|
||||||
|
{1280-80,720-400,6400,80},--hold
|
||||||
|
{80,80,6400,80},--restart
|
||||||
|
--[[
|
||||||
|
{x=0,y=0,r=0},--toLeft
|
||||||
|
{x=0,y=0,r=0},--toRight
|
||||||
|
{x=0,y=0,r=0},--toDown
|
||||||
|
]]
|
||||||
|
}
|
||||||
|
|
||||||
|
Text={
|
||||||
|
load={"Loading textures","Loading BGM","Loading SFX","Finished",},
|
||||||
|
stat={
|
||||||
|
"Games run:",
|
||||||
|
"Games played:",
|
||||||
|
"Game time:",
|
||||||
|
"Total block used:",
|
||||||
|
"Total rows cleared:",
|
||||||
|
"Total lines sent:",
|
||||||
|
"Total key pressed:",
|
||||||
|
"Total rotate:",
|
||||||
|
"Total hold:",
|
||||||
|
"Total spin:",
|
||||||
|
},
|
||||||
|
help={
|
||||||
|
"I think you don't need \"help\".",
|
||||||
|
"THIS IS NOT TETRIS,and SRS NOT USED.",
|
||||||
|
"But just play like playing TOP/C2/KOS/TGM3",
|
||||||
|
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||||
|
"",
|
||||||
|
"Powered by LOVE2D",
|
||||||
|
"Author:MrZ E-mail:1046101471@qq.com",
|
||||||
|
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
||||||
|
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||||
|
"Special thanks:farter,teatube,flyz,and YOU!!",
|
||||||
|
"Any bugs/suggestions to my E-mail.",
|
||||||
|
},
|
||||||
|
}
|
||||||
713
paint.lua
@@ -1,259 +1,546 @@
|
|||||||
Pnt={BG={}}
|
swapDeck_data={
|
||||||
function Pnt.BG.none()
|
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
||||||
gc.clear(.2,.2,.2)
|
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
||||||
end
|
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
||||||
function Pnt.BG.menu()
|
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
||||||
gc.setLineWidth(40)
|
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
||||||
gc.setColor(1,.9,.9)
|
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
||||||
local t=(Timer()%1)*100
|
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
||||||
for i=-6,9 do
|
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
||||||
gc.line(t+100*i,-50,t+100*i+600,650)
|
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||||
|
}--Block id [ZSLJTOI] ,dir,x,y
|
||||||
|
swap={
|
||||||
|
none={2,1,d=function()end},
|
||||||
|
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||||
|
deck={42,1,d=function()
|
||||||
|
local t=sceneSwaping.time
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
if t>6 then
|
||||||
|
for i=1,43-t do
|
||||||
|
local bn=swapDeck_data[i][1]
|
||||||
|
local b=blocks[bn][swapDeck_data[i][2]]
|
||||||
|
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||||
|
for y=1,#b do for x=1,#b[1]do
|
||||||
|
if b[y][x]>0 then
|
||||||
|
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
gc.clear(1,1,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
},
|
||||||
|
}--Scene swapping animations
|
||||||
|
FX={
|
||||||
|
flash=0,--Black screen(frame)
|
||||||
|
shake=0,--Screen shake(frame)
|
||||||
|
beam={},--Attack beam
|
||||||
|
badge={},--badge thrown
|
||||||
|
appear=function(t,a)
|
||||||
|
setFont(t.font)
|
||||||
|
gc.setColor(1,1,1,a)
|
||||||
|
mStr(t.text,150,250-t.font*.5+t.dy)
|
||||||
|
end,
|
||||||
|
fly=function(t,a)
|
||||||
|
setFont(t.font)
|
||||||
|
gc.setColor(1,1,1,a)
|
||||||
|
mStr(t.text,150+(t.t-15)^3*.005,250-t.font*.5+t.dy)
|
||||||
|
end,
|
||||||
|
stretch=function(t,a)
|
||||||
|
gc.push("transform")
|
||||||
|
setFont(t.font)
|
||||||
|
gc.translate(150,250+t.dy)
|
||||||
|
gc.setColor(1,1,1,a)
|
||||||
|
if t.t<20 then gc.scale((20-t.t)*.015+1,1)end
|
||||||
|
mStr(t.text,0,-t.font*.5)
|
||||||
|
gc.pop()
|
||||||
|
end,
|
||||||
|
drive=function(t,a)
|
||||||
|
gc.push("transform")
|
||||||
|
setFont(t.font)
|
||||||
|
gc.translate(150,290+t.dy)
|
||||||
|
gc.setColor(1,1,1,a)
|
||||||
|
if t.t<20 then gc.shear((20-t.t)*.05,0)end
|
||||||
|
mStr(t.text,0,-t.font*.5)
|
||||||
|
gc.pop()
|
||||||
|
end,
|
||||||
|
spin=function(t,a)
|
||||||
|
gc.push("transform")
|
||||||
|
setFont(t.font)
|
||||||
|
gc.translate(150,250+t.dy)
|
||||||
|
gc.setColor(1,1,1,a)
|
||||||
|
if t.t<20 then
|
||||||
|
gc.rotate((20-t.t)^2*.0015)
|
||||||
|
end
|
||||||
|
mStr(t.text,0,-t.font*.5)
|
||||||
|
gc.pop()
|
||||||
|
end,
|
||||||
|
flicker=function(t,a)
|
||||||
|
setFont(t.font)
|
||||||
|
gc.setColor(1,1,1,a*(rnd()+.5))
|
||||||
|
mStr(t.text,150,250-t.font*.5+t.dy)
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawButton()
|
||||||
|
for i=1,#Buttons[scene]do
|
||||||
|
local B=Buttons[scene][i]
|
||||||
|
if not(B.hide and B.hide())then
|
||||||
|
local t=i==Buttons.sel and .3 or 0
|
||||||
|
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
||||||
|
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
||||||
|
local C=B.rgb or color.white
|
||||||
|
gc.setColor(C[1],C[2],C[3],B.alpha)
|
||||||
|
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||||
|
gc.setColor(C[1],C[2],C[3],.3)
|
||||||
|
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||||
|
local t=B.t
|
||||||
|
local y0
|
||||||
|
if t then
|
||||||
|
if type(t)=="function"then t=t()end
|
||||||
|
setFont(B.f or 40)
|
||||||
|
y0=B.y-1-currentFont*.5
|
||||||
|
mStr(t,B.x-1,y0)
|
||||||
|
mStr(t,B.x+1,y0)
|
||||||
|
mStr(t,B.x-1,y0+2)
|
||||||
|
mStr(t,B.x+1,y0+2)
|
||||||
|
end
|
||||||
|
gc.setColor(C)
|
||||||
|
if t then
|
||||||
|
mStr(t,B.x,y0+1)
|
||||||
|
end
|
||||||
|
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
gc.setLineWidth(2)
|
|
||||||
end
|
end
|
||||||
function Pnt.BG.game1()
|
function drawDial(x,y,speed)
|
||||||
gc.setColor(1,1,1)
|
|
||||||
gc.draw(background[1],500,300,Timer()*.15,nil,nil,600,600)
|
|
||||||
end
|
|
||||||
function Pnt.BG.game2()
|
|
||||||
gc.setColor(1,.5,.5)
|
|
||||||
gc.draw(background[1],500,300,Timer()*.15,nil,nil,600,600)
|
|
||||||
end
|
|
||||||
function Pnt.BG.game3()
|
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
gc.translate(500,300)
|
gc.translate(x,y)
|
||||||
gc.scale(1,.6)
|
gc.setColor(1,1,1)
|
||||||
gc.setColor(1,.9,.9)
|
mStr(int(speed),0,-14)
|
||||||
gc.setLineWidth(30)
|
gc.draw(dialCircle,0,0,nil,nil,nil,32,32)
|
||||||
local t=(Timer()%1)*60
|
gc.setColor(1,1,1,.6)
|
||||||
for x=0,8 do
|
gc.draw(dialNeedle,0,0,2.0944+(speed<=175 and .020944*speed or 4.712389-52.35988/(speed-125)),nil,nil,5,4)
|
||||||
local d=60*x+t
|
|
||||||
gc.rectangle("line",-d,-d,2*d,2*d)
|
|
||||||
end
|
|
||||||
gc.setLineWidth(2)
|
|
||||||
gc.pop()
|
gc.pop()
|
||||||
end
|
end
|
||||||
function Pnt.BG.game4()
|
function drawPixel(y,x,id,alpha)
|
||||||
local t=215+sin(Timer()*6)*40
|
gc.setColor(1,1,1,alpha)
|
||||||
gc.setColor(255,t,t)
|
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||||
gc.rectangle("fill",0,0,1000,600)
|
|
||||||
end
|
end
|
||||||
function Pnt.BG.game5()
|
function drawVirtualkey(s)
|
||||||
gc.setColor(1,.9,.9)
|
gc.setLineWidth(10)
|
||||||
local t=(Timer()%1)*50
|
if s then
|
||||||
for x=0,20 do
|
for i=1,#virtualkey do
|
||||||
for y=0,12 do
|
gc.setColor(1,s==i and 0 or 1,s==i and 0 or 1,setting.virtualkeyAlpha*.2)
|
||||||
if(x+y)%2==0 then
|
local b=virtualkey[i]
|
||||||
gc.rectangle("fill",50*x-t,50*y-t,50,50)
|
gc.circle("line",b[1],b[2],b[4]-5)
|
||||||
end
|
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
gc.setColor(1,1,1,setting.virtualkeyAlpha*.2)
|
||||||
|
for i=1,#virtualkey do
|
||||||
|
local b=virtualkey[i]
|
||||||
|
gc.circle("line",b[1],b[2],b[4]-5)
|
||||||
|
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Pnt.load()
|
Pnt={BG={}}
|
||||||
if loadprogress then
|
function Pnt.BG.none()
|
||||||
gc.setLineWidth(3)
|
gc.clear(.2,.2,.2)
|
||||||
gc.setColor(.8,.8,.8)
|
|
||||||
gc.rectangle("fill",200,280,loadprogress*600,40)
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
gc.rectangle("line",200,280,600,40)
|
|
||||||
setFont(30)
|
|
||||||
mStr("Loading...",500,285)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
function Pnt.intro()
|
function Pnt.BG.glow()
|
||||||
|
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||||
|
gc.clear(t,t,t)
|
||||||
|
end
|
||||||
|
function Pnt.BG.game1()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(img.title[setting.lang],500,300,nil,nil,nil,250,100)
|
gc.draw(background[1],640,360,Timer()*.15,12,nil,64,64)
|
||||||
|
end
|
||||||
|
function Pnt.BG.game2()
|
||||||
|
gc.setColor(1,.5,.5)
|
||||||
|
gc.draw(background[1],640,360,Timer()*.2,12,nil,64,64)
|
||||||
|
end
|
||||||
|
function Pnt.BG.game3()
|
||||||
|
gc.setColor(.6,.6,1)
|
||||||
|
gc.draw(background[1],640,360,Timer()*.25,12,nil,64,64)
|
||||||
|
end
|
||||||
|
function Pnt.BG.rgb()
|
||||||
|
gc.clear(
|
||||||
|
sin(Timer()*1.2)*.15+.5,
|
||||||
|
sin(Timer()*1.5)*.15+.5,
|
||||||
|
sin(Timer()*1.9)*.15+.5
|
||||||
|
)
|
||||||
|
end
|
||||||
|
function Pnt.BG.strap()
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
local x=Timer()%32*40
|
||||||
|
gc.draw(background[2],x,0,nil,10)
|
||||||
|
gc.draw(background[2],x-1280,0,nil,10)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Pnt.load()
|
||||||
|
gc.setLineWidth(4)
|
||||||
|
gc.setColor(1,1,1,.5)
|
||||||
|
gc.rectangle("fill",340,340,loadprogress*640,40)
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
gc.rectangle("line",340,340,640,40)
|
||||||
|
setFont(30)
|
||||||
|
mStr(Text.load[loading],640,345)
|
||||||
|
setFont(20)
|
||||||
|
mStr("not animation,real loading!",640,392)
|
||||||
end
|
end
|
||||||
function Pnt.main()
|
function Pnt.main()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(img.title[setting.lang],500,120,nil,nil,nil,250,60)
|
setFont(30)
|
||||||
|
gc.print("Alpha V0.6",370,150)
|
||||||
|
gc.print(system,530,110)
|
||||||
|
gc.draw(titleImage,30,30)
|
||||||
|
end
|
||||||
|
function Pnt.mode()
|
||||||
|
if setting.virtualkeySwitch then
|
||||||
|
gc.setColor(.5,.5,.5)
|
||||||
|
gc.draw(charV,1019,249,pi)
|
||||||
|
gc.draw(charV,1021,249,pi)
|
||||||
|
gc.draw(charV,1019,251,pi)
|
||||||
|
gc.draw(charV,1020,251,pi)
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
gc.draw(charV,1020,250,pi)
|
||||||
|
end
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
setFont(30)
|
||||||
|
mStr(modeInfo[modeID[modeSel]],270,300)
|
||||||
|
setFont(80)
|
||||||
|
gc.setColor(color.grey)
|
||||||
|
mStr(modeName[modeSel],643,283)
|
||||||
|
for i=modeSel-2,modeSel+2 do
|
||||||
|
if i>=1 and i<=#modeID then
|
||||||
|
local f=80-abs(i-modeSel)*20
|
||||||
|
gc.setColor(i==modeSel and color.white or abs(i-modeSel)==1 and color.grey or color.darkGrey)
|
||||||
|
setFont(f)
|
||||||
|
mStr(modeName[i],640,320+70*(i-modeSel)-f*.5)
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
function Pnt.play()
|
function Pnt.play()
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
P=players[p]
|
||||||
setmetatable(_G,P.index)
|
setmetatable(_G,P.index)
|
||||||
gc.push("transform")
|
if P.small then
|
||||||
gc.translate(x,y)gc.scale(size)--Scale
|
gc.push("transform")
|
||||||
gc.setColor(0,0,0,.8)gc.rectangle("fill",0,0,620,690)--Black Background
|
gc.translate(x,y)gc.scale(size)--Scale
|
||||||
gc.setLineWidth(3)
|
gc.setColor(0,0,0,.5)gc.rectangle("fill",0,0,300,600)--Black Background
|
||||||
gc.setColor(1,1,1)gc.rectangle("line",0,0,620,690)--Big frame
|
gc.setLineWidth(13)
|
||||||
gc.translate(160,70)
|
gc.stencil(stencil_field_small, "replace",1)
|
||||||
gc.stencil(stencil_field, "replace", 1)
|
gc.translate(0,fieldBeneath)
|
||||||
gc.translate(0,fieldBeneath)
|
gc.setStencilTest("equal",1)
|
||||||
love.graphics.setStencilTest("equal",1)
|
for j=1,#field do
|
||||||
for j=1,#field do
|
if falling<=0 or without(clearing,j)then
|
||||||
if falling<=0 or without(clearing,j)then
|
for i=1,10 do
|
||||||
for i=1,10 do
|
if field[j][i]>0 then
|
||||||
if field[j][i]>0 then
|
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
||||||
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
gc.setColor(1,1,1,falling/gameEnv.fall)
|
||||||
|
gc.rectangle("fill",0,600-30*j,320,30)
|
||||||
|
end
|
||||||
|
end--Field
|
||||||
|
if not P.result then
|
||||||
|
if gameEnv.ghost then
|
||||||
|
for i=1,r do for j=1,c do
|
||||||
|
if cb[i][j]>0 then
|
||||||
|
drawPixel(i+y_img-1,j+cx-1,bn,.3)
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
end--Ghost
|
||||||
|
if waiting<=0 then
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
for i=1,r do for j=1,c do
|
||||||
|
if cb[i][j]>0 then
|
||||||
|
drawPixel(i+cy-1,j+cx-1,bn,1)
|
||||||
|
end
|
||||||
|
end end--Block
|
||||||
|
end
|
||||||
|
end
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
gc.draw(PTC.dust[p])--Draw game field
|
||||||
|
gc.setStencilTest()--In-playField mask
|
||||||
|
gc.translate(0,-fieldBeneath)
|
||||||
|
gc.setColor(frameColor[P.strength])gc.rectangle("line",-7,-7,314,614)--Draw boarder
|
||||||
|
|
||||||
|
if P.result then
|
||||||
|
gc.setColor(1,1,1,min(P.counter,60)*.01)
|
||||||
|
setFont(100)
|
||||||
|
mStr(P.result,150,250)
|
||||||
|
else
|
||||||
|
local h=0
|
||||||
|
for i=1,#atkBuffer do
|
||||||
|
local a=atkBuffer[i]
|
||||||
|
local bar=a.amount*30
|
||||||
|
if not a.sent then
|
||||||
|
if a.countdown>0 then
|
||||||
|
gc.setColor(attackColor[a.lv][1])
|
||||||
|
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||||
|
gc.setColor(attackColor[a.lv][2])
|
||||||
|
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||||
|
--Timing
|
||||||
|
else
|
||||||
|
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||||
|
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||||
|
--Warning
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
h=h+bar
|
||||||
gc.setColor(1,1,1,falling/gameEnv.fall)
|
if h>600 then break end
|
||||||
gc.rectangle("fill",0,600-30*j,300,30)
|
end--Buffer line
|
||||||
end
|
|
||||||
end--Field
|
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||||
if waiting<=0 then
|
gc.rectangle("fill",-15,600,10,-b2b)
|
||||||
if gameEnv.ghost then
|
--B2B bar
|
||||||
|
end
|
||||||
|
gc.pop()
|
||||||
|
else
|
||||||
|
gc.push("transform")
|
||||||
|
gc.translate(x,y)gc.scale(size)--Scale
|
||||||
|
gc.setColor(0,0,0,.7)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||||
|
gc.setLineWidth(7)
|
||||||
|
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
||||||
|
gc.translate(150,70)
|
||||||
|
gc.stencil(stencil_field, "replace", 1)
|
||||||
|
gc.translate(0,fieldBeneath)
|
||||||
|
gc.setStencilTest("equal",1)
|
||||||
|
for j=1,#field do
|
||||||
|
if falling<=0 or without(clearing,j)then
|
||||||
|
for i=1,10 do
|
||||||
|
if field[j][i]>0 then
|
||||||
|
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
gc.setColor(1,1,1,falling/gameEnv.fall)
|
||||||
|
gc.rectangle("fill",0,600-30*j,320,30)
|
||||||
|
end
|
||||||
|
end--Field
|
||||||
|
if waiting<=0 then
|
||||||
|
if gameEnv.ghost then
|
||||||
|
for i=1,r do for j=1,c do
|
||||||
|
if cb[i][j]>0 then
|
||||||
|
drawPixel(i+y_img-1,j+cx-1,bn,.3)
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
end--Ghost
|
||||||
|
gc.setColor(1,1,1,lockDelay/gameEnv.lock)
|
||||||
for i=1,r do for j=1,c do
|
for i=1,r do for j=1,c do
|
||||||
if cb[i][j]>0 then
|
if cb[i][j]>0 then
|
||||||
drawPixel(i+y_img-1,j+cx-1,gameEnv.color[bn],.4)
|
gc.rectangle("fill",30*(j+cx-1)-34,596-30*(i+cy-1),38,38)
|
||||||
end
|
end
|
||||||
end end
|
end end--BlockShade(lockdelay indicator)
|
||||||
end--Ghost
|
for i=1,r do for j=1,c do
|
||||||
gc.setColor(1,1,1,lockDelay/gameEnv.lock)
|
if cb[i][j]>0 then
|
||||||
for i=1,r do for j=1,c do
|
drawPixel(i+cy-1,j+cx-1,bn,1)
|
||||||
if cb[i][j]>0 then
|
end
|
||||||
gc.rectangle("fill",30*(j+cx-1)-35,595-30*(i+cy-1),40,40)
|
end end--Block
|
||||||
end
|
if gameEnv.center then
|
||||||
end end--BlockShade(lockdelay indicator)
|
local x=30*(cx+sc[2]-1)-30+15
|
||||||
for i=1,r do for j=1,c do
|
gc.draw(spinCenter,x,600-30*(cy+sc[1]-1)+15,nil,nil,nil,4,4)
|
||||||
if cb[i][j]>0 then
|
gc.setColor(1,1,1,.5)
|
||||||
drawPixel(i+cy-1,j+cx-1,gameEnv.color[bn],1)
|
gc.draw(spinCenter,x,600-30*(y_img+sc[1]-1)+15,nil,nil,nil,4,4)
|
||||||
end
|
end--Rotate center
|
||||||
end end--Block
|
|
||||||
end
|
|
||||||
gc.draw(PTC.dust[p])--Draw game field
|
|
||||||
love.graphics.setStencilTest()--In-field mask
|
|
||||||
gc.translate(0,-fieldBeneath)
|
|
||||||
gc.setColor(1,1,1)gc.rectangle("line",-1,-1,300,600)--Draw boarder
|
|
||||||
|
|
||||||
local h=0
|
|
||||||
for i=1,#atkBuffer do
|
|
||||||
local a=atkBuffer[i]
|
|
||||||
local bar=a.amount*30
|
|
||||||
if not a.sent then
|
|
||||||
if a.time<20 then
|
|
||||||
bar=bar*(20*a.time)^.5*.05
|
|
||||||
--Appear
|
|
||||||
end
|
end
|
||||||
if a.countdown>0 then
|
|
||||||
gc.setColor(1,0,0)
|
|
||||||
gc.rectangle("fill",302,600-h,8,-bar+5)
|
|
||||||
gc.setColor(1,1,0)
|
|
||||||
gc.rectangle("fill",302,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
|
||||||
--Time count
|
|
||||||
else
|
|
||||||
gc.setColor(1,(sin((Timer()-i)*20)+1)*.5,0)
|
|
||||||
gc.rectangle("fill",302,600-h,8,-bar+5)
|
|
||||||
--warning
|
|
||||||
end
|
|
||||||
else
|
|
||||||
gc.setColor(1,0,0)
|
|
||||||
bar=bar*(20-a.time)*.05
|
|
||||||
gc.rectangle("fill",302,600-h,8,-bar+5)
|
|
||||||
--Disappear
|
|
||||||
end
|
|
||||||
h=h+bar
|
|
||||||
if h>600 then break end
|
|
||||||
end--Buffer line
|
|
||||||
|
|
||||||
setFont(40)
|
|
||||||
if gameEnv.hold then
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
gc.print("Hold",-113,0)
|
|
||||||
for i=1,#hb do
|
|
||||||
for j=1,#hb[1] do
|
|
||||||
if hb[i][j]>0 then
|
|
||||||
drawPixel(i+17.5-#hb*.5,j-2.5-#hb[1]*.5,holded and 13 or gameEnv.color[hn],1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end--Hold
|
|
||||||
for N=1,gameEnv.next do
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
gc.print("Next",336,0)
|
|
||||||
local b=nb[N]
|
|
||||||
for i=1,#b do
|
|
||||||
for j=1,#b[1] do
|
|
||||||
if b[i][j]>0 then
|
|
||||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,gameEnv.color[nxt[N]],1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end--Next
|
|
||||||
if count then
|
|
||||||
gc.push("transform")
|
|
||||||
gc.translate(155,220)
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(100)
|
gc.draw(PTC.dust[p])--Draw game field
|
||||||
if count%60>45 then gc.scale(1+(count%60-45)^2*.01,1)end
|
gc.setStencilTest()--In-playField mask
|
||||||
mStr(int(count/60+1),0,0)
|
gc.translate(0,-fieldBeneath)
|
||||||
|
gc.setColor(1,1,1)gc.rectangle("line",-3,-13,306,616)--Draw boarder
|
||||||
|
|
||||||
|
local h=0
|
||||||
|
for i=1,#atkBuffer do
|
||||||
|
local a=atkBuffer[i]
|
||||||
|
local bar=a.amount*30
|
||||||
|
if not a.sent then
|
||||||
|
if a.time<20 then
|
||||||
|
bar=bar*(20*a.time)^.5*.05
|
||||||
|
--Appear
|
||||||
|
end
|
||||||
|
if a.countdown>0 then
|
||||||
|
gc.setColor(attackColor[a.lv][1])
|
||||||
|
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||||
|
gc.setColor(attackColor[a.lv][2])
|
||||||
|
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||||
|
--Timing
|
||||||
|
else
|
||||||
|
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||||
|
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||||
|
--Warning
|
||||||
|
end
|
||||||
|
else
|
||||||
|
gc.setColor(attackColor[a.lv][1])
|
||||||
|
bar=bar*(20-a.time)*.05
|
||||||
|
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||||
|
--Disappear
|
||||||
|
end
|
||||||
|
h=h+bar
|
||||||
|
if h>600 then break end
|
||||||
|
end--Buffer line
|
||||||
|
|
||||||
|
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||||
|
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||||
|
gc.setColor(color.red)
|
||||||
|
gc.rectangle("fill",-20,600-100,16,5)
|
||||||
|
gc.setColor(color.blue)
|
||||||
|
gc.rectangle("fill",-20,600-480,16,5)
|
||||||
|
--B2B bar
|
||||||
|
|
||||||
|
setFont(40)
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
if gameEnv.hold then
|
||||||
|
gc.print("Hold",-113,0)
|
||||||
|
for i=1,#hb do
|
||||||
|
for j=1,#hb[1] do
|
||||||
|
if hb[i][j]>0 then
|
||||||
|
drawPixel(i+17.5-#hb*.5,j-2.5-#hb[1]*.5,holded and 13 or hn,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end--Hold
|
||||||
|
gc.print("Next",336,0)
|
||||||
|
for N=1,gameEnv.next do
|
||||||
|
local b=nb[N]
|
||||||
|
for i=1,#b do
|
||||||
|
for j=1,#b[1] do
|
||||||
|
if b[i][j]>0 then
|
||||||
|
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,nxt[N],1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end--Next
|
||||||
|
if count then
|
||||||
|
gc.push("transform")
|
||||||
|
gc.translate(155,220)
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
setFont(100)
|
||||||
|
if count%60>45 then gc.scale(1+(count%60-45)^2*.01,1)end
|
||||||
|
mStr(int(count/60+1),0,0)
|
||||||
|
gc.pop()
|
||||||
|
end--Draw starting counter
|
||||||
|
for i=1,#bonus do
|
||||||
|
bonus[i]:draw(min((30-abs(bonus[i].t-30))*.05,1)*(not bonus[i].solid and #field>(9-bonus[i].dy*.03333)and .7 or 1))
|
||||||
|
end--Effects
|
||||||
|
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
setFont(40)
|
||||||
|
gc.print(format("%0.2f",time),-125,530)--Draw time
|
||||||
|
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw other message
|
||||||
|
|
||||||
|
setFont(15)
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
gc.print("BPM",380,490)
|
||||||
|
gc.print("KPM",335,580)
|
||||||
|
setFont(30)
|
||||||
|
drawDial(350,520,dropSpeed)
|
||||||
|
drawDial(400,570,keySpeed)
|
||||||
|
--Speed dials
|
||||||
gc.pop()
|
gc.pop()
|
||||||
end--Draw starting counter
|
|
||||||
for i=1,#bonus do
|
|
||||||
bonus[i]:draw()
|
|
||||||
end--Effects
|
|
||||||
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw message
|
|
||||||
setFont(45)
|
|
||||||
gc.translate(380,550)
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
mStr(int(dropSpeed),0,-21)
|
|
||||||
gc.setColor(.6,.6,.6)gc.setLineWidth(5)
|
|
||||||
gc.circle("line",0,0,50)
|
|
||||||
gc.setColor(1,1,1)gc.setLineWidth(2)
|
|
||||||
gc.circle("line",0,0,50)
|
|
||||||
gc.rotate(2.0944+(dropSpeed<=175 and .020944*dropSpeed or 4.712389-52.35988/(dropSpeed-125)))
|
|
||||||
gc.setColor(.4,.4,.4,.5)gc.setLineWidth(5)
|
|
||||||
gc.line(0,0,40,0)
|
|
||||||
gc.setColor(.6,.6,.6,.5)gc.setLineWidth(3)
|
|
||||||
gc.line(0,0,40,0)
|
|
||||||
--Speed dial
|
|
||||||
|
|
||||||
gc.pop()
|
|
||||||
end--Draw players
|
|
||||||
gc.setLineWidth(3)
|
|
||||||
for i=1,#FX.beam do
|
|
||||||
local b=FX.beam[i]
|
|
||||||
local t=b.t/30
|
|
||||||
if t<.25 then
|
|
||||||
t=t*4
|
|
||||||
gc.setColor(1,1,1,4*t)
|
|
||||||
gc.line(b[1],b[2],b[1]+t*(b[3]-b[1]),b[2]+t*(b[4]-b[2]))
|
|
||||||
elseif t<.75 then
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
gc.line(b[1],b[2],b[3],b[4])
|
|
||||||
else
|
|
||||||
t=4*t-3
|
|
||||||
gc.setColor(1,1,1,4-4*t)
|
|
||||||
gc.line(b[1]+t*(b[3]-b[1]),b[2]+t*(b[4]-b[2]),b[3],b[4])
|
|
||||||
end
|
end
|
||||||
|
end--Draw players
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
for i=1,3 do
|
||||||
|
gc.draw(PTC.attack[i])
|
||||||
|
end
|
||||||
|
for i=1,#FX.badge do
|
||||||
|
local b=FX.badge[i]
|
||||||
|
local t=b.t<10 and 0 or b.t<50 and(sin(1.5*(b.t/20-1.5))+1)*.5 or 1
|
||||||
|
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||||
|
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,b.size,nil,14,14)
|
||||||
end
|
end
|
||||||
setmetatable(_G,nil)
|
setmetatable(_G,nil)
|
||||||
|
if setting.virtualkeySwitch then
|
||||||
|
drawVirtualkey()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
function Pnt.setting()
|
function Pnt.setting()
|
||||||
setFont(30)
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
mStr("DAS:"..setting.das,200,65)
|
setFont(35)
|
||||||
mStr("ARR:"..setting.arr,400,65)
|
mStr("DAS:"..setting.das,328,163)
|
||||||
|
mStr("ARR:"..setting.arr,543,163)
|
||||||
|
setFont(18)
|
||||||
|
mStr("softdropDAS:"..setting.sddas,328,250)
|
||||||
|
mStr("softdropARR:"..setting.sdarr,543,250)
|
||||||
end
|
end
|
||||||
function Pnt.setting2()
|
function Pnt.setting2()
|
||||||
setFont(30)
|
if keyboardSetting then
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,.5,.5,.2+(sin(Timer()*15)+1)*.1)
|
||||||
for i=1,9 do
|
else
|
||||||
gc.printf(actName_[i]..":",80,5+50*i,150,"right")
|
gc.setColor(.9,.9,.9,.2+(sin(Timer()*15)+1)*.1)
|
||||||
end
|
end
|
||||||
if keysetting then
|
gc.rectangle("fill",240,40*keyboardSet-10,200,40)
|
||||||
setFont(35)
|
if joystickSetting then
|
||||||
gc.print("<<",470,50*keysetting)
|
gc.setColor(1,.5,.5,.2+(sin(Timer()*15)+1)*.1)
|
||||||
|
else
|
||||||
|
gc.setColor(.9,.9,.9,.2+(sin(Timer()*15)+1)*.1)
|
||||||
|
end
|
||||||
|
gc.rectangle("fill",440,40*joystickSet-10,200,40)
|
||||||
|
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
setFont(40)
|
||||||
|
gc.print("< P"..curBoard.."/P8 >",430,530)
|
||||||
|
setFont(25)
|
||||||
|
for y=1,12 do
|
||||||
|
mStr(actName_show[y],150,40*y)
|
||||||
|
for x=1,2 do
|
||||||
|
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y)
|
||||||
|
end
|
||||||
|
gc.line(40,40*y-10,640,40*y-10)
|
||||||
|
end
|
||||||
|
for x=1,4 do
|
||||||
|
gc.line(200*x-160,30,200*x-160,510)
|
||||||
|
end
|
||||||
|
gc.line(40,510,640,510)
|
||||||
|
gc.print("Keyboard | Joystick",330,3)
|
||||||
|
gc.print("Arrowkey to select/change slot,Enter to change,Esc back",50,580)
|
||||||
|
end
|
||||||
|
function Pnt.setting3()
|
||||||
|
drawVirtualkey(sel)
|
||||||
|
local d=snapLevelValue[snapLevel]
|
||||||
|
if d>=10 then
|
||||||
|
gc.setLineWidth(3)
|
||||||
|
gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
|
||||||
|
for i=1,1280/d-1 do
|
||||||
|
gc.line(d*i,0,d*i,720)
|
||||||
|
end
|
||||||
|
for i=1,720/d-1 do
|
||||||
|
gc.line(0,d*i,1280,d*i)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function Pnt.help()
|
function Pnt.help()
|
||||||
|
setFont(32)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(img.title[setting.lang],60,420,.2,.5+.05*sin(Timer()*2))
|
for i=1,11 do
|
||||||
|
mStr(Text.help[i],640,15+43*i)
|
||||||
|
end
|
||||||
|
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||||
end
|
end
|
||||||
function Pnt.stat()
|
function Pnt.stat()
|
||||||
setFont(30)
|
setFont(30)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.print(Text.stat[1],250,60)
|
for i=1,10 do
|
||||||
gc.print(Text.stat[2],250,100)
|
gc.print(Text.stat[i],350,20+40*i)
|
||||||
gc.print(Text.stat[3],250,140)
|
end
|
||||||
gc.print(Text.stat[4],250,180)
|
|
||||||
|
gc.print(stat.run,650,60)
|
||||||
gc.print(stat.game,600,60)
|
gc.print(stat.game,650,100)
|
||||||
gc.print(format("%0.2f",stat.gametime).."s",600,100)
|
gc.print(format("%0.2f",stat.gametime).."s",650,140)
|
||||||
gc.print(stat.piece,600,140)
|
gc.print(stat.piece,650,180)
|
||||||
gc.print(stat.row,600,180)
|
gc.print(stat.row,650,220)
|
||||||
gc.draw(img.title[setting.lang],60,420,.2,.5+.05*sin(Timer()*2))
|
gc.print(stat.atk,650,260)
|
||||||
|
gc.print(stat.key,650,300)
|
||||||
|
gc.print(stat.rotate,650,340)
|
||||||
|
gc.print(stat.hold,650,380)
|
||||||
|
gc.print(stat.spin,650,420)
|
||||||
|
|
||||||
|
gc.draw(titleImage,260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
|
||||||
end
|
end
|
||||||
203
sysfunc.lua
Normal file
@@ -0,0 +1,203 @@
|
|||||||
|
function sysSFX(s,v)
|
||||||
|
if setting.sfx then
|
||||||
|
local n=1
|
||||||
|
while sfx[s][n]:isPlaying()do
|
||||||
|
n=n+1
|
||||||
|
if not sfx[s][n]then
|
||||||
|
sfx[s][n]=sfx[s][n-1]:clone()
|
||||||
|
sfx[s][n]:seek(0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
sfx[s][n]:setVolume(v or 1)
|
||||||
|
sfx[s][n]:play()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function SFX(s,v)
|
||||||
|
if setting.sfx then
|
||||||
|
local n=1
|
||||||
|
while sfx[s][n]:isPlaying()do
|
||||||
|
n=n+1
|
||||||
|
if not sfx[s][n]then
|
||||||
|
sfx[s][n]=sfx[s][n-1]:clone()
|
||||||
|
sfx[s][n]:seek(0)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if P.id>1 then
|
||||||
|
v=1/(#players.alive-1)
|
||||||
|
-- if v<.02 then return nil end
|
||||||
|
end
|
||||||
|
sfx[s][n]:setVolume(v or 1)
|
||||||
|
sfx[s][n]:play()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function BGM(s)
|
||||||
|
if setting.bgm and bgmPlaying~=s then
|
||||||
|
for k,v in pairs(bgm)do v:stop()end
|
||||||
|
if s then bgm[s]:play()end
|
||||||
|
bgmPlaying=s
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function gotoScene(s,style)
|
||||||
|
if not sceneSwaping and s~=scene then
|
||||||
|
style=style or"deck"
|
||||||
|
sceneSwaping={
|
||||||
|
tar=s,style=style,
|
||||||
|
time=swap[style][1],mid=swap[style][2],
|
||||||
|
draw=swap[style].d
|
||||||
|
}
|
||||||
|
Buttons.sel=nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function startGame(mode)
|
||||||
|
--rec=""
|
||||||
|
gamemode=mode
|
||||||
|
gotoScene("play")
|
||||||
|
end
|
||||||
|
function back()
|
||||||
|
local t=prevMenu[scene]
|
||||||
|
if type(t)=="string"then
|
||||||
|
gotoScene(t)
|
||||||
|
else
|
||||||
|
t()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function loadData()
|
||||||
|
userData:open("r")
|
||||||
|
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||||
|
local t=string.splitS(userData:read(),"\r\n")
|
||||||
|
userData:close()
|
||||||
|
for i=1,#t do
|
||||||
|
local i=t[i]
|
||||||
|
if find(i,"=")then
|
||||||
|
local t=sub(i,1,find(i,"=")-1)
|
||||||
|
local v=sub(i,find(i,"=")+1)
|
||||||
|
if t=="run"or t=="game"or t=="gametime"or t=="piece"or t=="row"or t=="atk"or t=="key"or t=="rotate"or t=="hold"or t=="spin"then
|
||||||
|
v=toN(v)if not v or v<0 then v=0 end
|
||||||
|
stat[t]=v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function saveData()
|
||||||
|
local t=table.concat({
|
||||||
|
stringPack("run=",stat.run),
|
||||||
|
stringPack("game=",stat.game),
|
||||||
|
stringPack("gametime=",stat.gametime),
|
||||||
|
stringPack("piece=",stat.piece),
|
||||||
|
stringPack("row=",stat.row),
|
||||||
|
stringPack("atk=",stat.atk),
|
||||||
|
stringPack("key=",stat.key),
|
||||||
|
stringPack("rotate=",stat.rotate),
|
||||||
|
stringPack("hold=",stat.hold),
|
||||||
|
stringPack("spin=",stat.spin),
|
||||||
|
},"\r\n")
|
||||||
|
--t=love.math.compress(t,"zlib"):getString()
|
||||||
|
userData:open("w")
|
||||||
|
userData:write(t)
|
||||||
|
userData:close()
|
||||||
|
end
|
||||||
|
function loadSetting()
|
||||||
|
userSetting:open("r")
|
||||||
|
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||||
|
local t=string.splitS(userSetting:read(),"\r\n")
|
||||||
|
userSetting:close()
|
||||||
|
for i=1,#t do
|
||||||
|
local i=t[i]
|
||||||
|
if find(i,"=")then
|
||||||
|
local t=sub(i,1,find(i,"=")-1)
|
||||||
|
local v=sub(i,find(i,"=")+1)
|
||||||
|
if t=="sfx"or t=="bgm"then
|
||||||
|
setting[t]=v=="true"
|
||||||
|
elseif t=="fullscreen"then
|
||||||
|
setting.fullscreen=v=="true"
|
||||||
|
love.window.setFullscreen(setting.fullscreen)
|
||||||
|
elseif t=="bgblock"then
|
||||||
|
setting.bgblock=v=="true"
|
||||||
|
elseif t=="keymap"then
|
||||||
|
v=string.splitS(v,"/")
|
||||||
|
for i=1,16 do
|
||||||
|
local v1=string.splitS(v[i],",")
|
||||||
|
for j=1,#v1 do
|
||||||
|
setting.keyMap[i][j]=v1[j]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif t=="keylib"then
|
||||||
|
v=string.splitS(v,"/")
|
||||||
|
for i=1,4 do
|
||||||
|
local v1=string.splitS(v[i],",")
|
||||||
|
for j=1,#v1 do
|
||||||
|
setting.keyLib[i][j]=toN(v1[j])
|
||||||
|
end
|
||||||
|
for j=1,#setting.keyLib[i]do
|
||||||
|
local v=setting.keyLib[i][j]
|
||||||
|
if int(v)~=v or v>=9 or v<=0 then
|
||||||
|
setting.keyLib[i]={i}
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif t=="virtualkey"then
|
||||||
|
v=string.splitS(v,"/")
|
||||||
|
for i=1,9 do
|
||||||
|
virtualkey[i]=string.splitS(v[i],",")
|
||||||
|
for j=1,4 do
|
||||||
|
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif t=="virtualkeyAlpha"then
|
||||||
|
setting.virtualkeyAlpha=int(abs(toN(v)))
|
||||||
|
elseif t=="virtualkeyIcon"then
|
||||||
|
setting.virtualkeyIcon=v=="true"
|
||||||
|
elseif t=="virtualkeySwitch"then
|
||||||
|
setting.virtualkeySwitch=v=="true"
|
||||||
|
elseif t=="frameMul"then
|
||||||
|
v=min(max(toN(v)or 100,0),100)
|
||||||
|
setting.frameMul=v
|
||||||
|
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||||
|
v=toN(v)if not v or v<0 then v=0 end
|
||||||
|
setting[t]=int(v)
|
||||||
|
elseif t=="ghost"or t=="center"then
|
||||||
|
setting[t]=v=="true"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function saveSetting()
|
||||||
|
local vk={}
|
||||||
|
for i=1,9 do
|
||||||
|
for j=1,4 do
|
||||||
|
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
||||||
|
end--Saving a integer is better?
|
||||||
|
vk[i]=table.concat(virtualkey[i],",")
|
||||||
|
end--pre-pack virtualkey setting
|
||||||
|
local map={}
|
||||||
|
for i=1,16 do
|
||||||
|
map[i]=table.concat(setting.keyMap[i],",")
|
||||||
|
end
|
||||||
|
local lib={}
|
||||||
|
for i=1,4 do
|
||||||
|
lib[i]=table.concat(setting.keyLib[i],",")
|
||||||
|
end
|
||||||
|
local t=table.concat({
|
||||||
|
stringPack("sfx=",setting.sfx),
|
||||||
|
stringPack("bgm=",setting.bgm),
|
||||||
|
stringPack("fullscreen=",setting.fullscreen),
|
||||||
|
stringPack("bgblock=",setting.bgblock),
|
||||||
|
stringPack("das=",setting.das),
|
||||||
|
stringPack("arr=",setting.arr),
|
||||||
|
stringPack("sddas=",setting.sddas),
|
||||||
|
stringPack("sdarr=",setting.sdarr),
|
||||||
|
stringPack("keymap=",table.concat(map,"/")),
|
||||||
|
stringPack("keylib=",table.concat(lib,"/")),
|
||||||
|
stringPack("virtualkey=",table.concat(vk,"/")),
|
||||||
|
stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
|
||||||
|
stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
|
||||||
|
stringPack("virtualkeySwitch=",setting.virtualkeySwitch),
|
||||||
|
stringPack("frameMul=",setting.frameMul),
|
||||||
|
},"\r\n")
|
||||||
|
--t=love.math.compress(t,"zlib"):getString()
|
||||||
|
userSetting:open("w")
|
||||||
|
userSetting:write(t)
|
||||||
|
userSetting:close()
|
||||||
|
end
|
||||||
58
texture.lua
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
setFont(80)
|
||||||
|
charV=gc.newText(Fonts[80],"v")
|
||||||
|
local N=gc.newImage
|
||||||
|
titleImage=N("/image/mess/title.png")
|
||||||
|
mouseIcon=N("/image/mess/mouseIcon.png")
|
||||||
|
spinCenter=N("/image/mess/spinCenter.png")
|
||||||
|
dialCircle=N("/image/mess/dialCircle.png")
|
||||||
|
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||||
|
badgeIcon=N("/image/mess/badge.png")
|
||||||
|
blockSkin={}
|
||||||
|
for i=1,13 do
|
||||||
|
blockSkin[i]=N("/image/block/1/"..i..".png")
|
||||||
|
end
|
||||||
|
background={}
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
background={
|
||||||
|
N("/image/BG/bg1.jpg"),
|
||||||
|
N("/image/BG/bg2.png"),
|
||||||
|
}
|
||||||
|
virtualkeyIcon={}
|
||||||
|
for i=1,9 do
|
||||||
|
virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
PTC={dust={}}--Particle systems
|
||||||
|
c=gc.newCanvas(6,6)gc.setCanvas(c)
|
||||||
|
gc.clear(1,1,1)
|
||||||
|
PTC.dust[0]=gc.newParticleSystem(c,1000)
|
||||||
|
PTC.dust[0]:setParticleLifetime(.2,.3)
|
||||||
|
PTC.dust[0]:setEmissionRate(0)
|
||||||
|
PTC.dust[0]:setLinearAcceleration(-1500,-200,1500,200)
|
||||||
|
PTC.dust[0]:setColors(1,1,1,.5,1,1,1,0)
|
||||||
|
c:release()
|
||||||
|
--Dust particles
|
||||||
|
|
||||||
|
PTC.attack={}
|
||||||
|
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/mess/atk1.png"),200)
|
||||||
|
PTC.attack[1]:setParticleLifetime(.25)
|
||||||
|
PTC.attack[1]:setEmissionRate(0)
|
||||||
|
PTC.attack[1]:setSpin(10)
|
||||||
|
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||||
|
|
||||||
|
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/mess/atk2.png"),200)
|
||||||
|
PTC.attack[2]:setParticleLifetime(.3)
|
||||||
|
PTC.attack[2]:setEmissionRate(0)
|
||||||
|
PTC.attack[2]:setSpin(8)
|
||||||
|
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||||
|
|
||||||
|
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/mess/atk3.png"),200)
|
||||||
|
PTC.attack[3]:setParticleLifetime(.4)
|
||||||
|
PTC.attack[3]:setEmissionRate(0)
|
||||||
|
PTC.attack[3]:setSpin(6)
|
||||||
|
PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
||||||
|
--Attack particles
|
||||||
|
|
||||||
|
gc.setCanvas()
|
||||||
|
c=nil
|
||||||
126
timer.lua
@@ -22,47 +22,85 @@ function Tmr.load()
|
|||||||
end
|
end
|
||||||
elseif loading==3 then
|
elseif loading==3 then
|
||||||
if loadnum<=#sfx then
|
if loadnum<=#sfx then
|
||||||
sfx[sfx[loadnum]]=love.audio.newSource("/SFX/"..sfx[loadnum]..".ogg","static")
|
sfx[sfx[loadnum]]={love.audio.newSource("/SFX/"..sfx[loadnum]..".ogg","static")}
|
||||||
loadprogress=loadnum/#sfx
|
loadprogress=loadnum/#sfx
|
||||||
loadnum=loadnum+1
|
loadnum=loadnum+1
|
||||||
else
|
else
|
||||||
for i=1,#sfx do sfx[i]=nil end
|
for i=1,#sfx do sfx[i]=nil end
|
||||||
loading=4
|
loading=4
|
||||||
loadnum=1
|
loadnum=0
|
||||||
end
|
end
|
||||||
elseif loading==4 then
|
elseif loading==4 then
|
||||||
loadnum=loadnum+1
|
loadnum=loadnum+1
|
||||||
if loadnum==20 then
|
if loadnum==15 then
|
||||||
|
stat.run=stat.run+1
|
||||||
gotoScene("main")
|
gotoScene("main")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function Tmr.play(dt)
|
function Tmr.play(dt)
|
||||||
frame=frame+1
|
frame=frame+1
|
||||||
|
stat.gametime=stat.gametime+dt
|
||||||
|
|
||||||
|
for i=#FX.beam,1,-1 do
|
||||||
|
local b=FX.beam[i]
|
||||||
|
b.t=b.t+1
|
||||||
|
local t0=b.t*.025--t in [0,1]
|
||||||
|
local t=(sin(1.5*(2*t0-1))+1)*.5
|
||||||
|
PTC.attack[b.lv]:setPosition(b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t)
|
||||||
|
PTC.attack[b.lv]:emit(1)
|
||||||
|
if t0==1 then
|
||||||
|
rem(FX.beam,i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for i=#FX.badge,1,-1 do
|
||||||
|
local b=FX.badge[i]
|
||||||
|
b.t=b.t+1
|
||||||
|
if b.t==60 then
|
||||||
|
rem(FX.badge,i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for i=1,3 do
|
||||||
|
PTC.attack[i]:update(dt)
|
||||||
|
end
|
||||||
|
-- Update attack beam
|
||||||
|
|
||||||
if count then
|
if count then
|
||||||
count=count-1
|
count=count-1
|
||||||
if count==0 then
|
if count==0 then
|
||||||
count=nil
|
count=nil
|
||||||
SFX("start")
|
sysSFX("start")
|
||||||
for P=1,#players do
|
for P=1,#players do
|
||||||
P=players[P]
|
P=players[P]
|
||||||
_G.P=P
|
_G.P=P
|
||||||
setmetatable(_G,P.index)
|
setmetatable(_G,P.index)
|
||||||
P.control=true
|
P.control=true
|
||||||
|
P.timing=true
|
||||||
resetblock()
|
resetblock()
|
||||||
end
|
end
|
||||||
setmetatable(_G,nil)
|
setmetatable(_G,nil)
|
||||||
elseif count%60==0 then
|
elseif count%60==0 then
|
||||||
SFX("ready")
|
sysSFX("ready")
|
||||||
end
|
end
|
||||||
return nil
|
|
||||||
end
|
if count then
|
||||||
|
for p=1,#players do
|
||||||
|
P=players[p]
|
||||||
|
setmetatable(_G,P.index)
|
||||||
|
if keyPressing[1]or keyPressing[2]then
|
||||||
|
P.moving=moving+sgn(moving)
|
||||||
|
else
|
||||||
|
P.moving=0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
end--Start counting,include pre-das
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
P=players[p]
|
||||||
setmetatable(_G,P.index)
|
setmetatable(_G,P.index)
|
||||||
|
if timing then P.time=time+dt end
|
||||||
if alive then
|
if alive then
|
||||||
if control then P.time=time+dt end
|
|
||||||
|
|
||||||
local v=0
|
local v=0
|
||||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-keyTime[i])end P.keySpeed=keySpeed*.99+v*.1
|
for i=2,10 do v=v+i*(i-1)*7.2/(frame-keyTime[i])end P.keySpeed=keySpeed*.99+v*.1
|
||||||
v=0 for i=2,10 do v=v+i*(i-1)*7.2/(frame-dropTime[i])end P.dropSpeed=dropSpeed*.99+v*.1
|
v=0 for i=2,10 do v=v+i*(i-1)*7.2/(frame-dropTime[i])end P.dropSpeed=dropSpeed*.99+v*.1
|
||||||
@@ -96,15 +134,24 @@ function Tmr.play(dt)
|
|||||||
act[moving>0 and"moveRight"or"moveLeft"](true)
|
act[moving>0 and"moveRight"or"moveLeft"](true)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
act[moving>0 and"toRight"or"toLeft"]()
|
act[moving>0 and"insRight"or"insLeft"]()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
P.moving=0
|
P.moving=0
|
||||||
end
|
end
|
||||||
if keyPressing[7]then
|
if keyPressing[7]then
|
||||||
act.softDrop()
|
|
||||||
P.downing=downing+1
|
P.downing=downing+1
|
||||||
|
local d=abs(downing)-gameEnv.sddas
|
||||||
|
if d>1 then
|
||||||
|
if gameEnv.sdarr>0 then
|
||||||
|
if d%gameEnv.sdarr==0 then
|
||||||
|
act.down1()
|
||||||
|
end
|
||||||
|
else
|
||||||
|
act.insDown()
|
||||||
|
end
|
||||||
|
end
|
||||||
else
|
else
|
||||||
P.downing=0
|
P.downing=0
|
||||||
end
|
end
|
||||||
@@ -113,11 +160,12 @@ function Tmr.play(dt)
|
|||||||
if falling<=0 then
|
if falling<=0 then
|
||||||
if #field>clearing[1]then SFX("fall")end
|
if #field>clearing[1]then SFX("fall")end
|
||||||
for i=1,#clearing do
|
for i=1,#clearing do
|
||||||
rem(field,clearing[i])
|
removeRow(field,clearing[i])
|
||||||
rem(visTime,clearing[i])
|
removeRow(visTime,clearing[i])
|
||||||
end
|
end
|
||||||
P.clearing={}
|
P.clearing={}
|
||||||
end
|
end
|
||||||
|
--Rows cleared drop
|
||||||
elseif waiting>0 then
|
elseif waiting>0 then
|
||||||
P.waiting=waiting-1
|
P.waiting=waiting-1
|
||||||
if waiting<=0 then
|
if waiting<=0 then
|
||||||
@@ -125,11 +173,14 @@ function Tmr.play(dt)
|
|||||||
end
|
end
|
||||||
else
|
else
|
||||||
if cy~=y_img then
|
if cy~=y_img then
|
||||||
if dropDelay>1 then
|
if dropDelay>0 then
|
||||||
P.dropDelay=dropDelay-1
|
P.dropDelay=dropDelay-1
|
||||||
else
|
else
|
||||||
drop()
|
drop()
|
||||||
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock
|
P.dropDelay=gameEnv.drop
|
||||||
|
if P.freshTime<=gameEnv.freshLimit then
|
||||||
|
P.lockDelay=gameEnv.lock
|
||||||
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if lockDelay>0 then P.lockDelay=lockDelay-1
|
if lockDelay>0 then P.lockDelay=lockDelay-1
|
||||||
@@ -137,10 +188,41 @@ function Tmr.play(dt)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end--If alive
|
P.b2b1=P.b2b1*.93+P.b2b*.07
|
||||||
|
if P.b2b>480 then P.b2b=P.b2b-1 end
|
||||||
|
--ALive
|
||||||
|
else
|
||||||
|
P.keySpeed=keySpeed*.96+cstat.key/time*60*.04
|
||||||
|
P.dropSpeed=dropSpeed*.96+cstat.piece/time*60*.04
|
||||||
|
--Final average speeds
|
||||||
|
if falling>0 then
|
||||||
|
P.falling=falling-1
|
||||||
|
if falling<=0 then
|
||||||
|
if #field>clearing[1]then SFX("fall")end
|
||||||
|
for i=1,#clearing do
|
||||||
|
removeRow(field,clearing[i])
|
||||||
|
removeRow(visTime,clearing[i])
|
||||||
|
end
|
||||||
|
P.clearing={}
|
||||||
|
end
|
||||||
|
end--Rows cleared drop
|
||||||
|
if P.counter<40 then
|
||||||
|
for j=1,#field do for i=1,10 do
|
||||||
|
if visTime[j][i]<20 then P.visTime[j][i]=visTime[j][i]+.5 end
|
||||||
|
end end--Make field visible
|
||||||
|
end
|
||||||
|
if P.b2b1>0 then P.b2b1=max(P.b2b1-3,0)end
|
||||||
|
--Dead
|
||||||
|
end
|
||||||
for i=#bonus,1,-1 do
|
for i=#bonus,1,-1 do
|
||||||
bonus[i].t=bonus[i].t+1
|
if bonus[i].inf then
|
||||||
if bonus[i].t>60 then rem(bonus,i)end
|
if bonus[i].t<30 then
|
||||||
|
bonus[i].t=bonus[i].t+1
|
||||||
|
end
|
||||||
|
else
|
||||||
|
bonus[i].t=bonus[i].t+1
|
||||||
|
if bonus[i].t==60 then rem(bonus,i)end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
for i=#task,1,-1 do
|
for i=#task,1,-1 do
|
||||||
if task[i]()then rem(task,i)end
|
if task[i]()then rem(task,i)end
|
||||||
@@ -158,14 +240,8 @@ function Tmr.play(dt)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-2 end
|
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-3 end
|
||||||
PTC.dust[p]:update(dt)
|
PTC.dust[p]:update(dt)
|
||||||
end
|
end
|
||||||
for i=#FX.beam,1,-1 do
|
|
||||||
FX.beam[i].t=FX.beam[i].t+1
|
|
||||||
if FX.beam[i].t>30 then
|
|
||||||
rem(FX.beam,i)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
setmetatable(_G,nil)
|
setmetatable(_G,nil)
|
||||||
end
|
end
|
||||||
66
toolfunc.lua
Normal file
@@ -0,0 +1,66 @@
|
|||||||
|
function string.splitS(s,sep)
|
||||||
|
local t={}
|
||||||
|
repeat
|
||||||
|
local i=find(s,sep)or #s+1
|
||||||
|
ins(t,sub(s,1,i-1))
|
||||||
|
s=sub(s,i+#sep)
|
||||||
|
until #s==0
|
||||||
|
return t
|
||||||
|
end
|
||||||
|
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end--Row numbe is A-uth-or's id!
|
||||||
|
function stringPack(s,v)return s..toS(v)end
|
||||||
|
function without(t,v)
|
||||||
|
for i=1,#t do
|
||||||
|
if t[i]==v then return nil end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
function mStr(s,x,y)gc.printf(s,x-500,y,1000,"center")end
|
||||||
|
function convert(x,y)
|
||||||
|
return x*screenK,(y-screenM)*screenK
|
||||||
|
end
|
||||||
|
|
||||||
|
function getNewRow(val)
|
||||||
|
if not val then val=0 end
|
||||||
|
local t=rem(freeRow)
|
||||||
|
for i=1,10 do
|
||||||
|
t[i]=val or 0
|
||||||
|
end
|
||||||
|
--clear a row and move to active list
|
||||||
|
if #freeRow==0 then
|
||||||
|
for i=1,20 do
|
||||||
|
ins(freeRow,{0,0,0,0,0,0,0,0,0,0})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
--prepare new rows
|
||||||
|
return t
|
||||||
|
end
|
||||||
|
function removeRow(t,k)
|
||||||
|
ins(freeRow,rem(t,k))
|
||||||
|
end
|
||||||
|
|
||||||
|
local count=0
|
||||||
|
BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
|
||||||
|
function getNewBlock()
|
||||||
|
count=count+1
|
||||||
|
if count==17 then count=1 end
|
||||||
|
local t=BGblockList[count]
|
||||||
|
t.bn,t.size=BGblock.next,2+3*rnd()
|
||||||
|
t.b=blocks[t.bn][rnd(0,3)]
|
||||||
|
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
||||||
|
t.y=-#t.b*30*t.size
|
||||||
|
t.v=t.size*(1+rnd())
|
||||||
|
BGblock.next=BGblock.next%7+1
|
||||||
|
return t
|
||||||
|
end
|
||||||
|
|
||||||
|
function timeSort(a,b)
|
||||||
|
return a.time>b.time
|
||||||
|
end
|
||||||
|
function stencil_field()
|
||||||
|
gc.rectangle("fill",0,-10,300,610)
|
||||||
|
end
|
||||||
|
function stencil_field_small()
|
||||||
|
gc.rectangle("fill",0,0,300,600)
|
||||||
|
end
|
||||||
|
--Single use
|
||||||
@@ -1,55 +0,0 @@
|
|||||||
act={
|
|
||||||
moveLeft=function(auto)
|
|
||||||
if not auto then P.moving=-1 end
|
|
||||||
if not ifoverlap(cb,cx-1,cy)then
|
|
||||||
P.cx=cx-1
|
|
||||||
freshgho()
|
|
||||||
P.freshTime=P.freshTime+1
|
|
||||||
if P.freshTime<=gameEnv.freshLimit then
|
|
||||||
P.lockDelay=gameEnv.lock
|
|
||||||
end
|
|
||||||
if cy==y_img then SFX("move")end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
moveRight=function(auto)
|
|
||||||
if not auto then P.moving=1 end
|
|
||||||
if not ifoverlap(cb,cx+1,cy)then
|
|
||||||
P.cx=cx+1
|
|
||||||
freshgho()
|
|
||||||
P.freshTime=P.freshTime+1
|
|
||||||
if P.freshTime<=gameEnv.freshLimit then
|
|
||||||
P.lockDelay=gameEnv.lock
|
|
||||||
end
|
|
||||||
if cy==y_img then SFX("move")end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
hardDrop=function()
|
|
||||||
if P.waiting<=0 then
|
|
||||||
if cy~=y_img then
|
|
||||||
P.cy=y_img
|
|
||||||
SFX("drop")
|
|
||||||
end
|
|
||||||
drop()
|
|
||||||
P.keyPressing[6]=false
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
softDrop=function()
|
|
||||||
act.toDown()
|
|
||||||
P.downing=1
|
|
||||||
end,
|
|
||||||
rotRight=function()spin(1)end,
|
|
||||||
rotLeft=function()spin(-1)end,
|
|
||||||
rotFlip=function()spin(2)end,
|
|
||||||
hold=hold,
|
|
||||||
--Player movements
|
|
||||||
restart=function()
|
|
||||||
startGame(gamemode)
|
|
||||||
end,
|
|
||||||
down1=function()drop()end,
|
|
||||||
down4=function()for i=1,4 do if cy~=y_img then drop()else break end end end,
|
|
||||||
toDown=function()P.cy,P.lockDelay=y_img,gameEnv.lock end,
|
|
||||||
toLeft=function()while not ifoverlap(cb,cx-1,cy)do P.cx,P.lockDelay=cx-1,gameEnv.lock;freshgho()end end,
|
|
||||||
toRight=function()while not ifoverlap(cb,cx+1,cy)do P.cx,P.lockDelay=cx+1,gameEnv.lock;freshgho()end end,
|
|
||||||
quit=function()Event.gameover.lose()end,
|
|
||||||
--System movements
|
|
||||||
}
|
|
||||||