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v0.0.19071
...
v0.0.19071
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
a9cf691247 |
BIN
BGM/race.ogg
BIN
BGM/race.ogg
Binary file not shown.
6
ai.lua
6
ai.lua
@@ -74,10 +74,10 @@ function getScore(field,cb,cx,cy)
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end
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end
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return
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-highest*10
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-rough*10
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-highest*5
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-rough*15
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-cy*15
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+clear^1.5*15
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+clear^2*3
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-hole*20
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end
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--controlname:mL,mR,rR,rL,rF,hD,sD,H,LL,RR
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25
button.lua
25
button.lua
@@ -9,20 +9,24 @@ Buttons={
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{x=500,y=540,w=320,h=60,rgb={.5,.5,.5},alpha=0,t="Quit",code=function()gotoScene("quit")end},
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},
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mode={
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{x=350,y=200,w=220,h=70,rgb={1,1,1},alpha=0,t="Marathon",code=function()startGame("marathon")end},
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{x=350,y=300,w=220,h=70,rgb={1,1,1},alpha=0,t="40 Lines",code=function()startGame("sprint")end},
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{x=650,y=200,w=220,h=70,rgb={1,1,1},alpha=0,t="Zen",code=function()startGame("zen")end},
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{x=650,y=300,w=220,h=70,rgb={1,1,1},alpha=0,t="Battle",code=function()startGame("battle")end},
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{x=200,y=150,w=250,h=70,rgb={1,1,1},alpha=0,t="40 Lines",code=function()startGame("sprint")end},
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{x=500,y=150,w=250,h=70,rgb={1,1,1},alpha=0,t="Zen",code=function()startGame("zen")end},
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{x=200,y=250,w=250,h=70,rgb={1,1,1},alpha=0,t="Marathon",code=function()startGame("marathon")end},
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{x=200,y=350,w=250,h=70,rgb={1,1,1},alpha=0,t="Death",code=function()startGame("death")end},
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{x=500,y=250,w=250,h=70,rgb={1,1,1},alpha=0,t="Tetris 25",code=function()startGame("tetris25")end},
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{x=500,y=350,w=250,h=70,rgb={1,1,1},alpha=0,t="AI Solo",code=function()startGame("solo")end},
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{x=800,y=250,w=250,h=70,rgb={1,1,1},alpha=0,t="Blind",code=function()startGame("blind")end},
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{x=800,y=350,w=250,h=70,rgb={1,1,1},alpha=0,t="Asymmetry Solo",code=function()startGame("asymsolo")end},
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{x=500,y=520,w=350,h=80,rgb={1,1,1},alpha=0,t="Back",code=function()gotoScene("main")end},
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},
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play={
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{x=950,y=30,w=80,h=40,rgb={1,1,1},alpha=0,t="Back",code=function()gotoScene("mode")end},
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},
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setting={
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{x=120,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="-",code=function()setting.das=(setting.das-1)%41 end,hold=true},
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{x=280,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="+",code=function()setting.das=(setting.das+1)%41 end,hold=true},
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{x=320,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="-",code=function()setting.arr=(setting.arr-1)%21 end,hold=true},
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{x=480,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="+",code=function()setting.arr=(setting.arr+1)%21 end,hold=true},
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{x=120,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="-",code=function()setting.das=(setting.das-1)%31 end,hold=true},
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{x=280,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="+",code=function()setting.das=(setting.das+1)%31 end,hold=true},
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{x=320,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="-",code=function()setting.arr=(setting.arr-1)%16 end,hold=true},
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{x=480,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="+",code=function()setting.arr=(setting.arr+1)%16 end,hold=true},
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{x=200,y=200,w=190,h=40,rgb={1,1,1},alpha=0,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end},
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{x=400,y=200,w=190,h=40,rgb={1,1,1},alpha=0,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end},
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@@ -53,8 +57,9 @@ Buttons={
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{x=350,y=320,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[6]end,code=function()keysetting=6 end},
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{x=350,y=370,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[7]end,code=function()keysetting=7 end},
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{x=350,y=420,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[8]end,code=function()keysetting=8 end},
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{x=320,y=500,w=130,h=43,rgb={1,1,1},alpha=0,t="Reset",code=function()setting.key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"}end},
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{x=500,y=500,w=100,h=50,rgb={1,1,1},alpha=0,t="Back",code=function()back()end},
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{x=350,y=470,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[9]end,code=function()keysetting=9 end},
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{x=320,y=550,w=130,h=43,rgb={1,1,1},alpha=0,t="Reset",code=function()setting.key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT"}end},
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{x=500,y=550,w=100,h=50,rgb={1,1,1},alpha=0,t="Back",code=function()back()end},
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},
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help={
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{x=500,y=500,w=200,h=60,rgb={1,1,1},alpha=0,t="Back",code=function()back()end},
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2
conf.lua
2
conf.lua
@@ -19,7 +19,7 @@ function love.conf(t)
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t.window.minheight=300
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t.window.fullscreen=X
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t.window.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
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t.window.vsync=1
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t.window.vsync=0
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t.window.msaa=0--The number of samples to use with multi-sampled antialiasing (number)
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t.window.depth=nil--The number of bits per sample in the depth buffer
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t.window.stencil=nil--The number of bits per sample in the stencil buffer
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308
main.lua
308
main.lua
@@ -135,30 +135,30 @@ FX={
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stretch=function(t)
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gc.push("transform")
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setFont(t.font)
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gc.translate(150,250)
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gc.translate(150,250+t.dy)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
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if t.t<20 then gc.scale((20-t.t)*.015+1,1)end
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mStr(t.text,0,-t.font*.5+t.dy)
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mStr(t.text,0,-t.font*.5)
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gc.pop()
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end,
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drive=function(t)
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gc.push("transform")
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setFont(t.font)
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gc.translate(150,290)
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gc.translate(150,290+t.dy)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
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if t.t<20 then gc.shear((20-t.t)*.03,0)end
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mStr(t.text,0,-t.font*.5+t.dy)
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if t.t<20 then gc.shear((20-t.t)*.05,0)end
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mStr(t.text,0,-t.font*.5)
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gc.pop()
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end,
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spin=function(t)
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gc.push("transform")
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setFont(t.font)
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gc.translate(150,250)
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gc.translate(150,250+t.dy)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
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if t.t<20 then
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gc.scale((20-t.t)*.01+1,(20-t.t)*.015+1)
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gc.rotate((20-t.t)^2*.0015)
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end
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mStr(t.text,0,-t.font*.5+t.dy)
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mStr(t.text,0,-t.font*.5)
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gc.pop()
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end,
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flicker=function(t)
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@@ -176,8 +176,8 @@ list={
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reason={[0]="Escape","Block out","Lock out","Finished","Top out"},
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method={"Bag7","His4","Rnd"},
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}
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actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","toLeft","toRight"}
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actName_={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","toLeft","toRight"}
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actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight"}
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actName_={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight"}
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name={"Z","S","L","J","T","O","I"}
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blockPos={4,4,4,4,4,5,4}
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renATK={[0]=0,0,0,1,1,1,2,2,2,3,3,3}
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@@ -190,6 +190,7 @@ gameEnv0={
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next=6,hold=true,
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sequence=1,visible=1,
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_20G=false,target=9e99,
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freshLimit=9e99,
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color={1,5,2,8,10,3,7,13},
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key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"},
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reach=function()end
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@@ -226,18 +227,6 @@ randomMethod={
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end,
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}
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loadmode={
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marathon=function()
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modeEnv={
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drop=60,
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wait=1,
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fall=20,
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target=10,
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reach=Event.marathon_reach,
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}
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createPlayer(1,190,20,.8)
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curBG="game1"
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BGM("way")
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end,
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sprint=function()
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modeEnv={
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wait=1,
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@@ -262,51 +251,165 @@ loadmode={
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curBG="game1"
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BGM("reason")
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end,
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gm=function()
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marathon=function()
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modeEnv={
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drop=60,
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wait=10,
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fall=5,
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target=100,
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reach=Event.gm_reach,
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wait=1,
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fall=20,
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target=10,
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reach=Event.marathon_reach,
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freshLimit=20,
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}
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createPlayer(1,190,20,.8)
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curBG="game1"
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BGM("way")
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end,
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death=function()
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modeEnv={
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_20G=true,
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drop=0,
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lock=10,
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wait=6,
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fall=10,
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target=50,
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reach=Event.death_reach,
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freshLimit=13,
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arr=1,
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}
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createPlayer(1,190,20,.8)
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curBG="game2"
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BGM("push")
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end,
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battle=function()
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tetris25=function()
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modeEnv={
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wait=1,
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fall=1,
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}
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createPlayer(1,240,30,.8)--Player
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-- createPlayer(2,580,25,.38,true)
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-- createPlayer(3,580,315,.38,true)
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--Triple
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-- createPlayer(2,580,140,.6,true)
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--Solo
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local n=2
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for i=1,3 do
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for j=1,7 do
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createPlayer(n,75*i-65,80*j-55,.1,true)
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for i=1,2 do
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for j=1,5 do
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createPlayer(n,100*i-65,110*j-75,.15,rnd(4)+1)
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n=n+1
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end
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end
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for i=11,13 do
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for j=1,7 do
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createPlayer(n,75*i-65,80*j-55,.1,true)
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for i=9,10 do
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for j=1,5 do
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createPlayer(n,100*i-130,110*j-75,.14,rnd(4)+1)
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n=n+1
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end
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end
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end--AIs
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curBG="game2"
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BGM("race")
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end,
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solo=function()
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modeEnv={
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wait=1,
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fall=1,
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}
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createPlayer(1,40,30,.8)--Player
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createPlayer(2,560,100,.7,2)--AI
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curBG="game2"
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BGM("race")
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end,
|
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blind=function()
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modeEnv={
|
||||
drop=15,
|
||||
lock=30,
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||||
wait=1,
|
||||
fall=1,
|
||||
visible=0,
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freshLimit=5,
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||||
}
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createPlayer(1,190,20,.8)
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|
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curBG="game1"
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BGM("push")
|
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end,
|
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asymsolo=function()
|
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modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
visible=2,
|
||||
}
|
||||
createPlayer(1,40,30,.8)--Player
|
||||
createPlayer(2,560,100,.7,2)--AI
|
||||
|
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curBG="game2"
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BGM("race")
|
||||
end,
|
||||
}
|
||||
Event={
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||||
gameover={
|
||||
win=function()
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.waiting=1e99
|
||||
gameover=0
|
||||
for i=1,#visTime do for j=1,10 do
|
||||
P.visTime[i][j]=1e99
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||||
end end--Make all visible
|
||||
P.control=false
|
||||
ins(task,Event.task.win)
|
||||
end,
|
||||
lose=function()
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.waiting=1e99
|
||||
gameover=0
|
||||
for i=1,#visTime do for j=1,10 do
|
||||
P.visTime[i][j]=1e99
|
||||
end end--Make all visible
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i]==P.id then
|
||||
rem(players.alive,i)
|
||||
break
|
||||
end
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
ins(task,Event.task.lose)
|
||||
end,
|
||||
},
|
||||
marathon_reach=function()
|
||||
local s=int(P.cstat.row*.1)
|
||||
if s>=20 then
|
||||
Event.gameover.win()
|
||||
else
|
||||
gameEnv.drop=Data.marathon_drop[s]
|
||||
gameEnv.target=s*10+10
|
||||
end
|
||||
end,
|
||||
death_reach=function()
|
||||
if gameEnv.target==50 then
|
||||
gameEnv.lock=9
|
||||
gameEnv.wait=4
|
||||
gameEnv.fall=8
|
||||
showText("STAGE 2","drive",80,-80)
|
||||
elseif gameEnv.target==100 then
|
||||
gameEnv.lock=8
|
||||
gameEnv.wait=3
|
||||
gameEnv.fall=6
|
||||
showText("STAGE 3","drive",80,-80)
|
||||
elseif gameEnv.target==150 then
|
||||
gameEnv.lock=7
|
||||
gameEnv.wait=3
|
||||
gameEnv.fall=5
|
||||
showText("STAGE 4","drive",80,-80)
|
||||
elseif gameEnv.target==200 then
|
||||
gameEnv.lock=6
|
||||
gameEnv.wait=2
|
||||
gameEnv.fall=4
|
||||
showText("STAGE 5","drive",80,-80)
|
||||
gameEnv.target=250
|
||||
end
|
||||
gameEnv.target=gameEnv.target+50
|
||||
end,
|
||||
task={
|
||||
win=function()
|
||||
gameover=gameover+1
|
||||
@@ -338,50 +441,6 @@ Event={
|
||||
end
|
||||
end,
|
||||
},
|
||||
gameover={
|
||||
win=function()
|
||||
P.control=false
|
||||
P.waiting=1e99
|
||||
gameover=0
|
||||
for i=1,#visTime do for j=1,10 do
|
||||
P.visTime[i][j]=1e99
|
||||
end end--Make all visible
|
||||
P.control=false
|
||||
ins(task,Event.task.win)
|
||||
end,
|
||||
lose=function()
|
||||
P.control=false
|
||||
P.waiting=1e99
|
||||
gameover=0
|
||||
for i=1,#visTime do for j=1,10 do
|
||||
P.visTime[i][j]=1e99
|
||||
end end--Make all visible
|
||||
P.control=false
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i]==P.id then
|
||||
rem(players.alive,i)
|
||||
break
|
||||
end
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
ins(task,Event.task.lose)
|
||||
end,
|
||||
},
|
||||
marathon_reach=function()
|
||||
local s=int(P.cstat.row*.1)
|
||||
if s>=20 then
|
||||
Event.gameover.win()
|
||||
else
|
||||
gameEnv.drop=Data.marathon_drop[s]
|
||||
gameEnv.target=s*10+10
|
||||
end
|
||||
end,
|
||||
gm_reach=function()
|
||||
|
||||
end
|
||||
}
|
||||
Data={
|
||||
marathon_drop={[0]=60,50,40,30,25,20,18,16,14,12,10,8,7,6,5,4,3,2,1,1},
|
||||
@@ -391,12 +450,6 @@ Data={
|
||||
shirase_lare={[0]=0},
|
||||
}
|
||||
mesDisp={
|
||||
marathon=function()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.print(format("%0.2f",time),-130,530)
|
||||
mStr(P.cstat.row.."/"..gameEnv.target,-80,250)
|
||||
end,
|
||||
sprint=function()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
@@ -411,8 +464,30 @@ mesDisp={
|
||||
setFont(75)
|
||||
mStr(max(200-P.cstat.row,0),-80,280)
|
||||
end,
|
||||
gm=function()end,
|
||||
battle=function()end,
|
||||
marathon=function()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.print(format("%0.2f",time),-130,530)
|
||||
mStr(P.cstat.row.."/"..gameEnv.target,-80,250)
|
||||
end,
|
||||
death=function()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.print(format("%0.2f",time),-130,530)
|
||||
mStr(P.cstat.row.."/"..gameEnv.target,-80,250)
|
||||
end,
|
||||
tetris25=function()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(80)
|
||||
mStr(#players.alive,-80,440)
|
||||
setFont(40)
|
||||
gc.print("Remain",-142,510)
|
||||
end,
|
||||
blind=function()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.print(P.cstat.row,-80,250)
|
||||
end,
|
||||
}
|
||||
--Game system Data
|
||||
|
||||
@@ -422,7 +497,7 @@ setting={
|
||||
lang="eng",
|
||||
das=5,arr=0,
|
||||
ghost=true,center=true,
|
||||
key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"},
|
||||
key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT"},
|
||||
color={1,5,2,8,10,3,7,13},
|
||||
}
|
||||
stat={
|
||||
@@ -526,21 +601,22 @@ function gotoScene(s,style)
|
||||
}
|
||||
end
|
||||
end
|
||||
function createPlayer(id,x,y,size,ifAI,data)
|
||||
function createPlayer(id,x,y,size,AIspeed,data)
|
||||
players[id]={id=id}
|
||||
ins(players.alive,id)
|
||||
local P=players[id]
|
||||
P.index={__index=P}
|
||||
P.x,P.y,P.size=x,y,size
|
||||
|
||||
if ifAI then
|
||||
if AIspeed then
|
||||
P.ai={
|
||||
controls={},
|
||||
controlDelay=2,
|
||||
controlDelay0=2,
|
||||
controlDelay=60,
|
||||
controlDelay0=AIspeed,
|
||||
}
|
||||
end
|
||||
|
||||
P.alive=true
|
||||
P.control=false
|
||||
P.time=0
|
||||
P.cstat={piece=0,row=0,atk=0}--Current gamestat
|
||||
@@ -564,6 +640,7 @@ function createPlayer(id,x,y,size,ifAI,data)
|
||||
P.hn,P.hb,P.holded=0,{{}},false
|
||||
P.nxt,P.nb={},{}
|
||||
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
|
||||
P.freshTime=0
|
||||
|
||||
local bag1={1,2,3,4,5,6,7}
|
||||
for i=1,7 do
|
||||
@@ -598,6 +675,7 @@ function startGame(mode)
|
||||
|
||||
frame=0
|
||||
count=179
|
||||
FX.beam={}
|
||||
for i=1,#PTC.dust do PTC.dust[i]:release()end
|
||||
for i=1,#players do
|
||||
PTC.dust[i]=PTC.dust[0]:clone()
|
||||
@@ -707,7 +785,7 @@ function resetblock()
|
||||
P.r,P.c=#cb,#cb[1]
|
||||
P.cx,P.cy=blockPos[bn],21+ceil(fieldBeneath/30)
|
||||
freshgho()
|
||||
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock
|
||||
P.dropDelay,P.lockDelay,P.freshTime=gameEnv.drop,gameEnv.lock,0
|
||||
if keyPressing[8]then hold(true)end
|
||||
if keyPressing[3]then spin(1,true)end
|
||||
if keyPressing[4]then spin(-1,true)end
|
||||
@@ -718,9 +796,9 @@ end
|
||||
function pressKey(i,player)
|
||||
P=player or players[1]
|
||||
setmetatable(_G,P.index)
|
||||
if control then
|
||||
P.keyPressing[i]=true
|
||||
if waiting<=0 then
|
||||
P.keyPressing[i]=true
|
||||
if alive then
|
||||
if control and waiting<=0 then
|
||||
act[actName[i]]()
|
||||
if i>2 and i<6 then keyPressing[i]=false end
|
||||
elseif i==1 then
|
||||
@@ -729,9 +807,11 @@ function pressKey(i,player)
|
||||
P.moving=1
|
||||
end
|
||||
P.cstat.key=stat.key+1;ins(keyTime,1,frame)rem(keyTime,11)
|
||||
-- if playmode=="recording"then ins(rec,{i,frame})end
|
||||
stat.key=stat.key+1
|
||||
elseif i==9 then
|
||||
act[actName[i]]()
|
||||
end
|
||||
-- if playmode=="recording"then ins(rec,{i,frame})end
|
||||
end
|
||||
function releaseKey(i,player)
|
||||
P=player or players[1]
|
||||
@@ -760,7 +840,10 @@ function spin(d,ifpre)
|
||||
P.r,P.c=ir,ic
|
||||
P.dir=(dir+d)%4
|
||||
freshgho()
|
||||
P.lockDelay=gameEnv.lock
|
||||
P.freshTime=P.freshTime+1
|
||||
if P.freshTime<=gameEnv.freshLimit then
|
||||
P.lockDelay=gameEnv.lock
|
||||
end
|
||||
SFX(ifpre and"prerotate"or ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and"rotatekick"or"rotate")
|
||||
stat.rotate=stat.rotate+1
|
||||
end
|
||||
@@ -775,7 +858,7 @@ function hold(ifpre)
|
||||
P.r,P.c=#cb,#cb[1]
|
||||
P.cx,P.cy=blockPos[bn],21
|
||||
freshgho()
|
||||
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock
|
||||
P.dropDelay,P.lockDelay,P.freshTime=gameEnv.drop,gameEnv.lock,0
|
||||
if ifoverlap(cb,cx,cy) then Event.gameover.lose()end
|
||||
P.holded=true
|
||||
SFX(ifpre and"prehold"or"hold")
|
||||
@@ -924,7 +1007,7 @@ mouseDown={}
|
||||
keyDown={}
|
||||
function keyDown.play(key)
|
||||
local k=players[1].gameEnv.key
|
||||
for i=1,10 do
|
||||
for i=1,11 do
|
||||
if key==k[i]then
|
||||
pressKey(i,players[1])
|
||||
break
|
||||
@@ -992,8 +1075,8 @@ function love.draw()
|
||||
setFont(35)
|
||||
drawButton()
|
||||
if mouseShow then
|
||||
gc.setColor(1,0,0,.6)
|
||||
gc.circle("fill",mx,my,4)
|
||||
gc.setColor(1,.5,0,.7)
|
||||
gc.circle("fill",mx,my,6)
|
||||
end
|
||||
if sceneSwaping then sceneSwaping.draw()end
|
||||
|
||||
@@ -1006,8 +1089,8 @@ function love.draw()
|
||||
gc.rectangle("fill",1000,0,(ww*600/wh-1000)*.5,600)
|
||||
end--Draw black side
|
||||
|
||||
--numFont(10)gc.setColor(1,1,1)
|
||||
--gc.print(tm.getFPS(),0,590)
|
||||
numFont(10)gc.setColor(1,1,1)
|
||||
gc.print(tm.getFPS(),0,590)
|
||||
--if gcinfo()>500 then collectgarbage()end
|
||||
end
|
||||
function love.resize(x,y)
|
||||
@@ -1034,6 +1117,7 @@ function love.focus(f)
|
||||
end
|
||||
end
|
||||
function love.run()
|
||||
local frameT=Timer()
|
||||
tm.step()
|
||||
love.resize(1000,600)
|
||||
game.load()--Launch
|
||||
@@ -1055,6 +1139,8 @@ function love.run()
|
||||
gc.present()
|
||||
end
|
||||
end
|
||||
while Timer()-frameT<1/60 do end
|
||||
frameT=Timer()
|
||||
end
|
||||
end
|
||||
--System callbacks
|
||||
|
||||
16
paint.lua
16
paint.lua
@@ -75,7 +75,7 @@ function Pnt.play()
|
||||
setmetatable(_G,P.index)
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)gc.scale(size)--Scale
|
||||
gc.setColor(0,0,0,.7)gc.rectangle("fill",0,0,620,690)--Back
|
||||
gc.setColor(0,0,0,.8)gc.rectangle("fill",0,0,620,690)--Black Background
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",0,0,620,690)--Big frame
|
||||
gc.translate(160,70)
|
||||
@@ -102,6 +102,12 @@ function Pnt.play()
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
gc.setColor(1,1,1,lockDelay/gameEnv.lock)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
gc.rectangle("fill",30*(j+cx-1)-35,595-30*(i+cy-1),40,40)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+cy-1,j+cx-1,gameEnv.color[bn],1)
|
||||
@@ -142,7 +148,7 @@ function Pnt.play()
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
end--Buffer line
|
||||
|
||||
|
||||
setFont(40)
|
||||
if gameEnv.hold then
|
||||
gc.setColor(1,1,1)
|
||||
@@ -179,7 +185,7 @@ function Pnt.play()
|
||||
for i=1,#bonus do
|
||||
bonus[i]:draw()
|
||||
end--Effects
|
||||
mesDisp[gamemode]()--Draw message
|
||||
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw message
|
||||
setFont(45)
|
||||
gc.translate(380,550)
|
||||
gc.setColor(1,1,1)
|
||||
@@ -200,7 +206,7 @@ function Pnt.play()
|
||||
gc.setLineWidth(3)
|
||||
for i=1,#FX.beam do
|
||||
local b=FX.beam[i]
|
||||
local t=b.t/45
|
||||
local t=b.t/30
|
||||
if t<.25 then
|
||||
t=t*4
|
||||
gc.setColor(1,1,1,4*t)
|
||||
@@ -225,7 +231,7 @@ end
|
||||
function Pnt.setting2()
|
||||
setFont(30)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,8 do
|
||||
for i=1,9 do
|
||||
gc.printf(actName_[i]..":",80,5+50*i,150,"right")
|
||||
end
|
||||
if keysetting then
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
1.缓冲条位置
|
||||
2.
|
||||
168
timer.lua
168
timer.lua
@@ -60,108 +60,110 @@ function Tmr.play(dt)
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
setmetatable(_G,P.index)
|
||||
if control then P.time=time+dt end
|
||||
if alive then
|
||||
if control then P.time=time+dt end
|
||||
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-keyTime[i])end P.keySpeed=keySpeed*.99+v*.1
|
||||
v=0 for i=2,10 do v=v+i*(i-1)*7.2/(frame-dropTime[i])end P.dropSpeed=dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-keyTime[i])end P.keySpeed=keySpeed*.99+v*.1
|
||||
v=0 for i=2,10 do v=v+i*(i-1)*7.2/(frame-dropTime[i])end P.dropSpeed=dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
|
||||
if P.ai then
|
||||
P.ai.controlDelay=P.ai.controlDelay-1
|
||||
if P.ai.controlDelay==0 then
|
||||
if #P.ai.controls>0 then
|
||||
pressKey(P.ai.controls[1],P)
|
||||
releaseKey(P.ai.controls[1],P)
|
||||
rem(P.ai.controls,1)
|
||||
P.ai.controlDelay=P.ai.controlDelay0
|
||||
else
|
||||
AI_getControls(P.ai.controls)
|
||||
P.ai.controlDelay=2*P.ai.controlDelay0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for j=1,#field do for i=1,10 do
|
||||
if visTime[j][i]>0 then P.visTime[j][i]=visTime[j][i]-1 end
|
||||
end end
|
||||
--Fresh visible time
|
||||
if keyPressing[1]or keyPressing[2]then
|
||||
P.moving=moving+sgn(moving)
|
||||
local d=abs(moving)-gameEnv.das
|
||||
if d>1 then
|
||||
if gameEnv.arr>0 then
|
||||
if d%gameEnv.arr==0 then
|
||||
act[moving>0 and"moveRight"or"moveLeft"](true)
|
||||
if P.ai then
|
||||
P.ai.controlDelay=P.ai.controlDelay-1
|
||||
if P.ai.controlDelay==0 then
|
||||
if #P.ai.controls>0 then
|
||||
pressKey(P.ai.controls[1],P)
|
||||
releaseKey(P.ai.controls[1],P)
|
||||
rem(P.ai.controls,1)
|
||||
P.ai.controlDelay=P.ai.controlDelay0+rnd(3)
|
||||
else
|
||||
AI_getControls(P.ai.controls)
|
||||
P.ai.controlDelay=2*P.ai.controlDelay0
|
||||
end
|
||||
else
|
||||
act[moving>0 and"toRight"or"toLeft"]()
|
||||
end
|
||||
end
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
if keyPressing[7]then
|
||||
act.softDrop()
|
||||
P.downing=downing+1
|
||||
else
|
||||
P.downing=0
|
||||
end
|
||||
if falling>0 then
|
||||
P.falling=falling-1
|
||||
if falling<=0 then
|
||||
if #field>clearing[1]then SFX("fall")end
|
||||
for i=1,#clearing do
|
||||
rem(field,clearing[i])
|
||||
rem(visTime,clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
end
|
||||
elseif waiting>0 then
|
||||
P.waiting=waiting-1
|
||||
if waiting<=0 then
|
||||
resetblock()
|
||||
end
|
||||
else
|
||||
if cy~=y_img then
|
||||
if dropDelay>1 then
|
||||
P.dropDelay=dropDelay-1
|
||||
else
|
||||
drop()
|
||||
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock
|
||||
|
||||
for j=1,#field do for i=1,10 do
|
||||
if visTime[j][i]>0 then P.visTime[j][i]=visTime[j][i]-1 end
|
||||
end end
|
||||
--Fresh visible time
|
||||
if keyPressing[1]or keyPressing[2]then
|
||||
P.moving=moving+sgn(moving)
|
||||
local d=abs(moving)-gameEnv.das
|
||||
if d>1 then
|
||||
if gameEnv.arr>0 then
|
||||
if d%gameEnv.arr==0 then
|
||||
act[moving>0 and"moveRight"or"moveLeft"](true)
|
||||
end
|
||||
else
|
||||
act[moving>0 and"toRight"or"toLeft"]()
|
||||
end
|
||||
end
|
||||
else
|
||||
if lockDelay>0 then P.lockDelay=lockDelay-1
|
||||
else drop()
|
||||
P.moving=0
|
||||
end
|
||||
if keyPressing[7]then
|
||||
act.softDrop()
|
||||
P.downing=downing+1
|
||||
else
|
||||
P.downing=0
|
||||
end
|
||||
if falling>0 then
|
||||
P.falling=falling-1
|
||||
if falling<=0 then
|
||||
if #field>clearing[1]then SFX("fall")end
|
||||
for i=1,#clearing do
|
||||
rem(field,clearing[i])
|
||||
rem(visTime,clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
end
|
||||
elseif waiting>0 then
|
||||
P.waiting=waiting-1
|
||||
if waiting<=0 then
|
||||
resetblock()
|
||||
end
|
||||
else
|
||||
if cy~=y_img then
|
||||
if dropDelay>1 then
|
||||
P.dropDelay=dropDelay-1
|
||||
else
|
||||
drop()
|
||||
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock
|
||||
end
|
||||
else
|
||||
if lockDelay>0 then P.lockDelay=lockDelay-1
|
||||
else drop()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end--If alive
|
||||
for i=#bonus,1,-1 do
|
||||
bonus[i].t=bonus[i].t+1
|
||||
if bonus[i].t>60 then rem(bonus,i)end
|
||||
end
|
||||
for i=#task,1,-1 do
|
||||
if task[i]()then rem(task,i)end
|
||||
end
|
||||
for i=#atkBuffer,1,-1 do
|
||||
local atk=atkBuffer[i]
|
||||
atk.time=atk.time+1
|
||||
if not atk.sent then
|
||||
if atk.countdown>0 then
|
||||
atk.countdown=atk.countdown-1
|
||||
end
|
||||
else
|
||||
if atk.time>20 then
|
||||
rem(atkBuffer,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-1 end
|
||||
end
|
||||
for i=#atkBuffer,1,-1 do
|
||||
local atk=atkBuffer[i]
|
||||
atk.time=atk.time+1
|
||||
if not atk.sent then
|
||||
if atk.countdown>0 then
|
||||
atk.countdown=atk.countdown-1
|
||||
end
|
||||
else
|
||||
if atk.time>20 then
|
||||
rem(atkBuffer,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-2 end
|
||||
PTC.dust[p]:update(dt)
|
||||
end
|
||||
for i=#FX.beam,1,-1 do
|
||||
FX.beam[i].t=FX.beam[i].t+1
|
||||
if FX.beam[i].t>45 then
|
||||
if FX.beam[i].t>30 then
|
||||
rem(FX.beam,i)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -4,7 +4,10 @@ act={
|
||||
if not ifoverlap(cb,cx-1,cy)then
|
||||
P.cx=cx-1
|
||||
freshgho()
|
||||
P.lockDelay=gameEnv.lock
|
||||
P.freshTime=P.freshTime+1
|
||||
if P.freshTime<=gameEnv.freshLimit then
|
||||
P.lockDelay=gameEnv.lock
|
||||
end
|
||||
if cy==y_img then SFX("move")end
|
||||
end
|
||||
end,
|
||||
@@ -13,7 +16,10 @@ act={
|
||||
if not ifoverlap(cb,cx+1,cy)then
|
||||
P.cx=cx+1
|
||||
freshgho()
|
||||
P.lockDelay=gameEnv.lock
|
||||
P.freshTime=P.freshTime+1
|
||||
if P.freshTime<=gameEnv.freshLimit then
|
||||
P.lockDelay=gameEnv.lock
|
||||
end
|
||||
if cy==y_img then SFX("move")end
|
||||
end
|
||||
end,
|
||||
@@ -36,7 +42,9 @@ act={
|
||||
rotFlip=function()spin(2)end,
|
||||
hold=hold,
|
||||
--Player movements
|
||||
|
||||
restart=function()
|
||||
startGame(gamemode)
|
||||
end,
|
||||
down1=function()drop()end,
|
||||
down4=function()for i=1,4 do if cy~=y_img then drop()else break end end end,
|
||||
toDown=function()P.cy,P.lockDelay=y_img,gameEnv.lock end,
|
||||
|
||||
Reference in New Issue
Block a user