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Author SHA1 Message Date
MrZ_26
a9cf691247 0.190719α 2020-02-04 19:23:19 +08:00
9 changed files with 323 additions and 218 deletions

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6
ai.lua
View File

@@ -74,10 +74,10 @@ function getScore(field,cb,cx,cy)
end
end
return
-highest*10
-rough*10
-highest*5
-rough*15
-cy*15
+clear^1.5*15
+clear^2*3
-hole*20
end
--controlname:mL,mR,rR,rL,rF,hD,sD,H,LL,RR

View File

@@ -9,20 +9,24 @@ Buttons={
{x=500,y=540,w=320,h=60,rgb={.5,.5,.5},alpha=0,t="Quit",code=function()gotoScene("quit")end},
},
mode={
{x=350,y=200,w=220,h=70,rgb={1,1,1},alpha=0,t="Marathon",code=function()startGame("marathon")end},
{x=350,y=300,w=220,h=70,rgb={1,1,1},alpha=0,t="40 Lines",code=function()startGame("sprint")end},
{x=650,y=200,w=220,h=70,rgb={1,1,1},alpha=0,t="Zen",code=function()startGame("zen")end},
{x=650,y=300,w=220,h=70,rgb={1,1,1},alpha=0,t="Battle",code=function()startGame("battle")end},
{x=200,y=150,w=250,h=70,rgb={1,1,1},alpha=0,t="40 Lines",code=function()startGame("sprint")end},
{x=500,y=150,w=250,h=70,rgb={1,1,1},alpha=0,t="Zen",code=function()startGame("zen")end},
{x=200,y=250,w=250,h=70,rgb={1,1,1},alpha=0,t="Marathon",code=function()startGame("marathon")end},
{x=200,y=350,w=250,h=70,rgb={1,1,1},alpha=0,t="Death",code=function()startGame("death")end},
{x=500,y=250,w=250,h=70,rgb={1,1,1},alpha=0,t="Tetris 25",code=function()startGame("tetris25")end},
{x=500,y=350,w=250,h=70,rgb={1,1,1},alpha=0,t="AI Solo",code=function()startGame("solo")end},
{x=800,y=250,w=250,h=70,rgb={1,1,1},alpha=0,t="Blind",code=function()startGame("blind")end},
{x=800,y=350,w=250,h=70,rgb={1,1,1},alpha=0,t="Asymmetry Solo",code=function()startGame("asymsolo")end},
{x=500,y=520,w=350,h=80,rgb={1,1,1},alpha=0,t="Back",code=function()gotoScene("main")end},
},
play={
{x=950,y=30,w=80,h=40,rgb={1,1,1},alpha=0,t="Back",code=function()gotoScene("mode")end},
},
setting={
{x=120,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="-",code=function()setting.das=(setting.das-1)%41 end,hold=true},
{x=280,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="+",code=function()setting.das=(setting.das+1)%41 end,hold=true},
{x=320,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="-",code=function()setting.arr=(setting.arr-1)%21 end,hold=true},
{x=480,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="+",code=function()setting.arr=(setting.arr+1)%21 end,hold=true},
{x=120,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="-",code=function()setting.das=(setting.das-1)%31 end,hold=true},
{x=280,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="+",code=function()setting.das=(setting.das+1)%31 end,hold=true},
{x=320,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="-",code=function()setting.arr=(setting.arr-1)%16 end,hold=true},
{x=480,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="+",code=function()setting.arr=(setting.arr+1)%16 end,hold=true},
{x=200,y=200,w=190,h=40,rgb={1,1,1},alpha=0,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end},
{x=400,y=200,w=190,h=40,rgb={1,1,1},alpha=0,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end},
@@ -53,8 +57,9 @@ Buttons={
{x=350,y=320,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[6]end,code=function()keysetting=6 end},
{x=350,y=370,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[7]end,code=function()keysetting=7 end},
{x=350,y=420,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[8]end,code=function()keysetting=8 end},
{x=320,y=500,w=130,h=43,rgb={1,1,1},alpha=0,t="Reset",code=function()setting.key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"}end},
{x=500,y=500,w=100,h=50,rgb={1,1,1},alpha=0,t="Back",code=function()back()end},
{x=350,y=470,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[9]end,code=function()keysetting=9 end},
{x=320,y=550,w=130,h=43,rgb={1,1,1},alpha=0,t="Reset",code=function()setting.key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT"}end},
{x=500,y=550,w=100,h=50,rgb={1,1,1},alpha=0,t="Back",code=function()back()end},
},
help={
{x=500,y=500,w=200,h=60,rgb={1,1,1},alpha=0,t="Back",code=function()back()end},

View File

@@ -19,7 +19,7 @@ function love.conf(t)
t.window.minheight=300
t.window.fullscreen=X
t.window.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
t.window.vsync=1
t.window.vsync=0
t.window.msaa=0--The number of samples to use with multi-sampled antialiasing (number)
t.window.depth=nil--The number of bits per sample in the depth buffer
t.window.stencil=nil--The number of bits per sample in the stencil buffer

308
main.lua
View File

@@ -135,30 +135,30 @@ FX={
stretch=function(t)
gc.push("transform")
setFont(t.font)
gc.translate(150,250)
gc.translate(150,250+t.dy)
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
if t.t<20 then gc.scale((20-t.t)*.015+1,1)end
mStr(t.text,0,-t.font*.5+t.dy)
mStr(t.text,0,-t.font*.5)
gc.pop()
end,
drive=function(t)
gc.push("transform")
setFont(t.font)
gc.translate(150,290)
gc.translate(150,290+t.dy)
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
if t.t<20 then gc.shear((20-t.t)*.03,0)end
mStr(t.text,0,-t.font*.5+t.dy)
if t.t<20 then gc.shear((20-t.t)*.05,0)end
mStr(t.text,0,-t.font*.5)
gc.pop()
end,
spin=function(t)
gc.push("transform")
setFont(t.font)
gc.translate(150,250)
gc.translate(150,250+t.dy)
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
if t.t<20 then
gc.scale((20-t.t)*.01+1,(20-t.t)*.015+1)
gc.rotate((20-t.t)^2*.0015)
end
mStr(t.text,0,-t.font*.5+t.dy)
mStr(t.text,0,-t.font*.5)
gc.pop()
end,
flicker=function(t)
@@ -176,8 +176,8 @@ list={
reason={[0]="Escape","Block out","Lock out","Finished","Top out"},
method={"Bag7","His4","Rnd"},
}
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","toLeft","toRight"}
actName_={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","toLeft","toRight"}
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight"}
actName_={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight"}
name={"Z","S","L","J","T","O","I"}
blockPos={4,4,4,4,4,5,4}
renATK={[0]=0,0,0,1,1,1,2,2,2,3,3,3}
@@ -190,6 +190,7 @@ gameEnv0={
next=6,hold=true,
sequence=1,visible=1,
_20G=false,target=9e99,
freshLimit=9e99,
color={1,5,2,8,10,3,7,13},
key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"},
reach=function()end
@@ -226,18 +227,6 @@ randomMethod={
end,
}
loadmode={
marathon=function()
modeEnv={
drop=60,
wait=1,
fall=20,
target=10,
reach=Event.marathon_reach,
}
createPlayer(1,190,20,.8)
curBG="game1"
BGM("way")
end,
sprint=function()
modeEnv={
wait=1,
@@ -262,51 +251,165 @@ loadmode={
curBG="game1"
BGM("reason")
end,
gm=function()
marathon=function()
modeEnv={
drop=60,
wait=10,
fall=5,
target=100,
reach=Event.gm_reach,
wait=1,
fall=20,
target=10,
reach=Event.marathon_reach,
freshLimit=20,
}
createPlayer(1,190,20,.8)
curBG="game1"
BGM("way")
end,
death=function()
modeEnv={
_20G=true,
drop=0,
lock=10,
wait=6,
fall=10,
target=50,
reach=Event.death_reach,
freshLimit=13,
arr=1,
}
createPlayer(1,190,20,.8)
curBG="game2"
BGM("push")
end,
battle=function()
tetris25=function()
modeEnv={
wait=1,
fall=1,
}
createPlayer(1,240,30,.8)--Player
-- createPlayer(2,580,25,.38,true)
-- createPlayer(3,580,315,.38,true)
--Triple
-- createPlayer(2,580,140,.6,true)
--Solo
local n=2
for i=1,3 do
for j=1,7 do
createPlayer(n,75*i-65,80*j-55,.1,true)
for i=1,2 do
for j=1,5 do
createPlayer(n,100*i-65,110*j-75,.15,rnd(4)+1)
n=n+1
end
end
for i=11,13 do
for j=1,7 do
createPlayer(n,75*i-65,80*j-55,.1,true)
for i=9,10 do
for j=1,5 do
createPlayer(n,100*i-130,110*j-75,.14,rnd(4)+1)
n=n+1
end
end
end--AIs
curBG="game2"
BGM("race")
end,
solo=function()
modeEnv={
wait=1,
fall=1,
}
createPlayer(1,40,30,.8)--Player
createPlayer(2,560,100,.7,2)--AI
curBG="game2"
BGM("race")
end,
blind=function()
modeEnv={
drop=15,
lock=30,
wait=1,
fall=1,
visible=0,
freshLimit=5,
}
createPlayer(1,190,20,.8)
curBG="game1"
BGM("push")
end,
asymsolo=function()
modeEnv={
wait=1,
fall=1,
visible=2,
}
createPlayer(1,40,30,.8)--Player
createPlayer(2,560,100,.7,2)--AI
curBG="game2"
BGM("race")
end,
}
Event={
gameover={
win=function()
P.alive=false
P.control=false
P.waiting=1e99
gameover=0
for i=1,#visTime do for j=1,10 do
P.visTime[i][j]=1e99
end end--Make all visible
P.control=false
ins(task,Event.task.win)
end,
lose=function()
P.alive=false
P.control=false
P.waiting=1e99
gameover=0
for i=1,#visTime do for j=1,10 do
P.visTime[i][j]=1e99
end end--Make all visible
for i=1,#players.alive do
if players.alive[i]==P.id then
rem(players.alive,i)
break
end
end
for i=1,#P.atkBuffer do
P.atkBuffer[i].sent=true
P.atkBuffer[i].time=0
end
ins(task,Event.task.lose)
end,
},
marathon_reach=function()
local s=int(P.cstat.row*.1)
if s>=20 then
Event.gameover.win()
else
gameEnv.drop=Data.marathon_drop[s]
gameEnv.target=s*10+10
end
end,
death_reach=function()
if gameEnv.target==50 then
gameEnv.lock=9
gameEnv.wait=4
gameEnv.fall=8
showText("STAGE 2","drive",80,-80)
elseif gameEnv.target==100 then
gameEnv.lock=8
gameEnv.wait=3
gameEnv.fall=6
showText("STAGE 3","drive",80,-80)
elseif gameEnv.target==150 then
gameEnv.lock=7
gameEnv.wait=3
gameEnv.fall=5
showText("STAGE 4","drive",80,-80)
elseif gameEnv.target==200 then
gameEnv.lock=6
gameEnv.wait=2
gameEnv.fall=4
showText("STAGE 5","drive",80,-80)
gameEnv.target=250
end
gameEnv.target=gameEnv.target+50
end,
task={
win=function()
gameover=gameover+1
@@ -338,50 +441,6 @@ Event={
end
end,
},
gameover={
win=function()
P.control=false
P.waiting=1e99
gameover=0
for i=1,#visTime do for j=1,10 do
P.visTime[i][j]=1e99
end end--Make all visible
P.control=false
ins(task,Event.task.win)
end,
lose=function()
P.control=false
P.waiting=1e99
gameover=0
for i=1,#visTime do for j=1,10 do
P.visTime[i][j]=1e99
end end--Make all visible
P.control=false
for i=1,#players.alive do
if players.alive[i]==P.id then
rem(players.alive,i)
break
end
end
for i=1,#P.atkBuffer do
P.atkBuffer[i].sent=true
P.atkBuffer[i].time=0
end
ins(task,Event.task.lose)
end,
},
marathon_reach=function()
local s=int(P.cstat.row*.1)
if s>=20 then
Event.gameover.win()
else
gameEnv.drop=Data.marathon_drop[s]
gameEnv.target=s*10+10
end
end,
gm_reach=function()
end
}
Data={
marathon_drop={[0]=60,50,40,30,25,20,18,16,14,12,10,8,7,6,5,4,3,2,1,1},
@@ -391,12 +450,6 @@ Data={
shirase_lare={[0]=0},
}
mesDisp={
marathon=function()
gc.setColor(1,1,1)
setFont(40)
gc.print(format("%0.2f",time),-130,530)
mStr(P.cstat.row.."/"..gameEnv.target,-80,250)
end,
sprint=function()
gc.setColor(1,1,1)
setFont(40)
@@ -411,8 +464,30 @@ mesDisp={
setFont(75)
mStr(max(200-P.cstat.row,0),-80,280)
end,
gm=function()end,
battle=function()end,
marathon=function()
gc.setColor(1,1,1)
setFont(40)
gc.print(format("%0.2f",time),-130,530)
mStr(P.cstat.row.."/"..gameEnv.target,-80,250)
end,
death=function()
gc.setColor(1,1,1)
setFont(40)
gc.print(format("%0.2f",time),-130,530)
mStr(P.cstat.row.."/"..gameEnv.target,-80,250)
end,
tetris25=function()
gc.setColor(1,1,1)
setFont(80)
mStr(#players.alive,-80,440)
setFont(40)
gc.print("Remain",-142,510)
end,
blind=function()
gc.setColor(1,1,1)
setFont(40)
gc.print(P.cstat.row,-80,250)
end,
}
--Game system Data
@@ -422,7 +497,7 @@ setting={
lang="eng",
das=5,arr=0,
ghost=true,center=true,
key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"},
key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT"},
color={1,5,2,8,10,3,7,13},
}
stat={
@@ -526,21 +601,22 @@ function gotoScene(s,style)
}
end
end
function createPlayer(id,x,y,size,ifAI,data)
function createPlayer(id,x,y,size,AIspeed,data)
players[id]={id=id}
ins(players.alive,id)
local P=players[id]
P.index={__index=P}
P.x,P.y,P.size=x,y,size
if ifAI then
if AIspeed then
P.ai={
controls={},
controlDelay=2,
controlDelay0=2,
controlDelay=60,
controlDelay0=AIspeed,
}
end
P.alive=true
P.control=false
P.time=0
P.cstat={piece=0,row=0,atk=0}--Current gamestat
@@ -564,6 +640,7 @@ function createPlayer(id,x,y,size,ifAI,data)
P.hn,P.hb,P.holded=0,{{}},false
P.nxt,P.nb={},{}
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
P.freshTime=0
local bag1={1,2,3,4,5,6,7}
for i=1,7 do
@@ -598,6 +675,7 @@ function startGame(mode)
frame=0
count=179
FX.beam={}
for i=1,#PTC.dust do PTC.dust[i]:release()end
for i=1,#players do
PTC.dust[i]=PTC.dust[0]:clone()
@@ -707,7 +785,7 @@ function resetblock()
P.r,P.c=#cb,#cb[1]
P.cx,P.cy=blockPos[bn],21+ceil(fieldBeneath/30)
freshgho()
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock
P.dropDelay,P.lockDelay,P.freshTime=gameEnv.drop,gameEnv.lock,0
if keyPressing[8]then hold(true)end
if keyPressing[3]then spin(1,true)end
if keyPressing[4]then spin(-1,true)end
@@ -718,9 +796,9 @@ end
function pressKey(i,player)
P=player or players[1]
setmetatable(_G,P.index)
if control then
P.keyPressing[i]=true
if waiting<=0 then
P.keyPressing[i]=true
if alive then
if control and waiting<=0 then
act[actName[i]]()
if i>2 and i<6 then keyPressing[i]=false end
elseif i==1 then
@@ -729,9 +807,11 @@ function pressKey(i,player)
P.moving=1
end
P.cstat.key=stat.key+1;ins(keyTime,1,frame)rem(keyTime,11)
-- if playmode=="recording"then ins(rec,{i,frame})end
stat.key=stat.key+1
elseif i==9 then
act[actName[i]]()
end
-- if playmode=="recording"then ins(rec,{i,frame})end
end
function releaseKey(i,player)
P=player or players[1]
@@ -760,7 +840,10 @@ function spin(d,ifpre)
P.r,P.c=ir,ic
P.dir=(dir+d)%4
freshgho()
P.lockDelay=gameEnv.lock
P.freshTime=P.freshTime+1
if P.freshTime<=gameEnv.freshLimit then
P.lockDelay=gameEnv.lock
end
SFX(ifpre and"prerotate"or ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and"rotatekick"or"rotate")
stat.rotate=stat.rotate+1
end
@@ -775,7 +858,7 @@ function hold(ifpre)
P.r,P.c=#cb,#cb[1]
P.cx,P.cy=blockPos[bn],21
freshgho()
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock
P.dropDelay,P.lockDelay,P.freshTime=gameEnv.drop,gameEnv.lock,0
if ifoverlap(cb,cx,cy) then Event.gameover.lose()end
P.holded=true
SFX(ifpre and"prehold"or"hold")
@@ -924,7 +1007,7 @@ mouseDown={}
keyDown={}
function keyDown.play(key)
local k=players[1].gameEnv.key
for i=1,10 do
for i=1,11 do
if key==k[i]then
pressKey(i,players[1])
break
@@ -992,8 +1075,8 @@ function love.draw()
setFont(35)
drawButton()
if mouseShow then
gc.setColor(1,0,0,.6)
gc.circle("fill",mx,my,4)
gc.setColor(1,.5,0,.7)
gc.circle("fill",mx,my,6)
end
if sceneSwaping then sceneSwaping.draw()end
@@ -1006,8 +1089,8 @@ function love.draw()
gc.rectangle("fill",1000,0,(ww*600/wh-1000)*.5,600)
end--Draw black side
--numFont(10)gc.setColor(1,1,1)
--gc.print(tm.getFPS(),0,590)
numFont(10)gc.setColor(1,1,1)
gc.print(tm.getFPS(),0,590)
--if gcinfo()>500 then collectgarbage()end
end
function love.resize(x,y)
@@ -1034,6 +1117,7 @@ function love.focus(f)
end
end
function love.run()
local frameT=Timer()
tm.step()
love.resize(1000,600)
game.load()--Launch
@@ -1055,6 +1139,8 @@ function love.run()
gc.present()
end
end
while Timer()-frameT<1/60 do end
frameT=Timer()
end
end
--System callbacks

View File

@@ -75,7 +75,7 @@ function Pnt.play()
setmetatable(_G,P.index)
gc.push("transform")
gc.translate(x,y)gc.scale(size)--Scale
gc.setColor(0,0,0,.7)gc.rectangle("fill",0,0,620,690)--Back
gc.setColor(0,0,0,.8)gc.rectangle("fill",0,0,620,690)--Black Background
gc.setLineWidth(3)
gc.setColor(1,1,1)gc.rectangle("line",0,0,620,690)--Big frame
gc.translate(160,70)
@@ -102,6 +102,12 @@ function Pnt.play()
end
end end
end--Ghost
gc.setColor(1,1,1,lockDelay/gameEnv.lock)
for i=1,r do for j=1,c do
if cb[i][j]>0 then
gc.rectangle("fill",30*(j+cx-1)-35,595-30*(i+cy-1),40,40)
end
end end--BlockShade(lockdelay indicator)
for i=1,r do for j=1,c do
if cb[i][j]>0 then
drawPixel(i+cy-1,j+cx-1,gameEnv.color[bn],1)
@@ -142,7 +148,7 @@ function Pnt.play()
h=h+bar
if h>600 then break end
end--Buffer line
setFont(40)
if gameEnv.hold then
gc.setColor(1,1,1)
@@ -179,7 +185,7 @@ function Pnt.play()
for i=1,#bonus do
bonus[i]:draw()
end--Effects
mesDisp[gamemode]()--Draw message
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw message
setFont(45)
gc.translate(380,550)
gc.setColor(1,1,1)
@@ -200,7 +206,7 @@ function Pnt.play()
gc.setLineWidth(3)
for i=1,#FX.beam do
local b=FX.beam[i]
local t=b.t/45
local t=b.t/30
if t<.25 then
t=t*4
gc.setColor(1,1,1,4*t)
@@ -225,7 +231,7 @@ end
function Pnt.setting2()
setFont(30)
gc.setColor(1,1,1)
for i=1,8 do
for i=1,9 do
gc.printf(actName_[i]..":",80,5+50*i,150,"right")
end
if keysetting then

View File

@@ -1,2 +0,0 @@
1.缓冲条位置
2.

168
timer.lua
View File

@@ -60,108 +60,110 @@ function Tmr.play(dt)
for p=1,#players do
P=players[p]
setmetatable(_G,P.index)
if control then P.time=time+dt end
if alive then
if control then P.time=time+dt end
local v=0
for i=2,10 do v=v+i*(i-1)*7.2/(frame-keyTime[i])end P.keySpeed=keySpeed*.99+v*.1
v=0 for i=2,10 do v=v+i*(i-1)*7.2/(frame-dropTime[i])end P.dropSpeed=dropSpeed*.99+v*.1
--Update speeds
local v=0
for i=2,10 do v=v+i*(i-1)*7.2/(frame-keyTime[i])end P.keySpeed=keySpeed*.99+v*.1
v=0 for i=2,10 do v=v+i*(i-1)*7.2/(frame-dropTime[i])end P.dropSpeed=dropSpeed*.99+v*.1
--Update speeds
if P.ai then
P.ai.controlDelay=P.ai.controlDelay-1
if P.ai.controlDelay==0 then
if #P.ai.controls>0 then
pressKey(P.ai.controls[1],P)
releaseKey(P.ai.controls[1],P)
rem(P.ai.controls,1)
P.ai.controlDelay=P.ai.controlDelay0
else
AI_getControls(P.ai.controls)
P.ai.controlDelay=2*P.ai.controlDelay0
end
end
end
for j=1,#field do for i=1,10 do
if visTime[j][i]>0 then P.visTime[j][i]=visTime[j][i]-1 end
end end
--Fresh visible time
if keyPressing[1]or keyPressing[2]then
P.moving=moving+sgn(moving)
local d=abs(moving)-gameEnv.das
if d>1 then
if gameEnv.arr>0 then
if d%gameEnv.arr==0 then
act[moving>0 and"moveRight"or"moveLeft"](true)
if P.ai then
P.ai.controlDelay=P.ai.controlDelay-1
if P.ai.controlDelay==0 then
if #P.ai.controls>0 then
pressKey(P.ai.controls[1],P)
releaseKey(P.ai.controls[1],P)
rem(P.ai.controls,1)
P.ai.controlDelay=P.ai.controlDelay0+rnd(3)
else
AI_getControls(P.ai.controls)
P.ai.controlDelay=2*P.ai.controlDelay0
end
else
act[moving>0 and"toRight"or"toLeft"]()
end
end
else
P.moving=0
end
if keyPressing[7]then
act.softDrop()
P.downing=downing+1
else
P.downing=0
end
if falling>0 then
P.falling=falling-1
if falling<=0 then
if #field>clearing[1]then SFX("fall")end
for i=1,#clearing do
rem(field,clearing[i])
rem(visTime,clearing[i])
end
P.clearing={}
end
elseif waiting>0 then
P.waiting=waiting-1
if waiting<=0 then
resetblock()
end
else
if cy~=y_img then
if dropDelay>1 then
P.dropDelay=dropDelay-1
else
drop()
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock
for j=1,#field do for i=1,10 do
if visTime[j][i]>0 then P.visTime[j][i]=visTime[j][i]-1 end
end end
--Fresh visible time
if keyPressing[1]or keyPressing[2]then
P.moving=moving+sgn(moving)
local d=abs(moving)-gameEnv.das
if d>1 then
if gameEnv.arr>0 then
if d%gameEnv.arr==0 then
act[moving>0 and"moveRight"or"moveLeft"](true)
end
else
act[moving>0 and"toRight"or"toLeft"]()
end
end
else
if lockDelay>0 then P.lockDelay=lockDelay-1
else drop()
P.moving=0
end
if keyPressing[7]then
act.softDrop()
P.downing=downing+1
else
P.downing=0
end
if falling>0 then
P.falling=falling-1
if falling<=0 then
if #field>clearing[1]then SFX("fall")end
for i=1,#clearing do
rem(field,clearing[i])
rem(visTime,clearing[i])
end
P.clearing={}
end
elseif waiting>0 then
P.waiting=waiting-1
if waiting<=0 then
resetblock()
end
else
if cy~=y_img then
if dropDelay>1 then
P.dropDelay=dropDelay-1
else
drop()
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock
end
else
if lockDelay>0 then P.lockDelay=lockDelay-1
else drop()
end
end
end
end
end--If alive
for i=#bonus,1,-1 do
bonus[i].t=bonus[i].t+1
if bonus[i].t>60 then rem(bonus,i)end
end
for i=#task,1,-1 do
if task[i]()then rem(task,i)end
end
for i=#atkBuffer,1,-1 do
local atk=atkBuffer[i]
atk.time=atk.time+1
if not atk.sent then
if atk.countdown>0 then
atk.countdown=atk.countdown-1
end
else
if atk.time>20 then
rem(atkBuffer,i)
end
end
end
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-1 end
end
for i=#atkBuffer,1,-1 do
local atk=atkBuffer[i]
atk.time=atk.time+1
if not atk.sent then
if atk.countdown>0 then
atk.countdown=atk.countdown-1
end
else
if atk.time>20 then
rem(atkBuffer,i)
end
end
end
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-2 end
PTC.dust[p]:update(dt)
end
for i=#FX.beam,1,-1 do
FX.beam[i].t=FX.beam[i].t+1
if FX.beam[i].t>45 then
if FX.beam[i].t>30 then
rem(FX.beam,i)
end
end

View File

@@ -4,7 +4,10 @@ act={
if not ifoverlap(cb,cx-1,cy)then
P.cx=cx-1
freshgho()
P.lockDelay=gameEnv.lock
P.freshTime=P.freshTime+1
if P.freshTime<=gameEnv.freshLimit then
P.lockDelay=gameEnv.lock
end
if cy==y_img then SFX("move")end
end
end,
@@ -13,7 +16,10 @@ act={
if not ifoverlap(cb,cx+1,cy)then
P.cx=cx+1
freshgho()
P.lockDelay=gameEnv.lock
P.freshTime=P.freshTime+1
if P.freshTime<=gameEnv.freshLimit then
P.lockDelay=gameEnv.lock
end
if cy==y_img then SFX("move")end
end
end,
@@ -36,7 +42,9 @@ act={
rotFlip=function()spin(2)end,
hold=hold,
--Player movements
restart=function()
startGame(gamemode)
end,
down1=function()drop()end,
down4=function()for i=1,4 do if cy~=y_img then drop()else break end end end,
toDown=function()P.cy,P.lockDelay=y_img,gameEnv.lock end,