规范代码,大量xxx=nil换成xxx=false
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@@ -130,7 +130,7 @@ local function newEmptyPlayer(id,mini)
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P.atker,P.atking,P.lastRecv={}
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P.dropDelay,P.lockDelay=0,0
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P.showTime=nil
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P.showTime=false
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P.keepVisible=true
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--P.cur={bk=matrix[2], id=shapeID, color=colorID, name=nameID}
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@@ -165,7 +165,7 @@ local function newEmptyPlayer(id,mini)
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P.type="none"
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P.sound=false
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-- P.newNext=nil--Call prepareSequence()to get a function to get new next
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-- P.newNext=false--Call prepareSequence()to get a function to get new next
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P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
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P.movDir,P.moving,P.downing=0,0,0--Last move key,DAS charging,downDAS charging
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@@ -184,7 +184,7 @@ local function newEmptyPlayer(id,mini)
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P.bonus={}--Text objects
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P.endCounter=0--Used after gameover
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P.result=nil--String:"WIN"/"K.O."
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P.result=false--String:"WIN"/"K.O."
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return P
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end
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@@ -272,23 +272,23 @@ local function applyGameEnv(P)--Finish gameEnv processing
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if ENV.nextCount==0 then ENV.nextPos=false end
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if P.mini then
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ENV.lockFX=nil
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ENV.dropFX=nil
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ENV.moveFX=nil
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ENV.clearFX=nil
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ENV.splashFX=nil
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ENV.shakeFX=nil
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ENV.text=nil
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ENV.lockFX=false
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ENV.dropFX=false
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ENV.moveFX=false
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ENV.clearFX=false
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ENV.splashFX=false
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ENV.shakeFX=false
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ENV.text=false
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else
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if ENV.lockFX==0 then ENV.lockFX=nil end
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if ENV.dropFX==0 then ENV.dropFX=nil end
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if ENV.moveFX==0 then ENV.moveFX=nil end
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if ENV.clearFX==0 then ENV.clearFX=nil end
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if ENV.splashFX==0 then ENV.splashFX=nil end
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if ENV.shakeFX==0 then ENV.shakeFX=nil end
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if ENV.lockFX==0 then ENV.lockFX=false end
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if ENV.dropFX==0 then ENV.dropFX=false end
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if ENV.moveFX==0 then ENV.moveFX=false end
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if ENV.clearFX==0 then ENV.clearFX=false end
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if ENV.splashFX==0 then ENV.splashFX=false end
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if ENV.shakeFX==0 then ENV.shakeFX=false end
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end
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if ENV.ghost==0 then ENV.ghost=nil end
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if ENV.center==0 then ENV.center=nil end
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if ENV.ghost==0 then ENV.ghost=false end
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if ENV.center==0 then ENV.center=false end
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end
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--------------------------</Lib Func>--------------------------
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@@ -400,7 +400,7 @@ function Player.changeAtk(P,R)
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P.atking=R
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ins(R.atker,P)
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else
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P.atking=nil
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P.atking=false
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end
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end
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function Player.freshBlock(P,mode)--string mode: push/move/fresh/newBlock
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@@ -1332,7 +1332,7 @@ do--Player.drop(P)--Place piece
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P.curMission=P.curMission+1
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SFX.play("reach")
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if P.curMission>#ENV.mission then
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P.curMission=nil
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P.curMission=false
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if not finish then finish="finish"end
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end
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elseif ENV.missionKill then
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