规范代码,大量xxx=nil换成xxx=false
This commit is contained in:
@@ -7,11 +7,11 @@ local BGlist={
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}
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local BG={
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cur="none",
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init=nil,
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resize=nil,
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init=false,
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resize=false,
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update=NULL,
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draw=BGlist.none.draw,
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event=nil,
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event=false,
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discard=NULL,
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}
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@@ -31,7 +31,7 @@ local ins,rem=table.insert,table.remove
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local SCR=SCR
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local mx,my,mouseShow=-20,-20,false
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local touching=nil--First touching ID(userdata)
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local touching--First touching ID(userdata)
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local xOy=SCR.xOy
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joysticks={}
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@@ -146,7 +146,7 @@ function love.touchmoved(id,x,y,dx,dy)
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else
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WIDGET.moveCursor(x,y)
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if not WIDGET.sel then
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touching=nil
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touching=false
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end
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end
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end
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@@ -156,9 +156,9 @@ function love.touchreleased(id,x,y)
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if id==touching then
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WIDGET.press(x,y)
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WIDGET.release(x,y)
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touching=nil
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touching=false
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if WIDGET.sel and not WIDGET.sel.keepFocus then
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WIDGET.sel=nil
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WIDGET.sel=false
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end
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end
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if SCN.touchUp then SCN.touchUp(id,x,y)end
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@@ -8,33 +8,33 @@ local SCN={
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cur="NULL",--Current scene name
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swapping=false,--If Swapping
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stat={
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tar=nil, --Swapping target
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style=nil, --Swapping style
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mid=nil, --Loading point
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time=nil, --Full swap time
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draw=nil, --Swap draw func
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tar=false, --Swapping target
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style=false,--Swapping style
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mid=false, --Loading point
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time=false, --Full swap time
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draw=false, --Swap draw func
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},
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stack={"quit","slowFade"},--Scene stack
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scenes=scenes,
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--Events
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update=nil,
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draw=nil,
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mouseClick=nil,
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touchClick=nil,
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mouseDown=nil,
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mouseMove=nil,
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mouseUp=nil,
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wheelMoved=nil,
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touchDown=nil,
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touchUp=nil,
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touchMove=nil,
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keyDown=nil,
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keyUp=nil,
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gamepadDown=nil,
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gamepadUp=nil,
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socketRead=nil,
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update=false,
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draw=false,
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mouseClick=false,
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touchClick=false,
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mouseDown=false,
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mouseMove=false,
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mouseUp=false,
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wheelMoved=false,
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touchDown=false,
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touchUp=false,
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touchMove=false,
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keyDown=false,
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keyUp=false,
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gamepadDown=false,
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gamepadUp=false,
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socketRead=false,
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}--Scene datas, returned
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function SCN.add(name,scene)
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@@ -499,13 +499,13 @@ function WIDGET.newSlider(D)--name,x,y,w[,unit][,smooth][,font][,change],disp,co
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},
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unit= D.unit or 1,
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smooth=nil,
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smooth= false,
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font= D.font or 30,
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change= D.change,
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disp= D.disp,
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code= D.code,
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hide= D.hide,
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show= nil,
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show= false,
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}
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if D.smooth~=nil then
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_.smooth=D.smooth
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@@ -534,7 +534,7 @@ local selector={
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type="selector",
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ATV=8,--Activating time(0~4)
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select=0,--Selected item ID
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selText=nil,--Selected item name
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selText=false,--Selected item name
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}
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function selector:reset()
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self.ATV=0
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@@ -787,7 +787,7 @@ function WIDGET.newTextBox(D)--name,x,y,w[,h][,font][,secret][,regex],hide
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end
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WIDGET.active={}--Table contains all active widgets
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WIDGET.sel=nil--Selected widget
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WIDGET.sel=false--Selected widget
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function WIDGET.lnk_BACK() SCN.back()end
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function WIDGET.lnk_CUSval(k) return function() return CUSTOMENV[k] end end
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@@ -813,7 +813,7 @@ WIDGET.indexMeta={
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}
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function WIDGET.set(list)
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kb.setTextInput(false)
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WIDGET.sel=nil
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WIDGET.sel=false
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WIDGET.active=list or NONE
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--Reset all widgets
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@@ -841,7 +841,7 @@ function WIDGET.moveCursor(x,y)
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end
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end
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if WIDGET.sel and not WIDGET.sel.keepFocus then
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WIDGET.sel=nil
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WIDGET.sel=false
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end
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end
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function WIDGET.press(x,y)
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@@ -852,7 +852,7 @@ function WIDGET.press(x,y)
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elseif W.type=="slider"then
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WIDGET.drag(x,y)
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end
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if W.hide and W.hide()then WIDGET.sel=nil end
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if W.hide and W.hide()then WIDGET.sel=false end
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end
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function WIDGET.drag(x,y)
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local W=WIDGET.sel
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@@ -860,7 +860,7 @@ function WIDGET.drag(x,y)
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if W.type=="slider"then
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W:drag(x,y)
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elseif not W:isAbove(x,y)then
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WIDGET.sel=nil
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WIDGET.sel=false
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end
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end
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function WIDGET.release(x,y)
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2
main.lua
2
main.lua
@@ -24,7 +24,7 @@ LOADED=false
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NOGAME=false
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LOGIN=false
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EDITING=""
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WSCONN=nil
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WSCONN=false
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math.randomseed(os.time()*626)
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love.keyboard.setKeyRepeat(true)
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@@ -51,6 +51,6 @@ function back.draw()
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gc.pop()
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end
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function back.discard()
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video=nil
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video=false
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end
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return back
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@@ -70,6 +70,6 @@ function back.draw()
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gc.pop()
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end
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function back.discard()
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petal=nil
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petal=false
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end
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return back
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@@ -43,6 +43,6 @@ function back.draw()
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gc.translate(10,10)
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end
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function back.discard()
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stars=nil
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stars=false
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end
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return back
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@@ -38,6 +38,6 @@ function back.draw()
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end
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end
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function back.discard()
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ring=nil
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ring=false
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end
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return back
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@@ -68,6 +68,6 @@ function back.event(level)
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end
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end
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function back.discard()
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bar,crystal=nil
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bar,crystal=false,false
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end
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return back
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@@ -44,7 +44,7 @@ function destroyPlayers()
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CC.free(P.bot_opt)
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CC.free(P.bot_wei)
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CC.destroy(P.AI_bot)
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P.AI_mode=nil
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P.AI_mode=false
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end
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PLAYERS[i]=nil
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end
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@@ -137,7 +137,7 @@ function pasteSequence(str)
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for _=1,b-32 do
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ins(bag,reg)
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end
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reg=nil
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reg=false
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end
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end
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end
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@@ -293,7 +293,7 @@ function pasteMission(str)
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for _=1,b-113 do
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ins(mission,reg)
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end
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reg=nil
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reg=false
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end
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end
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end
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@@ -356,7 +356,7 @@ function randomTarget(P)--Return a random opponent for P
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end
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end
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function freshMostDangerous()
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GAME.mostDangerous,GAME.secDangerous=nil
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GAME.mostDangerous,GAME.secDangerous=false,false
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local m,m2=0,0
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for i=1,#PLAYERS.alive do
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local h=#PLAYERS.alive[i].field
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@@ -376,7 +376,7 @@ function freshMostDangerous()
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end
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end
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function freshMostBadge()
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GAME.mostBadge,GAME.secBadge=nil
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GAME.mostBadge,GAME.secBadge=false,false
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local m,m2=0,0
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for i=1,#PLAYERS.alive do
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local P=PLAYERS.alive[i]
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@@ -463,12 +463,12 @@ function applyCustomGame()
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if BAG[1]then
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GAME.modeEnv.bag=BAG
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else
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GAME.modeEnv.bag=nil
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GAME.modeEnv.bag=false
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end
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if MISSION[1]then
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GAME.modeEnv.mission=MISSION
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else
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GAME.modeEnv.mission=nil
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GAME.modeEnv.mission=false
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end
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end
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function loadGame(M,ifQuickPlay)--Load a mode and go to game scene
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@@ -582,11 +582,11 @@ function resetGameData(args)
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for i=1,#PLAYERS do
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PLAYERS[i]:changeAtk(randomTarget(PLAYERS[i]))
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end
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GAME.stage=nil
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GAME.mostBadge=nil
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GAME.secBadge=nil
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GAME.mostDangerous=nil
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GAME.secDangerous=nil
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GAME.stage=false
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GAME.mostBadge=false
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GAME.secBadge=false
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GAME.mostDangerous=false
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GAME.secDangerous=false
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GAME.stage=1
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end
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STAT.game=STAT.game+1
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@@ -206,42 +206,42 @@ GAME={--Global game data
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frame=0, --Frame count
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result=false, --Game result (string)
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rank=nil, --Rank reached
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rank=false, --Rank reached
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pauseTime=0, --Time paused
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pauseCount=0, --Pausing count
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warnLVL0=0, --Warning level
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warnLVL=0, --Warning level (show)
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seed=1046101471, --Game seed
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curMode=nil, --Current gamemode object
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curMode=false, --Current gamemode object
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mod={}, --List of loaded mods
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modeEnv=nil, --Current gamemode environment
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modeEnv=false, --Current gamemode environment
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setting={}, --Game settings
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rep={}, --Recording list, key,time,key,time...
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recording=false, --If recording
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replaying=false, --If replaying
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saved=false, --If recording saved
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prevBG=nil, --Previous background, for restore BG when quit setting page
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prevBG=false, --Previous background, for restore BG when quit setting page
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--Data for royale mode
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stage=nil, --Game stage
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mostBadge=nil, --Most badge owner
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secBadge=nil, --Second badge owner
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mostDangerous=nil, --Most dangerous player
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secDangerous=nil, --Second dangerous player
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stage=false, --Game stage
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mostBadge=false, --Most badge owner
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secBadge=false, --Second badge owner
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mostDangerous=false,--Most dangerous player
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secDangerous=false, --Second dangerous player
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}
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--Userdata tables
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RANKS=FILE.load("conf/unlock")or{sprint_10=0}--Ranks of modes
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USER=FILE.load("conf/user")or{--User infomation
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email=nil,
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auth_token=nil,
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access_token=nil,
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email=false,
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auth_token=false,
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access_token=false,
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username=nil,
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motto=nil,
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avatar=nil,
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username=false,
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motto=false,
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avatar=false,
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xp=0,lv=1,
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}
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SETTING={--Settings
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@@ -319,7 +319,7 @@ else
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clear={},spin={},
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pc=0,hpc=0,b2b=0,b3b=0,score=0,
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lastPlay="sprint_10",--Last played mode ID
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date=nil,
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date=false,
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todayTime=0,
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}for i=1,29 do STAT.clear[i]={0,0,0,0,0,0}STAT.spin[i]={0,0,0,0,0,0,0}end
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end
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@@ -5,7 +5,6 @@ return{
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drop=1e99,lock=1e99,
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holdCount=0,
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dropPiece=function(P)P:lose()end,
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task=nil,
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bg="bg1",bgm="new era",
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},
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pauseLimit=true,
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@@ -61,7 +61,7 @@ return{
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PLY.newPlayer(1)
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local L=GAME.modeEnv.opponent
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if L~=0 then
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GAME.modeEnv.target=nil
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GAME.modeEnv.target=false
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if L<6 then
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PLY.newAIPlayer(2,AIBUILDER("9S",2*L))
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else
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@@ -42,7 +42,7 @@ return{
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PLY.newPlayer(1)
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local L=GAME.modeEnv.opponent
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if L~=0 then
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GAME.modeEnv.target=nil
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GAME.modeEnv.target=false
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if L<6 then
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PLY.newAIPlayer(2,AIBUILDER("9S",2*L))
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else
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@@ -7,7 +7,7 @@ local function check_LVup(P)
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--Stage 1: clear 3 techrash
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if T==12 then--Stage 2: swap color of S/Z & J/L
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P.waiting=30
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P.curMission=nil
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P.curMission=false
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ENV.skin[1],ENV.skin[2]=ENV.skin[2],ENV.skin[1]
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ENV.skin[3],ENV.skin[4]=ENV.skin[4],ENV.skin[3]
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@@ -130,7 +130,7 @@ local function newEmptyPlayer(id,mini)
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P.atker,P.atking,P.lastRecv={}
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P.dropDelay,P.lockDelay=0,0
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P.showTime=nil
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P.showTime=false
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P.keepVisible=true
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--P.cur={bk=matrix[2], id=shapeID, color=colorID, name=nameID}
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@@ -165,7 +165,7 @@ local function newEmptyPlayer(id,mini)
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P.type="none"
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P.sound=false
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-- P.newNext=nil--Call prepareSequence()to get a function to get new next
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-- P.newNext=false--Call prepareSequence()to get a function to get new next
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P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
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P.movDir,P.moving,P.downing=0,0,0--Last move key,DAS charging,downDAS charging
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@@ -184,7 +184,7 @@ local function newEmptyPlayer(id,mini)
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P.bonus={}--Text objects
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P.endCounter=0--Used after gameover
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P.result=nil--String:"WIN"/"K.O."
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P.result=false--String:"WIN"/"K.O."
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return P
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end
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@@ -272,23 +272,23 @@ local function applyGameEnv(P)--Finish gameEnv processing
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if ENV.nextCount==0 then ENV.nextPos=false end
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if P.mini then
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ENV.lockFX=nil
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ENV.dropFX=nil
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ENV.moveFX=nil
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ENV.clearFX=nil
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ENV.splashFX=nil
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ENV.shakeFX=nil
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ENV.text=nil
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ENV.lockFX=false
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ENV.dropFX=false
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ENV.moveFX=false
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ENV.clearFX=false
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ENV.splashFX=false
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ENV.shakeFX=false
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ENV.text=false
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else
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if ENV.lockFX==0 then ENV.lockFX=nil end
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if ENV.dropFX==0 then ENV.dropFX=nil end
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if ENV.moveFX==0 then ENV.moveFX=nil end
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if ENV.clearFX==0 then ENV.clearFX=nil end
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if ENV.splashFX==0 then ENV.splashFX=nil end
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if ENV.shakeFX==0 then ENV.shakeFX=nil end
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if ENV.lockFX==0 then ENV.lockFX=false end
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if ENV.dropFX==0 then ENV.dropFX=false end
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if ENV.moveFX==0 then ENV.moveFX=false end
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if ENV.clearFX==0 then ENV.clearFX=false end
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if ENV.splashFX==0 then ENV.splashFX=false end
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if ENV.shakeFX==0 then ENV.shakeFX=false end
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end
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if ENV.ghost==0 then ENV.ghost=nil end
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if ENV.center==0 then ENV.center=nil end
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if ENV.ghost==0 then ENV.ghost=false end
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if ENV.center==0 then ENV.center=false end
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end
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--------------------------</Lib Func>--------------------------
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@@ -400,7 +400,7 @@ function Player.changeAtk(P,R)
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P.atking=R
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ins(R.atker,P)
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else
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P.atking=nil
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P.atking=false
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||||
end
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end
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function Player.freshBlock(P,mode)--string mode: push/move/fresh/newBlock
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@@ -1332,7 +1332,7 @@ do--Player.drop(P)--Place piece
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||||
P.curMission=P.curMission+1
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SFX.play("reach")
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if P.curMission>#ENV.mission then
|
||||
P.curMission=nil
|
||||
P.curMission=false
|
||||
if not finish then finish="finish"end
|
||||
end
|
||||
elseif ENV.missionKill then
|
||||
|
||||
@@ -31,7 +31,7 @@ local scene={}
|
||||
|
||||
function scene.sceneInit()
|
||||
heartBeatTimer=0
|
||||
remain=nil
|
||||
remain=false
|
||||
|
||||
if #texts==0 then
|
||||
ins(texts,{COLOR.dG,text.chatStart})
|
||||
@@ -48,7 +48,7 @@ function scene.sceneInit()
|
||||
end
|
||||
function scene.sceneBack()
|
||||
wsWrite("/quit")
|
||||
WSCONN=nil
|
||||
WSCONN=false
|
||||
LOG.print(text.wsDisconnected,"warn")
|
||||
end
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ function scene.sceneInit()
|
||||
texts=require"parts/updateLog"
|
||||
scrollPos=1
|
||||
if newVersionLaunch then
|
||||
newVersionLaunch=nil
|
||||
newVersionLaunch=false
|
||||
scrollPos=3
|
||||
end
|
||||
end
|
||||
|
||||
@@ -44,12 +44,12 @@ local scene={}
|
||||
local selected--Mod selected
|
||||
|
||||
function scene.sceneInit()
|
||||
selected=nil
|
||||
selected=false
|
||||
BG.set("tunnel")
|
||||
end
|
||||
|
||||
function scene.mouseMove(x,y)
|
||||
selected=nil
|
||||
selected=false
|
||||
for _,M in next,MODOPT do
|
||||
if(x-M.x)^2+(y-M.y)^2<2000 then
|
||||
selected=M
|
||||
|
||||
@@ -7,15 +7,15 @@ local int,abs=math.floor,math.abs
|
||||
local sin=math.sin
|
||||
|
||||
local mapCam={
|
||||
sel=nil,--Selected mode ID
|
||||
sel=false,--Selected mode ID
|
||||
xOy=mt.newTransform(0,0,0,1),--Transformation for map display
|
||||
keyCtrl=false,--If controlling with key
|
||||
|
||||
--For auto zooming when enter/leave scene
|
||||
zoomMethod=nil,
|
||||
zoomK=nil,
|
||||
zoomMethod=false,
|
||||
zoomK=false,
|
||||
}
|
||||
local touchDist=nil
|
||||
local touchDist
|
||||
|
||||
local scene={}
|
||||
|
||||
@@ -82,7 +82,7 @@ function scene.mouseClick(x,y)
|
||||
mapCam.sel=SEL
|
||||
SFX.play("click")
|
||||
else
|
||||
mapCam.sel=nil
|
||||
mapCam.sel=false
|
||||
end
|
||||
elseif _ then
|
||||
scene.keyDown("return")
|
||||
@@ -91,7 +91,7 @@ function scene.mouseClick(x,y)
|
||||
mapCam.keyCtrl=false
|
||||
end
|
||||
function scene.touchDown()
|
||||
touchDist=nil
|
||||
touchDist=false
|
||||
end
|
||||
function scene.touchMove(_,x,y,dx,dy)
|
||||
local L=tc.getTouches()
|
||||
@@ -124,7 +124,7 @@ function scene.keyDown(key)
|
||||
SCN.go("mod")
|
||||
elseif key=="escape"then
|
||||
if mapCam.sel then
|
||||
mapCam.sel=nil
|
||||
mapCam.sel=false
|
||||
else
|
||||
SCN.back()
|
||||
end
|
||||
|
||||
@@ -31,7 +31,7 @@ function scene.sceneInit()
|
||||
GAME.restartCount=0
|
||||
if GAME.init then
|
||||
resetGameData()
|
||||
GAME.init=nil
|
||||
GAME.init=false
|
||||
end
|
||||
noKey=GAME.replaying
|
||||
noTouch=not SETTING.VKSwitch or noKey
|
||||
|
||||
@@ -7,13 +7,13 @@ local scene={}
|
||||
|
||||
local defaultSetSelect
|
||||
local snapUnit
|
||||
local select--Button selected
|
||||
local selected--Button selected
|
||||
|
||||
function scene.sceneInit()
|
||||
BG.set("rainbow")
|
||||
defaultSetSelect=1
|
||||
snapUnit=1
|
||||
select=nil
|
||||
selected=false
|
||||
end
|
||||
function scene.sceneBack()
|
||||
FILE.save(VK_org,"conf/virtualkey")
|
||||
@@ -36,34 +36,34 @@ local function onVK_org(x,y)
|
||||
end
|
||||
function scene.mouseDown(x,y,k)
|
||||
if k==2 then SCN.back()end
|
||||
select=onVK_org(x,y)or select
|
||||
selected=onVK_org(x,y)or selected
|
||||
end
|
||||
function scene.mouseMove(_,_,dx,dy)
|
||||
if select and ms.isDown(1)and not WIDGET.sel then
|
||||
local B=VK_org[select]
|
||||
if selected and ms.isDown(1)and not WIDGET.sel then
|
||||
local B=VK_org[selected]
|
||||
B.x,B.y=B.x+dx,B.y+dy
|
||||
end
|
||||
end
|
||||
function scene.mouseUp()
|
||||
if select then
|
||||
local B=VK_org[select]
|
||||
if selected then
|
||||
local B=VK_org[selected]
|
||||
local k=snapUnit
|
||||
B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
|
||||
end
|
||||
end
|
||||
function scene.touchDown(_,x,y)
|
||||
select=onVK_org(x,y)or select
|
||||
selected=onVK_org(x,y)or selected
|
||||
end
|
||||
function scene.touchUp()
|
||||
if select then
|
||||
local B=VK_org[select]
|
||||
if selected then
|
||||
local B=VK_org[selected]
|
||||
local k=snapUnit
|
||||
B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
|
||||
end
|
||||
end
|
||||
function scene.touchMove(_,_,_,dx,dy)
|
||||
if select and not WIDGET.sel then
|
||||
local B=VK_org[select]
|
||||
if selected and not WIDGET.sel then
|
||||
local B=VK_org[selected]
|
||||
B.x,B.y=B.x+dx,B.y+dy
|
||||
end
|
||||
end
|
||||
@@ -73,7 +73,7 @@ local function VirtualkeyPreview()
|
||||
for i=1,#VK_org do
|
||||
local B=VK_org[i]
|
||||
if B.ava then
|
||||
local c=select==i and .6 or 1
|
||||
local c=selected==i and .6 or 1
|
||||
gc.setColor(c,1,c,SETTING.VKAlpha)
|
||||
gc.setLineWidth(B.r*.07)
|
||||
gc.circle("line",B.x,B.y,B.r,10)
|
||||
@@ -190,7 +190,7 @@ scene.widgetList={
|
||||
end
|
||||
end
|
||||
defaultSetSelect=defaultSetSelect%5+1
|
||||
select=nil
|
||||
selected=false
|
||||
LOG.print("[ "..defaultSetSelect.." ]")
|
||||
end},
|
||||
WIDGET.newSelector{name="snap", x=760,y=90,w=200,h=80,color="yellow",list={1,10,20,40,60,80},disp=function()return snapUnit end,code=function(i)snapUnit=i end},
|
||||
@@ -201,15 +201,15 @@ scene.widgetList={
|
||||
WIDGET.newButton{name="back", x=760,y=190,w=200,h=80,font=35,code=WIDGET.lnk_BACK},
|
||||
WIDGET.newSlider{name="size", x=450,y=270,w=460,unit=19,font=40,show="vkSize",
|
||||
disp=function()
|
||||
return VK_org[select].r/10-1
|
||||
return VK_org[selected].r/10-1
|
||||
end,
|
||||
code=function(v)
|
||||
if select then
|
||||
VK_org[select].r=(v+1)*10
|
||||
if selected then
|
||||
VK_org[selected].r=(v+1)*10
|
||||
end
|
||||
end,
|
||||
hide=function()
|
||||
return not select
|
||||
return not selected
|
||||
end},
|
||||
}
|
||||
|
||||
|
||||
@@ -17,8 +17,8 @@ function Tick.httpREQ_getAccessToken(task)
|
||||
end
|
||||
else
|
||||
LOGIN=false
|
||||
USER.access_token=nil
|
||||
USER.auth_token=nil
|
||||
USER.access_token=false
|
||||
USER.auth_token=false
|
||||
local err=json.decode(response.body)
|
||||
if err then
|
||||
LOG.print(text.loginFailed..": "..text.netErrorCode..response.code.."-"..err.message,"warn")
|
||||
@@ -54,7 +54,7 @@ local function tick_wsCONN_read()
|
||||
end
|
||||
elseif readErr then
|
||||
wsWrite("/quit")
|
||||
WSCONN=nil
|
||||
WSCONN=false
|
||||
LOG.print(text.wsDisconnected,"warn")
|
||||
return
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user