规范代码,大量xxx=nil换成xxx=false
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@@ -44,7 +44,7 @@ function destroyPlayers()
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CC.free(P.bot_opt)
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CC.free(P.bot_wei)
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CC.destroy(P.AI_bot)
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P.AI_mode=nil
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P.AI_mode=false
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end
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PLAYERS[i]=nil
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end
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@@ -137,7 +137,7 @@ function pasteSequence(str)
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for _=1,b-32 do
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ins(bag,reg)
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end
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reg=nil
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reg=false
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end
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end
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end
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@@ -293,7 +293,7 @@ function pasteMission(str)
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for _=1,b-113 do
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ins(mission,reg)
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end
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reg=nil
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reg=false
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end
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end
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end
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@@ -356,7 +356,7 @@ function randomTarget(P)--Return a random opponent for P
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end
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end
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function freshMostDangerous()
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GAME.mostDangerous,GAME.secDangerous=nil
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GAME.mostDangerous,GAME.secDangerous=false,false
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local m,m2=0,0
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for i=1,#PLAYERS.alive do
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local h=#PLAYERS.alive[i].field
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@@ -376,7 +376,7 @@ function freshMostDangerous()
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end
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end
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function freshMostBadge()
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GAME.mostBadge,GAME.secBadge=nil
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GAME.mostBadge,GAME.secBadge=false,false
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local m,m2=0,0
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for i=1,#PLAYERS.alive do
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local P=PLAYERS.alive[i]
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@@ -463,12 +463,12 @@ function applyCustomGame()
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if BAG[1]then
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GAME.modeEnv.bag=BAG
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else
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GAME.modeEnv.bag=nil
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GAME.modeEnv.bag=false
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end
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if MISSION[1]then
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GAME.modeEnv.mission=MISSION
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else
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GAME.modeEnv.mission=nil
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GAME.modeEnv.mission=false
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end
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end
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function loadGame(M,ifQuickPlay)--Load a mode and go to game scene
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@@ -582,11 +582,11 @@ function resetGameData(args)
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for i=1,#PLAYERS do
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PLAYERS[i]:changeAtk(randomTarget(PLAYERS[i]))
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end
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GAME.stage=nil
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GAME.mostBadge=nil
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GAME.secBadge=nil
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GAME.mostDangerous=nil
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GAME.secDangerous=nil
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GAME.stage=false
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GAME.mostBadge=false
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GAME.secBadge=false
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GAME.mostDangerous=false
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GAME.secDangerous=false
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GAME.stage=1
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end
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STAT.game=STAT.game+1
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