添加lockout判负规则(默认关闭)
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@@ -181,7 +181,7 @@ function scene.draw()
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gc.translate(0,WIDGET.scrollPos)
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end
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scene.widgetScrollHeight=400
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scene.widgetScrollHeight=450
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scene.widgetList={
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WIDGET.newText{name='title', x=520,y=15,font=70,align='R'},
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@@ -225,12 +225,13 @@ scene.widgetList={
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WIDGET.newSelector{name='eventSet', x=1050,y=740,w=340,color='H',list=sList.eventSet,disp=CUSval('eventSet'),code=CUSsto('eventSet')},
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--Special rules
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WIDGET.newSwitch{name='ospin', x=850, y=810,lim=210,disp=CUSval('ospin'), code=CUSrev('ospin')},
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WIDGET.newSwitch{name='fineKill', x=850, y=870,lim=210,disp=CUSval('fineKill'), code=CUSrev('fineKill')},
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WIDGET.newSwitch{name='b2bKill', x=850, y=930,lim=210,disp=CUSval('b2bKill'), code=CUSrev('b2bKill')},
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WIDGET.newSwitch{name='easyFresh', x=1170,y=810,lim=250,disp=CUSval('easyFresh'),code=CUSrev('easyFresh')},
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WIDGET.newSwitch{name='deepDrop', x=1170,y=870,lim=250,disp=CUSval('deepDrop'), code=CUSrev('deepDrop')},
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WIDGET.newSwitch{name='bone', x=1170,y=930,lim=250,disp=CUSval('bone'), code=CUSrev('bone')},
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WIDGET.newSwitch{name='ospin', x=850, y=820 ,lim=210,disp=CUSval('ospin'), code=CUSrev('ospin')},
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WIDGET.newSwitch{name='fineKill', x=850, y=880 ,lim=210,disp=CUSval('fineKill'), code=CUSrev('fineKill')},
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WIDGET.newSwitch{name='b2bKill', x=850, y=940 ,lim=210,disp=CUSval('b2bKill'), code=CUSrev('b2bKill')},
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WIDGET.newSwitch{name='lockout', x=850, y=1000,lim=210,disp=CUSval('lockout'), code=CUSrev('lockout')},
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WIDGET.newSwitch{name='easyFresh', x=1170,y=820 ,lim=250,disp=CUSval('easyFresh'),code=CUSrev('easyFresh')},
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WIDGET.newSwitch{name='deepDrop', x=1170,y=880 ,lim=250,disp=CUSval('deepDrop'), code=CUSrev('deepDrop')},
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WIDGET.newSwitch{name='bone', x=1170,y=940 ,lim=250,disp=CUSval('bone'), code=CUSrev('bone')},
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--Next & Hold
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WIDGET.newSelector{name='holdMode', x=310, y=890, w=300,color='lY',list=sList.holdMode,disp=CUSval('holdMode'),code=CUSsto('holdMode')},
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@@ -240,8 +241,8 @@ scene.widgetList={
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WIDGET.newSwitch{name='phyHold', x=560, y=1030,lim=200, disp=CUSval('phyHold'),code=CUSrev('phyHold'),hideF=function()return CUSTOMENV.holdCount==0 end},
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--BG & BGM
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WIDGET.newSelector{name='bg', x=840, y=1030,w=250,color='Y',list=BG.getList(),disp=CUSval('bg'),code=function(i)CUSTOMENV.bg=i BG.set(i)end},
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WIDGET.newSelector{name='bgm', x=1120,y=1030,w=250,color='Y',list=BGM.getList(),disp=CUSval('bgm'),code=function(i)CUSTOMENV.bgm=i BGM.play(i)end},
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WIDGET.newSelector{name='bg', x=840, y=1090,w=250,color='Y',list=BG.getList(),disp=CUSval('bg'),code=function(i)CUSTOMENV.bg=i BG.set(i)end},
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WIDGET.newSelector{name='bgm', x=1120,y=1090,w=250,color='Y',list=BGM.getList(),disp=CUSval('bgm'),code=function(i)CUSTOMENV.bgm=i BGM.play(i)end},
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}
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return scene
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