玩家ui场地坐标原点向下移动70单位
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@@ -38,7 +38,7 @@ local function checkClear(P)
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P.field[_],P.visTime[_]=nil
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end
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setField(P,P.modeData.point+1)
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SYSFX.newShade(1.4,.6,.8,.6,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
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SYSFX.newShade(1.4,.6,.8,.6,P.absFieldX,P.absFieldY,300*P.size,610*P.size)
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SFX.play("blip_1")
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else
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P:win("finish")
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@@ -75,11 +75,11 @@ return{
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mesDisp=function(P)
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setFont(55)
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if P.gameEnv.target>1e10 then
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mStr(P.stat.row,69,295)
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mText(drawableText.line,69,360)
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mStr(P.stat.row,69,225)
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mText(drawableText.line,69,290)
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else
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local R=P.gameEnv.target-P.stat.row
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mStr(R>=0 and R or 0,69,310)
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mStr(R>=0 and R or 0,69,240)
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end
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end,
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}
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