整理代码

This commit is contained in:
MrZ626
2021-03-25 16:43:47 +08:00
parent 1f2652cc5e
commit fac14772f5
2 changed files with 174 additions and 189 deletions

View File

@@ -54,7 +54,6 @@ return{
mStr(P.stat.row,69,225)
mText(drawableText.line,69,290)
gc.push("transform")
PLY.draw.applyFieldxOy(P)
PLY.draw.applyFieldOffset(P)
if P.modeData.showMark==0 then
local mark=TEXTURE.puzzleMark
@@ -62,7 +61,7 @@ return{
for y=1,20 do for x=1,10 do
local T=F[y][x]
if T~=0 then
gc.draw(mark[T],150+30*x-30,600-30*y)
gc.draw(mark[T],30*x-30,600-30*y)
end
end end
end

View File

@@ -520,10 +520,8 @@ function draw.drawNext_hidden(P)
gc_pop()
end
function draw.applyFieldxOy()
gc_translate(150,0)
end
function draw.applyFieldOffset(P)
function draw.applyFieldOffset(P,notNorm)
if not notNorm then gc_translate(150,0)end
local O=P.fieldOff
gc_translate(O.x,O.y)
gc_translate(150,300)
@@ -535,7 +533,6 @@ function draw.drawTargetLine(P,r)
gc_setLineWidth(4)
gc_setColor(1,r>10 and 0 or rnd(),.5)
gc_push("transform")
draw.applyFieldxOy(P)
draw.applyFieldOffset(P)
gc_line(0,600-30*r,300,600-30*r)
gc_pop()
@@ -551,119 +548,113 @@ function draw.norm(P)
--Field-related things
gc_push("transform")
draw.applyFieldxOy(P)
draw.applyFieldOffset(P)
--Things shake with field
--Fill field
gc_setColor(0,0,0,.6)
gc_rectangle("fill",0,-10,300,610)
--Stenciled in-field things
gc_stencil(stencilBoard,"replace",1)
gc_setStencilTest("equal",1)
gc_push("transform")
draw.applyFieldOffset(P)
boardTransform(ENV.flipBoard)
--Fill field
gc_setColor(0,0,0,.6)
gc_rectangle("fill",0,-10,300,610)
--Draw grid
if ENV.grid then drawGrid(P)end
--Stenciled in-field things
gc_stencil(stencilBoard,"replace",1)
gc_setStencilTest("equal",1)
gc_push("transform")
boardTransform(ENV.flipBoard)
--Move camera
gc_translate(0,600+FBN+FUP)
--Draw grid
if ENV.grid then drawGrid(P)end
local fieldTop=-ENV.fieldH*30
--Draw dangerous area
gc_setColor(1,0,0,.3)
gc_rectangle("fill",0,fieldTop,300,-FUP-FBN-fieldTop-620)
--Move camera
gc_translate(0,600+FBN+FUP)
--Draw field
drawField(P)
local fieldTop=-ENV.fieldH*30
--Draw dangerous area
gc_setColor(1,0,0,.3)
gc_rectangle("fill",0,fieldTop,300,-FUP-FBN-fieldTop-620)
--Draw spawn line
gc_setColor(1,sin(t)*.4+.5,0,.5)
gc_setLineWidth(4)
gc_line(0,fieldTop-FBN,300,fieldTop-FBN)
--Draw field
drawField(P)
--Draw FXs
drawFXs(P)
--Draw spawn line
gc_setColor(1,sin(t)*.4+.5,0,.5)
gc_setLineWidth(4)
gc_line(0,fieldTop-FBN,300,fieldTop-FBN)
--Draw current block
if P.cur and P.waiting==-1 then
local curColor=P.cur.color
--Draw FXs
drawFXs(P)
local trans=P.lockDelay/ENV.lock
local centerX=30*(P.curX+P.cur.sc[2])-15
--Draw current block
if P.cur and P.waiting==-1 then
local curColor=P.cur.color
--Draw ghost & rotation center
if ENV.ghost then drawGhost(P,curColor)end
if ENV.center and ENV.ghost then
gc_setColor(1,1,1,trans*ENV.center)
gc_draw(IMG.spinCenter,centerX,-30*(P.ghoY+P.cur.sc[1])+15,nil,nil,nil,4,4)
end
local trans=P.lockDelay/ENV.lock
local centerX=30*(P.curX+P.cur.sc[2])-15
--Draw ghost & rotation center
if ENV.ghost then drawGhost(P,curColor)end
if ENV.center and ENV.ghost then
gc_setColor(1,1,1,trans*ENV.center)
gc_draw(IMG.spinCenter,centerX,-30*(P.ghoY+P.cur.sc[1])+15,nil,nil,nil,4,4)
end
local dy=ENV.smooth and P.ghoY~=P.curY and(P.dropDelay/ENV.drop-1)*30 or 0
gc_translate(0,-dy)
--Draw block & rotation center
if ENV.block then
drawBlockOutline(P,SKIN.curText[curColor],trans)
drawBlock(P,curColor)
if ENV.center then
gc_setColor(1,1,1,ENV.center)
gc_draw(IMG.spinCenter,centerX,-30*(P.curY+P.cur.sc[1])+15,nil,nil,nil,4,4)
end
local dy=ENV.smooth and P.ghoY~=P.curY and(P.dropDelay/ENV.drop-1)*30 or 0
gc_translate(0,-dy)
--Draw block & rotation center
if ENV.block then
drawBlockOutline(P,SKIN.curText[curColor],trans)
drawBlock(P,curColor)
if ENV.center then
gc_setColor(1,1,1,ENV.center)
gc_draw(IMG.spinCenter,centerX,-30*(P.curY+P.cur.sc[1])+15,nil,nil,nil,4,4)
end
gc_translate(0,dy)
end
--Draw next preview
if ENV.nextPos and P.nextQueue[1]then
drawNextPreview(P,P.nextQueue[1])
end
--Draw AI's drop destination
if P.AI_dest then
local texture=TEXTURE.puzzleMark[21]
local L=P.AI_dest
for i=1,#L,2 do
gc_draw(texture,30*L[i],-30*L[i+1]-30)
end
end
gc_pop()
gc_setStencilTest()
drawBoarders(P)
drawBuffer(P)
drawB2Bbar(P)
drawHold(P)
P:drawNext()
--Draw target selecting pad
if GAME.modeEnv.royaleMode then
if P.atkMode then
gc_setColor(1,.8,0,P.swappingAtkMode*.02)
gc_rectangle("fill",RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
end
gc_setColor(1,1,1,P.swappingAtkMode*.025)
setFont(35)
for i=1,4 do
gc_rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
gc_printf(text.atkModeName[i],RCPB[2*i-1]-4,RCPB[2*i]+4,200,"center",nil,.5)
end
gc_translate(0,dy)
end
if ENV.hideBoard then
gc_stencil(hideBoardStencil[ENV.hideBoard],"replace",1)
gc_setStencilTest("equal",1)
gc_setLineWidth(20)
for i=0,24 do
gc_setColor(COLOR.rainbow_grey(t*.626+i*.1))
gc_line(20*i-190,-2,20*i+10,602)
--Draw next preview
if ENV.nextPos and P.nextQueue[1]then
drawNextPreview(P,P.nextQueue[1])
end
--Draw AI's drop destination
if P.AI_dest then
local texture=TEXTURE.puzzleMark[21]
local L=P.AI_dest
for i=1,#L,2 do
gc_draw(texture,30*L[i],-30*L[i+1]-30)
end
gc_setStencilTest()
end
gc_pop()
gc_setStencilTest()
drawBoarders(P)
drawBuffer(P)
drawB2Bbar(P)
drawHold(P)
P:drawNext()
--Draw target selecting pad
if GAME.modeEnv.royaleMode then
if P.atkMode then
gc_setColor(1,.8,0,P.swappingAtkMode*.02)
gc_rectangle("fill",RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
end
gc_setColor(1,1,1,P.swappingAtkMode*.025)
setFont(35)
for i=1,4 do
gc_rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
gc_printf(text.atkModeName[i],RCPB[2*i-1]-4,RCPB[2*i]+4,200,"center",nil,.5)
end
end
if ENV.hideBoard then
gc_stencil(hideBoardStencil[ENV.hideBoard],"replace",1)
gc_setStencilTest("equal",1)
gc_setLineWidth(20)
for i=0,24 do
gc_setColor(COLOR.rainbow_grey(t*.626+i*.1))
gc_line(20*i-190,-2,20*i+10,602)
end
gc_setStencilTest()
end
--Bonus texts
TEXT.draw(P.bonus)
@@ -711,114 +702,109 @@ function draw.norm_remote(P)
--Field-related things
gc_push("transform")
draw.applyFieldxOy(P)
draw.applyFieldOffset(P)
--Draw username
setFont(30)
gc_setColor(1,1,1)
mStr(P.userName,150,-60)
--Things shake with field
--Fill field
gc_setColor(0,0,0,.6)
gc_rectangle("fill",0,-10,300,610)
--Stenciled in-field things
gc_stencil(stencilBoard,"replace",1)
gc_setStencilTest("equal",1)
gc_push("transform")
draw.applyFieldOffset(P)
boardTransform(ENV.flipBoard)
--Fill field
gc_setColor(0,0,0,.6)
gc_rectangle("fill",0,-10,300,610)
--Draw grid
if ENV.grid then drawGrid(P)end
--Stenciled in-field things
gc_stencil(stencilBoard,"replace",1)
gc_setStencilTest("equal",1)
gc_push("transform")
boardTransform(ENV.flipBoard)
--Move camera
gc_translate(0,600+FBN+FUP)
--Draw grid
if ENV.grid then drawGrid(P)end
local fieldTop=-ENV.fieldH*30
--Draw dangerous area
gc_setColor(1,0,0,.3)
gc_rectangle("fill",0,fieldTop,300,-FUP-FBN-fieldTop-620)
--Move camera
gc_translate(0,600+FBN+FUP)
--Draw field
drawField(P)
local fieldTop=-ENV.fieldH*30
--Draw dangerous area
gc_setColor(1,0,0,.3)
gc_rectangle("fill",0,fieldTop,300,-FUP-FBN-fieldTop-620)
--Draw spawn line
gc_setColor(1,sin(t)*.4+.5,0,.5)
gc_setLineWidth(4)
gc_line(0,fieldTop-FBN,300,fieldTop-FBN)
--Draw field
drawField(P)
--Draw FXs
drawFXs(P)
--Draw spawn line
gc_setColor(1,sin(t)*.4+.5,0,.5)
gc_setLineWidth(4)
gc_line(0,fieldTop-FBN,300,fieldTop-FBN)
--Draw current block
if P.cur and P.waiting==-1 then
local curColor=P.cur.color
--Draw FXs
drawFXs(P)
local trans=P.lockDelay/ENV.lock
local centerX=30*(P.curX+P.cur.sc[2])-15
--Draw current block
if P.cur and P.waiting==-1 then
local curColor=P.cur.color
--Draw ghost & rotation center
if ENV.ghost then drawGhost(P,curColor)end
if ENV.center and ENV.ghost then
gc_setColor(1,1,1,trans*ENV.center)
gc_draw(IMG.spinCenter,centerX,-30*(P.ghoY+P.cur.sc[1])+15,nil,nil,nil,4,4)
end
local trans=P.lockDelay/ENV.lock
local centerX=30*(P.curX+P.cur.sc[2])-15
--Draw ghost & rotation center
if ENV.ghost then drawGhost(P,curColor)end
if ENV.center and ENV.ghost then
gc_setColor(1,1,1,trans*ENV.center)
gc_draw(IMG.spinCenter,centerX,-30*(P.ghoY+P.cur.sc[1])+15,nil,nil,nil,4,4)
end
local dy=ENV.smooth and P.ghoY~=P.curY and(P.dropDelay/ENV.drop-1)*30 or 0
gc_translate(0,-dy)
--Draw block & rotation center
if ENV.block then
drawBlockOutline(P,SKIN.curText[curColor],trans)
drawBlock(P,curColor)
if ENV.center then
gc_setColor(1,1,1,ENV.center)
gc_draw(IMG.spinCenter,centerX,-30*(P.curY+P.cur.sc[1])+15,nil,nil,nil,4,4)
end
local dy=ENV.smooth and P.ghoY~=P.curY and(P.dropDelay/ENV.drop-1)*30 or 0
gc_translate(0,-dy)
--Draw block & rotation center
if ENV.block then
drawBlockOutline(P,SKIN.curText[curColor],trans)
drawBlock(P,curColor)
if ENV.center then
gc_setColor(1,1,1,ENV.center)
gc_draw(IMG.spinCenter,centerX,-30*(P.curY+P.cur.sc[1])+15,nil,nil,nil,4,4)
end
gc_translate(0,dy)
end
--Draw next preview
if ENV.nextPos and P.nextQueue[1]then
drawNextPreview(P,P.nextQueue[1])
end
gc_pop()
gc_setStencilTest()
drawBoarders(P)
drawBuffer(P)
drawB2Bbar(P)
drawHold(P)
P:drawNext()
--Draw target selecting pad
if GAME.modeEnv.royaleMode then
if P.atkMode then
gc_setColor(1,.8,0,P.swappingAtkMode*.02)
gc_rectangle("fill",RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
end
gc_setColor(1,1,1,P.swappingAtkMode*.025)
setFont(35)
for i=1,4 do
gc_rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
gc_printf(text.atkModeName[i],RCPB[2*i-1]-4,RCPB[2*i]+4,200,"center",nil,.5)
end
end
gc_translate(0,dy)
end
if ENV.hideBoard then
gc_stencil(hideBoardStencil[ENV.hideBoard],"replace",1)
gc_setStencilTest("equal",1)
gc_setLineWidth(20)
for i=0,24 do
gc_setColor(COLOR.rainbow_grey(t*.626+i*.1))
gc_line(20*i-190,-2,20*i+10,602)
end
gc_setStencilTest()
--Draw next preview
if ENV.nextPos and P.nextQueue[1]then
drawNextPreview(P,P.nextQueue[1])
end
gc_pop()
gc_setStencilTest()
drawBoarders(P)
drawBuffer(P)
drawB2Bbar(P)
drawHold(P)
P:drawNext()
--Draw target selecting pad
if GAME.modeEnv.royaleMode then
if P.atkMode then
gc_setColor(1,.8,0,P.swappingAtkMode*.02)
gc_rectangle("fill",RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
end
gc_setColor(1,1,1,P.swappingAtkMode*.025)
setFont(35)
for i=1,4 do
gc_rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
gc_printf(text.atkModeName[i],RCPB[2*i-1]-4,RCPB[2*i]+4,200,"center",nil,.5)
end
end
if ENV.hideBoard then
gc_stencil(hideBoardStencil[ENV.hideBoard],"replace",1)
gc_setStencilTest("equal",1)
gc_setLineWidth(20)
for i=0,24 do
gc_setColor(COLOR.rainbow_grey(t*.626+i*.1))
gc_line(20*i-190,-2,20*i+10,602)
end
gc_setStencilTest()
end
--Bonus texts
TEXT.draw(P.bonus)
@@ -913,7 +899,7 @@ function draw.demo(P)
gc_translate(P.x,P.y)
gc_scale(P.size)
gc_push("transform")
draw.applyFieldOffset(P)
draw.applyFieldOffset(P,true)
--Frame
gc_setColor(0,0,0,.6)