自定义ai等级有文字指示
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@@ -197,7 +197,7 @@ CUSTOMENV={--gameEnv for cutsom game
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visible="show",
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target=1e99,
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freshLimit=1e99,
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opponent=0,
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opponent="X",
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life=0,
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garbageSpeed=1,
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pushSpeed=3,
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@@ -50,24 +50,28 @@ return{
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env={},
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load=function()
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applyCustomGame()
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GAME.modeEnv.dropPiece=PLY.check_lineReach
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local ENV=GAME.modeEnv
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ENV.dropPiece=PLY.check_lineReach
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for y=1,20 do
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if notAir(FIELD[1][y])then
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--Switch clear sprint mode on
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GAME.modeEnv.dropPiece=checkClear
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ENV.dropPiece=checkClear
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break
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end
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end
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PLY.newPlayer(1)
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local L=GAME.modeEnv.opponent
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if L~=0 then
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GAME.modeEnv.target=nil
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if L<6 then
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PLY.newAIPlayer(2,AIBUILDER("9S",2*L))
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else
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PLY.newAIPlayer(2,AIBUILDER("CC",2*L-11,int(L*.5-1.5),true,4000*L))
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end
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local AItype=ENV.opponent:sub(1,2)
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local AIlevel=tonumber(ENV.opponent:sub(-1))
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if AItype=="9S"then
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ENV.target=nil
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PLY.newAIPlayer(2,AIBUILDER("9S",2*AIlevel))
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elseif AItype=="CC"then
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ENV.target=nil
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PLY.newAIPlayer(2,AIBUILDER("CC",2*AIlevel-1,int(AIlevel*.5+1),true,20000+5000*AIlevel))
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end
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for _,P in next,PLAYERS.alive do
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setField(P,1)
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end
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@@ -40,14 +40,14 @@ return{
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load=function()
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applyCustomGame()
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PLY.newPlayer(1)
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local L=GAME.modeEnv.opponent
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if L~=0 then
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GAME.modeEnv.target=nil
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if L<6 then
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PLY.newAIPlayer(2,AIBUILDER("9S",2*L))
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else
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PLY.newAIPlayer(2,AIBUILDER("CC",2*L-11,int(L*.5-1.5),true,4000*L))
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end
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local AItype=ENV.opponent:sub(1,2)
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local AIlevel=tonumber(ENV.opponent:sub(-1))
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if AItype=="9S"then
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ENV.target=nil
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PLY.newAIPlayer(2,AIBUILDER("9S",2*AIlevel))
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elseif AItype=="CC"then
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ENV.target=nil
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PLY.newAIPlayer(2,AIBUILDER("CC",2*AIlevel-1,int(AIlevel*.5+1),true,20000+5000*AIlevel))
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end
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end,
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mesDisp=function(P)
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@@ -34,14 +34,14 @@ end
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function scene.keyDown(key)
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if key=="return"or key=="return2"then
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if CUSTOMENV.opponent>0 then
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if CUSTOMENV.opponent>5 and CUSTOMENV.sequence=="fixed"then
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if CUSTOMENV.opponent~="X"then
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if CUSTOMENV.opponent:sub(1,2)=="CC"and CUSTOMENV.sequence=="fixed"then
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LOG.print(text.ai_fixed,"warn")
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return
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elseif CUSTOMENV.opponent>0 and #BAG>0 then
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elseif #BAG>0 then
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LOG.print(text.ai_prebag,"warn")
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return
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elseif CUSTOMENV.opponent>0 and #MISSION>0 then
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elseif #MISSION>0 then
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LOG.print(text.ai_mission,"warn")
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return
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end
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@@ -31,11 +31,11 @@ scene.widgetList={
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WIDGET.newSwitch{name="easyFresh", x=910, y=620, font=20,disp=lnk_CUSval("easyFresh"),code=lnk_CUSrev("easyFresh")},
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WIDGET.newSelector{name="RS", x=410, y=370, w=260,color="sea", list={"TRS","SRS","C2","C2sym","Classic","None"},disp=lnk_CUSval("RS"),code=lnk_CUSsto("RS")},
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WIDGET.newSelector{name="visible", x=840, y=60, w=260,color="lBlue",list={"show","easy","slow","medium","fast","none"},disp=lnk_CUSval("visible"), code=lnk_CUSsto("visible")},
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WIDGET.newSelector{name="target", x=840, y=160, w=260,color="green",list={10,20,40,100,200,500,1000,1e99}, disp=lnk_CUSval("target"), code=lnk_CUSsto("target")},
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WIDGET.newSelector{name="visible", x=840, y=60, w=260,color="lBlue",list={"show","easy","slow","medium","fast","none"},disp=lnk_CUSval("visible"),code=lnk_CUSsto("visible")},
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WIDGET.newSelector{name="target", x=840, y=160, w=260,color="green",list={10,20,40,100,200,500,1000,1e99}, disp=lnk_CUSval("target"),code=lnk_CUSsto("target")},
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WIDGET.newSelector{name="freshLimit",x=840, y=260, w=260,color="purple",list={0,8,15,1e99}, disp=lnk_CUSval("freshLimit"),code=lnk_CUSsto("freshLimit")},
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WIDGET.newSelector{name="opponent", x=1120, y=60, w=260,color="red", list={0,1,2,3,4,5,6,7,8,9,10}, disp=lnk_CUSval("opponent"),code=lnk_CUSsto("opponent")},
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WIDGET.newSelector{name="life", x=1120, y=160, w=260,color="red", list={0,1,2,3,5,10,15,26,42,87,500}, disp=lnk_CUSval("life"), code=lnk_CUSsto("life")},
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WIDGET.newSelector{name="opponent", x=1120, y=60, w=260,color="red", list={"X","9S Lv.1","9S Lv.2","9S Lv.3","9S Lv.4","9S Lv.5","CC Lv.1","CC Lv.2","CC Lv.3","CC Lv.4","CC Lv.5"},disp=lnk_CUSval("opponent"),code=lnk_CUSsto("opponent")},
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WIDGET.newSelector{name="life", x=1120, y=160, w=260,color="red", list={0,1,2,3,5,10,15,26,42,87,500}, disp=lnk_CUSval("life"),code=lnk_CUSsto("life")},
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WIDGET.newSelector{name="pushSpeed",x=1120, y=260, w=260,color="red", list={1,2,3,5,15}, disp=lnk_CUSval("pushSpeed"),code=lnk_CUSsto("pushSpeed")},
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WIDGET.newButton{name="back", x=1140, y=640, w=170,h=80, font=40,code=backScene},
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