新增可变场地高度
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@@ -533,7 +533,7 @@ function Player.resetBlock(P)
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local sc=P.cur.sc
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local id=P.cur.id
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P.curX=int(6-#B[1]*.5)
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local y=int(21-modf(sc[1]))+ceil(P.fieldBeneath/30)
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local y=int(P.gameEnv.fieldH+1-modf(sc[1]))+ceil(P.fieldBeneath/30)
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P.curY=y
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P.minY=y+sc[1]
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