新增可变场地高度

This commit is contained in:
MrZ626
2021-03-02 01:17:03 +08:00
parent ea2db5da95
commit fa1cebca2d
4 changed files with 10 additions and 7 deletions

View File

@@ -818,7 +818,7 @@ function checkWarning()
end
end
end
GAME.warnLVL0=math.log(height-15+P1.atkBuffer.sum*.8)
GAME.warnLVL0=math.log(height-(P1.gameEnv.fieldH-5)+P1.atkBuffer.sum*.8)
end
local _=GAME.warnLVL
if _<GAME.warnLVL0 then

View File

@@ -212,7 +212,7 @@ local function drawBlock(P,clr)
end
local function drawNextPreview(P,B)
gc_setColor(1,1,1,.8)
local y=int(21-modf(B.sc[1]))+ceil(P.fieldBeneath/30)
local y=int(P.gameEnv.fieldH+1-modf(B.sc[1]))+ceil(P.fieldBeneath/30)
B=B.bk
local x=int(6-#B[1]*.5)
for i=1,#B do for j=1,#B[1]do
@@ -572,9 +572,10 @@ function draw.norm(P)
--Set scissor
gc.setScissor(SCR.x+(P.absFieldX+P.fieldOff.x)*SCR.k,SCR.y+(P.absFieldY+P.fieldOff.y)*SCR.k,300*P.size*SCR.k,610*P.size*SCR.k)
local fieldTop=-ENV.fieldH*30
--Draw dangerous area
gc_setColor(1,0,0,.3)
gc_rectangle("fill",0,-600,300,-FUP-FBN-10)
gc_rectangle("fill",0,fieldTop,300,-FUP-FBN-fieldTop-620)
--Draw field
drawField(P)
@@ -582,7 +583,7 @@ function draw.norm(P)
--Draw spawn line
gc_setColor(1,sin(t)*.4+.5,0,.5)
gc_setLineWidth(4)
gc_line(0,-600-FBN,300,-600-FBN)
gc_line(0,fieldTop-FBN,300,fieldTop-FBN)
--Draw FXs
drawFXs(P)
@@ -729,9 +730,10 @@ function draw.norm_remote(P)
--Set scissor
gc.setScissor(SCR.x+(P.absFieldX+P.fieldOff.x)*SCR.k,SCR.y+(P.absFieldY+P.fieldOff.y)*SCR.k,300*P.size*SCR.k,610*P.size*SCR.k)
local fieldTop=-ENV.fieldH*30
--Draw dangerous area
gc_setColor(1,0,0,.3)
gc_rectangle("fill",0,-600,300,-FUP-FBN-10)
gc_rectangle("fill",0,fieldTop,300,-FUP-FBN-fieldTop-620)
--Draw field
drawField(P)
@@ -739,7 +741,7 @@ function draw.norm_remote(P)
--Draw spawn line
gc_setColor(1,sin(t)*.4+.5,0,.5)
gc_setLineWidth(4)
gc_line(0,-600-FBN,300,-600-FBN)
gc_line(0,fieldTop-FBN,300,fieldTop-FBN)
--Draw FXs
drawFXs(P)

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@@ -1,4 +1,5 @@
return{
fieldH=20,
das=10,
arr=2,
dascut=0,

View File

@@ -533,7 +533,7 @@ function Player.resetBlock(P)
local sc=P.cur.sc
local id=P.cur.id
P.curX=int(6-#B[1]*.5)
local y=int(21-modf(sc[1]))+ceil(P.fieldBeneath/30)
local y=int(P.gameEnv.fieldH+1-modf(sc[1]))+ceil(P.fieldBeneath/30)
P.curY=y
P.minY=y+sc[1]