新增可变场地高度
This commit is contained in:
@@ -818,7 +818,7 @@ function checkWarning()
|
||||
end
|
||||
end
|
||||
end
|
||||
GAME.warnLVL0=math.log(height-15+P1.atkBuffer.sum*.8)
|
||||
GAME.warnLVL0=math.log(height-(P1.gameEnv.fieldH-5)+P1.atkBuffer.sum*.8)
|
||||
end
|
||||
local _=GAME.warnLVL
|
||||
if _<GAME.warnLVL0 then
|
||||
|
||||
@@ -212,7 +212,7 @@ local function drawBlock(P,clr)
|
||||
end
|
||||
local function drawNextPreview(P,B)
|
||||
gc_setColor(1,1,1,.8)
|
||||
local y=int(21-modf(B.sc[1]))+ceil(P.fieldBeneath/30)
|
||||
local y=int(P.gameEnv.fieldH+1-modf(B.sc[1]))+ceil(P.fieldBeneath/30)
|
||||
B=B.bk
|
||||
local x=int(6-#B[1]*.5)
|
||||
for i=1,#B do for j=1,#B[1]do
|
||||
@@ -572,9 +572,10 @@ function draw.norm(P)
|
||||
--Set scissor
|
||||
gc.setScissor(SCR.x+(P.absFieldX+P.fieldOff.x)*SCR.k,SCR.y+(P.absFieldY+P.fieldOff.y)*SCR.k,300*P.size*SCR.k,610*P.size*SCR.k)
|
||||
|
||||
local fieldTop=-ENV.fieldH*30
|
||||
--Draw dangerous area
|
||||
gc_setColor(1,0,0,.3)
|
||||
gc_rectangle("fill",0,-600,300,-FUP-FBN-10)
|
||||
gc_rectangle("fill",0,fieldTop,300,-FUP-FBN-fieldTop-620)
|
||||
|
||||
--Draw field
|
||||
drawField(P)
|
||||
@@ -582,7 +583,7 @@ function draw.norm(P)
|
||||
--Draw spawn line
|
||||
gc_setColor(1,sin(t)*.4+.5,0,.5)
|
||||
gc_setLineWidth(4)
|
||||
gc_line(0,-600-FBN,300,-600-FBN)
|
||||
gc_line(0,fieldTop-FBN,300,fieldTop-FBN)
|
||||
|
||||
--Draw FXs
|
||||
drawFXs(P)
|
||||
@@ -729,9 +730,10 @@ function draw.norm_remote(P)
|
||||
--Set scissor
|
||||
gc.setScissor(SCR.x+(P.absFieldX+P.fieldOff.x)*SCR.k,SCR.y+(P.absFieldY+P.fieldOff.y)*SCR.k,300*P.size*SCR.k,610*P.size*SCR.k)
|
||||
|
||||
local fieldTop=-ENV.fieldH*30
|
||||
--Draw dangerous area
|
||||
gc_setColor(1,0,0,.3)
|
||||
gc_rectangle("fill",0,-600,300,-FUP-FBN-10)
|
||||
gc_rectangle("fill",0,fieldTop,300,-FUP-FBN-fieldTop-620)
|
||||
|
||||
--Draw field
|
||||
drawField(P)
|
||||
@@ -739,7 +741,7 @@ function draw.norm_remote(P)
|
||||
--Draw spawn line
|
||||
gc_setColor(1,sin(t)*.4+.5,0,.5)
|
||||
gc_setLineWidth(4)
|
||||
gc_line(0,-600-FBN,300,-600-FBN)
|
||||
gc_line(0,fieldTop-FBN,300,fieldTop-FBN)
|
||||
|
||||
--Draw FXs
|
||||
drawFXs(P)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
return{
|
||||
fieldH=20,
|
||||
das=10,
|
||||
arr=2,
|
||||
dascut=0,
|
||||
|
||||
@@ -533,7 +533,7 @@ function Player.resetBlock(P)
|
||||
local sc=P.cur.sc
|
||||
local id=P.cur.id
|
||||
P.curX=int(6-#B[1]*.5)
|
||||
local y=int(21-modf(sc[1]))+ceil(P.fieldBeneath/30)
|
||||
local y=int(P.gameEnv.fieldH+1-modf(sc[1]))+ceil(P.fieldBeneath/30)
|
||||
P.curY=y
|
||||
P.minY=y+sc[1]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user