大改标点和更新字体

- 英语使用typesetting quotation marks
- 引号使用美式规则排版
- 重做IPA相关符号
This commit is contained in:
C29H25N3O5
2022-02-26 23:42:57 -06:00
committed by MrZ_26
parent a17a3f9ba4
commit f9d5e054d4
4 changed files with 150 additions and 150 deletions

View File

@@ -16,7 +16,7 @@ return{
{"To New Players",
"guide newbie noob readme",
"help",
"To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (e.g. Techmino, Tetr.io, Tetris Online, Jstris, Tetr.js). Do not use those version used for programming practice.\n\t2. Build foundations in your skills (stable Techrashes using next queue to aid decisions), don't go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put the pieces\nHere is a article written by a well-known player in Chinese Tetris community talking about advices to new players. Click the globe to read the translated article by User670.",
"To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (e.g. Techmino, Tetr.io, Tetris Online, Jstris, Tetr.js). Do not use those version used for programming practice.\n\t2. Build foundations in your skills (stable Techrashes using next queue to aid decisions), dont go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put the pieces\nHere is a article written by a well-known player in Chinese Tetris community talking about advices to new players. Click the globe to read the translated article by User670.",
"https://github.com/user670/temp/blob/master/tips_to_those_new_to_top.md",
},
{"Learning T-spins",
@@ -59,7 +59,7 @@ return{
{"Github Repository",
"githubrepository sourcecode",
"org",
"Techmino's official Github repository. Stars are appreciated.",
"Techminos official Github repository. Stars are appreciated.",
"https://github.com/26F-Studio/Techmino",
},
{"Communities",
@@ -71,19 +71,19 @@ return{
{"Mew",
"tieba forum reddit",
"org",
"The Mew forum owned by Chinese Tetris Research Community, and was founded in the second half of 2021. Mew is a Chinese social media that can be thought of a combination of Discord and Reddit, with many channels in a big community. Users can chat in the channels or submit posts to the channel. Mew also has a function called \"Library\" which allows storing documentations systematically. The Tetris Mew forum is currently under construction and not too much contents are available (2/Nov/2021).",
"The Mew forum owned by Chinese Tetris Research Community, and was founded in the second half of 2021. Mew is a Chinese social media that can be thought of a combination of Discord and Reddit, with many channels in a big community. Users can chat in the channels or submit posts to the channel. Mew also has a function called Library which allows storing documentations systematically. The Tetris Mew forum is currently under construction and not too much contents are available (2/Nov/2021).",
"https://mew.fun/n/tetris",
},
{"Tetris OL Servers",
"tetrisonline servers",
"org",
"Google \"Tetris Online Poland\" for the Poland server.\nClick on the globe icon for information about the Tetris Online Study server.",
"Google Tetris Online Poland for the Poland server.\nClick on the globe icon for information about the Tetris Online Study server.",
"http://teatube.ltd/tos",
},
{"Support 1",
"support wechat vx alipay zfb",
"org",
FNNS and "This feature is restricted due to platform policy restrictions. You may discuss about this feature in our Discord server." or "To donate to Techmino via WeChat Pay or Alipay, type \"support\" in console.",
FNNS and "This feature is restricted due to platform policy restrictions. You may discuss about this feature in our Discord server." or "To donate to Techmino via WeChat Pay or Alipay, type support in console.",
},
{"Support 2",
"support afdian",
@@ -132,7 +132,7 @@ return{
{"Tetr.js",
"tetrjs tetr.js",
"game",
"Browser Game | Singleplayer | Mobile Support\nA browser-based Tetris game. It has many professional tunings and many modes, but the visuals are simple and there are barely any animations; besides that, only a few on-screen control schemes are available to mobile.\nLink to Farter's Dig Mod, which itself is a mod of another version. Also has another mod called Tetr.js Enhanced (You can find the link on Tetris Wiki).",
"Browser Game | Singleplayer | Mobile Support\nA browser-based Tetris game. It has many professional tunings and many modes, but the visuals are simple and there are barely any animations; besides that, only a few on-screen control schemes are available to mobile.\nLink to Farters Dig Mod, which itself is a mod of another version. Also has another mod called Tetr.js Enhanced (You can find the link on Tetris Wiki).",
"http://farter.cn/t",
},
{"Tetra Legends",
@@ -150,7 +150,7 @@ return{
{"Jstris",
"js jstris",
"game",
"Browser Game | Singleplayer/Multiplayer | Mobile Support\nOr JS for short. It has some single-player modes with multiple customizable parameters, Adjustable virtual keys layouts for mobile, but it doesn't have any animation. ",
"Browser Game | Singleplayer/Multiplayer | Mobile Support\nOr JS for short. It has some single-player modes with multiple customizable parameters, Adjustable virtual keys layouts for mobile, but it doesnt have any animation. ",
"https://jstris.jezevec10.com",
},
{"TETR.IO",
@@ -168,13 +168,13 @@ return{
{"Worldwide Combos",
"wwc worldwidecombos",
"game",
"Browser Game | Singleplayer/Multiplayer\nOr WWC for short. It has worldwide 1V1 ranked matches, recorded battles (which means that your opponent doesn't have to be a real person), many different rulesets, and bomb-handicapped garbage lines.",
"Browser Game | Singleplayer/Multiplayer\nOr WWC for short. It has worldwide 1V1 ranked matches, recorded battles (which means that your opponent doesnt have to be a real person), many different rulesets, and bomb-handicapped garbage lines.",
"https://worldwidecombos.com",
},
{"Tetris Friends",
"tf tetrisfriends notrisfoes",
"game",
"Browser Game | Singleplayer/Multiplayer\n or TF for short, a now-defunct official Tetris game. Used to be a popular game but now nobody plays it because the website was shut down. However an unofficial private server known as \"Notris Foes\" still exists and you will need to download desktop client for full experiences.",
"Browser Game | Singleplayer/Multiplayer\n or TF for short, a now-defunct official Tetris game. Used to be a popular game but now nobody plays it because the website was shut down. However an unofficial private server known as Notris Foes still exists and you will need to download desktop client for full experiences.",
},
{"tetris.com",
"tetris online official",
@@ -189,7 +189,7 @@ return{
{"Tetris Mind Bender",
"tetris online official gem",
"game",
"Browser Game | Singleplayer\nAnother Tetris game from tetris.com. It introduced \"Mind Bender\" minoes on the basis of marathon mode. Clearing a line with a Mind Bender mino will give you either a good or bad effect.",
"Browser Game | Singleplayer\nAnother Tetris game from tetris.com. It introduced Mind Bender minoes on the basis of marathon mode. Clearing a line with a Mind Bender mino will give you either a good or bad effect.",
},
{"Techmino",
@@ -222,7 +222,7 @@ return{
{"DTET",
"dtet",
"game",
"Windows | Singleplayer\nA game based on TGM's Classic rule with 20G and a powerful rotation system. Decent controls, but has no customization other than control mappings. The game is a bit hard to find now and you may need to manually install required DLLs.",
"Windows | Singleplayer\nA game based on TGMs Classic rule with 20G and a powerful rotation system. Decent controls, but has no customization other than control mappings. The game is a bit hard to find now and you may need to manually install required DLLs.",
},
{"Heboris",
"hb heboris",
@@ -238,7 +238,7 @@ return{
{"Tetris Effect",
"tec tetriseffectconnected",
"game",
"PS/Oculus Quest/Xbox/NS/Windows | Singleplayer/Multiplayer\nOr TE(C) for short. An official Tetris game with fancy graphics and soundtracks that react to your input. The basic version (without the word \"Connected\") only has singleplayer modes. The extended version, Tetris Effect Connected, features four online battle modes, Connected (VS), Zone Battle, Score Attack, and Classic Score Attack.",
"PS/Oculus Quest/Xbox/NS/Windows | Singleplayer/Multiplayer\nOr TE(C) for short. An official Tetris game with fancy graphics and soundtracks that react to your input. The basic version (without the word Connected) only has singleplayer modes. The extended version, Tetris Effect Connected, features four online battle modes, Connected (VS), Zone Battle, Score Attack, and Classic Score Attack.",
},
{"Tetris 99",
"t99 tetris99",
@@ -280,13 +280,13 @@ return{
{"Touhoumino",
"touhoumino",
"game",
"Windows | Singleplayer\nA fan-made Tetris game, basically Nullpomino with elements from Touhou Project. The \"Spellcards\" from Touhou was introduced in the game, and you can only get bonus scores if you can reach the target score within the given period of time.\n[Recommended for players with at least half-decent skills otherwise you don't even know how you die.]",
"Windows | Singleplayer\nA fan-made Tetris game, basically Nullpomino with elements from Touhou Project. The Spellcards from Touhou was introduced in the game, and you can only get bonus scores if you can reach the target score within the given period of time.\n[Recommended for players with at least half-decent skills otherwise you dont even know how you die.]",
},
{"Tetris Blitz",
"blitz ea mobile phone",
"game",
"iOS/Android | Singleplayer\nA mobile Tetris game by Electronic Arts (EA). It has the gravity mechanism, and each game lasts for 2 minutes. A bunch of minoes fall down to the field at the beginning of the game, and you can enter the \"Frenzy\" mode by performing line clears continuously. There are many different power-ups available. Also, this game has no top-out mechanism. When an incoming block overlaps with existing blocks in the field, the top lines will be cleared automatically. \n\nThis game is no longer available since April 2020.",
"iOS/Android | Singleplayer\nA mobile Tetris game by Electronic Arts (EA). It has the gravity mechanism, and each game lasts for 2 minutes. A bunch of minoes fall down to the field at the beginning of the game, and you can enter the “Frenzy” mode by performing line clears continuously. There are many different power-ups available. Also, this game has no top-out mechanism. When an incoming block overlaps with existing blocks in the field, the top lines will be cleared automatically. \n\nThis game is no longer available since April 2020.",
},
{"Tetris (EA)",
"tetris ea galaxy universe cosmos mobile phone",
@@ -301,7 +301,7 @@ return{
{"Tetris Beat",
"n3twork rhythm",
"game",
"iOS | Singleplayer\nA mobile Tetris game from N3TWORK. It has a \"Beat\" mode besides the Marathon mode, but in this game you only have drop the blocks in rhythm with the BGM.\n[The effects are very heavy and the controls are not so good.]"
"iOS | Singleplayer\nA mobile Tetris game from N3TWORK. It has a “Beat” mode besides the Marathon mode, but in this game you only have drop the blocks in rhythm with the BGM.\n[The effects are very heavy and the controls are not so good.]"
},
{"Tetris Journey",
"tetrisjourney mobile phone huanyouji",
@@ -324,12 +324,12 @@ return{
{"Translator Note 2",
"",
"help",
"Translator's note on those per-minute and per-second values\n\nNot all of them are commonly used in the communities, and not all terms mean the same thing across all contexts. They mostly apply to Techmino."
"Translators note on those per-minute and per-second values\n\nNot all of them are commonly used in the communities, and not all terms mean the same thing across all contexts. They mostly apply to Techmino."
},
{"LPM",
"linesperminute speed",
"term",
"Lines per minute\n\tReflects playing speed of a player.\nDifferent games calculate LPM differently. For example, Tetris Online calculates its LPM using PPS (see below), where 1PPS=24LPM. This basically ignores clearing garbage lines and makes it different from its literal meaning. In Techmino, this converted LPM value is marked \"L'PM\".",
"Lines per minute\n\tReflects playing speed of a player.\nDifferent games calculate LPM differently. For example, Tetris Online calculates its LPM using PPS (see below), where 1PPS=24LPM. This basically ignores clearing garbage lines and makes it different from its literal meaning. In Techmino, this converted LPM value is marked “LPM.”",
},
{"PPS",
"piecespersecond speed",
@@ -354,7 +354,7 @@ return{
{"APM",
"attackperminute",
"term",
"Attack per minute\n\tReflects offensive power of a player.\nIn Techmino, the concept of \"attack\" sometimes includes the fractional lines of an attack. Since sending garbage rounds down before sending, this value can be higher than your actual attack power.",
"Attack per minute\n\tReflects offensive power of a player.\nIn Techmino, the concept of “attack” sometimes includes the fractional lines of an attack. Since sending garbage rounds down before sending, this value can be higher than your actual attack power.",
},
{"SPM",
"linessentperminute",
@@ -374,12 +374,12 @@ return{
{"ADPM",
"attackdigperminute vs",
"term",
"Attack&Dig per minute\n\tUsed to compare skill differences between the two players within one match; slightly more accurate than APM.\n\"vs\" in TETR.IO is Atk+Dig per 100s",
"Attack&Dig per minute\n\tUsed to compare skill differences between the two players within one match; slightly more accurate than APM.\n“vs” in TETR.IO is Atk+Dig per 100s",
},
{"APL",
"attackperline efficiency",
"term",
"Attack per line (cleared)\n\tAlso known as \"efficiency\"; reflects the per-line efficiency of attacks. For example, Tetrises and T-spins have higher efficiency than doubles and triples.",
"Attack per line (cleared)\n\tAlso known as efficiency; reflects the per-line efficiency of attacks. For example, Tetrises and T-spins have higher efficiency than doubles and triples.",
},
{"Single",
@@ -405,7 +405,7 @@ return{
{"Tetris",
"tetris",
"term",
"The name of the game (and its trademark). Also the name for clearing 4 lines at one time in official games.\nCoined from Tetra (greek for \"four\") and Tennis (favorite sport of the creator of Tetris). Also, the Tetris games developed by Nintendo and SEGA was licensed by TTC and these two companies do not have the copyright of Tetris.",--Thanks to Alexey Pajitnov!
"The name of the game (and its trademark). Also the name for clearing 4 lines at one time in official games.\nCoined from Tetra (greek for “four”) and Tennis (favorite sport of the creator of Tetris). Also, the Tetris games developed by Nintendo and SEGA was licensed by TTC and these two companies do not have the copyright of Tetris.",--Thanks to Alexey Pajitnov!
},
{"All Clear",
"pc perfectclear ac allclear",
@@ -426,12 +426,12 @@ return{
{"Mini",
"mini",
"term",
"A modifier to Spins applied to Spin actions that the game considers easy (thus the name \"EZ T-Spin\" in an old game). Score and attack bonuses are reduced for Mini Spins than ordinary Spins.\nDifferent games have different rules for what counts as a Mini Spin, and many are not intuitive. You can just remember a few common shapes.",
"A modifier to Spins applied to Spin actions that the game considers easy (thus the name EZ T-Spin in an old game). Score and attack bonuses are reduced for Mini Spins than ordinary Spins.\nDifferent games have different rules for what counts as a Mini Spin, and many are not intuitive. You can just remember a few common shapes.",
},
{"All-Spin",
"allspin",
"term",
"A rule in which spins of all pieces are awarded extra attacks/scores, rather than just spins of the T piece (\"T-Spin only\").",
"A rule in which spins of all pieces are awarded extra attacks/scores, rather than just spins of the T piece (T-Spin only).",
},
{"T-Spin",
"tspin",
@@ -466,12 +466,12 @@ return{
{"O-Spin",
"ospin",
"term",
"In most cases, it's a meme.\nThe shape and position of the O Tetromino (a.k.a. the Square) does not change upon rotation, thus making it lack interesting spins/kicks that other Tetrominoes have, or be stuck in a place unable to get out.\nAs a joke, some people have made heavily edited videos or even programmed games where the O pieces can change shape and \"spin\" into different positions.\nTechmino also supports O-Spin in most modes.",
"In most cases, its a meme.\nThe shape and position of the O Tetromino (a.k.a. the Square) does not change upon rotation, thus making it lack interesting spins/kicks that other Tetrominoes have, or be stuck in a place unable to get out.\nAs a joke, some people have made heavily edited videos or even programmed games where the O pieces can change shape and “spin” into different positions.\nTechmino also supports O-Spin in most modes.",
},
{"Rotation Systems",
"wallkick rotationsystem",
"term",
"Systems that determine how the pieces rotate.\n\nIn modern Tetris games, tetrominoes can rotate on a specfic rotation center (but this may be absent in some games). If the minoes overlap with the walls or the field, the system would attempt to perform some offsets (a process known as \"wall-kicking\"). Wall kicks allow minoes to move into in specific-shaped holes.",
"Systems that determine how the pieces rotate.\n\nIn modern Tetris games, tetrominoes can rotate on a specfic rotation center (but this may be absent in some games). If the minoes overlap with the walls or the field, the system would attempt to perform some offsets (a process known as wall-kicking). Wall kicks allow minoes to move into in specific-shaped holes.",
},
{"Orientation",
"direction 0r2l 02 20 rl lr",
@@ -486,7 +486,7 @@ return{
{"ASC",
"ascension",
"term",
"Rotation system used in the Tetris clone Ascension. All pieces use the same two kick tables (one for CW, one for CCW), and the kick range is approximately ± 2 blocks on both axis.\n\nIn Techmino, ASC+ is a modified version of Ascension's rotation system, adding kicks for 180° spins.",
"Rotation system used in the Tetris clone Ascension. All pieces use the same two kick tables (one for CW, one for CCW), and the kick range is approximately ± 2 blocks on both axis.\n\nIn Techmino, ASC+ is a modified version of Ascensions rotation system, adding kicks for 180° spins.",
},
{"BRS",
"bulletproofsoftware",
@@ -496,7 +496,7 @@ return{
{"BiRS",
"biasrs biasrotationsystem",
"term",
"*Techmino exclusive*\n\nBias Rotation System, Techmino's original rotation system based on XRS and SRS.\nIt sets an offset to the rotation if you hold left/right/soft drop when you rotate.\nIf rotation fails when downwards offset is applied, it tries again without the downwards offset.\nThen it tries without left/right offset.\nIf it fails, then the rotation will not occur.\n\nCompared to XRS, BiRS only uses a single kick table, making it easier to memorize; also keeps the climb-over-terrain feature of SRS.\n\nThe final kick offset's euclidean distance can't be larger than √5; if there is a horizontal offset, the final kick offset can't be in the opposite direction.",
"*Techmino exclusive*\n\nBias Rotation System, Techminos original rotation system based on XRS and SRS.\nIt sets an offset to the rotation if you hold left/right/soft drop when you rotate.\nIf rotation fails when downwards offset is applied, it tries again without the downwards offset.\nThen it tries without left/right offset.\nIf it fails, then the rotation will not occur.\n\nCompared to XRS, BiRS only uses a single kick table, making it easier to memorize; also keeps the climb-over-terrain feature of SRS.\n\nThe final kick offsets euclidean distance cant be larger than √5; if there is a horizontal offset, the final kick offset cant be in the opposite direction.",
},
{"C2RS",
"c2rs",
@@ -526,7 +526,7 @@ return{
{"XRS",
"xrs",
"term",
"X rotation system, a rotation system used in T-ex.\n\nIt introduced a feature to \"use another kick table if you hold a direction key\", making it possible for players to tell the game where they want the piece to go.",
"X rotation system, a rotation system used in T-ex.\n\nIt introduced a feature to use another kick table if you hold a direction key, making it possible for players to tell the game where they want the piece to go.",
},
{"Back to Back",
@@ -542,22 +542,22 @@ return{
{"Fin, Neo, Iso",
"fin neo iso",
"term",
"Special T-Spin techniques that exploit the T piece's kicks and T-Spin detections.\nThey might worth different values in different games (some games consider them Minis), and hardly have real value in combat due to their relatively complex setup.",
"Special T-Spin techniques that exploit the T pieces kicks and T-Spin detections.\nThey might worth different values in different games (some games consider them Minis), and hardly have real value in combat due to their relatively complex setup.",
},
{"Modern Tetris",
"modern",
"term",
"The concept of a \"modern\" Tetris game or block-stacking game is a bit fuzzy. In general, a block-stacking game that somewhat resembles games that follow the Tetris Design Guideline is considered a modern game. Here are some rules of thumb, but they are not hard requirements:\n1. The visible part of the Matrix is 10w x 20h, often with additional hidden rows above this.\n2. Pieces spawn in the top-middle of the visible matrix. Each piece has a consistent spawn orientation and color.\n3. Has an appropriate randomizer like 7-Bag and His.\n4. Has an appropriate rotation system, with at least the ability to rotate both directions.\n5. Has an appropriate lockdown delay system.\n6. Has an appropriate top-out condition.\n7. Has a NEXT queue, with multiple next pieces displayed (usually 3 to 6), and with the presentation in the queue matching the spawn orientation of the piece.\n8. Has a HOLD queue.\n9. If there is spawn delay or line delay, usually has IRS and IHS.\n10. Has a DAS system for precise and swift sideways movements.",
"The concept of a “modern” Tetris game or block-stacking game is a bit fuzzy. In general, a block-stacking game that somewhat resembles games that follow the Tetris Design Guideline is considered a modern game. Here are some rules of thumb, but they are not hard requirements:\n1. The visible part of the Matrix is 10w x 20h, often with additional hidden rows above this.\n2. Pieces spawn in the top-middle of the visible matrix. Each piece has a consistent spawn orientation and color.\n3. Has an appropriate randomizer like 7-Bag and His.\n4. Has an appropriate rotation system, with at least the ability to rotate both directions.\n5. Has an appropriate lockdown delay system.\n6. Has an appropriate top-out condition.\n7. Has a NEXT queue, with multiple next pieces displayed (usually 3 to 6), and with the presentation in the queue matching the spawn orientation of the piece.\n8. Has a HOLD queue.\n9. If there is spawn delay or line delay, usually has IRS and IHS.\n10. Has a DAS system for precise and swift sideways movements.",
},
{"Tetrominos' Shapes",
{"Tetrominos Shapes",
"shape structure form tetromino tetrimino",
"term",
"In standard Tetris games, all the blocks used are tetrominoes, i.e. Blocks that are linked by four minoes side-by-side.\n\nThere are seven kinds of tetrominoes in total when allowing rotations and disallowing reflections. These tetrominoes are named by the letter in the alphabet that they resemble. They are Z, S, J, L, T, O, and I.",
},
{"Tetrominos' Colors",
{"Tetrominos Colors",
"colour hue tint tetromino tetrimino",
"term",
"Many modern Tetris games use the same color scheme for the tetrominoes. The colors are:\nZred, Sgreen, Jblue, Lorange, Tpurple, Oyellow, and Icyan.\n\nTechmino also uses this \"standard\" coloring for the tetrominoes.",
"Many modern Tetris games use the same color scheme for the tetrominoes. The colors are:\nZred, Sgreen, Jblue, Lorange, Tpurple, Oyellow, and Icyan.\n\nTechmino also uses this standard coloring for the tetrominoes.",
},
{"IRS",
"initialrotationsystem",
@@ -582,7 +582,7 @@ return{
{"Hold",
"hold",
"term",
"Save your current piece for later use, and take out a previously held piece (or next piece in the next queue, if no piece was held) to place instead. You can only perform this once per piece in most cases.\n\nTechmino Exclusive: Techmino has a \"In-place hold\" feature. When enabled, pieces that spawn from the Hold queue will spawn at where your currently-controlling piece is, instead of at the top of the matrix.",
"Save your current piece for later use, and take out a previously held piece (or next piece in the next queue, if no piece was held) to place instead. You can only perform this once per piece in most cases.\n\nTechmino Exclusive: Techmino has a In-place hold feature. When enabled, pieces that spawn from the Hold queue will spawn at where your currently-controlling piece is, instead of at the top of the matrix.",
},
{"Swap",
"hold",
@@ -607,17 +607,17 @@ return{
{"sub",
"sub",
"term",
"A sub-(number) time means the time is below a certain milestone. The unit of the time is often left out and inferred, for example, a \"sub-30\" time for a 40-line Sprint means below 30 seconds, and a \"sub-15\" time for a 1000-line Sprint means below 15 minutes.",
"A sub-(number) time means the time is below a certain milestone. The unit of the time is often left out and inferred, for example, a “sub-30” time for a 40-line Sprint means below 30 seconds, and a “sub-15” time for a 1000-line Sprint means below 15 minutes.",
},
{"Donation",
"donate",
"term",
"A method of \"plugging\" up the Tetris hole to send a T-Spin. After the T-Spin, the Tetris hole is opened up once again to allow the continuation of Tetris or downstacking.\n--Harddrop wiki",
"A method of plugging up the Tetris hole to send a T-Spin. After the T-Spin, the Tetris hole is opened up once again to allow the continuation of Tetris or downstacking.\n--Harddrop wiki",
},
{"\"Debt\"",
{"“Debt”",
"qianzhai debt owe",
"term",
"A terminology used in the Chinese Tetris community. A \"debt\" refers to a situation where one must first finish constructing a specific setup before he or she can perform one or more T-spins with real attacks. When constructing a setup where one or multiple debts are created, it is important to observe the opponent carefully to ensure your safety; otherwise, there is a high probability of topping out before the construction is finished.\n\nThis term is frequently used to describe setups such as TST tower. No real attacks can be made before the setup is constructed completely.",
"A terminology used in the Chinese Tetris community. A “debt” refers to a situation where one must first finish constructing a specific setup before he or she can perform one or more T-spins with real attacks. When constructing a setup where one or multiple debts are created, it is important to observe the opponent carefully to ensure your safety; otherwise, there is a high probability of topping out before the construction is finished.\n\nThis term is frequently used to describe setups such as TST tower. No real attacks can be made before the setup is constructed completely.",
},
{"Attack & Defend",
"attacking defending",
@@ -677,12 +677,12 @@ return{
{"Center 4-wide",
"c4w center4wide",
"term",
"The stacking method where you leave a 4-block-wide well in the middle.\nThe infamous combo setup that not only makes a lot of combos but also abuses the death conditions and won't die even if you receive some garbage. This technique is often disliked by players due to how unbalanced it is.",
"The stacking method where you leave a 4-block-wide well in the middle.\nThe infamous combo setup that not only makes a lot of combos but also abuses the death conditions and wont die even if you receive some garbage. This technique is often disliked by players due to how unbalanced it is.",
},
{"Residual",
"c4w s4w",
"term",
"Refers to how many blocks to leave in the well of a 4-wide combo setup. The most common are 3-residual and 6-residual.\n3-residual has fewer variations and is easier to learn, with a pretty good chance of success, and it's pretty useful in combat.\n6-residual has more variables and is harder, but can be more consistent if you do it well. It can also be used for special challenges like getting 100 combos in an infinite 4-wide challenge.",
"Refers to how many blocks to leave in the well of a 4-wide combo setup. The most common are 3-residual and 6-residual.\n3-residual has fewer variations and is easier to learn, with a pretty good chance of success, and its pretty useful in combat.\n6-residual has more variables and is harder, but can be more consistent if you do it well. It can also be used for special challenges like getting 100 combos in an infinite 4-wide challenge.",
},
{"6-3 Stacking",
"63stacking",
@@ -702,7 +702,7 @@ return{
{"Buffer zone",
"above super invisible disappear",
"term",
"Refers to 21st-40th lines above the visible field. Because the blocks in the field could go over the visible field (this usually happens when multiple garbage lines come in) so the buffer zone was created so those blocks could go back to the field when garbage lines are cleared. Also, the buffer zone is usually located at 21st-40th lines because this is sufficient for most cases. Refer to \"Vanish Zone\" to learn more.",
"Refers to 21st-40th lines above the visible field. Because the blocks in the field could go over the visible field (this usually happens when multiple garbage lines come in) so the buffer zone was created so those blocks could go back to the field when garbage lines are cleared. Also, the buffer zone is usually located at 21st-40th lines because this is sufficient for most cases. Refer to Vanish Zone to learn more.",
},
{"Vanish zone",
"disappear gone cut die",
@@ -713,12 +713,12 @@ return{
{"Falling speed",
"fallingspeed gravity",
"term",
"Falling speed is often described in terms of \"G\", i.e. how many lines the blocks fall in one frame (usually assuming 60 fps).\nG is a relatively large unit. The speed of Lv 1 in a regular Marathon (one second per line) is 1/60 G, and 1G is about Lv 13 speed. The highest speed of modern Tetris is 20G because the field height is 20 lines. In fact, the real meaning of 20G is \"Infinite falling speed\", and even when the field height is more than 20 lines, 20G modes force all the blocks to fall down to the bottom instantly. You can learn more about 20G at the \"20G\" entry.",
"Falling speed is often described in terms of “G,” i.e. how many lines the blocks fall in one frame (usually assuming 60 fps).\nG is a relatively large unit. The speed of Lv 1 in a regular Marathon (one second per line) is 1/60 G, and 1G is about Lv 13 speed. The highest speed of modern Tetris is 20G because the field height is 20 lines. In fact, the real meaning of 20G is Infinite falling speed, and even when the field height is more than 20 lines, 20G modes force all the blocks to fall down to the bottom instantly. You can learn more about 20G at the “20G” entry.",
},
{"20G",
"gravity instant",
"term",
"The fastest falling speed of modern Tetris. In 20G modes, pieces appear instantly on the bottom of the field without the actual process of \"falling down\". This sometimes also limits a piece's sideways movements, as it is not always possible to make a piece climb over a bump or out of a well in 20G. You can learn more at the unit \"G\" at the \"falling speed\" entry. ",
"The fastest falling speed of modern Tetris. In 20G modes, pieces appear instantly on the bottom of the field without the actual process of falling down. This sometimes also limits a pieces sideways movements, as it is not always possible to make a piece climb over a bump or out of a well in 20G. You can learn more at the unit “G” at the falling speed entry. ",
},
{"Lockdown Delay",
"lockdelay lockdowndelay lockdowntimer",
@@ -743,22 +743,22 @@ return{
{"Finesse",
"finesse",
"term",
"A technique to move a piece into the desired position with the minimum number of key presses. This saves time and reduces chances to misdrop.\nYou can practice by playing with Jstris's \"restart on finesse error\", or with Techmino's finesse error sound effect.\n\nTechmino's finesse detection is not exactly \"theoretical minimum key presses\", but instead only checks for finesse against a pre-determined par keypress count *when the piece locks in a position that does not require soft dropping*. This means that Techmino will not judge a piece as having a finesse error when you soft drop and spin or tuck.\nTechmino also introduced additional checks, such as holding while the current piece and the held piece is the same, or holding after you have manipulated the current piece, count as a finesse fault.\nFinesse% in Techmino is defined to be 100% when par or below par, 50% when one keypress above par, 25% when two keypresses above par, and 0% when three or more keypresses above par.\nAlso note that in 20G finesse still runs as if there were no gravity, which can cause inaccurate results.",
"A technique to move a piece into the desired position with the minimum number of key presses. This saves time and reduces chances to misdrop.\nYou can practice by playing with Jstriss restart on finesse error, or with Techminos finesse error sound effect.\n\nTechminos finesse detection is not exactly theoretical minimum key presses, but instead only checks for finesse against a pre-determined par keypress count *when the piece locks in a position that does not require soft dropping*. This means that Techmino will not judge a piece as having a finesse error when you soft drop and spin or tuck.\nTechmino also introduced additional checks, such as holding while the current piece and the held piece is the same, or holding after you have manipulated the current piece, count as a finesse fault.\nFinesse% in Techmino is defined to be 100% when par or below par, 50% when one keypress above par, 25% when two keypresses above par, and 0% when three or more keypresses above par.\nAlso note that in 20G finesse still runs as if there were no gravity, which can cause inaccurate results.",
},
{"\"doing research\"",
{"doing research",
"scientificresearch",
"term",
"\"Doing scientific research\" is a term sometimes used in the Chinese community, referring to researching/practicing techniques in a low-falling-speed, single-player environment.",
"Doing scientific research is a term sometimes used in the Chinese community, referring to researching/practicing techniques in a low-falling-speed, single-player environment.",
},
{"Handling",
"feel handling",
"term",
"Several main factors that affecting the handling:\n(1) Input delay is affected by device configuration or device condition. Restart/change device.\n(2) Program stability, program design (or implementation) is not good, cause lagging too much. Can be alleviated by lowering the effect setting.\n(3) Designed on purpose. Adapt it.\n(4) Improper parameter setting. Change the settings.\n(5) Improper play posture. It's not convenient to use force. Change your posture.\n(6) Not used to the operation after changing the key position or changing the device. Get used to it or change the settings.\n(7) Muscle fatigue, response and coordination ability decreased. Get some sleep or do some sports, and come back later (maybe a few days).",
"Several main factors that affecting the handling:\n(1) Input delay is affected by device configuration or device condition. Restart/change device.\n(2) Program stability, program design (or implementation) is not good, cause lagging too much. Can be alleviated by lowering the effect setting.\n(3) Designed on purpose. Adapt it.\n(4) Improper parameter setting. Change the settings.\n(5) Improper play posture. Its not convenient to use force. Change your posture.\n(6) Not used to the operation after changing the key position or changing the device. Get used to it or change the settings.\n(7) Muscle fatigue, response and coordination ability decreased. Get some sleep or do some sports, and come back later (maybe a few days).",
},
{"DAS (simple)",
"das arr delayedautoshift autorepeatrate",
"term",
"Imagine you are typing, and you hold down a letter. Say you hold down \"O\".\nYou get a long string of O's.\nOn the timeline, it kinds of looks like O--------------O-O-O-O-O-O-O-O-O\nThe \"--------------\" is DAS, the \"-\" is ARR.",
"Imagine you are typing, and you hold down a letter. Say you hold down “O.”\nYou get a long string of Os.\nOn the timeline, it kinds of looks like O--------------O-O-O-O-O-O-O-O-O\nThe -------------- is DAS, the “-” is ARR.",
},
{"DAS & ARR",
"das arr delayedautoshift autorepeatrate",
@@ -788,22 +788,22 @@ return{
{"Bag7 generator",
"bag7bag randomgenerator",
"term",
"Also known as \"7-Bag Generator\". Officially known as \"Random Generator\".\nThis is the algorithm used by modern, official Tetris games to generate pieces. Starting from the beginning of a game, every 7 pieces there are guaranteed to be one of each of the 7 Tetrominoes.",
"Also known as 7-Bag Generator. Officially known as Random Generator.\nThis is the algorithm used by modern, official Tetris games to generate pieces. Starting from the beginning of a game, every 7 pieces there are guaranteed to be one of each of the 7 Tetrominoes.",
},
{"His generator",
"history hisgenerator",
"term",
"A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetromino is selected, but if this Tetromino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a \"his 4 roll 6\" (h4r6) generator rerolls when the piece is the same as one of the 4 previous pieces and rerolls up to 6 times.\nThere are other variations as well, such as \"his4 roll6 pool35\", which further reduces the randomness of the piece sequence.\n\nIn Techmino, the max. reroll count is half of the sequence length, rounded up.",
"A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetromino is selected, but if this Tetromino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a his 4 roll 6 (h4r6) generator rerolls when the piece is the same as one of the 4 previous pieces and rerolls up to 6 times.\nThere are other variations as well, such as his4 roll6 pool35, which further reduces the randomness of the piece sequence.\n\nIn Techmino, the max. reroll count is half of the sequence length, rounded up.",
},
{"HisPool generator",
"hisPool history pool",
"term",
"History Pool, a generator based on the His generator. It introduced a mechanism called \"Pool\". When generating a new piece, HisPool randomly selects a piece from the Pool and increase the probability of spawning of the least frequent piece.\n\nThis mechanism makes the sequence more stable and ensures that the drought won't last forever.",
"History Pool, a generator based on the His generator. It introduced a mechanism called “Pool.” When generating a new piece, HisPool randomly selects a piece from the Pool and increase the probability of spawning of the least frequent piece.\n\nThis mechanism makes the sequence more stable and ensures that the drought wont last forever.",
},
{"bagES generator",
"bages easy start",
"term",
"*Techmino-exclusive*\nBag Easy-Start, an improved Bag generator. The first piece in the first bag won't be those hard-to-place pieces (S/Z/O/S5/Z5/F/E/W/X/N/H).",
"*Techmino-exclusive*\nBag Easy-Start, an improved Bag generator. The first piece in the first bag wont be those hard-to-place pieces (S/Z/O/S5/Z5/F/E/W/X/N/H).",
},
{"Reverb generator",
"reverb",
@@ -818,7 +818,7 @@ return{
{"Rolling",
"rolling",
"term",
"Another method of fast-tapping in high-gravity (around 1G) modes (with slow DAS/ARR setting).\nWhen you perform rolling, you fix the position of one hand and the controller, and then tap the back of the controller with fingers on your other hand repeatedly. This method allows even faster moving speeds than hypertapping (see \"Hypertapping\" for more)and requires much less effort.\nThis method was first discovered by Cheez-fish and he has once achieved a tapping speed of more than 20 Hz.",
"Another method of fast-tapping in high-gravity (around 1G) modes (with slow DAS/ARR setting).\nWhen you perform rolling, you fix the position of one hand and the controller, and then tap the back of the controller with fingers on your other hand repeatedly. This method allows even faster moving speeds than hypertapping (see Hypertapping for more)and requires much less effort.\nThis method was first discovered by Cheez-fish and he has once achieved a tapping speed of more than 20 Hz.",
},
{"Passthrough",
"pingthrough",
@@ -833,12 +833,12 @@ return{
{"Techmino attack",
"techminoattack",
"term",
"Regular line clears (clearing ≤3 lines):\n\tSends (lines cleared -0.5) attack\nSpecial line clears:\n\tSpin sends (lines cleared x2) attack,\n\t\t- B2B sends extra 1/1/2/4/8 (for Spin Single/Double/Triple/Techrash/Techrash+ respectively)\n\t\t- B2B2B sends (lines cleared x0.5), and +1 extra blocking\n\t\t- If it's a Mini, ×0.25\n\tNon-Spin Techrash/Techrash+ sends (lines cleared) attack,\n\t\t- B2B sends extra 1 attack,\n\t\t- B2B2B sends 50% more attack and +1 extra blocking.\n\nSpecial line clears will increase B2B gauge, making later special line clears have B2B or B2B2B bonus (see below)\nHalf Perfect Clear (a Perfect Clear \"with blocks left below\". If it's an I clearing 1 line, then the remaining blocks must not be player-placed): Attack +2, Extra Blocking +2\nPerfect Clear: half all damage above, then +8 to +20 attack (increases within a round by +2 per Perfect Clear) and +2 extra blocking. (note: if lines cleared in this round >4, then B2B gauge will be filled)\nCombos: All damage above will be given a (combo×25%) bonus, or (combo×15%) if the line clear is a Single, capped at 12 combo. +1 more attack for 3 Combo or more.\nAfter calculating all above, the damage value will be rounded down then sent",
"Regular line clears (clearing ≤3 lines):\n\tSends (lines cleared -0.5) attack\nSpecial line clears:\n\tSpin sends (lines cleared x2) attack,\n\t\t- B2B sends extra 1/1/2/4/8 (for Spin Single/Double/Triple/Techrash/Techrash+ respectively)\n\t\t- B2B2B sends (lines cleared x0.5), and +1 extra blocking\n\t\t- If its a Mini, ×0.25\n\tNon-Spin Techrash/Techrash+ sends (lines cleared) attack,\n\t\t- B2B sends extra 1 attack,\n\t\t- B2B2B sends 50% more attack and +1 extra blocking.\n\nSpecial line clears will increase B2B gauge, making later special line clears have B2B or B2B2B bonus (see below)\nHalf Perfect Clear (a Perfect Clear with blocks left below. If its an I clearing 1 line, then the remaining blocks must not be player-placed): Attack +2, Extra Blocking +2\nPerfect Clear: half all damage above, then +8 to +20 attack (increases within a round by +2 per Perfect Clear) and +2 extra blocking. (note: if lines cleared in this round >4, then B2B gauge will be filled)\nCombos: All damage above will be given a (combo×25%) bonus, or (combo×15%) if the line clear is a Single, capped at 12 combo. +1 more attack for 3 Combo or more.\nAfter calculating all above, the damage value will be rounded down then sent",
},
{"C2 Generator",
"cultris2generator cultrisiigenerator c2generator",
"term",
"All Tetrominoes have an initial weight of 0.\nEvery time, divide all weights by 2, add a random number between 0 and 1, pick the piece with the highest weight, and divide this piece's weight by 3.5.",
"All Tetrominoes have an initial weight of 0.\nEvery time, divide all weights by 2, add a random number between 0 and 1, pick the piece with the highest weight, and divide this pieces weight by 3.5.",
},
{"C2 wall kicks",
"cultris2wallkicks cultrisiiwallkicks c2wallkicks cultris2kicks cultrisiikicks c2kicks",
@@ -868,17 +868,17 @@ return{
{"Bone block",
"bone tgm",
"term",
"The block skin used by the earliest version of Tetris.\nIn the early times, computers were all using Command Line Interface instead of Graphical User Interface, so at that time a single mino in the game of Tetris is represented using two enclosing square brackets [ ]. It looks kinds of like bones so it is sometimes called the bone blocks.\nIn Techmino, bone blocks are defined as \"A single, fancy block skin that all of the blocks use.\". Different block skins may have different types of bone block styles.",
"The block skin used by the earliest version of Tetris.\nIn the early times, computers were all using Command Line Interface instead of Graphical User Interface, so at that time a single mino in the game of Tetris is represented using two enclosing square brackets [ ]. It looks kinds of like bones so it is sometimes called the bone blocks.\nIn Techmino, bone blocks are defined as “a single, fancy block skin that all of the blocks use. Different block skins may have different types of bone block styles.",
},
{"Semi-invisible",
"half invisible semi",
"term",
"Refers to a rule where the tetrominoes will become invisible after a period of time.\nThis time interval is not definite and it is acceptable to describe it as \"disappear after a few seconds\".",
"Refers to a rule where the tetrominoes will become invisible after a period of time.\nThis time interval is not definite and it is acceptable to describe it as disappear after a few seconds.",
},
{"Invisible",
"invisible",
"term",
"Refers to a rule where blocks will disappear instantly when locked onto the field. \nN.B. It is also acceptable to refer to an invisible mode where a disappearing animation is shown. However, this makes the game a lot easier, so in this game, the invisible mode without such animations is referred to as \"Sudden Invisible\".",
"Refers to a rule where blocks will disappear instantly when locked onto the field. \nN.B. It is also acceptable to refer to an invisible mode where a disappearing animation is shown. However, this makes the game a lot easier, so in this game, the invisible mode without such animations is referred to as Sudden Invisible.",
},
{"MPH mode",
"mph",
@@ -893,7 +893,7 @@ return{
{"Secret Grade",
"larger than",
"term",
"",-- "出自TGM系列的彩蛋玩法。不按照TGM的一般目标去玩而是去拼图拼出“每行仅有一个洞的大于号”图形不能是小于号拼得越多获得的秘密段位越高没特殊功能只是好玩最高目标是完成19行并封顶"..HDwiki,
"An easter egg mode from the TGM series. During a “secret grade” gameplay, the player tries to make a “>” shape with one hole in each line using blocks. The ultimate goal is to finish the whole shape using 19 lines."..HDwiki,
HDsearch.."Secret_Grade_Techniques",
},
{"Cold Clear",
@@ -946,7 +946,7 @@ return{
{"QT Cannon",
"qtcannon",
"setup",
"We don't know much about this...",
"We dont know much about this...",
},
{"Mini-Triple",
"mt minitriple",
@@ -957,13 +957,13 @@ return{
{"Wolfmoon Cannon",
"wolfmooncannon",
"setup",
"We don't know much about this..."..HDwiki,
"We dont know much about this..."..HDwiki,
HDsearch.."wolfmoon_cannon",
},
{"ASC opener",
"ascopener",
"setup",
"We don't know much about this...",
"We dont know much about this...",
},
{"Sewer",
"sewer",
@@ -991,12 +991,12 @@ return{
{"鹈鹕",
"",
"setup",
"(\"Pelican\") An Albatross-ish opener to use when the piece orders do not support that.",
"(Pelican) An Albatross-ish opener to use when the piece orders do not support that.",
},
{"7-piece Puzzle",
"7piecepuzzle",
"setup",
"An All Clear opener with a high success rate. In Techmino's PC Practice modes, the setup that leaves an irregular opening is this setup.",
"An All Clear opener with a high success rate. In Techminos PC Practice modes, the setup that leaves an irregular opening is this setup.",
},
--Pattern
@@ -1049,7 +1049,7 @@ return{
{"千鸟格子",
"",
"pattern",
"(\"Qianniao Grids\") A setup to donate a T-Spin Double over a small hole and can do another T-Spin Double after that.",
"(Qianniao Grids) A setup to donate a T-Spin Double over a small hole and can do another T-Spin Double after that.",
},
{"6-piece puzzle",
"liuqiaoban",
@@ -1071,59 +1071,59 @@ return{
{"Reset setting",
"reset setting",
"command",
"Go to console and type \"rm conf/setting\" then press enter.\nRestart the game for the setting to take effect.\nPlay one game to get setting back",
"Go to console and type rm conf/setting then press enter.\nRestart the game for the setting to take effect.\nPlay one game to get setting back",
},
{"Reset statistics",
"reset statistic data",
"command",
"Go to console and type \"rm conf/data\" then press enter.\nRestart the game for the setting to take effect.\nPlay one game to get data back",
"Go to console and type rm conf/data then press enter.\nRestart the game for the setting to take effect.\nPlay one game to get data back",
},
{"Reset unlock",
"reset unlock",
"command",
"Go to console and type \"rm conf/unlock\" then press enter.\nRestart the game for the setting to take effect.\nFresh a rank to get data back",
"Go to console and type rm conf/unlock then press enter.\nRestart the game for the setting to take effect.\nFresh a rank to get data back",
},
{"Reset records",
"reset record",
"command",
"Go to console and type \"rm -s record\" then press enter.\nRestart the game for the setting to take effect.\nFresh a record list to get one list back",
"Go to console and type rm -s record then press enter.\nRestart the game for the setting to take effect.\nFresh a record list to get one list back",
},
{"Reset key",
"reset virtualkey",
"command",
"Go to console and type \"rm conf/[keyFile]\" then press enter.\nKeyboard: key, Virtualkey: virtualkey, Virtualkey save: vkSave1(2)\nRestart the game for the firsst two settings to take effect.\nEnter setting and go back to get one file back",
"Go to console and type rm conf/[keyFile] then press enter.\nKeyboard: key, Virtualkey: virtualkey, Virtualkey save: vkSave1(2)\nRestart the game for the firsst two settings to take effect.\nEnter setting and go back to get one file back",
},
{"Delete replays",
"delete recording",
"command",
"Go to console and type \"rm -s replay\" then press enter.\nTake effect immediately.",
"Go to console and type rm -s replay then press enter.\nTake effect immediately.",
},
{"Delete cache",
"delete cache",
"delete cache",
"command",
"Go to console and type \"rm -s cache\" then press enter.\nTake effect immediately.",
"Go to console and type rm -s cache then press enter.\nTake effect immediately.",
},
--English
{"SFX",
"soundeffects",
"english",
"Acronym for \"Sound Effects\".",
"Acronym for Sound Effects.",
},
{"BGM",
"backgroundmusic",
"english",
"Acronym for \"Background Music\".",
"Acronym for Background Music.",
},
{"TAS",
"tas",
"english",
"Acronym for \"Tool-Assisted Speedrun(Superplay)\"\nPlay game with special tools without breaking the rules of the game (at the programming level).\nIt is generally used to get theoretical maximum scores or achieve interesting goals.\nA very simple TAS tool is built in this game",
"Acronym for Tool-Assisted Speedrun(Superplay)\nPlay game with special tools without breaking the rules of the game (at the programming level).\nIt is generally used to get theoretical maximum scores or achieve interesting goals.\nA very simple TAS tool is built in this game",
},
{"AFK",
"afk",
"english",
"Acronym for \"Away From Keyboard\", or in a broader sense, a period when you are not playing.\nTaking regular breaks help relief your muscle strain and help you to play better when you come back.",
"Acronym for Away From Keyboard, or in a broader sense, a period when you are not playing.\nTaking regular breaks help relief your muscle strain and help you to play better when you come back.",
},
--Famous
@@ -1135,7 +1135,7 @@ return{
{"Amemiya Taiyou",
"amemiya taiyou",
"name",
"(あめみや たいよう)\n\nOne of the top players.\nWon champion on a game in Puyo Puyo Tetris's Swap mode.",
"(あめみや たいよう)\n\nOne of the top players.\nWon champion on a game in Puyo Puyo Tetriss Swap mode.",
},
{"Ajanba",
"ajb",
@@ -1160,7 +1160,7 @@ return{
{"Furea",
"flare fuleiya jk",
"name",
"(ふれあ)\n\nOne of the top players.\nWorld record holder of Puyo Puyo Tetris's Ultra mode.",
"(ふれあ)\n\nOne of the top players.\nWorld record holder of Puyo Puyo Tetriss Ultra mode.",
},
{"Iljain",
"yijianlian",
@@ -1180,7 +1180,7 @@ return{
{"Kazu",
"mdking",
"name",
"One of the top players.\nFamous for how he can turn misdrops into donation setups.\nA.k.a. \"GAMEOVER\", \"GAMAOVER\", \"GAME_OVER_RETRY\"",
"One of the top players.\nFamous for how he can turn misdrops into donation setups.\nA.k.a.GAMEOVER,” “GAMAOVER,” “GAME_OVER_RETRY.”",
},
{"Microblizz",
"",
@@ -1200,17 +1200,17 @@ return{
{"Yakine",
"",
"name",
"One of the top players.\nFamous for fancy T-Spins. When in combat but not in danger, he could often pull off some fancy donations very high on the field. Third place on the speed leaderboards of Jstris's 20TSD mode, and didn't use setups (the first and second place both used LST setup).",
"One of the top players.\nFamous for fancy T-Spins. When in combat but not in danger, he could often pull off some fancy donations very high on the field. Third place on the speed leaderboards of Jstriss 20TSD mode, and didnt use setups (the first and second place both used LST setup).",
},
{"Translator Note 3",
"",
"help",
"Starting from here, all but one term are China-specific (the not-China term is Diao) and are less relevant for the global community.\n\"Virtual content creator\" refers to people who produce content online under a fictional persona, and appear as a motion-controlled animated character on screens. Basically \"Virtual YouTuber\" but not platform-specific."
"Starting from here, all but one term are China-specific (the not-China term is Diao) and are less relevant for the global community.\nVirtual content creator refers to people who produce content online under a fictional persona, and appear as a motion-controlled animated character on screens. Basically Virtual YouTuber but not platform-specific."
},
{"TetroDictionary",
"zictionary littlez",
"name",
"(or Zictionary for short) The name of this dictionary!\nIt includes brief introductions on many common terms in Tetris.\nIt used to be a chatbot in our QQ group, which was used to answer new player's FAQs. The entries in the Tetrodictionary were also inherited from the database in the chatbot.\nThe contents in the TetroDictionary was adapted from a variety of sources such as Tetris Wiki and Hard Drop Wiki.",
"(or Zictionary for short) The name of this dictionary!\nIt includes brief introductions on many common terms in Tetris.\nIt used to be a chatbot in our QQ group, which was used to answer new players FAQs. The entries in the Tetrodictionary were also inherited from the database in the chatbot.\nThe contents in the TetroDictionary was adapted from a variety of sources such as Tetris Wiki and Hard Drop Wiki.",
},
{"MrZ",
"mrz_26 t026 t626",
@@ -1228,7 +1228,7 @@ return{
{"Farter",
"",
"name",
"Tetris Research community member.\nPersonal bests: Sprint 26.193 seconds\nOne of the prestigious players in the Chinese Tetris community. Author of T-ex and Tetr.js Farter's Dig Mod.",
"Tetris Research community member.\nPersonal bests: Sprint 26.193 seconds\nOne of the prestigious players in the Chinese Tetris community. Author of T-ex and Tetr.js Farters Dig Mod.",
"https://space.bilibili.com/132966",
},
{"Teatube",
@@ -1263,7 +1263,7 @@ return{
{"蕴空之灵",
"ykzl yunkongzhiling niao bird",
"name",
"(Yùn Kōng Zhī Líng)Tetris Research community member.\nPersonal bests: Sprint 33 seconds.\nDecent efficiency. Can't eat spicy food. Often uses TKI 3, Albatross and PC opener.",
"(Yùn Kōng Zhī Líng)Tetris Research community member.\nPersonal bests: Sprint 33 seconds.\nDecent efficiency. Cant eat spicy food. Often uses TKI 3, Albatross and PC opener.",
"https://space.bilibili.com/9964553",
},
-- {"Mono",
@@ -1293,13 +1293,13 @@ return{
{"Mars608",
"mars608",
"name",
"Tetris Research community member.\nFormer regional first place on Puyo Puyo Tetris (Nintendo Switch, People's Republic of China region).",
"Tetris Research community member.\nFormer regional first place on Puyo Puyo Tetris (Nintendo Switch, PRC region).",
"https://space.bilibili.com/1471400",
},
{"Mifu",
"swl",
"name",
"Originally known as swl.\nPersonal bests: Sprint 28.445 seconds, Tetris Research community member.\nMiya's Tetris coach. Miya made an animated character art for him called Mifu, meaning \"Miya's Shifu\".",
"Originally known as swl.\nPersonal bests: Sprint 28.445 seconds, Tetris Research community member.\nMiyas Tetris coach. Miya made an animated character art for him called Mifu, meaning Miyas Shifu.",
"https://space.bilibili.com/109356367",
},
{"ZXC",
@@ -1357,7 +1357,7 @@ return{
"https://space.bilibili.com/13014410",
},
{"蓝绿",
"lanlv lanlyu gompyn imple lee blari'o blariho",
"lanlv lanlyu gompyn imple lee blario blariho",
"name",
"(Lán Lǜ)\n\nTetris Research community member.\nParticipant of $1",--Techmino backend
},