大改标点和更新字体
- 英语使用typesetting quotation marks - 引号使用美式规则排版 - 重做IPA相关符号
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@@ -16,7 +16,7 @@ return{
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{"To New Players",
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"guide newbie noob readme",
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"help",
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"To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (e.g. Techmino, Tetr.io, Tetris Online, Jstris, Tetr.js). Do not use those version used for programming practice.\n\t2. Build foundations in your skills (stable Techrashes using next queue to aid decisions), don't go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put the pieces\nHere is a article written by a well-known player in Chinese Tetris community talking about advices to new players. Click the globe to read the translated article by User670.",
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"To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (e.g. Techmino, Tetr.io, Tetris Online, Jstris, Tetr.js). Do not use those version used for programming practice.\n\t2. Build foundations in your skills (stable Techrashes using next queue to aid decisions), don’t go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put the pieces\nHere is a article written by a well-known player in Chinese Tetris community talking about advices to new players. Click the globe to read the translated article by User670.",
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"https://github.com/user670/temp/blob/master/tips_to_those_new_to_top.md",
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},
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{"Learning T-spins",
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@@ -59,7 +59,7 @@ return{
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{"Github Repository",
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"githubrepository sourcecode",
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"org",
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"Techmino's official Github repository. Stars are appreciated.",
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"Techmino’s official Github repository. Stars are appreciated.",
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"https://github.com/26F-Studio/Techmino",
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},
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{"Communities",
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@@ -71,19 +71,19 @@ return{
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{"Mew",
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"tieba forum reddit",
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"org",
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"The Mew forum owned by Chinese Tetris Research Community, and was founded in the second half of 2021. Mew is a Chinese social media that can be thought of a combination of Discord and Reddit, with many channels in a big community. Users can chat in the channels or submit posts to the channel. Mew also has a function called \"Library\" which allows storing documentations systematically. The Tetris Mew forum is currently under construction and not too much contents are available (2/Nov/2021).",
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"The Mew forum owned by Chinese Tetris Research Community, and was founded in the second half of 2021. Mew is a Chinese social media that can be thought of a combination of Discord and Reddit, with many channels in a big community. Users can chat in the channels or submit posts to the channel. Mew also has a function called “Library” which allows storing documentations systematically. The Tetris Mew forum is currently under construction and not too much contents are available (2/Nov/2021).",
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"https://mew.fun/n/tetris",
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},
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{"Tetris OL Servers",
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"tetrisonline servers",
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"org",
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"Google \"Tetris Online Poland\" for the Poland server.\nClick on the globe icon for information about the Tetris Online Study server.",
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"Google “Tetris Online Poland” for the Poland server.\nClick on the globe icon for information about the Tetris Online Study server.",
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"http://teatube.ltd/tos",
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},
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{"Support 1",
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"support wechat vx alipay zfb",
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"org",
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FNNS and "This feature is restricted due to platform policy restrictions. You may discuss about this feature in our Discord server." or "To donate to Techmino via WeChat Pay or Alipay, type \"support\" in console.",
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FNNS and "This feature is restricted due to platform policy restrictions. You may discuss about this feature in our Discord server." or "To donate to Techmino via WeChat Pay or Alipay, type “support” in console.",
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},
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{"Support 2",
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"support afdian",
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@@ -132,7 +132,7 @@ return{
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{"Tetr.js",
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"tetrjs tetr.js",
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"game",
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"Browser Game | Singleplayer | Mobile Support\nA browser-based Tetris game. It has many professional tunings and many modes, but the visuals are simple and there are barely any animations; besides that, only a few on-screen control schemes are available to mobile.\nLink to Farter's Dig Mod, which itself is a mod of another version. Also has another mod called Tetr.js Enhanced (You can find the link on Tetris Wiki).",
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"Browser Game | Singleplayer | Mobile Support\nA browser-based Tetris game. It has many professional tunings and many modes, but the visuals are simple and there are barely any animations; besides that, only a few on-screen control schemes are available to mobile.\nLink to Farter’s Dig Mod, which itself is a mod of another version. Also has another mod called Tetr.js Enhanced (You can find the link on Tetris Wiki).",
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"http://farter.cn/t",
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},
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{"Tetra Legends",
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@@ -150,7 +150,7 @@ return{
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{"Jstris",
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"js jstris",
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"game",
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"Browser Game | Singleplayer/Multiplayer | Mobile Support\nOr JS for short. It has some single-player modes with multiple customizable parameters, Adjustable virtual keys layouts for mobile, but it doesn't have any animation. ",
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"Browser Game | Singleplayer/Multiplayer | Mobile Support\nOr JS for short. It has some single-player modes with multiple customizable parameters, Adjustable virtual keys layouts for mobile, but it doesn’t have any animation. ",
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"https://jstris.jezevec10.com",
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},
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{"TETR.IO",
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@@ -168,13 +168,13 @@ return{
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{"Worldwide Combos",
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"wwc worldwidecombos",
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"game",
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"Browser Game | Singleplayer/Multiplayer\nOr WWC for short. It has worldwide 1V1 ranked matches, recorded battles (which means that your opponent doesn't have to be a real person), many different rulesets, and bomb-handicapped garbage lines.",
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"Browser Game | Singleplayer/Multiplayer\nOr WWC for short. It has worldwide 1V1 ranked matches, recorded battles (which means that your opponent doesn’t have to be a real person), many different rulesets, and bomb-handicapped garbage lines.",
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"https://worldwidecombos.com",
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},
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{"Tetris Friends",
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"tf tetrisfriends notrisfoes",
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"game",
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"Browser Game | Singleplayer/Multiplayer\n or TF for short, a now-defunct official Tetris game. Used to be a popular game but now nobody plays it because the website was shut down. However an unofficial private server known as \"Notris Foes\" still exists and you will need to download desktop client for full experiences.",
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"Browser Game | Singleplayer/Multiplayer\n or TF for short, a now-defunct official Tetris game. Used to be a popular game but now nobody plays it because the website was shut down. However an unofficial private server known as “Notris Foes” still exists and you will need to download desktop client for full experiences.",
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},
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{"tetris.com",
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"tetris online official",
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@@ -189,7 +189,7 @@ return{
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{"Tetris Mind Bender",
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"tetris online official gem",
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"game",
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"Browser Game | Singleplayer\nAnother Tetris game from tetris.com. It introduced \"Mind Bender\" minoes on the basis of marathon mode. Clearing a line with a Mind Bender mino will give you either a good or bad effect.",
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"Browser Game | Singleplayer\nAnother Tetris game from tetris.com. It introduced “Mind Bender” minoes on the basis of marathon mode. Clearing a line with a Mind Bender mino will give you either a good or bad effect.",
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},
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{"Techmino",
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@@ -222,7 +222,7 @@ return{
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{"DTET",
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"dtet",
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"game",
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"Windows | Singleplayer\nA game based on TGM's Classic rule with 20G and a powerful rotation system. Decent controls, but has no customization other than control mappings. The game is a bit hard to find now and you may need to manually install required DLLs.",
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"Windows | Singleplayer\nA game based on TGM’s Classic rule with 20G and a powerful rotation system. Decent controls, but has no customization other than control mappings. The game is a bit hard to find now and you may need to manually install required DLLs.",
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},
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{"Heboris",
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"hb heboris",
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@@ -238,7 +238,7 @@ return{
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{"Tetris Effect",
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"tec tetriseffectconnected",
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"game",
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"PS/Oculus Quest/Xbox/NS/Windows | Singleplayer/Multiplayer\nOr TE(C) for short. An official Tetris game with fancy graphics and soundtracks that react to your input. The basic version (without the word \"Connected\") only has singleplayer modes. The extended version, Tetris Effect Connected, features four online battle modes, Connected (VS), Zone Battle, Score Attack, and Classic Score Attack.",
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"PS/Oculus Quest/Xbox/NS/Windows | Singleplayer/Multiplayer\nOr TE(C) for short. An official Tetris game with fancy graphics and soundtracks that react to your input. The basic version (without the word “Connected”) only has singleplayer modes. The extended version, Tetris Effect Connected, features four online battle modes, Connected (VS), Zone Battle, Score Attack, and Classic Score Attack.",
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},
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{"Tetris 99",
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"t99 tetris99",
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@@ -280,13 +280,13 @@ return{
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{"Touhoumino",
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"touhoumino",
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"game",
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"Windows | Singleplayer\nA fan-made Tetris game, basically Nullpomino with elements from Touhou Project. The \"Spellcards\" from Touhou was introduced in the game, and you can only get bonus scores if you can reach the target score within the given period of time.\n[Recommended for players with at least half-decent skills otherwise you don't even know how you die.]",
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"Windows | Singleplayer\nA fan-made Tetris game, basically Nullpomino with elements from Touhou Project. The “Spellcards” from Touhou was introduced in the game, and you can only get bonus scores if you can reach the target score within the given period of time.\n[Recommended for players with at least half-decent skills otherwise you don’t even know how you die.]",
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},
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{"Tetris Blitz",
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"blitz ea mobile phone",
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"game",
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"iOS/Android | Singleplayer\nA mobile Tetris game by Electronic Arts (EA). It has the gravity mechanism, and each game lasts for 2 minutes. A bunch of minoes fall down to the field at the beginning of the game, and you can enter the \"Frenzy\" mode by performing line clears continuously. There are many different power-ups available. Also, this game has no top-out mechanism. When an incoming block overlaps with existing blocks in the field, the top lines will be cleared automatically. \n\nThis game is no longer available since April 2020.",
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"iOS/Android | Singleplayer\nA mobile Tetris game by Electronic Arts (EA). It has the gravity mechanism, and each game lasts for 2 minutes. A bunch of minoes fall down to the field at the beginning of the game, and you can enter the “Frenzy” mode by performing line clears continuously. There are many different power-ups available. Also, this game has no top-out mechanism. When an incoming block overlaps with existing blocks in the field, the top lines will be cleared automatically. \n\nThis game is no longer available since April 2020.",
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},
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{"Tetris (EA)",
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"tetris ea galaxy universe cosmos mobile phone",
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@@ -301,7 +301,7 @@ return{
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{"Tetris Beat",
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"n3twork rhythm",
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"game",
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"iOS | Singleplayer\nA mobile Tetris game from N3TWORK. It has a \"Beat\" mode besides the Marathon mode, but in this game you only have drop the blocks in rhythm with the BGM.\n[The effects are very heavy and the controls are not so good.]"
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"iOS | Singleplayer\nA mobile Tetris game from N3TWORK. It has a “Beat” mode besides the Marathon mode, but in this game you only have drop the blocks in rhythm with the BGM.\n[The effects are very heavy and the controls are not so good.]"
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},
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{"Tetris Journey",
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"tetrisjourney mobile phone huanyouji",
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@@ -324,12 +324,12 @@ return{
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{"Translator Note 2",
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"",
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"help",
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"Translator's note on those per-minute and per-second values\n\nNot all of them are commonly used in the communities, and not all terms mean the same thing across all contexts. They mostly apply to Techmino."
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"Translator’s note on those per-minute and per-second values\n\nNot all of them are commonly used in the communities, and not all terms mean the same thing across all contexts. They mostly apply to Techmino."
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},
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{"LPM",
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"linesperminute speed",
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"term",
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"Lines per minute\n\tReflects playing speed of a player.\nDifferent games calculate LPM differently. For example, Tetris Online calculates its LPM using PPS (see below), where 1PPS=24LPM. This basically ignores clearing garbage lines and makes it different from its literal meaning. In Techmino, this converted LPM value is marked \"L'PM\".",
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"Lines per minute\n\tReflects playing speed of a player.\nDifferent games calculate LPM differently. For example, Tetris Online calculates its LPM using PPS (see below), where 1PPS=24LPM. This basically ignores clearing garbage lines and makes it different from its literal meaning. In Techmino, this converted LPM value is marked “L’PM.”",
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},
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{"PPS",
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"piecespersecond speed",
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@@ -354,7 +354,7 @@ return{
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{"APM",
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"attackperminute",
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"term",
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"Attack per minute\n\tReflects offensive power of a player.\nIn Techmino, the concept of \"attack\" sometimes includes the fractional lines of an attack. Since sending garbage rounds down before sending, this value can be higher than your actual attack power.",
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"Attack per minute\n\tReflects offensive power of a player.\nIn Techmino, the concept of “attack” sometimes includes the fractional lines of an attack. Since sending garbage rounds down before sending, this value can be higher than your actual attack power.",
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},
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{"SPM",
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"linessentperminute",
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@@ -374,12 +374,12 @@ return{
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{"ADPM",
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"attackdigperminute vs",
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"term",
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"Attack&Dig per minute\n\tUsed to compare skill differences between the two players within one match; slightly more accurate than APM.\n\"vs\" in TETR.IO is Atk+Dig per 100s",
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"Attack&Dig per minute\n\tUsed to compare skill differences between the two players within one match; slightly more accurate than APM.\n“vs” in TETR.IO is Atk+Dig per 100s",
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},
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{"APL",
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"attackperline efficiency",
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"term",
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"Attack per line (cleared)\n\tAlso known as \"efficiency\"; reflects the per-line efficiency of attacks. For example, Tetrises and T-spins have higher efficiency than doubles and triples.",
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"Attack per line (cleared)\n\tAlso known as “efficiency;” reflects the per-line efficiency of attacks. For example, Tetrises and T-spins have higher efficiency than doubles and triples.",
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},
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{"Single",
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@@ -405,7 +405,7 @@ return{
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{"Tetris",
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"tetris",
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"term",
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"The name of the game (and its trademark). Also the name for clearing 4 lines at one time in official games.\nCoined from Tetra (greek for \"four\") and Tennis (favorite sport of the creator of Tetris). Also, the Tetris games developed by Nintendo and SEGA was licensed by TTC and these two companies do not have the copyright of Tetris.",--Thanks to Alexey Pajitnov!
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"The name of the game (and its trademark). Also the name for clearing 4 lines at one time in official games.\nCoined from Tetra (greek for “four”) and Tennis (favorite sport of the creator of Tetris). Also, the Tetris games developed by Nintendo and SEGA was licensed by TTC and these two companies do not have the copyright of Tetris.",--Thanks to Alexey Pajitnov!
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},
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{"All Clear",
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"pc perfectclear ac allclear",
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@@ -426,12 +426,12 @@ return{
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{"Mini",
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"mini",
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"term",
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"A modifier to Spins applied to Spin actions that the game considers easy (thus the name \"EZ T-Spin\" in an old game). Score and attack bonuses are reduced for Mini Spins than ordinary Spins.\nDifferent games have different rules for what counts as a Mini Spin, and many are not intuitive. You can just remember a few common shapes.",
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"A modifier to Spins applied to Spin actions that the game considers easy (thus the name “EZ T-Spin” in an old game). Score and attack bonuses are reduced for Mini Spins than ordinary Spins.\nDifferent games have different rules for what counts as a Mini Spin, and many are not intuitive. You can just remember a few common shapes.",
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},
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{"All-Spin",
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"allspin",
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"term",
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"A rule in which spins of all pieces are awarded extra attacks/scores, rather than just spins of the T piece (\"T-Spin only\").",
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"A rule in which spins of all pieces are awarded extra attacks/scores, rather than just spins of the T piece (“T-Spin only”).",
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},
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{"T-Spin",
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"tspin",
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@@ -466,12 +466,12 @@ return{
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{"O-Spin",
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"ospin",
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"term",
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"In most cases, it's a meme.\nThe shape and position of the O Tetromino (a.k.a. the Square) does not change upon rotation, thus making it lack interesting spins/kicks that other Tetrominoes have, or be stuck in a place unable to get out.\nAs a joke, some people have made heavily edited videos or even programmed games where the O pieces can change shape and \"spin\" into different positions.\nTechmino also supports O-Spin in most modes.",
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"In most cases, it’s a meme.\nThe shape and position of the O Tetromino (a.k.a. the Square) does not change upon rotation, thus making it lack interesting spins/kicks that other Tetrominoes have, or be stuck in a place unable to get out.\nAs a joke, some people have made heavily edited videos or even programmed games where the O pieces can change shape and “spin” into different positions.\nTechmino also supports O-Spin in most modes.",
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},
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{"Rotation Systems",
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"wallkick rotationsystem",
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"term",
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"Systems that determine how the pieces rotate.\n\nIn modern Tetris games, tetrominoes can rotate on a specfic rotation center (but this may be absent in some games). If the minoes overlap with the walls or the field, the system would attempt to perform some offsets (a process known as \"wall-kicking\"). Wall kicks allow minoes to move into in specific-shaped holes.",
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"Systems that determine how the pieces rotate.\n\nIn modern Tetris games, tetrominoes can rotate on a specfic rotation center (but this may be absent in some games). If the minoes overlap with the walls or the field, the system would attempt to perform some offsets (a process known as “wall-kicking”). Wall kicks allow minoes to move into in specific-shaped holes.",
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},
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{"Orientation",
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"direction 0r2l 02 20 rl lr",
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@@ -486,7 +486,7 @@ return{
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{"ASC",
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"ascension",
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"term",
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"Rotation system used in the Tetris clone Ascension. All pieces use the same two kick tables (one for CW, one for CCW), and the kick range is approximately ± 2 blocks on both axis.\n\nIn Techmino, ASC+ is a modified version of Ascension's rotation system, adding kicks for 180° spins.",
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"Rotation system used in the Tetris clone Ascension. All pieces use the same two kick tables (one for CW, one for CCW), and the kick range is approximately ± 2 blocks on both axis.\n\nIn Techmino, ASC+ is a modified version of Ascension’s rotation system, adding kicks for 180° spins.",
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},
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{"BRS",
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"bulletproofsoftware",
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@@ -496,7 +496,7 @@ return{
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{"BiRS",
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"biasrs biasrotationsystem",
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"term",
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"*Techmino exclusive*\n\nBias Rotation System, Techmino's original rotation system based on XRS and SRS.\nIt sets an offset to the rotation if you hold left/right/soft drop when you rotate.\nIf rotation fails when downwards offset is applied, it tries again without the downwards offset.\nThen it tries without left/right offset.\nIf it fails, then the rotation will not occur.\n\nCompared to XRS, BiRS only uses a single kick table, making it easier to memorize; also keeps the climb-over-terrain feature of SRS.\n\nThe final kick offset's euclidean distance can't be larger than √5; if there is a horizontal offset, the final kick offset can't be in the opposite direction.",
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"*Techmino exclusive*\n\nBias Rotation System, Techmino’s original rotation system based on XRS and SRS.\nIt sets an offset to the rotation if you hold left/right/soft drop when you rotate.\nIf rotation fails when downwards offset is applied, it tries again without the downwards offset.\nThen it tries without left/right offset.\nIf it fails, then the rotation will not occur.\n\nCompared to XRS, BiRS only uses a single kick table, making it easier to memorize; also keeps the climb-over-terrain feature of SRS.\n\nThe final kick offset’s euclidean distance can’t be larger than √5; if there is a horizontal offset, the final kick offset can’t be in the opposite direction.",
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},
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{"C2RS",
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"c2rs",
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@@ -526,7 +526,7 @@ return{
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{"XRS",
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"xrs",
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"term",
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"X rotation system, a rotation system used in T-ex.\n\nIt introduced a feature to \"use another kick table if you hold a direction key\", making it possible for players to tell the game where they want the piece to go.",
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"X rotation system, a rotation system used in T-ex.\n\nIt introduced a feature to “use another kick table if you hold a direction key,” making it possible for players to tell the game where they want the piece to go.",
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},
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||||
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||||
{"Back to Back",
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@@ -542,22 +542,22 @@ return{
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{"Fin, Neo, Iso",
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"fin neo iso",
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"term",
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||||
"Special T-Spin techniques that exploit the T piece's kicks and T-Spin detections.\nThey might worth different values in different games (some games consider them Minis), and hardly have real value in combat due to their relatively complex setup.",
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"Special T-Spin techniques that exploit the T piece’s kicks and T-Spin detections.\nThey might worth different values in different games (some games consider them Minis), and hardly have real value in combat due to their relatively complex setup.",
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},
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{"Modern Tetris",
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"modern",
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"term",
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"The concept of a \"modern\" Tetris game or block-stacking game is a bit fuzzy. In general, a block-stacking game that somewhat resembles games that follow the Tetris Design Guideline is considered a modern game. Here are some rules of thumb, but they are not hard requirements:\n1. The visible part of the Matrix is 10w x 20h, often with additional hidden rows above this.\n2. Pieces spawn in the top-middle of the visible matrix. Each piece has a consistent spawn orientation and color.\n3. Has an appropriate randomizer like 7-Bag and His.\n4. Has an appropriate rotation system, with at least the ability to rotate both directions.\n5. Has an appropriate lockdown delay system.\n6. Has an appropriate top-out condition.\n7. Has a NEXT queue, with multiple next pieces displayed (usually 3 to 6), and with the presentation in the queue matching the spawn orientation of the piece.\n8. Has a HOLD queue.\n9. If there is spawn delay or line delay, usually has IRS and IHS.\n10. Has a DAS system for precise and swift sideways movements.",
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"The concept of a “modern” Tetris game or block-stacking game is a bit fuzzy. In general, a block-stacking game that somewhat resembles games that follow the Tetris Design Guideline is considered a modern game. Here are some rules of thumb, but they are not hard requirements:\n1. The visible part of the Matrix is 10w x 20h, often with additional hidden rows above this.\n2. Pieces spawn in the top-middle of the visible matrix. Each piece has a consistent spawn orientation and color.\n3. Has an appropriate randomizer like 7-Bag and His.\n4. Has an appropriate rotation system, with at least the ability to rotate both directions.\n5. Has an appropriate lockdown delay system.\n6. Has an appropriate top-out condition.\n7. Has a NEXT queue, with multiple next pieces displayed (usually 3 to 6), and with the presentation in the queue matching the spawn orientation of the piece.\n8. Has a HOLD queue.\n9. If there is spawn delay or line delay, usually has IRS and IHS.\n10. Has a DAS system for precise and swift sideways movements.",
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||||
},
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||||
{"Tetrominos' Shapes",
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||||
{"Tetrominos’ Shapes",
|
||||
"shape structure form tetromino tetrimino",
|
||||
"term",
|
||||
"In standard Tetris games, all the blocks used are tetrominoes, i.e. Blocks that are linked by four minoes side-by-side.\n\nThere are seven kinds of tetrominoes in total when allowing rotations and disallowing reflections. These tetrominoes are named by the letter in the alphabet that they resemble. They are Z, S, J, L, T, O, and I.",
|
||||
},
|
||||
{"Tetrominos' Colors",
|
||||
{"Tetrominos’ Colors",
|
||||
"colour hue tint tetromino tetrimino",
|
||||
"term",
|
||||
"Many modern Tetris games use the same color scheme for the tetrominoes. The colors are:\nZ–red, S–green, J–blue, L–orange, T–purple, O–yellow, and I–cyan.\n\nTechmino also uses this \"standard\" coloring for the tetrominoes.",
|
||||
"Many modern Tetris games use the same color scheme for the tetrominoes. The colors are:\nZ–red, S–green, J–blue, L–orange, T–purple, O–yellow, and I–cyan.\n\nTechmino also uses this “standard” coloring for the tetrominoes.",
|
||||
},
|
||||
{"IRS",
|
||||
"initialrotationsystem",
|
||||
@@ -582,7 +582,7 @@ return{
|
||||
{"Hold",
|
||||
"hold",
|
||||
"term",
|
||||
"Save your current piece for later use, and take out a previously held piece (or next piece in the next queue, if no piece was held) to place instead. You can only perform this once per piece in most cases.\n\nTechmino Exclusive: Techmino has a \"In-place hold\" feature. When enabled, pieces that spawn from the Hold queue will spawn at where your currently-controlling piece is, instead of at the top of the matrix.",
|
||||
"Save your current piece for later use, and take out a previously held piece (or next piece in the next queue, if no piece was held) to place instead. You can only perform this once per piece in most cases.\n\nTechmino Exclusive: Techmino has a “In-place hold” feature. When enabled, pieces that spawn from the Hold queue will spawn at where your currently-controlling piece is, instead of at the top of the matrix.",
|
||||
},
|
||||
{"Swap",
|
||||
"hold",
|
||||
@@ -607,17 +607,17 @@ return{
|
||||
{"sub",
|
||||
"sub",
|
||||
"term",
|
||||
"A sub-(number) time means the time is below a certain milestone. The unit of the time is often left out and inferred, for example, a \"sub-30\" time for a 40-line Sprint means below 30 seconds, and a \"sub-15\" time for a 1000-line Sprint means below 15 minutes.",
|
||||
"A sub-(number) time means the time is below a certain milestone. The unit of the time is often left out and inferred, for example, a “sub-30” time for a 40-line Sprint means below 30 seconds, and a “sub-15” time for a 1000-line Sprint means below 15 minutes.",
|
||||
},
|
||||
{"Donation",
|
||||
"donate",
|
||||
"term",
|
||||
"A method of \"plugging\" up the Tetris hole to send a T-Spin. After the T-Spin, the Tetris hole is opened up once again to allow the continuation of Tetris or downstacking.\n--Harddrop wiki",
|
||||
"A method of “plugging” up the Tetris hole to send a T-Spin. After the T-Spin, the Tetris hole is opened up once again to allow the continuation of Tetris or downstacking.\n--Harddrop wiki",
|
||||
},
|
||||
{"\"Debt\"",
|
||||
{"“Debt”",
|
||||
"qianzhai debt owe",
|
||||
"term",
|
||||
"A terminology used in the Chinese Tetris community. A \"debt\" refers to a situation where one must first finish constructing a specific setup before he or she can perform one or more T-spins with real attacks. When constructing a setup where one or multiple debts are created, it is important to observe the opponent carefully to ensure your safety; otherwise, there is a high probability of topping out before the construction is finished.\n\nThis term is frequently used to describe setups such as TST tower. No real attacks can be made before the setup is constructed completely.",
|
||||
"A terminology used in the Chinese Tetris community. A “debt” refers to a situation where one must first finish constructing a specific setup before he or she can perform one or more T-spins with real attacks. When constructing a setup where one or multiple debts are created, it is important to observe the opponent carefully to ensure your safety; otherwise, there is a high probability of topping out before the construction is finished.\n\nThis term is frequently used to describe setups such as TST tower. No real attacks can be made before the setup is constructed completely.",
|
||||
},
|
||||
{"Attack & Defend",
|
||||
"attacking defending",
|
||||
@@ -677,12 +677,12 @@ return{
|
||||
{"Center 4-wide",
|
||||
"c4w center4wide",
|
||||
"term",
|
||||
"The stacking method where you leave a 4-block-wide well in the middle.\nThe infamous combo setup that not only makes a lot of combos but also abuses the death conditions and won't die even if you receive some garbage. This technique is often disliked by players due to how unbalanced it is.",
|
||||
"The stacking method where you leave a 4-block-wide well in the middle.\nThe infamous combo setup that not only makes a lot of combos but also abuses the death conditions and won’t die even if you receive some garbage. This technique is often disliked by players due to how unbalanced it is.",
|
||||
},
|
||||
{"Residual",
|
||||
"c4w s4w",
|
||||
"term",
|
||||
"Refers to how many blocks to leave in the well of a 4-wide combo setup. The most common are 3-residual and 6-residual.\n3-residual has fewer variations and is easier to learn, with a pretty good chance of success, and it's pretty useful in combat.\n6-residual has more variables and is harder, but can be more consistent if you do it well. It can also be used for special challenges like getting 100 combos in an infinite 4-wide challenge.",
|
||||
"Refers to how many blocks to leave in the well of a 4-wide combo setup. The most common are 3-residual and 6-residual.\n3-residual has fewer variations and is easier to learn, with a pretty good chance of success, and it’s pretty useful in combat.\n6-residual has more variables and is harder, but can be more consistent if you do it well. It can also be used for special challenges like getting 100 combos in an infinite 4-wide challenge.",
|
||||
},
|
||||
{"6-3 Stacking",
|
||||
"63stacking",
|
||||
@@ -702,7 +702,7 @@ return{
|
||||
{"Buffer zone",
|
||||
"above super invisible disappear",
|
||||
"term",
|
||||
"Refers to 21st-40th lines above the visible field. Because the blocks in the field could go over the visible field (this usually happens when multiple garbage lines come in) so the buffer zone was created so those blocks could go back to the field when garbage lines are cleared. Also, the buffer zone is usually located at 21st-40th lines because this is sufficient for most cases. Refer to \"Vanish Zone\" to learn more.",
|
||||
"Refers to 21st-40th lines above the visible field. Because the blocks in the field could go over the visible field (this usually happens when multiple garbage lines come in) so the buffer zone was created so those blocks could go back to the field when garbage lines are cleared. Also, the buffer zone is usually located at 21st-40th lines because this is sufficient for most cases. Refer to “Vanish Zone” to learn more.",
|
||||
},
|
||||
{"Vanish zone",
|
||||
"disappear gone cut die",
|
||||
@@ -713,12 +713,12 @@ return{
|
||||
{"Falling speed",
|
||||
"fallingspeed gravity",
|
||||
"term",
|
||||
"Falling speed is often described in terms of \"G\", i.e. how many lines the blocks fall in one frame (usually assuming 60 fps).\nG is a relatively large unit. The speed of Lv 1 in a regular Marathon (one second per line) is 1/60 G, and 1G is about Lv 13 speed. The highest speed of modern Tetris is 20G because the field height is 20 lines. In fact, the real meaning of 20G is \"Infinite falling speed\", and even when the field height is more than 20 lines, 20G modes force all the blocks to fall down to the bottom instantly. You can learn more about 20G at the \"20G\" entry.",
|
||||
"Falling speed is often described in terms of “G,” i.e. how many lines the blocks fall in one frame (usually assuming 60 fps).\nG is a relatively large unit. The speed of Lv 1 in a regular Marathon (one second per line) is 1/60 G, and 1G is about Lv 13 speed. The highest speed of modern Tetris is 20G because the field height is 20 lines. In fact, the real meaning of 20G is “Infinite falling speed,” and even when the field height is more than 20 lines, 20G modes force all the blocks to fall down to the bottom instantly. You can learn more about 20G at the “20G” entry.",
|
||||
},
|
||||
{"20G",
|
||||
"gravity instant",
|
||||
"term",
|
||||
"The fastest falling speed of modern Tetris. In 20G modes, pieces appear instantly on the bottom of the field without the actual process of \"falling down\". This sometimes also limits a piece's sideways movements, as it is not always possible to make a piece climb over a bump or out of a well in 20G. You can learn more at the unit \"G\" at the \"falling speed\" entry. ",
|
||||
"The fastest falling speed of modern Tetris. In 20G modes, pieces appear instantly on the bottom of the field without the actual process of “falling down.” This sometimes also limits a piece’s sideways movements, as it is not always possible to make a piece climb over a bump or out of a well in 20G. You can learn more at the unit “G” at the “falling speed” entry. ",
|
||||
},
|
||||
{"Lockdown Delay",
|
||||
"lockdelay lockdowndelay lockdowntimer",
|
||||
@@ -743,22 +743,22 @@ return{
|
||||
{"Finesse",
|
||||
"finesse",
|
||||
"term",
|
||||
"A technique to move a piece into the desired position with the minimum number of key presses. This saves time and reduces chances to misdrop.\nYou can practice by playing with Jstris's \"restart on finesse error\", or with Techmino's finesse error sound effect.\n\nTechmino's finesse detection is not exactly \"theoretical minimum key presses\", but instead only checks for finesse against a pre-determined par keypress count *when the piece locks in a position that does not require soft dropping*. This means that Techmino will not judge a piece as having a finesse error when you soft drop and spin or tuck.\nTechmino also introduced additional checks, such as holding while the current piece and the held piece is the same, or holding after you have manipulated the current piece, count as a finesse fault.\nFinesse% in Techmino is defined to be 100% when par or below par, 50% when one keypress above par, 25% when two keypresses above par, and 0% when three or more keypresses above par.\nAlso note that in 20G finesse still runs as if there were no gravity, which can cause inaccurate results.",
|
||||
"A technique to move a piece into the desired position with the minimum number of key presses. This saves time and reduces chances to misdrop.\nYou can practice by playing with Jstris’s “restart on finesse error,” or with Techmino’s finesse error sound effect.\n\nTechmino’s finesse detection is not exactly “theoretical minimum key presses,” but instead only checks for finesse against a pre-determined par keypress count *when the piece locks in a position that does not require soft dropping*. This means that Techmino will not judge a piece as having a finesse error when you soft drop and spin or tuck.\nTechmino also introduced additional checks, such as holding while the current piece and the held piece is the same, or holding after you have manipulated the current piece, count as a finesse fault.\nFinesse% in Techmino is defined to be 100% when par or below par, 50% when one keypress above par, 25% when two keypresses above par, and 0% when three or more keypresses above par.\nAlso note that in 20G finesse still runs as if there were no gravity, which can cause inaccurate results.",
|
||||
},
|
||||
{"\"doing research\"",
|
||||
{"“doing research”",
|
||||
"scientificresearch",
|
||||
"term",
|
||||
"\"Doing scientific research\" is a term sometimes used in the Chinese community, referring to researching/practicing techniques in a low-falling-speed, single-player environment.",
|
||||
"“Doing scientific research” is a term sometimes used in the Chinese community, referring to researching/practicing techniques in a low-falling-speed, single-player environment.",
|
||||
},
|
||||
{"Handling",
|
||||
"feel handling",
|
||||
"term",
|
||||
"Several main factors that affecting the handling:\n(1) Input delay is affected by device configuration or device condition. Restart/change device.\n(2) Program stability, program design (or implementation) is not good, cause lagging too much. Can be alleviated by lowering the effect setting.\n(3) Designed on purpose. Adapt it.\n(4) Improper parameter setting. Change the settings.\n(5) Improper play posture. It's not convenient to use force. Change your posture.\n(6) Not used to the operation after changing the key position or changing the device. Get used to it or change the settings.\n(7) Muscle fatigue, response and coordination ability decreased. Get some sleep or do some sports, and come back later (maybe a few days).",
|
||||
"Several main factors that affecting the handling:\n(1) Input delay is affected by device configuration or device condition. Restart/change device.\n(2) Program stability, program design (or implementation) is not good, cause lagging too much. Can be alleviated by lowering the effect setting.\n(3) Designed on purpose. Adapt it.\n(4) Improper parameter setting. Change the settings.\n(5) Improper play posture. It’s not convenient to use force. Change your posture.\n(6) Not used to the operation after changing the key position or changing the device. Get used to it or change the settings.\n(7) Muscle fatigue, response and coordination ability decreased. Get some sleep or do some sports, and come back later (maybe a few days).",
|
||||
},
|
||||
{"DAS (simple)",
|
||||
"das arr delayedautoshift autorepeatrate",
|
||||
"term",
|
||||
"Imagine you are typing, and you hold down a letter. Say you hold down \"O\".\nYou get a long string of O's.\nOn the timeline, it kinds of looks like O--------------O-O-O-O-O-O-O-O-O\nThe \"--------------\" is DAS, the \"-\" is ARR.",
|
||||
"Imagine you are typing, and you hold down a letter. Say you hold down “O.”\nYou get a long string of O’s.\nOn the timeline, it kinds of looks like O--------------O-O-O-O-O-O-O-O-O\nThe “--------------” is DAS, the “-” is ARR.",
|
||||
},
|
||||
{"DAS & ARR",
|
||||
"das arr delayedautoshift autorepeatrate",
|
||||
@@ -788,22 +788,22 @@ return{
|
||||
{"Bag7 generator",
|
||||
"bag7bag randomgenerator",
|
||||
"term",
|
||||
"Also known as \"7-Bag Generator\". Officially known as \"Random Generator\".\nThis is the algorithm used by modern, official Tetris games to generate pieces. Starting from the beginning of a game, every 7 pieces there are guaranteed to be one of each of the 7 Tetrominoes.",
|
||||
"Also known as “7-Bag Generator.” Officially known as “Random Generator.”\nThis is the algorithm used by modern, official Tetris games to generate pieces. Starting from the beginning of a game, every 7 pieces there are guaranteed to be one of each of the 7 Tetrominoes.",
|
||||
},
|
||||
{"His generator",
|
||||
"history hisgenerator",
|
||||
"term",
|
||||
"A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetromino is selected, but if this Tetromino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a \"his 4 roll 6\" (h4r6) generator rerolls when the piece is the same as one of the 4 previous pieces and rerolls up to 6 times.\nThere are other variations as well, such as \"his4 roll6 pool35\", which further reduces the randomness of the piece sequence.\n\nIn Techmino, the max. reroll count is half of the sequence length, rounded up.",
|
||||
"A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetromino is selected, but if this Tetromino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a “his 4 roll 6” (h4r6) generator rerolls when the piece is the same as one of the 4 previous pieces and rerolls up to 6 times.\nThere are other variations as well, such as “his4 roll6 pool35,” which further reduces the randomness of the piece sequence.\n\nIn Techmino, the max. reroll count is half of the sequence length, rounded up.",
|
||||
},
|
||||
{"HisPool generator",
|
||||
"hisPool history pool",
|
||||
"term",
|
||||
"History Pool, a generator based on the His generator. It introduced a mechanism called \"Pool\". When generating a new piece, HisPool randomly selects a piece from the Pool and increase the probability of spawning of the least frequent piece.\n\nThis mechanism makes the sequence more stable and ensures that the drought won't last forever.",
|
||||
"History Pool, a generator based on the His generator. It introduced a mechanism called “Pool.” When generating a new piece, HisPool randomly selects a piece from the Pool and increase the probability of spawning of the least frequent piece.\n\nThis mechanism makes the sequence more stable and ensures that the drought won’t last forever.",
|
||||
},
|
||||
{"bagES generator",
|
||||
"bages easy start",
|
||||
"term",
|
||||
"*Techmino-exclusive*\nBag Easy-Start, an improved Bag generator. The first piece in the first bag won't be those hard-to-place pieces (S/Z/O/S5/Z5/F/E/W/X/N/H).",
|
||||
"*Techmino-exclusive*\nBag Easy-Start, an improved Bag generator. The first piece in the first bag won’t be those hard-to-place pieces (S/Z/O/S5/Z5/F/E/W/X/N/H).",
|
||||
},
|
||||
{"Reverb generator",
|
||||
"reverb",
|
||||
@@ -818,7 +818,7 @@ return{
|
||||
{"Rolling",
|
||||
"rolling",
|
||||
"term",
|
||||
"Another method of fast-tapping in high-gravity (around 1G) modes (with slow DAS/ARR setting).\nWhen you perform rolling, you fix the position of one hand and the controller, and then tap the back of the controller with fingers on your other hand repeatedly. This method allows even faster moving speeds than hypertapping (see \"Hypertapping\" for more)and requires much less effort.\nThis method was first discovered by Cheez-fish and he has once achieved a tapping speed of more than 20 Hz.",
|
||||
"Another method of fast-tapping in high-gravity (around 1G) modes (with slow DAS/ARR setting).\nWhen you perform rolling, you fix the position of one hand and the controller, and then tap the back of the controller with fingers on your other hand repeatedly. This method allows even faster moving speeds than hypertapping (see “Hypertapping” for more)and requires much less effort.\nThis method was first discovered by Cheez-fish and he has once achieved a tapping speed of more than 20 Hz.",
|
||||
},
|
||||
{"Passthrough",
|
||||
"pingthrough",
|
||||
@@ -833,12 +833,12 @@ return{
|
||||
{"Techmino attack",
|
||||
"techminoattack",
|
||||
"term",
|
||||
"Regular line clears (clearing ≤3 lines):\n\tSends (lines cleared -0.5) attack\nSpecial line clears:\n\tSpin sends (lines cleared x2) attack,\n\t\t- B2B sends extra 1/1/2/4/8 (for Spin Single/Double/Triple/Techrash/Techrash+ respectively)\n\t\t- B2B2B sends (lines cleared x0.5), and +1 extra blocking\n\t\t- If it's a Mini, ×0.25\n\tNon-Spin Techrash/Techrash+ sends (lines cleared) attack,\n\t\t- B2B sends extra 1 attack,\n\t\t- B2B2B sends 50% more attack and +1 extra blocking.\n\nSpecial line clears will increase B2B gauge, making later special line clears have B2B or B2B2B bonus (see below)\nHalf Perfect Clear (a Perfect Clear \"with blocks left below\". If it's an I clearing 1 line, then the remaining blocks must not be player-placed): Attack +2, Extra Blocking +2\nPerfect Clear: half all damage above, then +8 to +20 attack (increases within a round by +2 per Perfect Clear) and +2 extra blocking. (note: if lines cleared in this round >4, then B2B gauge will be filled)\nCombos: All damage above will be given a (combo×25%) bonus, or (combo×15%) if the line clear is a Single, capped at 12 combo. +1 more attack for 3 Combo or more.\nAfter calculating all above, the damage value will be rounded down then sent",
|
||||
"Regular line clears (clearing ≤3 lines):\n\tSends (lines cleared -0.5) attack\nSpecial line clears:\n\tSpin sends (lines cleared x2) attack,\n\t\t- B2B sends extra 1/1/2/4/8 (for Spin Single/Double/Triple/Techrash/Techrash+ respectively)\n\t\t- B2B2B sends (lines cleared x0.5), and +1 extra blocking\n\t\t- If it’s a Mini, ×0.25\n\tNon-Spin Techrash/Techrash+ sends (lines cleared) attack,\n\t\t- B2B sends extra 1 attack,\n\t\t- B2B2B sends 50% more attack and +1 extra blocking.\n\nSpecial line clears will increase B2B gauge, making later special line clears have B2B or B2B2B bonus (see below)\nHalf Perfect Clear (a Perfect Clear “with blocks left below.” If it’s an I clearing 1 line, then the remaining blocks must not be player-placed): Attack +2, Extra Blocking +2\nPerfect Clear: half all damage above, then +8 to +20 attack (increases within a round by +2 per Perfect Clear) and +2 extra blocking. (note: if lines cleared in this round >4, then B2B gauge will be filled)\nCombos: All damage above will be given a (combo×25%) bonus, or (combo×15%) if the line clear is a Single, capped at 12 combo. +1 more attack for 3 Combo or more.\nAfter calculating all above, the damage value will be rounded down then sent",
|
||||
},
|
||||
{"C2 Generator",
|
||||
"cultris2generator cultrisiigenerator c2generator",
|
||||
"term",
|
||||
"All Tetrominoes have an initial weight of 0.\nEvery time, divide all weights by 2, add a random number between 0 and 1, pick the piece with the highest weight, and divide this piece's weight by 3.5.",
|
||||
"All Tetrominoes have an initial weight of 0.\nEvery time, divide all weights by 2, add a random number between 0 and 1, pick the piece with the highest weight, and divide this piece’s weight by 3.5.",
|
||||
},
|
||||
{"C2 wall kicks",
|
||||
"cultris2wallkicks cultrisiiwallkicks c2wallkicks cultris2kicks cultrisiikicks c2kicks",
|
||||
@@ -868,17 +868,17 @@ return{
|
||||
{"Bone block",
|
||||
"bone tgm",
|
||||
"term",
|
||||
"The block skin used by the earliest version of Tetris.\nIn the early times, computers were all using Command Line Interface instead of Graphical User Interface, so at that time a single mino in the game of Tetris is represented using two enclosing square brackets [ ]. It looks kinds of like bones so it is sometimes called the bone blocks.\nIn Techmino, bone blocks are defined as \"A single, fancy block skin that all of the blocks use.\". Different block skins may have different types of bone block styles.",
|
||||
"The block skin used by the earliest version of Tetris.\nIn the early times, computers were all using Command Line Interface instead of Graphical User Interface, so at that time a single mino in the game of Tetris is represented using two enclosing square brackets [ ]. It looks kinds of like bones so it is sometimes called the bone blocks.\nIn Techmino, bone blocks are defined as “a single, fancy block skin that all of the blocks use.” Different block skins may have different types of bone block styles.",
|
||||
},
|
||||
{"Semi-invisible",
|
||||
"half invisible semi",
|
||||
"term",
|
||||
"Refers to a rule where the tetrominoes will become invisible after a period of time.\nThis time interval is not definite and it is acceptable to describe it as \"disappear after a few seconds\".",
|
||||
"Refers to a rule where the tetrominoes will become invisible after a period of time.\nThis time interval is not definite and it is acceptable to describe it as “disappear after a few seconds.”",
|
||||
},
|
||||
{"Invisible",
|
||||
"invisible",
|
||||
"term",
|
||||
"Refers to a rule where blocks will disappear instantly when locked onto the field. \nN.B. It is also acceptable to refer to an invisible mode where a disappearing animation is shown. However, this makes the game a lot easier, so in this game, the invisible mode without such animations is referred to as \"Sudden Invisible\".",
|
||||
"Refers to a rule where blocks will disappear instantly when locked onto the field. \nN.B. It is also acceptable to refer to an invisible mode where a disappearing animation is shown. However, this makes the game a lot easier, so in this game, the invisible mode without such animations is referred to as “Sudden Invisible.”",
|
||||
},
|
||||
{"MPH mode",
|
||||
"mph",
|
||||
@@ -893,7 +893,7 @@ return{
|
||||
{"Secret Grade",
|
||||
"larger than",
|
||||
"term",
|
||||
"",-- "出自TGM系列的彩蛋玩法。不按照TGM的一般目标去玩,而是去拼图拼出“每行仅有一个洞的大于号”图形(不能是小于号),拼得越多获得的秘密段位越高(没特殊功能,只是好玩),最高目标是完成19行并封顶"..HDwiki,
|
||||
"An easter egg mode from the TGM series. During a “secret grade” gameplay, the player tries to make a “>” shape with one hole in each line using blocks. The ultimate goal is to finish the whole shape using 19 lines."..HDwiki,
|
||||
HDsearch.."Secret_Grade_Techniques",
|
||||
},
|
||||
{"Cold Clear",
|
||||
@@ -946,7 +946,7 @@ return{
|
||||
{"QT Cannon",
|
||||
"qtcannon",
|
||||
"setup",
|
||||
"We don't know much about this...",
|
||||
"We don’t know much about this...",
|
||||
},
|
||||
{"Mini-Triple",
|
||||
"mt minitriple",
|
||||
@@ -957,13 +957,13 @@ return{
|
||||
{"Wolfmoon Cannon",
|
||||
"wolfmooncannon",
|
||||
"setup",
|
||||
"We don't know much about this..."..HDwiki,
|
||||
"We don’t know much about this..."..HDwiki,
|
||||
HDsearch.."wolfmoon_cannon",
|
||||
},
|
||||
{"ASC opener",
|
||||
"ascopener",
|
||||
"setup",
|
||||
"We don't know much about this...",
|
||||
"We don’t know much about this...",
|
||||
},
|
||||
{"Sewer",
|
||||
"sewer",
|
||||
@@ -991,12 +991,12 @@ return{
|
||||
{"鹈鹕",
|
||||
"",
|
||||
"setup",
|
||||
"(\"Pelican\") An Albatross-ish opener to use when the piece orders do not support that.",
|
||||
"(“Pelican”) An Albatross-ish opener to use when the piece orders do not support that.",
|
||||
},
|
||||
{"7-piece Puzzle",
|
||||
"7piecepuzzle",
|
||||
"setup",
|
||||
"An All Clear opener with a high success rate. In Techmino's PC Practice modes, the setup that leaves an irregular opening is this setup.",
|
||||
"An All Clear opener with a high success rate. In Techmino’s PC Practice modes, the setup that leaves an irregular opening is this setup.",
|
||||
},
|
||||
|
||||
--Pattern
|
||||
@@ -1049,7 +1049,7 @@ return{
|
||||
{"千鸟格子",
|
||||
"",
|
||||
"pattern",
|
||||
"(\"Qianniao Grids\") A setup to donate a T-Spin Double over a small hole and can do another T-Spin Double after that.",
|
||||
"(“Qianniao Grids”) A setup to donate a T-Spin Double over a small hole and can do another T-Spin Double after that.",
|
||||
},
|
||||
{"6-piece puzzle",
|
||||
"liuqiaoban",
|
||||
@@ -1071,59 +1071,59 @@ return{
|
||||
{"Reset setting",
|
||||
"reset setting",
|
||||
"command",
|
||||
"Go to console and type \"rm conf/setting\" then press enter.\nRestart the game for the setting to take effect.\nPlay one game to get setting back",
|
||||
"Go to console and type “rm conf/setting” then press enter.\nRestart the game for the setting to take effect.\nPlay one game to get setting back",
|
||||
},
|
||||
{"Reset statistics",
|
||||
"reset statistic data",
|
||||
"command",
|
||||
"Go to console and type \"rm conf/data\" then press enter.\nRestart the game for the setting to take effect.\nPlay one game to get data back",
|
||||
"Go to console and type “rm conf/data” then press enter.\nRestart the game for the setting to take effect.\nPlay one game to get data back",
|
||||
},
|
||||
{"Reset unlock",
|
||||
"reset unlock",
|
||||
"command",
|
||||
"Go to console and type \"rm conf/unlock\" then press enter.\nRestart the game for the setting to take effect.\nFresh a rank to get data back",
|
||||
"Go to console and type “rm conf/unlock” then press enter.\nRestart the game for the setting to take effect.\nFresh a rank to get data back",
|
||||
},
|
||||
{"Reset records",
|
||||
"reset record",
|
||||
"command",
|
||||
"Go to console and type \"rm -s record\" then press enter.\nRestart the game for the setting to take effect.\nFresh a record list to get one list back",
|
||||
"Go to console and type “rm -s record” then press enter.\nRestart the game for the setting to take effect.\nFresh a record list to get one list back",
|
||||
},
|
||||
{"Reset key",
|
||||
"reset virtualkey",
|
||||
"command",
|
||||
"Go to console and type \"rm conf/[keyFile]\" then press enter.\nKeyboard: key, Virtualkey: virtualkey, Virtualkey save: vkSave1(2)\nRestart the game for the firsst two settings to take effect.\nEnter setting and go back to get one file back",
|
||||
"Go to console and type “rm conf/[keyFile]” then press enter.\nKeyboard: key, Virtualkey: virtualkey, Virtualkey save: vkSave1(2)\nRestart the game for the firsst two settings to take effect.\nEnter setting and go back to get one file back",
|
||||
},
|
||||
{"Delete replays",
|
||||
"delete recording",
|
||||
"command",
|
||||
"Go to console and type \"rm -s replay\" then press enter.\nTake effect immediately.",
|
||||
"Go to console and type “rm -s replay“ then press enter.\nTake effect immediately.",
|
||||
},
|
||||
{"Delete cache",
|
||||
"delete cache",
|
||||
"delete cache",
|
||||
"command",
|
||||
"Go to console and type \"rm -s cache\" then press enter.\nTake effect immediately.",
|
||||
"Go to console and type “rm -s cache” then press enter.\nTake effect immediately.",
|
||||
},
|
||||
|
||||
|
||||
--English
|
||||
{"SFX",
|
||||
"soundeffects",
|
||||
"english",
|
||||
"Acronym for \"Sound Effects\".",
|
||||
"Acronym for “Sound Effects.”",
|
||||
},
|
||||
{"BGM",
|
||||
"backgroundmusic",
|
||||
"english",
|
||||
"Acronym for \"Background Music\".",
|
||||
"Acronym for “Background Music.”",
|
||||
},
|
||||
{"TAS",
|
||||
"tas",
|
||||
"english",
|
||||
"Acronym for \"Tool-Assisted Speedrun(Superplay)\"\nPlay game with special tools without breaking the rules of the game (at the programming level).\nIt is generally used to get theoretical maximum scores or achieve interesting goals.\nA very simple TAS tool is built in this game",
|
||||
"Acronym for “Tool-Assisted Speedrun(Superplay)”\nPlay game with special tools without breaking the rules of the game (at the programming level).\nIt is generally used to get theoretical maximum scores or achieve interesting goals.\nA very simple TAS tool is built in this game",
|
||||
},
|
||||
{"AFK",
|
||||
"afk",
|
||||
"english",
|
||||
"Acronym for \"Away From Keyboard\", or in a broader sense, a period when you are not playing.\nTaking regular breaks help relief your muscle strain and help you to play better when you come back.",
|
||||
"Acronym for “Away From Keyboard,” or in a broader sense, a period when you are not playing.\nTaking regular breaks help relief your muscle strain and help you to play better when you come back.",
|
||||
},
|
||||
|
||||
--Famous
|
||||
@@ -1135,7 +1135,7 @@ return{
|
||||
{"Amemiya Taiyou",
|
||||
"amemiya taiyou",
|
||||
"name",
|
||||
"(あめみや たいよう)\n\nOne of the top players.\nWon champion on a game in Puyo Puyo Tetris's Swap mode.",
|
||||
"(あめみや たいよう)\n\nOne of the top players.\nWon champion on a game in Puyo Puyo Tetris’s Swap mode.",
|
||||
},
|
||||
{"Ajanba",
|
||||
"ajb",
|
||||
@@ -1160,7 +1160,7 @@ return{
|
||||
{"Furea",
|
||||
"flare fuleiya jk",
|
||||
"name",
|
||||
"(ふれあ)\n\nOne of the top players.\nWorld record holder of Puyo Puyo Tetris's Ultra mode.",
|
||||
"(ふれあ)\n\nOne of the top players.\nWorld record holder of Puyo Puyo Tetris’s Ultra mode.",
|
||||
},
|
||||
{"Iljain",
|
||||
"yijianlian",
|
||||
@@ -1180,7 +1180,7 @@ return{
|
||||
{"Kazu",
|
||||
"mdking",
|
||||
"name",
|
||||
"One of the top players.\nFamous for how he can turn misdrops into donation setups.\nA.k.a. \"GAMEOVER\", \"GAMAOVER\", \"GAME_OVER_RETRY\"",
|
||||
"One of the top players.\nFamous for how he can turn misdrops into donation setups.\nA.k.a.“GAMEOVER,” “GAMAOVER,” “GAME_OVER_RETRY.”",
|
||||
},
|
||||
{"Microblizz",
|
||||
"",
|
||||
@@ -1200,17 +1200,17 @@ return{
|
||||
{"Yakine",
|
||||
"",
|
||||
"name",
|
||||
"One of the top players.\nFamous for fancy T-Spins. When in combat but not in danger, he could often pull off some fancy donations very high on the field. Third place on the speed leaderboards of Jstris's 20TSD mode, and didn't use setups (the first and second place both used LST setup).",
|
||||
"One of the top players.\nFamous for fancy T-Spins. When in combat but not in danger, he could often pull off some fancy donations very high on the field. Third place on the speed leaderboards of Jstris’s 20TSD mode, and didn’t use setups (the first and second place both used LST setup).",
|
||||
},
|
||||
{"Translator Note 3",
|
||||
"",
|
||||
"help",
|
||||
"Starting from here, all but one term are China-specific (the not-China term is Diao) and are less relevant for the global community.\n\"Virtual content creator\" refers to people who produce content online under a fictional persona, and appear as a motion-controlled animated character on screens. Basically \"Virtual YouTuber\" but not platform-specific."
|
||||
"Starting from here, all but one term are China-specific (the not-China term is Diao) and are less relevant for the global community.\n“Virtual content creator” refers to people who produce content online under a fictional persona, and appear as a motion-controlled animated character on screens. Basically “Virtual YouTuber” but not platform-specific."
|
||||
},
|
||||
{"TetroDictionary",
|
||||
"zictionary littlez",
|
||||
"name",
|
||||
"(or Zictionary for short) The name of this dictionary!\nIt includes brief introductions on many common terms in Tetris.\nIt used to be a chatbot in our QQ group, which was used to answer new player's FAQs. The entries in the Tetrodictionary were also inherited from the database in the chatbot.\nThe contents in the TetroDictionary was adapted from a variety of sources such as Tetris Wiki and Hard Drop Wiki.",
|
||||
"(or Zictionary for short) The name of this dictionary!\nIt includes brief introductions on many common terms in Tetris.\nIt used to be a chatbot in our QQ group, which was used to answer new player’s FAQs. The entries in the Tetrodictionary were also inherited from the database in the chatbot.\nThe contents in the TetroDictionary was adapted from a variety of sources such as Tetris Wiki and Hard Drop Wiki.",
|
||||
},
|
||||
{"MrZ",
|
||||
"mrz_26 t026 t626",
|
||||
@@ -1228,7 +1228,7 @@ return{
|
||||
{"Farter",
|
||||
"",
|
||||
"name",
|
||||
"Tetris Research community member.\nPersonal bests: Sprint 26.193 seconds\nOne of the prestigious players in the Chinese Tetris community. Author of T-ex and Tetr.js Farter's Dig Mod.",
|
||||
"Tetris Research community member.\nPersonal bests: Sprint 26.193 seconds\nOne of the prestigious players in the Chinese Tetris community. Author of T-ex and Tetr.js Farter’s Dig Mod.",
|
||||
"https://space.bilibili.com/132966",
|
||||
},
|
||||
{"Teatube",
|
||||
@@ -1263,7 +1263,7 @@ return{
|
||||
{"蕴空之灵",
|
||||
"ykzl yunkongzhiling niao bird",
|
||||
"name",
|
||||
"(Yùn Kōng Zhī Líng)Tetris Research community member.\nPersonal bests: Sprint 33 seconds.\nDecent efficiency. Can't eat spicy food. Often uses TKI 3, Albatross and PC opener.",
|
||||
"(Yùn Kōng Zhī Líng)Tetris Research community member.\nPersonal bests: Sprint 33 seconds.\nDecent efficiency. Can’t eat spicy food. Often uses TKI 3, Albatross and PC opener.",
|
||||
"https://space.bilibili.com/9964553",
|
||||
},
|
||||
-- {"Mono",
|
||||
@@ -1293,13 +1293,13 @@ return{
|
||||
{"Mars608",
|
||||
"mars608",
|
||||
"name",
|
||||
"Tetris Research community member.\nFormer regional first place on Puyo Puyo Tetris (Nintendo Switch, People's Republic of China region).",
|
||||
"Tetris Research community member.\nFormer regional first place on Puyo Puyo Tetris (Nintendo Switch, PRC region).",
|
||||
"https://space.bilibili.com/1471400",
|
||||
},
|
||||
{"Mifu",
|
||||
"swl",
|
||||
"name",
|
||||
"Originally known as swl.\nPersonal bests: Sprint 28.445 seconds, Tetris Research community member.\nMiya's Tetris coach. Miya made an animated character art for him called Mifu, meaning \"Miya's Shifu\".",
|
||||
"Originally known as swl.\nPersonal bests: Sprint 28.445 seconds, Tetris Research community member.\nMiya’s Tetris coach. Miya made an animated character art for him called Mifu, meaning “Miya’s Shifu.”",
|
||||
"https://space.bilibili.com/109356367",
|
||||
},
|
||||
{"ZXC",
|
||||
@@ -1357,7 +1357,7 @@ return{
|
||||
"https://space.bilibili.com/13014410",
|
||||
},
|
||||
{"蓝绿",
|
||||
"lanlv lanlyu gompyn imple lee blari'o blariho",
|
||||
"lanlv lanlyu gompyn imple lee blari’o blariho",
|
||||
"name",
|
||||
"(Lán Lǜ)\n\nTetris Research community member.\nParticipant of $1",--Techmino backend
|
||||
},
|
||||
|
||||
@@ -59,7 +59,7 @@ return{
|
||||
{"研究群",
|
||||
"yanjiu study research",
|
||||
"org",
|
||||
"俄罗斯方块·[研究]群QQ号112897780,“中国俄罗斯方块总群”",
|
||||
"俄罗斯方块·[研究]群QQ号112897780, “中国俄罗斯方块总群” ",
|
||||
},
|
||||
{"Mew据点",
|
||||
"mew tieba forum",
|
||||
@@ -115,7 +115,7 @@ return{
|
||||
{"注[1]",
|
||||
"备注 notice",
|
||||
"game",
|
||||
"以下内容是为部分官方和较高人气同人方块游戏的简介。\n其中可能包含一些只代表个人观点的主观评价写在方括号里仅供参考,顺便也请不要因为某个方面有欠缺就直接认为“这个游戏不好”。",
|
||||
"以下内容是为部分官方和较高人气同人方块游戏的简介。\n其中可能包含一些只代表个人观点的主观评价写在方括号里仅供参考,顺便也请不要因为某个方面有欠缺就直接认为 “这个游戏不好” 。",
|
||||
},
|
||||
{"King of Stackers",
|
||||
"回合制 网页 手机 kos kingofstackers",
|
||||
@@ -277,7 +277,7 @@ return{
|
||||
{"Touhoumino",
|
||||
"东方 车万 偷猴 chewan dongfang th",
|
||||
"game",
|
||||
"Windows | 单机\n块圈玩家自制方块,一个Nullpomino的自带资源包的改版,将东方Project元素与俄罗斯方块结合。马拉松模式结合了东方Project里的”符卡”机制,需要在一定时间内达成目标分数才能击破。\n[难度较大,适合有方块基础并且各项能力都较强的玩家游玩(不然都不知道自己怎么死的)。]",
|
||||
"Windows | 单机\n块圈玩家自制方块,一个Nullpomino的自带资源包的改版,将东方Project元素与俄罗斯方块结合。马拉松模式结合了东方Project里的” 符卡” 机制,需要在一定时间内达成目标分数才能击破。\n[难度较大,适合有方块基础并且各项能力都较强的玩家游玩(不然都不知道自己怎么死的)。]",
|
||||
},
|
||||
{"Tetris Blitz",
|
||||
"闪电战 ea",
|
||||
@@ -292,7 +292,7 @@ return{
|
||||
{"Tetris Beat",
|
||||
"节奏 n3twork",
|
||||
"game",
|
||||
"iOS | 单机\nN3TWORK代理的一款移动端方块。除了马拉松以外游戏还有一个“Beat”模式,但只需根据BGM的节奏落块就可以得到额外分数。\n[特效比较瞎眼,不支持自定义键位,而且默认的按钮也很小导致控制也不是很舒服]",
|
||||
"iOS | 单机\nN3TWORK代理的一款移动端方块。除了马拉松以外游戏还有一个 “Beat” 模式,但只需根据BGM的节奏落块就可以得到额外分数。\n[特效比较瞎眼,不支持自定义键位,而且默认的按钮也很小导致控制也不是很舒服]",
|
||||
},
|
||||
{"Tetris (N3TWORK)",
|
||||
"Tetris n3twork",
|
||||
@@ -307,7 +307,7 @@ return{
|
||||
{"JJ块",
|
||||
"手机 gougou",
|
||||
"game",
|
||||
"Android | 单机/多人\nJJ棋牌平台下一个休闲游戏,Android端百度“JJ比赛”官网下载平台后可以找到(找不到的原因是iOS系统或者没在官网下载或者被限制不可直接访问游戏)。竖屏,输入延迟很小,可自定义DAS/ARR/20G软降,简单自定义键位,无Hold,没有B2B,无攻击缓冲不可抵消,每次攻击上限为4,连击较强,其他同现代方块。",
|
||||
"Android | 单机/多人\nJJ棋牌平台下一个休闲游戏,Android端百度 “JJ比赛” 官网下载平台后可以找到(找不到的原因是iOS系统或者没在官网下载或者被限制不可直接访问游戏)。竖屏,输入延迟很小,可自定义DAS/ARR/20G软降,简单自定义键位,无Hold,没有B2B,无攻击缓冲不可抵消,每次攻击上限为4,连击较强,其他同现代方块。",
|
||||
},
|
||||
{"火拼俄罗斯",
|
||||
"huopin qq",
|
||||
@@ -319,7 +319,7 @@ return{
|
||||
{"LPM",
|
||||
"sudu",
|
||||
"term",
|
||||
"Line Per Minute\n行每分,体现玩家下块速度。\n\n注:不同游戏中显示的LPM算法可能不一样,例如TO中的LPM是用PPS换算的,每1PPS=24LPM,忽略掉了垃圾行的影响,不再是字面意思,本游戏中使用L'PM代表这种换算后的LPM。",
|
||||
"Line Per Minute\n行每分,体现玩家下块速度。\n\n注:不同游戏中显示的LPM算法可能不一样,例如TO中的LPM是用PPS换算的,每1PPS=24LPM,忽略掉了垃圾行的影响,不再是字面意思,本游戏中使用L’PM代表这种换算后的LPM。",
|
||||
},
|
||||
{"PPS",
|
||||
"sudu",
|
||||
@@ -406,7 +406,7 @@ return{
|
||||
{"HPC",
|
||||
"hc clear banqing banquanqing banquanxiao",
|
||||
"term",
|
||||
"Half-PC\nPC(全消)的外延,“下方有剩余方块”的全消(特别地,如果只消1行则必须不剩余玩家放置的方块),能打出一些攻击和防御(Techmino限定)。",
|
||||
"Half-PC\nPC(全消)的外延, “下方有剩余方块” 的全消(特别地,如果只消1行则必须不剩余玩家放置的方块),能打出一些攻击和防御(Techmino限定)。",
|
||||
},
|
||||
|
||||
--术语(旋转相关)
|
||||
@@ -448,7 +448,7 @@ return{
|
||||
{"MTSS",
|
||||
"mini tspin",
|
||||
"term",
|
||||
"Mini T-spin Single\n指T方块Mini Spin消1行(不同游戏判定不一样)。\n部分游戏中可能叫做“T-Spin Mini”。",
|
||||
"Mini T-spin Single\n指T方块Mini Spin消1行(不同游戏判定不一样)。\n部分游戏中可能叫做 “T-Spin Mini” 。",
|
||||
},
|
||||
{"MTSD",
|
||||
"mini tspin",
|
||||
@@ -468,7 +468,7 @@ return{
|
||||
{"方块朝向",
|
||||
"旋转 朝向 xuanzhuan chaoxiang orientation direction 0r2l 02 20 rl lr",
|
||||
"term",
|
||||
"在SRS或者类SRS的旋转系统中需要说明方块朝向的时候,“朝下”“竖着”等词描述太模糊。\nSRS中每种方块的初始状态固定,所以我们使用0(原位)、R(右,即顺时针转一次)、2(转两下,即180°)、L(左,即逆时针转一次)四个字符表示方块的四种状态,从原位(0)开始顺时针转一圈四个状态是0R2L。\n最早见于SRS踢墙表的行首,0→L表示原位逆时针转一次到L状态,0→R表示原位顺时针转一次到R状态,2→R代表从180°状态逆时针转一次到R状态。",
|
||||
"在SRS或者类SRS的旋转系统中需要说明方块朝向的时候, “朝下” “竖着” 等词描述太模糊。\nSRS中每种方块的初始状态固定,所以我们使用0(原位)、R(右,即顺时针转一次)、2(转两下,即180°)、L(左,即逆时针转一次)四个字符表示方块的四种状态,从原位(0)开始顺时针转一圈四个状态是0R2L。\n最早见于SRS踢墙表的行首,0→L表示原位逆时针转一次到L状态,0→R表示原位顺时针转一次到R状态,2→R代表从180°状态逆时针转一次到R状态。",
|
||||
},
|
||||
{"ARS",
|
||||
"旋转系统 rotate",
|
||||
@@ -534,7 +534,7 @@ return{
|
||||
{"XRS",
|
||||
"旋转系统 rotate",
|
||||
"term",
|
||||
"X Rotation System\nT-ex原创旋转系统,引入了“按住方向键换一套踢墙表”的设定(在对应的方向需要顶住墙),让“想去哪”能被游戏捕获从而转到玩家希望到达的位置。\n\n其他旋转系统无论踢墙表怎么设计,块处在某个位置时旋转后最终只能按固定顺序测试,这导致不同的踢墙是竞争的,若存在两个可能想去的位置就只能二选一,XRS解决了这个问题。",
|
||||
"X Rotation System\nT-ex原创旋转系统,引入了 “按住方向键换一套踢墙表” 的设定(在对应的方向需要顶住墙),让 “想去哪” 能被游戏捕获从而转到玩家希望到达的位置。\n\n其他旋转系统无论踢墙表怎么设计,块处在某个位置时旋转后最终只能按固定顺序测试,这导致不同的踢墙是竞争的,若存在两个可能想去的位置就只能二选一,XRS解决了这个问题。",
|
||||
},
|
||||
|
||||
--术语(其他)
|
||||
@@ -556,17 +556,17 @@ return{
|
||||
{"现代方块",
|
||||
"modern xiandaikuai tetris",
|
||||
"term",
|
||||
"现代方块是一个模糊的概念,这里列出一部分“标准”规则,满足大部分的都可以认为是现代方块:\n1.可见场地大小是10×20,不过上方空间也是存在的,上限可以自己定,一些游戏用的是40;\n2.七种方块从顶部正中间出现(奇数宽方块偏左,高度可以是方块底部或顶部贴着场地顶),同一种方块的朝向(一般是平的面朝下)和颜色都一致;\n3.一个合适的随机出块机制(常见的详见Bag7词条和His词条);\n4.一个合适的的旋转系统(至少有双旋,详见双旋词条)(最好是SRS或类SRS,详见SRS词条);\n5.一个合适的锁定延迟系统,详见锁定延迟词条;\n6.一个合适的死亡判定,详见死亡判定词条;\n7.有Next功能(一般是3~6个,也有1个的),详见Next词条,并且方向和出现时候的方向一致;\n8.有Hold功能,详见Hold词条;\n9.有DAS系统负责精密并且快速的左右移动,详见DAS词条;\n10.如果有出块延迟和消行延迟,那么需要有提前旋转/Hold系统,详见IRS和IHS词条,IMS是本游戏特有。",
|
||||
"现代方块是一个模糊的概念,这里列出一部分 “标准” 规则,满足大部分的都可以认为是现代方块:\n1.可见场地大小是10×20,不过上方空间也是存在的,上限可以自己定,一些游戏用的是40;\n2.七种方块从顶部正中间出现(奇数宽方块偏左,高度可以是方块底部或顶部贴着场地顶),同一种方块的朝向(一般是平的面朝下)和颜色都一致;\n3.一个合适的随机出块机制(常见的详见Bag7词条和His词条);\n4.一个合适的的旋转系统(至少有双旋,详见双旋词条)(最好是SRS或类SRS,详见SRS词条);\n5.一个合适的锁定延迟系统,详见锁定延迟词条;\n6.一个合适的死亡判定,详见死亡判定词条;\n7.有Next功能(一般是3~6个,也有1个的),详见Next词条,并且方向和出现时候的方向一致;\n8.有Hold功能,详见Hold词条;\n9.有DAS系统负责精密并且快速的左右移动,详见DAS词条;\n10.如果有出块延迟和消行延迟,那么需要有提前旋转/Hold系统,详见IRS和IHS词条,IMS是本游戏特有。",
|
||||
},
|
||||
{"方块形状",
|
||||
"xingzhuang shape tetromino tetrimino",
|
||||
"term",
|
||||
"在标准的方块游戏中,用到的方块是所有的“四连块”,即四个正方形共用边连接成的形状。\n在不允许翻转,只允许旋转的情况下,四连块一共有七种,根据它们的形状一般分别叫做Z、S、J、L、T、O、I。",
|
||||
"在标准的方块游戏中,用到的方块是所有的 “四连块” ,即四个正方形共用边连接成的形状。\n在不允许翻转,只允许旋转的情况下,四连块一共有七种,根据它们的形状一般分别叫做Z、S、J、L、T、O、I。",
|
||||
},
|
||||
{"方块颜色",
|
||||
"yanse color colour tetromino tetrimino",
|
||||
"term",
|
||||
"主流方块游戏中七种块的颜色会使用同一套彩虹配色:\nZ:红 S:绿 J:蓝 L:橙 T:紫 O:黄 I:青\n\nTechmino默认也使用这一套“标准”配色。",
|
||||
"主流方块游戏中七种块的颜色会使用同一套彩虹配色:\nZ:红 S:绿 J:蓝 L:橙 T:紫 O:黄 I:青\n\nTechmino默认也使用这一套 “标准” 配色。",
|
||||
},
|
||||
{"提前旋转 IRS",
|
||||
"irs initialrotatesystem",
|
||||
@@ -586,12 +586,12 @@ return{
|
||||
{"预览 Next",
|
||||
"下一个 next yulan xiayige",
|
||||
"term",
|
||||
"指示后边几个块的顺序。\n提前思考手上这块怎么摆可以让后面轻松是玩家提升的必需技能。\n\n关于玩家玩的时候到底看了几个Next:这个数字并不固定,不同玩家、不同模式、不同局面,计算next的数量都不一样,通过调整可见Next数量打40L比较时间等方式测得的数据并不准确。\n\n具体例如,一个比较熟练的玩家几乎永远会提前算好一个Next,不然不会锁定手里的块;场地上将要出现或可以构造消四洞(T坑)的时候会找最近的I(T)什么时候来,如果太远了就会直接挖掉放弃本次攻击以防被对手偷袭。这两种情况并不独立,有很多介于中间的情况。所以,一个玩家看的Next数量是时刻在变的,“某人看几个Next”没有精确答案,必须在指明情况的时候数字才能作为参考。",
|
||||
"指示后边几个块的顺序。\n提前思考手上这块怎么摆可以让后面轻松是玩家提升的必需技能。\n\n关于玩家玩的时候到底看了几个Next:这个数字并不固定,不同玩家、不同模式、不同局面,计算next的数量都不一样,通过调整可见Next数量打40L比较时间等方式测得的数据并不准确。\n\n具体例如,一个比较熟练的玩家几乎永远会提前算好一个Next,不然不会锁定手里的块;场地上将要出现或可以构造消四洞(T坑)的时候会找最近的I(T)什么时候来,如果太远了就会直接挖掉放弃本次攻击以防被对手偷袭。这两种情况并不独立,有很多介于中间的情况。所以,一个玩家看的Next数量是时刻在变的, “某人看几个Next” 没有精确答案,必须在指明情况的时候数字才能作为参考。",
|
||||
},
|
||||
{"暂存 Hold",
|
||||
"交换 hold zancun",
|
||||
"term",
|
||||
"将手里的方块和Hold槽中的交换,一般不能连续使用。\n用来调整块序,更容易摆出你想要的形状。\n本游戏中有一个“物理Hold”机制,开启后Hold换出的方块会直接出现在当前方块所在的位置\n\n用不用Hold各有好处,不用的话看到序列是什么就是什么,减少了思考量;并且减少了按键的种类,操作简单容易提升KPS,有些人的40L记录就是不用Hold打出的。用Hold可以灵活地调整序列,减少高重力等规则带来的难度,算力足够的情况下可以达成更复杂的目标,甚至反过来显著减少总按键数。",
|
||||
"将手里的方块和Hold槽中的交换,一般不能连续使用。\n用来调整块序,更容易摆出你想要的形状。\n本游戏中有一个 “物理Hold” 机制,开启后Hold换出的方块会直接出现在当前方块所在的位置\n\n用不用Hold各有好处,不用的话看到序列是什么就是什么,减少了思考量;并且减少了按键的种类,操作简单容易提升KPS,有些人的40L记录就是不用Hold打出的。用Hold可以灵活地调整序列,减少高重力等规则带来的难度,算力足够的情况下可以达成更复杂的目标,甚至反过来显著减少总按键数。",
|
||||
},
|
||||
{"置换 Swap",
|
||||
"交换 swap hold jiaohuan zancun",
|
||||
@@ -641,7 +641,7 @@ return{
|
||||
{"连击 Combo",
|
||||
"ren",
|
||||
"term",
|
||||
"从第二次消除起叫1 REN/Combo,打出的攻击根据游戏设计的不同也不同。“REN”这个名称来源于日语中的”連”(れん)。",
|
||||
"从第二次消除起叫1 REN/Combo,打出的攻击根据游戏设计的不同也不同。 “REN” 这个名称来源于日语中的” 連” (れん)。",
|
||||
},
|
||||
{"Spike",
|
||||
"baofa xingbao",
|
||||
@@ -691,7 +691,7 @@ return{
|
||||
{"C4W",
|
||||
"连击 ·center4wide centre4wide",
|
||||
"term",
|
||||
"Center 4 Wide\n中间空四列,一种连击打法,能打出很高的连击,利用了大多数专业对战方块游戏的死亡判定机制,可以放心堆高不担心被顶死,然后开始连击。是一种利用游戏机制的不平衡策略(尤其在开局时),观赏性不是很强还可以以弱胜强,成本太低所以成为了部分游戏中约定的类似“禁招”的东西,请在了解情况后再使用,不然可能会被别人骂。\n本游戏里考虑到了平衡问题,所以c4w的强度没有别的游戏那么夸张。",
|
||||
"Center 4 Wide\n中间空四列,一种连击打法,能打出很高的连击,利用了大多数专业对战方块游戏的死亡判定机制,可以放心堆高不担心被顶死,然后开始连击。是一种利用游戏机制的不平衡策略(尤其在开局时),观赏性不是很强还可以以弱胜强,成本太低所以成为了部分游戏中约定的类似 “禁招” 的东西,请在了解情况后再使用,不然可能会被别人骂。\n本游戏里考虑到了平衡问题,所以c4w的强度没有别的游戏那么夸张。",
|
||||
},
|
||||
{"N-Res",
|
||||
"连击 ·residual c4w s4w",
|
||||
@@ -716,7 +716,7 @@ return{
|
||||
{"缓冲区",
|
||||
"buffer zone huanchongqu",
|
||||
"term",
|
||||
"(不是所有游戏都有这个概念)指10×20可见场地之上的21~40行。因为垃圾行顶起后两边堆高的方块可能会超出屏幕,消行后这些方块要重新回到场地内所以需要保存下来,由于程序上要求场地尺寸有限(部分游戏可以无限),故设定为40,一般都够用。\n\n另见“消失区”词条。",
|
||||
"(不是所有游戏都有这个概念)指10×20可见场地之上的21~40行。因为垃圾行顶起后两边堆高的方块可能会超出屏幕,消行后这些方块要重新回到场地内所以需要保存下来,由于程序上要求场地尺寸有限(部分游戏可以无限),故设定为40,一般都够用。\n\n另见 “消失区” 词条。",
|
||||
},
|
||||
{"消失区",
|
||||
"vanish zone xiaoshiqu",
|
||||
@@ -732,7 +732,7 @@ return{
|
||||
{"20G",
|
||||
"高重力",
|
||||
"term",
|
||||
"现代方块的最高下落速度,表观就是方块瞬间到底,不存在中间的下落过程,可能会让方块无法跨越壕沟/从山谷爬出。\n20G一般指的其实是“无限下落速度”,就算场地不止20格,“20G”也会让方块瞬间到底。\n本游戏(和部分其他游戏,推荐这么设计)中20G的优先级比其他玩家操作都高,即使是0arr的水平方向“瞬间移动”中途也会受到20G的影响。",
|
||||
"现代方块的最高下落速度,表观就是方块瞬间到底,不存在中间的下落过程,可能会让方块无法跨越壕沟/从山谷爬出。\n20G一般指的其实是 “无限下落速度” ,就算场地不止20格, “20G” 也会让方块瞬间到底。\n本游戏(和部分其他游戏,推荐这么设计)中20G的优先级比其他玩家操作都高,即使是0arr的水平方向 “瞬间移动” 中途也会受到20G的影响。",
|
||||
},
|
||||
{"锁定延迟 LD",
|
||||
"重力 lock delay lockdown delay suoyan zhongli gravity",
|
||||
@@ -787,7 +787,7 @@ return{
|
||||
{"DAS打断 DCD",
|
||||
"dascut dcd daduan",
|
||||
"term",
|
||||
"本游戏中指玩家的操作焦点转移到新方块的瞬间,此时减小(重置)DAS计时器,让自动移动不会立刻生效,减少“移动键松开晚了导致下一块一出来就立即开始移动”的情况\n注:其他游戏中的DAS打断机制可能和本游戏的有区别,仅供参考。",
|
||||
"本游戏中指玩家的操作焦点转移到新方块的瞬间,此时减小(重置)DAS计时器,让自动移动不会立刻生效,减少 “移动键松开晚了导致下一块一出来就立即开始移动” 的情况\n注:其他游戏中的DAS打断机制可能和本游戏的有区别,仅供参考。",
|
||||
},
|
||||
{"误硬降打断 HCD",
|
||||
"autolockcut mdcut daduan",
|
||||
@@ -827,17 +827,17 @@ return{
|
||||
{"超连点 Hypertap",
|
||||
"chaoliandian",
|
||||
"term",
|
||||
"快速震动手指,实现比长按更快速+灵活的高速单点移动,主要在经典块的高难度下(因为DAS不可调而且特别慢,高速下很容易md导致失败,此时手动连点就比自动移动更快)或者受特殊情况限制不适合用自动移动时使用。会使用这个技术的人称为“Hypertapper”。",
|
||||
"快速震动手指,实现比长按更快速+灵活的高速单点移动,主要在经典块的高难度下(因为DAS不可调而且特别慢,高速下很容易md导致失败,此时手动连点就比自动移动更快)或者受特殊情况限制不适合用自动移动时使用。会使用这个技术的人称为 “Hypertapper” 。",
|
||||
},
|
||||
{"轮指 Rolling",
|
||||
"lunzhi liandian",
|
||||
"term",
|
||||
"另一种快速连点方法,用于DAS/ARR设置非常慢时的高重力(1G左右)模式。\n先把手柄(键盘……可能也行吧)悬空摆好,比如架在腿上,要连点某个键的时候一只手虚按按键,另外一只手的几根手指轮流敲打手柄背面,“反向按键”实现连点。这种控制方法可以让玩家更轻松地获得比直接抖动手指的Hypertap(详见超连点词条)更快的控制速度。\n此方法最先由Cheez-fish发明,他本人则使用Rolling达到过超过20Hz的点击频率。",
|
||||
"另一种快速连点方法,用于DAS/ARR设置非常慢时的高重力(1G左右)模式。\n先把手柄(键盘……可能也行吧)悬空摆好,比如架在腿上,要连点某个键的时候一只手虚按按键,另外一只手的几根手指轮流敲打手柄背面, “反向按键” 实现连点。这种控制方法可以让玩家更轻松地获得比直接抖动手指的Hypertap(详见超连点词条)更快的控制速度。\n此方法最先由Cheez-fish发明,他本人则使用Rolling达到过超过20Hz的点击频率。",
|
||||
},
|
||||
{"穿透 Passthrough",
|
||||
"pingthrough chuantou",
|
||||
"term",
|
||||
"(攻击)穿透,指双方的攻击打出后没有抵消,互相都收到的现象。\nTETR.IO中自定义房间如果开启Passthrough规则(曾经天梯默认开启),那么对手消行攻击的瞬间能看到自己的红条出现但其处于“无敌时间”内,不会触发也不能抵消,此时你的攻击会直接打给对手。(应该是给攻击的飞行动画预留时间,同时也让玩家能反应过来并主动选择要不要抵消,要的话就再等一会)\n另有pingthrough的说法,只是原因是由于不可避免的网络传输延迟,效果同passthrough,设计比较简单的联网对战块没有特殊考虑的话可能自然就会带有这个机制。",
|
||||
"(攻击)穿透,指双方的攻击打出后没有抵消,互相都收到的现象。\nTETR.IO中自定义房间如果开启Passthrough规则(曾经天梯默认开启),那么对手消行攻击的瞬间能看到自己的红条出现但其处于 “无敌时间” 内,不会触发也不能抵消,此时你的攻击会直接打给对手。(应该是给攻击的飞行动画预留时间,同时也让玩家能反应过来并主动选择要不要抵消,要的话就再等一会)\n另有pingthrough的说法,只是原因是由于不可避免的网络传输延迟,效果同passthrough,设计比较简单的联网对战块没有特殊考虑的话可能自然就会带有这个机制。",
|
||||
},
|
||||
{"TOP攻击表",
|
||||
"攻击表 top attack",
|
||||
@@ -882,12 +882,12 @@ return{
|
||||
{"骨块 Bone",
|
||||
"gukuai bone tgm",
|
||||
"term",
|
||||
"最早的方块游戏使用的方块样式。\n很久以前的电脑没有可以显示复杂图案的屏幕,只能往上打字,所以一格方块用两个方括号[ ]表示,长得像骨头所以叫骨块。\n基于骨块的特点,本游戏把骨块重新定义为,“所有形状使用的同一个比较花眼的贴图”,不同的皮肤有不同的骨块样式。",
|
||||
"最早的方块游戏使用的方块样式。\n很久以前的电脑没有可以显示复杂图案的屏幕,只能往上打字,所以一格方块用两个方括号[ ]表示,长得像骨头所以叫骨块。\n基于骨块的特点,本游戏把骨块重新定义为, “所有形状使用的同一个比较花眼的贴图” ,不同的皮肤有不同的骨块样式。",
|
||||
},
|
||||
{"半隐",
|
||||
"banyin half semi invisible",
|
||||
"term",
|
||||
"指方块锁定经过一段时间后会变隐形的规则\n注:从锁定开始到消失的具体时长不定,可以描述为“过几秒种后消失”。",
|
||||
"指方块锁定经过一段时间后会变隐形的规则\n注:从锁定开始到消失的具体时长不定,可以描述为 “过几秒种后消失” 。",
|
||||
},
|
||||
{"全隐",
|
||||
"quanyin invisible",
|
||||
@@ -897,7 +897,7 @@ return{
|
||||
{"场地重力",
|
||||
"重力 zhongli liansuo cascade chain",
|
||||
"term",
|
||||
"(由于“重力”有歧义所以本词典里称为场地重力,也有重力连锁等叫法。)\n部分游戏的部分模式可能包含此规则。此规则下玩家的四格方块四个方向有连接关系,连起来的几个格整体会受到重力影响,悬空了会往下落。在这个规则下可以构造复杂的连锁消除,一个主打连锁消除对战的游戏是Qudra(老游戏,现在基本没人玩)。",
|
||||
"(由于 “重力” 有歧义所以本词典里称为场地重力,也有重力连锁等叫法。)\n部分游戏的部分模式可能包含此规则。此规则下玩家的四格方块四个方向有连接关系,连起来的几个格整体会受到重力影响,悬空了会往下落。在这个规则下可以构造复杂的连锁消除,一个主打连锁消除对战的游戏是Qudra(老游戏,现在基本没人玩)。",
|
||||
},
|
||||
{"MPH模式",
|
||||
"",
|
||||
@@ -912,7 +912,7 @@ return{
|
||||
{"秘密段位",
|
||||
"大于号 secret grade dayuhao",
|
||||
"term",
|
||||
"出自TGM系列的彩蛋玩法。不按照TGM的一般目标去玩,而是去拼图拼出“每行仅有一个洞的大于号”图形(不能是小于号),拼得越多获得的秘密段位越高(没特殊功能,只是好玩),最高目标是完成19行并封顶"..HDwiki,
|
||||
"出自TGM系列的彩蛋玩法。不按照TGM的一般目标去玩,而是去拼图拼出 “每行仅有一个洞的大于号” 图形(不能是小于号),拼得越多获得的秘密段位越高(没特殊功能,只是好玩),最高目标是完成19行并封顶"..HDwiki,
|
||||
HDsearch.."Secret_Grade_Techniques",
|
||||
},
|
||||
{"Cold Clear",
|
||||
@@ -1090,37 +1090,37 @@ return{
|
||||
{"重置设置",
|
||||
"reset setting chongzhi qingkong shezhi",
|
||||
"command",
|
||||
"前往控制台输入“rm conf/setting”并回车\n需要重启游戏生效,若反悔,进入设置菜单再退出即可恢复文件。",
|
||||
"前往控制台输入 “rm conf/setting” 并回车\n需要重启游戏生效,若反悔,进入设置菜单再退出即可恢复文件。",
|
||||
},
|
||||
{"重置统计数据",
|
||||
"reset statistic data chongzhi tongji shuju",
|
||||
"command",
|
||||
"前往控制台输入“rm conf/data”并回车\n需要重启游戏生效,若反悔,玩一局并触发结算即可恢复文件。",
|
||||
"前往控制台输入 “rm conf/data” 并回车\n需要重启游戏生效,若反悔,玩一局并触发结算即可恢复文件。",
|
||||
},
|
||||
{"重置解锁状态",
|
||||
"reset unlock chongzhi qingkong jiesuo",
|
||||
"command",
|
||||
"前往控制台输入“rm conf/unlock”并回车\n需要重启游戏生效,若反悔,刷新任意一个模式在地图上的状态即可恢复文件。",
|
||||
"前往控制台输入 “rm conf/unlock” 并回车\n需要重启游戏生效,若反悔,刷新任意一个模式在地图上的状态即可恢复文件。",
|
||||
},
|
||||
{"重置本地排行榜",
|
||||
"reset chongzhi paihangbang",
|
||||
"command",
|
||||
"前往控制台输入“rm -s record”并回车\n需要重启游戏生效,若反悔,玩一局并更新模式排行榜即可恢复对应模式的单个排行榜文件。",
|
||||
"前往控制台输入 “rm -s record” 并回车\n需要重启游戏生效,若反悔,玩一局并更新模式排行榜即可恢复对应模式的单个排行榜文件。",
|
||||
},
|
||||
{"删除键位",
|
||||
"reset virtualkey",
|
||||
"command",
|
||||
"前往控制台输入“rm conf/键位文件”并回车\n键盘是key,虚拟按键是virtualkey,虚拟按键预设是vkSave1(2)\n前两者重启生效,若反悔,进入对应的设置菜单再返回即可恢复文件。",
|
||||
"前往控制台输入 “rm conf/键位文件” 并回车\n键盘是key,虚拟按键是virtualkey,虚拟按键预设是vkSave1(2)\n前两者重启生效,若反悔,进入对应的设置菜单再返回即可恢复文件。",
|
||||
},
|
||||
{"删除录像",
|
||||
"reset replay luxiang",
|
||||
"command",
|
||||
"前往控制台输入“rm -s replay”并回车。\n立即生效。",
|
||||
"前往控制台输入 “rm -s replay” 并回车。\n立即生效。",
|
||||
},
|
||||
{"删除缓存",
|
||||
"reset cache huancun touxiang",
|
||||
"command",
|
||||
"前往控制台输入“rm -s cache”并回车。\n立即生效。",
|
||||
"前往控制台输入 “rm -s cache” 并回车。\n立即生效。",
|
||||
},
|
||||
|
||||
--英文
|
||||
@@ -1204,7 +1204,7 @@ return{
|
||||
{"Kazu",
|
||||
"mdking",
|
||||
"name",
|
||||
"(也叫“GAMEOVER” “GAMAOVER” “GAME_OVER_RETRY”)\n一流玩家,以熟练md转捐赠闻名(雾)。",
|
||||
"(也叫 “GAMEOVER” “GAMAOVER” “GAME_OVER_RETRY” )\n一流玩家,以熟练md转捐赠闻名(雾)。",
|
||||
},
|
||||
{"Microblizz",
|
||||
"",
|
||||
|
||||
@@ -16,7 +16,7 @@ return{
|
||||
newDay="A new day, a new beginning!",
|
||||
playedLong="You have been playing for a long time. Time to a break!",
|
||||
playedTooMuch="You have been playing for far too long! Techmino is fun, but remember to take some rests!",
|
||||
settingWarn="Careful - you're about to change some uncommon settings!",
|
||||
settingWarn="Careful - you’re about to change some uncommon settings!",
|
||||
|
||||
atkModeName={"Random","Badges","K.O.s","Attackers"},
|
||||
royale_remain="$1 Players Left",
|
||||
@@ -114,7 +114,7 @@ return{
|
||||
noUsername="Please enter your username",
|
||||
wrongEmail="Invalid email address",
|
||||
noPassword="Please enter your password",
|
||||
diffPassword="Passwords don't match",
|
||||
diffPassword="Passwords don’t match",
|
||||
registerRequestSent="A sign up request has been sent.",
|
||||
registerOK="Sign up successful!",
|
||||
loginOK="You are now logged in!",
|
||||
@@ -182,7 +182,7 @@ return{
|
||||
"Finesse:",
|
||||
},
|
||||
radar={"DEF","OFF","ATK","SEND","SPD","DIG"},
|
||||
radarData={"D'PM","ADPM","APM","SPM","L'PM","DPM"},
|
||||
radarData={"D’PM","ADPM","APM","SPM","L’PM","DPM"},
|
||||
stat={
|
||||
"Times Launched:",
|
||||
"Play Count:",
|
||||
@@ -197,13 +197,13 @@ return{
|
||||
"Fns. Errs/Rate:",
|
||||
},
|
||||
aboutTexts={
|
||||
"This is just an *ordinary* block stacker. Really, that's it.",
|
||||
"This is just an *ordinary* block stacker. Really, that’s it.",
|
||||
"Inspired by C2/IO/JS/WWC/KOS etc.",
|
||||
"",
|
||||
"Powered by LÖVE",
|
||||
"Any suggestions or bug reports are appreciated!",
|
||||
"Make sure to get the game only from official sources,",
|
||||
"as we can't make sure you're safe if you got it elsewhere.",
|
||||
"as we can’t make sure you’re safe if you got it elsewhere.",
|
||||
"The author is not responsible for any modifications.",
|
||||
FNNS and"/"or"While the game is free, donations are appreciated.",
|
||||
FNNS and"/"or"Check Zictionary for more",
|
||||
@@ -370,7 +370,7 @@ return{
|
||||
},
|
||||
net_newRoom={
|
||||
title="Room Config",
|
||||
roomName="Room name (Default: \"[username]'s room\")",
|
||||
roomName="Room name (Default: “[username]'s room”)",
|
||||
password="Password",
|
||||
description="Room Description",
|
||||
|
||||
@@ -630,7 +630,7 @@ return{
|
||||
push="Add Line (K)",
|
||||
del="Del Line (L)",
|
||||
|
||||
demo="Don't Show ×",
|
||||
demo="Don’t Show “×”",
|
||||
|
||||
newPg="New Page (N)",
|
||||
delPg="Del Page (M)",
|
||||
@@ -811,7 +811,7 @@ return{
|
||||
['blind_h']= {"Invisible", "SUDDEN", "For the experienced"},
|
||||
['blind_l']= {"Invisible", "SUDDEN+", "For professionals"},
|
||||
['blind_u']= {"Invisible", "?", "Are you ready?"},
|
||||
['blind_wtf']= {"Invisible", "WTF", "You're not ready"},
|
||||
['blind_wtf']= {"Invisible", "WTF", "You’re not ready"},
|
||||
['classic_e']= {"Classic", "EASY", "A low-speed recreation from the 80s"},
|
||||
['classic_h']= {"Classic", "HARD", "A medium-speed recreation from the 80s"},
|
||||
['classic_l']= {"Classic", "LUNATIC", "A high-speed recreation from the 80s"},
|
||||
@@ -856,7 +856,7 @@ return{
|
||||
['zen']= {'Zen', "200", "A 200-line run without a time limit"},
|
||||
['ultra']= {'Ultra', "EXTRA", "A 2-minute score attack"},
|
||||
['infinite']= {"Infinite", "", "Just a sandbox"},
|
||||
['infinite_dig']= {"Infinite: Dig", "", "Dig-diggin'-dug"},
|
||||
['infinite_dig']= {"Infinite: Dig", "", "Dig-diggin’-dug"},
|
||||
['marathon_inf']= {"Marathon", "INFINITE", "Infinite marathon."},
|
||||
|
||||
['custom_clear']= {"Custom", "NORMAL"},
|
||||
@@ -864,10 +864,10 @@ return{
|
||||
},
|
||||
getTip={refuseCopy=true,
|
||||
":pog:",
|
||||
"(RUR'U')R'FR2U'R'U'(RUR'F')",
|
||||
"\"Techmino.app\" cannot be opened because the developer cannot be verified.",
|
||||
"\"Techmino.app\" will damage your computer. You should move it to the Bin.",
|
||||
"\"TechminOS\"",
|
||||
"(RUR’U’)R’FR2U’R’U’(RUR’F’)",
|
||||
"“Techmino.app” cannot be opened because the developer cannot be verified.",
|
||||
"“Techmino.app” will damage your computer. You should move it to the Bin.",
|
||||
"“TechminOS”",
|
||||
"\\jezevec/\\jezevec/\\jezevec/",
|
||||
"\\osk/\\osk/\\osk/",
|
||||
"↑↑↓↓←→←→BA",
|
||||
@@ -895,17 +895,17 @@ return{
|
||||
"Decreasing DAS and ARR makes your game faster but harder to control.",
|
||||
"Did I just see a Back-to-Back-to-Back?",
|
||||
"Does B2B2B2B exist?",
|
||||
"Don't let a small glitch ruin your entire day!",
|
||||
"Don't look directly at the bugs!",
|
||||
"Don’t let a small glitch ruin your entire day!",
|
||||
"Don’t look directly at the bugs!",
|
||||
"Enjoy the Techmino rotation system!",
|
||||
"Excellent, but let's go better next time…",
|
||||
"Find out what's in the settings!",
|
||||
"Excellent, but let’s go better next time…",
|
||||
"Find out what’s in the settings!",
|
||||
"Found any bugs? Open up an issue in our GitHub page!",
|
||||
"Free-to-play block stacking game with a Battle Royale mode!",
|
||||
"git commit",
|
||||
"git push -f",
|
||||
"Got any suggestions? Post them in our Discord!",
|
||||
"Have you noticed what \"rotating\" does do to a block?",
|
||||
"Have you noticed what “rotating” does do to a block?",
|
||||
"Headphones recommended for a better experience.",
|
||||
"Hello world!",
|
||||
"I3 and L3 are the only two unique triminoes.",
|
||||
@@ -914,8 +914,8 @@ return{
|
||||
"Initial [insert action] system can save you.",
|
||||
"Is B2B2B2B possible?",
|
||||
"It is loading! Not just a cutscene!",
|
||||
"It's possible to finish 40L without left/right buttons.",
|
||||
"It's possible to finish 40L without rotation buttons.",
|
||||
"It’s possible to finish 40L without left/right buttons.",
|
||||
"It’s possible to finish 40L without rotation buttons.",
|
||||
"Join our Discord!",
|
||||
"l-=-1",
|
||||
"Let the bass kick!",
|
||||
@@ -935,12 +935,12 @@ return{
|
||||
"pps-0.01",
|
||||
"Server down randomly",
|
||||
"Some requirements to achieve rank X are intentionally set to be difficult for even the best players.",
|
||||
"Soon you'll be able to play against friends and foes all over the world.",
|
||||
"Soon you’ll be able to play against friends and foes all over the world.",
|
||||
"Split clear coming soon!",
|
||||
"sudo rm -rf /*",
|
||||
"Techmino is a portmanteau of \"technique\" and \"tetromino\".",
|
||||
"Techmino is a portmanteau of “technique” and “tetromino”.",
|
||||
"Techmino is so fun!",
|
||||
"Techmino on Nspire-CX: yes it exists, no it's not the same game.",
|
||||
"Techmino on Nspire-CX: yes it exists, no it’s not the same game.",
|
||||
"TetroDictionary is now available in English.",
|
||||
"Most of the music tracks in this game are made using Beepbox.",
|
||||
"The names that appeared in the background of the Staff page is a list of our sponsors.",
|
||||
@@ -973,7 +973,7 @@ return{
|
||||
{C.C,"Also try osu!"},
|
||||
{C.C,"Also try Phigros!"},
|
||||
{C.C,"Also try Puyo Puyo!"},
|
||||
{C.C,"Also try Rubik's cube!"},
|
||||
{C.C,"Also try Rubik’s cube!"},
|
||||
{C.C,"Also try Terraria!"},
|
||||
{C.C,"Also try Touhou Project!"},
|
||||
{C.C,"Also try VVVVVV!"},
|
||||
@@ -985,8 +985,8 @@ return{
|
||||
{C.lY,"COOL!!"},
|
||||
{C.N,"Lua",C.Z," No.1"},
|
||||
{C.P,"T-spin!"},
|
||||
{C.R,"\"DMCA abusing\""},
|
||||
{C.R,"\"Intellectual property law\""},
|
||||
{C.R,"“DMCA abusing”"},
|
||||
{C.R,"“Intellectual property law”"},
|
||||
{C.R,"DD",C.Z," Cannon=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"D",C.Z," Cannon"},
|
||||
{C.R,"DT",C.Z," Cannon=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"T",C.Z," Cannon"},
|
||||
{C.R,"LrL ",C.G,"RlR ",C.B,"LLr ",C.O,"RRl ",C.P,"RRR ",C.P,"LLL ",C.C,"FFF ",C.Y,"RfR ",C.Y,"RRf ",C.Y,"rFF"},
|
||||
|
||||
Reference in New Issue
Block a user