0.8.5-
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65
modes/marathon_normal.lua
Normal file
65
modes/marathon_normal.lua
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local gc=love.graphics
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local marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
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local function check_LVup(P)
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local T=P.modeData.point+10
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if P.stat.row>=T then
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if T==200 then
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Event.win(P,"finish")
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else
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P.gameEnv.drop=marathon_drop[T/10]
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if T==180 then P.gameEnv._20G=true end
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SFX("reach")
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P.modeData.point=T
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end
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end
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end
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return{
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name={
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"马拉松",
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"马拉松",
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"Marathon",
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},
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level={
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"普通",
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"普通",
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"NORMAL",
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},
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info={
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"200行变速马拉松",
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"200行变速马拉松",
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"200L marathon with acceleration",
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},
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color=color.green,
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env={
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drop=60,fall=20,
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target=10,dropPiece=check_LVup,
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bg="strap",bgm="way",
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},
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load=function()
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newPlayer(1,340,15)
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end,
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mesDisp=function(P,dx,dy)
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setFont(45)
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mStr(P.stat.row,-82,320)
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mStr(P.modeData.point+10,-82,370)
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gc.rectangle("fill",-125,375,90,4)
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end,
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score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Rows "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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if L==200 then
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local T=P.stat.time
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return
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T<=180 and 5 or
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T<=240 and 4 or
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3
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else
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return
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L>=150 and 2 or
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L>=100 and 1
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end
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end,
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}
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