Files
Techmino/modes/marathon_normal.lua
2020-02-12 23:49:24 +08:00

65 lines
1.3 KiB
Lua

local gc=love.graphics
local marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
local function check_LVup(P)
local T=P.modeData.point+10
if P.stat.row>=T then
if T==200 then
Event.win(P,"finish")
else
P.gameEnv.drop=marathon_drop[T/10]
if T==180 then P.gameEnv._20G=true end
SFX("reach")
P.modeData.point=T
end
end
end
return{
name={
"马拉松",
"马拉松",
"Marathon",
},
level={
"普通",
"普通",
"NORMAL",
},
info={
"200行变速马拉松",
"200行变速马拉松",
"200L marathon with acceleration",
},
color=color.green,
env={
drop=60,fall=20,
target=10,dropPiece=check_LVup,
bg="strap",bgm="way",
},
load=function()
newPlayer(1,340,15)
end,
mesDisp=function(P,dx,dy)
setFont(45)
mStr(P.stat.row,-82,320)
mStr(P.modeData.point+10,-82,370)
gc.rectangle("fill",-125,375,90,4)
end,
score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." Rows "..toTime(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
if L==200 then
local T=P.stat.time
return
T<=180 and 5 or
T<=240 and 4 or
3
else
return
L>=150 and 2 or
L>=100 and 1
end
end,
}