调整堆积模式:
评判标准改为洞数 使用blockrain背景 检测到0.16.0版本会自动清除该模式记录
This commit is contained in:
8
main.lua
8
main.lua
@@ -292,6 +292,14 @@ do
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if RANKS.tsd_u then RANKS.tsd_u=0 end
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needSave=true
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end
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if STAT.version==1600 then
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RANKS.stack_20l=nil
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RANKS.stack_40l=nil
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RANKS.stack_100l=nil
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fs.remove('record/stack_20l.rec')
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fs.remove('record/stack_40l.rec')
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fs.remove('record/stack_100l.rec')
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end
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if STAT.version~=VERSION.code then
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STAT.version=VERSION.code
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needSave=true
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@@ -1,31 +1,41 @@
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local function getHoleCount(P)
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local hole=0
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for x=1,10 do
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for y=1,98 do
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if not P:solid(x,y)then
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holes=holes+1
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end
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end
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end
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return hole
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end
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return{
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color=COLOR.cyan,
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env={
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drop=60,lock=60,
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drop=60,lock=120,
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freshLimit=15,
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fieldH=100,
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highCam=true,
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fillClear=false,
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seqData={1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25},
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sequence='bag',
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bg='none',bgm='there',
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bg='blockrain',bgm='there',
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},
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mesDisp=function(P)
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setFont(60)
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mStr(P.stat.piece,63,280)
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mText(drawableText.piece,63,350)
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end,
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score=function(P)return{P.stat.piece,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Pieces".." "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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score=function(P)return{getHoleCount(P),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Holes".." "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local B=P.stat.piece
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local H=getHoleCount(P)
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return
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B>=215 and 5 or
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B>=208 and 4 or
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B>=200 and 3 or
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B>=190 and 2 or
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B>=180 and 1 or
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0
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H<=2 and 5 or
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H<=5 and 4 or
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H<=10 and 3 or
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H<=15 and 2 or
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H<=20 and 1 or
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H<=26 and 0
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end,
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}
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@@ -1,28 +1,41 @@
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local function getHoleCount(P)
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local hole=0
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for x=1,10 do
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for y=1,20 do
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if not P:solid(x,y)then
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holes=holes+1
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end
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end
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end
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return hole
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end
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return{
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color=COLOR.cyan,
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env={
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drop=60,lock=60,
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freshLimit=15,
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fieldH=20,
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highCam=true,
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fillClear=false,
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bg='none',bgm='there',
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seqData={1,2,3,4,5,6,7},
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bg='blockrain',bgm='there',
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},
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mesDisp=function(P)
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setFont(60)
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mStr(P.stat.piece,63,280)
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mText(drawableText.piece,63,350)
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end,
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score=function(P)return{P.stat.piece,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Pieces".." "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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score=function(P)return{getHoleCount(P),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Holes".." "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local B=P.stat.piece
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local H=getHoleCount(P)
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return
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B>=55 and 5 or
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B>=52 and 4 or
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B>=49 and 3 or
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B>=47 and 2 or
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B>=44 and 1 or
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0
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H==0 and 5 or
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H<=1 and 4 or
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H<=2 and 3 or
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H<=4 and 2 or
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H<=7 and 1 or
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H<=10 and 0
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end,
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}
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@@ -1,30 +1,41 @@
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local function getHoleCount(P)
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local hole=0
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for x=1,10 do
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for y=1,39 do
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if not P:solid(x,y)then
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holes=holes+1
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end
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end
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end
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return hole
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end
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return{
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color=COLOR.cyan,
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env={
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drop=60,lock=60,
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drop=60,lock=90,
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freshLimit=15,
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fieldH=40,
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highCam=true,
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fillClear=false,
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seqData={1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25},
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bg='none',bgm='there',
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bg='blockrain',bgm='there',
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},
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mesDisp=function(P)
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setFont(60)
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mStr(P.stat.piece,63,280)
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mText(drawableText.piece,63,350)
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end,
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score=function(P)return{P.stat.piece,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Pieces".." "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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score=function(P)return{getHoleCount(P),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Holes".." "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local B=P.stat.piece
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local H=getHoleCount(P)
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return
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B>=90 and 5 or
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B>=87 and 4 or
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B>=83 and 3 or
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B>=78 and 2 or
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B>=70 and 1 or
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0
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H==0 and 5 or
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H<=1 and 4 or
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H<=3 and 3 or
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H<=6 and 2 or
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H<=10 and 1 or
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H<=20 and 0
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end,
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}
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