调整堆积模式:

评判标准改为洞数
使用blockrain背景
检测到0.16.0版本会自动清除该模式记录
This commit is contained in:
MrZ626
2021-08-14 14:28:19 +08:00
parent fbc1c6b60a
commit f53a37c496
4 changed files with 78 additions and 36 deletions

View File

@@ -292,6 +292,14 @@ do
if RANKS.tsd_u then RANKS.tsd_u=0 end
needSave=true
end
if STAT.version==1600 then
RANKS.stack_20l=nil
RANKS.stack_40l=nil
RANKS.stack_100l=nil
fs.remove('record/stack_20l.rec')
fs.remove('record/stack_40l.rec')
fs.remove('record/stack_100l.rec')
end
if STAT.version~=VERSION.code then
STAT.version=VERSION.code
needSave=true

View File

@@ -1,31 +1,41 @@
local function getHoleCount(P)
local hole=0
for x=1,10 do
for y=1,98 do
if not P:solid(x,y)then
holes=holes+1
end
end
end
return hole
end
return{
color=COLOR.cyan,
env={
drop=60,lock=60,
drop=60,lock=120,
freshLimit=15,
fieldH=100,
highCam=true,
fillClear=false,
seqData={1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25},
sequence='bag',
bg='none',bgm='there',
bg='blockrain',bgm='there',
},
mesDisp=function(P)
setFont(60)
mStr(P.stat.piece,63,280)
mText(drawableText.piece,63,350)
end,
score=function(P)return{P.stat.piece,P.stat.time}end,
scoreDisp=function(D)return D[1].." Pieces".." "..STRING.time(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
score=function(P)return{getHoleCount(P),P.stat.time}end,
scoreDisp=function(D)return D[1].." Holes".." "..STRING.time(D[2])end,
comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local B=P.stat.piece
local H=getHoleCount(P)
return
B>=215 and 5 or
B>=208 and 4 or
B>=200 and 3 or
B>=190 and 2 or
B>=180 and 1 or
0
H<=2 and 5 or
H<=5 and 4 or
H<=10 and 3 or
H<=15 and 2 or
H<=20 and 1 or
H<=26 and 0
end,
}

View File

@@ -1,28 +1,41 @@
local function getHoleCount(P)
local hole=0
for x=1,10 do
for y=1,20 do
if not P:solid(x,y)then
holes=holes+1
end
end
end
return hole
end
return{
color=COLOR.cyan,
env={
drop=60,lock=60,
freshLimit=15,
fieldH=20,
highCam=true,
fillClear=false,
bg='none',bgm='there',
seqData={1,2,3,4,5,6,7},
bg='blockrain',bgm='there',
},
mesDisp=function(P)
setFont(60)
mStr(P.stat.piece,63,280)
mText(drawableText.piece,63,350)
end,
score=function(P)return{P.stat.piece,P.stat.time}end,
scoreDisp=function(D)return D[1].." Pieces".." "..STRING.time(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
score=function(P)return{getHoleCount(P),P.stat.time}end,
scoreDisp=function(D)return D[1].." Holes".." "..STRING.time(D[2])end,
comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local B=P.stat.piece
local H=getHoleCount(P)
return
B>=55 and 5 or
B>=52 and 4 or
B>=49 and 3 or
B>=47 and 2 or
B>=44 and 1 or
0
H==0 and 5 or
H<=1 and 4 or
H<=2 and 3 or
H<=4 and 2 or
H<=7 and 1 or
H<=10 and 0
end,
}

View File

@@ -1,30 +1,41 @@
local function getHoleCount(P)
local hole=0
for x=1,10 do
for y=1,39 do
if not P:solid(x,y)then
holes=holes+1
end
end
end
return hole
end
return{
color=COLOR.cyan,
env={
drop=60,lock=60,
drop=60,lock=90,
freshLimit=15,
fieldH=40,
highCam=true,
fillClear=false,
seqData={1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25},
bg='none',bgm='there',
bg='blockrain',bgm='there',
},
mesDisp=function(P)
setFont(60)
mStr(P.stat.piece,63,280)
mText(drawableText.piece,63,350)
end,
score=function(P)return{P.stat.piece,P.stat.time}end,
scoreDisp=function(D)return D[1].." Pieces".." "..STRING.time(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
score=function(P)return{getHoleCount(P),P.stat.time}end,
scoreDisp=function(D)return D[1].." Holes".." "..STRING.time(D[2])end,
comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local B=P.stat.piece
local H=getHoleCount(P)
return
B>=90 and 5 or
B>=87 and 4 or
B>=83 and 3 or
B>=78 and 2 or
B>=70 and 1 or
0
H==0 and 5 or
H<=1 and 4 or
H<=3 and 3 or
H<=6 and 2 or
H<=10 and 1 or
H<=20 and 0
end,
}