联网推进,整理代码

This commit is contained in:
MrZ626
2021-04-08 14:00:15 +08:00
parent 194bd8085f
commit f3f63454d3
7 changed files with 102 additions and 54 deletions

View File

@@ -444,6 +444,7 @@ function love.errorhandler(msg)
end
end
end
local WS=WS
local WSnames={"app","user","play","stream","chat"}
local WScolor={
{1,.5,.5,.7},

View File

@@ -1,3 +1,4 @@
local WS=WS
local data=love.data
local ins,rem=table.insert,table.remove
local NET={
@@ -54,8 +55,8 @@ local function _parse(res)
end
end
--wsEvent
function NET.wsCloseMessage(message)
--WS close message
local function wsCloseMessage(message)
local mes=JSON.decode(message)
if mes then
LOG.print(("%s [%s] %s"):format(text.wsClose,mes.type or"unknown type",mes.reason or""),"warn")
@@ -64,6 +65,55 @@ function NET.wsCloseMessage(message)
end
end
--Connect
function NET.wsconn_app()
WS.connect("app","/app")
end
function NET.wsconn_play()
if _lock("conn_play")then
WS.connect("play","/play",JSON.encode{
uid=USER.uid,
accessToken=NET.accessToken,
})
end
end
function NET.wsconn_stream()
if _lock("connectStream")then
WS.connect("stream","/stream",JSON.encode{
uid=USER.uid,
accessToken=NET.accessToken,
rid=NET.rsid,
})
end
end
function NET.wsconn_user_pswd(email,password)
if _lock("conn_user")then
WS.connect("user","/user",JSON.encode{
email=email,
password=password,
})
end
end
function NET.wsconn_user_token(uid,authToken)
if _lock("conn_user")then
WS.connect("user","/user",JSON.encode{
uid=uid,
authToken=authToken,
})
end
end
--Disconnect
function NET.wsclose_play()
WS.close("play")
end
function NET.wsclose_stream()
WS.close("stream")
end
function NET.wsclose_user()
WS.close("user")
end
--Account
function NET.pong(wsName,message)
WS.send(wsName,message,"pong")
@@ -146,13 +196,8 @@ function NET.enterRoom(roomID,password)
end
--Play
function NET.wsConnectPlay()
if _lock("connectPlay")then
WS.connect("play","/play",JSON.encode{
uid=USER.uid,
accessToken=NET.accessToken,
})
end
function NET.checkPlayDisconn()
return WS.status("play")~="running"
end
function NET.signal_ready()
if _lock("ready")then
@@ -162,20 +207,11 @@ end
function NET.signal_quit()
WS.send("play",'{"action":3}')
end
function NET.wsConnectStream()
if _lock("connectStream")then
WS.connect("stream","/stream",JSON.encode{
uid=USER.uid,
accessToken=NET.accessToken,
rid=NET.rsid,
})
end
function NET.signal_die()
WS.send("stream",'{"action":4,"data":{"score":0,"survivalTime":0}}')
end
function NET.uploadRecStream(stream)
WS.send("stream",'{"action":2,"data":{"stream":"'..data.encode("string","base64",stream)..'"}}')
end
function NET.signal_die()
WS.send("stream",'{"action":3,"data":{"score":0,"survivalTime":0}}')
WS.send("stream",'{"action":5,"data":{"stream":"'..data.encode("string","base64",stream)..'"}}')
end
--Chat
@@ -199,7 +235,7 @@ function NET.updateWS_app()
NET.pong("app",message)
elseif op=="pong"then
elseif op=="close"then
NET.wsCloseMessage(message)
wsCloseMessage(message)
return
else
local res=_parse(message)
@@ -235,7 +271,7 @@ function NET.updateWS_user()
NET.pong("user",message)
elseif op=="pong"then
elseif op=="close"then
NET.wsCloseMessage(message)
wsCloseMessage(message)
return
else
local res=_parse(message)
@@ -252,10 +288,11 @@ function NET.updateWS_user()
--Get self infos
NET.getUserInfo(USER.uid)
_unlock("conn_user")
elseif res.action==0 then--Get accessToken
NET.accessToken=res.accessToken
LOG.print(text.accessSuccessed)
NET.wsConnectPlay()
NET.wsconn_play()
_unlock("accessToken")
elseif res.action==1 then--Get userInfo
NET.storeUserInfo(res)
@@ -279,18 +316,19 @@ function NET.updateWS_play()
NET.pong("play",message)
elseif op=="pong"then
elseif op=="close"then
NET.wsCloseMessage(message)
wsCloseMessage(message)
return
else
local res=_parse(message)
if res then
if res.type=="Connect"then
SCN.go("net_menu")
_unlock("connectPlay")
_unlock("conn_play")
elseif res.action==0 then--Fetch rooms
NET.roomList=res.roomList
_unlock("fetchRoom")
elseif res.action==1 then--Create room (not used)
--?
elseif res.action==2 then--Player join
local d=res.data
if res.type=="Self"then
@@ -356,8 +394,12 @@ function NET.updateWS_play()
SCN.socketRead("Ready",res.data)
_unlock("ready")
elseif res.action==7 then--All ready
--?
elseif res.action==8 then--Sure ready
SCN.socketRead("Set",res.data)
elseif res.action==9 then--Game finished
SCN.socketRead("Finish",res.data)
NET.wsclose_stream()
end
else
WS.alert("play")
@@ -378,7 +420,7 @@ function NET.updateWS_stream()
NET.pong("stream",message)
elseif op=="pong"then
elseif op=="close"then
NET.wsCloseMessage(message)
wsCloseMessage(message)
return
else
local res=_parse(message)
@@ -388,13 +430,13 @@ function NET.updateWS_stream()
elseif res.action==0 then--Game start
SCN.socketRead("Begin",res.data)
elseif res.action==1 then--Game finished
SCN.socketRead("Finish",res.data)
--?
elseif res.action==2 then--Player join
--?
elseif res.action==3 then--Player leave
--?
elseif res.action==4 then--Player died
SCN.socketRead("Die",res.data)
--?
elseif res.action==5 then--Receive stream
SCN.socketRead("Stream",res.data)
end
@@ -417,7 +459,7 @@ function NET.updateWS_chat()
NET.pong("chat",message)
elseif op=="pong"then
elseif op=="close"then
NET.wsCloseMessage(message)
wsCloseMessage(message)
return
else
local res=_parse(message)

View File

@@ -1683,9 +1683,9 @@ function Player:die()--Called both when win/lose!
self.visTime[i][j]=min(self.visTime[i][j],20)
end
end
if GAME.NET then
if GAME.net then
if self.id==1 then
ins(GAME.rep,GAME.frame+260)
ins(GAME.rep,GAME.frame)
ins(GAME.rep,0)
else
if self.lastRecv and self.lastRecv.id==1 then

View File

@@ -180,12 +180,9 @@ local loadingThread=coroutine.wrap(function()
TASK.new(NET.updateWS_app)
TASK.new(NET.updateWS_user)
TASK.new(NET.updateWS_play)
WS.connect("app","/app")
NET.wsconn_app()
if USER.authToken then
WS.connect("user","/user",JSON.encode{
uid=USER.uid,
authToken=USER.authToken,
})
NET.wsconn_user_token(USER.uid,USER.authToken)
end
while true do

View File

@@ -6,10 +6,7 @@ local function login()
elseif #password==0 then
LOG.print(text.noPassword)return
end
WS.connect("user","/user",JSON.encode{
email=email,
password=password,
})
NET.wsconn_user_pswd(email,password)
end
local scene={}

View File

@@ -23,6 +23,7 @@ local scene={}
function scene.sceneBack()
NET.signal_quit()
NET.wsclose_stream()
love.keyboard.setKeyRepeat(true)
end
function scene.sceneInit()
@@ -187,7 +188,7 @@ function scene.socketRead(cmd,data)
end
elseif cmd=="Set"then
NET.rsid=data.rid
NET.wsConnectStream()
NET.wsconn_stream()
TASK.new(NET.updateWS_stream)
elseif cmd=="Begin"then
if not playing then
@@ -196,20 +197,27 @@ function scene.socketRead(cmd,data)
upstreamProgress=1
resetGameData("n",data.seed)
else
LOG.print("Redundant signal: B(begin)",30,COLOR.green)
LOG.print("Redundant signal: Begin",30,COLOR.green)
end
elseif cmd=="Finish"then
playing=false
resetGameData("n")
TEXT.show(text.champion:gsub("$1","SOMEBODY"),640,260,80,"zoomout",.26)
elseif cmd=="Die"then
--?
elseif cmd=="Stream"then
if data.uid==USER.uid then
LOG.print("SELF STREAM")
return
local winnerUID
for _,p in data.result do
if p.place==1 then
winnerUID=p.uid
break
end
end
if playing then
if not winnerUID then return end
for _,d in next,PLY_NET do
if d.uid==winnerUID then
TEXT.show(text.champion:gsub("$1",d.username),640,260,80,"zoomout",.26)
break
end
end
elseif cmd=="Stream"then
if data.uid~=USER.uid and playing then
for _,P in next,PLAYERS do
if P.userID==data.uid then
local res,stream=pcall(love.data.decode,"string","base64",data.stream)
@@ -225,12 +233,12 @@ function scene.socketRead(cmd,data)
end
function scene.update(dt)
if NET.checkPlayDisconn()then SCN.back()end
if not playing then return end
local _
local GAME=GAME
if WS.status("play")~="running"then SCN.back()end
if not playing then return end
touchMoveLastFrame=false
updateVirtualkey()
GAME.frame=GAME.frame+1

View File

@@ -3,6 +3,9 @@ local scene={}
function scene.sceneInit()
BG.set("space")
end
function scene.sceneBack()
NET.wsclose_play()
end
scene.widgetList={
-- WIDGET.newButton{name="ffa", x=640, y=200,w=350,h=120,font=40,code=NULL},