整理代码
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@@ -618,7 +618,7 @@ do--function drawWarning()
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if SETTING.warn and GAME.warnLVL>0 then
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gc_push('transform')
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gc_origin()
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shader_warning:send("level",GAME.warnLVL)
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shader_warning:send('level',GAME.warnLVL)
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gc_setShader(shader_warning)
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gc_rectangle('fill',0,0,SCR.w,SCR.h)
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gc_setShader()
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