整理代码,修复新的彩蛋模式触屏进不去
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@@ -252,9 +252,8 @@ function scene.mouseDown(x,y,k)
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end
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end
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end
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function scene.touchDown(x,y)
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scene.mouseDown(x,y)
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end
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scene.touchDown=scene.mouseDown
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local moveFunc={
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up=moveUp,
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down=moveDown,
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@@ -201,18 +201,9 @@ function scene.draw()
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end
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end
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end
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function scene.touchDown(x,y)
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scene.mouseMove(x,y)
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end
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function scene.touchMove(x,y)
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scene.mouseMove(x,y)
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end
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function scene.touchUp(x,y)
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scene.mouseDown(x,y)
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end
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scene.touchDown=scene.mouseMove
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scene.touchMove=scene.mouseMove
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scene.touchUp=scene.mouseDown
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function scene.mouseMove(x,y)
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x,y=int((x-280)/80),int(y/80)
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@@ -149,8 +149,8 @@ function scene.mouseUp(_,_,k)
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end
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function scene.touchDown(x,y)scene.mouseDown(x,y,1)end
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function scene.touchMove(x,y)scene.mouseMove(x,y)end
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function scene.touchUp(x,y)scene.mouseUp(x,y,1)end
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scene.touchMove=scene.mouseMove
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function scene.keyDown(key)
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if key=="up"or key=="down"or key=="left"or key=="right"then
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@@ -63,13 +63,13 @@ function scene.mouseDown(x,y,k)
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end
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end
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end
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function scene.touchMove(x,y)
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scene.mouseMove(x,y)
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end
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scene.touchMove=scene.mouseMove
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function scene.touchDown(x,y)
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scene.mouseMove(x,y)
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scene.mouseDown(x,y)
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end
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function scene.keyDown(key)
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if key=="tab"or key=="delete"then
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if GAME.mod[1]then
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@@ -35,9 +35,7 @@ function scene.mouseDown(x,y)
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end
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end
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end
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function scene.touchDown(x,y)
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scene.mouseDown(x,y)
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end
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scene.touchDown=scene.mouseDown
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function scene.update()
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if jump>0 then
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@@ -111,15 +111,14 @@ local function press(x,y)
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end
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end
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function scene.mouseDown(x,y)
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scene.touchDown(x,y)
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end
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function scene.touchDown(x,y)
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x,y=int((x-pad.x)/80),int((y-pad.y)/80)
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if x>=0 and x<=8 and y>=0 and y<=7 then
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press(x,y+1)
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end
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end
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scene.mouseDown=scene.touchDown
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function scene.keyDown(key,isRep)
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if isRep then return end
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if #key==1 then
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@@ -30,10 +30,7 @@ function scene.mouseDown(x,y)
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end
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end
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end
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function scene.touchDown(x,y)
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scene.mouseDown(x,y)
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end
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scene.touchDown=scene.mouseDown
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function scene.keyDown(key,isRep)
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if isRep then return end
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@@ -52,6 +52,7 @@ function scene.mouseDown(x,y)
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loadGame('sprintMD',true)
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end
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end
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scene.touchDown=scene.mouseDown
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function scene.draw()
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local minoColor,skinSet=minoColor,SETTING.skin
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