整理代码
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@@ -66,7 +66,7 @@ local PLY={}--Lib
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--------------------------</LIB>--------------------------
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--------------------------</LIB>--------------------------
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--------------------------<Update>--------------------------
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--------------------------<Update>--------------------------
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local function updateLine(P,dt)
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local function updateLine(P,dt)--Attacks, line pushing, cam moving
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local bf=P.atkBuffer
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local bf=P.atkBuffer
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for i=#bf,1,-1 do
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for i=#bf,1,-1 do
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local A=bf[i]
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local A=bf[i]
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@@ -1310,8 +1310,6 @@ local prepareSequence do
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freshPrepare[ENV.sequence](P)
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freshPrepare[ENV.sequence](P)
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P.newNext=freshMethod[ENV.sequence]
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P.newNext=freshMethod[ENV.sequence]
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else
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else
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print(type(ENV.sequence))
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print(type(ENV.freshMethod))
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assert(type(ENV.sequence)=="function"and type(ENV.freshMethod)=="function","wrong sequence generator code")
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assert(type(ENV.sequence)=="function"and type(ENV.freshMethod)=="function","wrong sequence generator code")
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ENV.sequence(P)
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ENV.sequence(P)
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P.newNext=ENV.freshMethod
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P.newNext=ENV.freshMethod
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@@ -2527,7 +2525,7 @@ do--player.drop(P)--Place piece
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SFX.play("reach")
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SFX.play("reach")
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if P.curMission>#ENV.mission then
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if P.curMission>#ENV.mission then
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P.curMission=nil
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P.curMission=nil
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P:win()
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P:win("finish")
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end
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end
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elseif ENV.missionKill then
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elseif ENV.missionKill then
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P:showText(text.missionFailed,0,140,40,"flicker",.5)
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P:showText(text.missionFailed,0,140,40,"flicker",.5)
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@@ -2565,7 +2563,6 @@ do--player.drop(P)--Place piece
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P.combo=cmb
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P.combo=cmb
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local mul=1
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--DropSpeed bonus
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--DropSpeed bonus
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if P._20G then
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if P._20G then
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cscore=cscore*2
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cscore=cscore*2
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