攻击特效和徽章特效并入sysFX
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@@ -57,7 +57,7 @@ function Tick.throwBadge(data)--{ifAI,Sender,timer}
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end
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--Generate badge object
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FX_badge[#FX_badge+1]={x1,y1,x2,y2,t=0}
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sysFX.newBadge(x1,y1,x2,y2)
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if not data[1]and data[3]%8==0 then
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SFX.play("collect")
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