攻击特效和徽章特效并入sysFX
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@@ -321,8 +321,6 @@ function resetGameData()
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BGM.play(modeEnv.bgm)
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TEXT.clear()
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FX_badge={}
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FX_attack={}
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if modeEnv.royaleMode then
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for i=1,#players do
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players[i]:changeAtk(randomTarget(players[i]))
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