0.9.1:next音效
This commit is contained in:
@@ -1348,6 +1348,9 @@ function player.hold(P,ifpre)
|
||||
P:freshgho()
|
||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,max(P.freshTime-5,0)
|
||||
if P:ifoverlap(P.cur.bk,P.curX,P.curY)then P:lock()P:lose()end
|
||||
if P.human and setting.spawn then
|
||||
SFX.play("spawn_"..C.id)
|
||||
end
|
||||
end
|
||||
|
||||
if P.human then
|
||||
@@ -1403,6 +1406,9 @@ function player.popNext(P)--pop next queue to hand
|
||||
end
|
||||
|
||||
if _[6]then P.act.hardDrop(P)_[6]=false end--IHdS
|
||||
if P.human and setting.spawn then
|
||||
SFX.play("spawn_"..P.cur.id)
|
||||
end
|
||||
end
|
||||
end
|
||||
function player.drop(P)--Place piece
|
||||
|
||||
Reference in New Issue
Block a user