0.9.1:next音效

This commit is contained in:
MrZ_26
2020-07-20 00:06:31 +08:00
parent 60cbc83313
commit ee99943ed9
16 changed files with 29 additions and 8 deletions

View File

@@ -5,10 +5,11 @@ local s={
ihs=true,irs=true,ims=true,
reTime=4,
maxNext=6,
autoPause=true,
quickR=true,
swap=true,
fine=false,
autoPause=true,
spawn=false,
lang=1,
skinSet=1,
skin={1,5,8,2,10,3,7,1,5,1,5,8,2,10,3,7,10,7,8,2,8,2,1,5,3},
@@ -32,9 +33,11 @@ local s={
powerInfo=false,
--sound
sfx=10,bgm=7,
vib=0,voc=0,
sfx=10,
bgm=7,
stereo=6,
vib=0,
voc=0,
--virtualkey
VKSFX=3,--SFX volume

View File

@@ -1348,6 +1348,9 @@ function player.hold(P,ifpre)
P:freshgho()
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,max(P.freshTime-5,0)
if P:ifoverlap(P.cur.bk,P.curX,P.curY)then P:lock()P:lose()end
if P.human and setting.spawn then
SFX.play("spawn_"..C.id)
end
end
if P.human then
@@ -1403,6 +1406,9 @@ function player.popNext(P)--pop next queue to hand
end
if _[6]then P.act.hardDrop(P)_[6]=false end--IHdS
if P.human and setting.spawn then
SFX.play("spawn_"..P.cur.id)
end
end
end
function player.drop(P)--Place piece

View File

@@ -21,6 +21,7 @@ local list={
"text_bone(mrz)",
"colored_bone(mrz)",
"white_bone(mrz)",
"WTF",
}
local SKIN={}
SKIN.lib={}

View File

@@ -56,7 +56,6 @@ Future outlook:
mine sweeper
tank battle
简易防沉迷系统
"next" SFX
full-key control
touch-drag control
cool backgrounds
@@ -71,12 +70,15 @@ Future outlook:
network game
new AI: task-Z
0.9.1: Bug fixed
0.9.1: next piece SFX
new:
next piece spawn SFX
code:
render background to canvas first, not redering each frame
fixed:
error when moving [nothing] when arr>0
error when complete master-advanced
0.9.0: Custom Sequence Update
new:
custom sequence