0.8.13
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@@ -3,8 +3,8 @@
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--https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows
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local gc=love.graphics
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local C=gc.clear
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local shadowMapShader=gc.newShader("parts/shader/shadowMap.cs")--Shader for caculating the 1D shadow map.
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local lightRenderShader=gc.newShader("parts/shader/lightRender.cs")--Shader for rendering blurred lights and shadows.
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local shadowMapShader=gc.newShader("shader/shadowMap.cs")--Shader for caculating the 1D shadow map.
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local lightRenderShader=gc.newShader("shader/lightRender.cs")--Shader for rendering blurred lights and shadows.
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Lights={}--Lightsource objects
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local Lights=Lights
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--Private--
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