puzzleMark素材初始化移出load过程
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@@ -215,9 +215,10 @@ local function drawNextPreview(P,B)
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local y=int(P.gameEnv.fieldH+1-modf(B.sc[1]))+ceil(P.fieldBeneath/30)
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B=B.bk
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local x=int(6-#B[1]*.5)
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local cross=TEXTURE.puzzleMark[-1]
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for i=1,#B do for j=1,#B[1]do
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if B[i][j]then
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gc_draw(puzzleMark[-1],30*(x+j-2),30*(1-y-i))
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gc_draw(cross,30*(x+j-2),30*(1-y-i))
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end
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end end
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end
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