整理代码

This commit is contained in:
MrZ626
2021-09-19 04:20:16 +08:00
parent 4654e9f7c7
commit ec04da06d7
6 changed files with 24 additions and 19 deletions

View File

@@ -2,6 +2,7 @@ local gc,tc=love.graphics,love.touch
local sin=math.sin
local SCR,VK=SCR,VK
local GAME=GAME
local PLAYERS=PLAYERS
local noTouch,noKey=false,false
local touchMoveLastFrame=false
@@ -221,11 +222,11 @@ function scene.keyDown(key,isRep)
gameRate=gameRate==0 and .125 or 0
end
_updateRepButtons()
elseif key=='f2'then
elseif key=="f2"then
if not isRep then
_speedDown()
end
elseif key=='f3'then
elseif key=="f3"then
if gameRate==0 then
_step()
elseif not isRep then
@@ -387,15 +388,15 @@ function scene.draw()
end
scene.widgetList={
WIDGET.newKey{name="rep0", x=40,y=50,w=60,code=_rep0,fText=TEXTURE.rep.rep0},
WIDGET.newKey{name="repP8", x=105,y=50,w=60,code=_repP8,fText=TEXTURE.rep.repP8},
WIDGET.newKey{name="repP2", x=170,y=50,w=60,code=_repP2,fText=TEXTURE.rep.repP2},
WIDGET.newKey{name="rep1", x=235,y=50,w=60,code=_rep1,fText=TEXTURE.rep.rep1},
WIDGET.newKey{name="rep2", x=300,y=50,w=60,code=_rep2,fText=TEXTURE.rep.rep2},
WIDGET.newKey{name="rep5", x=365,y=50,w=60,code=_rep5,fText=TEXTURE.rep.rep5},
WIDGET.newKey{name="step", x=430,y=50,w=60,code=_step,fText=TEXTURE.rep.step},
WIDGET.newKey{name="restart",x=0,y=45,w=60,code=_restart,fText=TEXTURE.game.restart},
WIDGET.newKey{name="pause", x=0,y=45,w=60,code=pauseGame,fText=TEXTURE.game.pause},
WIDGET.newKey{name="rep0", x=40,y=50,w=60, code=_rep0, fText=TEXTURE.rep.rep0},
WIDGET.newKey{name="repP8", x=105,y=50,w=60,code=_repP8, fText=TEXTURE.rep.repP8},
WIDGET.newKey{name="repP2", x=170,y=50,w=60,code=_repP2, fText=TEXTURE.rep.repP2},
WIDGET.newKey{name="rep1", x=235,y=50,w=60,code=_rep1, fText=TEXTURE.rep.rep1},
WIDGET.newKey{name="rep2", x=300,y=50,w=60,code=_rep2, fText=TEXTURE.rep.rep2},
WIDGET.newKey{name="rep5", x=365,y=50,w=60,code=_rep5, fText=TEXTURE.rep.rep5},
WIDGET.newKey{name="step", x=430,y=50,w=60,code=_step, fText=TEXTURE.rep.step},
WIDGET.newKey{name="restart",x=0,y=45,w=60, code=_restart, fText=TEXTURE.game.restart},
WIDGET.newKey{name="pause", x=0,y=45,w=60, code=pauseGame,fText=TEXTURE.game.pause},
}
return scene