整理代码
This commit is contained in:
@@ -8,6 +8,7 @@ local gc_draw,gc_rectangle,gc_line,gc_printf=gc.draw,gc.rectangle,gc.line,gc.pri
|
||||
local ins,rem=table.insert,table.remove
|
||||
|
||||
local SETTING,GAME,SCR=SETTING,GAME,SCR
|
||||
local PLAYERS=PLAYERS
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -45,10 +45,10 @@ return{
|
||||
},
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
local P=PLAYERS[1]
|
||||
local P1=PLAYERS[1]
|
||||
for _=1,8 do
|
||||
P:garbageRise(13,1,generateLine(P.holeRND:random(10)))
|
||||
P1:garbageRise(13,1,generateLine(P1.holeRND:random(10)))
|
||||
end
|
||||
P.fieldBeneath=0
|
||||
P1.fieldBeneath=0
|
||||
end,
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ local rem=table.remove
|
||||
|
||||
local WS,TIME=WS,TIME
|
||||
local yield=YIELD
|
||||
local PLAYERS=PLAYERS
|
||||
|
||||
local NET={
|
||||
allow_online=false,
|
||||
|
||||
@@ -16,6 +16,8 @@ local shader_alpha,shader_lighter=SHADER.alpha,SHADER.lighter
|
||||
local shader_fieldSatur,shader_blockSatur=SHADER.fieldSatur,SHADER.blockSatur
|
||||
local drawableText,missionEnum,minoColor=drawableText,missionEnum,minoColor
|
||||
|
||||
local PLAYERS,PLY_ALIVE=PLAYERS,PLY_ALIVE
|
||||
|
||||
local RCPB={10,33,200,33,105,5,105,60}
|
||||
local attackColor={
|
||||
{COLOR.dH,COLOR.Z},
|
||||
|
||||
@@ -2,6 +2,7 @@ local gc,tc=love.graphics,love.touch
|
||||
local sin=math.sin
|
||||
local SCR,VK=SCR,VK
|
||||
local GAME=GAME
|
||||
local PLAYERS=PLAYERS
|
||||
|
||||
local noTouch,noKey=false,false
|
||||
local touchMoveLastFrame=false
|
||||
@@ -221,11 +222,11 @@ function scene.keyDown(key,isRep)
|
||||
gameRate=gameRate==0 and .125 or 0
|
||||
end
|
||||
_updateRepButtons()
|
||||
elseif key=='f2'then
|
||||
elseif key=="f2"then
|
||||
if not isRep then
|
||||
_speedDown()
|
||||
end
|
||||
elseif key=='f3'then
|
||||
elseif key=="f3"then
|
||||
if gameRate==0 then
|
||||
_step()
|
||||
elseif not isRep then
|
||||
@@ -387,15 +388,15 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newKey{name="rep0", x=40,y=50,w=60,code=_rep0,fText=TEXTURE.rep.rep0},
|
||||
WIDGET.newKey{name="repP8", x=105,y=50,w=60,code=_repP8,fText=TEXTURE.rep.repP8},
|
||||
WIDGET.newKey{name="repP2", x=170,y=50,w=60,code=_repP2,fText=TEXTURE.rep.repP2},
|
||||
WIDGET.newKey{name="rep1", x=235,y=50,w=60,code=_rep1,fText=TEXTURE.rep.rep1},
|
||||
WIDGET.newKey{name="rep2", x=300,y=50,w=60,code=_rep2,fText=TEXTURE.rep.rep2},
|
||||
WIDGET.newKey{name="rep5", x=365,y=50,w=60,code=_rep5,fText=TEXTURE.rep.rep5},
|
||||
WIDGET.newKey{name="step", x=430,y=50,w=60,code=_step,fText=TEXTURE.rep.step},
|
||||
WIDGET.newKey{name="restart",x=0,y=45,w=60,code=_restart,fText=TEXTURE.game.restart},
|
||||
WIDGET.newKey{name="pause", x=0,y=45,w=60,code=pauseGame,fText=TEXTURE.game.pause},
|
||||
WIDGET.newKey{name="rep0", x=40,y=50,w=60, code=_rep0, fText=TEXTURE.rep.rep0},
|
||||
WIDGET.newKey{name="repP8", x=105,y=50,w=60,code=_repP8, fText=TEXTURE.rep.repP8},
|
||||
WIDGET.newKey{name="repP2", x=170,y=50,w=60,code=_repP2, fText=TEXTURE.rep.repP2},
|
||||
WIDGET.newKey{name="rep1", x=235,y=50,w=60,code=_rep1, fText=TEXTURE.rep.rep1},
|
||||
WIDGET.newKey{name="rep2", x=300,y=50,w=60,code=_rep2, fText=TEXTURE.rep.rep2},
|
||||
WIDGET.newKey{name="rep5", x=365,y=50,w=60,code=_rep5, fText=TEXTURE.rep.rep5},
|
||||
WIDGET.newKey{name="step", x=430,y=50,w=60,code=_step, fText=TEXTURE.rep.step},
|
||||
WIDGET.newKey{name="restart",x=0,y=45,w=60, code=_restart, fText=TEXTURE.game.restart},
|
||||
WIDGET.newKey{name="pause", x=0,y=45,w=60, code=pauseGame,fText=TEXTURE.game.pause},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -33,8 +33,8 @@ function scene.sceneInit(org)
|
||||
if org:find("setting")then
|
||||
TEXT.show(text.needRestart,640,410,50,'fly',.6)
|
||||
end
|
||||
local P=PLAYERS[1]
|
||||
local S=P.stat
|
||||
local P1=PLAYERS[1]
|
||||
local S=P1.stat
|
||||
|
||||
timer1=org=='game'and 0 or 50
|
||||
timer2=timer1
|
||||
@@ -98,8 +98,8 @@ function scene.sceneInit(org)
|
||||
val[2*i-1],val[2*i]=val[i]*standard[2*i-1],val[i]*standard[2*i]
|
||||
end
|
||||
|
||||
if P.result=='win'and P.stat.piece>4 then
|
||||
local acc=P.stat.finesseRate*.2/P.stat.piece
|
||||
if P1.result=='win'and P1.stat.piece>4 then
|
||||
local acc=P1.stat.finesseRate*.2/P1.stat.piece
|
||||
rank=
|
||||
acc==1. and"Z"or
|
||||
acc>.97 and"S"or
|
||||
@@ -112,7 +112,7 @@ function scene.sceneInit(org)
|
||||
if acc==1 then
|
||||
trophy=text.finesse_ap
|
||||
trophyColor=COLOR.Y
|
||||
elseif P.stat.maxFinesseCombo==P.stat.piece then
|
||||
elseif P1.stat.maxFinesseCombo==P1.stat.piece then
|
||||
trophy=text.finesse_fc
|
||||
trophyColor=COLOR.lC
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user