尝试优化游戏时的touchmove事件代码
This commit is contained in:
@@ -81,18 +81,21 @@ function scene.touchUp(_,x,y)
|
||||
end
|
||||
function scene.touchMove()
|
||||
if noTouch then return end
|
||||
|
||||
local l=tc.getTouches()
|
||||
local L=tc.getTouches()
|
||||
for i=#L,1,-1 do
|
||||
L[2*i-1],L[2*i]=SCR.xOy:inverseTransformPoint(tc.getPosition(L[i]))
|
||||
end
|
||||
for n=1,#VK do
|
||||
local B=VK[n]
|
||||
for i=1,#l do
|
||||
local x,y=SCR.xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||
if(x-B.x)^2+(y-B.y)^2<=B.r^2 then
|
||||
goto next
|
||||
if B.ava then
|
||||
for i=1,#L,2 do
|
||||
if(L[i]-B.x)^2+(L[i+1]-B.y)^2<=B.r^2 then
|
||||
goto continue
|
||||
end
|
||||
end
|
||||
PLAYERS[1]:releaseKey(n)
|
||||
end
|
||||
PLAYERS[1]:releaseKey(n)
|
||||
::next::
|
||||
::continue::
|
||||
end
|
||||
end
|
||||
function scene.keyDown(key)
|
||||
|
||||
Reference in New Issue
Block a user