取消text控件的plain属性,由fText取代
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@@ -19,14 +19,12 @@ local text={
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alpha=0,
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}
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function text:reset()
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if not self.plain and type(self.text)=="string"then
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if type(self.text)=="string"then
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self.text=gc.newText(getFont(self.font),self.text)
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elseif type(self.text)~="userdata"or self.text.type(self.text)~="Text"then
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self.text=gc.newText(getFont(self.font),self.name)
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if not self.plain then
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self.color=COLOR.dPurple
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self.font=self.font-10
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end
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self.color=COLOR.dPurple
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self.font=self.font-10
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end
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end
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function text:update()
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@@ -51,7 +49,7 @@ function text:draw()
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end
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end
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end
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function WIDGET.newText(D)--name,x,y[,fText][,color][,font=30][,align="M"][,plain=false][,hide]
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function WIDGET.newText(D)--name,x,y[,fText][,color][,font=30][,align="M"][,hide]
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local _={
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name= D.name,
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x= D.x,
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@@ -61,7 +59,6 @@ function WIDGET.newText(D)--name,x,y[,fText][,color][,font=30][,align="M"][,plai
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color= D.color and(COLOR[D.color]or D.color)or COLOR.white,
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font= D.font or 30,
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align= D.align or"M",
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plain= D.plain==true,
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hideCon=D.hide,
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}
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for k,v in next,text do _[k]=v end
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@@ -104,8 +104,8 @@ function scene.draw()
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end
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scene.widgetList={
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WIDGET.newText{name=SYSTEM, x=610,y=50,color="white",font=30,align="L",plain=true},
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WIDGET.newText{name=VERSION_NAME,x=610,y=90,color="white",font=30,align="L",plain=true},
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WIDGET.newText{name="system", x=610,y=50,fText=SYSTEM,color="white",font=30,align="L"},
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WIDGET.newText{name="version", x=610,y=90,fText=VERSION_NAME,color="white",font=30,align="L"},
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WIDGET.newButton{name="offline",x=150,y=220,w=200,h=140,color="lRed", font=40,code=goScene"mode"},
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WIDGET.newButton{name="online", x=370,y=220,w=200,h=140,color="lCyan", font=40,code=function()
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if LOGIN then
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