再次修复3d场地渲染shader透明度问题
This commit is contained in:
@@ -4,6 +4,6 @@ vec4 effect(vec4 color,Image tex,vec2 tex_coords,vec2 scr_coords){
|
||||
pow(texcolor.r+.26,.7023),
|
||||
pow(texcolor.g+.26,.7023),
|
||||
pow(texcolor.b+.26,.7023),
|
||||
texcolor.a
|
||||
texcolor.a*color.a
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user